历史 - net.minecraft.client.renderer.entity.BoatRenderer

1.21.11

名称

hna

hvr

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hdh

hna

字段

Model: a, waterPatchModel, field_53182, waterMaskModel, f_347006_

ResourceLocation: h, texture, field_54501, texture, f_346416_

ResourceLocation: f, texture, field_54501, texture, f_346416_

EntityModel<BoatRenderState>: i, model, field_54502, model, f_347083_

EntityModel<BoatRenderState>: g, model, field_54502, model, f_347083_

Model$Simple: a, waterPatchModel, field_53182, waterMaskModel, f_347006_

构造函数

方法

void (BoatRenderState, PoseStack, MultiBufferSource, int): b, renderTypeAdditions, method_64521, renderWaterMask, m_353476_

void (BoatRenderState, PoseStack, SubmitNodeCollector, int): a, submitTypeAdditions, method_64521, renderWaterMask, m_353476_

1.21.8

名称

hdg

hdh

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gwy

hdg

字段

ResourceLocation: g, texture, field_54501, texture, f_346416_

ResourceLocation: h, texture, field_54501, texture, f_346416_

EntityModel<BoatRenderState>: h, model, field_54502, model, f_347083_

EntityModel<BoatRenderState>: i, model, field_54502, model, f_347083_

构造函数

方法

1.21.5

名称

gri

gwy

字段

ResourceLocation: b, texture, field_54501, texture, f_346416_

ResourceLocation: g, texture, field_54501, texture, f_346416_

构造函数

方法

1.21.4

名称

gqt

gri

字段

构造函数

方法

1.21.3

名称

gjn

gqt

字段

Map<Boat$Type, com.mojang.datafixers.util.Pair<ResourceLocation, ListModel<Boat>>>: a, boatResources, field_27758, texturesAndModels, f_173934_

Model: a, waterPatchModel, field_53182, waterMaskModel, f_347006_

ResourceLocation: b, texture, field_54501, texture, f_346416_

EntityModel<BoatRenderState>: h, model, field_54502, model, f_347083_

构造函数

(EntityRendererProvider$Context, boolean)

(EntityRendererProvider$Context, ModelLayerLocation)

方法

ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, m_5478_

void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, m_7392_

ListModel<Boat> (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_245348_

ResourceLocation (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_

EntityModel<BoatRenderState> (): a, model, method_64517, getModel, m_355305_

RenderType (): b, renderType, method_64520, getRenderLayer, m_354255_

void (BoatRenderState, PoseStack, MultiBufferSource, int): b, renderTypeAdditions, method_64521, renderWaterMask, m_353476_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gid

gjn

字段

构造函数

方法

String (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_

ResourceLocation (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_

1.20.6

名称

fxs

gid

字段

构造函数

方法

1.20.4

名称

fsn

fxs

字段

构造函数

方法

1.20.2

名称

fod

fsn

字段

构造函数

方法

1.20.1

名称

fmk

fod

字段

构造函数

方法

1.19.4

名称

fhx

fmk

字段

构造函数

方法

1.19.3

名称

fdt

fhx

字段

构造函数

方法

BoatModel (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_234568_

ListModel<Boat> (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_245348_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fbv

fdt

字段

构造函数

方法

1.19

名称

eus

fbv

字段

构造函数

(EntityRendererProvider$Context)

(EntityRendererProvider$Context, boolean)

方法

BoatModel (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_234568_

String (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_

1.18.2

名称

etl

eus

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

erg

etl

字段

构造函数

方法

1.17.1

名称

erf

erg

字段

构造函数

方法

1.17

名称

eed

erf

net.minecraft.client.renderer.entity.BoatRenderer

net.minecraft.src.C_4313_

字段

ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, TEXTURES, field_110782_f

BoatModel: a, model, field_4647, model, field_76998_a

Map<Boat$Type, com.mojang.datafixers.util.Pair<ResourceLocation, BoatModel>>: a, boatResources, field_27758, texturesAndModels, f_173934_

构造函数

(EntityRenderDispatcher)

(EntityRendererProvider$Context)

方法

ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, func_110775_a

ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, m_5478_

void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, func_225623_a_

void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, m_7392_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

edv

eed

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

efw

edv

字段

构造函数

方法

1.16.1

名称

dup

efw

字段

ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f

ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, TEXTURES, field_110782_f

构造函数

方法

1.15.2

名称

dum

dup

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dri

dum

字段

ResourceLocation[]: f, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f

ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f

构造函数

方法

void (Boat, double, double, double, float, float): a, render, method_3888, render, func_76986_a

void (Boat, float, float): a, setupRotation, method_3889, rotateToBoat, func_188311_a

void (double, double, double): a, setupTranslation, method_3890, translateToBoat, func_188309_a

boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_

void (Boat, double, double, double, float, float): b, renderSecondPass, method_3887, renderSecondPass, func_188300_b

void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, func_225623_a_

1.14.4

名称

dou

dri

net.minecraft.client.renderer.entity.BoatRenderer

字段

MinecraftKey[]: f, field_4648, SKIN, field_110782_f

ResourceLocation[]: f, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f

BoatEntityModel: a, field_4647, model, field_76998_a

BoatModel: a, model, field_4647, model, field_76998_a

构造函数

方法

void (EntityBoat, double, double, double, float, float): a, method_3888, method_3888, func_76986_a

void (Boat, double, double, double, float, float): a, render, method_3888, render, func_76986_a

void (EntityBoat, float, float): a, method_3889, rotateToBoat, func_188311_a

void (Boat, float, float): a, setupRotation, method_3889, rotateToBoat, func_188311_a

void (double, double, double): a, method_3890, translateToBoat, func_188309_a

void (double, double, double): a, setupTranslation, method_3890, translateToBoat, func_188309_a

MinecraftKey (EntityBoat): a, method_3891, method_3891, func_110775_a

ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, func_110775_a

boolean (): a, method_16894, hasSecondPass, func_188295_H_

boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_

void (EntityBoat, double, double, double, float, float): b, method_3887, method_3887, func_188300_b

void (Boat, double, double, double, float, float): b, renderSecondPass, method_3887, renderSecondPass, func_188300_b

1.14.3

名称

doq

dou

net.minecraft.client.render.entity.BoatEntityRenderer

字段

MinecraftKey[]: f, field_4648, field_110782_f

MinecraftKey[]: f, field_4648, SKIN, field_110782_f

BoatModel: a, field_4647, field_76998_a

BoatEntityModel: a, field_4647, model, field_76998_a

构造函数

方法

void (EntityBoat, double, double, double, float, float): a, method_3888, func_76986_a

void (EntityBoat, double, double, double, float, float): a, method_3888, method_3888, func_76986_a

void (EntityBoat, float, float): a, method_3889, func_188311_a

void (EntityBoat, float, float): a, method_3889, rotateToBoat, func_188311_a

void (double, double, double): a, method_3890, func_188309_a

void (double, double, double): a, method_3890, translateToBoat, func_188309_a

MinecraftKey (EntityBoat): a, method_3891, func_110775_a

MinecraftKey (EntityBoat): a, method_3891, method_3891, func_110775_a

boolean (): a, method_16894, func_188295_H_

boolean (): a, method_16894, hasSecondPass, func_188295_H_

void (EntityBoat, double, double, double, float, float): b, method_3887, func_188300_b

void (EntityBoat, double, double, double, float, float): b, method_3887, method_3887, func_188300_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

don

doq

字段

构造函数

方法

1.14

名称

don

net.minecraft.class_881

net.minecraft.client.renderer.entity.BoatRenderer

字段

MinecraftKey[]: f, field_4648, field_110782_f

BoatModel: a, field_4647, field_76998_a

构造函数

(EntityRendererManager)

方法

void (EntityBoat, double, double, double, float, float): a, method_3888, func_76986_a

void (EntityBoat, float, float): a, method_3889, func_188311_a

void (double, double, double): a, method_3890, func_188309_a

MinecraftKey (EntityBoat): a, method_3891, func_110775_a

boolean (): a, method_16894, func_188295_H_

void (EntityBoat, double, double, double, float, float): b, method_3887, func_188300_b