历史 - net.minecraft.client.renderer.entity.FishingHookRenderer
1.21.11
名称
hof
hwx
字段
构造函数
方法
void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, renderFishingLine, m_174118_
void (float, float, float, VertexConsumer, PoseStack$Pose, float, float, float): a, stringVertex, method_23172, renderFishingLine, m_174118_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hel
hof
字段
RenderType: h, RENDER_TYPE, field_21742, LAYER, f_114679_
RenderType: f, RENDER_TYPE, field_21742, LAYER, f_114679_
double: i, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_
double: g, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_
构造函数
方法
void (FishingHookRenderState, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_
void (FishingHookRenderState, PoseStack, SubmitNodeCollector, CameraRenderState): a, submit, method_3974, render, m_324479_
1.21.8
名称
hek
hel
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gyc
hek
字段
RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_
RenderType: h, RENDER_TYPE, field_21742, LAYER, f_114679_
double: h, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_
double: i, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_
构造函数
方法
1.21.5
名称
gsm
gyc
字段
RenderType: b, RENDER_TYPE, field_21742, LAYER, f_114679_
RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_
构造函数
方法
1.21.4
名称
grx
gsm
字段
构造函数
方法
HumanoidArm (Player): a, getHoldingArm, method_65567, getArmHoldingRod, m_372493_
1.21.3
名称
gkq
grx
字段
RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_
RenderType: b, RENDER_TYPE, field_21742, LAYER, f_114679_
构造函数
方法
ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, m_5478_
void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_
boolean (FishingHook, Frustum, double, double, double): a, shouldRender, method_62442, shouldRender, m_5523_
void (FishingHookRenderState, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_
FishingHookRenderState (): a, createRenderState, method_62440, createRenderState, m_5478_
void (FishingHook, FishingHookRenderState, float): a, extractRenderState, method_62443, updateRenderState, m_351578_
boolean (FishingHook): a, affectedByCulling, method_62441, canBeCulled, m_351558_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gjg
gkq
字段
RenderType: f, RENDER_TYPE, field_21742, LAYER, f_114679_
RenderType: g, RENDER_TYPE, field_21742, LAYER, f_114679_
double: g, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_
double: h, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_
构造函数
方法
1.20.6
名称
fyu
gjg
字段
构造函数
方法
void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_253251_
Vec3 (Player, float, float): a, getPlayerHandPos, method_59755, getHandPos, m_322634_
void (VertexConsumer, PoseStack$Pose, int, float, int, int, int): a, vertex, method_23840, vertex, m_253251_
1.20.4
名称
fto
fyu
字段
构造函数
方法
1.20.2
名称
fpf
fto
字段
构造函数
方法
1.20.1
名称
fnl
fpf
字段
构造函数
方法
1.19.4
名称
fix
fnl
字段
构造函数
方法
1.19.3
名称
fes
fix
字段
构造函数
方法
void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_114711_
void (VertexConsumer, org.joml.Matrix4f, org.joml.Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_253251_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fcu
fes
字段
构造函数
方法
1.19
名称
evr
fcu
字段
构造函数
方法
1.18.2
名称
euk
evr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
esf
euk
字段
构造函数
方法
void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, method_23172, m_174118_
void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, renderFishingLine, m_174118_
1.17.1
名称
ese
esf
字段
构造函数
方法
1.17
名称
efa
ese
net.minecraft.client.renderer.entity.FishRenderer
net.minecraft.src.C_4339_
字段
ResourceLocation: a, TEXTURE_LOCATION, field_4707, TEXTURE, field_217760_a
ResourceLocation: a, TEXTURE_LOCATION, field_4707, TEXTURE, f_114678_
RenderType: e, RENDER_TYPE, field_21742, LAYER, field_229103_e_
RenderType: f, RENDER_TYPE, field_21742, LAYER, f_114679_
double: g, VIEW_BOBBING_SCALE, field_33632, field_33632, f_174115_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, func_110775_a
ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, m_5478_
void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, func_225623_a_
void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, m_7392_
float (int, int): a, fraction, method_23954, method_23954, func_229105_a_
float (int, int): a, fraction, method_23954, percentage, m_114690_
void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, method_23840, func_229106_a_
void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, vertex, m_114711_
void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, method_23172, func_229104_a_
void (float, float, float, VertexConsumer, PoseStack$Pose, float, float): a, stringVertex, method_23172, method_23172, m_174118_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
ees
efa
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
egt
ees
字段
构造函数
方法
1.16.1
名称
dvm
egt
字段
ResourceLocation: a, TEXTURE_LOCATION, field_4707, SKIN, field_217760_a
ResourceLocation: a, TEXTURE_LOCATION, field_4707, TEXTURE, field_217760_a
RenderType: e, RENDER_TYPE, field_21742, field_229103_e_
RenderType: e, RENDER_TYPE, field_21742, LAYER, field_229103_e_
构造函数
方法
float (int, int): a, fraction, method_23954, func_229105_a_
float (int, int): a, fraction, method_23954, method_23954, func_229105_a_
void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, func_229106_a_
void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, method_23840, func_229106_a_
void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, func_229104_a_
void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, method_23172, func_229104_a_
1.15.2
名称
dvj
dvm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dsh
dvj
字段
RenderType: e, RENDER_TYPE, field_21742, field_229103_e_
构造函数
方法
void (FishingHook, double, double, double, float, float): a, render, method_3974, render, func_76986_a
void (FishingHook, float, float, PoseStack, MultiBufferSource, int): a, render, method_3974, render, func_225623_a_
float (int, int): a, fraction, method_23954, func_229105_a_
void (VertexConsumer, Matrix4f, Matrix3f, int, float, int, int, int): a, vertex, method_23840, func_229106_a_
void (float, float, float, VertexConsumer, Matrix4f, float): a, stringVertex, method_23172, func_229104_a_
1.14.4
名称
dpt
dsh
net.minecraft.client.renderer.entity.FishingHookRenderer
字段
MinecraftKey: a, field_4707, SKIN, field_217760_a
ResourceLocation: a, TEXTURE_LOCATION, field_4707, SKIN, field_217760_a
构造函数
方法
void (EntityFishingHook, double, double, double, float, float): a, method_3974, method_3974, func_76986_a
void (FishingHook, double, double, double, float, float): a, render, method_3974, render, func_76986_a
MinecraftKey (EntityFishingHook): a, method_3975, method_3975, func_110775_a
ResourceLocation (FishingHook): a, getTextureLocation, method_3975, getTexture, func_110775_a
1.14.3
名称
dpp
dpt
net.minecraft.client.render.entity.FishingBobberEntityRenderer
字段
MinecraftKey: a, field_4707, field_217760_a
MinecraftKey: a, field_4707, SKIN, field_217760_a
构造函数
方法
void (EntityFishingHook, double, double, double, float, float): a, method_3974, func_76986_a
void (EntityFishingHook, double, double, double, float, float): a, method_3974, method_3974, func_76986_a
MinecraftKey (EntityFishingHook): a, method_3975, func_110775_a
MinecraftKey (EntityFishingHook): a, method_3975, method_3975, func_110775_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dpm
dpp
字段
构造函数
方法
1.14
名称
dpm
net.minecraft.class_906
net.minecraft.client.renderer.entity.FishRenderer
字段
MinecraftKey: a, field_4707, field_217760_a
构造函数
方法
void (EntityFishingHook, double, double, double, float, float): a, method_3974, func_76986_a
MinecraftKey (EntityFishingHook): a, method_3975, func_110775_a