历史 - net.minecraft.client.renderer.entity.FishingHookRenderer

1.21.11

名称

hof

hwx

字段

构造函数

方法

void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, renderFishingLine, m_174118_

void (float, float, float, VertexConsumer, PoseStack$Pose, float, float, float): a, stringVertex, method_23172, renderFishingLine, m_174118_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hel

hof

字段

RenderType: h, RENDER_TYPE, field_21742, LAYER, f_114679_

RenderType: f, RENDER_TYPE, field_21742, LAYER, f_114679_

double: i, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_

double: g, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_

构造函数

方法

void (FishingHookRenderState, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_

void (FishingHookRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3974, render, m_324479_

1.21.8

名称

hek

hel

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gyc

hek

字段

RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_

RenderType: h, RENDER_TYPE, field_21742, LAYER, f_114679_

double: h, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_

double: i, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_

构造函数

方法

1.21.5

名称

gsm

gyc

字段

RenderType: b, RENDER_TYPE, field_21742, LAYER, f_114679_

RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_

构造函数

方法

1.21.4

名称

grx

gsm

字段

构造函数

方法

HumanoidArm (Player): a, getHoldingArm, method_65567, getArmHoldingRod, m_372493_

1.21.3

名称

gkq

grx

字段

RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_

RenderType: b, RENDER_TYPE, field_21742, LAYER, f_114679_

构造函数

方法

ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, m_5478_

void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_

boolean (FishingHook, Frustum, double, double, double): a, shouldRender, method_62442, shouldRender, m_5523_

void (FishingHookRenderState, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_

FishingHookRenderState (): a, createRenderState, method_62440, createRenderState, m_5478_

void (FishingHook, FishingHookRenderState, float): a, extractRenderState, method_62443, updateRenderState, m_351578_

boolean (FishingHook): a, affectedByCulling, method_62441, canBeCulled, m_351558_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gjg

gkq

字段

RenderType: f, RENDER_TYPE, field_21742, LAYER, f_114679_

RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_

double: g, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_

double: h, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_

构造函数

方法

1.20.6

名称

fyu

gjg

字段

构造函数

方法

void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_253251_

Vec3 (Player, float, float): a, getPlayerHandPos, method_59755, getHandPos, m_322634_

void (VertexConsumer, PoseStack$Pose, int, float, int, int, int): a, vertex, method_23840, vertex, m_253251_

1.20.4

名称

fto

fyu

字段

构造函数

方法

1.20.2

名称

fpf

fto

字段

构造函数

方法

1.20.1

名称

fnl

fpf

字段

构造函数

方法

1.19.4

名称

fix

fnl

字段

构造函数

方法

1.19.3

名称

fes

fix

字段

构造函数

方法

void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_114711_

void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_253251_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fcu

fes

字段

构造函数

方法

1.19

名称

evr

fcu

字段

构造函数

方法

1.18.2

名称

euk

evr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

esf

euk

字段

构造函数

方法

void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, method_23172, m_174118_

void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, renderFishingLine, m_174118_

1.17.1

名称

ese

esf

字段

构造函数

方法

1.17

名称

efa

ese

net.minecraft.client.renderer.entity.FishRenderer

net.minecraft.src.C_4339_

字段

ResourceLocation: a, TEXTURE_LOCATION, field_4707, TEXTURE, field_217760_a

ResourceLocation: a, TEXTURE_LOCATION, field_4707, TEXTURE, f_114678_

RenderType: e, RENDER_TYPE, field_21742, LAYER, field_229103_e_

RenderType: f, RENDER_TYPE, field_21742, LAYER, f_114679_

double: g, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, func_110775_a

ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, m_5478_

void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, func_225623_a_

void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_

float (int, int): a, fraction, method_23954, method_23954, func_229105_a_

float (int, int): a, fraction, method_23954, percentage, m_114690_

void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, method_23840, func_229106_a_

void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_114711_

void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, method_23172, func_229104_a_

void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, method_23172, m_174118_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ees

efa

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

egt

ees

字段

构造函数

方法

1.16.1

名称

dvm

egt

字段

ResourceLocation: a, TEXTURE_LOCATION, field_4707, SKIN, field_217760_a

ResourceLocation: a, TEXTURE_LOCATION, field_4707, TEXTURE, field_217760_a

RenderType: e, RENDER_TYPE, field_21742, field_229103_e_

RenderType: e, RENDER_TYPE, field_21742, LAYER, field_229103_e_

构造函数

方法

float (int, int): a, fraction, method_23954, func_229105_a_

float (int, int): a, fraction, method_23954, method_23954, func_229105_a_

void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, func_229106_a_

void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, method_23840, func_229106_a_

void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, func_229104_a_

void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, method_23172, func_229104_a_

1.15.2

名称

dvj

dvm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dsh

dvj

字段

RenderType: e, RENDER_TYPE, field_21742, field_229103_e_

构造函数

方法

void (FishingHook, double, double, double, float, float): a, render, method_3974, render, func_76986_a

void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, func_225623_a_

float (int, int): a, fraction, method_23954, func_229105_a_

void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, func_229106_a_

void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, func_229104_a_

1.14.4

名称

dpt

dsh

net.minecraft.client.renderer.entity.FishingHookRenderer

字段

MinecraftKey: a, field_4707, SKIN, field_217760_a

ResourceLocation: a, TEXTURE_LOCATION, field_4707, SKIN, field_217760_a

构造函数

方法

void (EntityFishingHook, double, double, double, float, float): a, method_3974, method_3974, func_76986_a

void (FishingHook, double, double, double, float, float): a, render, method_3974, render, func_76986_a

MinecraftKey (EntityFishingHook): a, method_3975, method_3975, func_110775_a

ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, func_110775_a

1.14.3

名称

dpp

dpt

net.minecraft.client.render.entity.FishingBobberEntityRenderer

字段

MinecraftKey: a, field_4707, field_217760_a

MinecraftKey: a, field_4707, SKIN, field_217760_a

构造函数

方法

void (EntityFishingHook, double, double, double, float, float): a, method_3974, func_76986_a

void (EntityFishingHook, double, double, double, float, float): a, method_3974, method_3974, func_76986_a

MinecraftKey (EntityFishingHook): a, method_3975, func_110775_a

MinecraftKey (EntityFishingHook): a, method_3975, method_3975, func_110775_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dpm

dpp

字段

构造函数

方法

1.14

名称

dpm

net.minecraft.class_906

net.minecraft.client.renderer.entity.FishRenderer

字段

MinecraftKey: a, field_4707, field_217760_a

构造函数

(EntityRendererManager)

方法

void (EntityFishingHook, double, double, double, float, float): a, method_3974, func_76986_a

MinecraftKey (EntityFishingHook): a, method_3975, func_110775_a