历史 - net.minecraft.client.particle.Particle

1.21.11

名称

hcy

hlq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gut

hcy

字段

double: d, xo, field_3858, lastX, f_107209_

double: k, xo, field_3858, lastX, f_107209_

double: e, yo, field_3838, lastY, f_107210_

double: l, yo, field_3838, lastY, f_107210_

double: f, zo, field_3856, lastZ, f_107211_

double: m, zo, field_3856, lastZ, f_107211_

double: g, x, field_3874, x, f_107212_

double: n, x, field_3874, x, f_107212_

double: h, y, field_3854, y, f_107213_

double: o, y, field_3854, y, f_107213_

double: i, z, field_3871, z, f_107214_

double: p, z, field_3871, z, f_107214_

double: j, xd, field_3852, velocityX, f_107215_

double: q, xd, field_3852, velocityX, f_107215_

double: k, yd, field_3869, velocityY, f_107216_

double: r, yd, field_3869, velocityY, f_107216_

double: l, zd, field_3850, velocityZ, f_107217_

double: s, zd, field_3850, velocityZ, f_107217_

AABB: D, bb, field_3872, boundingBox, f_107207_

AABB: c, bb, field_3872, boundingBox, f_107207_

boolean: m, onGround, field_3845, onGround, f_107218_

boolean: t, onGround, field_3845, onGround, f_107218_

boolean: o, removed, field_3843, dead, f_107220_

boolean: v, removed, field_3843, dead, f_107220_

float: p, bbWidth, field_3849, spacingXZ, f_107221_

float: w, bbWidth, field_3849, spacingXZ, f_107221_

float: q, bbHeight, field_3867, spacingY, f_107222_

float: x, bbHeight, field_3867, spacingY, f_107222_

int: s, age, field_3866, age, f_107224_

int: z, age, field_3866, age, f_107224_

int: t, lifetime, field_3847, maxAge, f_107225_

int: A, lifetime, field_3847, maxAge, f_107225_

float: u, gravity, field_3844, gravityStrength, f_107226_

float: B, gravity, field_3844, gravityStrength, f_107226_

float: v, rCol, field_3861, red, f_107227_

float: w, gCol, field_3842, green, f_107228_

float: x, bCol, field_3859, blue, f_107229_

float: y, alpha, field_3841, alpha, f_107230_

boolean: n, hasPhysics, field_3862, collidesWithWorld, f_107219_

boolean: u, hasPhysics, field_3862, collidesWithWorld, f_107219_

float: z, roll, field_3839, angle, f_107231_

float: A, oRoll, field_3857, lastAngle, f_107204_

boolean: E, stoppedByCollision, field_21507, stopped, f_107205_

boolean: d, stoppedByCollision, field_21507, stopped, f_107205_

ClientLevel: c, level, field_3851, world, f_107208_

ClientLevel: j, level, field_3851, world, f_107208_

float: B, friction, field_28786, velocityMultiplier, f_172258_

float: C, friction, field_28786, velocityMultiplier, f_172258_

boolean: C, speedUpWhenYMotionIsBlocked, field_28787, ascending, f_172259_

boolean: D, speedUpWhenYMotionIsBlocked, field_28787, ascending, f_172259_

RandomSource: r, random, field_3840, random, f_107223_

RandomSource: y, random, field_3840, random, f_107223_

构造函数

方法

void (float, float, float): a, setColor, method_3084, setColor, m_107253_

void (float): e, setAlpha, method_3083, setAlpha, m_107271_

ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

Optional<ParticleGroup> (): o, getParticleGroup, method_34019, getGroup, m_142654_

Optional<ParticleLimit> (): o, getParticleLimit, method_34019, getGroup, m_142654_

void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_

ParticleRenderType (): bj_, getGroup, method_74274, textureSheet, m_107165_

1.21.8

名称

gus

gut

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gox

gus

字段

构造函数

方法

1.21.5

名称

gji

gox

字段

double: d, xo, field_3858, prevPosX, f_107209_

double: d, xo, field_3858, lastX, f_107209_

double: e, yo, field_3838, prevPosY, f_107210_

double: e, yo, field_3838, lastY, f_107210_

double: f, zo, field_3856, prevPosZ, f_107211_

double: f, zo, field_3856, lastZ, f_107211_

float: A, oRoll, field_3857, prevAngle, f_107204_

float: A, oRoll, field_3857, lastAngle, f_107204_

构造函数

方法

1.21.4

名称

gis

gji

字段

构造函数

方法

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_

1.21.3

名称

gcn

gis

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gbe

gcn

字段

构造函数

方法

1.20.6

名称

fqv

gbe

字段

构造函数

方法

1.20.4

名称

flu

fqv

字段

构造函数

方法

1.20.2

名称

fhm

flu

字段

构造函数

方法

1.20.1

名称

ffy

fhm

字段

boolean: E, stoppedByCollision, field_21507, field_21507, f_107205_

boolean: E, stoppedByCollision, field_21507, stopped, f_107205_

boolean: C, speedUpWhenYMotionIsBlocked, field_28787, field_28787, f_172259_

boolean: C, speedUpWhenYMotionIsBlocked, field_28787, ascending, f_172259_

构造函数

方法

1.19.4

名称

fbn

ffy

字段

构造函数

方法

1.19.3

名称

exk

fbn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

evm

exk

字段

构造函数

方法

1.19

名称

eoo

evm

字段

Random: r, random, field_3840, random, f_107223_

RandomSource: r, random, field_3840, random, f_107223_

构造函数

方法

1.18.2

名称

enh

eoo

字段

构造函数

方法

1.18.1

名称

字段

float: v, rCol, field_3861, colorRed, f_107227_

float: v, rCol, field_3861, red, f_107227_

float: w, gCol, field_3842, colorGreen, f_107228_

float: w, gCol, field_3842, green, f_107228_

float: x, bCol, field_3859, colorBlue, f_107229_

float: x, bCol, field_3859, blue, f_107229_

float: y, alpha, field_3841, colorAlpha, f_107230_

float: y, alpha, field_3841, alpha, f_107230_

构造函数

方法

void (float): e, setAlpha, method_3083, setColorAlpha, m_107271_

void (float): e, setAlpha, method_3083, setAlpha, m_107271_

1.18

名称

eld

enh

字段

AABB: b, bb, field_3872, boundingBox, f_107207_

AABB: D, bb, field_3872, boundingBox, f_107207_

boolean: D, stoppedByCollision, field_21507, field_21507, f_107205_

boolean: E, stoppedByCollision, field_21507, field_21507, f_107205_

float: B, friction, field_28786, field_28786, f_172258_

float: B, friction, field_28786, velocityMultiplier, f_172258_

double: b, MAXIMUM_COLLISION_VELOCITY_SQUARED, field_36193, MAX_SQUARED_COLLISION_CHECK_DISTANCE, f_197408_

构造函数

方法

1.17.1

名称

elc

eld

字段

构造函数

方法

1.17

名称

dyg

elc

net.minecraft.client.particle.Particle

net.minecraft.src.C_4022_

字段

AABB: a, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a

AABB: a, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, f_107206_

double: d, xo, field_3858, prevPosX, field_187123_c

double: d, xo, field_3858, prevPosX, f_107209_

double: e, yo, field_3838, prevPosY, field_187124_d

double: e, yo, field_3838, prevPosY, f_107210_

double: f, zo, field_3856, prevPosZ, field_187125_e

double: f, zo, field_3856, prevPosZ, f_107211_

double: g, x, field_3874, x, field_187126_f

double: g, x, field_3874, x, f_107212_

double: h, y, field_3854, y, field_187127_g

double: h, y, field_3854, y, f_107213_

double: i, z, field_3871, z, field_187128_h

double: i, z, field_3871, z, f_107214_

double: j, xd, field_3852, velocityX, field_187129_i

double: j, xd, field_3852, velocityX, f_107215_

double: k, yd, field_3869, velocityY, field_187130_j

double: k, yd, field_3869, velocityY, f_107216_

double: l, zd, field_3850, velocityZ, field_187131_k

double: l, zd, field_3850, velocityZ, f_107217_

AABB: b, bb, field_3872, boundingBox, field_187120_G

AABB: b, bb, field_3872, boundingBox, f_107207_

boolean: m, onGround, field_3845, onGround, field_187132_l

boolean: m, onGround, field_3845, onGround, f_107218_

boolean: o, removed, field_3843, dead, field_187133_m

boolean: o, removed, field_3843, dead, f_107220_

float: p, bbWidth, field_3849, spacingXZ, field_187134_n

float: p, bbWidth, field_3849, spacingXZ, f_107221_

float: q, bbHeight, field_3867, spacingY, field_187135_o

float: q, bbHeight, field_3867, spacingY, f_107222_

Random: r, random, field_3840, random, field_187136_p

Random: r, random, field_3840, random, f_107223_

int: s, age, field_3866, age, field_70546_d

int: s, age, field_3866, age, f_107224_

int: t, lifetime, field_3847, maxAge, field_70547_e

int: t, lifetime, field_3847, maxAge, f_107225_

float: u, gravity, field_3844, gravityStrength, field_70545_g

float: u, gravity, field_3844, gravityStrength, f_107226_

float: v, rCol, field_3861, colorRed, field_70552_h

float: v, rCol, field_3861, colorRed, f_107227_

float: w, gCol, field_3842, colorGreen, field_70553_i

float: w, gCol, field_3842, colorGreen, f_107228_

float: x, bCol, field_3859, colorBlue, field_70551_j

float: x, bCol, field_3859, colorBlue, f_107229_

float: y, alpha, field_3841, colorAlpha, field_82339_as

float: y, alpha, field_3841, colorAlpha, f_107230_

boolean: n, hasPhysics, field_3862, collidesWithWorld, field_190017_n

boolean: n, hasPhysics, field_3862, collidesWithWorld, f_107219_

float: z, roll, field_3839, angle, field_190014_F

float: z, roll, field_3839, angle, f_107231_

float: A, oRoll, field_3857, prevAngle, field_190015_G

float: A, oRoll, field_3857, prevAngle, f_107204_

boolean: B, stoppedByCollision, field_21507, field_21507, field_228343_B_

boolean: D, stoppedByCollision, field_21507, field_21507, f_107205_

ClientLevel: c, level, field_3851, world, field_187122_b

ClientLevel: c, level, field_3851, world, f_107208_

float: B, friction, field_28786, field_28786, f_172258_

boolean: C, speedUpWhenYMotionIsBlocked, field_28787, field_28787, f_172259_

构造函数

方法

Particle (float): c, setPower, method_3075, move, func_70543_e

Particle (float): c, setPower, method_3075, move, m_107268_

Particle (float): d, scale, method_3087, scale, func_70541_f

Particle (float): d, scale, method_3087, scale, m_6569_

void (float, float, float): a, setColor, method_3084, setColor, func_70538_b

void (float, float, float): a, setColor, method_3084, setColor, m_107253_

void (float): e, setAlpha, method_3083, setColorAlpha, func_82338_g

void (float): e, setAlpha, method_3083, setColorAlpha, m_107271_

void (int): a, setLifetime, method_3077, setMaxAge, func_187114_a

void (int): a, setLifetime, method_3077, setMaxAge, m_107257_

void (): a, tick, method_3070, tick, func_189213_a

void (): a, tick, method_3070, tick, m_5989_

void (): j, remove, method_3085, markDead, func_187112_i

void (): k, remove, method_3085, markDead, m_107274_

void (float, float): a, setSize, method_3080, setBoundingBoxSpacing, func_187115_a

void (float, float): b, setSize, method_3080, setBoundingBoxSpacing, m_107250_

void (double, double, double): b, setPos, method_3063, setPos, func_187109_b

void (double, double, double): c, setPos, method_3063, setPos, m_107264_

void (double, double, double): a, move, method_3069, move, func_187110_a

void (double, double, double): a, move, method_3069, move, m_6257_

void (): k, setLocationFromBoundingbox, method_3072, repositionFromBoundingBox, func_187118_j

void (): l, setLocationFromBoundingbox, method_3072, repositionFromBoundingBox, m_107275_

int (float): a, getLightColor, method_3068, getBrightness, func_189214_a

int (float): a, getLightColor, method_3068, getBrightness, m_6355_

boolean (): l, isAlive, method_3086, isAlive, func_187113_k

boolean (): m, isAlive, method_3086, isAlive, m_107276_

AABB (): m, getBoundingBox, method_3064, getBoundingBox, func_187116_l

AABB (): n, getBoundingBox, method_3064, getBoundingBox, m_107277_

void (AABB): a, setBoundingBox, method_3067, setBoundingBox, func_187108_a

void (AABB): a, setBoundingBox, method_3067, setBoundingBox, m_107259_

int (): i, getLifetime, method_3082, getMaxAge, func_206254_h

int (): j, getLifetime, method_3082, getMaxAge, m_107273_

ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b

ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

void (double, double, double): b, setParticleSpeed, method_34753, setVelocity, m_172260_

Optional<ParticleGroup> (): o, getParticleGroup, method_34019, getGroup, m_142654_

1.16.5

名称

字段

构造函数

方法

int (float): a, getLightColor, method_3068, getColorMultiplier, func_189214_a

int (float): a, getLightColor, method_3068, getBrightness, func_189214_a

1.16.4

名称

dxy

dyg

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dzz

dxy

字段

构造函数

方法

1.16.1

名称

doz

dzz

字段

Level: b, level, field_3851, world, field_187122_b

double: c, xo, field_3858, prevPosX, field_187123_c

double: d, xo, field_3858, prevPosX, field_187123_c

double: d, yo, field_3838, prevPosY, field_187124_d

double: e, yo, field_3838, prevPosY, field_187124_d

double: e, zo, field_3856, prevPosZ, field_187125_e

double: f, zo, field_3856, prevPosZ, field_187125_e

double: f, x, field_3874, x, field_187126_f

double: g, x, field_3874, x, field_187126_f

double: g, y, field_3854, y, field_187127_g

double: h, y, field_3854, y, field_187127_g

double: h, z, field_3871, z, field_187128_h

double: i, z, field_3871, z, field_187128_h

double: i, xd, field_3852, velocityX, field_187129_i

double: j, xd, field_3852, velocityX, field_187129_i

double: j, yd, field_3869, velocityY, field_187130_j

double: k, yd, field_3869, velocityY, field_187130_j

double: k, zd, field_3850, velocityZ, field_187131_k

double: l, zd, field_3850, velocityZ, field_187131_k

AABB: A, bb, field_3872, boundingBox, field_187120_G

AABB: b, bb, field_3872, boundingBox, field_187120_G

boolean: l, onGround, field_3845, onGround, field_187132_l

boolean: m, onGround, field_3845, onGround, field_187132_l

boolean: n, removed, field_3843, dead, field_187133_m

boolean: o, removed, field_3843, dead, field_187133_m

float: o, bbWidth, field_3849, spacingXZ, field_187134_n

float: p, bbWidth, field_3849, spacingXZ, field_187134_n

float: p, bbHeight, field_3867, spacingY, field_187135_o

float: q, bbHeight, field_3867, spacingY, field_187135_o

Random: q, random, field_3840, random, field_187136_p

Random: r, random, field_3840, random, field_187136_p

int: r, age, field_3866, age, field_70546_d

int: s, age, field_3866, age, field_70546_d

int: s, lifetime, field_3847, maxAge, field_70547_e

int: t, lifetime, field_3847, maxAge, field_70547_e

float: t, gravity, field_3844, gravityStrength, field_70545_g

float: u, gravity, field_3844, gravityStrength, field_70545_g

float: u, rCol, field_3861, colorRed, field_70552_h

float: v, rCol, field_3861, colorRed, field_70552_h

float: v, gCol, field_3842, colorGreen, field_70553_i

float: w, gCol, field_3842, colorGreen, field_70553_i

float: w, bCol, field_3859, colorBlue, field_70551_j

float: x, bCol, field_3859, colorBlue, field_70551_j

float: x, alpha, field_3841, colorAlpha, field_82339_as

float: y, alpha, field_3841, colorAlpha, field_82339_as

boolean: m, hasPhysics, field_3862, collidesWithWorld, field_190017_n

boolean: n, hasPhysics, field_3862, collidesWithWorld, field_190017_n

float: y, roll, field_3839, angle, field_190014_F

float: z, roll, field_3839, angle, field_190014_F

float: z, oRoll, field_3857, prevAngle, field_190015_G

float: A, oRoll, field_3857, prevAngle, field_190015_G

boolean: B, stoppedByCollision, field_21507, field_228343_B_

boolean: B, stoppedByCollision, field_21507, field_21507, field_228343_B_

ClientLevel: c, level, field_3851, world, field_187122_b

构造函数

(Level, double, double, double)

(Level, double, double, double, double, double, double)

(ClientLevel, double, double, double)

(ClientLevel, double, double, double, double, double, double)

方法

1.15.2

名称

dow

doz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dln

dow

字段

AABB: C, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a

AABB: a, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a

Level: a, level, field_3851, world, field_187122_b

Level: b, level, field_3851, world, field_187122_b

double: b, xo, field_3858, prevPosX, field_187123_c

double: c, xo, field_3858, prevPosX, field_187123_c

double: c, yo, field_3838, prevPosY, field_187124_d

double: d, yo, field_3838, prevPosY, field_187124_d

double: d, zo, field_3856, prevPosZ, field_187125_e

double: e, zo, field_3856, prevPosZ, field_187125_e

double: e, x, field_3874, x, field_187126_f

double: f, x, field_3874, x, field_187126_f

double: f, y, field_3854, y, field_187127_g

double: g, y, field_3854, y, field_187127_g

double: g, z, field_3871, z, field_187128_h

double: h, z, field_3871, z, field_187128_h

double: h, xd, field_3852, velocityX, field_187129_i

double: i, xd, field_3852, velocityX, field_187129_i

double: i, yd, field_3869, velocityY, field_187130_j

double: j, yd, field_3869, velocityY, field_187130_j

double: j, zd, field_3850, velocityZ, field_187131_k

double: k, zd, field_3850, velocityZ, field_187131_k

AABB: D, bb, field_3872, boundingBox, field_187120_G

AABB: A, bb, field_3872, boundingBox, field_187120_G

boolean: k, onGround, field_3845, onGround, field_187132_l

boolean: l, onGround, field_3845, onGround, field_187132_l

boolean: m, removed, field_3843, dead, field_187133_m

boolean: n, removed, field_3843, dead, field_187133_m

float: n, bbWidth, field_3849, spacingXZ, field_187134_n

float: o, bbWidth, field_3849, spacingXZ, field_187134_n

float: o, bbHeight, field_3867, spacingY, field_187135_o

float: p, bbHeight, field_3867, spacingY, field_187135_o

Random: p, random, field_3840, random, field_187136_p

Random: q, random, field_3840, random, field_187136_p

int: q, age, field_3866, age, field_70546_d

int: r, age, field_3866, age, field_70546_d

int: r, lifetime, field_3847, maxAge, field_70547_e

int: s, lifetime, field_3847, maxAge, field_70547_e

float: s, gravity, field_3844, gravityStrength, field_70545_g

float: t, gravity, field_3844, gravityStrength, field_70545_g

float: t, rCol, field_3861, colorRed, field_70552_h

float: u, rCol, field_3861, colorRed, field_70552_h

float: u, gCol, field_3842, colorGreen, field_70553_i

float: v, gCol, field_3842, colorGreen, field_70553_i

float: v, bCol, field_3859, colorBlue, field_70551_j

float: w, bCol, field_3859, colorBlue, field_70551_j

float: w, alpha, field_3841, colorAlpha, field_82339_as

float: x, alpha, field_3841, colorAlpha, field_82339_as

double: z, xOff, field_3873, cameraX, field_70556_an

double: A, yOff, field_3853, cameraY, field_70554_ao

double: B, zOff, field_3870, cameraZ, field_70555_ap

boolean: l, hasPhysics, field_3862, collidesWithWorld, field_190017_n

boolean: m, hasPhysics, field_3862, collidesWithWorld, field_190017_n

float: x, roll, field_3839, angle, field_190014_F

float: y, roll, field_3839, angle, field_190014_F

float: y, oRoll, field_3857, prevAngle, field_190015_G

float: z, oRoll, field_3857, prevAngle, field_190015_G

boolean: B, stoppedByCollision, field_21507, field_228343_B_

构造函数

方法

Particle (float): d, setPower, method_3075, move, func_70543_e

Particle (float): c, setPower, method_3075, move, func_70543_e

Particle (float): e, scale, method_3087, func_70541_f

Particle (float): d, scale, method_3087, scale, func_70541_f

void (float): f, setAlpha, method_3083, setColorAlpha, func_82338_g

void (float): e, setAlpha, method_3083, setColorAlpha, func_82338_g

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

1.14.4

名称

diz

dln

net.minecraft.client.particle.Particle

字段

AxisAlignedBB: C, field_3860, EMPTY_BOUNDING_BOX, field_187121_a

AABB: C, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a

World: a, field_3851, world, field_187122_b

Level: a, level, field_3851, world, field_187122_b

double: b, field_3858, prevPosX, field_187123_c

double: b, xo, field_3858, prevPosX, field_187123_c

double: c, field_3838, prevPosY, field_187124_d

double: c, yo, field_3838, prevPosY, field_187124_d

double: d, field_3856, prevPosZ, field_187125_e

double: d, zo, field_3856, prevPosZ, field_187125_e

double: e, field_3874, x, field_187126_f

double: e, x, field_3874, x, field_187126_f

double: f, field_3854, y, field_187127_g

double: f, y, field_3854, y, field_187127_g

double: g, field_3871, z, field_187128_h

double: g, z, field_3871, z, field_187128_h

double: h, field_3852, velocityX, field_187129_i

double: h, xd, field_3852, velocityX, field_187129_i

double: i, field_3869, velocityY, field_187130_j

double: i, yd, field_3869, velocityY, field_187130_j

double: j, field_3850, velocityZ, field_187131_k

double: j, zd, field_3850, velocityZ, field_187131_k

AxisAlignedBB: D, field_3872, boundingBox, field_187120_G

AABB: D, bb, field_3872, boundingBox, field_187120_G

boolean: k, field_3845, onGround, field_187132_l

boolean: k, onGround, field_3845, onGround, field_187132_l

boolean: m, field_3843, dead, field_187133_m

boolean: m, removed, field_3843, dead, field_187133_m

float: n, field_3849, spacingXZ, field_187134_n

float: n, bbWidth, field_3849, spacingXZ, field_187134_n

float: o, field_3867, spacingY, field_187135_o

float: o, bbHeight, field_3867, spacingY, field_187135_o

Random: p, field_3840, random, field_187136_p

Random: p, random, field_3840, random, field_187136_p

int: q, field_3866, age, field_70546_d

int: q, age, field_3866, age, field_70546_d

int: r, field_3847, maxAge, field_70547_e

int: r, lifetime, field_3847, maxAge, field_70547_e

float: s, field_3844, gravityStrength, field_70545_g

float: s, gravity, field_3844, gravityStrength, field_70545_g

float: t, field_3861, colorRed, field_70552_h

float: t, rCol, field_3861, colorRed, field_70552_h

float: u, field_3842, colorGreen, field_70553_i

float: u, gCol, field_3842, colorGreen, field_70553_i

float: v, field_3859, colorBlue, field_70551_j

float: v, bCol, field_3859, colorBlue, field_70551_j

float: w, field_3841, colorAlpha, field_82339_as

float: w, alpha, field_3841, colorAlpha, field_82339_as

double: z, field_3873, cameraX, field_70556_an

double: z, xOff, field_3873, cameraX, field_70556_an

double: A, field_3853, cameraY, field_70554_ao

double: A, yOff, field_3853, cameraY, field_70554_ao

double: B, field_3870, cameraZ, field_70555_ap

double: B, zOff, field_3870, cameraZ, field_70555_ap

boolean: l, field_3862, collidesWithWorld, field_190017_n

boolean: l, hasPhysics, field_3862, collidesWithWorld, field_190017_n

float: x, field_3839, angle, field_190014_F

float: x, roll, field_3839, angle, field_190014_F

float: y, field_3857, prevAngle, field_190015_G

float: y, oRoll, field_3857, prevAngle, field_190015_G

构造函数

方法

Particle (float): d, method_3075, move, func_70543_e

Particle (float): d, setPower, method_3075, move, func_70543_e

Particle (float): e, method_3087, method_3087, func_70541_f

Particle (float): e, scale, method_3087, func_70541_f

void (float, float, float): a, method_3084, setColor, func_70538_b

void (float, float, float): a, setColor, method_3084, setColor, func_70538_b

void (float): f, method_3083, setColorAlpha, func_82338_g

void (float): f, setAlpha, method_3083, setColorAlpha, func_82338_g

void (int): a, method_3077, setMaxAge, func_187114_a

void (int): a, setLifetime, method_3077, setMaxAge, func_187114_a

void (): a, method_3070, tick, func_189213_a

void (): a, tick, method_3070, tick, func_189213_a

void (): j, method_3085, markDead, func_187112_i

void (): j, remove, method_3085, markDead, func_187112_i

void (float, float): a, method_3080, setBoundingBoxSpacing, func_187115_a

void (float, float): a, setSize, method_3080, setBoundingBoxSpacing, func_187115_a

void (double, double, double): b, method_3063, setPos, func_187109_b

void (double, double, double): b, setPos, method_3063, setPos, func_187109_b

void (double, double, double): a, method_3069, move, func_187110_a

void (double, double, double): a, move, method_3069, move, func_187110_a

void (): k, method_3072, repositionFromBoundingBox, func_187118_j

void (): k, setLocationFromBoundingbox, method_3072, repositionFromBoundingBox, func_187118_j

int (float): a, method_3068, getColorMultiplier, func_189214_a

int (float): a, getLightColor, method_3068, getColorMultiplier, func_189214_a

boolean (): l, method_3086, isAlive, func_187113_k

boolean (): l, isAlive, method_3086, isAlive, func_187113_k

AxisAlignedBB (): m, method_3064, getBoundingBox, func_187116_l

AABB (): m, getBoundingBox, method_3064, getBoundingBox, func_187116_l

void (AxisAlignedBB): a, method_3067, setBoundingBox, func_187108_a

void (AABB): a, setBoundingBox, method_3067, setBoundingBox, func_187108_a

int (): i, method_3082, getMaxAge, func_206254_h

int (): i, getLifetime, method_3082, getMaxAge, func_206254_h

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

ParticleTextureSheet (): b, method_18122, getType, func_217558_b

ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b

1.14.3

名称

div

diz

net.minecraft.client.particle.Particle

字段

AxisAlignedBB: C, field_3860, field_187121_a

AxisAlignedBB: C, field_3860, EMPTY_BOUNDING_BOX, field_187121_a

World: a, field_3851, field_187122_b

World: a, field_3851, world, field_187122_b

double: b, field_3858, field_187123_c

double: b, field_3858, prevPosX, field_187123_c

double: c, field_3838, field_187124_d

double: c, field_3838, prevPosY, field_187124_d

double: d, field_3856, field_187125_e

double: d, field_3856, prevPosZ, field_187125_e

double: e, field_3874, field_187126_f

double: e, field_3874, x, field_187126_f

double: f, field_3854, field_187127_g

double: f, field_3854, y, field_187127_g

double: g, field_3871, field_187128_h

double: g, field_3871, z, field_187128_h

double: h, field_3852, field_187129_i

double: h, field_3852, velocityX, field_187129_i

double: i, field_3869, field_187130_j

double: i, field_3869, velocityY, field_187130_j

double: j, field_3850, field_187131_k

double: j, field_3850, velocityZ, field_187131_k

AxisAlignedBB: D, field_3872, field_187120_G

AxisAlignedBB: D, field_3872, boundingBox, field_187120_G

boolean: k, field_3845, field_187132_l

boolean: k, field_3845, onGround, field_187132_l

boolean: m, field_3843, field_187133_m

boolean: m, field_3843, dead, field_187133_m

float: n, field_3849, field_187134_n

float: n, field_3849, spacingXZ, field_187134_n

float: o, field_3867, field_187135_o

float: o, field_3867, spacingY, field_187135_o

Random: p, field_3840, field_187136_p

Random: p, field_3840, random, field_187136_p

int: q, field_3866, field_70546_d

int: q, field_3866, age, field_70546_d

int: r, field_3847, field_70547_e

int: r, field_3847, maxAge, field_70547_e

float: s, field_3844, field_70545_g

float: s, field_3844, gravityStrength, field_70545_g

float: t, field_3861, field_70552_h

float: t, field_3861, colorRed, field_70552_h

float: u, field_3842, field_70553_i

float: u, field_3842, colorGreen, field_70553_i

float: v, field_3859, field_70551_j

float: v, field_3859, colorBlue, field_70551_j

float: w, field_3841, field_82339_as

float: w, field_3841, colorAlpha, field_82339_as

double: z, field_3873, field_70556_an

double: z, field_3873, cameraX, field_70556_an

double: A, field_3853, field_70554_ao

double: A, field_3853, cameraY, field_70554_ao

double: B, field_3870, field_70555_ap

double: B, field_3870, cameraZ, field_70555_ap

boolean: l, field_3862, field_190017_n

boolean: l, field_3862, collidesWithWorld, field_190017_n

float: x, field_3839, field_190014_F

float: x, field_3839, angle, field_190014_F

float: y, field_3857, field_190015_G

float: y, field_3857, prevAngle, field_190015_G

构造函数

方法

Particle (float): d, method_3075, func_70543_e

Particle (float): d, method_3075, move, func_70543_e

Particle (float): e, method_3087, func_70541_f

Particle (float): e, method_3087, method_3087, func_70541_f

void (float, float, float): a, method_3084, func_70538_b

void (float, float, float): a, method_3084, setColor, func_70538_b

void (float): f, method_3083, func_82338_g

void (float): f, method_3083, setColorAlpha, func_82338_g

void (int): a, method_3077, func_187114_a

void (int): a, method_3077, setMaxAge, func_187114_a

void (): a, method_3070, func_189213_a

void (): a, method_3070, tick, func_189213_a

void (): j, method_3085, func_187112_i

void (): j, method_3085, markDead, func_187112_i

void (float, float): a, method_3080, func_187115_a

void (float, float): a, method_3080, setBoundingBoxSpacing, func_187115_a

void (double, double, double): b, method_3063, func_187109_b

void (double, double, double): b, method_3063, setPos, func_187109_b

void (double, double, double): a, method_3069, func_187110_a

void (double, double, double): a, method_3069, move, func_187110_a

void (): k, method_3072, func_187118_j

void (): k, method_3072, repositionFromBoundingBox, func_187118_j

int (float): a, method_3068, func_189214_a

int (float): a, method_3068, getColorMultiplier, func_189214_a

boolean (): l, method_3086, func_187113_k

boolean (): l, method_3086, isAlive, func_187113_k

AxisAlignedBB (): m, method_3064, func_187116_l

AxisAlignedBB (): m, method_3064, getBoundingBox, func_187116_l

void (AxisAlignedBB): a, method_3067, func_187108_a

void (AxisAlignedBB): a, method_3067, setBoundingBox, func_187108_a

int (): i, method_3082, func_206254_h

int (): i, method_3082, getMaxAge, func_206254_h

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

IParticleRenderType (): b, method_18122, func_217558_b

ParticleTextureSheet (): b, method_18122, getType, func_217558_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dit

div

字段

构造函数

方法

1.14

名称

csm

dit

net.minecraft.class_703

字段

AxisAlignedBB: J, field_187121_a

AxisAlignedBB: C, field_3860, field_187121_a

World: a, field_187122_b

World: a, field_3851, field_187122_b

double: b, field_187123_c

double: b, field_3858, field_187123_c

double: c, field_187124_d

double: c, field_3838, field_187124_d

double: d, field_187125_e

double: d, field_3856, field_187125_e

double: e, field_187126_f

double: e, field_3874, field_187126_f

double: f, field_187127_g

double: f, field_3854, field_187127_g

double: g, field_187128_h

double: g, field_3871, field_187128_h

double: h, field_187129_i

double: h, field_3852, field_187129_i

double: i, field_187130_j

double: i, field_3869, field_187130_j

double: j, field_187131_k

double: j, field_3850, field_187131_k

AxisAlignedBB: K, field_187120_G

AxisAlignedBB: D, field_3872, field_187120_G

boolean: k, field_187132_l

boolean: k, field_3845, field_187132_l

boolean: m, field_187133_m

boolean: m, field_3843, field_187133_m

float: n, field_187134_n

float: n, field_3849, field_187134_n

float: o, field_187135_o

float: o, field_3867, field_187135_o

Random: p, field_187136_p

Random: p, field_3840, field_187136_p

int: q, field_94054_b

int: r, field_94055_c

float: s, field_70548_b

float: t, field_70549_c

int: u, field_70546_d

int: q, field_3866, field_70546_d

int: v, field_70547_e

int: r, field_3847, field_70547_e

float: w, field_70544_f

float: x, field_70545_g

float: s, field_3844, field_70545_g

float: y, field_70552_h

float: t, field_3861, field_70552_h

float: z, field_70553_i

float: u, field_3842, field_70553_i

float: A, field_70551_j

float: v, field_3859, field_70551_j

float: B, field_82339_as

float: w, field_3841, field_82339_as

TextureAtlasSprite: C, field_187119_C

double: F, field_70556_an

double: z, field_3873, field_70556_an

double: G, field_70554_ao

double: A, field_3853, field_70554_ao

double: H, field_70555_ap

double: B, field_3870, field_70555_ap

boolean: l, field_190017_n

boolean: l, field_3862, field_190017_n

float: D, field_190014_F

float: x, field_3839, field_190014_F

float: E, field_190015_G

float: y, field_3857, field_190015_G

Vec3D: I, field_190016_K

构造函数

方法

Particle (float): c, func_70543_e

Particle (float): d, method_3075, func_70543_e

Particle (float): d, func_70541_f

Particle (float): e, method_3087, func_70541_f

void (float, float, float): a, func_70538_b

void (float, float, float): a, method_3084, func_70538_b

void (float): e, func_82338_g

void (float): f, method_3083, func_82338_g

boolean (): c, func_187111_c

float (): d, func_70534_d

float (): e, func_70542_f

float (): f, func_70535_g

void (int): b, func_187114_a

void (int): a, method_3077, func_187114_a

void (): a, func_189213_a

void (): a, method_3070, func_189213_a

int (): b, func_70537_b

void (TextureAtlasSprite): a, func_187117_a

void (int): a, func_70536_a

void (): i, func_94053_h

void (): j, func_187112_i

void (): j, method_3085, func_187112_i

void (float, float): a, func_187115_a

void (float, float): a, method_3080, func_187115_a

void (double, double, double): b, func_187109_b

void (double, double, double): b, method_3063, func_187109_b

void (double, double, double): a, func_187110_a

void (double, double, double): a, method_3069, func_187110_a

void (): k, func_187118_j

void (): k, method_3072, func_187118_j

int (float): a, func_189214_a

int (float): a, method_3068, func_189214_a

boolean (): l, func_187113_k

boolean (): l, method_3086, func_187113_k

AxisAlignedBB (): m, func_187116_l

AxisAlignedBB (): m, method_3064, func_187116_l

void (AxisAlignedBB): a, func_187108_a

void (AxisAlignedBB): a, method_3067, func_187108_a

void (BufferBuilder, Entity, float, float, float, float, float, float): a, func_180434_a

int (): h, func_206254_h

int (): i, method_3082, func_206254_h

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

IParticleRenderType (): b, method_18122, func_217558_b

1.13.2

名称

csl

csm

字段

构造函数

方法

1.13.1

名称

csb

csl

字段

构造函数

方法

1.13

名称

btf

csb

字段

AxisAlignedBB: a, field_187121_a

AxisAlignedBB: J, field_187121_a

World: c, field_187122_b

World: a, field_187122_b

double: d, field_187123_c

double: b, field_187123_c

double: e, field_187124_d

double: c, field_187124_d

double: f, field_187125_e

double: d, field_187125_e

double: g, field_187126_f

double: e, field_187126_f

double: h, field_187127_g

double: f, field_187127_g

double: i, field_187128_h

double: g, field_187128_h

double: j, field_187129_i

double: h, field_187129_i

double: k, field_187130_j

double: i, field_187130_j

double: l, field_187131_k

double: j, field_187131_k

AxisAlignedBB: b, field_187120_G

AxisAlignedBB: K, field_187120_G

boolean: m, field_187132_l

boolean: k, field_187132_l

boolean: o, field_187133_m

boolean: m, field_187133_m

float: p, field_187134_n

float: n, field_187134_n

float: q, field_187135_o

float: o, field_187135_o

Random: r, field_187136_p

Random: p, field_187136_p

int: s, field_94054_b

int: q, field_94054_b

int: t, field_94055_c

int: r, field_94055_c

float: u, field_70548_b

float: s, field_70548_b

float: v, field_70549_c

float: t, field_70549_c

int: w, field_70546_d

int: u, field_70546_d

int: x, field_70547_e

int: v, field_70547_e

float: y, field_70544_f

float: w, field_70544_f

float: z, field_70545_g

float: x, field_70545_g

float: A, field_70552_h

float: y, field_70552_h

float: B, field_70553_i

float: z, field_70553_i

float: C, field_70551_j

float: A, field_70551_j

float: D, field_82339_as

float: B, field_82339_as

TextureAtlasSprite: E, field_187119_C

TextureAtlasSprite: C, field_187119_C

double: H, field_70556_an

double: F, field_70556_an

double: I, field_70554_ao

double: G, field_70554_ao

double: J, field_70555_ap

double: H, field_70555_ap

boolean: n, field_190017_n

boolean: l, field_190017_n

float: F, field_190014_F

float: D, field_190014_F

float: G, field_190015_G

float: E, field_190015_G

Vec3D: K, field_190016_K

Vec3D: I, field_190016_K

构造函数

方法

void (int): a, func_187114_a

void (int): b, func_187114_a

void (int): b, func_70536_a

void (int): a, func_70536_a

void (): h, func_94053_h

void (): i, func_94053_h

void (): i, func_187112_i

void (): j, func_187112_i

void (): j, func_187118_j

void (): k, func_187118_j

boolean (): k, func_187113_k

boolean (): l, func_187113_k

AxisAlignedBB (): l, func_187116_l

AxisAlignedBB (): m, func_187116_l

int (): h, func_206254_h

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

btd

btf

字段

构造函数

方法

1.12

名称

bou

btd

字段

构造函数

方法

void (VertexBuffer, Entity, float, float, float, float, float, float): a, func_180434_a

void (BufferBuilder, Entity, float, float, float, float, float, float): a, func_180434_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bos

bou

字段

构造函数

方法

1.11

名称

bmr

bos

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

blv

bmr

字段

World: b, field_187122_b

World: c, field_187122_b

double: c, field_187123_c

double: d, field_187123_c

double: d, field_187124_d

double: e, field_187124_d

double: e, field_187125_e

double: f, field_187125_e

double: f, field_187126_f

double: g, field_187126_f

double: g, field_187127_g

double: h, field_187127_g

double: h, field_187128_h

double: i, field_187128_h

double: i, field_187129_i

double: j, field_187129_i

double: j, field_187130_j

double: k, field_187130_j

double: k, field_187131_k

double: l, field_187131_k

AxisAlignedBB: G, field_187120_G

AxisAlignedBB: b, field_187120_G

boolean: l, field_187132_l

boolean: m, field_187132_l

boolean: m, field_187133_m

boolean: o, field_187133_m

float: n, field_187134_n

float: p, field_187134_n

float: o, field_187135_o

float: q, field_187135_o

Random: p, field_187136_p

Random: r, field_187136_p

int: q, field_94054_b

int: s, field_94054_b

int: r, field_94055_c

int: t, field_94055_c

float: s, field_70548_b

float: u, field_70548_b

float: t, field_70549_c

float: v, field_70549_c

int: u, field_70546_d

int: w, field_70546_d

int: v, field_70547_e

int: x, field_70547_e

float: w, field_70544_f

float: y, field_70544_f

float: x, field_70545_g

float: z, field_70545_g

float: y, field_70552_h

float: A, field_70552_h

float: z, field_70553_i

float: B, field_70553_i

float: A, field_70551_j

float: C, field_70551_j

float: B, field_82339_as

float: D, field_82339_as

TextureAtlasSprite: C, field_187119_C

TextureAtlasSprite: E, field_187119_C

double: D, field_70556_an

double: H, field_70556_an

double: E, field_70554_ao

double: I, field_70554_ao

double: F, field_70555_ap

double: J, field_70555_ap

boolean: n, field_190017_n

float: F, field_190014_F

float: G, field_190015_G

Vec3D: K, field_190016_K

构造函数

方法

1.9.4

名称

blv

net.minecraft.client.particle.Particle

字段

AxisAlignedBB: a, field_187121_a

World: b, field_187122_b

double: c, field_187123_c

double: d, field_187124_d

double: e, field_187125_e

double: f, field_187126_f

double: g, field_187127_g

double: h, field_187128_h

double: i, field_187129_i

double: j, field_187130_j

double: k, field_187131_k

AxisAlignedBB: G, field_187120_G

boolean: l, field_187132_l

boolean: m, field_187133_m

float: n, field_187134_n

float: o, field_187135_o

Random: p, field_187136_p

int: q, field_94054_b

int: r, field_94055_c

float: s, field_70548_b

float: t, field_70549_c

int: u, field_70546_d

int: v, field_70547_e

float: w, field_70544_f

float: x, field_70545_g

float: y, field_70552_h

float: z, field_70553_i

float: A, field_70551_j

float: B, field_82339_as

TextureAtlasSprite: C, field_187119_C

double: D, field_70556_an

double: E, field_70554_ao

double: F, field_70555_ap

构造函数

(World, double, double, double)

(World, double, double, double, double, double, double)

方法

Particle (float): c, func_70543_e

Particle (float): d, func_70541_f

void (float, float, float): a, func_70538_b

void (float): e, func_82338_g

boolean (): c, func_187111_c

float (): d, func_70534_d

float (): e, func_70542_f

float (): f, func_70535_g

void (int): a, func_187114_a

void (): a, func_189213_a

void (VertexBuffer, Entity, float, float, float, float, float, float): a, func_180434_a

int (): b, func_70537_b

void (TextureAtlasSprite): a, func_187117_a

void (int): b, func_70536_a

void (): h, func_94053_h

void (): i, func_187112_i

void (float, float): a, func_187115_a

void (double, double, double): b, func_187109_b

void (double, double, double): a, func_187110_a

void (): j, func_187118_j

int (float): a, func_189214_a

boolean (): k, func_187113_k

AxisAlignedBB (): l, func_187116_l

void (AxisAlignedBB): a, func_187108_a