历史 - net.minecraft.client.particle.Particle
1.21.11
名称
hcy
hlq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gut
hcy
字段
double: d, xo, field_3858, lastX, f_107209_
double: k, xo, field_3858, lastX, f_107209_
double: e, yo, field_3838, lastY, f_107210_
double: l, yo, field_3838, lastY, f_107210_
double: f, zo, field_3856, lastZ, f_107211_
double: m, zo, field_3856, lastZ, f_107211_
double: g, x, field_3874, x, f_107212_
double: n, x, field_3874, x, f_107212_
double: h, y, field_3854, y, f_107213_
double: o, y, field_3854, y, f_107213_
double: i, z, field_3871, z, f_107214_
double: p, z, field_3871, z, f_107214_
double: j, xd, field_3852, velocityX, f_107215_
double: q, xd, field_3852, velocityX, f_107215_
double: k, yd, field_3869, velocityY, f_107216_
double: r, yd, field_3869, velocityY, f_107216_
double: l, zd, field_3850, velocityZ, f_107217_
double: s, zd, field_3850, velocityZ, f_107217_
AABB: D, bb, field_3872, boundingBox, f_107207_
AABB: c, bb, field_3872, boundingBox, f_107207_
boolean: m, onGround, field_3845, onGround, f_107218_
boolean: t, onGround, field_3845, onGround, f_107218_
boolean: o, removed, field_3843, dead, f_107220_
boolean: v, removed, field_3843, dead, f_107220_
float: p, bbWidth, field_3849, spacingXZ, f_107221_
float: w, bbWidth, field_3849, spacingXZ, f_107221_
float: q, bbHeight, field_3867, spacingY, f_107222_
float: x, bbHeight, field_3867, spacingY, f_107222_
int: s, age, field_3866, age, f_107224_
int: z, age, field_3866, age, f_107224_
int: t, lifetime, field_3847, maxAge, f_107225_
int: A, lifetime, field_3847, maxAge, f_107225_
float: u, gravity, field_3844, gravityStrength, f_107226_
float: B, gravity, field_3844, gravityStrength, f_107226_
float: v, rCol, field_3861, red, f_107227_
float: w, gCol, field_3842, green, f_107228_
float: x, bCol, field_3859, blue, f_107229_
float: y, alpha, field_3841, alpha, f_107230_
boolean: n, hasPhysics, field_3862, collidesWithWorld, f_107219_
boolean: u, hasPhysics, field_3862, collidesWithWorld, f_107219_
float: z, roll, field_3839, angle, f_107231_
float: A, oRoll, field_3857, lastAngle, f_107204_
boolean: E, stoppedByCollision, field_21507, stopped, f_107205_
boolean: d, stoppedByCollision, field_21507, stopped, f_107205_
ClientLevel: c, level, field_3851, world, f_107208_
ClientLevel: j, level, field_3851, world, f_107208_
float: B, friction, field_28786, velocityMultiplier, f_172258_
float: C, friction, field_28786, velocityMultiplier, f_172258_
boolean: C, speedUpWhenYMotionIsBlocked, field_28787, ascending, f_172259_
boolean: D, speedUpWhenYMotionIsBlocked, field_28787, ascending, f_172259_
RandomSource: r, random, field_3840, random, f_107223_
RandomSource: y, random, field_3840, random, f_107223_
构造函数
方法
void (float, float, float): a, setColor, method_3084, setColor, m_107253_
void (float): e, setAlpha, method_3083, setAlpha, m_107271_
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_
Optional<ParticleGroup> (): o, getParticleGroup, method_34019, getGroup, m_142654_
Optional<ParticleLimit> (): o, getParticleLimit, method_34019, getGroup, m_142654_
void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_
ParticleRenderType (): bj_, getGroup, method_74274, textureSheet, m_107165_
1.21.8
名称
gus
gut
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gox
gus
字段
构造函数
方法
1.21.5
名称
gji
gox
字段
double: d, xo, field_3858, prevPosX, f_107209_
double: d, xo, field_3858, lastX, f_107209_
double: e, yo, field_3838, prevPosY, f_107210_
double: e, yo, field_3838, lastY, f_107210_
double: f, zo, field_3856, prevPosZ, f_107211_
double: f, zo, field_3856, lastZ, f_107211_
float: A, oRoll, field_3857, prevAngle, f_107204_
float: A, oRoll, field_3857, lastAngle, f_107204_
构造函数
方法
1.21.4
名称
gis
gji
字段
构造函数
方法
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_
void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_
void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_
1.21.3
名称
gcn
gis
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gbe
gcn
字段
构造函数
方法
1.20.6
名称
fqv
gbe
字段
构造函数
方法
1.20.4
名称
flu
fqv
字段
构造函数
方法
1.20.2
名称
fhm
flu
字段
构造函数
方法
1.20.1
名称
ffy
fhm
字段
boolean: E, stoppedByCollision, field_21507, field_21507, f_107205_
boolean: E, stoppedByCollision, field_21507, stopped, f_107205_
boolean: C, speedUpWhenYMotionIsBlocked, field_28787, field_28787, f_172259_
boolean: C, speedUpWhenYMotionIsBlocked, field_28787, ascending, f_172259_
构造函数
方法
1.19.4
名称
fbn
ffy
字段
构造函数
方法
1.19.3
名称
exk
fbn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
evm
exk
字段
构造函数
方法
1.19
名称
eoo
evm
字段
Random: r, random, field_3840, random, f_107223_
RandomSource: r, random, field_3840, random, f_107223_
构造函数
方法
1.18.2
名称
enh
eoo
字段
构造函数
方法
1.18.1
名称
字段
float: v, rCol, field_3861, colorRed, f_107227_
float: v, rCol, field_3861, red, f_107227_
float: w, gCol, field_3842, colorGreen, f_107228_
float: w, gCol, field_3842, green, f_107228_
float: x, bCol, field_3859, colorBlue, f_107229_
float: x, bCol, field_3859, blue, f_107229_
float: y, alpha, field_3841, colorAlpha, f_107230_
float: y, alpha, field_3841, alpha, f_107230_
构造函数
方法
void (float): e, setAlpha, method_3083, setColorAlpha, m_107271_
void (float): e, setAlpha, method_3083, setAlpha, m_107271_
1.18
名称
eld
enh
字段
AABB: b, bb, field_3872, boundingBox, f_107207_
AABB: D, bb, field_3872, boundingBox, f_107207_
boolean: D, stoppedByCollision, field_21507, field_21507, f_107205_
boolean: E, stoppedByCollision, field_21507, field_21507, f_107205_
float: B, friction, field_28786, field_28786, f_172258_
float: B, friction, field_28786, velocityMultiplier, f_172258_
double: b, MAXIMUM_COLLISION_VELOCITY_SQUARED, field_36193, MAX_SQUARED_COLLISION_CHECK_DISTANCE, f_197408_
构造函数
方法
1.17.1
名称
elc
eld
字段
构造函数
方法
1.17
名称
dyg
elc
net.minecraft.client.particle.Particle
net.minecraft.src.C_4022_
字段
AABB: a, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a
AABB: a, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, f_107206_
double: d, xo, field_3858, prevPosX, field_187123_c
double: d, xo, field_3858, prevPosX, f_107209_
double: e, yo, field_3838, prevPosY, field_187124_d
double: e, yo, field_3838, prevPosY, f_107210_
double: f, zo, field_3856, prevPosZ, field_187125_e
double: f, zo, field_3856, prevPosZ, f_107211_
double: g, x, field_3874, x, field_187126_f
double: g, x, field_3874, x, f_107212_
double: h, y, field_3854, y, field_187127_g
double: h, y, field_3854, y, f_107213_
double: i, z, field_3871, z, field_187128_h
double: i, z, field_3871, z, f_107214_
double: j, xd, field_3852, velocityX, field_187129_i
double: j, xd, field_3852, velocityX, f_107215_
double: k, yd, field_3869, velocityY, field_187130_j
double: k, yd, field_3869, velocityY, f_107216_
double: l, zd, field_3850, velocityZ, field_187131_k
double: l, zd, field_3850, velocityZ, f_107217_
AABB: b, bb, field_3872, boundingBox, field_187120_G
AABB: b, bb, field_3872, boundingBox, f_107207_
boolean: m, onGround, field_3845, onGround, field_187132_l
boolean: m, onGround, field_3845, onGround, f_107218_
boolean: o, removed, field_3843, dead, field_187133_m
boolean: o, removed, field_3843, dead, f_107220_
float: p, bbWidth, field_3849, spacingXZ, field_187134_n
float: p, bbWidth, field_3849, spacingXZ, f_107221_
float: q, bbHeight, field_3867, spacingY, field_187135_o
float: q, bbHeight, field_3867, spacingY, f_107222_
Random: r, random, field_3840, random, field_187136_p
Random: r, random, field_3840, random, f_107223_
int: s, age, field_3866, age, field_70546_d
int: s, age, field_3866, age, f_107224_
int: t, lifetime, field_3847, maxAge, field_70547_e
int: t, lifetime, field_3847, maxAge, f_107225_
float: u, gravity, field_3844, gravityStrength, field_70545_g
float: u, gravity, field_3844, gravityStrength, f_107226_
float: v, rCol, field_3861, colorRed, field_70552_h
float: v, rCol, field_3861, colorRed, f_107227_
float: w, gCol, field_3842, colorGreen, field_70553_i
float: w, gCol, field_3842, colorGreen, f_107228_
float: x, bCol, field_3859, colorBlue, field_70551_j
float: x, bCol, field_3859, colorBlue, f_107229_
float: y, alpha, field_3841, colorAlpha, field_82339_as
float: y, alpha, field_3841, colorAlpha, f_107230_
boolean: n, hasPhysics, field_3862, collidesWithWorld, field_190017_n
boolean: n, hasPhysics, field_3862, collidesWithWorld, f_107219_
float: z, roll, field_3839, angle, field_190014_F
float: z, roll, field_3839, angle, f_107231_
float: A, oRoll, field_3857, prevAngle, field_190015_G
float: A, oRoll, field_3857, prevAngle, f_107204_
boolean: B, stoppedByCollision, field_21507, field_21507, field_228343_B_
boolean: D, stoppedByCollision, field_21507, field_21507, f_107205_
ClientLevel: c, level, field_3851, world, field_187122_b
ClientLevel: c, level, field_3851, world, f_107208_
float: B, friction, field_28786, field_28786, f_172258_
boolean: C, speedUpWhenYMotionIsBlocked, field_28787, field_28787, f_172259_
构造函数
方法
Particle (float): c, setPower, method_3075, move, func_70543_e
Particle (float): c, setPower, method_3075, move, m_107268_
Particle (float): d, scale, method_3087, scale, func_70541_f
Particle (float): d, scale, method_3087, scale, m_6569_
void (float, float, float): a, setColor, method_3084, setColor, func_70538_b
void (float, float, float): a, setColor, method_3084, setColor, m_107253_
void (float): e, setAlpha, method_3083, setColorAlpha, func_82338_g
void (float): e, setAlpha, method_3083, setColorAlpha, m_107271_
void (int): a, setLifetime, method_3077, setMaxAge, func_187114_a
void (int): a, setLifetime, method_3077, setMaxAge, m_107257_
void (): a, tick, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, m_5989_
void (): j, remove, method_3085, markDead, func_187112_i
void (): k, remove, method_3085, markDead, m_107274_
void (float, float): a, setSize, method_3080, setBoundingBoxSpacing, func_187115_a
void (float, float): b, setSize, method_3080, setBoundingBoxSpacing, m_107250_
void (double, double, double): b, setPos, method_3063, setPos, func_187109_b
void (double, double, double): c, setPos, method_3063, setPos, m_107264_
void (double, double, double): a, move, method_3069, move, func_187110_a
void (double, double, double): a, move, method_3069, move, m_6257_
void (): k, setLocationFromBoundingbox, method_3072, repositionFromBoundingBox, func_187118_j
void (): l, setLocationFromBoundingbox, method_3072, repositionFromBoundingBox, m_107275_
int (float): a, getLightColor, method_3068, getBrightness, func_189214_a
int (float): a, getLightColor, method_3068, getBrightness, m_6355_
boolean (): l, isAlive, method_3086, isAlive, func_187113_k
boolean (): m, isAlive, method_3086, isAlive, m_107276_
AABB (): m, getBoundingBox, method_3064, getBoundingBox, func_187116_l
AABB (): n, getBoundingBox, method_3064, getBoundingBox, m_107277_
void (AABB): a, setBoundingBox, method_3067, setBoundingBox, func_187108_a
void (AABB): a, setBoundingBox, method_3067, setBoundingBox, m_107259_
int (): i, getLifetime, method_3082, getMaxAge, func_206254_h
int (): j, getLifetime, method_3082, getMaxAge, m_107273_
ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_
void (double, double, double): b, setParticleSpeed, method_34753, setVelocity, m_172260_
Optional<ParticleGroup> (): o, getParticleGroup, method_34019, getGroup, m_142654_
1.16.5
名称
字段
构造函数
方法
int (float): a, getLightColor, method_3068, getColorMultiplier, func_189214_a
int (float): a, getLightColor, method_3068, getBrightness, func_189214_a
1.16.4
名称
dxy
dyg
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dzz
dxy
字段
构造函数
方法
1.16.1
名称
doz
dzz
字段
Level: b, level, field_3851, world, field_187122_b
double: c, xo, field_3858, prevPosX, field_187123_c
double: d, xo, field_3858, prevPosX, field_187123_c
double: d, yo, field_3838, prevPosY, field_187124_d
double: e, yo, field_3838, prevPosY, field_187124_d
double: e, zo, field_3856, prevPosZ, field_187125_e
double: f, zo, field_3856, prevPosZ, field_187125_e
double: f, x, field_3874, x, field_187126_f
double: g, x, field_3874, x, field_187126_f
double: g, y, field_3854, y, field_187127_g
double: h, y, field_3854, y, field_187127_g
double: h, z, field_3871, z, field_187128_h
double: i, z, field_3871, z, field_187128_h
double: i, xd, field_3852, velocityX, field_187129_i
double: j, xd, field_3852, velocityX, field_187129_i
double: j, yd, field_3869, velocityY, field_187130_j
double: k, yd, field_3869, velocityY, field_187130_j
double: k, zd, field_3850, velocityZ, field_187131_k
double: l, zd, field_3850, velocityZ, field_187131_k
AABB: A, bb, field_3872, boundingBox, field_187120_G
AABB: b, bb, field_3872, boundingBox, field_187120_G
boolean: l, onGround, field_3845, onGround, field_187132_l
boolean: m, onGround, field_3845, onGround, field_187132_l
boolean: n, removed, field_3843, dead, field_187133_m
boolean: o, removed, field_3843, dead, field_187133_m
float: o, bbWidth, field_3849, spacingXZ, field_187134_n
float: p, bbWidth, field_3849, spacingXZ, field_187134_n
float: p, bbHeight, field_3867, spacingY, field_187135_o
float: q, bbHeight, field_3867, spacingY, field_187135_o
Random: q, random, field_3840, random, field_187136_p
Random: r, random, field_3840, random, field_187136_p
int: r, age, field_3866, age, field_70546_d
int: s, age, field_3866, age, field_70546_d
int: s, lifetime, field_3847, maxAge, field_70547_e
int: t, lifetime, field_3847, maxAge, field_70547_e
float: t, gravity, field_3844, gravityStrength, field_70545_g
float: u, gravity, field_3844, gravityStrength, field_70545_g
float: u, rCol, field_3861, colorRed, field_70552_h
float: v, rCol, field_3861, colorRed, field_70552_h
float: v, gCol, field_3842, colorGreen, field_70553_i
float: w, gCol, field_3842, colorGreen, field_70553_i
float: w, bCol, field_3859, colorBlue, field_70551_j
float: x, bCol, field_3859, colorBlue, field_70551_j
float: x, alpha, field_3841, colorAlpha, field_82339_as
float: y, alpha, field_3841, colorAlpha, field_82339_as
boolean: m, hasPhysics, field_3862, collidesWithWorld, field_190017_n
boolean: n, hasPhysics, field_3862, collidesWithWorld, field_190017_n
float: y, roll, field_3839, angle, field_190014_F
float: z, roll, field_3839, angle, field_190014_F
float: z, oRoll, field_3857, prevAngle, field_190015_G
float: A, oRoll, field_3857, prevAngle, field_190015_G
boolean: B, stoppedByCollision, field_21507, field_228343_B_
boolean: B, stoppedByCollision, field_21507, field_21507, field_228343_B_
ClientLevel: c, level, field_3851, world, field_187122_b
构造函数
(Level, double, double, double)
(Level, double, double, double, double, double, double)
(ClientLevel, double, double, double)
(ClientLevel, double, double, double, double, double, double)
方法
1.15.2
名称
dow
doz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dln
dow
字段
AABB: C, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a
AABB: a, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a
Level: a, level, field_3851, world, field_187122_b
Level: b, level, field_3851, world, field_187122_b
double: b, xo, field_3858, prevPosX, field_187123_c
double: c, xo, field_3858, prevPosX, field_187123_c
double: c, yo, field_3838, prevPosY, field_187124_d
double: d, yo, field_3838, prevPosY, field_187124_d
double: d, zo, field_3856, prevPosZ, field_187125_e
double: e, zo, field_3856, prevPosZ, field_187125_e
double: e, x, field_3874, x, field_187126_f
double: f, x, field_3874, x, field_187126_f
double: f, y, field_3854, y, field_187127_g
double: g, y, field_3854, y, field_187127_g
double: g, z, field_3871, z, field_187128_h
double: h, z, field_3871, z, field_187128_h
double: h, xd, field_3852, velocityX, field_187129_i
double: i, xd, field_3852, velocityX, field_187129_i
double: i, yd, field_3869, velocityY, field_187130_j
double: j, yd, field_3869, velocityY, field_187130_j
double: j, zd, field_3850, velocityZ, field_187131_k
double: k, zd, field_3850, velocityZ, field_187131_k
AABB: D, bb, field_3872, boundingBox, field_187120_G
AABB: A, bb, field_3872, boundingBox, field_187120_G
boolean: k, onGround, field_3845, onGround, field_187132_l
boolean: l, onGround, field_3845, onGround, field_187132_l
boolean: m, removed, field_3843, dead, field_187133_m
boolean: n, removed, field_3843, dead, field_187133_m
float: n, bbWidth, field_3849, spacingXZ, field_187134_n
float: o, bbWidth, field_3849, spacingXZ, field_187134_n
float: o, bbHeight, field_3867, spacingY, field_187135_o
float: p, bbHeight, field_3867, spacingY, field_187135_o
Random: p, random, field_3840, random, field_187136_p
Random: q, random, field_3840, random, field_187136_p
int: q, age, field_3866, age, field_70546_d
int: r, age, field_3866, age, field_70546_d
int: r, lifetime, field_3847, maxAge, field_70547_e
int: s, lifetime, field_3847, maxAge, field_70547_e
float: s, gravity, field_3844, gravityStrength, field_70545_g
float: t, gravity, field_3844, gravityStrength, field_70545_g
float: t, rCol, field_3861, colorRed, field_70552_h
float: u, rCol, field_3861, colorRed, field_70552_h
float: u, gCol, field_3842, colorGreen, field_70553_i
float: v, gCol, field_3842, colorGreen, field_70553_i
float: v, bCol, field_3859, colorBlue, field_70551_j
float: w, bCol, field_3859, colorBlue, field_70551_j
float: w, alpha, field_3841, colorAlpha, field_82339_as
float: x, alpha, field_3841, colorAlpha, field_82339_as
double: z, xOff, field_3873, cameraX, field_70556_an
double: A, yOff, field_3853, cameraY, field_70554_ao
double: B, zOff, field_3870, cameraZ, field_70555_ap
boolean: l, hasPhysics, field_3862, collidesWithWorld, field_190017_n
boolean: m, hasPhysics, field_3862, collidesWithWorld, field_190017_n
float: x, roll, field_3839, angle, field_190014_F
float: y, roll, field_3839, angle, field_190014_F
float: y, oRoll, field_3857, prevAngle, field_190015_G
float: z, oRoll, field_3857, prevAngle, field_190015_G
boolean: B, stoppedByCollision, field_21507, field_228343_B_
构造函数
方法
Particle (float): d, setPower, method_3075, move, func_70543_e
Particle (float): c, setPower, method_3075, move, func_70543_e
Particle (float): e, scale, method_3087, func_70541_f
Particle (float): d, scale, method_3087, scale, func_70541_f
void (float): f, setAlpha, method_3083, setColorAlpha, func_82338_g
void (float): e, setAlpha, method_3083, setColorAlpha, func_82338_g
void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_
1.14.4
名称
diz
dln
net.minecraft.client.particle.Particle
字段
AxisAlignedBB: C, field_3860, EMPTY_BOUNDING_BOX, field_187121_a
AABB: C, INITIAL_AABB, field_3860, EMPTY_BOUNDING_BOX, field_187121_a
World: a, field_3851, world, field_187122_b
Level: a, level, field_3851, world, field_187122_b
double: b, field_3858, prevPosX, field_187123_c
double: b, xo, field_3858, prevPosX, field_187123_c
double: c, field_3838, prevPosY, field_187124_d
double: c, yo, field_3838, prevPosY, field_187124_d
double: d, field_3856, prevPosZ, field_187125_e
double: d, zo, field_3856, prevPosZ, field_187125_e
double: e, field_3874, x, field_187126_f
double: e, x, field_3874, x, field_187126_f
double: f, field_3854, y, field_187127_g
double: f, y, field_3854, y, field_187127_g
double: g, field_3871, z, field_187128_h
double: g, z, field_3871, z, field_187128_h
double: h, field_3852, velocityX, field_187129_i
double: h, xd, field_3852, velocityX, field_187129_i
double: i, field_3869, velocityY, field_187130_j
double: i, yd, field_3869, velocityY, field_187130_j
double: j, field_3850, velocityZ, field_187131_k
double: j, zd, field_3850, velocityZ, field_187131_k
AxisAlignedBB: D, field_3872, boundingBox, field_187120_G
AABB: D, bb, field_3872, boundingBox, field_187120_G
boolean: k, field_3845, onGround, field_187132_l
boolean: k, onGround, field_3845, onGround, field_187132_l
boolean: m, field_3843, dead, field_187133_m
boolean: m, removed, field_3843, dead, field_187133_m
float: n, field_3849, spacingXZ, field_187134_n
float: n, bbWidth, field_3849, spacingXZ, field_187134_n
float: o, field_3867, spacingY, field_187135_o
float: o, bbHeight, field_3867, spacingY, field_187135_o
Random: p, field_3840, random, field_187136_p
Random: p, random, field_3840, random, field_187136_p
int: q, field_3866, age, field_70546_d
int: q, age, field_3866, age, field_70546_d
int: r, field_3847, maxAge, field_70547_e
int: r, lifetime, field_3847, maxAge, field_70547_e
float: s, field_3844, gravityStrength, field_70545_g
float: s, gravity, field_3844, gravityStrength, field_70545_g
float: t, field_3861, colorRed, field_70552_h
float: t, rCol, field_3861, colorRed, field_70552_h
float: u, field_3842, colorGreen, field_70553_i
float: u, gCol, field_3842, colorGreen, field_70553_i
float: v, field_3859, colorBlue, field_70551_j
float: v, bCol, field_3859, colorBlue, field_70551_j
float: w, field_3841, colorAlpha, field_82339_as
float: w, alpha, field_3841, colorAlpha, field_82339_as
double: z, field_3873, cameraX, field_70556_an
double: z, xOff, field_3873, cameraX, field_70556_an
double: A, field_3853, cameraY, field_70554_ao
double: A, yOff, field_3853, cameraY, field_70554_ao
double: B, field_3870, cameraZ, field_70555_ap
double: B, zOff, field_3870, cameraZ, field_70555_ap
boolean: l, field_3862, collidesWithWorld, field_190017_n
boolean: l, hasPhysics, field_3862, collidesWithWorld, field_190017_n
float: x, field_3839, angle, field_190014_F
float: x, roll, field_3839, angle, field_190014_F
float: y, field_3857, prevAngle, field_190015_G
float: y, oRoll, field_3857, prevAngle, field_190015_G
构造函数
方法
Particle (float): d, method_3075, move, func_70543_e
Particle (float): d, setPower, method_3075, move, func_70543_e
Particle (float): e, method_3087, method_3087, func_70541_f
Particle (float): e, scale, method_3087, func_70541_f
void (float, float, float): a, method_3084, setColor, func_70538_b
void (float, float, float): a, setColor, method_3084, setColor, func_70538_b
void (float): f, method_3083, setColorAlpha, func_82338_g
void (float): f, setAlpha, method_3083, setColorAlpha, func_82338_g
void (int): a, method_3077, setMaxAge, func_187114_a
void (int): a, setLifetime, method_3077, setMaxAge, func_187114_a
void (): a, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, func_189213_a
void (): j, method_3085, markDead, func_187112_i
void (): j, remove, method_3085, markDead, func_187112_i
void (float, float): a, method_3080, setBoundingBoxSpacing, func_187115_a
void (float, float): a, setSize, method_3080, setBoundingBoxSpacing, func_187115_a
void (double, double, double): b, method_3063, setPos, func_187109_b
void (double, double, double): b, setPos, method_3063, setPos, func_187109_b
void (double, double, double): a, method_3069, move, func_187110_a
void (double, double, double): a, move, method_3069, move, func_187110_a
void (): k, method_3072, repositionFromBoundingBox, func_187118_j
void (): k, setLocationFromBoundingbox, method_3072, repositionFromBoundingBox, func_187118_j
int (float): a, method_3068, getColorMultiplier, func_189214_a
int (float): a, getLightColor, method_3068, getColorMultiplier, func_189214_a
boolean (): l, method_3086, isAlive, func_187113_k
boolean (): l, isAlive, method_3086, isAlive, func_187113_k
AxisAlignedBB (): m, method_3064, getBoundingBox, func_187116_l
AABB (): m, getBoundingBox, method_3064, getBoundingBox, func_187116_l
void (AxisAlignedBB): a, method_3067, setBoundingBox, func_187108_a
void (AABB): a, setBoundingBox, method_3067, setBoundingBox, func_187108_a
int (): i, method_3082, getMaxAge, func_206254_h
int (): i, getLifetime, method_3082, getMaxAge, func_206254_h
void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a
void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a
ParticleTextureSheet (): b, method_18122, getType, func_217558_b
ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b
1.14.3
名称
div
diz
net.minecraft.client.particle.Particle
字段
AxisAlignedBB: C, field_3860, field_187121_a
AxisAlignedBB: C, field_3860, EMPTY_BOUNDING_BOX, field_187121_a
World: a, field_3851, field_187122_b
World: a, field_3851, world, field_187122_b
double: b, field_3858, field_187123_c
double: b, field_3858, prevPosX, field_187123_c
double: c, field_3838, field_187124_d
double: c, field_3838, prevPosY, field_187124_d
double: d, field_3856, field_187125_e
double: d, field_3856, prevPosZ, field_187125_e
double: e, field_3874, field_187126_f
double: e, field_3874, x, field_187126_f
double: f, field_3854, field_187127_g
double: f, field_3854, y, field_187127_g
double: g, field_3871, field_187128_h
double: g, field_3871, z, field_187128_h
double: h, field_3852, field_187129_i
double: h, field_3852, velocityX, field_187129_i
double: i, field_3869, field_187130_j
double: i, field_3869, velocityY, field_187130_j
double: j, field_3850, field_187131_k
double: j, field_3850, velocityZ, field_187131_k
AxisAlignedBB: D, field_3872, field_187120_G
AxisAlignedBB: D, field_3872, boundingBox, field_187120_G
boolean: k, field_3845, field_187132_l
boolean: k, field_3845, onGround, field_187132_l
boolean: m, field_3843, field_187133_m
boolean: m, field_3843, dead, field_187133_m
float: n, field_3849, field_187134_n
float: n, field_3849, spacingXZ, field_187134_n
float: o, field_3867, field_187135_o
float: o, field_3867, spacingY, field_187135_o
Random: p, field_3840, field_187136_p
Random: p, field_3840, random, field_187136_p
int: q, field_3866, field_70546_d
int: q, field_3866, age, field_70546_d
int: r, field_3847, field_70547_e
int: r, field_3847, maxAge, field_70547_e
float: s, field_3844, field_70545_g
float: s, field_3844, gravityStrength, field_70545_g
float: t, field_3861, field_70552_h
float: t, field_3861, colorRed, field_70552_h
float: u, field_3842, field_70553_i
float: u, field_3842, colorGreen, field_70553_i
float: v, field_3859, field_70551_j
float: v, field_3859, colorBlue, field_70551_j
float: w, field_3841, field_82339_as
float: w, field_3841, colorAlpha, field_82339_as
double: z, field_3873, field_70556_an
double: z, field_3873, cameraX, field_70556_an
double: A, field_3853, field_70554_ao
double: A, field_3853, cameraY, field_70554_ao
double: B, field_3870, field_70555_ap
double: B, field_3870, cameraZ, field_70555_ap
boolean: l, field_3862, field_190017_n
boolean: l, field_3862, collidesWithWorld, field_190017_n
float: x, field_3839, field_190014_F
float: x, field_3839, angle, field_190014_F
float: y, field_3857, field_190015_G
float: y, field_3857, prevAngle, field_190015_G
构造函数
方法
Particle (float): d, method_3075, func_70543_e
Particle (float): d, method_3075, move, func_70543_e
Particle (float): e, method_3087, func_70541_f
Particle (float): e, method_3087, method_3087, func_70541_f
void (float, float, float): a, method_3084, func_70538_b
void (float, float, float): a, method_3084, setColor, func_70538_b
void (float): f, method_3083, func_82338_g
void (float): f, method_3083, setColorAlpha, func_82338_g
void (int): a, method_3077, func_187114_a
void (int): a, method_3077, setMaxAge, func_187114_a
void (): a, method_3070, func_189213_a
void (): a, method_3070, tick, func_189213_a
void (): j, method_3085, func_187112_i
void (): j, method_3085, markDead, func_187112_i
void (float, float): a, method_3080, func_187115_a
void (float, float): a, method_3080, setBoundingBoxSpacing, func_187115_a
void (double, double, double): b, method_3063, func_187109_b
void (double, double, double): b, method_3063, setPos, func_187109_b
void (double, double, double): a, method_3069, func_187110_a
void (double, double, double): a, method_3069, move, func_187110_a
void (): k, method_3072, func_187118_j
void (): k, method_3072, repositionFromBoundingBox, func_187118_j
int (float): a, method_3068, func_189214_a
int (float): a, method_3068, getColorMultiplier, func_189214_a
boolean (): l, method_3086, func_187113_k
boolean (): l, method_3086, isAlive, func_187113_k
AxisAlignedBB (): m, method_3064, func_187116_l
AxisAlignedBB (): m, method_3064, getBoundingBox, func_187116_l
void (AxisAlignedBB): a, method_3067, func_187108_a
void (AxisAlignedBB): a, method_3067, setBoundingBox, func_187108_a
int (): i, method_3082, func_206254_h
int (): i, method_3082, getMaxAge, func_206254_h
void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a
void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a
IParticleRenderType (): b, method_18122, func_217558_b
ParticleTextureSheet (): b, method_18122, getType, func_217558_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dit
div
字段
构造函数
方法
1.14
名称
csm
dit
net.minecraft.class_703
字段
AxisAlignedBB: J, field_187121_a
AxisAlignedBB: C, field_3860, field_187121_a
World: a, field_187122_b
World: a, field_3851, field_187122_b
double: b, field_187123_c
double: b, field_3858, field_187123_c
double: c, field_187124_d
double: c, field_3838, field_187124_d
double: d, field_187125_e
double: d, field_3856, field_187125_e
double: e, field_187126_f
double: e, field_3874, field_187126_f
double: f, field_187127_g
double: f, field_3854, field_187127_g
double: g, field_187128_h
double: g, field_3871, field_187128_h
double: h, field_187129_i
double: h, field_3852, field_187129_i
double: i, field_187130_j
double: i, field_3869, field_187130_j
double: j, field_187131_k
double: j, field_3850, field_187131_k
AxisAlignedBB: K, field_187120_G
AxisAlignedBB: D, field_3872, field_187120_G
boolean: k, field_187132_l
boolean: k, field_3845, field_187132_l
boolean: m, field_187133_m
boolean: m, field_3843, field_187133_m
float: n, field_187134_n
float: n, field_3849, field_187134_n
float: o, field_187135_o
float: o, field_3867, field_187135_o
Random: p, field_187136_p
Random: p, field_3840, field_187136_p
int: q, field_94054_b
int: r, field_94055_c
float: s, field_70548_b
float: t, field_70549_c
int: u, field_70546_d
int: q, field_3866, field_70546_d
int: v, field_70547_e
int: r, field_3847, field_70547_e
float: w, field_70544_f
float: x, field_70545_g
float: s, field_3844, field_70545_g
float: y, field_70552_h
float: t, field_3861, field_70552_h
float: z, field_70553_i
float: u, field_3842, field_70553_i
float: A, field_70551_j
float: v, field_3859, field_70551_j
float: B, field_82339_as
float: w, field_3841, field_82339_as
TextureAtlasSprite: C, field_187119_C
double: F, field_70556_an
double: z, field_3873, field_70556_an
double: G, field_70554_ao
double: A, field_3853, field_70554_ao
double: H, field_70555_ap
double: B, field_3870, field_70555_ap
boolean: l, field_190017_n
boolean: l, field_3862, field_190017_n
float: D, field_190014_F
float: x, field_3839, field_190014_F
float: E, field_190015_G
float: y, field_3857, field_190015_G
Vec3D: I, field_190016_K
构造函数
方法
Particle (float): c, func_70543_e
Particle (float): d, method_3075, func_70543_e
Particle (float): d, func_70541_f
Particle (float): e, method_3087, func_70541_f
void (float, float, float): a, func_70538_b
void (float, float, float): a, method_3084, func_70538_b
void (float): e, func_82338_g
void (float): f, method_3083, func_82338_g
boolean (): c, func_187111_c
float (): d, func_70534_d
float (): e, func_70542_f
float (): f, func_70535_g
void (int): b, func_187114_a
void (int): a, method_3077, func_187114_a
void (): a, func_189213_a
void (): a, method_3070, func_189213_a
int (): b, func_70537_b
void (TextureAtlasSprite): a, func_187117_a
void (int): a, func_70536_a
void (): i, func_94053_h
void (): j, func_187112_i
void (): j, method_3085, func_187112_i
void (float, float): a, func_187115_a
void (float, float): a, method_3080, func_187115_a
void (double, double, double): b, func_187109_b
void (double, double, double): b, method_3063, func_187109_b
void (double, double, double): a, func_187110_a
void (double, double, double): a, method_3069, func_187110_a
void (): k, func_187118_j
void (): k, method_3072, func_187118_j
int (float): a, func_189214_a
int (float): a, method_3068, func_189214_a
boolean (): l, func_187113_k
boolean (): l, method_3086, func_187113_k
AxisAlignedBB (): m, func_187116_l
AxisAlignedBB (): m, method_3064, func_187116_l
void (AxisAlignedBB): a, func_187108_a
void (AxisAlignedBB): a, method_3067, func_187108_a
void (BufferBuilder, Entity, float, float, float, float, float, float): a, func_180434_a
int (): h, func_206254_h
int (): i, method_3082, func_206254_h
void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a
IParticleRenderType (): b, method_18122, func_217558_b
1.13.2
名称
csl
csm
字段
构造函数
方法
1.13.1
名称
csb
csl
字段
构造函数
方法
1.13
名称
btf
csb
字段
AxisAlignedBB: a, field_187121_a
AxisAlignedBB: J, field_187121_a
World: c, field_187122_b
World: a, field_187122_b
double: d, field_187123_c
double: b, field_187123_c
double: e, field_187124_d
double: c, field_187124_d
double: f, field_187125_e
double: d, field_187125_e
double: g, field_187126_f
double: e, field_187126_f
double: h, field_187127_g
double: f, field_187127_g
double: i, field_187128_h
double: g, field_187128_h
double: j, field_187129_i
double: h, field_187129_i
double: k, field_187130_j
double: i, field_187130_j
double: l, field_187131_k
double: j, field_187131_k
AxisAlignedBB: b, field_187120_G
AxisAlignedBB: K, field_187120_G
boolean: m, field_187132_l
boolean: k, field_187132_l
boolean: o, field_187133_m
boolean: m, field_187133_m
float: p, field_187134_n
float: n, field_187134_n
float: q, field_187135_o
float: o, field_187135_o
Random: r, field_187136_p
Random: p, field_187136_p
int: s, field_94054_b
int: q, field_94054_b
int: t, field_94055_c
int: r, field_94055_c
float: u, field_70548_b
float: s, field_70548_b
float: v, field_70549_c
float: t, field_70549_c
int: w, field_70546_d
int: u, field_70546_d
int: x, field_70547_e
int: v, field_70547_e
float: y, field_70544_f
float: w, field_70544_f
float: z, field_70545_g
float: x, field_70545_g
float: A, field_70552_h
float: y, field_70552_h
float: B, field_70553_i
float: z, field_70553_i
float: C, field_70551_j
float: A, field_70551_j
float: D, field_82339_as
float: B, field_82339_as
TextureAtlasSprite: E, field_187119_C
TextureAtlasSprite: C, field_187119_C
double: H, field_70556_an
double: F, field_70556_an
double: I, field_70554_ao
double: G, field_70554_ao
double: J, field_70555_ap
double: H, field_70555_ap
boolean: n, field_190017_n
boolean: l, field_190017_n
float: F, field_190014_F
float: D, field_190014_F
float: G, field_190015_G
float: E, field_190015_G
Vec3D: K, field_190016_K
Vec3D: I, field_190016_K
构造函数
方法
void (int): a, func_187114_a
void (int): b, func_187114_a
void (int): b, func_70536_a
void (int): a, func_70536_a
void (): h, func_94053_h
void (): i, func_94053_h
void (): i, func_187112_i
void (): j, func_187112_i
void (): j, func_187118_j
void (): k, func_187118_j
boolean (): k, func_187113_k
boolean (): l, func_187113_k
AxisAlignedBB (): l, func_187116_l
AxisAlignedBB (): m, func_187116_l
int (): h, func_206254_h
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
btd
btf
字段
构造函数
方法
1.12
名称
bou
btd
字段
构造函数
方法
void (VertexBuffer, Entity, float, float, float, float, float, float): a, func_180434_a
void (BufferBuilder, Entity, float, float, float, float, float, float): a, func_180434_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bos
bou
字段
构造函数
方法
1.11
名称
bmr
bos
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
blv
bmr
字段
World: b, field_187122_b
World: c, field_187122_b
double: c, field_187123_c
double: d, field_187123_c
double: d, field_187124_d
double: e, field_187124_d
double: e, field_187125_e
double: f, field_187125_e
double: f, field_187126_f
double: g, field_187126_f
double: g, field_187127_g
double: h, field_187127_g
double: h, field_187128_h
double: i, field_187128_h
double: i, field_187129_i
double: j, field_187129_i
double: j, field_187130_j
double: k, field_187130_j
double: k, field_187131_k
double: l, field_187131_k
AxisAlignedBB: G, field_187120_G
AxisAlignedBB: b, field_187120_G
boolean: l, field_187132_l
boolean: m, field_187132_l
boolean: m, field_187133_m
boolean: o, field_187133_m
float: n, field_187134_n
float: p, field_187134_n
float: o, field_187135_o
float: q, field_187135_o
Random: p, field_187136_p
Random: r, field_187136_p
int: q, field_94054_b
int: s, field_94054_b
int: r, field_94055_c
int: t, field_94055_c
float: s, field_70548_b
float: u, field_70548_b
float: t, field_70549_c
float: v, field_70549_c
int: u, field_70546_d
int: w, field_70546_d
int: v, field_70547_e
int: x, field_70547_e
float: w, field_70544_f
float: y, field_70544_f
float: x, field_70545_g
float: z, field_70545_g
float: y, field_70552_h
float: A, field_70552_h
float: z, field_70553_i
float: B, field_70553_i
float: A, field_70551_j
float: C, field_70551_j
float: B, field_82339_as
float: D, field_82339_as
TextureAtlasSprite: C, field_187119_C
TextureAtlasSprite: E, field_187119_C
double: D, field_70556_an
double: H, field_70556_an
double: E, field_70554_ao
double: I, field_70554_ao
double: F, field_70555_ap
double: J, field_70555_ap
boolean: n, field_190017_n
float: F, field_190014_F
float: G, field_190015_G
Vec3D: K, field_190016_K
构造函数
方法
1.9.4
名称
blv
net.minecraft.client.particle.Particle
字段
AxisAlignedBB: a, field_187121_a
World: b, field_187122_b
double: c, field_187123_c
double: d, field_187124_d
double: e, field_187125_e
double: f, field_187126_f
double: g, field_187127_g
double: h, field_187128_h
double: i, field_187129_i
double: j, field_187130_j
double: k, field_187131_k
AxisAlignedBB: G, field_187120_G
boolean: l, field_187132_l
boolean: m, field_187133_m
float: n, field_187134_n
float: o, field_187135_o
Random: p, field_187136_p
int: q, field_94054_b
int: r, field_94055_c
float: s, field_70548_b
float: t, field_70549_c
int: u, field_70546_d
int: v, field_70547_e
float: w, field_70544_f
float: x, field_70545_g
float: y, field_70552_h
float: z, field_70553_i
float: A, field_70551_j
float: B, field_82339_as
TextureAtlasSprite: C, field_187119_C
double: D, field_70556_an
double: E, field_70554_ao
double: F, field_70555_ap
构造函数
(World, double, double, double)
(World, double, double, double, double, double, double)
方法
Particle (float): c, func_70543_e
Particle (float): d, func_70541_f
void (float, float, float): a, func_70538_b
void (float): e, func_82338_g
boolean (): c, func_187111_c
float (): d, func_70534_d
float (): e, func_70542_f
float (): f, func_70535_g
void (int): a, func_187114_a
void (): a, func_189213_a
void (VertexBuffer, Entity, float, float, float, float, float, float): a, func_180434_a
int (): b, func_70537_b
void (TextureAtlasSprite): a, func_187117_a
void (int): b, func_70536_a
void (): h, func_94053_h
void (): i, func_187112_i
void (float, float): a, func_187115_a
void (double, double, double): b, func_187109_b
void (double, double, double): a, func_187110_a
void (): j, func_187118_j
int (float): a, func_189214_a
boolean (): k, func_187113_k
AxisAlignedBB (): l, func_187116_l
void (AxisAlignedBB): a, func_187108_a