历史 - net.minecraft.client.renderer.entity.EndCrystalRenderer

1.21.11

名称

hns

hwk

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hdy

hns

字段

RenderType: h, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

RenderType: f, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

EndCrystalModel: i, model, field_53187, model, f_347666_

EndCrystalModel: g, model, field_53187, model, f_347666_

构造函数

方法

void (EndCrystalRenderState, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_

void (EndCrystalRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3908, render, m_324479_

1.21.8

名称

hdx

hdy

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gxp

hdx

字段

RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

RenderType: h, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

EndCrystalModel: h, model, field_53187, model, f_347666_

EndCrystalModel: i, model, field_53187, model, f_347666_

构造函数

方法

1.21.5

名称

grz

gxp

字段

RenderType: b, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

构造函数

方法

1.21.4

名称

grk

grz

字段

构造函数

方法

1.21.3

名称

gkd

grk

字段

RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

RenderType: b, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

float: h, SIN_45, field_21002, SINE_45_DEGREES, f_114134_

ModelPart: k, cube, field_21003, core, f_114135_

ModelPart: l, glass, field_21004, frame, f_114136_

ModelPart: m, base, field_21005, bottom, f_114137_

String: i, GLASS, field_32919, GLASS, f_173967_

String: j, BASE, field_32920, BASE, f_173968_

EndCrystalModel: h, model, field_53187, model, f_347666_

构造函数

方法

ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, m_5478_

void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_

float (EndCrystal, float): a, getY, method_23155, getYOffset, m_114158_

LayerDefinition (): a, createBodyLayer, method_32164, getTexturedModelData, m_173971_

void (EndCrystalRenderState, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_

float (float): a, getY, method_23155, getYOffset, m_114158_

EndCrystalRenderState (): a, createRenderState, method_62416, createRenderState, m_5478_

void (EndCrystal, EndCrystalRenderState, float): a, extractRenderState, method_62417, updateRenderState, m_351578_

1.21.1

名称

字段

构造函数

方法

1.21

名称

git

gkd

字段

RenderType: f, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

RenderType: g, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

float: g, SIN_45, field_21002, SINE_45_DEGREES, f_114134_

float: h, SIN_45, field_21002, SINE_45_DEGREES, f_114134_

ModelPart: j, cube, field_21003, core, f_114135_

ModelPart: k, cube, field_21003, core, f_114135_

ModelPart: k, glass, field_21004, frame, f_114136_

ModelPart: l, glass, field_21004, frame, f_114136_

ModelPart: l, base, field_21005, bottom, f_114137_

ModelPart: m, base, field_21005, bottom, f_114137_

String: h, GLASS, field_32919, GLASS, f_173967_

String: i, GLASS, field_32919, GLASS, f_173967_

String: i, BASE, field_32920, BASE, f_173968_

String: j, BASE, field_32920, BASE, f_173968_

构造函数

方法

1.20.6

名称

fyh

git

字段

构造函数

方法

1.20.4

名称

ftb

fyh

字段

构造函数

方法

1.20.2

名称

fos

ftb

字段

构造函数

方法

1.20.1

名称

fmy

fos

字段

构造函数

方法

1.19.4

名称

fik

fmy

字段

构造函数

方法

1.19.3

名称

fef

fik

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fch

fef

字段

构造函数

方法

1.19

名称

eve

fch

字段

构造函数

方法

1.18.2

名称

etx

eve

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ers

etx

字段

构造函数

方法

1.17.1

名称

err

ers

字段

构造函数

方法

1.17

名称

eep

err

net.minecraft.client.renderer.entity.EnderCrystalRenderer

net.minecraft.src.C_4325_

字段

ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, TEXTURE, field_110787_a

ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, TEXTURE, f_114132_

RenderType: e, RENDER_TYPE, field_21736, END_CRYSTAL, field_229046_e_

RenderType: f, RENDER_TYPE, field_21736, END_CRYSTAL, f_114133_

float: f, SIN_45, field_21002, SINE_45_DEGREES, field_229047_f_

float: g, SIN_45, field_21002, SINE_45_DEGREES, f_114134_

ModelPart: g, cube, field_21003, core, field_229048_g_

ModelPart: j, cube, field_21003, core, f_114135_

ModelPart: h, glass, field_21004, frame, field_229049_h_

ModelPart: k, glass, field_21004, frame, f_114136_

ModelPart: i, base, field_21005, bottom, field_229050_i_

ModelPart: l, base, field_21005, bottom, f_114137_

String: h, GLASS, field_32919, GLASS, f_173967_

String: i, BASE, field_32920, BASE, f_173968_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, func_110775_a

ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, m_5478_

void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, func_225623_a_

void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, m_7392_

float (EndCrystal, float): a, getY, method_23155, getYOffset, func_229051_a_

float (EndCrystal, float): a, getY, method_23155, getYOffset, m_114158_

boolean (EndCrystal, Frustum, double, double, double): a, shouldRender, method_3907, shouldRender, func_225626_a_

boolean (EndCrystal, Frustum, double, double, double): a, shouldRender, method_3907, shouldRender, m_5523_

LayerDefinition (): a, createBodyLayer, method_32164, getTexturedModelData, m_173971_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eeh

eep

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

egi

eeh

字段

构造函数

方法

1.16.1

名称

dvb

egi

net.minecraft.client.render.entity.EnderCrystalEntityRenderer

net.minecraft.client.render.entity.EndCrystalEntityRenderer

字段

ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, SKIN, field_110787_a

ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, TEXTURE, field_110787_a

RenderType: e, RENDER_TYPE, field_21736, field_229046_e_

RenderType: e, RENDER_TYPE, field_21736, END_CRYSTAL, field_229046_e_

float: f, SIN_45, field_21002, field_229047_f_

float: f, SIN_45, field_21002, SINE_45_DEGREES, field_229047_f_

ModelPart: g, cube, field_21003, field_229048_g_

ModelPart: g, cube, field_21003, core, field_229048_g_

ModelPart: h, glass, field_21004, field_229049_h_

ModelPart: h, glass, field_21004, frame, field_229049_h_

构造函数

方法

float (EndCrystal, float): a, getY, method_23155, func_229051_a_

float (EndCrystal, float): a, getY, method_23155, getYOffset, func_229051_a_

1.15.2

名称

duy

dvb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

drw

duy

字段

EntityModel<EndCrystal>: f, model, field_4662, field_76995_b

EntityModel<EndCrystal>: g, modelWithoutBottom, field_4664, field_188316_g

RenderType: e, RENDER_TYPE, field_21736, field_229046_e_

float: f, SIN_45, field_21002, field_229047_f_

ModelPart: g, cube, field_21003, field_229048_g_

ModelPart: h, glass, field_21004, field_229049_h_

ModelPart: i, base, field_21005, bottom, field_229050_i_

构造函数

方法

void (EndCrystal, double, double, double, float, float): a, render, method_3908, render, func_76986_a

boolean (EndCrystal, Culler, double, double, double): a, shouldRender, method_3907, isVisible, func_177071_a

void (EndCrystal, float, float, PoseStack, MultiBufferSource, int): a, render, method_3908, render, func_225623_a_

float (EndCrystal, float): a, getY, method_23155, func_229051_a_

boolean (EndCrystal, Frustum, double, double, double): a, shouldRender, method_3907, shouldRender, func_225626_a_

1.14.4

名称

dpi

drw

net.minecraft.client.renderer.entity.EndCrystalRenderer

字段

MinecraftKey: a, field_4663, SKIN, field_110787_a

ResourceLocation: a, END_CRYSTAL_LOCATION, field_4663, SKIN, field_110787_a

EntityModel<EntityEnderCrystal>: f, field_4662, field_4662, field_76995_b

EntityModel<EndCrystal>: f, model, field_4662, field_76995_b

EntityModel<EntityEnderCrystal>: g, field_4664, field_4664, field_188316_g

EntityModel<EndCrystal>: g, modelWithoutBottom, field_4664, field_188316_g

构造函数

方法

void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, method_3908, func_76986_a

void (EndCrystal, double, double, double, float, float): a, render, method_3908, render, func_76986_a

MinecraftKey (EntityEnderCrystal): a, method_3909, method_3909, func_110775_a

ResourceLocation (EndCrystal): a, getTextureLocation, method_3909, getTexture, func_110775_a

boolean (EntityEnderCrystal, VisibleRegion, double, double, double): a, method_3907, method_3907, func_177071_a

boolean (EndCrystal, Culler, double, double, double): a, shouldRender, method_3907, isVisible, func_177071_a

1.14.3

名称

dpe

dpi

net.minecraft.client.render.entity.EnderCrystalEntityRenderer

字段

MinecraftKey: a, field_4663, field_110787_a

MinecraftKey: a, field_4663, SKIN, field_110787_a

EntityModel<EntityEnderCrystal>: f, field_4662, field_76995_b

EntityModel<EntityEnderCrystal>: f, field_4662, field_4662, field_76995_b

EntityModel<EntityEnderCrystal>: g, field_4664, field_188316_g

EntityModel<EntityEnderCrystal>: g, field_4664, field_4664, field_188316_g

构造函数

方法

void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, func_76986_a

void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, method_3908, func_76986_a

MinecraftKey (EntityEnderCrystal): a, method_3909, func_110775_a

MinecraftKey (EntityEnderCrystal): a, method_3909, method_3909, func_110775_a

boolean (EntityEnderCrystal, ICamera, double, double, double): a, method_3907, func_177071_a

boolean (EntityEnderCrystal, VisibleRegion, double, double, double): a, method_3907, method_3907, func_177071_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpb

dpe

字段

构造函数

方法

1.14

名称

dpb

net.minecraft.class_892

net.minecraft.client.renderer.entity.EnderCrystalRenderer

字段

MinecraftKey: a, field_4663, field_110787_a

EntityModel<EntityEnderCrystal>: f, field_4662, field_76995_b

EntityModel<EntityEnderCrystal>: g, field_4664, field_188316_g

构造函数

(EntityRendererManager)

方法

void (EntityEnderCrystal, double, double, double, float, float): a, method_3908, func_76986_a

MinecraftKey (EntityEnderCrystal): a, method_3909, func_110775_a

boolean (EntityEnderCrystal, ICamera, double, double, double): a, method_3907, func_177071_a