历史 - net.minecraft.client.renderer.block.BlockRenderDispatcher

1.21.11

名称

hhg

hpw

字段

LiquidBlockRenderer: e, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_

LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_

BlockColors: h, blockColors, field_20987, blockColors, f_110903_

BlockColors: g, blockColors, field_20987, blockColors, f_110903_

RandomSource: f, singleThreadRandom, field_4169, random, f_379639_

RandomSource: e, singleThreadRandom, field_4169, random, f_379639_

Supplier<SpecialBlockModelRenderer>: d, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_

List<BlockModelPart>: g, singleThreadPartList, field_57937, parts, f_381108_

List<BlockModelPart>: f, singleThreadPartList, field_57937, parts, f_381108_

构造函数

(BlockModelShaper, MaterialSet, Supplier<SpecialBlockModelRenderer>, BlockColors)

(BlockModelShaper, MaterialSet, BlockColors)

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gys

hhg

字段

ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, f_110900_

ModelBlockRenderer: c, modelRenderer, field_4170, blockModelRenderer, f_110900_

LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_

LiquidBlockRenderer: e, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_

BlockColors: g, blockColors, field_20987, blockColors, f_110903_

BlockColors: h, blockColors, field_20987, blockColors, f_110903_

RandomSource: e, singleThreadRandom, field_4169, random, f_379639_

RandomSource: f, singleThreadRandom, field_4169, random, f_379639_

Supplier<SpecialBlockModelRenderer>: c, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_

Supplier<SpecialBlockModelRenderer>: d, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_

List<BlockModelPart>: f, singleThreadPartList, field_57937, parts, f_381108_

List<BlockModelPart>: g, singleThreadPartList, field_57937, parts, f_381108_

MaterialSet: b, materials, field_61777, spriteHolder, f_411751_

构造函数

(BlockModelShaper, Supplier<SpecialBlockModelRenderer>, BlockColors)

(BlockModelShaper, MaterialSet, Supplier<SpecialBlockModelRenderer>, BlockColors)

方法

1.21.8

名称

gyr

gys

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsq

gyr

字段

构造函数

方法

1.21.5

名称

gnd

gsq

字段

BlockColors: f, blockColors, field_20987, blockColors, f_110903_

BlockColors: g, blockColors, field_20987, blockColors, f_110903_

RandomSource: e, random, field_4169, random, f_110902_

RandomSource: e, singleThreadRandom, field_4169, random, f_379639_

List<BlockModelPart>: f, singleThreadPartList, field_57937, parts, f_381108_

构造函数

方法

void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, RandomSource): a, renderBatched, method_3355, renderBlock, m_234355_

void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, List<BlockModelPart>): a, renderBatched, method_3355, renderBlock, m_234355_

1.21.4

名称

gmo

gnd

字段

BlockEntityWithoutLevelRenderer: c, blockEntityRenderer, field_27742, builtinModelItemRenderer, f_173397_

Supplier<SpecialBlockModelRenderer>: c, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_

构造函数

(BlockModelShaper, BlockEntityWithoutLevelRenderer, BlockColors)

(BlockModelShaper, Supplier<SpecialBlockModelRenderer>, BlockColors)

方法

1.21.3

名称

gft

gmo

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gek

gft

字段

构造函数

方法

1.20.6

名称

fub

gek

字段

构造函数

方法

1.20.4

名称

foy

fub

字段

构造函数

方法

1.20.2

名称

fko

foy

字段

构造函数

方法

1.20.1

名称

fix

fko

字段

构造函数

方法

1.19.4

名称

fem

fix

字段

构造函数

方法

1.19.3

名称

faj

fem

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyl

faj

字段

构造函数

方法

1.19

名称

erj

eyl

字段

Random: e, random, field_4169, random, f_110902_

RandomSource: e, random, field_4169, random, f_110902_

构造函数

方法

boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, m_110924_

boolean (BlockPos, BlockAndTintGetter, VertexConsumer, BlockState, FluidState): a, renderLiquid, method_3352, renderFluid, m_203143_

void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, RandomSource): a, renderBatched, method_3355, renderBlock, m_234355_

void (BlockPos, BlockAndTintGetter, VertexConsumer, BlockState, FluidState): a, renderLiquid, method_3352, renderFluid, m_234363_

1.18.2

名称

eqc

erj

字段

构造函数

方法

boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, m_110932_

boolean (BlockPos, BlockAndTintGetter, VertexConsumer, BlockState, FluidState): a, renderLiquid, method_3352, renderFluid, m_203143_

1.18.1

名称

字段

构造函数

方法

1.18

名称

enz

eqc

字段

构造函数

方法

1.17.1

名称

eny

enz

字段

构造函数

方法

1.17

名称

eax

eny

net.minecraft.client.renderer.BlockRendererDispatcher

net.minecraft.src.C_4183_

字段

BlockModelShaper: a, blockModelShaper, field_4168, models, field_175028_a

BlockModelShaper: a, blockModelShaper, field_4168, models, f_110899_

ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, field_175027_c

ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, f_110900_

Random: d, random, field_4169, random, field_195476_e

Random: e, random, field_4169, random, f_110902_

LiquidBlockRenderer: c, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e

LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_

BlockColors: e, blockColors, field_20987, blockColors, field_228790_e_

BlockColors: f, blockColors, field_20987, blockColors, f_110903_

BlockEntityWithoutLevelRenderer: c, blockEntityRenderer, field_27742, builtinModelItemRenderer, f_173397_

构造函数

(BlockModelShaper, BlockColors)

(BlockModelShaper, BlockEntityWithoutLevelRenderer, BlockColors)

方法

BlockModelShaper (): a, getBlockModelShaper, method_3351, getModels, func_175023_a

BlockModelShaper (): a, getBlockModelShaper, method_3351, getModels, m_110907_

ModelBlockRenderer (): b, getModelRenderer, method_3350, getModelRenderer, func_175019_b

ModelBlockRenderer (): b, getModelRenderer, method_3350, getModelRenderer, m_110937_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

BakedModel (BlockState): a, getBlockModel, method_3349, getModel, func_184389_a

BakedModel (BlockState): a, getBlockModel, method_3349, getModel, m_110910_

void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer): a, renderBreakingTexture, method_23071, renderDamage, func_228792_a_

void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer): a, renderBreakingTexture, method_23071, renderDamage, m_110918_

boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, func_228793_a_

boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, m_110924_

boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, func_228794_a_

boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, m_110932_

void (BlockState, PoseStack, MultiBufferSource, int, int): a, renderSingleBlock, method_3353, renderBlockAsEntity, func_228791_a_

void (BlockState, PoseStack, MultiBufferSource, int, int): a, renderSingleBlock, method_3353, renderBlockAsEntity, m_110912_

1.16.5

名称

字段

构造函数

方法

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

1.16.4

名称

eap

eax

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ecq

eap

字段

构造函数

方法

1.16.1

名称

drk

ecq

字段

构造函数

方法

1.15.2

名称

drh

drk

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dnw

drh

字段

AnimatedEntityBlockRenderer: c, entityBlockRenderer, field_4171, dynamicRenderer, field_175024_d

Random: e, random, field_4169, random, field_195476_e

Random: d, random, field_4169, random, field_195476_e

LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e

LiquidBlockRenderer: c, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e

BlockColors: e, blockColors, field_20987, blockColors, field_228790_e_

构造函数

方法

void (BlockState, float): a, renderSingleBlock, method_3353, renderDynamic, func_175016_a

void (BlockState, BlockPos, TextureAtlasSprite, BlockAndBiomeGetter): a, renderBreakingTexture, method_3354, tesselateDamage, func_215329_a

boolean (BlockState, BlockPos, BlockAndBiomeGetter, BufferBuilder, Random): a, renderBatched, method_3355, tesselateBlock, func_215330_a

boolean (BlockPos, BlockAndBiomeGetter, BufferBuilder, FluidState): a, renderLiquid, method_3352, tesselateFluid, func_215331_a

void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer): a, renderBreakingTexture, method_23071, renderDamage, func_228792_a_

boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, func_228793_a_

boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, func_228794_a_

void (BlockState, PoseStack, MultiBufferSource, int, int): a, renderSingleBlock, method_3353, renderBlockAsEntity, func_228791_a_

1.14.4

名称

dli

dnw

net.minecraft.client.renderer.block.BlockRenderDispatcher

字段

BlockModels: a, field_4168, models, field_175028_a

BlockModelShaper: a, blockModelShaper, field_4168, models, field_175028_a

BlockModelRenderer: b, field_4170, renderer, field_175027_c

ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, field_175027_c

DynamicBlockRenderer: c, field_4171, dynamicRenderer, field_175024_d

AnimatedEntityBlockRenderer: c, entityBlockRenderer, field_4171, dynamicRenderer, field_175024_d

Random: e, field_4169, random, field_195476_e

Random: e, random, field_4169, random, field_195476_e

FluidRenderer: d, field_4167, fluidRenderer, field_175025_e

LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e

构造函数

方法

BlockModels (): a, method_3351, getModels, func_175023_a

BlockModelShaper (): a, getBlockModelShaper, method_3351, getModels, func_175023_a

BlockModelRenderer (): b, method_3350, getModelRenderer, func_175019_b

ModelBlockRenderer (): b, getModelRenderer, method_3350, getModelRenderer, func_175019_b

void (IBlockData, float): a, method_3353, renderDynamic, func_175016_a

void (BlockState, float): a, renderSingleBlock, method_3353, renderDynamic, func_175016_a

void (IResourceManager): a, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

void (IBlockData, BlockPosition, Sprite, IIBlockAccess): a, method_3354, tesselateDamage, func_215329_a

void (BlockState, BlockPos, TextureAtlasSprite, BlockAndBiomeGetter): a, renderBreakingTexture, method_3354, tesselateDamage, func_215329_a

boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, tesselateBlock, func_215330_a

boolean (BlockState, BlockPos, BlockAndBiomeGetter, BufferBuilder, Random): a, renderBatched, method_3355, tesselateBlock, func_215330_a

boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, tesselateFluid, func_215331_a

boolean (BlockPos, BlockAndBiomeGetter, BufferBuilder, FluidState): a, renderLiquid, method_3352, tesselateFluid, func_215331_a

BakedModel (IBlockData): a, method_3349, getModel, func_184389_a

BakedModel (BlockState): a, getBlockModel, method_3349, getModel, func_184389_a

1.14.3

名称

dle

dli

net.minecraft.client.render.block.BlockRenderManager

字段

BlockModelShapes: a, field_4168, field_175028_a

BlockModels: a, field_4168, models, field_175028_a

BlockModelRenderer: b, field_4170, field_175027_c

BlockModelRenderer: b, field_4170, renderer, field_175027_c

ChestRenderer: c, field_4171, field_175024_d

DynamicBlockRenderer: c, field_4171, dynamicRenderer, field_175024_d

Random: e, field_4169, field_195476_e

Random: e, field_4169, random, field_195476_e

FluidBlockRenderer: d, field_4167, field_175025_e

FluidRenderer: d, field_4167, fluidRenderer, field_175025_e

构造函数

方法

BlockModelShapes (): a, method_3351, func_175023_a

BlockModels (): a, method_3351, getModels, func_175023_a

BlockModelRenderer (): b, method_3350, func_175019_b

BlockModelRenderer (): b, method_3350, getModelRenderer, func_175019_b

void (IBlockData, float): a, method_3353, func_175016_a

void (IBlockData, float): a, method_3353, renderDynamic, func_175016_a

void (IResourceManager): a, method_14491, func_195410_a

void (IResourceManager): a, method_14491, apply, func_195410_a

void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, method_3354, func_215329_a

void (IBlockData, BlockPosition, Sprite, IIBlockAccess): a, method_3354, tesselateDamage, func_215329_a

boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, func_215330_a

boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, tesselateBlock, func_215330_a

boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, func_215331_a

boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, tesselateFluid, func_215331_a

IBakedModel (IBlockData): a, method_3349, func_184389_a

BakedModel (IBlockData): a, method_3349, getModel, func_184389_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dlc

dle

字段

构造函数

方法

1.14

名称

cuu

dlc

net.minecraft.class_776

字段

BlockModelShapes: a, field_175028_a

BlockModelShapes: a, field_4168, field_175028_a

BlockModelRenderer: b, field_175027_c

BlockModelRenderer: b, field_4170, field_175027_c

ChestRenderer: c, field_175024_d

ChestRenderer: c, field_4171, field_175024_d

BlockFluidRenderer: d, field_175025_e

Random: e, field_195476_e

Random: e, field_4169, field_195476_e

FluidBlockRenderer: d, field_4167, field_175025_e

构造函数

方法

BlockModelShapes (): a, func_175023_a

BlockModelShapes (): a, method_3351, func_175023_a

BlockModelRenderer (): b, func_175019_b

BlockModelRenderer (): b, method_3350, func_175019_b

void (IBlockData, float): a, func_175016_a

void (IBlockData, float): a, method_3353, func_175016_a

void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, func_175020_a

boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, func_195475_a

boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, func_205318_a

void (IResourceManager): a, func_195410_a

void (IResourceManager): a, method_14491, func_195410_a

IBakedModel (IBlockData): a, func_184389_a

void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, method_3354, func_215329_a

boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, func_215330_a

boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, func_215331_a

IBakedModel (IBlockData): a, method_3349, func_184389_a

1.13.2

名称

cut

cuu

字段

构造函数

方法

1.13.1

名称

cuj

cut

字段

构造函数

方法

IBakedModel (IBlockData): a, func_184389_a

IBakedModel (IBlockData): a, func_184389_a

1.13

名称

bvm

cuj

字段

Random: e, field_195476_e

构造函数

方法

void (IResourceManager): a, func_110549_a

void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a

boolean (IBlockData, BlockPosition, IBlockAccess, BufferBuilder): a, func_175018_a

void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, func_175020_a

boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, func_195475_a

boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, func_205318_a

void (IResourceManager): a, func_195410_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bvk

bvm

字段

构造函数

方法

1.12

名称

bra

bvk

字段

构造函数

方法

boolean (IBlockData, BlockPosition, IBlockAccess, VertexBuffer): a, func_175018_a

boolean (IBlockData, BlockPosition, IBlockAccess, BufferBuilder): a, func_175018_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bqy

bra

字段

构造函数

方法

1.11

名称

bov

bqy

字段

构造函数

方法

boolean (Block): a, func_184388_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

bnz

bov

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

boc

bnz

字段

构造函数

方法

1.9

名称

bgd

boc

字段

GameSettings: b, field_175026_b

BlockModelRenderer: c, field_175027_c

BlockModelRenderer: b, field_175027_c

ChestRenderer: d, field_175024_d

ChestRenderer: c, field_175024_d

BlockFluidRenderer: e, field_175025_e

BlockFluidRenderer: d, field_175025_e

构造函数

(BlockModelShapes, GameSettings)

(BlockModelShapes, BlockColors)

方法

void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a

boolean (IBlockData, BlockPosition, IBlockAccess, WorldRenderer): a, func_175018_a

IBakedModel (IBlockData, BlockPosition): a, func_175017_a

IBakedModel (IBlockData, IBlockAccess, BlockPosition): a, func_175022_a

boolean (Block, int): a, func_175021_a

void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a

boolean (IBlockData, BlockPosition, IBlockAccess, VertexBuffer): a, func_175018_a

IBakedModel (IBlockData): a, func_184389_a

boolean (Block): a, func_184388_a

1.8.8

名称

bgd

net.minecraft.client.renderer.BlockRendererDispatcher

字段

BlockModelShapes: a, field_175028_a

GameSettings: b, field_175026_b

BlockModelRenderer: c, field_175027_c

ChestRenderer: d, field_175024_d

BlockFluidRenderer: e, field_175025_e

构造函数

(BlockModelShapes, GameSettings)

方法

BlockModelShapes (): a, func_175023_a

void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a

boolean (IBlockData, BlockPosition, IBlockAccess, WorldRenderer): a, func_175018_a

BlockModelRenderer (): b, func_175019_b

IBakedModel (IBlockData, BlockPosition): a, func_175017_a

IBakedModel (IBlockData, IBlockAccess, BlockPosition): a, func_175022_a

void (IBlockData, float): a, func_175016_a

boolean (Block, int): a, func_175021_a

void (IResourceManager): a, func_110549_a