历史 - net.minecraft.client.renderer.entity.BoatRenderer
1.21.11
名称
hna
hvr
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hdh
hna
字段
Model: a, waterPatchModel, field_53182, waterMaskModel, f_347006_
ResourceLocation: h, texture, field_54501, texture, f_346416_
ResourceLocation: f, texture, field_54501, texture, f_346416_
EntityModel<BoatRenderState>: i, model, field_54502, model, f_347083_
EntityModel<BoatRenderState>: g, model, field_54502, model, f_347083_
Model$Simple: a, waterPatchModel, field_53182, waterMaskModel, f_347006_
构造函数
方法
void (BoatRenderState, PoseStack, MultiBufferSource, int): b, renderTypeAdditions, method_64521, renderWaterMask, m_353476_
void (BoatRenderState, PoseStack, SubmitNodeCollector, int): a, submitTypeAdditions, method_64521, renderWaterMask, m_353476_
1.21.8
名称
hdg
hdh
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gwy
hdg
字段
ResourceLocation: g, texture, field_54501, texture, f_346416_
ResourceLocation: h, texture, field_54501, texture, f_346416_
EntityModel<BoatRenderState>: h, model, field_54502, model, f_347083_
EntityModel<BoatRenderState>: i, model, field_54502, model, f_347083_
构造函数
方法
1.21.5
名称
gri
gwy
字段
ResourceLocation: b, texture, field_54501, texture, f_346416_
ResourceLocation: g, texture, field_54501, texture, f_346416_
构造函数
方法
1.21.4
名称
gqt
gri
字段
构造函数
方法
1.21.3
名称
gjn
gqt
字段
Map<Boat$Type, com.mojang.datafixers.util.Pair<ResourceLocation, ListModel<Boat>>>: a, boatResources, field_27758, texturesAndModels, f_173934_
Model: a, waterPatchModel, field_53182, waterMaskModel, f_347006_
ResourceLocation: b, texture, field_54501, texture, f_346416_
EntityModel<BoatRenderState>: h, model, field_54502, model, f_347083_
构造函数
(EntityRendererProvider$Context, boolean)
(EntityRendererProvider$Context, ModelLayerLocation)
方法
ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, m_5478_
void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, m_7392_
ListModel<Boat> (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_245348_
ResourceLocation (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_
EntityModel<BoatRenderState> (): a, model, method_64517, getModel, m_355305_
RenderType (): b, renderType, method_64520, getRenderLayer, m_354255_
void (BoatRenderState, PoseStack, MultiBufferSource, int): b, renderTypeAdditions, method_64521, renderWaterMask, m_353476_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gid
gjn
字段
构造函数
方法
String (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_
ResourceLocation (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_
1.20.6
名称
fxs
gid
字段
构造函数
方法
1.20.4
名称
fsn
fxs
字段
构造函数
方法
1.20.2
名称
fod
fsn
字段
构造函数
方法
1.20.1
名称
fmk
fod
字段
构造函数
方法
1.19.4
名称
fhx
fmk
字段
构造函数
方法
1.19.3
名称
fdt
fhx
字段
构造函数
方法
BoatModel (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_234568_
ListModel<Boat> (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_245348_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fbv
fdt
字段
构造函数
方法
1.19
名称
eus
fbv
字段
构造函数
(EntityRendererProvider$Context)
(EntityRendererProvider$Context, boolean)
方法
BoatModel (EntityRendererProvider$Context, Boat$Type, boolean): a, createBoatModel, method_42603, createModel, m_234568_
String (Boat$Type, boolean): a, getTextureLocation, method_42602, getTexture, m_234565_
1.18.2
名称
etl
eus
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
erg
etl
字段
构造函数
方法
1.17.1
名称
erf
erg
字段
构造函数
方法
1.17
名称
eed
erf
net.minecraft.client.renderer.entity.BoatRenderer
net.minecraft.src.C_4313_
字段
ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, TEXTURES, field_110782_f
BoatModel: a, model, field_4647, model, field_76998_a
Map<Boat$Type, com.mojang.datafixers.util.Pair<ResourceLocation, BoatModel>>: a, boatResources, field_27758, texturesAndModels, f_173934_
构造函数
(EntityRendererProvider$Context)
方法
ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, func_110775_a
ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, m_5478_
void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, func_225623_a_
void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, m_7392_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
edv
eed
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
efw
edv
字段
构造函数
方法
1.16.1
名称
dup
efw
字段
ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f
ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, TEXTURES, field_110782_f
构造函数
方法
1.15.2
名称
dum
dup
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dri
dum
字段
ResourceLocation[]: f, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f
ResourceLocation[]: e, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f
构造函数
方法
void (Boat, double, double, double, float, float): a, render, method_3888, render, func_76986_a
void (Boat, float, float): a, setupRotation, method_3889, rotateToBoat, func_188311_a
void (double, double, double): a, setupTranslation, method_3890, translateToBoat, func_188309_a
boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_
void (Boat, double, double, double, float, float): b, renderSecondPass, method_3887, renderSecondPass, func_188300_b
void (Boat, float, float, PoseStack, MultiBufferSource, int): a, render, method_3888, render, func_225623_a_
1.14.4
名称
dou
dri
net.minecraft.client.renderer.entity.BoatRenderer
字段
MinecraftKey[]: f, field_4648, SKIN, field_110782_f
ResourceLocation[]: f, BOAT_TEXTURE_LOCATIONS, field_4648, SKIN, field_110782_f
BoatEntityModel: a, field_4647, model, field_76998_a
BoatModel: a, model, field_4647, model, field_76998_a
构造函数
方法
void (EntityBoat, double, double, double, float, float): a, method_3888, method_3888, func_76986_a
void (Boat, double, double, double, float, float): a, render, method_3888, render, func_76986_a
void (EntityBoat, float, float): a, method_3889, rotateToBoat, func_188311_a
void (Boat, float, float): a, setupRotation, method_3889, rotateToBoat, func_188311_a
void (double, double, double): a, method_3890, translateToBoat, func_188309_a
void (double, double, double): a, setupTranslation, method_3890, translateToBoat, func_188309_a
MinecraftKey (EntityBoat): a, method_3891, method_3891, func_110775_a
ResourceLocation (Boat): a, getTextureLocation, method_3891, getTexture, func_110775_a
boolean (): a, method_16894, hasSecondPass, func_188295_H_
boolean (): a, hasSecondPass, method_16894, hasSecondPass, func_188295_H_
void (EntityBoat, double, double, double, float, float): b, method_3887, method_3887, func_188300_b
void (Boat, double, double, double, float, float): b, renderSecondPass, method_3887, renderSecondPass, func_188300_b
1.14.3
名称
doq
dou
net.minecraft.client.render.entity.BoatEntityRenderer
字段
MinecraftKey[]: f, field_4648, field_110782_f
MinecraftKey[]: f, field_4648, SKIN, field_110782_f
BoatModel: a, field_4647, field_76998_a
BoatEntityModel: a, field_4647, model, field_76998_a
构造函数
方法
void (EntityBoat, double, double, double, float, float): a, method_3888, func_76986_a
void (EntityBoat, double, double, double, float, float): a, method_3888, method_3888, func_76986_a
void (EntityBoat, float, float): a, method_3889, func_188311_a
void (EntityBoat, float, float): a, method_3889, rotateToBoat, func_188311_a
void (double, double, double): a, method_3890, func_188309_a
void (double, double, double): a, method_3890, translateToBoat, func_188309_a
MinecraftKey (EntityBoat): a, method_3891, func_110775_a
MinecraftKey (EntityBoat): a, method_3891, method_3891, func_110775_a
boolean (): a, method_16894, func_188295_H_
boolean (): a, method_16894, hasSecondPass, func_188295_H_
void (EntityBoat, double, double, double, float, float): b, method_3887, func_188300_b
void (EntityBoat, double, double, double, float, float): b, method_3887, method_3887, func_188300_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
don
doq
字段
构造函数
方法
1.14
名称
don
net.minecraft.class_881
net.minecraft.client.renderer.entity.BoatRenderer
字段
MinecraftKey[]: f, field_4648, field_110782_f
BoatModel: a, field_4647, field_76998_a
构造函数
方法
void (EntityBoat, double, double, double, float, float): a, method_3888, func_76986_a
void (EntityBoat, float, float): a, method_3889, func_188311_a
void (double, double, double): a, method_3890, func_188309_a
MinecraftKey (EntityBoat): a, method_3891, func_110775_a
boolean (): a, method_16894, func_188295_H_
void (EntityBoat, double, double, double, float, float): b, method_3887, func_188300_b