历史 - net.minecraft.client.renderer.blockentity.SkullBlockRenderer
1.21.11
名称
hjk
hsa
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
has
hjk
字段
PlayerSkinRenderCache: c, playerSkinRenderCache, field_62253, skinCache, f_412311_
构造函数
方法
void (Direction, float, float, PoseStack, MultiBufferSource, int, SkullModelBase, RenderType): a, renderSkull, method_32161, renderSkull, m_173663_
RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_65832, getRenderLayer, m_112523_
void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3577, render, m_6922_
SkullBlockRenderState (): a, createRenderState, method_74385, createRenderState, m_414927_
void (SkullBlockEntity, SkullBlockRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74386, updateRenderState, m_414963_
void (SkullBlockRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3577, render, m_6922_
void (Direction, float, float, PoseStack, SubmitNodeCollector, int, SkullModelBase, RenderType, int, ModelFeatureRenderer$CrumblingOverlay): a, submitSkull, method_72958, render, m_416453_
RenderType (SkullBlock$Type, SkullBlockEntity): a, resolveSkullRenderType, method_32161, renderSkull, m_418277_
1.21.8
名称
har
has
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
guq
har
字段
构造函数
方法
RenderType (SkullBlock$Type, ResolvableProfile, ResourceLocation): a, getRenderType, method_3578, getRenderLayer, m_373861_
RenderType (SkullBlock$Type, ResourceLocation): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_401721_
RenderType (ResourceLocation): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_403324_
1.21.5
名称
gpa
guq
字段
构造函数
方法
void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, m_6922_
void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3577, render, m_6922_
1.21.4
名称
gol
gpa
字段
Map<SkullBlock$Type, SkullModelBase>: a, modelByType, field_4391, MODELS, f_173658_
Function<SkullBlock$Type, SkullModelBase>: a, modelByType, field_4391, models, f_173658_
构造函数
方法
Map<SkullBlock$Type, SkullModelBase> (EntityModelSet): a, createSkullRenderers, method_32160, getModels, m_173661_
RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_
RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_65832, getRenderLayer, m_112523_
SkullModelBase (EntityModelSet, SkullBlock$Type): a, createModel, method_32160, getModels, m_373854_
RenderType (SkullBlock$Type, ResolvableProfile, ResourceLocation): a, getRenderType, method_3578, getRenderLayer, m_373861_
1.21.3
名称
gho
gol
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
ggf
gho
字段
构造函数
方法
1.20.6
名称
fvw
ggf
字段
构造函数
方法
RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_
RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_
1.20.4
名称
fqt
fvw
字段
构造函数
方法
1.20.2
名称
fmj
fqt
字段
构造函数
方法
1.20.1
名称
fkr
fmj
字段
构造函数
方法
1.19.4
名称
fgf
fkr
字段
构造函数
方法
1.19.3
名称
fcb
fgf
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fad
fcb
字段
构造函数
方法
1.19
名称
etb
fad
字段
构造函数
方法
1.18.2
名称
eru
etb
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
epr
eru
字段
构造函数
方法
1.17.1
名称
epq
epr
字段
构造函数
方法
1.17
名称
eco
epq
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer
net.minecraft.src.C_4255_
字段
Map<SkullBlock$Type, SkullModel>: a, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e
Map<SkullBlock$Type, SkullModelBase>: a, modelByType, field_4391, MODELS, f_173658_
Map<SkullBlock$Type, ResourceLocation>: c, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d
Map<SkullBlock$Type, ResourceLocation>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_112519_
构造函数
(BlockEntityRendererProvider$Context)
方法
void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, func_225616_a_
void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, m_6922_
void (Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, float, PoseStack, MultiBufferSource, int): a, renderSkull, method_3581, render, func_228879_a_
RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, method_3578, func_228878_a_
RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_
Map<SkullBlock$Type, SkullModelBase> (EntityModelSet): a, createSkullRenderers, method_32160, getModels, m_173661_
void (Direction, float, float, PoseStack, MultiBufferSource, int, SkullModelBase, RenderType): a, renderSkull, method_32161, renderSkull, m_173663_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ecg
eco
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eeh
ecg
字段
构造函数
方法
1.16.1
名称
dtb
eeh
字段
构造函数
方法
RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, func_228878_a_
RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, method_3578, func_228878_a_
1.15.2
名称
dsy
dtb
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dpn
dsy
字段
SkullBlockRenderer: c, instance, field_4392, INSTANCE, field_147536_b
Map<SkullBlock$Type, SkullModel>: d, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e
Map<SkullBlock$Type, SkullModel>: a, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e
Map<SkullBlock$Type, ResourceLocation>: e, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d
Map<SkullBlock$Type, ResourceLocation>: c, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d
构造函数
()
方法
void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, func_199341_a
void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, func_147497_a
void (float, float, float, Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, int, float): a, renderSkull, method_3581, render, func_199355_a
ResourceLocation (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getLocation, method_3578, func_199356_a
void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, func_225616_a_
void (Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, float, PoseStack, MultiBufferSource, int): a, renderSkull, method_3581, render, func_228879_a_
RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, func_228878_a_
1.14.4
名称
dmz
dpn
net.minecraft.client.renderer.blockentity.SkullBlockRenderer
字段
SkullBlockEntityRenderer: c, field_4392, INSTANCE, field_147536_b
SkullBlockRenderer: c, instance, field_4392, INSTANCE, field_147536_b
Map<BlockSkull$a, SkullEntityModel>: d, field_4391, MODELS, field_199358_e
Map<SkullBlock$Type, SkullModel>: d, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e
Map<BlockSkull$a, MinecraftKey>: e, field_4390, TEXTURES, field_199357_d
Map<SkullBlock$Type, ResourceLocation>: e, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d
构造函数
方法
void (TileEntitySkull, double, double, double, float, int): a, method_3577, method_3577, func_199341_a
void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, func_199341_a
void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, func_147497_a
void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, func_147497_a
void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, render, func_199355_a
void (float, float, float, Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, int, float): a, renderSkull, method_3581, render, func_199355_a
MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, method_3578, func_199356_a
ResourceLocation (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getLocation, method_3578, func_199356_a
1.14.3
名称
dmv
dmz
net.minecraft.client.render.block.entity.SkullBlockEntityRenderer
字段
SkullTileEntityRenderer: c, field_4392, field_147536_b
SkullBlockEntityRenderer: c, field_4392, INSTANCE, field_147536_b
Map<BlockSkull$a, GenericHeadModel>: d, field_4391, field_199358_e
Map<BlockSkull$a, SkullEntityModel>: d, field_4391, MODELS, field_199358_e
Map<BlockSkull$a, MinecraftKey>: e, field_4390, field_199357_d
Map<BlockSkull$a, MinecraftKey>: e, field_4390, TEXTURES, field_199357_d
构造函数
方法
void (TileEntitySkull, double, double, double, float, int): a, method_3577, func_199341_a
void (TileEntitySkull, double, double, double, float, int): a, method_3577, method_3577, func_199341_a
void (TileEntityRendererDispatcher): a, method_3568, func_147497_a
void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, func_147497_a
void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, func_199355_a
void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, render, func_199355_a
MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, func_199356_a
MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, method_3578, func_199356_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dmt
dmv
字段
构造函数
方法
1.14
名称
dmt
net.minecraft.class_836
net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer
字段
SkullTileEntityRenderer: c, field_4392, field_147536_b
Map<BlockSkull$a, GenericHeadModel>: d, field_4391, field_199358_e
Map<BlockSkull$a, MinecraftKey>: e, field_4390, field_199357_d
构造函数
()
方法
void (TileEntitySkull, double, double, double, float, int): a, method_3577, func_199341_a
void (TileEntityRendererDispatcher): a, method_3568, func_147497_a
void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, func_199355_a
MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, func_199356_a