历史 - net.minecraft.client.renderer.block.BlockRenderDispatcher
1.21.11
名称
hhg
hpw
字段
LiquidBlockRenderer: e, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_
LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_
BlockColors: h, blockColors, field_20987, blockColors, f_110903_
BlockColors: g, blockColors, field_20987, blockColors, f_110903_
RandomSource: f, singleThreadRandom, field_4169, random, f_379639_
RandomSource: e, singleThreadRandom, field_4169, random, f_379639_
Supplier<SpecialBlockModelRenderer>: d, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_
List<BlockModelPart>: g, singleThreadPartList, field_57937, parts, f_381108_
List<BlockModelPart>: f, singleThreadPartList, field_57937, parts, f_381108_
构造函数
(BlockModelShaper, MaterialSet, Supplier<SpecialBlockModelRenderer>, BlockColors)
(BlockModelShaper, MaterialSet, BlockColors)
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gys
hhg
字段
ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, f_110900_
ModelBlockRenderer: c, modelRenderer, field_4170, blockModelRenderer, f_110900_
LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_
LiquidBlockRenderer: e, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_
BlockColors: g, blockColors, field_20987, blockColors, f_110903_
BlockColors: h, blockColors, field_20987, blockColors, f_110903_
RandomSource: e, singleThreadRandom, field_4169, random, f_379639_
RandomSource: f, singleThreadRandom, field_4169, random, f_379639_
Supplier<SpecialBlockModelRenderer>: c, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_
Supplier<SpecialBlockModelRenderer>: d, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_
List<BlockModelPart>: f, singleThreadPartList, field_57937, parts, f_381108_
List<BlockModelPart>: g, singleThreadPartList, field_57937, parts, f_381108_
MaterialSet: b, materials, field_61777, spriteHolder, f_411751_
构造函数
(BlockModelShaper, Supplier<SpecialBlockModelRenderer>, BlockColors)
(BlockModelShaper, MaterialSet, Supplier<SpecialBlockModelRenderer>, BlockColors)
方法
1.21.8
名称
gyr
gys
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gsq
gyr
字段
构造函数
方法
1.21.5
名称
gnd
gsq
字段
BlockColors: f, blockColors, field_20987, blockColors, f_110903_
BlockColors: g, blockColors, field_20987, blockColors, f_110903_
RandomSource: e, random, field_4169, random, f_110902_
RandomSource: e, singleThreadRandom, field_4169, random, f_379639_
List<BlockModelPart>: f, singleThreadPartList, field_57937, parts, f_381108_
构造函数
方法
void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, RandomSource): a, renderBatched, method_3355, renderBlock, m_234355_
void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, List<BlockModelPart>): a, renderBatched, method_3355, renderBlock, m_234355_
1.21.4
名称
gmo
gnd
字段
BlockEntityWithoutLevelRenderer: c, blockEntityRenderer, field_27742, builtinModelItemRenderer, f_173397_
Supplier<SpecialBlockModelRenderer>: c, specialBlockModelRenderer, field_55271, blockEntityModelsGetter, f_370987_
构造函数
(BlockModelShaper, BlockEntityWithoutLevelRenderer, BlockColors)
(BlockModelShaper, Supplier<SpecialBlockModelRenderer>, BlockColors)
方法
1.21.3
名称
gft
gmo
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gek
gft
字段
构造函数
方法
1.20.6
名称
fub
gek
字段
构造函数
方法
1.20.4
名称
foy
fub
字段
构造函数
方法
1.20.2
名称
fko
foy
字段
构造函数
方法
1.20.1
名称
fix
fko
字段
构造函数
方法
1.19.4
名称
fem
fix
字段
构造函数
方法
1.19.3
名称
faj
fem
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eyl
faj
字段
构造函数
方法
1.19
名称
erj
eyl
字段
Random: e, random, field_4169, random, f_110902_
RandomSource: e, random, field_4169, random, f_110902_
构造函数
方法
boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, m_110924_
boolean (BlockPos, BlockAndTintGetter, VertexConsumer, BlockState, FluidState): a, renderLiquid, method_3352, renderFluid, m_203143_
void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, RandomSource): a, renderBatched, method_3355, renderBlock, m_234355_
void (BlockPos, BlockAndTintGetter, VertexConsumer, BlockState, FluidState): a, renderLiquid, method_3352, renderFluid, m_234363_
1.18.2
名称
eqc
erj
字段
构造函数
方法
boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, m_110932_
boolean (BlockPos, BlockAndTintGetter, VertexConsumer, BlockState, FluidState): a, renderLiquid, method_3352, renderFluid, m_203143_
1.18.1
名称
字段
构造函数
方法
1.18
名称
enz
eqc
字段
构造函数
方法
1.17.1
名称
eny
enz
字段
构造函数
方法
1.17
名称
eax
eny
net.minecraft.client.renderer.BlockRendererDispatcher
net.minecraft.src.C_4183_
字段
BlockModelShaper: a, blockModelShaper, field_4168, models, field_175028_a
BlockModelShaper: a, blockModelShaper, field_4168, models, f_110899_
ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, field_175027_c
ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, f_110900_
Random: d, random, field_4169, random, field_195476_e
Random: e, random, field_4169, random, f_110902_
LiquidBlockRenderer: c, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e
LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, f_110901_
BlockColors: e, blockColors, field_20987, blockColors, field_228790_e_
BlockColors: f, blockColors, field_20987, blockColors, f_110903_
BlockEntityWithoutLevelRenderer: c, blockEntityRenderer, field_27742, builtinModelItemRenderer, f_173397_
构造函数
(BlockModelShaper, BlockColors)
(BlockModelShaper, BlockEntityWithoutLevelRenderer, BlockColors)
方法
BlockModelShaper (): a, getBlockModelShaper, method_3351, getModels, func_175023_a
BlockModelShaper (): a, getBlockModelShaper, method_3351, getModels, m_110907_
ModelBlockRenderer (): b, getModelRenderer, method_3350, getModelRenderer, func_175019_b
ModelBlockRenderer (): b, getModelRenderer, method_3350, getModelRenderer, m_110937_
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_
BakedModel (BlockState): a, getBlockModel, method_3349, getModel, func_184389_a
BakedModel (BlockState): a, getBlockModel, method_3349, getModel, m_110910_
void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer): a, renderBreakingTexture, method_23071, renderDamage, func_228792_a_
void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer): a, renderBreakingTexture, method_23071, renderDamage, m_110918_
boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, func_228793_a_
boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, m_110924_
boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, func_228794_a_
boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, m_110932_
void (BlockState, PoseStack, MultiBufferSource, int, int): a, renderSingleBlock, method_3353, renderBlockAsEntity, func_228791_a_
void (BlockState, PoseStack, MultiBufferSource, int, int): a, renderSingleBlock, method_3353, renderBlockAsEntity, m_110912_
1.16.5
名称
字段
构造函数
方法
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
1.16.4
名称
eap
eax
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ecq
eap
字段
构造函数
方法
1.16.1
名称
drk
ecq
字段
构造函数
方法
1.15.2
名称
drh
drk
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnw
drh
字段
AnimatedEntityBlockRenderer: c, entityBlockRenderer, field_4171, dynamicRenderer, field_175024_d
Random: e, random, field_4169, random, field_195476_e
Random: d, random, field_4169, random, field_195476_e
LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e
LiquidBlockRenderer: c, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e
BlockColors: e, blockColors, field_20987, blockColors, field_228790_e_
构造函数
方法
void (BlockState, float): a, renderSingleBlock, method_3353, renderDynamic, func_175016_a
void (BlockState, BlockPos, TextureAtlasSprite, BlockAndBiomeGetter): a, renderBreakingTexture, method_3354, tesselateDamage, func_215329_a
boolean (BlockState, BlockPos, BlockAndBiomeGetter, BufferBuilder, Random): a, renderBatched, method_3355, tesselateBlock, func_215330_a
boolean (BlockPos, BlockAndBiomeGetter, BufferBuilder, FluidState): a, renderLiquid, method_3352, tesselateFluid, func_215331_a
void (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer): a, renderBreakingTexture, method_23071, renderDamage, func_228792_a_
boolean (BlockState, BlockPos, BlockAndTintGetter, PoseStack, VertexConsumer, boolean, Random): a, renderBatched, method_3355, renderBlock, func_228793_a_
boolean (BlockPos, BlockAndTintGetter, VertexConsumer, FluidState): a, renderLiquid, method_3352, renderFluid, func_228794_a_
void (BlockState, PoseStack, MultiBufferSource, int, int): a, renderSingleBlock, method_3353, renderBlockAsEntity, func_228791_a_
1.14.4
名称
dli
dnw
net.minecraft.client.renderer.block.BlockRenderDispatcher
字段
BlockModels: a, field_4168, models, field_175028_a
BlockModelShaper: a, blockModelShaper, field_4168, models, field_175028_a
BlockModelRenderer: b, field_4170, renderer, field_175027_c
ModelBlockRenderer: b, modelRenderer, field_4170, blockModelRenderer, field_175027_c
DynamicBlockRenderer: c, field_4171, dynamicRenderer, field_175024_d
AnimatedEntityBlockRenderer: c, entityBlockRenderer, field_4171, dynamicRenderer, field_175024_d
Random: e, field_4169, random, field_195476_e
Random: e, random, field_4169, random, field_195476_e
FluidRenderer: d, field_4167, fluidRenderer, field_175025_e
LiquidBlockRenderer: d, liquidBlockRenderer, field_4167, fluidRenderer, field_175025_e
构造函数
方法
BlockModels (): a, method_3351, getModels, func_175023_a
BlockModelShaper (): a, getBlockModelShaper, method_3351, getModels, func_175023_a
BlockModelRenderer (): b, method_3350, getModelRenderer, func_175019_b
ModelBlockRenderer (): b, getModelRenderer, method_3350, getModelRenderer, func_175019_b
void (IBlockData, float): a, method_3353, renderDynamic, func_175016_a
void (BlockState, float): a, renderSingleBlock, method_3353, renderDynamic, func_175016_a
void (IResourceManager): a, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
void (IBlockData, BlockPosition, Sprite, IIBlockAccess): a, method_3354, tesselateDamage, func_215329_a
void (BlockState, BlockPos, TextureAtlasSprite, BlockAndBiomeGetter): a, renderBreakingTexture, method_3354, tesselateDamage, func_215329_a
boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, tesselateBlock, func_215330_a
boolean (BlockState, BlockPos, BlockAndBiomeGetter, BufferBuilder, Random): a, renderBatched, method_3355, tesselateBlock, func_215330_a
boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, tesselateFluid, func_215331_a
boolean (BlockPos, BlockAndBiomeGetter, BufferBuilder, FluidState): a, renderLiquid, method_3352, tesselateFluid, func_215331_a
BakedModel (IBlockData): a, method_3349, getModel, func_184389_a
BakedModel (BlockState): a, getBlockModel, method_3349, getModel, func_184389_a
1.14.3
名称
dle
dli
net.minecraft.client.render.block.BlockRenderManager
字段
BlockModelShapes: a, field_4168, field_175028_a
BlockModels: a, field_4168, models, field_175028_a
BlockModelRenderer: b, field_4170, field_175027_c
BlockModelRenderer: b, field_4170, renderer, field_175027_c
ChestRenderer: c, field_4171, field_175024_d
DynamicBlockRenderer: c, field_4171, dynamicRenderer, field_175024_d
Random: e, field_4169, field_195476_e
Random: e, field_4169, random, field_195476_e
FluidBlockRenderer: d, field_4167, field_175025_e
FluidRenderer: d, field_4167, fluidRenderer, field_175025_e
构造函数
方法
BlockModelShapes (): a, method_3351, func_175023_a
BlockModels (): a, method_3351, getModels, func_175023_a
BlockModelRenderer (): b, method_3350, func_175019_b
BlockModelRenderer (): b, method_3350, getModelRenderer, func_175019_b
void (IBlockData, float): a, method_3353, func_175016_a
void (IBlockData, float): a, method_3353, renderDynamic, func_175016_a
void (IResourceManager): a, method_14491, func_195410_a
void (IResourceManager): a, method_14491, apply, func_195410_a
void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, method_3354, func_215329_a
void (IBlockData, BlockPosition, Sprite, IIBlockAccess): a, method_3354, tesselateDamage, func_215329_a
boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, func_215330_a
boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, tesselateBlock, func_215330_a
boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, func_215331_a
boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, tesselateFluid, func_215331_a
IBakedModel (IBlockData): a, method_3349, func_184389_a
BakedModel (IBlockData): a, method_3349, getModel, func_184389_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dlc
dle
字段
构造函数
方法
1.14
名称
cuu
dlc
net.minecraft.class_776
字段
BlockModelShapes: a, field_175028_a
BlockModelShapes: a, field_4168, field_175028_a
BlockModelRenderer: b, field_175027_c
BlockModelRenderer: b, field_4170, field_175027_c
ChestRenderer: c, field_175024_d
ChestRenderer: c, field_4171, field_175024_d
BlockFluidRenderer: d, field_175025_e
Random: e, field_195476_e
Random: e, field_4169, field_195476_e
FluidBlockRenderer: d, field_4167, field_175025_e
构造函数
方法
BlockModelShapes (): a, func_175023_a
BlockModelShapes (): a, method_3351, func_175023_a
BlockModelRenderer (): b, func_175019_b
BlockModelRenderer (): b, method_3350, func_175019_b
void (IBlockData, float): a, func_175016_a
void (IBlockData, float): a, method_3353, func_175016_a
void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, func_175020_a
boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, func_195475_a
boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, func_205318_a
void (IResourceManager): a, func_195410_a
void (IResourceManager): a, method_14491, func_195410_a
IBakedModel (IBlockData): a, func_184389_a
void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, method_3354, func_215329_a
boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, method_3355, func_215330_a
boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, method_3352, func_215331_a
IBakedModel (IBlockData): a, method_3349, func_184389_a
1.13.2
名称
cut
cuu
字段
构造函数
方法
1.13.1
名称
cuj
cut
字段
构造函数
方法
IBakedModel (IBlockData): a, func_184389_a
IBakedModel (IBlockData): a, func_184389_a
1.13
名称
bvm
cuj
字段
Random: e, field_195476_e
构造函数
方法
void (IResourceManager): a, func_110549_a
void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a
boolean (IBlockData, BlockPosition, IBlockAccess, BufferBuilder): a, func_175018_a
void (IBlockData, BlockPosition, TextureAtlasSprite, IIBlockAccess): a, func_175020_a
boolean (IBlockData, BlockPosition, IIBlockAccess, BufferBuilder, Random): a, func_195475_a
boolean (BlockPosition, IIBlockAccess, BufferBuilder, Fluid): a, func_205318_a
void (IResourceManager): a, func_195410_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bvk
bvm
字段
构造函数
方法
1.12
名称
bra
bvk
字段
构造函数
方法
boolean (IBlockData, BlockPosition, IBlockAccess, VertexBuffer): a, func_175018_a
boolean (IBlockData, BlockPosition, IBlockAccess, BufferBuilder): a, func_175018_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bqy
bra
字段
构造函数
方法
1.11
名称
bov
bqy
字段
构造函数
方法
boolean (Block): a, func_184388_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
bnz
bov
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
boc
bnz
字段
构造函数
方法
1.9
名称
bgd
boc
字段
GameSettings: b, field_175026_b
BlockModelRenderer: c, field_175027_c
BlockModelRenderer: b, field_175027_c
ChestRenderer: d, field_175024_d
ChestRenderer: c, field_175024_d
BlockFluidRenderer: e, field_175025_e
BlockFluidRenderer: d, field_175025_e
构造函数
(BlockModelShapes, GameSettings)
(BlockModelShapes, BlockColors)
方法
void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a
boolean (IBlockData, BlockPosition, IBlockAccess, WorldRenderer): a, func_175018_a
IBakedModel (IBlockData, BlockPosition): a, func_175017_a
IBakedModel (IBlockData, IBlockAccess, BlockPosition): a, func_175022_a
boolean (Block, int): a, func_175021_a
void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a
boolean (IBlockData, BlockPosition, IBlockAccess, VertexBuffer): a, func_175018_a
IBakedModel (IBlockData): a, func_184389_a
boolean (Block): a, func_184388_a
1.8.8
名称
bgd
net.minecraft.client.renderer.BlockRendererDispatcher
字段
BlockModelShapes: a, field_175028_a
GameSettings: b, field_175026_b
BlockModelRenderer: c, field_175027_c
ChestRenderer: d, field_175024_d
BlockFluidRenderer: e, field_175025_e
构造函数
(BlockModelShapes, GameSettings)
方法
BlockModelShapes (): a, func_175023_a
void (IBlockData, BlockPosition, TextureAtlasSprite, IBlockAccess): a, func_175020_a
boolean (IBlockData, BlockPosition, IBlockAccess, WorldRenderer): a, func_175018_a
BlockModelRenderer (): b, func_175019_b
IBakedModel (IBlockData, BlockPosition): a, func_175017_a
IBakedModel (IBlockData, IBlockAccess, BlockPosition): a, func_175022_a
void (IBlockData, float): a, func_175016_a
boolean (Block, int): a, func_175021_a
void (IResourceManager): a, func_110549_a