历史 - net.minecraft.client.renderer.entity.EndCrystalRenderer
1.21.11
名称
hns
hwk
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hdy
hns
字段
RenderType: h, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
RenderType: f, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
EndCrystalModel: i, model, field_53187, model, f_347666_
EndCrystalModel: g, model, field_53187, model, f_347666_
构造函数
方法
void (EndCrystalRenderState, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_
void (EndCrystalRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3908, render, m_324479_
1.21.8
名称
hdx
hdy
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gxp
hdx
字段
RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
RenderType: h, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
EndCrystalModel: h, model, field_53187, model, f_347666_
EndCrystalModel: i, model, field_53187, model, f_347666_
构造函数
方法
1.21.5
名称
grz
gxp
字段
RenderType: b, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
构造函数
方法
1.21.4
名称
grk
grz
字段
构造函数
方法
1.21.3
名称
gkd
grk
字段
RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
RenderType: b, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
float: h, SIN_45, field_21002, SINE_45_DEGREES, f_114134_
ModelPart: k, cube, field_21003, core, f_114135_
ModelPart: l, glass, field_21004, frame, f_114136_
ModelPart: m, base, field_21005, bottom, f_114137_
String: i, GLASS, field_32919, GLASS, f_173967_
String: j, BASE, field_32920, BASE, f_173968_
EndCrystalModel: h, model, field_53187, model, f_347666_
构造函数
方法
ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, m_5478_
void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_
float (EndCrystal, float): a, getY, method_23155, getYOffset, m_114158_
LayerDefinition (): a, createBodyLayer, method_32164, getTexturedModelData, m_173971_
void (EndCrystalRenderState, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_
float (float): a, getY, method_23155, getYOffset, m_114158_
EndCrystalRenderState (): a, createRenderState, method_62416, createRenderState, m_5478_
void (EndCrystal, EndCrystalRenderState, float): a, extractRenderState, method_62417, updateRenderState, m_351578_
1.21.1
名称
字段
构造函数
方法
1.21
名称
git
gkd
字段
RenderType: f, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
float: g, SIN_45, field_21002, SINE_45_DEGREES, f_114134_
float: h, SIN_45, field_21002, SINE_45_DEGREES, f_114134_
ModelPart: j, cube, field_21003, core, f_114135_
ModelPart: k, cube, field_21003, core, f_114135_
ModelPart: k, glass, field_21004, frame, f_114136_
ModelPart: l, glass, field_21004, frame, f_114136_
ModelPart: l, base, field_21005, bottom, f_114137_
ModelPart: m, base, field_21005, bottom, f_114137_
String: h, GLASS, field_32919, GLASS, f_173967_
String: i, GLASS, field_32919, GLASS, f_173967_
String: i, BASE, field_32920, BASE, f_173968_
String: j, BASE, field_32920, BASE, f_173968_
构造函数
方法
1.20.6
名称
fyh
git
字段
构造函数
方法
1.20.4
名称
ftb
fyh
字段
构造函数
方法
1.20.2
名称
fos
ftb
字段
构造函数
方法
1.20.1
名称
fmy
fos
字段
构造函数
方法
1.19.4
名称
fik
fmy
字段
构造函数
方法
1.19.3
名称
fef
fik
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fch
fef
字段
构造函数
方法
1.19
名称
eve
fch
字段
构造函数
方法
1.18.2
名称
etx
eve
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ers
etx
字段
构造函数
方法
1.17.1
名称
err
ers
字段
构造函数
方法
1.17
名称
eep
err
net.minecraft.client.renderer.entity.EnderCrystalRenderer
net.minecraft.src.C_4325_
字段
ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, TEXTURE, field_110787_a
ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, TEXTURE, f_114132_
RenderType: e, RENDER_TYPE, field_21736, END_CRYSTAL, field_229046_e_
RenderType: f, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_
float: f, SIN_45, field_21002, SINE_45_DEGREES, field_229047_f_
float: g, SIN_45, field_21002, SINE_45_DEGREES, f_114134_
ModelPart: g, cube, field_21003, core, field_229048_g_
ModelPart: j, cube, field_21003, core, f_114135_
ModelPart: h, glass, field_21004, frame, field_229049_h_
ModelPart: k, glass, field_21004, frame, f_114136_
ModelPart: i, base, field_21005, bottom, field_229050_i_
ModelPart: l, base, field_21005, bottom, f_114137_
String: h, GLASS, field_32919, GLASS, f_173967_
String: i, BASE, field_32920, BASE, f_173968_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, func_110775_a
ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, m_5478_
void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, func_225623_a_
void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_
float (EndCrystal, float): a, getY, method_23155, getYOffset, func_229051_a_
float (EndCrystal, float): a, getY, method_23155, getYOffset, m_114158_
boolean (EndCrystal, Frustum, double, double, double): a, shouldRender, method_3907, shouldRender, func_225626_a_
boolean (EndCrystal, Frustum, double, double, double): a, shouldRender, method_3907, shouldRender, m_5523_
LayerDefinition (): a, createBodyLayer, method_32164, getTexturedModelData, m_173971_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eeh
eep
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
egi
eeh
字段
构造函数
方法
1.16.1
名称
dvb
egi
net.minecraft.client.render.entity.EnderCrystalEntityRenderer
net.minecraft.client.render.entity.EndCrystalEntityRenderer
字段
ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, SKIN, field_110787_a
ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, TEXTURE, field_110787_a
RenderType: e, RENDER_TYPE, field_21736, field_229046_e_
RenderType: e, RENDER_TYPE, field_21736, END_CRYSTAL, field_229046_e_
float: f, SIN_45, field_21002, field_229047_f_
float: f, SIN_45, field_21002, SINE_45_DEGREES, field_229047_f_
ModelPart: g, cube, field_21003, field_229048_g_
ModelPart: g, cube, field_21003, core, field_229048_g_
ModelPart: h, glass, field_21004, field_229049_h_
ModelPart: h, glass, field_21004, frame, field_229049_h_
构造函数
方法
float (EndCrystal, float): a, getY, method_23155, func_229051_a_
float (EndCrystal, float): a, getY, method_23155, getYOffset, func_229051_a_
1.15.2
名称
duy
dvb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
drw
duy
字段
EntityModel<EndCrystal>: f, model, field_4662, field_76995_b
EntityModel<EndCrystal>: g, modelWithoutBottom, field_4664, field_188316_g
RenderType: e, RENDER_TYPE, field_21736, field_229046_e_
float: f, SIN_45, field_21002, field_229047_f_
ModelPart: g, cube, field_21003, field_229048_g_
ModelPart: h, glass, field_21004, field_229049_h_
ModelPart: i, base, field_21005, bottom, field_229050_i_
构造函数
方法
void (EndCrystal, double, double, double, float, float): a, render, method_3908, render, func_76986_a
boolean (EndCrystal, Culler, double, double, double): a, shouldRender, method_3907, isVisible, func_177071_a
void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, func_225623_a_
float (EndCrystal, float): a, getY, method_23155, func_229051_a_
boolean (EndCrystal, Frustum, double, double, double): a, shouldRender, method_3907, shouldRender, func_225626_a_
1.14.4
名称
dpi
drw
net.minecraft.client.renderer.entity.EndCrystalRenderer
字段
MinecraftKey: a, field_4663, SKIN, field_110787_a
ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, SKIN, field_110787_a
EntityModel<EntityEnderCrystal>: f, field_4662, field_4662, field_76995_b
EntityModel<EndCrystal>: f, model, field_4662, field_76995_b
EntityModel<EntityEnderCrystal>: g, field_4664, field_4664, field_188316_g
EntityModel<EndCrystal>: g, modelWithoutBottom, field_4664, field_188316_g
构造函数
方法
void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, method_3908, func_76986_a
void (EndCrystal, double, double, double, float, float): a, render, method_3908, render, func_76986_a
MinecraftKey (EntityEnderCrystal): a, method_3909, method_3909, func_110775_a
ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, func_110775_a
boolean (EntityEnderCrystal, VisibleRegion, double, double, double): a, method_3907, method_3907, func_177071_a
boolean (EndCrystal, Culler, double, double, double): a, shouldRender, method_3907, isVisible, func_177071_a
1.14.3
名称
dpe
dpi
net.minecraft.client.render.entity.EnderCrystalEntityRenderer
字段
MinecraftKey: a, field_4663, field_110787_a
MinecraftKey: a, field_4663, SKIN, field_110787_a
EntityModel<EntityEnderCrystal>: f, field_4662, field_76995_b
EntityModel<EntityEnderCrystal>: f, field_4662, field_4662, field_76995_b
EntityModel<EntityEnderCrystal>: g, field_4664, field_188316_g
EntityModel<EntityEnderCrystal>: g, field_4664, field_4664, field_188316_g
构造函数
方法
void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, func_76986_a
void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, method_3908, func_76986_a
MinecraftKey (EntityEnderCrystal): a, method_3909, func_110775_a
MinecraftKey (EntityEnderCrystal): a, method_3909, method_3909, func_110775_a
boolean (EntityEnderCrystal, ICamera, double, double, double): a, method_3907, func_177071_a
boolean (EntityEnderCrystal, VisibleRegion, double, double, double): a, method_3907, method_3907, func_177071_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dpb
dpe
字段
构造函数
方法
1.14
名称
dpb
net.minecraft.class_892
net.minecraft.client.renderer.entity.EnderCrystalRenderer
字段
MinecraftKey: a, field_4663, field_110787_a
EntityModel<EntityEnderCrystal>: f, field_4662, field_76995_b
EntityModel<EntityEnderCrystal>: g, field_4664, field_188316_g
构造函数
方法
void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, func_76986_a
MinecraftKey (EntityEnderCrystal): a, method_3909, func_110775_a
boolean (EntityEnderCrystal, ICamera, double, double, double): a, method_3907, func_177071_a