历史 - net.minecraft.client.renderer.block.model.FaceBakery
1.21.11
名称
hhs
hqi
字段
int: a, VERTEX_INT_SIZE, field_32796, field_32796, f_173433_
int: b, VERTEX_COUNT, field_32797, field_32797, f_173434_
int: d, COLOR_INDEX, field_32799, field_32799, f_173436_
int: c, UV_INDEX, field_32798, field_32798, f_173435_
org.joml.Vector3fc: e, NO_RESCALE, field_60149, field_60149, f_398794_
org.joml.Vector3fc: f, BLOCK_MIDDLE, field_60150, field_60150, f_400307_
org.joml.Vector3fc: a, BLOCK_MIDDLE, field_60150, field_60150, f_400307_
构造函数
方法
Direction (int[]): a, calculateFacing, method_3467, decodeDirection, m_111612_
void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, m_111630_
void (org.joml.Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_252985_
void (org.joml.Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_253132_
BakedQuad (org.joml.Vector3fc, org.joml.Vector3fc, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_
BlockElementFace$UVs (TextureAtlasSprite, BlockElementFace$UVs): a, shrinkUVs, method_67920, compactUV, m_252821_
int[] (BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_
float[] (org.joml.Vector3fc, org.joml.Vector3fc): a, setupShape, method_3459, getPositionMatrix, m_111592_
void (int[], int, FaceInfo, BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_
void (int[], int, org.joml.Vector3f, TextureAtlasSprite, float, float): a, fillVertex, method_3460, packVertexData, m_111614_
void (org.joml.Vector3f, org.joml.Vector3fc, org.joml.Matrix4fc, org.joml.Vector3fc): a, rotateVertexBy, method_3464, transformVertex, m_383891_
float (int[], int): a, xFromData, method_67922, bakeVectorX, m_387188_
float (int[], int): b, yFromData, method_67925, bakeVectorY, m_385619_
float (int[], int): c, zFromData, method_67926, bakeVectorZ, m_388432_
org.joml.Vector3f (int[], int): d, vectorFromData, method_67927, bakeVectors, m_384471_
void (int[], Consumer<org.joml.Vector3f>): a, extractPositions, method_67923, calculatePosition, m_384070_
org.joml.Vector3fc (BlockElementRotation): a, computeRescale, method_71135, method_71135, m_403833_
BakedQuad (ModelBaker$PartCache, org.joml.Vector3fc, org.joml.Vector3fc, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_
void (int, FaceInfo, BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, org.joml.Vector3fc, org.joml.Vector3fc, TextureAtlasSprite, Transformation, BlockElementRotation, org.joml.Vector3fc[], long[], ModelBaker$PartCache): a, bakeVertex, method_3461, packVertexData, m_111620_
void (org.joml.Vector3f, org.joml.Vector3fc, org.joml.Matrix4fc): a, rotateVertexBy, method_3464, transformVertex, m_383891_
Direction (org.joml.Vector3fc[]): a, calculateFacing, method_3467, decodeDirection, m_111612_
Direction (org.joml.Vector3f): a, findClosestDirection, method_76653, method_76653, m_446541_
void (org.joml.Vector3fc[], long[], Direction): a, recalculateWinding, method_3462, encodeDirection, m_111630_
int (org.joml.Vector3fc[], int, float, float, float): a, findVertex, method_76655, method_76655, m_443637_
void (org.joml.Vector3fc[], int, int): a, swap, method_76656, method_76656, m_440330_
void (long[], int, int): a, swap, method_76654, method_76654, m_439935_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gzd
hhs
字段
构造函数
方法
1.21.8
名称
gzc
gzd
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gtb
gzc
字段
float: d, RESCALE_22_5, field_4260, MIN_SCALE, f_111569_
float: e, RESCALE_45, field_4259, MAX_SCALE, f_111570_
int: f, COLOR_INDEX, field_32799, field_32799, f_173436_
int: d, COLOR_INDEX, field_32799, field_32799, f_173436_
org.joml.Vector3fc: e, NO_RESCALE, field_60149, field_60149, f_398794_
org.joml.Vector3fc: f, BLOCK_MIDDLE, field_60150, field_60150, f_400307_
构造函数
方法
org.joml.Vector3fc (BlockElementRotation): a, computeRescale, method_71135, method_71135, m_403833_
1.21.5
名称
gnn
gtb
字段
构造函数
方法
float[] (org.joml.Vector3f, org.joml.Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_
void (int[], int, org.joml.Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f, org.joml.Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_252821_
BlockFaceUV (BlockFaceUV, Direction, Transformation): a, recomputeUVs, method_3454, uvLock, m_111581_
BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_
BlockElementFace$UVs (org.joml.Vector3fc, org.joml.Vector3fc, Direction): a, defaultFaceUV, method_67921, setDefaultUV, m_386674_
BakedQuad (org.joml.Vector3fc, org.joml.Vector3fc, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_
BlockElementFace$UVs (TextureAtlasSprite, BlockElementFace$UVs): a, shrinkUVs, method_67920, compactUV, m_252821_
int[] (BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_
float[] (org.joml.Vector3fc, org.joml.Vector3fc): a, setupShape, method_3459, getPositionMatrix, m_111592_
void (int[], int, FaceInfo, BlockElementFace$UVs, Quadrant, org.joml.Matrix4fc, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_
float (float): a, cornerToCenter, method_67919, setCenterBack, m_385981_
float (float): b, centerToCorner, method_67924, setCenterForward, m_385540_
void (int[], int, org.joml.Vector3f, TextureAtlasSprite, float, float): a, fillVertex, method_3460, packVertexData, m_111614_
void (org.joml.Vector3f, org.joml.Vector3fc, org.joml.Matrix4fc, org.joml.Vector3fc): a, rotateVertexBy, method_3464, transformVertex, m_383891_
float (int[], int): a, xFromData, method_67922, bakeVectorX, m_387188_
float (int[], int): b, yFromData, method_67925, bakeVectorY, m_385619_
float (int[], int): c, zFromData, method_67926, bakeVectorZ, m_388432_
org.joml.Vector3f (int[], int): d, vectorFromData, method_67927, bakeVectors, m_384471_
void (int[], Consumer<org.joml.Vector3f>): a, extractPositions, method_67923, calculatePosition, m_384070_
1.21.4
名称
gmz
gnn
字段
构造函数
方法
1.21.3
名称
ggd
gmz
字段
构造函数
方法
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, m_111573_
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, m_111620_
BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, m_111600_
BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, int): a, bakeQuad, method_3468, bake, m_111600_
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation): a, makeVertices, method_3458, packVertexData, m_111573_
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation): a, bakeVertex, method_3461, packVertexData, m_111620_
1.21.1
名称
字段
构造函数
方法
1.21
名称
geu
ggd
字段
构造函数
方法
BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, m_111581_
BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_
BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, m_111600_
BlockFaceUV (BlockFaceUV, Direction, Transformation): a, recomputeUVs, method_3454, uvLock, m_111581_
1.20.6
名称
ful
geu
字段
构造函数
方法
1.20.4
名称
fpi
ful
字段
构造函数
方法
1.20.2
名称
fky
fpi
字段
构造函数
方法
1.20.1
名称
fjh
fky
字段
构造函数
方法
1.19.4
名称
few
fjh
字段
构造函数
方法
1.19.3
名称
fat
few
字段
构造函数
方法
float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_
void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_111586_
BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_
void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_111589_
void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_111595_
void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_
BakedQuad (org.joml.Vector3f, org.joml.Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_
float[] (org.joml.Vector3f, org.joml.Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_
void (int[], int, org.joml.Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_
void (org.joml.Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_252985_
void (org.joml.Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_253132_
void (org.joml.Vector3f, org.joml.Vector3f, org.joml.Matrix4f, org.joml.Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_252821_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eyv
fat
字段
构造函数
方法
1.19
名称
ert
eyv
字段
构造函数
方法
1.18.2
名称
eqm
ert
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eoj
eqm
字段
构造函数
方法
1.17.1
名称
eoi
eoj
字段
构造函数
方法
1.17
名称
ebh
eoi
net.minecraft.client.renderer.model.FaceBakery
net.minecraft.src.C_4211_
字段
float: a, RESCALE_22_5, field_4260, MIN_SCALE, field_178418_a
float: d, RESCALE_22_5, field_4260, MIN_SCALE, f_111569_
float: b, RESCALE_45, field_4259, MAX_SCALE, field_178417_b
float: e, RESCALE_45, field_4259, MAX_SCALE, f_111570_
int: a, VERTEX_INT_SIZE, field_32796, field_32796, f_173433_
int: b, VERTEX_COUNT, field_32797, field_32797, f_173434_
int: f, COLOR_INDEX, field_32799, field_32799, f_173436_
int: c, UV_INDEX, field_32798, field_32798, f_173435_
构造函数
方法
float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, func_199337_a
float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, m_111592_
void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, func_199336_a
void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, m_111586_
Direction (int[]): a, calculateFacing, method_3467, decodeDirection, func_178410_a
Direction (int[]): a, calculateFacing, method_3467, decodeDirection, m_111612_
void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, func_178408_a
void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, m_111630_
BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, func_228824_a_
BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, m_111600_
BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, func_228821_a_
BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, m_111581_
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, func_228820_a_
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, m_111573_
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, func_228827_a_
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, m_111620_
void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, func_228822_a_
void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, m_111589_
void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, func_228823_a_
void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, m_111595_
void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_239288_a_
void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, m_111614_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eaz
ebh
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
eda
eaz
字段
构造函数
方法
1.16.1
名称
dru
eda
字段
构造函数
方法
int (Direction): a, getShadeValue, method_3457, getLightmapCoordinate, func_178413_a
float (Direction): b, getShade, method_3456, getRelativeDirectionalBrightness, func_178412_b
void (int[], int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_228826_a_
void (int[], int, Vector3f, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_239288_a_
1.15.2
名称
drr
dru
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
doh
drr
字段
float: a, RESCALE_22_5, field_4260, field_178418_a
float: a, RESCALE_22_5, field_4260, MIN_SCALE, field_178418_a
float: b, RESCALE_45, field_4259, field_178417_b
float: b, RESCALE_45, field_4259, MAX_SCALE, field_178417_b
FaceBakery$Rotation[]: c, BY_INDEX, field_4264, field_188016_c
FaceBakery$Rotation: d, ROT_0, field_4258, field_188017_d
FaceBakery$Rotation: e, ROT_90, field_4261, field_188018_e
FaceBakery$Rotation: f, ROT_180, field_4262, field_188019_f
FaceBakery$Rotation: g, ROT_270, field_4263, field_188020_g
构造函数
方法
int (Direction): a, getShadeValue, method_3457, func_178413_a
int (Direction): a, getShadeValue, method_3457, getLightmapCoordinate, func_178413_a
float (Direction): b, getShade, method_3456, func_178412_b
float (Direction): b, getShade, method_3456, getRelativeDirectionalBrightness, func_178412_b
float[] (Vector3f, Vector3f): a, setupShape, method_3459, func_199337_a
float[] (Vector3f, Vector3f): a, setupShape, method_3459, getPositionMatrix, func_199337_a
void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, func_199333_a
void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, func_199336_a
void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, rotateVertex, func_199336_a
void (Vector3f, Vector3f, Quaternion, Vector3f): a, rotateVertexBy, method_3464, func_199334_a
Direction (int[]): a, calculateFacing, method_3467, func_178410_a
Direction (int[]): a, calculateFacing, method_3467, decodeDirection, func_178410_a
void (int[], Direction): a, recalculateWinding, method_3462, func_178408_a
void (int[], Direction): a, recalculateWinding, method_3462, encodeDirection, func_178408_a
BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, func_217648_a
BlockFaceUV (BlockFaceUV, Direction, BlockModelRotation): a, recomputeUVs, method_3454, uvLock, func_188010_a
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], BlockModelRotation, BlockElementRotation, boolean): a, makeVertices, method_3458, func_188012_a
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, BlockModelRotation, BlockElementRotation, boolean): a, bakeVertex, method_3461, func_188015_a
int (Vector3f, Direction, int, BlockModelRotation): a, applyModelRotation, method_3455, func_199335_a
void (BlockModelRotation, Direction, FaceBakery$Rotation): a, register, method_3466, func_188013_a
int (BlockModelRotation, Direction): a, getIndex, method_3465, func_188014_a
BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean, ResourceLocation): a, bakeQuad, method_3468, bake, func_228824_a_
BlockFaceUV (BlockFaceUV, Direction, Transformation, ResourceLocation): a, recomputeUVs, method_3454, uvLock, func_228821_a_
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], Transformation, BlockElementRotation, boolean): a, makeVertices, method_3458, packVertexData, func_228820_a_
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, Transformation, BlockElementRotation, boolean): a, bakeVertex, method_3461, packVertexData, func_228827_a_
void (int[], int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, packVertexData, func_228826_a_
void (Vector3f, Transformation): a, applyModelRotation, method_3455, transformVertex, func_228822_a_
void (Vector3f, Vector3f, Matrix4f, Vector3f): a, rotateVertexBy, method_3464, transformVertex, func_228823_a_
1.14.4
名称
dlt
doh
net.minecraft.client.renderer.block.model.FaceBakery
字段
float: a, field_4260, field_4260, field_178418_a
float: a, RESCALE_22_5, field_4260, field_178418_a
float: b, field_4259, field_4259, field_178417_b
float: b, RESCALE_45, field_4259, field_178417_b
BakedQuadFactory$class_797[]: c, field_4264, field_4264, field_188016_c
FaceBakery$Rotation[]: c, BY_INDEX, field_4264, field_188016_c
BakedQuadFactory$class_797: d, field_4258, field_4258, field_188017_d
FaceBakery$Rotation: d, ROT_0, field_4258, field_188017_d
BakedQuadFactory$class_797: e, field_4261, field_4261, field_188018_e
FaceBakery$Rotation: e, ROT_90, field_4261, field_188018_e
BakedQuadFactory$class_797: f, field_4262, field_4262, field_188019_f
FaceBakery$Rotation: f, ROT_180, field_4262, field_188019_f
BakedQuadFactory$class_797: g, field_4263, field_4263, field_188020_g
FaceBakery$Rotation: g, ROT_270, field_4263, field_188020_g
构造函数
方法
int (EnumDirection): a, method_3457, method_3457, func_178413_a
int (Direction): a, getShadeValue, method_3457, func_178413_a
float (EnumDirection): b, method_3456, method_3456, func_178412_b
float (Direction): b, getShade, method_3456, func_178412_b
float[] (Vector3fa, Vector3fa): a, method_3459, method_3459, func_199337_a
float[] (Vector3f, Vector3f): a, setupShape, method_3459, func_199337_a
void (int[], int, int, Vector3fa, int, Sprite, ModelElementTexture): a, method_3460, method_3460, func_199333_a
void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, fillVertex, method_3460, func_199333_a
void (Vector3fa, ModelRotation): a, method_3463, method_3463, func_199336_a
void (Vector3f, BlockElementRotation): a, applyElementRotation, method_3463, func_199336_a
void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, method_3464, func_199334_a
void (Vector3f, Vector3f, Quaternion, Vector3f): a, rotateVertexBy, method_3464, func_199334_a
EnumDirection (int[]): a, method_3467, method_3467, func_178410_a
Direction (int[]): a, calculateFacing, method_3467, func_178410_a
void (int[], EnumDirection): a, method_3462, method_3462, func_178408_a
void (int[], Direction): a, recalculateWinding, method_3462, func_178408_a
BakedQuad (Vector3fa, Vector3fa, ModelElementFace, Sprite, EnumDirection, ModelBakeSettings, ModelRotation, boolean): a, method_3468, bake, func_217648_a
BakedQuad (Vector3f, Vector3f, BlockElementFace, TextureAtlasSprite, Direction, ModelState, BlockElementRotation, boolean): a, bakeQuad, method_3468, bake, func_217648_a
ModelElementTexture (ModelElementTexture, EnumDirection, ModelRotation): a, method_3454, uvLock, func_188010_a
BlockFaceUV (BlockFaceUV, Direction, BlockModelRotation): a, recomputeUVs, method_3454, uvLock, func_188010_a
int[] (ModelElementTexture, Sprite, EnumDirection, float[], ModelRotation, ModelRotation, boolean): a, method_3458, method_3458, func_188012_a
int[] (BlockFaceUV, TextureAtlasSprite, Direction, float[], BlockModelRotation, BlockElementRotation, boolean): a, makeVertices, method_3458, func_188012_a
void (int[], int, EnumDirection, ModelElementTexture, float[], Sprite, ModelRotation, ModelRotation, boolean): a, method_3461, method_3461, func_188015_a
void (int[], int, Direction, BlockFaceUV, float[], TextureAtlasSprite, BlockModelRotation, BlockElementRotation, boolean): a, bakeVertex, method_3461, func_188015_a
int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, method_3455, func_199335_a
int (Vector3f, Direction, int, BlockModelRotation): a, applyModelRotation, method_3455, func_199335_a
void (ModelRotation, EnumDirection, BakedQuadFactory$class_797): a, method_3466, method_3466, func_188013_a
void (BlockModelRotation, Direction, FaceBakery$Rotation): a, register, method_3466, func_188013_a
int (ModelRotation, EnumDirection): a, method_3465, method_3465, func_188014_a
int (BlockModelRotation, Direction): a, getIndex, method_3465, func_188014_a
1.14.3
名称
dlp
dlt
net.minecraft.client.render.model.BakedQuadFactory
字段
float: a, field_4260, field_178418_a
float: a, field_4260, field_4260, field_178418_a
float: b, field_4259, field_178417_b
float: b, field_4259, field_4259, field_178417_b
FaceBakery$Rotation[]: c, field_4264, field_188016_c
BakedQuadFactory$class_797[]: c, field_4264, field_4264, field_188016_c
FaceBakery$Rotation: d, field_4258, field_188017_d
BakedQuadFactory$class_797: d, field_4258, field_4258, field_188017_d
FaceBakery$Rotation: e, field_4261, field_188018_e
BakedQuadFactory$class_797: e, field_4261, field_4261, field_188018_e
FaceBakery$Rotation: f, field_4262, field_188019_f
BakedQuadFactory$class_797: f, field_4262, field_4262, field_188019_f
FaceBakery$Rotation: g, field_4263, field_188020_g
BakedQuadFactory$class_797: g, field_4263, field_4263, field_188020_g
构造函数
方法
int (EnumDirection): a, method_3457, func_178413_a
int (EnumDirection): a, method_3457, method_3457, func_178413_a
float (EnumDirection): b, method_3456, func_178412_b
float (EnumDirection): b, method_3456, method_3456, func_178412_b
float[] (Vector3fa, Vector3fa): a, method_3459, func_199337_a
float[] (Vector3fa, Vector3fa): a, method_3459, method_3459, func_199337_a
void (int[], int, int, Vector3fa, int, TextureAtlasSprite, BlockFaceUV): a, method_3460, func_199333_a
void (int[], int, int, Vector3fa, int, Sprite, ModelElementTexture): a, method_3460, method_3460, func_199333_a
void (Vector3fa, BlockPartRotation): a, method_3463, func_199336_a
void (Vector3fa, ModelRotation): a, method_3463, method_3463, func_199336_a
void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, func_199334_a
void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, method_3464, func_199334_a
EnumDirection (int[]): a, method_3467, func_178410_a
EnumDirection (int[]): a, method_3467, method_3467, func_178410_a
void (int[], EnumDirection): a, method_3462, func_178408_a
void (int[], EnumDirection): a, method_3462, method_3462, func_178408_a
BakedQuad (Vector3fa, Vector3fa, BlockPartFace, TextureAtlasSprite, EnumDirection, ISprite, BlockPartRotation, boolean): a, method_3468, func_217648_a
BakedQuad (Vector3fa, Vector3fa, ModelElementFace, Sprite, EnumDirection, ModelBakeSettings, ModelRotation, boolean): a, method_3468, bake, func_217648_a
BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, method_3454, func_188010_a
ModelElementTexture (ModelElementTexture, EnumDirection, ModelRotation): a, method_3454, uvLock, func_188010_a
int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, method_3458, func_188012_a
int[] (ModelElementTexture, Sprite, EnumDirection, float[], ModelRotation, ModelRotation, boolean): a, method_3458, method_3458, func_188012_a
void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, method_3461, func_188015_a
void (int[], int, EnumDirection, ModelElementTexture, float[], Sprite, ModelRotation, ModelRotation, boolean): a, method_3461, method_3461, func_188015_a
int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, func_199335_a
int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, method_3455, func_199335_a
void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, method_3466, func_188013_a
void (ModelRotation, EnumDirection, BakedQuadFactory$class_797): a, method_3466, method_3466, func_188013_a
int (ModelRotation, EnumDirection): a, method_3465, func_188014_a
int (ModelRotation, EnumDirection): a, method_3465, method_3465, func_188014_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dln
dlp
字段
构造函数
方法
1.14
名称
cvf
dln
net.minecraft.class_796
字段
float: a, field_178418_a
float: a, field_4260, field_178418_a
float: b, field_178417_b
float: b, field_4259, field_178417_b
FaceBakery$Rotation[]: c, field_188016_c
FaceBakery$Rotation[]: c, field_4264, field_188016_c
FaceBakery$Rotation: d, field_188017_d
FaceBakery$Rotation: d, field_4258, field_188017_d
FaceBakery$Rotation: e, field_188018_e
FaceBakery$Rotation: e, field_4261, field_188018_e
FaceBakery$Rotation: f, field_188019_f
FaceBakery$Rotation: f, field_4262, field_188019_f
FaceBakery$Rotation: g, field_188020_g
FaceBakery$Rotation: g, field_4263, field_188020_g
构造函数
方法
BakedQuad (Vector3f, Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_199332_a
BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, func_188010_a
int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, func_188012_a
int (EnumDirection): a, func_178413_a
int (EnumDirection): a, method_3457, func_178413_a
float (EnumDirection): b, func_178412_b
float (EnumDirection): b, method_3456, func_178412_b
float[] (Vector3f, Vector3f): a, func_199337_a
float[] (Vector3fa, Vector3fa): a, method_3459, func_199337_a
void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, func_188015_a
void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_199333_a
void (int[], int, int, Vector3fa, int, TextureAtlasSprite, BlockFaceUV): a, method_3460, func_199333_a
void (Vector3f, BlockPartRotation): a, func_199336_a
void (Vector3fa, BlockPartRotation): a, method_3463, func_199336_a
int (Vector3f, EnumDirection, int, ModelRotation): a, func_199335_a
void (Vector3f, Vector3f, Quaternion, Vector3f): a, func_199334_a
void (Vector3fa, Vector3fa, Quaternion, Vector3fa): a, method_3464, func_199334_a
EnumDirection (int[]): a, func_178410_a
EnumDirection (int[]): a, method_3467, func_178410_a
void (int[], EnumDirection): a, func_178408_a
void (int[], EnumDirection): a, method_3462, func_178408_a
void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, func_188013_a
int (ModelRotation, EnumDirection): a, func_188014_a
BakedQuad (Vector3fa, Vector3fa, BlockPartFace, TextureAtlasSprite, EnumDirection, ISprite, BlockPartRotation, boolean): a, method_3468, func_217648_a
BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, method_3454, func_188010_a
int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, method_3458, func_188012_a
void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, method_3461, func_188015_a
int (Vector3fa, EnumDirection, int, ModelRotation): a, method_3455, func_199335_a
void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, method_3466, func_188013_a
int (ModelRotation, EnumDirection): a, method_3465, func_188014_a
1.13.2
名称
cve
cvf
字段
构造函数
方法
1.13.1
名称
cve
net.minecraft.client.renderer.model.FaceBakery
字段
float: a, field_178418_a
float: b, field_178417_b
FaceBakery$Rotation[]: c, field_188016_c
FaceBakery$Rotation: d, field_188017_d
FaceBakery$Rotation: e, field_188018_e
FaceBakery$Rotation: f, field_188019_f
FaceBakery$Rotation: g, field_188020_g
构造函数
()
方法
BakedQuad (Vector3f, Vector3f, BlockPartFace, TextureAtlasSprite, EnumDirection, ModelRotation, BlockPartRotation, boolean, boolean): a, func_199332_a
BlockFaceUV (BlockFaceUV, EnumDirection, ModelRotation): a, func_188010_a
int[] (BlockFaceUV, TextureAtlasSprite, EnumDirection, float[], ModelRotation, BlockPartRotation, boolean): a, func_188012_a
int (EnumDirection): a, func_178413_a
float (EnumDirection): b, func_178412_b
float[] (Vector3f, Vector3f): a, func_199337_a
void (int[], int, EnumDirection, BlockFaceUV, float[], TextureAtlasSprite, ModelRotation, BlockPartRotation, boolean): a, func_188015_a
void (int[], int, int, Vector3f, int, TextureAtlasSprite, BlockFaceUV): a, func_199333_a
void (Vector3f, BlockPartRotation): a, func_199336_a
int (Vector3f, EnumDirection, int, ModelRotation): a, func_199335_a
void (Vector3f, Vector3f, Quaternion, Vector3f): a, func_199334_a
EnumDirection (int[]): a, func_178410_a
void (int[], EnumDirection): a, func_178408_a
void (ModelRotation, EnumDirection, FaceBakery$Rotation): a, func_188013_a
int (ModelRotation, EnumDirection): a, func_188014_a