历史 - net.minecraft.world.level.block.WallHangingSignBlock

1.21.11

名称

eep

ejk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dzp

eep

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dxe

dzp

字段

构造函数

方法

1.21.5

名称

dsr

dxe

字段

VoxelShape: c, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_

VoxelShape: d, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_

VoxelShape: e, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_

VoxelShape: i, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_

Map<Direction, VoxelShape>: j, AABBS, field_40324, OUTLINE_SHAPES, f_244437_

Map<Direction$Axis, VoxelShape>: e, SHAPES, field_40324, OUTLINE_SHAPES_BY_AXIS, f_381426_

Map<Direction$Axis, VoxelShape>: c, SHAPES_PLANK, field_55822, COLLISION_SHAPES_BY_AXIS, f_382179_

构造函数

方法

1.21.4

名称

dto

dsr

字段

构造函数

方法

1.21.3

名称

doy

dto

字段

DirectionProperty: b, FACING, field_40319, FACING, f_244390_

EnumProperty<Direction>: b, FACING, field_40319, FACING, f_244390_

构造函数

方法

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

float (BlockState): h, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

doa

doy

字段

构造函数

方法

1.20.6

名称

dfn

doa

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

dbs

dfn

字段

DirectionProperty: a, FACING, field_40319, FACING, f_244390_

DirectionProperty: b, FACING, field_40319, FACING, f_244390_

VoxelShape: b, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_

VoxelShape: c, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_

VoxelShape: c, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_

VoxelShape: d, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_

VoxelShape: d, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_

VoxelShape: e, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_

VoxelShape: h, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_

VoxelShape: i, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_

Map<Direction, VoxelShape>: i, AABBS, field_40324, OUTLINE_SHAPES, f_244437_

Map<Direction, VoxelShape>: j, AABBS, field_40324, OUTLINE_SHAPES, f_244437_

com.mojang.serialization.MapCodec<WallHangingSignBlock>: a, CODEC, field_46488, CODEC, f_303430_

构造函数

(BlockBehaviour$Properties, WoodType)

(WoodType, BlockBehaviour$Properties)

方法

String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_

com.mojang.serialization.MapCodec<WallHangingSignBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cyk

dbs

字段

构造函数

方法

1.20.1

名称

cyb

cyk

字段

构造函数

方法

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_

boolean (BlockState, Player, BlockHitResult, SignBlockEntity, ItemStack): a, shouldTryToChainAnotherHangingSign, method_50004, shouldTryAttaching, m_278152_

boolean (BlockHitResult, BlockState): a, isHittingEditableSide, method_50005, isHitOnFacingAxis, m_278170_

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.19.4

名称

cvi

cyb

字段

构造函数

方法

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_

1.19.3

名称

cvi

net.minecraft.world.level.block.WallHangingSignBlock

net.minecraft.class_7715

net.minecraft.block.WallHangingSignBlock

net.minecraft.src.C_243417_

net.minecraft.world.level.block.WallHangingSignBlock

字段

DirectionProperty: a, FACING, field_40319, FACING, f_244390_

VoxelShape: b, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_

VoxelShape: c, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_

VoxelShape: d, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_

VoxelShape: h, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_

Map<Direction, VoxelShape>: i, AABBS, field_40324, OUTLINE_SHAPES, f_244437_

构造函数

(BlockBehaviour$Properties, WoodType)

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_

boolean (BlockState, LevelReader, BlockPos): b, canPlace, method_45461, canAttachAt, m_247551_

boolean (LevelReader, BlockState, BlockPos, Direction): a, canAttachTo, method_45460, canAttachTo, m_246366_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_