历史 - net.minecraft.client.renderer.blockentity.SkullBlockRenderer

1.21.11

名称

hjk

hsa

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

has

hjk

字段

PlayerSkinRenderCache: c, playerSkinRenderCache, field_62253, skinCache, f_412311_

构造函数

方法

void (Direction, float, float, PoseStack, MultiBufferSource, int, SkullModelBase, RenderType): a, renderSkull, method_32161, renderSkull, m_173663_

RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_65832, getRenderLayer, m_112523_

void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3577, render, m_6922_

SkullBlockRenderState (): a, createRenderState, method_74385, createRenderState, m_414927_

void (SkullBlockEntity, SkullBlockRenderState, float, Vec3, ModelFeatureRenderer$CrumblingOverlay): a, extractRenderState, method_74386, updateRenderState, m_414963_

void (SkullBlockRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3577, render, m_6922_

void (Direction, float, float, PoseStack, SubmitNodeCollector, int, SkullModelBase, RenderType, int, ModelFeatureRenderer$CrumblingOverlay): a, submitSkull, method_72958, render, m_416453_

RenderType (SkullBlock$Type, SkullBlockEntity): a, resolveSkullRenderType, method_32161, renderSkull, m_418277_

1.21.8

名称

har

has

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

guq

har

字段

构造函数

方法

RenderType (SkullBlock$Type, ResolvableProfile, ResourceLocation): a, getRenderType, method_3578, getRenderLayer, m_373861_

RenderType (SkullBlock$Type, ResourceLocation): a, getSkullRenderType, method_3578, getCutoutRenderLayer, m_401721_

RenderType (ResourceLocation): a, getPlayerSkinRenderType, method_72165, getTranslucentRenderLayer, m_403324_

1.21.5

名称

gpa

guq

字段

构造函数

方法

void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, m_6922_

void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int, Vec3): a, render, method_3577, render, m_6922_

1.21.4

名称

gol

gpa

字段

Map<SkullBlock$Type, SkullModelBase>: a, modelByType, field_4391, MODELS, f_173658_

Function<SkullBlock$Type, SkullModelBase>: a, modelByType, field_4391, models, f_173658_

构造函数

方法

Map<SkullBlock$Type, SkullModelBase> (EntityModelSet): a, createSkullRenderers, method_32160, getModels, m_173661_

RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_

RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_65832, getRenderLayer, m_112523_

SkullModelBase (EntityModelSet, SkullBlock$Type): a, createModel, method_32160, getModels, m_373854_

RenderType (SkullBlock$Type, ResolvableProfile, ResourceLocation): a, getRenderType, method_3578, getRenderLayer, m_373861_

1.21.3

名称

gho

gol

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

ggf

gho

字段

构造函数

方法

1.20.6

名称

fvw

ggf

字段

构造函数

方法

RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_

RenderType (SkullBlock$Type, ResolvableProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_

1.20.4

名称

fqt

fvw

字段

构造函数

方法

1.20.2

名称

fmj

fqt

字段

构造函数

方法

1.20.1

名称

fkr

fmj

字段

构造函数

方法

1.19.4

名称

fgf

fkr

字段

构造函数

方法

1.19.3

名称

fcb

fgf

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fad

fcb

字段

构造函数

方法

1.19

名称

etb

fad

字段

构造函数

方法

1.18.2

名称

eru

etb

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

epr

eru

字段

构造函数

方法

1.17.1

名称

epq

epr

字段

构造函数

方法

1.17

名称

eco

epq

net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

net.minecraft.src.C_4255_

字段

Map<SkullBlock$Type, SkullModel>: a, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e

Map<SkullBlock$Type, SkullModelBase>: a, modelByType, field_4391, MODELS, f_173658_

Map<SkullBlock$Type, ResourceLocation>: c, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d

Map<SkullBlock$Type, ResourceLocation>: b, SKIN_BY_TYPE, field_4390, TEXTURES, f_112519_

构造函数

(BlockEntityRenderDispatcher)

(BlockEntityRendererProvider$Context)

方法

void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, func_225616_a_

void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, m_6922_

void (Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, float, PoseStack, MultiBufferSource, int): a, renderSkull, method_3581, render, func_228879_a_

RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, method_3578, func_228878_a_

RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, getRenderLayer, m_112523_

Map<SkullBlock$Type, SkullModelBase> (EntityModelSet): a, createSkullRenderers, method_32160, getModels, m_173661_

void (Direction, float, float, PoseStack, MultiBufferSource, int, SkullModelBase, RenderType): a, renderSkull, method_32161, renderSkull, m_173663_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ecg

eco

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eeh

ecg

字段

构造函数

方法

1.16.1

名称

dtb

eeh

字段

构造函数

方法

RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, func_228878_a_

RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, method_3578, func_228878_a_

1.15.2

名称

dsy

dtb

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dpn

dsy

字段

SkullBlockRenderer: c, instance, field_4392, INSTANCE, field_147536_b

Map<SkullBlock$Type, SkullModel>: d, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e

Map<SkullBlock$Type, SkullModel>: a, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e

Map<SkullBlock$Type, ResourceLocation>: e, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d

Map<SkullBlock$Type, ResourceLocation>: c, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d

构造函数

()

(BlockEntityRenderDispatcher)

方法

void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, func_199341_a

void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, func_147497_a

void (float, float, float, Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, int, float): a, renderSkull, method_3581, render, func_199355_a

ResourceLocation (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getLocation, method_3578, func_199356_a

void (SkullBlockEntity, float, PoseStack, MultiBufferSource, int, int): a, render, method_3577, render, func_225616_a_

void (Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, float, PoseStack, MultiBufferSource, int): a, renderSkull, method_3581, render, func_228879_a_

RenderType (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getRenderType, method_3578, func_228878_a_

1.14.4

名称

dmz

dpn

net.minecraft.client.renderer.blockentity.SkullBlockRenderer

字段

SkullBlockEntityRenderer: c, field_4392, INSTANCE, field_147536_b

SkullBlockRenderer: c, instance, field_4392, INSTANCE, field_147536_b

Map<BlockSkull$a, SkullEntityModel>: d, field_4391, MODELS, field_199358_e

Map<SkullBlock$Type, SkullModel>: d, MODEL_BY_TYPE, field_4391, MODELS, field_199358_e

Map<BlockSkull$a, MinecraftKey>: e, field_4390, TEXTURES, field_199357_d

Map<SkullBlock$Type, ResourceLocation>: e, SKIN_BY_TYPE, field_4390, TEXTURES, field_199357_d

构造函数

方法

void (TileEntitySkull, double, double, double, float, int): a, method_3577, method_3577, func_199341_a

void (SkullBlockEntity, double, double, double, float, int): a, render, method_3577, render, func_199341_a

void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, func_147497_a

void (BlockEntityRenderDispatcher): a, init, method_3568, setRenderManager, func_147497_a

void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, render, func_199355_a

void (float, float, float, Direction, float, SkullBlock$Type, com.mojang.authlib.GameProfile, int, float): a, renderSkull, method_3581, render, func_199355_a

MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, method_3578, func_199356_a

ResourceLocation (SkullBlock$Type, com.mojang.authlib.GameProfile): a, getLocation, method_3578, func_199356_a

1.14.3

名称

dmv

dmz

net.minecraft.client.render.block.entity.SkullBlockEntityRenderer

字段

SkullTileEntityRenderer: c, field_4392, field_147536_b

SkullBlockEntityRenderer: c, field_4392, INSTANCE, field_147536_b

Map<BlockSkull$a, GenericHeadModel>: d, field_4391, field_199358_e

Map<BlockSkull$a, SkullEntityModel>: d, field_4391, MODELS, field_199358_e

Map<BlockSkull$a, MinecraftKey>: e, field_4390, field_199357_d

Map<BlockSkull$a, MinecraftKey>: e, field_4390, TEXTURES, field_199357_d

构造函数

方法

void (TileEntitySkull, double, double, double, float, int): a, method_3577, func_199341_a

void (TileEntitySkull, double, double, double, float, int): a, method_3577, method_3577, func_199341_a

void (TileEntityRendererDispatcher): a, method_3568, func_147497_a

void (BlockEntityRenderDispatcher): a, method_3568, setRenderManager, func_147497_a

void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, func_199355_a

void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, render, func_199355_a

MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, func_199356_a

MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, method_3578, func_199356_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dmt

dmv

字段

构造函数

方法

1.14

名称

dmt

net.minecraft.class_836

net.minecraft.client.renderer.tileentity.SkullTileEntityRenderer

字段

SkullTileEntityRenderer: c, field_4392, field_147536_b

Map<BlockSkull$a, GenericHeadModel>: d, field_4391, field_199358_e

Map<BlockSkull$a, MinecraftKey>: e, field_4390, field_199357_d

构造函数

()

方法

void (TileEntitySkull, double, double, double, float, int): a, method_3577, func_199341_a

void (TileEntityRendererDispatcher): a, method_3568, func_147497_a

void (float, float, float, EnumDirection, float, BlockSkull$a, com.mojang.authlib.GameProfile, int, float): a, method_3581, func_199355_a

MinecraftKey (BlockSkull$a, com.mojang.authlib.GameProfile): a, method_3578, func_199356_a