历史 - net.minecraft.client.resources.model.ModelManager
1.21.11
名称
iez
iob
字段
BlockModelShaper: g, blockModelShaper, field_5410, blockModelCache, f_119399_
BlockModelShaper: h, blockModelShaper, field_5410, blockModelCache, f_119399_
BlockColors: h, blockColors, field_20277, colorMap, f_119401_
BlockColors: i, blockColors, field_20277, colorMap, f_119401_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: l, modelGroups, field_55476, modelGroups, f_119404_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: m, modelGroups, field_55476, modelGroups, f_119404_
org.slf4j.Logger: a, LOGGER, field_40573, LOGGER, f_243848_
org.slf4j.Logger: b, LOGGER, field_40573, LOGGER, f_243848_
FileToIdConverter: b, MODEL_LISTER, field_53676, MODELS_FINDER, f_347757_
FileToIdConverter: c, MODEL_LISTER, field_53676, MODELS_FINDER, f_347757_
Map<ResourceLocation, ItemModel>: c, bakedItemStackModels, field_55472, bakedItemModels, f_370593_
Map<Identifier, ItemModel>: d, bakedItemStackModels, field_55472, bakedItemModels, f_370593_
Map<ResourceLocation, ClientItem$Properties>: d, itemProperties, field_55573, itemProperties, f_371549_
Map<Identifier, ClientItem$Properties>: e, itemProperties, field_55573, itemProperties, f_371549_
EntityModelSet: i, entityModelSet, field_55473, entityModels, f_370579_
EntityModelSet: j, entityModelSet, field_55473, entityModels, f_370579_
SpecialBlockModelRenderer: j, specialBlockModelRenderer, field_55474, blockEntityModels, f_371099_
SpecialBlockModelRenderer: k, specialBlockModelRenderer, field_55474, blockEntityModels, f_371099_
ModelBakery$MissingModels: k, missingModels, field_57008, missingModels, f_379434_
ModelBakery$MissingModels: l, missingModels, field_57008, missingModels, f_379434_
AtlasManager: e, atlasManager, field_61870, field_61870, f_413784_
AtlasManager: f, atlasManager, field_61870, field_61870, f_413784_
PlayerSkinRenderCache: f, playerSkinRenderCache, field_62266, field_62266, f_412343_
PlayerSkinRenderCache: g, playerSkinRenderCache, field_62266, field_62266, f_412343_
Identifier: a, BLOCK_OR_ITEM, field_64468, field_64468, f_435053_
构造函数
方法
Supplier<SpecialBlockModelRenderer> (): c, specialBlockModelRenderer, method_65756, getBlockEntityModelsSupplier, m_372440_
CompletableFuture<ModelManager$ReloadState> (SpriteLoader$Preparations, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>, EntityModelSet, SpecialBlockModelRenderer, Executor): a, loadModels, method_45883, bake, m_245476_
CompletableFuture<ModelManager$ReloadState> (SpriteLoader$Preparations, SpriteLoader$Preparations, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>, EntityModelSet, SpecialBlockModelRenderer, Executor): a, loadModels, method_45883, bake, m_245476_
SpecialBlockModelRenderer (): c, specialBlockModelRenderer, method_65756, getBlockEntityModelsSupplier, m_372440_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
huh
iez
字段
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: m, modelGroups, field_55476, modelGroups, f_119404_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: l, modelGroups, field_55476, modelGroups, f_119404_
AtlasSet: f, atlases, field_21775, atlasManager, f_119398_
int: k, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
Map<ResourceLocation, ResourceLocation>: c, VANILLA_ATLASES, field_40574, LAYERS_TO_LOADERS, f_244614_
Map<ResourceLocation, ItemModel>: d, bakedItemStackModels, field_55472, bakedItemModels, f_370593_
Map<ResourceLocation, ItemModel>: c, bakedItemStackModels, field_55472, bakedItemModels, f_370593_
Map<ResourceLocation, ClientItem$Properties>: e, itemProperties, field_55573, itemProperties, f_371549_
Map<ResourceLocation, ClientItem$Properties>: d, itemProperties, field_55573, itemProperties, f_371549_
ModelBakery$MissingModels: l, missingModels, field_57008, missingModels, f_379434_
ModelBakery$MissingModels: k, missingModels, field_57008, missingModels, f_379434_
AtlasManager: e, atlasManager, field_61870, field_61870, f_413784_
PlayerSkinRenderCache: f, playerSkinRenderCache, field_62266, field_62266, f_412343_
构造函数
(TextureManager, BlockColors, int)
(BlockColors, AtlasManager, PlayerSkinRenderCache)
方法
TextureAtlas (ResourceLocation): c, getAtlas, method_24153, getAtlas, m_119428_
void (): close, close, close
void (int): a, updateMaxMipLevel, method_24152, setMipmapLevels, m_119410_
void (ModelManager$ReloadState, ProfilerFiller): a, apply, method_18179, upload, m_247616_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): reload, reload, method_25931, reload, m_5540_
CompletableFuture<ModelManager$ReloadState> (Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>, EntityModelSet, SpecialBlockModelRenderer, Executor): a, loadModels, method_45883, bake, m_245476_
CompletableFuture<Void> (PreparableReloadListener$SharedState, Executor, PreparableReloadListener$PreparationBarrier, Executor): reload, reload, method_25931, reload, m_5540_
CompletableFuture<ModelManager$ReloadState> (SpriteLoader$Preparations, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>, EntityModelSet, SpecialBlockModelRenderer, Executor): a, loadModels, method_45883, bake, m_245476_
void (ModelManager$ReloadState): a, apply, method_18179, upload, m_247616_
1.21.8
名称
hug
huh
字段
构造函数
方法
1.21.7
名称
huf
hug
字段
构造函数
方法
1.21.6
名称
hne
huf
字段
构造函数
方法
1.21.5
名称
hhh
hne
字段
BlockModelShaper: h, blockModelShaper, field_5410, blockModelCache, f_119399_
BlockModelShaper: g, blockModelShaper, field_5410, blockModelCache, f_119399_
BakedModel: m, missingModel, field_5407, missingBlockModel, f_119403_
BlockColors: i, blockColors, field_20277, colorMap, f_119401_
BlockColors: h, blockColors, field_20277, colorMap, f_119401_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: o, modelGroups, field_55476, modelGroups, f_119404_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: m, modelGroups, field_55476, modelGroups, f_119404_
AtlasSet: g, atlases, field_21775, atlasManager, f_119398_
AtlasSet: f, atlases, field_21775, atlasManager, f_119398_
int: l, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
int: k, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
Map<ModelResourceLocation, BakedModel>: d, bakedBlockStateModels, field_55471, bakedBlockModels, f_371502_
Map<ResourceLocation, ItemModel>: e, bakedItemStackModels, field_55472, bakedItemModels, f_370593_
Map<ResourceLocation, ItemModel>: d, bakedItemStackModels, field_55472, bakedItemModels, f_370593_
Map<ResourceLocation, ClientItem$Properties>: f, itemProperties, field_55573, itemProperties, f_371549_
Map<ResourceLocation, ClientItem$Properties>: e, itemProperties, field_55573, itemProperties, f_371549_
EntityModelSet: j, entityModelSet, field_55473, entityModels, f_370579_
EntityModelSet: i, entityModelSet, field_55473, entityModels, f_370579_
SpecialBlockModelRenderer: k, specialBlockModelRenderer, field_55474, blockEntityModels, f_371099_
SpecialBlockModelRenderer: j, specialBlockModelRenderer, field_55474, blockEntityModels, f_371099_
ItemModel: n, missingItemModel, field_55475, missingItemModel, f_370808_
ModelBakery$MissingModels: l, missingModels, field_57008, missingModels, f_379434_
构造函数
方法
BakedModel (ModelResourceLocation): a, getModel, method_4742, getModel, m_119422_
BakedModel (): a, getMissingModel, method_4744, getMissingBlockModel, m_119409_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): a, reload, method_25931, reload, m_5540_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): reload, reload, method_25931, reload, m_5540_
ModelDiscovery (UnbakedModel, Map<ResourceLocation, UnbakedModel>, BlockStateModelLoader$LoadedModels, ClientItemInfoLoader$LoadedClientInfos): a, discoverModelDependencies, method_62657, collect, m_354024_
ModelManager$ReloadState (ProfilerFiller, Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>, EntityModelSet, SpecialBlockModelRenderer): a, loadModels, method_45883, bake, m_245476_
Supplier<SpecialBlockModelRenderer> (): d, specialBlockModelRenderer, method_65756, getBlockEntityModelsSupplier, m_372440_
Supplier<SpecialBlockModelRenderer> (): c, specialBlockModelRenderer, method_65756, getBlockEntityModelsSupplier, m_372440_
Supplier<EntityModelSet> (): e, entityModels, method_65757, getEntityModelsSupplier, m_374342_
Supplier<EntityModelSet> (): d, entityModels, method_65757, getEntityModelsSupplier, m_374342_
BlockStateModel (): a, getMissingBlockStateModel, method_68046, getMissingModel, m_388614_
ModelManager$ResolvedModels (Map<ResourceLocation, UnbakedModel>, BlockStateModelLoader$LoadedModels, ClientItemInfoLoader$LoadedClientInfos): a, discoverModelDependencies, method_62657, collect, m_354024_
CompletableFuture<ModelManager$ReloadState> (Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>, EntityModelSet, SpecialBlockModelRenderer, Executor): a, loadModels, method_45883, bake, m_245476_
1.21.4
名称
hea
hhh
字段
Map<ModelResourceLocation, BakedModel>: e, bakedRegistry, field_5408, models, f_119397_
BlockModelShaper: g, blockModelShaper, field_5410, blockModelCache, f_119399_
BlockModelShaper: h, blockModelShaper, field_5410, blockModelCache, f_119399_
BakedModel: j, missingModel, field_5407, missingModel, f_119403_
BakedModel: m, missingModel, field_5407, missingBlockModel, f_119403_
BlockColors: h, blockColors, field_20277, colorMap, f_119401_
BlockColors: i, blockColors, field_20277, colorMap, f_119401_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: k, modelGroups, field_20278, stateLookup, f_119404_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: o, modelGroups, field_55476, modelGroups, f_119404_
AtlasSet: f, atlases, field_21775, atlasManager, f_119398_
AtlasSet: g, atlases, field_21775, atlasManager, f_119398_
int: i, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
int: l, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
Map<ResourceLocation, ResourceLocation>: d, VANILLA_ATLASES, field_40574, LAYERS_TO_LOADERS, f_244614_
Map<ResourceLocation, ResourceLocation>: c, VANILLA_ATLASES, field_40574, LAYERS_TO_LOADERS, f_244614_
FileToIdConverter: b, BLOCKSTATE_LISTER, field_53675, BLOCK_STATES_FINDER, f_348738_
FileToIdConverter: c, MODEL_LISTER, field_53676, MODELS_FINDER, f_347757_
FileToIdConverter: b, MODEL_LISTER, field_53676, MODELS_FINDER, f_347757_
Map<ModelResourceLocation, BakedModel>: d, bakedBlockStateModels, field_55471, bakedBlockModels, f_371502_
Map<ResourceLocation, ItemModel>: e, bakedItemStackModels, field_55472, bakedItemModels, f_370593_
Map<ResourceLocation, ClientItem$Properties>: f, itemProperties, field_55573, itemProperties, f_371549_
EntityModelSet: j, entityModelSet, field_55473, entityModels, f_370579_
SpecialBlockModelRenderer: k, specialBlockModelRenderer, field_55474, blockEntityModels, f_371099_
ItemModel: n, missingItemModel, field_55475, missingItemModel, f_370808_
构造函数
方法
BakedModel (): a, getMissingModel, method_4744, getMissingModel, m_119409_
BakedModel (): a, getMissingModel, method_4744, getMissingBlockModel, m_119409_
TextureAtlas (ResourceLocation): a, getAtlas, method_24153, getAtlas, m_119428_
TextureAtlas (ResourceLocation): c, getAtlas, method_24153, getAtlas, m_119428_
ModelDiscovery (UnbakedModel, Map<ResourceLocation, UnbakedModel>, BlockStateModelLoader$LoadedModels): a, discoverModelDependencies, method_62657, collect, m_354024_
CompletableFuture<BlockStateModelLoader$LoadedModels> (BlockStateModelLoader, ResourceManager, Executor): a, loadBlockStates, method_45896, reloadBlockStates, m_246899_
ModelManager$ReloadState (ProfilerFiller, Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>): a, loadModels, method_45883, bake, m_245476_
ItemModel (ResourceLocation): a, getItemModel, method_65746, getItemModel, m_374174_
ClientItem$Properties (ResourceLocation): b, getItemProperties, method_65934, getItemProperties, m_372224_
ModelDiscovery (UnbakedModel, Map<ResourceLocation, UnbakedModel>, BlockStateModelLoader$LoadedModels, ClientItemInfoLoader$LoadedClientInfos): a, discoverModelDependencies, method_62657, collect, m_354024_
ModelManager$ReloadState (ProfilerFiller, Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>, EntityModelSet, SpecialBlockModelRenderer): a, loadModels, method_45883, bake, m_245476_
Map<BlockState, BakedModel> (Map<ModelResourceLocation, BakedModel>, BakedModel): a, createBlockStateToModelDispatch, method_65751, toStateMap, m_372344_
Supplier<SpecialBlockModelRenderer> (): d, specialBlockModelRenderer, method_65756, getBlockEntityModelsSupplier, m_372440_
Supplier<EntityModelSet> (): e, entityModels, method_65757, getEntityModelsSupplier, m_374342_
1.21.3
名称
gst
hea
字段
Map<ModelResourceLocation, BakedModel>: c, bakedRegistry, field_5408, models, f_119397_
Map<ModelResourceLocation, BakedModel>: e, bakedRegistry, field_5408, models, f_119397_
BlockModelShaper: e, blockModelShaper, field_5410, blockModelCache, f_119399_
BlockModelShaper: g, blockModelShaper, field_5410, blockModelCache, f_119399_
BakedModel: h, missingModel, field_5407, missingModel, f_119403_
BakedModel: j, missingModel, field_5407, missingModel, f_119403_
BlockColors: f, blockColors, field_20277, colorMap, f_119401_
BlockColors: h, blockColors, field_20277, colorMap, f_119401_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, modelGroups, field_20278, stateLookup, f_119404_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: k, modelGroups, field_20278, stateLookup, f_119404_
AtlasSet: d, atlases, field_21775, atlasManager, f_119398_
AtlasSet: f, atlases, field_21775, atlasManager, f_119398_
int: g, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
int: i, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
Map<ResourceLocation, ResourceLocation>: b, VANILLA_ATLASES, field_40574, LAYERS_TO_LOADERS, f_244614_
Map<ResourceLocation, ResourceLocation>: d, VANILLA_ATLASES, field_40574, LAYERS_TO_LOADERS, f_244614_
FileToIdConverter: b, BLOCKSTATE_LISTER, field_53675, BLOCK_STATES_FINDER, f_348738_
FileToIdConverter: c, MODEL_LISTER, field_53676, MODELS_FINDER, f_347757_
构造函数
方法
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, m_5540_
CompletableFuture<Map<ResourceLocation, List<BlockStateModelLoader$LoadedJson>>> (ResourceManager, Executor): b, loadBlockStates, method_45896, reloadBlockStates, m_246899_
ModelManager$ReloadState (ProfilerFiller, Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery): a, loadModels, method_45883, bake, m_245476_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, Executor, Executor): a, reload, method_25931, reload, m_5540_
ModelDiscovery (UnbakedModel, Map<ResourceLocation, UnbakedModel>, BlockStateModelLoader$LoadedModels): a, discoverModelDependencies, method_62657, collect, m_354024_
CompletableFuture<BlockStateModelLoader$LoadedModels> (BlockStateModelLoader, ResourceManager, Executor): a, loadBlockStates, method_45896, reloadBlockStates, m_246899_
ModelManager$ReloadState (ProfilerFiller, Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery, it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>): a, loadModels, method_45883, bake, m_245476_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState> (BlockColors, BlockStateModelLoader$LoadedModels): a, buildModelGroups, method_62654, group, m_355311_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gri
gst
字段
构造函数
方法
1.20.6
名称
ggt
gri
字段
构造函数
方法
1.20.4
名称
gbl
ggt
字段
构造函数
方法
1.20.2
名称
fwx
gbl
字段
构造函数
方法
1.20.1
名称
fve
fwx
字段
构造函数
方法
1.19.4
名称
fqn
fve
字段
构造函数
方法
1.19.3
名称
flv
fqn
字段
Map<ResourceLocation, BakedModel>: a, bakedRegistry, field_5408, models, f_119397_
Map<ResourceLocation, BakedModel>: c, bakedRegistry, field_5408, models, f_119397_
BlockModelShaper: c, blockModelShaper, field_5410, blockModelCache, f_119399_
BlockModelShaper: e, blockModelShaper, field_5410, blockModelCache, f_119399_
BakedModel: g, missingModel, field_5407, missingModel, f_119403_
BakedModel: h, missingModel, field_5407, missingModel, f_119403_
BlockColors: e, blockColors, field_20277, colorMap, f_119401_
BlockColors: f, blockColors, field_20277, colorMap, f_119401_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: h, modelGroups, field_20278, stateLookup, f_119404_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: i, modelGroups, field_20278, stateLookup, f_119404_
AtlasSet: b, atlases, field_21775, atlasManager, f_119398_
AtlasSet: d, atlases, field_21775, atlasManager, f_119398_
TextureManager: d, textureManager, field_21776, textureManager, f_119400_
int: f, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
int: g, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
org.slf4j.Logger: a, LOGGER, field_40573, LOGGER, f_243848_
Map<ResourceLocation, ResourceLocation>: b, VANILLA_ATLASES, field_40574, LAYERS_TO_LOADERS, f_244614_
构造函数
方法
ModelBakery (ResourceManager, ProfilerFiller): a, prepare, method_18178, prepare, m_5944_
void (ModelBakery, ResourceManager, ProfilerFiller): a, apply, method_18179, apply, m_5787_
CompletableFuture<Void> (PreparableReloadListener$PreparationBarrier, ResourceManager, ProfilerFiller, ProfilerFiller, Executor, Executor): a, reload, method_25931, reload, m_5540_
CompletableFuture<Map<ResourceLocation, BlockModel>> (ResourceManager, Executor): a, loadBlockModels, method_45881, reloadModels, m_246704_
CompletableFuture<Map<ResourceLocation, List<ModelBakery$LoadedJson>>> (ResourceManager, Executor): b, loadBlockStates, method_45896, reloadBlockStates, m_246899_
ModelManager$ReloadState (ProfilerFiller, Map<ResourceLocation, AtlasSet$StitchResult>, ModelBakery): a, loadModels, method_45883, bake, m_245476_
void (ModelManager$ReloadState, ProfilerFiller): a, apply, method_18179, upload, m_247616_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fjx
flv
字段
构造函数
方法
1.19
名称
fcp
fjx
字段
构造函数
方法
1.18.2
名称
fbi
fcp
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ezd
fbi
字段
构造函数
方法
1.17.1
名称
ezc
ezd
字段
构造函数
方法
1.17
名称
elt
ezc
net.minecraft.client.renderer.model.ModelManager
net.minecraft.src.C_4535_
字段
Map<ResourceLocation, BakedModel>: a, bakedRegistry, field_5408, models, field_174958_a
Map<ResourceLocation, BakedModel>: a, bakedRegistry, field_5408, models, f_119397_
BlockModelShaper: c, blockModelShaper, field_5410, blockModelCache, field_174957_c
BlockModelShaper: c, blockModelShaper, field_5410, blockModelCache, f_119399_
BakedModel: g, missingModel, field_5407, missingModel, field_174955_d
BakedModel: g, missingModel, field_5407, missingModel, f_119403_
BlockColors: e, blockColors, field_20277, colorMap, field_224743_d
BlockColors: e, blockColors, field_20277, colorMap, f_119401_
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: h, modelGroups, field_20278, stateLookup, field_224744_f
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: h, modelGroups, field_20278, stateLookup, f_119404_
AtlasSet: b, atlases, field_21775, atlasManager, field_229352_b_
AtlasSet: b, atlases, field_21775, atlasManager, f_119398_
TextureManager: d, textureManager, field_21776, textureManager, field_229353_d_
TextureManager: d, textureManager, field_21776, textureManager, f_119400_
int: f, maxMipmapLevels, field_21777, mipmapLevels, field_229354_f_
int: f, maxMipmapLevels, field_21777, mipmapLevels, f_119402_
构造函数
方法
BakedModel (ModelResourceLocation): a, getModel, method_4742, getModel, func_174953_a
BakedModel (ModelResourceLocation): a, getModel, method_4742, getModel, m_119422_
BakedModel (): a, getMissingModel, method_4744, getMissingModel, func_174951_a
BakedModel (): a, getMissingModel, method_4744, getMissingModel, m_119409_
BlockModelShaper (): b, getBlockModelShaper, method_4743, getBlockModels, func_174954_c
BlockModelShaper (): b, getBlockModelShaper, method_4743, getBlockModels, m_119430_
ModelBakery (ResourceManager, ProfilerFiller): a, prepare, method_18178, prepare, func_212854_a_
ModelBakery (ResourceManager, ProfilerFiller): a, prepare, method_18178, prepare, m_5944_
void (ModelBakery, ResourceManager, ProfilerFiller): a, apply, method_18179, apply, func_212853_a_
void (ModelBakery, ResourceManager, ProfilerFiller): a, apply, method_18179, apply, m_5787_
boolean (BlockState, BlockState): a, requiresRender, method_21611, shouldRerender, func_224742_a
boolean (BlockState, BlockState): a, requiresRender, method_21611, shouldRerender, m_119415_
TextureAtlas (ResourceLocation): a, getAtlas, method_24153, method_24153, func_229356_a_
TextureAtlas (ResourceLocation): a, getAtlas, method_24153, getAtlas, m_119428_
void (): close, close, close, close, close
void (): close, close, close
void (int): a, updateMaxMipLevel, method_24152, setMipmapLevels, func_229355_a_
void (int): a, updateMaxMipLevel, method_24152, setMipmapLevels, m_119410_
1.16.5
名称
字段
int: f, maxMipmapLevels, field_21777, mipmap, field_229354_f_
int: f, maxMipmapLevels, field_21777, mipmapLevels, field_229354_f_
构造函数
方法
void (int): a, updateMaxMipLevel, method_24152, resetMipmapLevels, func_229355_a_
void (int): a, updateMaxMipLevel, method_24152, setMipmapLevels, func_229355_a_
1.16.4
名称
ell
elt
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
enm
ell
字段
构造函数
方法
1.16.1
名称
eca
enm
字段
构造函数
方法
TextureAtlas (ResourceLocation): a, getAtlas, method_24153, func_229356_a_
TextureAtlas (ResourceLocation): a, getAtlas, method_24153, method_24153, func_229356_a_
void (): close, close, close, close
void (): close, close, close, close, close
1.15.2
名称
ebx
eca
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dyt
ebx
字段
BakedModel: e, missingModel, field_5407, missingModel, field_174955_d
BakedModel: g, missingModel, field_5407, missingModel, field_174955_d
TextureAtlas: b, terrainAtlas, field_5409, spriteAtlas, field_174956_b
BlockColors: d, blockColors, field_20277, colorMap, field_224743_d
BlockColors: e, blockColors, field_20277, colorMap, field_224743_d
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: f, modelGroups, field_20278, field_224744_f
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: h, modelGroups, field_20278, stateLookup, field_224744_f
AtlasSet: b, atlases, field_21775, atlasManager, field_229352_b_
TextureManager: d, textureManager, field_21776, textureManager, field_229353_d_
int: f, maxMipmapLevels, field_21777, mipmap, field_229354_f_
构造函数
(TextureManager, BlockColors, int)
方法
boolean (BlockState, BlockState): a, requiresRender, method_21611, func_224742_a
boolean (BlockState, BlockState): a, requiresRender, method_21611, shouldRerender, func_224742_a
TextureAtlas (ResourceLocation): a, getAtlas, method_24153, func_229356_a_
void (): close, close, close, close
void (int): a, updateMaxMipLevel, method_24152, resetMipmapLevels, func_229355_a_
1.14.4
名称
dwf
dyt
net.minecraft.client.resources.model.ModelManager
字段
Map<MinecraftKey, BakedModel>: a, field_5408, modelMap, field_174958_a
Map<ResourceLocation, BakedModel>: a, bakedRegistry, field_5408, models, field_174958_a
BlockModels: c, field_5410, blockStateMaps, field_174957_c
BlockModelShaper: c, blockModelShaper, field_5410, blockModelCache, field_174957_c
BakedModel: d, field_5407, missingModel, field_174955_d
BakedModel: e, missingModel, field_5407, missingModel, field_174955_d
SpriteAtlasTexture: b, field_5409, spriteAtlas, field_174956_b
TextureAtlas: b, terrainAtlas, field_5409, spriteAtlas, field_174956_b
BlockColors: d, blockColors, field_20277, colorMap, field_224743_d
it.unimi.dsi.fastutil.objects.Object2IntMap<BlockState>: f, modelGroups, field_20278, field_224744_f
构造函数
方法
BakedModel (ModelIdentifier): a, method_4742, getModel, func_174953_a
BakedModel (ModelResourceLocation): a, getModel, method_4742, getModel, func_174953_a
BakedModel (): a, method_4744, getMissingModel, func_174951_a
BakedModel (): a, getMissingModel, method_4744, getMissingModel, func_174951_a
BlockModels (): b, method_4743, getBlockStateMaps, func_174954_c
BlockModelShaper (): b, getBlockModelShaper, method_4743, getBlockModels, func_174954_c
ModelLoader (IResourceManager, GameProfilerFiller): a, method_18178, method_18178, func_212854_a_
ModelBakery (ResourceManager, ProfilerFiller): a, prepare, method_18178, prepare, func_212854_a_
void (ModelLoader, IResourceManager, GameProfilerFiller): a, method_18179, method_18179, func_212853_a_
void (ModelBakery, ResourceManager, ProfilerFiller): a, apply, method_18179, apply, func_212853_a_
boolean (BlockState, BlockState): a, requiresRender, method_21611, func_224742_a
1.14.3
名称
dwb
dwf
net.minecraft.client.render.model.BakedModelManager
字段
Map<MinecraftKey, IBakedModel>: a, field_5408, field_174958_a
Map<MinecraftKey, BakedModel>: a, field_5408, modelMap, field_174958_a
BlockModelShapes: c, field_5410, field_174957_c
BlockModels: c, field_5410, blockStateMaps, field_174957_c
IBakedModel: d, field_5407, field_174955_d
BakedModel: d, field_5407, missingModel, field_174955_d
AtlasTexture: b, field_5409, field_174956_b
SpriteAtlasTexture: b, field_5409, spriteAtlas, field_174956_b
构造函数
方法
IBakedModel (ModelResourceLocation): a, method_4742, func_174953_a
BakedModel (ModelIdentifier): a, method_4742, getModel, func_174953_a
IBakedModel (): a, method_4744, func_174951_a
BakedModel (): a, method_4744, getMissingModel, func_174951_a
BlockModelShapes (): b, method_4743, func_174954_c
BlockModels (): b, method_4743, getBlockStateMaps, func_174954_c
ModelBakery (IResourceManager, GameProfilerFiller): b, method_18178, func_212854_a_
ModelLoader (IResourceManager, GameProfilerFiller): a, method_18178, method_18178, func_212854_a_
void (ModelBakery, IResourceManager, GameProfilerFiller): a, method_18179, func_212853_a_
void (ModelLoader, IResourceManager, GameProfilerFiller): a, method_18179, method_18179, func_212853_a_
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dvy
dwb
字段
构造函数
方法
1.14
名称
dfd
dvy
net.minecraft.class_1092
字段
Map<ModelResourceLocation, IBakedModel>: a, field_174958_a
Map<MinecraftKey, IBakedModel>: a, field_5408, field_174958_a
TextureMap: b, field_174956_b
BlockModelShapes: c, field_174957_c
BlockModelShapes: c, field_5410, field_174957_c
IBakedModel: d, field_174955_d
IBakedModel: d, field_5407, field_174955_d
AtlasTexture: b, field_5409, field_174956_b
构造函数
方法
void (IResourceManager): a, func_195410_a
IBakedModel (ModelResourceLocation): a, func_174953_a
IBakedModel (ModelResourceLocation): a, method_4742, func_174953_a
IBakedModel (): a, func_174951_a
IBakedModel (): a, method_4744, func_174951_a
BlockModelShapes (): b, func_174954_c
BlockModelShapes (): b, method_4743, func_174954_c
ModelBakery (IResourceManager, GameProfilerFiller): b, method_18178, func_212854_a_
void (ModelBakery, IResourceManager, GameProfilerFiller): a, method_18179, func_212853_a_
1.13.2
名称
dfc
dfd
字段
构造函数
方法
1.13.1
名称
dfc
net.minecraft.client.renderer.model.ModelManager
字段
Map<ModelResourceLocation, IBakedModel>: a, field_174958_a
TextureMap: b, field_174956_b
BlockModelShapes: c, field_174957_c
IBakedModel: d, field_174955_d
构造函数
方法
void (IResourceManager): a, func_195410_a
IBakedModel (ModelResourceLocation): a, func_174953_a
IBakedModel (): a, func_174951_a
BlockModelShapes (): b, func_174954_c