历史 - net.minecraft.client.renderer.debug.BeeDebugRenderer
1.21.11
名称
hlj
htz
字段
构造函数
方法
void (BlockPos): a, highlightHive, method_23808, drawHive, m_269172_
void (BlockPos, List<String>): a, renderGhostHive, method_23813, drawHiveBees, m_269584_
void (PoseStack, MultiBufferSource, BlockPos): a, highlightHive, method_23808, drawHive, m_269172_
void (PoseStack, MultiBufferSource, BlockPos, List<String>): a, renderGhostHive, method_23813, drawHiveBees, m_269584_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, DebugValueAccess): a, doRender, method_23823, render, m_269283_
Map<BlockPos, Set<UUID>> (DebugValueAccess): a, createHiveBlacklistMap, method_24084, getBlacklistingBees, m_113146_
Map<BlockPos, Set<UUID>> (DebugValueAccess): b, createHiveBlacklistMap, method_24084, getBlacklistingBees, m_113146_
void (PoseStack, MultiBufferSource, DebugValueAccess): b, renderFlowerInfos, method_23826, drawFlowers, m_269561_
void (PoseStack, MultiBufferSource, BlockPos, DebugHiveInfo, Collection<UUID>, DebugValueAccess): a, renderHiveInfo, method_23821, drawHiveInfo, m_269169_
void (PoseStack, MultiBufferSource, Entity, DebugBeeInfo, DebugGoalInfo): a, renderBeeInfo, method_23824, drawBee, m_269284_
void (PoseStack, MultiBufferSource, String, BlockPos, DebugHiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_269057_
Map<BlockPos, List<String>> (DebugValueAccess): b, getGhostHives, method_23830, getBeesByHive, m_113155_
Map<BlockPos, List<String>> (DebugValueAccess): d, getGhostHives, method_23830, getBeesByHive, m_113155_
void (double, double, double, DebugValueAccess, Frustum, float): a, emitGizmos, method_23109, render, m_7790_
void (DebugValueAccess): a, doRender, method_23823, render, m_269283_
void (DebugValueAccess): c, renderFlowerInfos, method_23826, drawFlowers, m_269561_
void (BlockPos, DebugHiveInfo, Collection<UUID>, DebugValueAccess): a, renderHiveInfo, method_23821, drawHiveInfo, m_269169_
void (Entity, DebugBeeInfo, DebugGoalInfo): a, renderBeeInfo, method_23824, drawBee, m_269284_
void (String, BlockPos, int, int): a, renderTextOverHive, method_23815, drawString, m_269057_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hbs
hlj
字段
Minecraft: w, minecraft, field_21532, client, f_113048_
Minecraft: t, minecraft, field_21532, client, f_113048_
Map<BlockPos, BeeDebugRenderer$HiveDebugInfo>: x, hives, field_21533, hives, f_113049_
Map<UUID, BeeDebugPayload$BeeInfo>: y, beeInfosPerEntity, field_21534, bees, f_113050_
UUID: z, lastLookedAtUuid, field_21535, targetedEntity, f_113051_
UUID: u, lastLookedAtUuid, field_21535, targetedEntity, f_113051_
boolean: f, SHOW_PATH_FOR_ALL_BEES, field_32846, field_32846, f_173742_
boolean: g, SHOW_GOAL_FOR_SELECTED_BEE, field_32847, field_32847, f_173743_
boolean: f, SHOW_GOAL_FOR_SELECTED_BEE, field_32847, field_32847, f_173743_
boolean: h, SHOW_NAME_FOR_SELECTED_BEE, field_32848, field_32848, f_173744_
boolean: g, SHOW_NAME_FOR_SELECTED_BEE, field_32848, field_32848, f_173744_
boolean: i, SHOW_HIVE_FOR_SELECTED_BEE, field_32849, field_32849, f_173745_
boolean: h, SHOW_HIVE_FOR_SELECTED_BEE, field_32849, field_32849, f_173745_
boolean: j, SHOW_FLOWER_POS_FOR_SELECTED_BEE, field_32850, field_32850, f_173746_
boolean: i, SHOW_FLOWER_POS_FOR_SELECTED_BEE, field_32850, field_32850, f_173746_
boolean: k, SHOW_TRAVEL_TICKS_FOR_SELECTED_BEE, field_32851, field_32851, f_173747_
boolean: j, SHOW_TRAVEL_TICKS_FOR_SELECTED_BEE, field_32851, field_32851, f_173747_
boolean: l, SHOW_PATH_FOR_SELECTED_BEE, field_32852, field_32852, f_173748_
boolean: m, SHOW_HIVE_MEMBERS, field_32853, field_32853, f_173749_
boolean: k, SHOW_HIVE_MEMBERS, field_32853, field_32853, f_173749_
boolean: n, SHOW_BLACKLISTS, field_32854, field_32854, f_173750_
boolean: l, SHOW_BLACKLISTS, field_32854, field_32854, f_173750_
int: o, MAX_RENDER_DIST_FOR_HIVE_OVERLAY, field_32855, HIVE_RANGE, f_173751_
int: m, MAX_RENDER_DIST_FOR_HIVE_OVERLAY, field_32855, HIVE_RANGE, f_173751_
int: p, MAX_RENDER_DIST_FOR_BEE_OVERLAY, field_32856, BEE_RANGE, f_173752_
int: n, MAX_RENDER_DIST_FOR_BEE_OVERLAY, field_32856, BEE_RANGE, f_173752_
int: q, MAX_TARGETING_DIST, field_32857, TARGET_ENTITY_RANGE, f_173753_
int: o, MAX_TARGETING_DIST, field_32857, TARGET_ENTITY_RANGE, f_173753_
int: r, HIVE_TIMEOUT, field_32858, field_32858, f_173754_
float: s, TEXT_SCALE, field_32859, DEFAULT_DRAWN_STRING_SIZE, f_173755_
float: p, TEXT_SCALE, field_32859, DEFAULT_DRAWN_STRING_SIZE, f_173755_
int: t, ORANGE, field_32862, ORANGE, f_173758_
int: q, ORANGE, field_32862, ORANGE, f_173758_
int: u, GRAY, field_32864, GRAY, f_173760_
int: r, GRAY, field_32864, GRAY, f_173760_
int: v, PINK, field_32865, PINK, f_173761_
int: s, PINK, field_32865, PINK, f_173761_
构造函数
方法
void (): a, clear, method_20414, clear, m_5630_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (): b, clearRemovedBees, method_23952, removeInvalidBees, m_113126_
void (): c, clearRemovedHives, method_23819, removeOutdatedHives, m_113136_
Map<BlockPos, Set<UUID>> (): d, createHiveBlacklistMap, method_24084, getBlacklistingBees, m_113146_
Camera (): e, getCamera, method_23828, getCameraPos, m_113154_
Camera (): a, getCamera, method_23828, getCameraPos, m_113154_
Collection<UUID> (BlockPos): a, getHiveMembers, method_23822, getBeesForHive, m_113129_
Map<BlockPos, List<String>> (): f, getGhostHives, method_23830, getBeesByHive, m_113155_
void (): g, updateLastLookedAtUuid, method_23832, updateTargetedEntity, m_113156_
void (): b, updateLastLookedAtUuid, method_23832, updateTargetedEntity, m_113156_
void (int): a, removeBeeInfo, method_35794, removeBee, m_173763_
void (PoseStack, MultiBufferSource): a, doRender, method_23823, render, m_269283_
void (PoseStack, MultiBufferSource): b, renderFlowerInfos, method_23826, drawFlowers, m_269561_
void (PoseStack, MultiBufferSource, String, BlockPos, int, int): a, renderTextOverPos, method_23816, drawString, m_269380_
void (PoseStack, MultiBufferSource, Position, int, String, int, float): a, renderTextOverMob, method_23814, drawString, m_269015_
void (HiveDebugPayload$HiveInfo, long): a, addOrUpdateHiveInfo, method_23807, addHive, m_113071_
void (BeeDebugPayload$BeeInfo): a, addOrUpdateBeeInfo, method_23805, addBee, m_113066_
void (PoseStack, MultiBufferSource, HiveDebugPayload$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, m_269169_
void (PoseStack, MultiBufferSource, BeeDebugPayload$BeeInfo): a, renderPath, method_23820, drawPath, m_269467_
void (PoseStack, MultiBufferSource, BeeDebugPayload$BeeInfo): b, renderBeeInfo, method_23824, drawBee, m_269284_
void (PoseStack, MultiBufferSource, String, HiveDebugPayload$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_269057_
Set<String> (HiveDebugPayload$HiveInfo): a, getHiveMemberNames, method_35796, getBeeNamesForHive, m_173772_
String (BeeDebugPayload$BeeInfo, BlockPos): a, getPosDescription, method_23806, getPositionString, m_113068_
boolean (BeeDebugPayload$BeeInfo): b, isBeeSelected, method_23827, isTargeted, m_113142_
boolean (BeeDebugPayload$BeeInfo): c, isPlayerCloseEnoughToMob, method_23829, isInRange, m_113147_
void (PoseStack, MultiBufferSource, double, double, double, DebugValueAccess, Frustum): a, render, method_23109, render, m_7790_
void (PoseStack, MultiBufferSource, DebugValueAccess): a, doRender, method_23823, render, m_269283_
Map<BlockPos, Set<UUID>> (DebugValueAccess): a, createHiveBlacklistMap, method_24084, getBlacklistingBees, m_113146_
void (PoseStack, MultiBufferSource, DebugValueAccess): b, renderFlowerInfos, method_23826, drawFlowers, m_269561_
void (PoseStack, MultiBufferSource, BlockPos, DebugHiveInfo, Collection<UUID>, DebugValueAccess): a, renderHiveInfo, method_23821, drawHiveInfo, m_269169_
void (PoseStack, MultiBufferSource, Entity, DebugBeeInfo, DebugGoalInfo): a, renderBeeInfo, method_23824, drawBee, m_269284_
void (PoseStack, MultiBufferSource, String, BlockPos, DebugHiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_269057_
String (Entity, BlockPos): a, getPosDescription, method_23806, getPositionString, m_113068_
boolean (Entity): a, isBeeSelected, method_23827, isTargeted, m_113142_
Collection<UUID> (BlockPos, DebugValueAccess): a, getHiveMembers, method_23822, getBeesForHive, m_113129_
Map<BlockPos, List<String>> (DebugValueAccess): b, getGhostHives, method_23830, getBeesByHive, m_113155_
1.21.8
名称
hbr
hbs
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gvj
hbr
字段
构造函数
方法
1.21.5
名称
gpt
gvj
字段
构造函数
方法
1.21.4
名称
gpe
gpt
字段
构造函数
方法
1.21.3
名称
gig
gpe
字段
Minecraft: A, minecraft, field_21532, client, f_113048_
Minecraft: w, minecraft, field_21532, client, f_113048_
Map<BlockPos, BeeDebugRenderer$HiveDebugInfo>: B, hives, field_21533, hives, f_113049_
Map<BlockPos, BeeDebugRenderer$HiveDebugInfo>: x, hives, field_21533, hives, f_113049_
Map<UUID, BeeDebugPayload$BeeInfo>: C, beeInfosPerEntity, field_21534, bees, f_113050_
Map<UUID, BeeDebugPayload$BeeInfo>: y, beeInfosPerEntity, field_21534, bees, f_113050_
UUID: D, lastLookedAtUuid, field_21535, targetedEntity, f_113051_
UUID: z, lastLookedAtUuid, field_21535, targetedEntity, f_113051_
int: t, WHITE, field_32860, WHITE, f_173756_
int: u, YELLOW, field_32861, YELLOW, f_173757_
int: v, ORANGE, field_32862, ORANGE, f_173758_
int: t, ORANGE, field_32862, ORANGE, f_173758_
int: w, GREEN, field_32863, GREEN, f_173759_
int: x, GRAY, field_32864, GRAY, f_173760_
int: u, GRAY, field_32864, GRAY, f_173760_
int: y, PINK, field_32865, PINK, f_173761_
int: v, PINK, field_32865, PINK, f_173761_
int: z, RED, field_32866, RED, f_173762_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ggw
gig
字段
构造函数
方法
1.20.6
名称
fwm
ggw
字段
构造函数
方法
1.20.4
名称
fri
fwm
字段
构造函数
方法
1.20.2
名称
fmy
fri
字段
构造函数
方法
void (BeeDebugRenderer$HiveInfo): a, addOrUpdateHiveInfo, method_23807, addHive, m_113071_
void (BeeDebugRenderer$BeeInfo): a, addOrUpdateBeeInfo, method_23805, addBee, m_113066_
String (BeeDebugRenderer$BeeInfo, BlockPos): a, getPosDescription, method_23806, getPositionString, m_113068_
boolean (BeeDebugRenderer$BeeInfo): b, isBeeSelected, method_23827, isTargeted, m_113142_
boolean (BeeDebugRenderer$BeeInfo): c, isPlayerCloseEnoughToMob, method_23829, isInRange, m_113147_
Set<String> (BeeDebugRenderer$HiveInfo): b, getHiveMemberNames, method_35796, getBeeNamesForHive, m_173772_
void (PoseStack, MultiBufferSource, BeeDebugRenderer$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, m_269169_
void (PoseStack, MultiBufferSource, BeeDebugRenderer$BeeInfo): a, renderPath, method_23820, drawPath, m_269467_
void (PoseStack, MultiBufferSource, BeeDebugRenderer$BeeInfo): b, renderBeeInfo, method_23824, drawBee, m_269284_
void (PoseStack, MultiBufferSource, String, BeeDebugRenderer$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_269057_
void (HiveDebugPayload$HiveInfo, long): a, addOrUpdateHiveInfo, method_23807, addHive, m_113071_
void (BeeDebugPayload$BeeInfo): a, addOrUpdateBeeInfo, method_23805, addBee, m_113066_
void (PoseStack, MultiBufferSource, HiveDebugPayload$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, m_269169_
void (PoseStack, MultiBufferSource, BeeDebugPayload$BeeInfo): a, renderPath, method_23820, drawPath, m_269467_
void (PoseStack, MultiBufferSource, BeeDebugPayload$BeeInfo): b, renderBeeInfo, method_23824, drawBee, m_269284_
void (PoseStack, MultiBufferSource, String, HiveDebugPayload$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_269057_
Set<String> (HiveDebugPayload$HiveInfo): a, getHiveMemberNames, method_35796, getBeeNamesForHive, m_173772_
String (BeeDebugPayload$BeeInfo, BlockPos): a, getPosDescription, method_23806, getPositionString, m_113068_
boolean (BeeDebugPayload$BeeInfo): b, isBeeSelected, method_23827, isTargeted, m_113142_
boolean (BeeDebugPayload$BeeInfo): c, isPlayerCloseEnoughToMob, method_23829, isInRange, m_113147_
1.20.1
名称
flh
fmy
字段
构造函数
方法
1.19.4
名称
fgu
flh
字段
构造函数
方法
void (): d, doRender, method_23823, render, m_113141_
Map<BlockPos, Set<UUID>> (): e, createHiveBlacklistMap, method_24084, getBlacklistingBees, m_113146_
Map<BlockPos, Set<UUID>> (): d, createHiveBlacklistMap, method_24084, getBlacklistingBees, m_113146_
void (): f, renderFlowerInfos, method_23826, drawFlowers, m_113151_
void (BlockPos): a, highlightHive, method_23808, drawHive, m_113076_
void (BlockPos, List<String>): a, renderGhostHive, method_23813, drawHiveBees, m_113092_
void (BlockPos, float, float, float, float, float): a, renderTransparentFilledBox, method_23809, drawBox, m_113078_
void (BeeDebugRenderer$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, m_113073_
void (BeeDebugRenderer$BeeInfo): b, renderPath, method_23820, drawPath, m_113127_
void (BeeDebugRenderer$BeeInfo): c, renderBeeInfo, method_23824, drawBee, m_113137_
void (String, BeeDebugRenderer$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_113105_
void (String, BlockPos, int, int): a, renderTextOverPos, method_23816, drawString, m_113110_
void (Position, int, String, int, float): a, renderTextOverMob, method_23814, drawString, m_113099_
Camera (): g, getCamera, method_23828, getCameraPos, m_113154_
Camera (): e, getCamera, method_23828, getCameraPos, m_113154_
boolean (BeeDebugRenderer$BeeInfo): d, isBeeSelected, method_23827, isTargeted, m_113142_
boolean (BeeDebugRenderer$BeeInfo): b, isBeeSelected, method_23827, isTargeted, m_113142_
boolean (BeeDebugRenderer$BeeInfo): e, isPlayerCloseEnoughToMob, method_23829, isInRange, m_113147_
boolean (BeeDebugRenderer$BeeInfo): c, isPlayerCloseEnoughToMob, method_23829, isInRange, m_113147_
Collection<UUID> (BlockPos): b, getHiveMembers, method_23822, getBeesForHive, m_113129_
Collection<UUID> (BlockPos): a, getHiveMembers, method_23822, getBeesForHive, m_113129_
Map<BlockPos, List<String>> (): h, getGhostHives, method_23830, getBeesByHive, m_113155_
Map<BlockPos, List<String>> (): f, getGhostHives, method_23830, getBeesByHive, m_113155_
void (): i, updateLastLookedAtUuid, method_23832, updateTargetedEntity, m_113156_
void (): g, updateLastLookedAtUuid, method_23832, updateTargetedEntity, m_113156_
void (PoseStack, MultiBufferSource): a, doRender, method_23823, render, m_269283_
void (PoseStack, MultiBufferSource): b, renderFlowerInfos, method_23826, drawFlowers, m_269561_
void (PoseStack, MultiBufferSource, BlockPos): a, highlightHive, method_23808, drawHive, m_269172_
void (PoseStack, MultiBufferSource, BlockPos, List<String>): a, renderGhostHive, method_23813, drawHiveBees, m_269584_
void (PoseStack, MultiBufferSource, BeeDebugRenderer$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, m_269169_
void (PoseStack, MultiBufferSource, BeeDebugRenderer$BeeInfo): a, renderPath, method_23820, drawPath, m_269467_
void (PoseStack, MultiBufferSource, BeeDebugRenderer$BeeInfo): b, renderBeeInfo, method_23824, drawBee, m_269284_
void (PoseStack, MultiBufferSource, String, BeeDebugRenderer$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_269057_
void (PoseStack, MultiBufferSource, String, BlockPos, int, int): a, renderTextOverPos, method_23816, drawString, m_269380_
void (PoseStack, MultiBufferSource, Position, int, String, int, float): a, renderTextOverMob, method_23814, drawString, m_269015_
1.19.3
名称
fcq
fgu
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fas
fcq
字段
构造函数
方法
1.19
名称
etq
fas
字段
构造函数
方法
1.18.2
名称
esj
etq
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eqe
esj
字段
构造函数
方法
1.17.1
名称
eqd
eqe
字段
int: o, MAX_RENDER_DIST_FOR_HIVE_OVERLAY, field_32855, field_32855, f_173751_
int: o, MAX_RENDER_DIST_FOR_HIVE_OVERLAY, field_32855, HIVE_RANGE, f_173751_
int: p, MAX_RENDER_DIST_FOR_BEE_OVERLAY, field_32856, field_32856, f_173752_
int: p, MAX_RENDER_DIST_FOR_BEE_OVERLAY, field_32856, BEE_RANGE, f_173752_
int: q, MAX_TARGETING_DIST, field_32857, field_32857, f_173753_
int: q, MAX_TARGETING_DIST, field_32857, TARGET_ENTITY_RANGE, f_173753_
float: s, TEXT_SCALE, field_32859, field_32859, f_173755_
float: s, TEXT_SCALE, field_32859, DEFAULT_DRAWN_STRING_SIZE, f_173755_
int: t, WHITE, field_32860, field_32860, f_173756_
int: t, WHITE, field_32860, WHITE, f_173756_
int: u, YELLOW, field_32861, field_32861, f_173757_
int: u, YELLOW, field_32861, YELLOW, f_173757_
int: v, ORANGE, field_32862, field_32862, f_173758_
int: v, ORANGE, field_32862, ORANGE, f_173758_
int: w, GREEN, field_32863, field_32863, f_173759_
int: w, GREEN, field_32863, GREEN, f_173759_
int: x, GRAY, field_32864, field_32864, f_173760_
int: x, GRAY, field_32864, GRAY, f_173760_
int: y, PINK, field_32865, field_32865, f_173761_
int: y, PINK, field_32865, PINK, f_173761_
int: z, RED, field_32866, field_32866, f_173762_
int: z, RED, field_32866, RED, f_173762_
构造函数
方法
1.17
名称
edb
eqd
net.minecraft.client.renderer.debug.BeeDebugRenderer
net.minecraft.src.C_4275_
字段
Minecraft: a, minecraft, field_21532, client, field_228958_a_
Minecraft: A, minecraft, field_21532, client, f_113048_
Map<BlockPos, BeeDebugRenderer$HiveInfo>: b, hives, field_21533, hives, field_228959_b_
Map<BlockPos, BeeDebugRenderer$HiveInfo>: B, hives, field_21533, hives, f_113049_
Map<UUID, BeeDebugRenderer$BeeInfo>: c, beeInfosPerEntity, field_21534, bees, field_228960_c_
Map<UUID, BeeDebugRenderer$BeeInfo>: C, beeInfosPerEntity, field_21534, bees, f_113050_
UUID: d, lastLookedAtUuid, field_21535, targetedEntity, field_228961_d_
UUID: D, lastLookedAtUuid, field_21535, targetedEntity, f_113051_
boolean: a, SHOW_GOAL_FOR_ALL_BEES, field_32841, field_32841, f_173737_
boolean: b, SHOW_NAME_FOR_ALL_BEES, field_32842, field_32842, f_173738_
boolean: c, SHOW_HIVE_FOR_ALL_BEES, field_32843, field_32843, f_173739_
boolean: d, SHOW_FLOWER_POS_FOR_ALL_BEES, field_32844, field_32844, f_173740_
boolean: e, SHOW_TRAVEL_TICKS_FOR_ALL_BEES, field_32845, field_32845, f_173741_
boolean: f, SHOW_PATH_FOR_ALL_BEES, field_32846, field_32846, f_173742_
boolean: g, SHOW_GOAL_FOR_SELECTED_BEE, field_32847, field_32847, f_173743_
boolean: h, SHOW_NAME_FOR_SELECTED_BEE, field_32848, field_32848, f_173744_
boolean: i, SHOW_HIVE_FOR_SELECTED_BEE, field_32849, field_32849, f_173745_
boolean: j, SHOW_FLOWER_POS_FOR_SELECTED_BEE, field_32850, field_32850, f_173746_
boolean: k, SHOW_TRAVEL_TICKS_FOR_SELECTED_BEE, field_32851, field_32851, f_173747_
boolean: l, SHOW_PATH_FOR_SELECTED_BEE, field_32852, field_32852, f_173748_
boolean: m, SHOW_HIVE_MEMBERS, field_32853, field_32853, f_173749_
boolean: n, SHOW_BLACKLISTS, field_32854, field_32854, f_173750_
int: o, MAX_RENDER_DIST_FOR_HIVE_OVERLAY, field_32855, field_32855, f_173751_
int: p, MAX_RENDER_DIST_FOR_BEE_OVERLAY, field_32856, field_32856, f_173752_
int: q, MAX_TARGETING_DIST, field_32857, field_32857, f_173753_
int: r, HIVE_TIMEOUT, field_32858, field_32858, f_173754_
float: s, TEXT_SCALE, field_32859, field_32859, f_173755_
int: t, WHITE, field_32860, field_32860, f_173756_
int: u, YELLOW, field_32861, field_32861, f_173757_
int: v, ORANGE, field_32862, field_32862, f_173758_
int: w, GREEN, field_32863, field_32863, f_173759_
int: x, GRAY, field_32864, field_32864, f_173760_
int: y, PINK, field_32865, field_32865, f_173761_
int: z, RED, field_32866, field_32866, f_173762_
构造函数
方法
void (): a, clear, method_20414, clear, func_217675_a
void (): a, clear, method_20414, clear, m_5630_
void (BeeDebugRenderer$HiveInfo): a, addOrUpdateHiveInfo, method_23807, addHive, func_228966_a_
void (BeeDebugRenderer$HiveInfo): a, addOrUpdateHiveInfo, method_23807, addHive, m_113071_
void (BeeDebugRenderer$BeeInfo): a, addOrUpdateBeeInfo, method_23805, addBee, func_228964_a_
void (BeeDebugRenderer$BeeInfo): a, addOrUpdateBeeInfo, method_23805, addBee, m_113066_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, m_7790_
void (): b, clearRemovedBees, method_23952, removeInvalidBees, func_228981_b_
void (): b, clearRemovedBees, method_23952, removeInvalidBees, m_113126_
void (): c, clearRemovedHives, method_23819, removeOutdatedHives, func_228987_c_
void (): c, clearRemovedHives, method_23819, removeOutdatedHives, m_113136_
void (): d, doRender, method_23823, render, func_228989_d_
void (): d, doRender, method_23823, render, m_113141_
Map<BlockPos, Set<UUID>> (): e, createHiveBlacklistMap, method_24084, getBlacklistingBees, func_228991_e_
Map<BlockPos, Set<UUID>> (): e, createHiveBlacklistMap, method_24084, getBlacklistingBees, m_113146_
void (): f, renderFlowerInfos, method_23826, drawFlowers, func_228993_f_
void (): f, renderFlowerInfos, method_23826, drawFlowers, m_113151_
String (Collection<UUID>): a, getBeeUuidsAsString, method_23825, toString, func_228977_a_
String (Collection<UUID>): a, getBeeUuidsAsString, method_23825, toString, m_113115_
void (BlockPos): a, highlightHive, method_23808, drawHive, func_228968_a_
void (BlockPos): a, highlightHive, method_23808, drawHive, m_113076_
void (BlockPos, List<String>): a, renderGhostHive, method_23813, drawHiveBees, func_228972_a_
void (BlockPos, List<String>): a, renderGhostHive, method_23813, drawHiveBees, m_113092_
void (BlockPos, float, float, float, float, float): a, renderTransparentFilledBox, method_23809, drawBox, func_228969_a_
void (BlockPos, float, float, float, float, float): a, renderTransparentFilledBox, method_23809, drawBox, m_113078_
void (BeeDebugRenderer$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, func_228967_a_
void (BeeDebugRenderer$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, m_113073_
void (BeeDebugRenderer$BeeInfo): b, renderPath, method_23820, drawPath, func_228982_b_
void (BeeDebugRenderer$BeeInfo): b, renderPath, method_23820, drawPath, m_113127_
void (BeeDebugRenderer$BeeInfo): c, renderBeeInfo, method_23824, drawBee, func_228988_c_
void (BeeDebugRenderer$BeeInfo): c, renderBeeInfo, method_23824, drawBee, m_113137_
void (String, BeeDebugRenderer$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, func_228975_a_
void (String, BeeDebugRenderer$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, m_113105_
void (String, BlockPos, int, int): a, renderTextOverPos, method_23816, drawString, func_228976_a_
void (String, BlockPos, int, int): a, renderTextOverPos, method_23816, drawString, m_113110_
void (Position, int, String, int, float): a, renderTextOverMob, method_23814, drawString, func_228974_a_
void (Position, int, String, int, float): a, renderTextOverMob, method_23814, drawString, m_113099_
Camera (): g, getCamera, method_23828, getCameraPos, func_228995_g_
Camera (): g, getCamera, method_23828, getCameraPos, m_113154_
String (BeeDebugRenderer$BeeInfo, BlockPos): a, getPosDescription, method_23806, getPositionString, func_228965_a_
String (BeeDebugRenderer$BeeInfo, BlockPos): a, getPosDescription, method_23806, getPositionString, m_113068_
boolean (BeeDebugRenderer$BeeInfo): d, isBeeSelected, method_23827, isTargeted, func_228990_d_
boolean (BeeDebugRenderer$BeeInfo): d, isBeeSelected, method_23827, isTargeted, m_113142_
boolean (BeeDebugRenderer$BeeInfo): e, isPlayerCloseEnoughToMob, method_23829, isInRange, func_228992_e_
boolean (BeeDebugRenderer$BeeInfo): e, isPlayerCloseEnoughToMob, method_23829, isInRange, m_113147_
Collection<UUID> (BlockPos): b, getHiveMembers, method_23822, getBeesForHive, func_228983_b_
Collection<UUID> (BlockPos): b, getHiveMembers, method_23822, getBeesForHive, m_113129_
Map<BlockPos, List<String>> (): h, getGhostHives, method_23830, getBeesByHive, func_228996_h_
Map<BlockPos, List<String>> (): h, getGhostHives, method_23830, getBeesByHive, m_113155_
void (): i, updateLastLookedAtUuid, method_23832, updateTargetedEntity, func_228997_i_
void (): i, updateLastLookedAtUuid, method_23832, updateTargetedEntity, m_113156_
void (int): a, removeBeeInfo, method_35794, removeBee, m_173763_
Set<String> (BeeDebugRenderer$HiveInfo): b, getHiveMemberNames, method_35796, getBeeNamesForHive, m_173772_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ect
edb
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eeu
ect
字段
构造函数
方法
1.16.1
名称
dto
eeu
字段
构造函数
方法
void (Map<BlockPos, Set<UUID>>, BeeDebugRenderer$BeeInfo, BlockPos): a, addBeeToSetInMap, method_24081, addToMap, func_228980_a_
1.15.2
名称
dtl
dto
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dtl
net.minecraft.client.renderer.debug.BeeDebugRenderer
net.minecraft.class_4703
net.minecraft.client.render.debug.BeeDebugRenderer
net.minecraft.client.renderer.debug.BeeDebugRenderer
字段
Minecraft: a, minecraft, field_21532, client, field_228958_a_
Map<BlockPos, BeeDebugRenderer$HiveInfo>: b, hives, field_21533, hives, field_228959_b_
Map<UUID, BeeDebugRenderer$BeeInfo>: c, beeInfosPerEntity, field_21534, bees, field_228960_c_
UUID: d, lastLookedAtUuid, field_21535, targetedEntity, field_228961_d_
构造函数
方法
void (): a, clear, method_20414, clear, func_217675_a
void (BeeDebugRenderer$HiveInfo): a, addOrUpdateHiveInfo, method_23807, addHive, func_228966_a_
void (BeeDebugRenderer$BeeInfo): a, addOrUpdateBeeInfo, method_23805, addBee, func_228964_a_
void (PoseStack, MultiBufferSource, double, double, double): a, render, method_23109, render, func_225619_a_
void (): b, clearRemovedBees, method_23952, removeInvalidBees, func_228981_b_
void (): c, clearRemovedHives, method_23819, removeOutdatedHives, func_228987_c_
void (): d, doRender, method_23823, render, func_228989_d_
Map<BlockPos, Set<UUID>> (): e, createHiveBlacklistMap, method_24084, getBlacklistingBees, func_228991_e_
void (): f, renderFlowerInfos, method_23826, drawFlowers, func_228993_f_
String (Collection<UUID>): a, getBeeUuidsAsString, method_23825, toString, func_228977_a_
void (Map<BlockPos, Set<UUID>>, BeeDebugRenderer$BeeInfo, BlockPos): a, addBeeToSetInMap, method_24081, addToMap, func_228980_a_
void (BlockPos): a, highlightHive, method_23808, drawHive, func_228968_a_
void (BlockPos, List<String>): a, renderGhostHive, method_23813, drawHiveBees, func_228972_a_
void (BlockPos, float, float, float, float, float): a, renderTransparentFilledBox, method_23809, drawBox, func_228969_a_
void (BeeDebugRenderer$HiveInfo, Collection<UUID>): a, renderHiveInfo, method_23821, drawHiveInfo, func_228967_a_
void (BeeDebugRenderer$BeeInfo): b, renderPath, method_23820, drawPath, func_228982_b_
void (BeeDebugRenderer$BeeInfo): c, renderBeeInfo, method_23824, drawBee, func_228988_c_
void (String, BeeDebugRenderer$HiveInfo, int, int): a, renderTextOverHive, method_23815, drawString, func_228975_a_
void (String, BlockPos, int, int): a, renderTextOverPos, method_23816, drawString, func_228976_a_
void (Position, int, String, int, float): a, renderTextOverMob, method_23814, drawString, func_228974_a_
Camera (): g, getCamera, method_23828, getCameraPos, func_228995_g_
String (BeeDebugRenderer$BeeInfo, BlockPos): a, getPosDescription, method_23806, getPositionString, func_228965_a_
boolean (BeeDebugRenderer$BeeInfo): d, isBeeSelected, method_23827, isTargeted, func_228990_d_
boolean (BeeDebugRenderer$BeeInfo): e, isPlayerCloseEnoughToMob, method_23829, isInRange, func_228992_e_
Collection<UUID> (BlockPos): b, getHiveMembers, method_23822, getBeesForHive, func_228983_b_
Map<BlockPos, List<String>> (): h, getGhostHives, method_23830, getBeesByHive, func_228996_h_
void (): i, updateLastLookedAtUuid, method_23832, updateTargetedEntity, func_228997_i_