历史 - net.minecraft.client.gui.components.PlayerSkinWidget

1.21.11

名称

geq

gkf

字段

float: l, ROTATION_X_LIMIT, field_46002, field_46002, f_290435_

float: f, ROTATION_X_LIMIT, field_46002, field_46002, f_290435_

Supplier<PlayerSkin>: o, skin, field_46004, skinSupplier, f_291593_

Supplier<PlayerSkin>: p, skin, field_46004, skinSupplier, f_291593_

float: p, rotationX, field_46005, xRotation, f_291705_

float: q, rotationX, field_46005, xRotation, f_291705_

float: q, rotationY, field_46006, yRotation, f_291202_

float: r, rotationY, field_46006, yRotation, f_291202_

PlayerModel: m, wideModel, field_59834, wideModel, f_399461_

PlayerModel: n, wideModel, field_59834, wideModel, f_399461_

PlayerModel: n, slimModel, field_59835, slimModel, f_399367_

PlayerModel: o, slimModel, field_59835, slimModel, f_399367_

构造函数

方法

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderWidget, m_87963_

void (GuiGraphics, int, int, float): a_, renderWidget, method_48579, renderWidget, m_267611_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fyp

geq

字段

float: f, ROTATION_X_LIMIT, field_46002, field_46002, f_290435_

float: l, ROTATION_X_LIMIT, field_46002, field_46002, f_290435_

构造函数

方法

void (double, double, double, double): b, onDrag, method_25349, onDrag, m_7212_

boolean (): D, isActive, method_37303, isNarratable, m_142518_

void (MouseButtonEvent, double, double): b, onDrag, method_25349, onDrag, m_7212_

1.21.8

名称

fyo

fyp

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fuy

fyo

字段

float: a, MODEL_OFFSET, field_45996, field_45996, f_290508_

float: b, MODEL_HEIGHT, field_45997, field_45997, f_291646_

float: a, MODEL_HEIGHT, field_45997, field_45997, f_291646_

float: c, Z_OFFSET, field_45998, field_45998, f_290900_

float: d, ROTATION_SENSITIVITY, field_45999, field_45999, f_290572_

float: c, ROTATION_SENSITIVITY, field_45999, field_45999, f_290572_

float: e, DEFAULT_ROTATION_X, field_46000, field_46000, f_290809_

float: d, DEFAULT_ROTATION_X, field_46000, field_46000, f_290809_

float: f, DEFAULT_ROTATION_Y, field_46001, field_46001, f_291393_

float: e, DEFAULT_ROTATION_Y, field_46001, field_46001, f_291393_

float: m, ROTATION_X_LIMIT, field_46002, field_46002, f_290435_

float: f, ROTATION_X_LIMIT, field_46002, field_46002, f_290435_

PlayerSkinWidget$Model: n, model, field_46003, models, f_290485_

float: b, FIT_SCALE, field_59833, field_59833, f_399697_

PlayerModel: m, wideModel, field_59834, wideModel, f_399461_

PlayerModel: n, slimModel, field_59835, slimModel, f_399367_

构造函数

方法

boolean (): E, isActive, method_37303, isNarratable, m_142518_

boolean (): D, isActive, method_37303, isNarratable, m_142518_

1.21.5

名称

fpu

fuy

字段

构造函数

方法

1.21.4

名称

fpg

fpu

字段

构造函数

方法

boolean (): C, isActive, method_37303, isNarratable, m_142518_

boolean (): E, isActive, method_37303, isNarratable, m_142518_

1.21.3

名称

fjm

fpg

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

fig

fjm

字段

构造函数

方法

boolean (): B, isActive, method_37303, isNarratable, m_142518_

boolean (): C, isActive, method_37303, isNarratable, m_142518_

1.20.6

名称

eyg

fig

字段

构造函数

方法

boolean (): A, isActive, method_37303, isNarratable, m_142518_

boolean (): B, isActive, method_37303, isNarratable, m_142518_

1.20.4

名称

etq

eyg

字段

float: l, DEFAULT_ROTATION_Y, field_46001, field_46001, f_291393_

float: f, DEFAULT_ROTATION_Y, field_46001, field_46001, f_291393_

构造函数

方法

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderWidget, m_87963_

boolean (): aD_, isActive, method_37303, isNarratable, m_142518_

boolean (): A, isActive, method_37303, isNarratable, m_142518_

1.20.2

名称

etq

net.minecraft.client.gui.components.PlayerSkinWidget

net.minecraft.class_8765

net.minecraft.client.gui.widget.PlayerSkinWidget

net.minecraft.src.C_290143_

字段

float: a, MODEL_OFFSET, field_45996, field_45996, f_290508_

float: b, MODEL_HEIGHT, field_45997, field_45997, f_291646_

float: c, Z_OFFSET, field_45998, field_45998, f_290900_

float: d, ROTATION_SENSITIVITY, field_45999, field_45999, f_290572_

float: e, DEFAULT_ROTATION_X, field_46000, field_46000, f_290809_

float: l, DEFAULT_ROTATION_Y, field_46001, field_46001, f_291393_

float: m, ROTATION_X_LIMIT, field_46002, field_46002, f_290435_

PlayerSkinWidget$Model: n, model, field_46003, models, f_290485_

Supplier<PlayerSkin>: o, skin, field_46004, skinSupplier, f_291593_

float: p, rotationX, field_46005, xRotation, f_291705_

float: q, rotationY, field_46006, yRotation, f_291202_

构造函数

(int, int, EntityModelSet, Supplier<PlayerSkin>)

方法

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_

void (double, double, double, double): b, onDrag, method_25349, onDrag, m_7212_

void (SoundManager): a, playDownSound, method_25354, playDownSound, m_7435_

void (NarrationElementOutput): a, updateWidgetNarration, method_47399, appendClickableNarrations, m_168797_

boolean (): aD_, isActive, method_37303, isNarratable, m_142518_

ComponentPath (FocusNavigationEvent): a, nextFocusPath, method_48205, getNavigationPath, m_264064_