历史 - net.minecraft.client.resources.model.SimpleBakedModel$Builder
1.21.4
名称
hee$a
hhm$a
字段
构造函数
(BlockModel, boolean)
方法
1.21.3
名称
gsx$a
hee$a
字段
List<BakedQuad>: a, unculledFaces, field_5419, quads, f_119508_
Map<Direction, List<BakedQuad>>: b, culledFaces, field_5422, faceQuads, f_119509_
ItemOverrides: c, overrides, field_5423, itemPropertyOverrides, f_119510_
boolean: d, hasAmbientOcclusion, field_5421, usesAo, f_119511_
boolean: c, hasAmbientOcclusion, field_5421, usesAo, f_119511_
TextureAtlasSprite: e, particleIcon, field_5424, particleTexture, f_119512_
TextureAtlasSprite: d, particleIcon, field_5424, particleTexture, f_119512_
boolean: f, usesBlockLight, field_5420, isSideLit, f_119513_
boolean: e, usesBlockLight, field_5420, isSideLit, f_119513_
ItemTransforms: h, transforms, field_5418, transformation, f_119515_
ItemTransforms: g, transforms, field_5418, transformation, f_119515_
boolean: g, isGui3d, field_21865, hasDepth, f_119514_
boolean: f, isGui3d, field_21865, hasDepth, f_119514_
com.google.common.collect.ImmutableList$Builder<BakedQuad>: a, unculledFaces, field_5419, quads, f_119508_
EnumMap<Direction, com.google.common.collect.ImmutableList$Builder<BakedQuad>>: b, culledFaces, field_5422, faceQuads, f_119509_
构造函数
(BlockModel, ItemOverrides, boolean)
(boolean, boolean, boolean, ItemTransforms, ItemOverrides)
(BlockModel, boolean)
(boolean, boolean, boolean, ItemTransforms)
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
grm$a
gsx$a
字段
构造函数
方法
1.20.6
名称
ggx$a
grm$a
字段
构造函数
方法
1.20.4
名称
gbp$a
ggx$a
字段
构造函数
方法
1.20.2
名称
fxb$a
gbp$a
字段
构造函数
方法
1.20.1
名称
fvi$a
fxb$a
字段
构造函数
方法
1.19.4
名称
fqr$a
fvi$a
字段
构造函数
方法
1.19.3
名称
flz$a
fqr$a
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_4541_
net.minecraft.src.C_4540_$C_4541_
字段
构造函数
方法
1.19.1
名称
fkb$a
flz$a
字段
构造函数
方法
1.19
名称
fct$a
fkb$a
net.minecraft.src.C_4540_$C_4541_
net.minecraft.src.C_4541_
字段
构造函数
方法
1.18.2
名称
fbm$a
fct$a
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ezh$a
fbm$a
字段
构造函数
方法
1.17.1
名称
ezg$a
ezh$a
字段
构造函数
方法
1.17
名称
elx$a
ezg$a
net.minecraft.client.renderer.model.SimpleBakedModel$Builder
net.minecraft.src.C_4540_$C_4541_
字段
List<BakedQuad>: a, unculledFaces, field_5419, quads, field_177656_a
List<BakedQuad>: a, unculledFaces, field_5419, quads, f_119508_
Map<Direction, List<BakedQuad>>: b, culledFaces, field_5422, faceQuads, field_177654_b
Map<Direction, List<BakedQuad>>: b, culledFaces, field_5422, faceQuads, f_119509_
ItemOverrides: c, overrides, field_5423, itemPropertyOverrides, field_188646_c
ItemOverrides: c, overrides, field_5423, itemPropertyOverrides, f_119510_
boolean: d, hasAmbientOcclusion, field_5421, usesAo, field_177655_c
boolean: d, hasAmbientOcclusion, field_5421, usesAo, f_119511_
TextureAtlasSprite: e, particleIcon, field_5424, particleTexture, field_177652_d
TextureAtlasSprite: e, particleIcon, field_5424, particleTexture, f_119512_
boolean: f, usesBlockLight, field_5420, isSideLit, field_230187_f_
boolean: f, usesBlockLight, field_5420, isSideLit, f_119513_
ItemTransforms: h, transforms, field_5418, transformation, field_177651_f
ItemTransforms: h, transforms, field_5418, transformation, f_119515_
boolean: g, isGui3d, field_21865, hasDepth, field_177653_e
boolean: g, isGui3d, field_21865, hasDepth, f_119514_
构造函数
方法
SimpleBakedModel$Builder (BakedQuad): a, addUnculledFace, method_4748, addQuad, func_177648_a
SimpleBakedModel$Builder (BakedQuad): a, addUnculledFace, method_4748, addQuad, m_119526_
SimpleBakedModel$Builder (TextureAtlasSprite): a, particle, method_4747, setParticle, func_177646_a
SimpleBakedModel$Builder (TextureAtlasSprite): a, particle, method_4747, setParticle, m_119528_
BakedModel (): b, build, method_4746, build, func_177645_b
BakedModel (): b, build, method_4746, build, m_119533_
SimpleBakedModel$Builder (Direction, BakedQuad): a, addCulledFace, method_4745, addQuad, func_177650_a
SimpleBakedModel$Builder (Direction, BakedQuad): a, addCulledFace, method_4745, addQuad, m_119530_
SimpleBakedModel$Builder (): a, item, method_35809, method_35809, m_174911_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
elp$a
elx$a
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
enq$a
elp$a
字段
构造函数
方法
1.16.1
名称
ece$a
enq$a
字段
构造函数
方法
1.15.2
名称
ecb$a
ece$a
字段
boolean: f, isGui3d, field_5420, depthInGui, field_177653_e
boolean: f, usesBlockLight, field_5420, isSideLit, field_230187_f_
ItemTransforms: g, transforms, field_5418, transformation, field_177651_f
ItemTransforms: h, transforms, field_5418, transformation, field_177651_f
boolean: g, isGui3d, field_21865, hasDepth, field_177653_e
构造函数
(boolean, boolean, ItemTransforms, ItemOverrides)
(BlockModel, ItemOverrides, boolean)
(boolean, boolean, boolean, ItemTransforms, ItemOverrides)
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dyx$a
ecb$a
字段
构造函数
(BlockState, BakedModel, TextureAtlasSprite, Random, long)
方法
1.14.4
名称
dwj$a
dyx$a
net.minecraft.client.resources.model.SimpleBakedModel$Builder
字段
List<BakedQuad>: a, field_5419, quads, field_177656_a
List<BakedQuad>: a, unculledFaces, field_5419, quads, field_177656_a
Map<EnumDirection, List<BakedQuad>>: b, field_5422, faceQuads, field_177654_b
Map<Direction, List<BakedQuad>>: b, culledFaces, field_5422, faceQuads, field_177654_b
ModelItemPropertyOverrideList: c, field_5423, itemPropertyOverrides, field_188646_c
ItemOverrides: c, overrides, field_5423, itemPropertyOverrides, field_188646_c
boolean: d, field_5421, usesAo, field_177655_c
boolean: d, hasAmbientOcclusion, field_5421, usesAo, field_177655_c
Sprite: e, field_5424, particleTexture, field_177652_d
TextureAtlasSprite: e, particleIcon, field_5424, particleTexture, field_177652_d
boolean: f, field_5420, depthInGui, field_177653_e
boolean: f, isGui3d, field_5420, depthInGui, field_177653_e
ModelTransformation: g, field_5418, transformation, field_177651_f
ItemTransforms: g, transforms, field_5418, transformation, field_177651_f
构造函数
方法
BasicBakedModel$Builder (BakedQuad): a, method_4748, addQuad, func_177648_a
SimpleBakedModel$Builder (BakedQuad): a, addUnculledFace, method_4748, addQuad, func_177648_a
BasicBakedModel$Builder (Sprite): a, method_4747, setParticle, func_177646_a
SimpleBakedModel$Builder (TextureAtlasSprite): a, particle, method_4747, setParticle, func_177646_a
BakedModel (): b, method_4746, build, func_177645_b
BakedModel (): b, build, method_4746, build, func_177645_b
BasicBakedModel$Builder (EnumDirection, BakedQuad): a, method_4745, addQuad, func_177650_a
SimpleBakedModel$Builder (Direction, BakedQuad): a, addCulledFace, method_4745, addQuad, func_177650_a
1.14.3
名称
dwf$a
dwj$a
net.minecraft.client.render.model.BasicBakedModel$Builder
字段
List<BakedQuad>: a, field_5419, field_177656_a
List<BakedQuad>: a, field_5419, quads, field_177656_a
Map<EnumDirection, List<BakedQuad>>: b, field_5422, field_177654_b
Map<EnumDirection, List<BakedQuad>>: b, field_5422, faceQuads, field_177654_b
ItemOverrideList: c, field_5423, field_188646_c
ModelItemPropertyOverrideList: c, field_5423, itemPropertyOverrides, field_188646_c
boolean: d, field_5421, field_177655_c
boolean: d, field_5421, usesAo, field_177655_c
TextureAtlasSprite: e, field_5424, field_177652_d
Sprite: e, field_5424, particleTexture, field_177652_d
boolean: f, field_5420, field_177653_e
boolean: f, field_5420, depthInGui, field_177653_e
ItemCameraTransforms: g, field_5418, field_177651_f
ModelTransformation: g, field_5418, transformation, field_177651_f
构造函数
方法
SimpleBakedModel$Builder (BakedQuad): a, method_4748, func_177648_a
BasicBakedModel$Builder (BakedQuad): a, method_4748, addQuad, func_177648_a
SimpleBakedModel$Builder (TextureAtlasSprite): a, method_4747, func_177646_a
BasicBakedModel$Builder (Sprite): a, method_4747, setParticle, func_177646_a
IBakedModel (): b, method_4746, func_177645_b
BakedModel (): b, method_4746, build, func_177645_b
SimpleBakedModel$Builder (EnumDirection, BakedQuad): a, method_4745, func_177650_a
BasicBakedModel$Builder (EnumDirection, BakedQuad): a, method_4745, addQuad, func_177650_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dwc$a
dwf$a
字段
构造函数
方法
1.14
名称
dfg$a
dwc$a
net.minecraft.class_1093$class_1094
字段
List<BakedQuad>: a, field_177656_a
List<BakedQuad>: a, field_5419, field_177656_a
Map<EnumDirection, List<BakedQuad>>: b, field_177654_b
Map<EnumDirection, List<BakedQuad>>: b, field_5422, field_177654_b
ItemOverrideList: c, field_188646_c
ItemOverrideList: c, field_5423, field_188646_c
boolean: d, field_177655_c
boolean: d, field_5421, field_177655_c
TextureAtlasSprite: e, field_177652_d
TextureAtlasSprite: e, field_5424, field_177652_d
boolean: f, field_177653_e
boolean: f, field_5420, field_177653_e
ItemCameraTransforms: g, field_177651_f
ItemCameraTransforms: g, field_5418, field_177651_f
构造函数
(ModelBlock, ItemOverrideList)
(IBlockData, IBakedModel, TextureAtlasSprite, Random, long)
(BlockModel, ItemOverrideList)
(IBlockData, IBakedModel, TextureAtlasSprite, Random, long)
方法
SimpleBakedModel$Builder (EnumDirection, BakedQuad): a, func_177650_a
SimpleBakedModel$Builder (BakedQuad): a, func_177648_a
SimpleBakedModel$Builder (BakedQuad): a, method_4748, func_177648_a
SimpleBakedModel$Builder (TextureAtlasSprite): a, func_177646_a
SimpleBakedModel$Builder (TextureAtlasSprite): a, method_4747, func_177646_a
IBakedModel (): b, func_177645_b
IBakedModel (): b, method_4746, func_177645_b
SimpleBakedModel$Builder (EnumDirection, BakedQuad): a, method_4745, func_177650_a
1.13.2
名称
dff$a
dfg$a
字段
构造函数
方法
1.13.1
名称
dff$a
net.minecraft.client.renderer.model.SimpleBakedModel$Builder
字段
List<BakedQuad>: a, field_177656_a
Map<EnumDirection, List<BakedQuad>>: b, field_177654_b
ItemOverrideList: c, field_188646_c
boolean: d, field_177655_c
TextureAtlasSprite: e, field_177652_d
boolean: f, field_177653_e
ItemCameraTransforms: g, field_177651_f
构造函数
(ModelBlock, ItemOverrideList)
(IBlockData, IBakedModel, TextureAtlasSprite, Random, long)
(boolean, boolean, ItemCameraTransforms, ItemOverrideList)
方法
SimpleBakedModel$Builder (EnumDirection, BakedQuad): a, func_177650_a
SimpleBakedModel$Builder (BakedQuad): a, func_177648_a
SimpleBakedModel$Builder (TextureAtlasSprite): a, func_177646_a
IBakedModel (): b, func_177645_b