历史 - net.minecraft.world.level.block.WallHangingSignBlock
1.21.11
名称
eep
ejk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dzp
eep
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dxe
dzp
字段
构造函数
方法
1.21.5
名称
dsr
dxe
字段
VoxelShape: c, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_
VoxelShape: d, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_
VoxelShape: e, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_
VoxelShape: i, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_
Map<Direction, VoxelShape>: j, AABBS, field_40324, OUTLINE_SHAPES, f_244437_
Map<Direction$Axis, VoxelShape>: e, SHAPES, field_40324, OUTLINE_SHAPES_BY_AXIS, f_381426_
Map<Direction$Axis, VoxelShape>: c, SHAPES_PLANK, field_55822, COLLISION_SHAPES_BY_AXIS, f_382179_
构造函数
方法
1.21.4
名称
dto
dsr
字段
构造函数
方法
1.21.3
名称
doy
dto
字段
DirectionProperty: b, FACING, field_40319, FACING, f_244390_
EnumProperty<Direction>: b, FACING, field_40319, FACING, f_244390_
构造函数
方法
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
float (BlockState): h, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
doa
doy
字段
构造函数
方法
1.20.6
名称
dfn
doa
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
dbs
dfn
字段
DirectionProperty: a, FACING, field_40319, FACING, f_244390_
DirectionProperty: b, FACING, field_40319, FACING, f_244390_
VoxelShape: b, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_
VoxelShape: c, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_
VoxelShape: c, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_
VoxelShape: d, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_
VoxelShape: d, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_
VoxelShape: e, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_
VoxelShape: h, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_
VoxelShape: i, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_
Map<Direction, VoxelShape>: i, AABBS, field_40324, OUTLINE_SHAPES, f_244437_
Map<Direction, VoxelShape>: j, AABBS, field_40324, OUTLINE_SHAPES, f_244437_
com.mojang.serialization.MapCodec<WallHangingSignBlock>: a, CODEC, field_46488, CODEC, f_303430_
构造函数
(BlockBehaviour$Properties, WoodType)
(WoodType, BlockBehaviour$Properties)
方法
String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getCollisionShape, method_9549, getCollisionShape, m_5939_
com.mojang.serialization.MapCodec<WallHangingSignBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cyk
dbs
字段
构造函数
方法
1.20.1
名称
cyb
cyk
字段
构造函数
方法
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): f, getDescriptionId, method_9539, getTranslationKey, m_7705_
boolean (BlockState, Player, BlockHitResult, SignBlockEntity, ItemStack): a, shouldTryToChainAnotherHangingSign, method_50004, shouldTryAttaching, m_278152_
boolean (BlockHitResult, BlockState): a, isHittingEditableSide, method_50005, isHitOnFacingAxis, m_278170_
float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.19.4
名称
cvi
cyb
字段
构造函数
方法
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
String (): h, getDescriptionId, method_9539, getTranslationKey, m_7705_
1.19.3
名称
cvi
net.minecraft.world.level.block.WallHangingSignBlock
net.minecraft.class_7715
net.minecraft.block.WallHangingSignBlock
net.minecraft.src.C_243417_
net.minecraft.world.level.block.WallHangingSignBlock
字段
DirectionProperty: a, FACING, field_40319, FACING, f_244390_
VoxelShape: b, PLANK_NORTHSOUTH, field_40320, NORTH_SOUTH_COLLISION_SHAPE, f_244007_
VoxelShape: c, PLANK_EASTWEST, field_40321, EAST_WEST_COLLISION_SHAPE, f_244065_
VoxelShape: d, SHAPE_NORTHSOUTH, field_40322, NORTH_SOUTH_SHAPE, f_244474_
VoxelShape: h, SHAPE_EASTWEST, field_40323, EAST_WEST_SHAPE, f_243914_
Map<Direction, VoxelShape>: i, AABBS, field_40324, OUTLINE_SHAPES, f_244437_
构造函数
(BlockBehaviour$Properties, WoodType)
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
String (): g, getDescriptionId, method_9539, getTranslationKey, m_7705_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): c, getCollisionShape, method_9549, getCollisionShape, m_5939_
boolean (BlockState, LevelReader, BlockPos): b, canPlace, method_45461, canAttachAt, m_247551_
boolean (LevelReader, BlockState, BlockPos, Direction): a, canAttachTo, method_45460, canAttachTo, m_246366_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_