历史 - net.minecraft.client.gui.Font$PreparedTextBuilder

1.21.11

名称

gda$d

gio$d

字段

float: e, x, field_24250, x, f_399551_

float: f, x, field_24250, x, f_399551_

float: f, y, field_24251, y, f_398797_

float: g, y, field_24251, y, f_398797_

List<TextRenderable>: p, effects, field_24252, rectangles, f_398845_

List<TextRenderable>: q, effects, field_24252, rectangles, f_398845_

float: g, left, field_60699, minX, f_399236_

float: h, left, field_60699, minX, f_399236_

float: h, top, field_60700, minY, f_399075_

float: i, top, field_60700, minY, f_399075_

float: i, right, field_60701, maxX, f_399870_

float: j, right, field_60701, maxX, f_399870_

float: j, bottom, field_60702, maxY, f_399906_

float: k, bottom, field_60702, maxY, f_399906_

float: k, backgroundLeft, field_60703, minBackgroundX, f_400522_

float: l, backgroundLeft, field_60703, minBackgroundX, f_400522_

float: l, backgroundTop, field_60704, minBackgroundY, f_398792_

float: m, backgroundTop, field_60704, minBackgroundY, f_398792_

float: m, backgroundRight, field_60705, maxBackgroundX, f_400418_

float: n, backgroundRight, field_60705, maxBackgroundX, f_400418_

float: n, backgroundBottom, field_60706, maxBackgroundY, f_400530_

float: o, backgroundBottom, field_60706, maxBackgroundY, f_400530_

List<TextRenderable>: o, glyphs, field_60707, drawnGlyphs, f_398692_

List<TextRenderable$Styled>: p, glyphs, field_60707, drawnGlyphs, f_398692_

boolean: e, includeEmpty, field_63844, trackEmpty, f_433478_

List<EmptyArea>: r, emptyAreas, field_63845, emptyGlyphRects, f_436729_

构造函数

(Font, float, float, int, boolean)

(Font, float, float, int, int, boolean)

(Font, float, float, int, boolean, boolean)

(Font, float, float, int, int, boolean, boolean)

方法

void (TextRenderable): a, addGlyph, method_71804, addGlyph, m_401904_

void (TextRenderable): b, addEffect, method_27532, addRectangle, m_401887_

void (TextRenderable): a, addEffect, method_27532, addRectangle, m_401887_

void (TextRenderable$Styled): a, addGlyph, method_71804, addGlyph, m_401904_

void (EmptyArea): a, addEmptyGlyph, method_75783, addEmptyGlyphRect, m_439563_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fwz$d

gda$d

字段

构造函数

方法

void (BakedGlyph$Effect): a, addEffect, method_27532, addRectangle, m_401887_

void (BakedGlyph$GlyphInstance): a, addGlyph, method_71804, addGlyph, m_401904_

void (TextRenderable): a, addGlyph, method_71804, addGlyph, m_401904_

void (TextRenderable): b, addEffect, method_27532, addRectangle, m_401887_

boolean (int, Style, BakedGlyph): a, accept, method_72733, accept, m_419677_

1.21.8

名称

fwy$d

fwz$d

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fti$b

fwy$d

net.minecraft.client.gui.Font$StringRenderOutput

net.minecraft.client.gui.Font$PreparedTextBuilder

net.minecraft.src.C_3429_$C_3430_

net.minecraft.src.C_3429_$C_398324_

字段

MultiBufferSource: a, bufferSource, field_24239, vertexConsumers, f_92937_

boolean: c, drawShadow, field_24241, shadow, f_370784_

boolean: b, drawShadow, field_24241, shadow, f_398980_

int: h, packedLightCoords, field_24249, light, f_92947_

float: j, x, field_24250, x, f_92948_

float: e, x, field_24250, x, f_399551_

float: k, y, field_24251, y, f_92949_

float: f, y, field_24251, y, f_398797_

List<BakedGlyph$Effect>: m, effects, field_24252, rectangles, f_92950_

List<BakedGlyph$Effect>: p, effects, field_24252, rectangles, f_398845_

Font$DisplayMode: g, mode, field_33997, layerType, f_181362_

org.joml.Matrix4f: f, pose, field_24247, matrix, f_92945_

int: d, color, field_54817, color, f_349551_

int: c, color, field_54817, color, f_398703_

int: e, backgroundColor, field_54818, backgroundColor, f_347276_

int: d, backgroundColor, field_54818, backgroundColor, f_399678_

boolean: i, inverseDepth, field_54973, swapZIndex, f_347439_

List<BakedGlyph$GlyphInstance>: l, glyphInstances, field_54911, glyphs, f_347105_

float: g, left, field_60699, minX, f_399236_

float: h, top, field_60700, minY, f_399075_

float: i, right, field_60701, maxX, f_399870_

float: j, bottom, field_60702, maxY, f_399906_

float: k, backgroundLeft, field_60703, minBackgroundX, f_400522_

float: l, backgroundTop, field_60704, minBackgroundY, f_398792_

float: m, backgroundRight, field_60705, maxBackgroundX, f_400418_

float: n, backgroundBottom, field_60706, maxBackgroundY, f_400530_

List<BakedGlyph$GlyphInstance>: o, glyphs, field_60707, drawnGlyphs, f_398692_

构造函数

(Font, MultiBufferSource, float, float, int, boolean, org.joml.Matrix4f, Font$DisplayMode, int)

(Font, MultiBufferSource, float, float, int, int, boolean, org.joml.Matrix4f, Font$DisplayMode, int, boolean)

(Font, float, float, int, boolean)

(Font, float, float, int, int, boolean)

方法

void (BakedGlyph$Effect): a, addEffect, method_27532, addRectangle, m_92964_

void (BakedGlyph$Effect): a, addEffect, method_27532, addRectangle, m_401887_

float (float): a, finish, method_27531, drawLayer, m_92961_

void (): a, renderCharacters, method_65050, drawGlyphs, m_352913_

float (): b, getOverTextEffectDepth, method_65070, getForegroundZIndex, m_354886_

float (): c, getUnderTextEffectDepth, method_65071, getBackgroundZIndex, m_352635_

int (TextColor): a, getTextColor, method_65178, getRenderColor, m_373168_

int (TextColor): a, getTextColor, method_65178, getRenderColor, m_403347_

int (Style, int): a, getShadowColor, method_65177, getShadowColor, m_373859_

int (Style, int): a, getShadowColor, method_65177, getShadowColor, m_404062_

void (float, float, float, float): a, markSize, method_71803, updateTextBounds, m_403790_

void (float, float, float): a, markBackground, method_71802, updateBackgroundBounds, m_402088_

void (BakedGlyph$GlyphInstance): a, addGlyph, method_71804, addGlyph, m_401904_

void (Font$GlyphVisitor): a, visit, method_71801, draw, m_401377_

ScreenRectangle (): a, bounds, method_71800, getScreenRect, m_402829_

1.21.5

名称

fod$b

fti$b

字段

构造函数

方法

1.21.4

名称

fnq$b

fod$b

字段

boolean: c, dropShadow, field_24241, shadow, f_92939_

boolean: c, drawShadow, field_24241, shadow, f_370784_

float: d, dimFactor, field_24242, brightnessMultiplier, f_92940_

int: i, packedLightCoords, field_24249, light, f_92947_

int: h, packedLightCoords, field_24249, light, f_92947_

float: k, x, field_24250, x, f_92948_

float: j, x, field_24250, x, f_92948_

float: l, y, field_24251, y, f_92949_

float: k, y, field_24251, y, f_92949_

List<BakedGlyph$Effect>: n, effects, field_24252, rectangles, f_92950_

List<BakedGlyph$Effect>: m, effects, field_24252, rectangles, f_92950_

Font$DisplayMode: h, mode, field_33997, layerType, f_181362_

Font$DisplayMode: g, mode, field_33997, layerType, f_181362_

org.joml.Matrix4f: g, pose, field_24247, matrix, f_92945_

org.joml.Matrix4f: f, pose, field_24247, matrix, f_92945_

int: e, color, field_54817, color, f_349551_

int: d, color, field_54817, color, f_349551_

int: f, backgroundColor, field_54818, backgroundColor, f_347276_

int: e, backgroundColor, field_54818, backgroundColor, f_347276_

boolean: j, inverseDepth, field_54973, swapZIndex, f_347439_

boolean: i, inverseDepth, field_54973, swapZIndex, f_347439_

List<BakedGlyph$GlyphInstance>: m, glyphInstances, field_54911, glyphs, f_347105_

List<BakedGlyph$GlyphInstance>: l, glyphInstances, field_54911, glyphs, f_347105_

构造函数

方法

int (TextColor): a, getTextColor, method_65178, getRenderColor, m_373168_

int (Style, int): a, getShadowColor, method_65177, getShadowColor, m_373859_

1.21.3

名称

fhx$b

fnq$b

字段

float: e, r, field_24243, red, f_92941_

float: f, g, field_24244, green, f_92942_

float: g, b, field_24245, blue, f_92943_

float: h, a, field_24246, alpha, f_92944_

int: k, packedLightCoords, field_24249, light, f_92947_

int: i, packedLightCoords, field_24249, light, f_92947_

float: l, x, field_24250, x, f_92948_

float: k, x, field_24250, x, f_92948_

float: m, y, field_24251, y, f_92949_

float: l, y, field_24251, y, f_92949_

Font$DisplayMode: j, mode, field_33997, layerType, f_181362_

Font$DisplayMode: h, mode, field_33997, layerType, f_181362_

org.joml.Matrix4f: i, pose, field_24247, matrix, f_92945_

org.joml.Matrix4f: g, pose, field_24247, matrix, f_92945_

int: e, color, field_54817, color, f_349551_

int: f, backgroundColor, field_54818, backgroundColor, f_347276_

boolean: j, inverseDepth, field_54973, swapZIndex, f_347439_

List<BakedGlyph$GlyphInstance>: m, glyphInstances, field_54911, glyphs, f_347105_

构造函数

(Font, MultiBufferSource, float, float, int, int, boolean, org.joml.Matrix4f, Font$DisplayMode, int, boolean)

方法

float (int, float): a, finish, method_27531, drawLayer, m_92961_

float (float): a, finish, method_27531, drawLayer, m_92961_

void (): a, renderCharacters, method_65050, drawGlyphs, m_352913_

float (): b, getOverTextEffectDepth, method_65070, getForegroundZIndex, m_354886_

float (): c, getUnderTextEffectDepth, method_65071, getBackgroundZIndex, m_352635_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fgr$b

fhx$b

字段

构造函数

方法

1.20.6

名称

ews$b

fgr$b

字段

构造函数

方法

1.20.4

名称

esd$b

ews$b

字段

构造函数

方法

1.20.2

名称

eov$b

esd$b

字段

构造函数

方法

1.20.1

名称

enp$b

eov$b

字段

构造函数

方法

1.19.4

名称

ekm$b

enp$b

字段

构造函数

(Font, MultiBufferSource, float, float, int, boolean, org.joml.Matrix4f, boolean, int)

方法

1.19.3

名称

eha$b

ekm$b

字段

Matrix4f: i, pose, field_24247, matrix, f_92945_

org.joml.Matrix4f: i, pose, field_24247, matrix, f_92945_

构造函数

(Font, MultiBufferSource, float, float, int, boolean, Matrix4f, boolean, int)

(Font, MultiBufferSource, float, float, int, boolean, Matrix4f, Font$DisplayMode, int)

(Font, MultiBufferSource, float, float, int, boolean, org.joml.Matrix4f, boolean, int)

(Font, MultiBufferSource, float, float, int, boolean, org.joml.Matrix4f, Font$DisplayMode, int)

方法

1.19.2

名称

net.minecraft.src.C_3430_

net.minecraft.src.C_3429_$C_3430_

字段

构造函数

方法

1.19.1

名称

egb$b

eha$b

字段

构造函数

方法

1.19

名称

dzp$b

egb$b

net.minecraft.src.C_3429_$C_3430_

net.minecraft.src.C_3430_

字段

构造函数

方法

1.18.2

名称

dyl$b

dzp$b

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dwl$b

dyl$b

字段

构造函数

方法

1.17.1

名称

dwk$b

dwl$b

字段

构造函数

方法

1.17

名称

dku$a

dwk$b

net.minecraft.client.gui.FontRenderer$CharacterRenderer

net.minecraft.src.C_3429_$C_3430_

字段

MultiBufferSource: a, bufferSource, field_24239, vertexConsumers, field_238427_a_

MultiBufferSource: a, bufferSource, field_24239, vertexConsumers, f_92937_

boolean: c, dropShadow, field_24241, shadow, field_238429_c_

boolean: c, dropShadow, field_24241, shadow, f_92939_

float: d, dimFactor, field_24242, brightnessMultiplier, field_238430_d_

float: d, dimFactor, field_24242, brightnessMultiplier, f_92940_

float: e, r, field_24243, red, field_238431_e_

float: e, r, field_24243, red, f_92941_

float: f, g, field_24244, green, field_238432_f_

float: f, g, field_24244, green, f_92942_

float: g, b, field_24245, blue, field_238433_g_

float: g, b, field_24245, blue, f_92943_

float: h, a, field_24246, alpha, field_238434_h_

float: h, a, field_24246, alpha, f_92944_

Matrix4f: i, pose, field_24247, matrix, field_238435_i_

Matrix4f: i, pose, field_24247, matrix, f_92945_

boolean: j, seeThrough, field_24248, seeThrough, field_238436_j_

int: k, packedLightCoords, field_24249, light, field_238437_k_

int: k, packedLightCoords, field_24249, light, f_92947_

float: l, x, field_24250, x, field_238438_l_

float: l, x, field_24250, x, f_92948_

float: m, y, field_24251, y, field_238439_m_

float: m, y, field_24251, y, f_92949_

List<BakedGlyph$Effect>: n, effects, field_24252, rectangles, field_238440_n_

List<BakedGlyph$Effect>: n, effects, field_24252, rectangles, f_92950_

Font$DisplayMode: j, mode, field_33997, layerType, f_181362_

构造函数

(Font, MultiBufferSource, float, float, int, boolean, Matrix4f, Font$DisplayMode, int)

方法

void (BakedGlyph$Effect): a, addEffect, method_27532, addRectangle, func_238442_a_

void (BakedGlyph$Effect): a, addEffect, method_27532, addRectangle, m_92964_

float (int, float): a, finish, method_27531, drawLayer, func_238441_a_

float (int, float): a, finish, method_27531, drawLayer, m_92961_

boolean (int, Style, int): accept, accept, accept, accept, accept

boolean (int, Style, int): accept, accept, accept, accept, m_6411_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dkr$a

dku$a

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dmt$a

dkr$a

net.minecraft.client.font.TextRenderer$ShadowDrawer

net.minecraft.client.font.TextRenderer$Drawer

字段

构造函数

方法

boolean (int, Style, int): onChar, onChar, onChar, onChar, onChar

boolean (int, Style, int): accept, accept, accept, accept, accept

1.16.1

名称

dmt$a

net.minecraft.client.gui.Font$StringRenderOutput

net.minecraft.class_327$class_5232

net.minecraft.client.font.TextRenderer$ShadowDrawer

net.minecraft.client.gui.FontRenderer$CharacterRenderer

字段

MultiBufferSource: a, bufferSource, field_24239, vertexConsumers, field_238427_a_

boolean: c, dropShadow, field_24241, shadow, field_238429_c_

float: d, dimFactor, field_24242, brightnessMultiplier, field_238430_d_

float: e, r, field_24243, red, field_238431_e_

float: f, g, field_24244, green, field_238432_f_

float: g, b, field_24245, blue, field_238433_g_

float: h, a, field_24246, alpha, field_238434_h_

Matrix4f: i, pose, field_24247, matrix, field_238435_i_

boolean: j, seeThrough, field_24248, seeThrough, field_238436_j_

int: k, packedLightCoords, field_24249, light, field_238437_k_

float: l, x, field_24250, x, field_238438_l_

float: m, y, field_24251, y, field_238439_m_

List<BakedGlyph$Effect>: n, effects, field_24252, rectangles, field_238440_n_

构造函数

(Font, MultiBufferSource, float, float, int, boolean, Matrix4f, boolean, int)

方法

void (BakedGlyph$Effect): a, addEffect, method_27532, addRectangle, func_238442_a_

boolean (int, Style, int): onChar, onChar, onChar, onChar, onChar

float (int, float): a, finish, method_27531, drawLayer, func_238441_a_