net.minecraft.client.renderer.block.model

public class ItemTransforms

dom
net.minecraft.client.renderer.block.model.ItemTransforms
net.minecraft.class_809
net.minecraft.client.render.model.json.ModelTransformation
net.minecraft.client.renderer.model.ItemCameraTransforms

字段概要

修饰符与类型字段
public static final ItemTransforms
a
NO_TRANSFORMS
field_4301
NONE
field_178357_a
public static float
b
transX
field_4299
globalTranslationX
field_181690_b
public static float
c
transY
field_4298
globalTranslationY
field_181691_c
public static float
d
transZ
field_4297
globalTranslationZ
field_181692_d
public static float
e
rotX
field_4296
globalRotationX
field_181693_e
public static float
f
rotY
field_4295
globalRotationY
field_181694_f
public static float
g
rotZ
field_4312
globalRotationZ
field_181695_g
public static float
h
scaleX
field_4310
globalScaleOffsetX
field_181696_h
public static float
i
scaleY
field_4309
globalScaleOffsetY
field_181697_i
public static float
j
scaleZ
field_4308
globalScaleOffsetZ
field_181698_j
public final ItemTransform
k
thirdPersonLeftHand
field_4305
thirdPersonLeftHand
field_188036_k
public final ItemTransform
l
thirdPersonRightHand
field_4307
thirdPersonRightHand
field_188037_l
public final ItemTransform
m
firstPersonLeftHand
field_4302
firstPersonLeftHand
field_188038_m
public final ItemTransform
n
firstPersonRightHand
field_4304
firstPersonRightHand
field_188039_n
public final ItemTransform
o
head
field_4311
head
field_178353_d
public final ItemTransform
p
gui
field_4300
gui
field_178354_e
public final ItemTransform
q
ground
field_4303
ground
field_181699_o
public final ItemTransform
r
fixed
field_4306
fixed
field_181700_p

构造函数概要

修饰符构造函数
private ()
public (ItemTransforms other)
public (ItemTransform thirdPersonLeftHand, ItemTransform thirdPersonRightHand, ItemTransform firstPersonLeftHand, ItemTransform firstPersonRightHand, ItemTransform head, ItemTransform gui, ItemTransform ground, ItemTransform fixed)

方法概要

修饰符与类型方法
public void
a(dom$b arg0)
apply(ItemTransforms$TransformType arg0)
method_3500(class_809$class_811 arg0)
applyGl(ModelTransformation$Type type)
func_181689_a(ItemCameraTransforms$TransformType arg0)
public static void
a(dol arg0, boolean arg1)
apply(ItemTransform arg0, boolean arg1)
method_3502(class_804 arg0, boolean arg1)
applyGl(Transformation transform, boolean leftyFlip)
func_188034_a(ItemTransformVec3f arg0, boolean arg1)
public ItemTransform
b(dom$b arg0)
getTransform(ItemTransforms$TransformType arg0)
method_3503(class_809$class_811 arg0)
getTransformation(ModelTransformation$Type renderMode)
func_181688_b(ItemCameraTransforms$TransformType arg0)
public boolean
c(dom$b arg0)
hasTransform(ItemTransforms$TransformType arg0)
method_3501(class_809$class_811 arg0)
isTransformationDefined(ModelTransformation$Type renderMode)
func_181687_c(ItemCameraTransforms$TransformType arg0)