历史 - net.minecraft.client.renderer.block.model.FaceBakery

1.21.11

名称

hhs

hqi

字段

int: a, VERTEX_INT_SIZE, field_32796, field_32796, f_173433_

int: b, VERTEX_COUNT, field_32797, field_32797, f_173434_

int: d, COLOR_INDEX, field_32799, field_32799, f_173436_

int: c, UV_INDEX, field_32798, field_32798, f_173435_

org.joml.Vector3fc: e, NO_RESCALE, field_60149, field_60149, f_398794_

org.joml.Vector3fc: f, BLOCK_MIDDLE, field_60150, field_60150, f_400307_

org.joml.Vector3fc: a, BLOCK_MIDDLE, field_60150, field_60150, f_400307_

构造函数

方法

Direction (int[]): a, calculateFacing, method_3467, decodeDirection, m_111612_

void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, m_111630_

void (org.joml.Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_252985_

void (org.joml.Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_253132_

BakedQuad (org.joml.Vector3fc, org.joml.Vector3fc, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_

BlockElementFace$UVs (TextureAtlasSprite, BlockElementFace$UVs): a, shrinkUVs, method_67920, compactUV, m_252821_

int[] (BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_

float[] (org.joml.Vector3fc, org.joml.Vector3fc): a, setupShape, method_3459, getPositionMatrix, m_111592_

void (int[], int, FaceInfo, BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_

void (int[], int, org.joml.Vector3f, TextureAtlasSprite, float, float): a, fillVertex, method_3460, packVertexData, m_111614_

void (org.joml.Vector3f, org.joml.Vector3fc, org.joml.Matrix4fc, org.joml.Vector3fc): a, rotateVertexBy, method_3464, transformVertex, m_383891_

float (int[], int): a, xFromData, method_67922, bakeVectorX, m_387188_

float (int[], int): b, yFromData, method_67925, bakeVectorY, m_385619_

float (int[], int): c, zFromData, method_67926, bakeVectorZ, m_388432_

org.joml.Vector3f (int[], int): d, vectorFromData, method_67927, bakeVectors, m_384471_

void (int[], Consumer<org.joml.Vector3f>): a, extractPositions, method_67923, calculatePosition, m_384070_

org.joml.Vector3fc (BlockElementRotation): a, computeRescale, method_71135, method_71135, m_403833_

BakedQuad (ModelBaker$PartCache, org.joml.Vector3fc, org.joml.Vector3fc, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_

void (int, FaceInfo, BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, org.joml.Vector3fc, org.joml.Vector3fc, TextureAtlasSprite, Transformation, BlockElementRotation, org.joml.Vector3fc[], long[], ModelBaker$PartCache): a, bakeVertex, method_3461, packVertexData, m_111620_

void (org.joml.Vector3f, org.joml.Vector3fc, org.joml.Matrix4fc): a, rotateVertexBy, method_3464, transformVertex, m_383891_

Direction (org.joml.Vector3fc[]): a, calculateFacing, method_3467, decodeDirection, m_111612_

Direction (org.joml.Vector3f): a, findClosestDirection, method_76653, method_76653, m_446541_

void (org.joml.Vector3fc[], long[], Direction): a, recalculateWinding, method_3462, encodeDirection, m_111630_

int (org.joml.Vector3fc[], int, float, float, float): a, findVertex, method_76655, method_76655, m_443637_

void (org.joml.Vector3fc[], int, int): a, swap, method_76656, method_76656, m_440330_

void (long[], int, int): a, swap, method_76654, method_76654, m_439935_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gzd

hhs

字段

构造函数

方法

1.21.8

名称

gzc

gzd

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gtb

gzc

字段

float: d, RESCALE_22_5, field_4260, MIN_SCALE, f_111569_

float: e, RESCALE_45, field_4259, MAX_SCALE, f_111570_

int: f, COLOR_INDEX, field_32799, field_32799, f_173436_

int: d, COLOR_INDEX, field_32799, field_32799, f_173436_

org.joml.Vector3fc: e, NO_RESCALE, field_60149, field_60149, f_398794_

org.joml.Vector3fc: f, BLOCK_MIDDLE, field_60150, field_60150, f_400307_

构造函数

方法

org.joml.Vector3fc (BlockElementRotation): a, computeRescale, method_71135, method_71135, m_403833_

1.21.5

名称

gnn

gtb

字段

构造函数

方法

float[] (org.joml.Vector3f, org.joml.Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_

void (int[], int, org.joml.Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f, org.joml.Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_252821_

BlockFaceUV (BlockFaceUV, Direction, Transformation): a, recomputeUVs, method_3454, uvLock, m_111581_

BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_

BlockElementFace$UVs (org.joml.Vector3fc, org.joml.Vector3fc, Direction): a, defaultFaceUV, method_67921, setDefaultUV, m_386674_

BakedQuad (org.joml.Vector3fc, org.joml.Vector3fc, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_

BlockElementFace$UVs (TextureAtlasSprite, BlockElementFace$UVs): a, shrinkUVs, method_67920, compactUV, m_252821_

int[] (BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_

float[] (org.joml.Vector3fc, org.joml.Vector3fc): a, setupShape, method_3459, getPositionMatrix, m_111592_

void (int[], int, FaceInfo, BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_

float (float): a, cornerToCenter, method_67919, setCenterBack, m_385981_

float (float): b, centerToCorner, method_67924, setCenterForward, m_385540_

void (int[], int, org.joml.Vector3f, TextureAtlasSprite, float, float): a, fillVertex, method_3460, packVertexData, m_111614_

void (org.joml.Vector3f, org.joml.Vector3fc, org.joml.Matrix4fc, org.joml.Vector3fc): a, rotateVertexBy, method_3464, transformVertex, m_383891_

float (int[], int): a, xFromData, method_67922, bakeVectorX, m_387188_

float (int[], int): b, yFromData, method_67925, bakeVectorY, m_385619_

float (int[], int): c, zFromData, method_67926, bakeVectorZ, m_388432_

org.joml.Vector3f (int[], int): d, vectorFromData, method_67927, bakeVectors, m_384471_

void (int[], Consumer<org.joml.Vector3f>): a, extractPositions, method_67923, calculatePosition, m_384070_

1.21.4

名称

gmz

gnn

字段

构造函数

方法

1.21.3

名称

ggd

gmz

字段

构造函数

方法

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, m_111573_

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, m_111620_

BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, m_111600_

BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_

1.21.1

名称

字段

构造函数

方法

1.21

名称

geu

ggd

字段

构造函数

方法

BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, m_111581_

BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_

BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, m_111600_

BlockFaceUV (BlockFaceUV, Direction, Transformation): a, recomputeUVs, method_3454, uvLock, m_111581_

1.20.6

名称

ful

geu

字段

构造函数

方法

1.20.4

名称

fpi

ful

字段

构造函数

方法

1.20.2

名称

fky

fpi

字段

构造函数

方法

1.20.1

名称

fjh

fky

字段

构造函数

方法

1.19.4

名称

few

fjh

字段

构造函数

方法

1.19.3

名称

fat

few

字段

构造函数

方法

float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_

void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_111586_

BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_

void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_111589_

void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_111595_

void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_

BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_

float[] (org.joml.Vector3f, org.joml.Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_

void (int[], int, org.joml.Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_

void (org.joml.Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_252985_

void (org.joml.Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_253132_

void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f, org.joml.Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_252821_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyv

fat

字段

构造函数

方法

1.19

名称

ert

eyv

字段

构造函数

方法

1.18.2

名称

eqm

ert

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eoj

eqm

字段

构造函数

方法

1.17.1

名称

eoi

eoj

字段

构造函数

方法

1.17

名称

ebh

eoi

net.minecraft.client.renderer.model.FaceBakery

net.minecraft.src.C_4211_

字段

float: a, RESCALE_22_5, field_4260, MIN_SCALE, field_178418_a

float: d, RESCALE_22_5, field_4260, MIN_SCALE, f_111569_

float: b, RESCALE_45, field_4259, MAX_SCALE, field_178417_b

float: e, RESCALE_45, field_4259, MAX_SCALE, f_111570_

int: a, VERTEX_INT_SIZE, field_32796, field_32796, f_173433_

int: b, VERTEX_COUNT, field_32797, field_32797, f_173434_

int: f, COLOR_INDEX, field_32799, field_32799, f_173436_

int: c, UV_INDEX, field_32798, field_32798, f_173435_

构造函数

方法

float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, func_199337_a

float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_

void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, func_199336_a

void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_111586_

Direction (int[]): a, calculateFacing, method_3467, decodeDirection, func_178410_a

Direction (int[]): a, calculateFacing, method_3467, decodeDirection, m_111612_

void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, func_178408_a

void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, m_111630_

BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, func_228824_a_

BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_

BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, func_228821_a_

BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, m_111581_

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, func_228820_a_

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, m_111573_

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, func_228827_a_

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, m_111620_

void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, func_228822_a_

void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_111589_

void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, func_228823_a_

void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_111595_

void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_239288_a_

void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eaz

ebh

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eda

eaz

字段

构造函数

方法

1.16.1

名称

dru

eda

字段

构造函数

方法

int (Direction): a, getShadeValue, method_3457, getLightmapCoordinate, func_178413_a

float (Direction): b, getShade, method_3456, getRelativeDirectionalBrightness, func_178412_b

void (int[], int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_228826_a_

void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_239288_a_

1.15.2

名称

drr

dru

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

doh

drr

字段

float: a, RESCALE_22_5, field_4260, field_178418_a

float: a, RESCALE_22_5, field_4260, MIN_SCALE, field_178418_a

float: b, RESCALE_45, field_4259, field_178417_b

float: b, RESCALE_45, field_4259, MAX_SCALE, field_178417_b

FaceBakery$Rotation[]: c, BY_INDEX, field_4264, field_188016_c

FaceBakery$Rotation: d, ROT_0, field_4258, field_188017_d

FaceBakery$Rotation: e, ROT_90, field_4261, field_188018_e

FaceBakery$Rotation: f, ROT_180, field_4262, field_188019_f

FaceBakery$Rotation: g, ROT_270, field_4263, field_188020_g

构造函数

方法

int (Direction): a, getShadeValue, method_3457, func_178413_a

int (Direction): a, getShadeValue, method_3457, getLightmapCoordinate, func_178413_a

float (Direction): b, getShade, method_3456, func_178412_b

float (Direction): b, getShade, method_3456, getRelativeDirectionalBrightness, func_178412_b

float[] (Vector3f, Vector3f): a, setupShape, method_3459, func_199337_a

float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, func_199337_a

void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, func_199333_a

void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, func_199336_a

void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, func_199336_a

void (Vector3f, Vector3f, Quaternion, Vector3f): a, rotateVertexBy, method_3464, func_199334_a

Direction (int[]): a, calculateFacing, method_3467, func_178410_a

Direction (int[]): a, calculateFacing, method_3467, decodeDirection, func_178410_a

void (int[], Direction): a, recalculateWinding, method_3462, func_178408_a

void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, func_178408_a

BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, func_217648_a

BlockFaceUV (BlockFaceUV, Direction, BlockModelRotation): a, recomputeUVs, method_3454, uvLock, func_188010_a

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], BlockModelRotation, BlockElementRotation, boolean): a, makeVertices, method_3458, func_188012_a

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, BlockModelRotation, BlockElementRotation, boolean): a, bakeVertex, method_3461, func_188015_a

int (Vector3f, Direction, int, BlockModelRotation): a, applyModelRotation, method_3455, func_199335_a

void (BlockModelRotation, Direction, FaceBakery$Rotation): a, register, method_3466, func_188013_a

int (BlockModelRotation, Direction): a, getIndex, method_3465, func_188014_a

BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, func_228824_a_

BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, func_228821_a_

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, func_228820_a_

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, func_228827_a_

void (int[], int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_228826_a_

void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, func_228822_a_

void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, func_228823_a_

1.14.4

名称

dlt

doh

net.minecraft.client.renderer.block.model.FaceBakery

字段

float: a, field_4260, field_4260, field_178418_a

float: a, RESCALE_22_5, field_4260, field_178418_a

float: b, field_4259, field_4259, field_178417_b

float: b, RESCALE_45, field_4259, field_178417_b

BakedQuadFactory$class_797[]: c, field_4264, field_4264, field_188016_c

FaceBakery$Rotation[]: c, BY_INDEX, field_4264, field_188016_c

BakedQuadFactory$class_797: d, field_4258, field_4258, field_188017_d

FaceBakery$Rotation: d, ROT_0, field_4258, field_188017_d

BakedQuadFactory$class_797: e, field_4261, field_4261, field_188018_e

FaceBakery$Rotation: e, ROT_90, field_4261, field_188018_e

BakedQuadFactory$class_797: f, field_4262, field_4262, field_188019_f

FaceBakery$Rotation: f, ROT_180, field_4262, field_188019_f

BakedQuadFactory$class_797: g, field_4263, field_4263, field_188020_g

FaceBakery$Rotation: g, ROT_270, field_4263, field_188020_g

构造函数

方法

int (EnumDirection): a, method_3457, method_3457, func_178413_a

int (Direction): a, getShadeValue, method_3457, func_178413_a

float (EnumDirection): b, method_3456, method_3456, func_178412_b

float (Direction): b, getShade, method_3456, func_178412_b

float[] (Vector3fa, Vector3fa): a, method_3459, method_3459, func_199337_a

float[] (Vector3f, Vector3f): a, setupShape, method_3459, func_199337_a

void (int[], int, int, Vector3fa, int, Sprite, ModelElementTexture): a, method_3460, method_3460, func_199333_a

void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, func_199333_a

void (Vector3fa, ModelRotation): a, method_3463, method_3463, func_199336_a

void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, func_199336_a

void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, method_3464, func_199334_a

void (Vector3f, Vector3f, Quaternion, Vector3f): a, rotateVertexBy, method_3464, func_199334_a

EnumDirection (int[]): a, method_3467, method_3467, func_178410_a

Direction (int[]): a, calculateFacing, method_3467, func_178410_a

void (int[], EnumDirection): a, method_3462, method_3462, func_178408_a

void (int[], Direction): a, recalculateWinding, method_3462, func_178408_a

BakedQuad (Vector3fa, Vector3fa, ModelElementFace, Sprite, EnumDirection, ModelBakeSettings, ModelRotation, boolean): a, method_3468, bake, func_217648_a

BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, func_217648_a

ModelElementTexture (ModelElementTexture, EnumDirection, ModelRotation): a, method_3454, uvLock, func_188010_a

BlockFaceUV (BlockFaceUV, Direction, BlockModelRotation): a, recomputeUVs, method_3454, uvLock, func_188010_a

int[] (ModelElementTexture, Sprite, EnumDirection, float[], ModelRotation, ModelRotation, boolean): a, method_3458, method_3458, func_188012_a

int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], BlockModelRotation, BlockElementRotation, boolean): a, makeVertices, method_3458, func_188012_a

void (int[], int, EnumDirection, ModelElementTexture, float[], Sprite, ModelRotation, ModelRotation, boolean): a, method_3461, method_3461, func_188015_a

void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, BlockModelRotation, BlockElementRotation, boolean): a, bakeVertex, method_3461, func_188015_a

int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, method_3455, func_199335_a

int (Vector3f, Direction, int, BlockModelRotation): a, applyModelRotation, method_3455, func_199335_a

void (ModelRotation, EnumDirection, BakedQuadFactory$class_797): a, method_3466, method_3466, func_188013_a

void (BlockModelRotation, Direction, FaceBakery$Rotation): a, register, method_3466, func_188013_a

int (ModelRotation, EnumDirection): a, method_3465, method_3465, func_188014_a

int (BlockModelRotation, Direction): a, getIndex, method_3465, func_188014_a

1.14.3

名称

dlp

dlt

net.minecraft.client.render.model.BakedQuadFactory

字段

float: a, field_4260, field_178418_a

float: a, field_4260, field_4260, field_178418_a

float: b, field_4259, field_178417_b

float: b, field_4259, field_4259, field_178417_b

FaceBakery$Rotation[]: c, field_4264, field_188016_c

BakedQuadFactory$class_797[]: c, field_4264, field_4264, field_188016_c

FaceBakery$Rotation: d, field_4258, field_188017_d

BakedQuadFactory$class_797: d, field_4258, field_4258, field_188017_d

FaceBakery$Rotation: e, field_4261, field_188018_e

BakedQuadFactory$class_797: e, field_4261, field_4261, field_188018_e

FaceBakery$Rotation: f, field_4262, field_188019_f

BakedQuadFactory$class_797: f, field_4262, field_4262, field_188019_f

FaceBakery$Rotation: g, field_4263, field_188020_g

BakedQuadFactory$class_797: g, field_4263, field_4263, field_188020_g

构造函数

方法

int (EnumDirection): a, method_3457, func_178413_a

int (EnumDirection): a, method_3457, method_3457, func_178413_a

float (EnumDirection): b, method_3456, func_178412_b

float (EnumDirection): b, method_3456, method_3456, func_178412_b

float[] (Vector3fa, Vector3fa): a, method_3459, func_199337_a

float[] (Vector3fa, Vector3fa): a, method_3459, method_3459, func_199337_a

void (int[], int, int, Vector3fa, int, TextureAtlasSprite, BlockFaceUV): a, method_3460, func_199333_a

void (int[], int, int, Vector3fa, int, Sprite, ModelElementTexture): a, method_3460, method_3460, func_199333_a

void (Vector3fa, BlockPartRotation): a, method_3463, func_199336_a

void (Vector3fa, ModelRotation): a, method_3463, method_3463, func_199336_a

void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, func_199334_a

void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, method_3464, func_199334_a

EnumDirection (int[]): a, method_3467, func_178410_a

EnumDirection (int[]): a, method_3467, method_3467, func_178410_a

void (int[], EnumDirection): a, method_3462, func_178408_a

void (int[], EnumDirection): a, method_3462, method_3462, func_178408_a

BakedQuad (Vector3fa, Vector3fa, BlockPartFace, TextureAtlasSprite, EnumDirection, ISprite, BlockPartRotation, boolean): a, method_3468, func_217648_a

BakedQuad (Vector3fa, Vector3fa, ModelElementFace, Sprite, EnumDirection, ModelBakeSettings, ModelRotation, boolean): a, method_3468, bake, func_217648_a

BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, method_3454, func_188010_a

ModelElementTexture (ModelElementTexture, EnumDirection, ModelRotation): a, method_3454, uvLock, func_188010_a

int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, method_3458, func_188012_a

int[] (ModelElementTexture, Sprite, EnumDirection, float[], ModelRotation, ModelRotation, boolean): a, method_3458, method_3458, func_188012_a

void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, method_3461, func_188015_a

void (int[], int, EnumDirection, ModelElementTexture, float[], Sprite, ModelRotation, ModelRotation, boolean): a, method_3461, method_3461, func_188015_a

int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, func_199335_a

int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, method_3455, func_199335_a

void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, method_3466, func_188013_a

void (ModelRotation, EnumDirection, BakedQuadFactory$class_797): a, method_3466, method_3466, func_188013_a

int (ModelRotation, EnumDirection): a, method_3465, func_188014_a

int (ModelRotation, EnumDirection): a, method_3465, method_3465, func_188014_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dln

dlp

字段

构造函数

方法

1.14

名称

cvf

dln

net.minecraft.class_796

字段

float: a, field_178418_a

float: a, field_4260, field_178418_a

float: b, field_178417_b

float: b, field_4259, field_178417_b

FaceBakery$Rotation[]: c, field_188016_c

FaceBakery$Rotation[]: c, field_4264, field_188016_c

FaceBakery$Rotation: d, field_188017_d

FaceBakery$Rotation: d, field_4258, field_188017_d

FaceBakery$Rotation: e, field_188018_e

FaceBakery$Rotation: e, field_4261, field_188018_e

FaceBakery$Rotation: f, field_188019_f

FaceBakery$Rotation: f, field_4262, field_188019_f

FaceBakery$Rotation: g, field_188020_g

FaceBakery$Rotation: g, field_4263, field_188020_g

构造函数

方法

BakedQuad (Vector3f, Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_199332_a

BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, func_188010_a

int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, func_188012_a

int (EnumDirection): a, func_178413_a

int (EnumDirection): a, method_3457, func_178413_a

float (EnumDirection): b, func_178412_b

float (EnumDirection): b, method_3456, func_178412_b

float[] (Vector3f, Vector3f): a, func_199337_a

float[] (Vector3fa, Vector3fa): a, method_3459, func_199337_a

void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, func_188015_a

void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_199333_a

void (int[], int, int, Vector3fa, int, TextureAtlasSprite, BlockFaceUV): a, method_3460, func_199333_a

void (Vector3f, BlockPartRotation): a, func_199336_a

void (Vector3fa, BlockPartRotation): a, method_3463, func_199336_a

int (Vector3f, EnumDirection, int, ModelRotation): a, func_199335_a

void (Vector3f, Vector3f, Quaternion, Vector3f): a, func_199334_a

void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, func_199334_a

EnumDirection (int[]): a, func_178410_a

EnumDirection (int[]): a, method_3467, func_178410_a

void (int[], EnumDirection): a, func_178408_a

void (int[], EnumDirection): a, method_3462, func_178408_a

void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, func_188013_a

int (ModelRotation, EnumDirection): a, func_188014_a

BakedQuad (Vector3fa, Vector3fa, BlockPartFace, TextureAtlasSprite, EnumDirection, ISprite, BlockPartRotation, boolean): a, method_3468, func_217648_a

BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, method_3454, func_188010_a

int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, method_3458, func_188012_a

void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, method_3461, func_188015_a

int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, func_199335_a

void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, method_3466, func_188013_a

int (ModelRotation, EnumDirection): a, method_3465, func_188014_a

1.13.2

名称

cve

cvf

字段

构造函数

方法

1.13.1

名称

cve

net.minecraft.client.renderer.model.FaceBakery

字段

float: a, field_178418_a

float: b, field_178417_b

FaceBakery$Rotation[]: c, field_188016_c

FaceBakery$Rotation: d, field_188017_d

FaceBakery$Rotation: e, field_188018_e

FaceBakery$Rotation: f, field_188019_f

FaceBakery$Rotation: g, field_188020_g

构造函数

()

方法

BakedQuad (Vector3f, Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_199332_a

BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, func_188010_a

int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, func_188012_a

int (EnumDirection): a, func_178413_a

float (EnumDirection): b, func_178412_b

float[] (Vector3f, Vector3f): a, func_199337_a

void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, func_188015_a

void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_199333_a

void (Vector3f, BlockPartRotation): a, func_199336_a

int (Vector3f, EnumDirection, int, ModelRotation): a, func_199335_a

void (Vector3f, Vector3f, Quaternion, Vector3f): a, func_199334_a

EnumDirection (int[]): a, func_178410_a

void (int[], EnumDirection): a, func_178408_a

void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, func_188013_a

int (ModelRotation, EnumDirection): a, func_188014_a