历史 - com.mojang.blaze3d.opengl.GlDevice
1.21.11
名称
frx
fxe
字段
BiFunction<ResourceLocation, ShaderType, String>: m, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource
ShaderSource: m, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource
int: t, maxSupportedAnisotropy, field_64185, maxSupportedAnisotropy, maxSupportedAnisotropy
构造函数
(long, int, boolean, BiFunction<ResourceLocation, ShaderType, String>, boolean)
(long, int, boolean, ShaderSource, boolean)
方法
GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378, compileShader, getOrCompileShader
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383, precompilePipeline, precompilePipeline
GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379, compileShader, compileShader
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392, compileRenderPipeline, compilePipeline
GpuBuffer (Supplier<String>, int, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
int (): getMaxSupportedAnisotropy, getMaxSupportedAnisotropy, getMaxSupportedAnisotropy
GpuSampler (AddressMode, AddressMode, FilterMode, FilterMode, int, OptionalDouble): createSampler, createSampler, createSampler, createSampler, createSampler
GpuBuffer (Supplier<String>, int, long): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
GlShaderModule (Identifier, ShaderType, ShaderDefines, ShaderSource): a, getOrCompileShader, method_68378, compileShader, getOrCompileShader
GlRenderPipeline (RenderPipeline, ShaderSource): a, precompilePipeline, method_68383, precompilePipeline, precompilePipeline
GlShaderModule (GlDevice$ShaderCompilationKey, ShaderSource): a, compileShader, method_68379, compileShader, compileShader
GlProgram (RenderPipeline, ShaderSource): b, compileProgram, method_76229, compileProgram, compileProgram
GlRenderPipeline (RenderPipeline, ShaderSource): c, compilePipeline, method_68392, compileRenderPipeline, compilePipeline
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fme
frx
字段
构造函数
方法
void (): f, amdDummyShaderWorkaround, method_72241, applyAmdCleanupHack, amdDummyShaderWorkaround
void (): f, sacrificeShaderToOpenGlAndAmd, method_72699, applyAmdCleanupHack, sacrificeShaderToOpenGlAndAmd
1.21.8
名称
fmd
fme
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
void (): f, amdDummyShaderWorkaround, method_72241, applyAmdCleanupHack, amdDummyShaderWorkaround
1.21.6
名称
fjg
fmd
字段
org.slf4j.Logger: f, LOGGER, field_57853, LOGGER, LOGGER
org.slf4j.Logger: g, LOGGER, field_57853, LOGGER, LOGGER
CommandEncoder: g, encoder, field_57854, commandEncoder, encoder
CommandEncoder: h, encoder, field_57854, commandEncoder, encoder
GlDebug: h, debugLog, field_57855, glDebug, debugLog
GlDebug: i, debugLog, field_57855, glDebug, debugLog
GlDebugLabel: i, debugLabels, field_57856, debugLabelManager, debugLabels
GlDebugLabel: j, debugLabels, field_57856, debugLabelManager, debugLabels
int: j, maxSupportedTextureSize, field_57857, maxTextureSize, maxSupportedTextureSize
int: k, maxSupportedTextureSize, field_57857, maxTextureSize, maxSupportedTextureSize
DirectStateAccess: k, directStateAccess, field_57858, framebufferManager, directStateAccess
DirectStateAccess: l, directStateAccess, field_57858, bufferManager, directStateAccess
BiFunction<ResourceLocation, ShaderType, String>: l, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource
BiFunction<ResourceLocation, ShaderType, String>: m, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource
Map<RenderPipeline, GlRenderPipeline>: m, pipelineCache, field_57860, pipelineCompileCache, pipelineCache
Map<RenderPipeline, GlRenderPipeline>: n, pipelineCache, field_57860, pipelineCompileCache, pipelineCache
Map<GlDevice$ShaderCompilationKey, GlShaderModule>: n, shaderCache, field_57861, shaderCompileCache, shaderCache
Map<GlDevice$ShaderCompilationKey, GlShaderModule>: o, shaderCache, field_57861, shaderCompileCache, shaderCache
VertexArrayCache: o, vertexArrayCache, field_57862, bufferManager, vertexArrayCache
VertexArrayCache: p, vertexArrayCache, field_57862, vertexBufferManager, vertexArrayCache
Set<String>: p, enabledExtensions, field_58040, usedGlCapabilities, enabledExtensions
Set<String>: r, enabledExtensions, field_58040, usedGlCapabilities, enabledExtensions
boolean: f, USE_GL_ARB_buffer_storage, field_60016, allowGlBufferStorage, USE_GL_ARB_buffer_storage
BufferStorage: q, bufferStorage, field_60017, gpuBufferManager, bufferStorage
int: s, uniformOffsetAlignment, field_60018, uniformOffsetAlignment, uniformOffsetAlignment
构造函数
方法
GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
int (): d, getMaxSupportedTextureSize, method_68403, determineMaxTextureSize, getMaxSupportedTextureSize
int (): e, getMaxSupportedTextureSize, method_68403, determineMaxTextureSize, getMaxSupportedTextureSize
DirectStateAccess (): b, directStateAccess, method_68401, getFramebufferManager, directStateAccess
DirectStateAccess (): b, directStateAccess, method_68401, getBufferManager, directStateAccess
VertexArrayCache (): c, vertexArrayCache, method_68402, getBufferManager, vertexArrayCache
VertexArrayCache (): c, vertexArrayCache, method_68402, getVertexBufferManager, vertexArrayCache
GpuTexture (Supplier<String>, int, TextureFormat, int, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuTexture (String, int, TextureFormat, int, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuTextureView (GpuTexture): createTextureView, createTextureView, createTextureView, createTextureView, createTextureView
GpuTextureView (GpuTexture, int, int): createTextureView, createTextureView, createTextureView, createTextureView, createTextureView
GpuBuffer (Supplier<String>, int, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
GpuBuffer (Supplier<String>, int, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
int (): getUniformOffsetAlignment, getUniformOffsetAlignment, getUniformOffsetAlignment
BufferStorage (): d, getBufferStorage, method_71032, getGpuBufferManager, getBufferStorage
1.21.5
名称
fjg
com.mojang.blaze3d.opengl.GlDevice
net.minecraft.class_10865
net.minecraft.client.gl.GlBackend
com.mojang.blaze3d.opengl.GlDevice
字段
org.slf4j.Logger: f, LOGGER, field_57853, LOGGER, LOGGER
boolean: a, USE_GL_ARB_vertex_attrib_binding, field_58035, allowGlArbVABinding, USE_GL_ARB_vertex_attrib_binding
boolean: b, USE_GL_KHR_debug, field_58036, allowGlKhrDebug, USE_GL_KHR_debug
boolean: c, USE_GL_EXT_debug_label, field_58037, allowExtDebugLabel, USE_GL_EXT_debug_label
boolean: d, USE_GL_ARB_debug_output, field_58038, allowGlArbDebugOutput, USE_GL_ARB_debug_output
boolean: e, USE_GL_ARB_direct_state_access, field_58039, allowGlArbDirectAccess, USE_GL_ARB_direct_state_access
CommandEncoder: g, encoder, field_57854, commandEncoder, encoder
GlDebug: h, debugLog, field_57855, glDebug, debugLog
GlDebugLabel: i, debugLabels, field_57856, debugLabelManager, debugLabels
int: j, maxSupportedTextureSize, field_57857, maxTextureSize, maxSupportedTextureSize
DirectStateAccess: k, directStateAccess, field_57858, framebufferManager, directStateAccess
BiFunction<ResourceLocation, ShaderType, String>: l, defaultShaderSource, field_57859, defaultShaderSourceGetter, defaultShaderSource
Map<RenderPipeline, GlRenderPipeline>: m, pipelineCache, field_57860, pipelineCompileCache, pipelineCache
Map<GlDevice$ShaderCompilationKey, GlShaderModule>: n, shaderCache, field_57861, shaderCompileCache, shaderCache
VertexArrayCache: o, vertexArrayCache, field_57862, bufferManager, vertexArrayCache
Set<String>: p, enabledExtensions, field_58040, usedGlCapabilities, enabledExtensions
构造函数
(long, int, boolean, BiFunction<ResourceLocation, ShaderType, String>, boolean)
方法
GlDebugLabel (): a, debugLabels, method_68377, getDebugLabelManager, debugLabels
CommandEncoder (): createCommandEncoder, createCommandEncoder, createCommandEncoder
GpuTexture (Supplier<String>, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuTexture (String, TextureFormat, int, int, int): createTexture, createTexture, createTexture, createTexture, createTexture
GpuBuffer (Supplier<String>, BufferType, BufferUsage, int): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
GpuBuffer (Supplier<String>, BufferType, BufferUsage, ByteBuffer): createBuffer, createBuffer, createBuffer, createBuffer, createBuffer
String (): getImplementationInformation, getImplementationInformation, getImplementationInformation
List<String> (): getLastDebugMessages, getLastDebugMessages, getLastDebugMessages
boolean (): isDebuggingEnabled, isDebuggingEnabled, isDebuggingEnabled
String (): getRenderer, getRenderer, getRenderer
String (): getVendor, getVendor, getVendor
String (): getBackendName, getBackendName, getBackendName
String (): getVersion, getVersion, getVersion
int (): d, getMaxSupportedTextureSize, method_68403, determineMaxTextureSize, getMaxSupportedTextureSize
int (): getMaxTextureSize, getMaxTextureSize, getMaxTextureSize
void (): clearPipelineCache, clearPipelineCache, clearPipelineCache
List<String> (): getEnabledExtensions, getEnabledExtensions, getEnabledExtensions
void (): close, close, close
DirectStateAccess (): b, directStateAccess, method_68401, getFramebufferManager, directStateAccess
GlRenderPipeline (RenderPipeline): a, getOrCompilePipeline, method_68381, compilePipelineCached, getOrCompilePipeline
GlShaderModule (ResourceLocation, ShaderType, ShaderDefines, BiFunction<ResourceLocation, ShaderType, String>): a, getOrCompileShader, method_68378, compileShader, getOrCompileShader
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): a, precompilePipeline, method_68383, precompilePipeline, precompilePipeline
GlShaderModule (GlDevice$ShaderCompilationKey, BiFunction<ResourceLocation, ShaderType, String>): a, compileShader, method_68379, compileShader, compileShader
GlRenderPipeline (RenderPipeline, BiFunction<ResourceLocation, ShaderType, String>): b, compilePipeline, method_68392, compileRenderPipeline, compilePipeline
VertexArrayCache (): c, vertexArrayCache, method_68402, getBufferManager, vertexArrayCache