历史 - net.minecraft.world.entity.monster.illager.Pillager
1.21.11
名称
cwq
dbd
net.minecraft.world.entity.monster.Pillager
net.minecraft.world.entity.monster.illager.Pillager
net.minecraft.src.C_1041_
net.minecraft.src.C_432560_
net.minecraft.world.entity.monster.EntityPillager
net.minecraft.world.entity.monster.illager.EntityPillager
字段
EntityDataAccessor<Boolean>: a, IS_CHARGING_CROSSBOW, field_7334, CHARGING, f_33258_
EntityDataAccessor<Boolean>: a, IS_CHARGING_CROSSBOW, field_7334, CHARGING, f_436272_
SimpleContainer: ct, inventory, field_7335, inventory, f_33259_
SimpleContainer: cv, inventory, field_7335, inventory, f_435154_
int: b, INVENTORY_SIZE, field_30478, field_30478, f_149740_
int: b, INVENTORY_SIZE, field_30478, field_30478, f_436078_
int: e, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: e, SLOT_OFFSET, field_30476, field_30476, f_434911_
构造函数
方法
void (): H, registerGoals, method_5959, initGoals, m_8099_
void (): D, registerGoals, method_5959, initGoals, m_8099_
int (): ak, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): aj, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): W, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): fd, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): h, getHurtSound, method_6011, getHurtSound, m_7975_
SimpleContainer (): n, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): gP, getInventory, method_35199, getInventory, m_214176_
SoundEvent (): ah_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): gX, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): s, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): ha, isChargingCrossbow, method_7108, isCharging, m_439446_
AbstractIllager$IllagerArmPose (): k, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): gY, getArmPose, method_6990, getState, m_443643_
AttributeSupplier$Builder (): m, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): gZ, createAttributes, method_26919, createPillagerAttributes, m_444804_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, m_5886_
boolean (ItemStack): i, wantsItem, method_7111, isRaidCaptain, m_149744_
boolean (ItemStack): j, wantsItem, method_7111, isRaidCaptain, m_444498_
TagKey<Item> (): ac, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): aa, getPreferredWeaponType, method_65345, getPreferredWeapons, m_373602_
boolean (ItemStack): g, canUseNonMeleeWeapon, method_76695, canUseRangedWeapon, m_5886_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
cry
cwq
字段
SimpleContainer: ck, inventory, field_7335, inventory, f_33259_
SimpleContainer: ct, inventory, field_7335, inventory, f_33259_
构造函数
方法
int (): gk, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): ak, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): ag_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ah_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): t, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): s, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): k, getArmPose, method_6990, getState, m_6768_
TagKey<Item> (): ad, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): ac, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
cpn
cry
字段
SimpleContainer: bI, inventory, field_7335, inventory, f_33259_
SimpleContainer: ck, inventory, field_7335, inventory, f_33259_
构造函数
方法
void (): C, registerGoals, method_5959, initGoals, m_8099_
void (): H, registerGoals, method_5959, initGoals, m_8099_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
int (): fX, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): gk, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): p, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): f_, getDeathSound, method_6002, getDeathSound, m_5592_
SimpleContainer (): u, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): n, getInventory, method_35199, getInventory, m_35311_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ag_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): gu, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): t, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): p, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): m, createAttributes, method_26919, createPillagerAttributes, m_33307_
TagKey<Item> (): X, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): ad, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
void (ValueOutput): a, addAdditionalSaveData, method_5652, writeCustomData, m_7380_
void (ValueInput): a, readAdditionalSaveData, method_5749, readCustomData, m_7378_
1.21.5
名称
cmc
cpn
字段
SimpleContainer: bZ, inventory, field_7335, inventory, f_33259_
SimpleContainer: bI, inventory, field_7335, inventory, f_33259_
int: bY, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: e, SLOT_OFFSET, field_30476, field_30476, f_149738_
构造函数
方法
void (): E, registerGoals, method_5959, initGoals, m_8099_
void (): C, registerGoals, method_5959, initGoals, m_8099_
int (): aj, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fX, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): j_, getDeathSound, method_6002, getDeathSound, m_5592_
SimpleContainer (): t, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): u, getInventory, method_35199, getInventory, m_35311_
SoundEvent (): aj_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): x, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): gu, isChargingCrossbow, method_7108, isCharging, m_33309_
TagKey<Item> (): Z, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
TagKey<Item> (): X, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
1.21.4
名称
cna
cmc
字段
SimpleContainer: ca, inventory, field_7335, inventory, f_33259_
SimpleContainer: bZ, inventory, field_7335, inventory, f_33259_
int: bZ, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bY, SLOT_OFFSET, field_30476, field_30476, f_149738_
构造函数
方法
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): E, registerGoals, method_5959, initGoals, m_8099_
int (): ad, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): aj, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): ak_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): aj_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
TagKey<Item> (): Z, getPreferredWeaponType, method_65345, getPreferredWeapons, m_372461_
1.21.3
名称
ckg
cna
字段
EntityDataAccessor<Boolean>: b, IS_CHARGING_CROSSBOW, field_7334, CHARGING, f_33258_
EntityDataAccessor<Boolean>: a, IS_CHARGING_CROSSBOW, field_7334, CHARGING, f_33258_
SimpleContainer: cd, inventory, field_7335, inventory, f_33259_
SimpleContainer: ca, inventory, field_7335, inventory, f_33259_
int: e, INVENTORY_SIZE, field_30478, field_30478, f_149740_
int: b, INVENTORY_SIZE, field_30478, field_30478, f_149740_
int: cc, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bZ, SLOT_OFFSET, field_30476, field_30476, f_149738_
构造函数
方法
int (): fN, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): ad, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): u, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, m_7975_
SimpleContainer (): x, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): t, getInventory, method_35199, getInventory, m_35311_
void (ItemEntity): b, pickUpItem, method_5949, loot, m_7581_
SoundEvent (): ai_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ak_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): gk, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): x, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): t, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): p, createAttributes, method_26919, createPillagerAttributes, m_33307_
boolean (ItemStack): n, wantsItem, method_7111, isRaidCaptain, m_149744_
boolean (ItemStack): i, wantsItem, method_7111, isRaidCaptain, m_149744_
void (ServerLevel, ItemEntity): a, pickUpItem, method_5949, loot, m_7581_
1.21.1
名称
字段
构造函数
方法
1.21
名称
cki
ckg
字段
SimpleContainer: bZ, inventory, field_7335, inventory, f_33259_
SimpleContainer: cd, inventory, field_7335, inventory, f_33259_
int: bY, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: cc, SLOT_OFFSET, field_30476, field_30476, f_149738_
构造函数
方法
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): B, registerGoals, method_5959, initGoals, m_8099_
int (): fQ, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fN, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SimpleContainer (): y, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): x, getInventory, method_35199, getInventory, m_35311_
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, m_7895_
SoundEvent (): ae_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ai_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): gq, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): gk, isChargingCrossbow, method_7108, isCharging, m_33309_
AttributeSupplier$Builder (): u, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): t, createAttributes, method_26919, createPillagerAttributes, m_33307_
void (RandomSource, float): a, enchantSpawnedWeapon, method_30759, enchantMainHandItem, m_214095_
void (ServerLevelAccessor, RandomSource, DifficultyInstance): b, enchantSpawnedWeapon, method_30759, enchantMainHandItem, m_214095_
void (ServerLevel, int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, m_7895_
1.20.6
名称
ccs
cki
字段
SimpleContainer: bV, inventory, field_7335, inventory, f_33259_
SimpleContainer: bZ, inventory, field_7335, inventory, f_33259_
int: bT, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bY, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bU, CROSSBOW_POWER, field_30477, CROSSBOW_SHOT_SPEED, f_149739_
构造函数
方法
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
int (): fI, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fQ, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
boolean (Entity): s, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): o_, getDeathSound, method_6002, getDeathSound, m_5592_
void (LivingEntity, ItemStack, Projectile, float): a, shootCrossbowProjectile, method_18811, shoot, m_5811_
SimpleContainer (): A, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): y, getInventory, method_35199, getInventory, m_35311_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ae_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): ge, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): gq, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): u, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): w, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): u, createAttributes, method_26919, createPillagerAttributes, m_33307_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_
boolean (ItemStack): l, wantsItem, method_7111, isRaidCaptain, m_149744_
boolean (ItemStack): n, wantsItem, method_7111, isRaidCaptain, m_149744_
void (SynchedEntityData$Builder): a, defineSynchedData, method_5693, initDataTracker, m_8097_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData): a, finalizeSpawn, method_5943, initialize, m_6518_
1.20.4
名称
bzl
ccs
字段
构造函数
方法
void (): z, registerGoals, method_5959, initGoals, m_8099_
void (): B, registerGoals, method_5959, initGoals, m_8099_
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (): c_, defineSynchedData, method_5693, initDataTracker, m_8097_
int (): fH, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fI, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): y, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): n_, getDeathSound, method_6002, getDeathSound, m_5592_
SimpleContainer (): y, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): A, getInventory, method_35199, getInventory, m_35311_
SoundEvent (): ac_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): af_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): gd, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): ge, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): u, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): t, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): w, createAttributes, method_26919, createPillagerAttributes, m_33307_
1.20.2
名称
bwf
bzl
字段
构造函数
方法
void (): x, registerGoals, method_5959, initGoals, m_8099_
void (): z, registerGoals, method_5959, initGoals, m_8099_
int (): fE, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fH, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
boolean (Entity): s, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): w, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): l_, getDeathSound, method_6002, getDeathSound, m_5592_
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, m_6504_
void (LivingEntity, float): a, performRangedAttack, method_7105, shootAt, m_6504_
SimpleContainer (): w, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): y, getInventory, method_35199, getInventory, m_35311_
SoundEvent (): Y_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): ac_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): fY, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): gd, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): q, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): s, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): r, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): t, createAttributes, method_26919, createPillagerAttributes, m_33307_
1.20.1
名称
bwd
bwf
字段
SimpleContainer: bU, inventory, field_7335, inventory, f_33259_
SimpleContainer: bV, inventory, field_7335, inventory, f_33259_
int: bS, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bT, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bT, CROSSBOW_POWER, field_30477, field_30477, f_149739_
float: bU, CROSSBOW_POWER, field_30477, CROSSBOW_SHOT_SPEED, f_149739_
构造函数
方法
int (): fy, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fE, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): g_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): X_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): Y_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): fS, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fY, isChargingCrossbow, method_7108, isCharging, m_33309_
1.19.4
名称
bug
bwd
字段
SimpleContainer: bZ, inventory, field_7335, inventory, f_33259_
SimpleContainer: bU, inventory, field_7335, inventory, f_33259_
int: bX, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bS, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bY, CROSSBOW_POWER, field_30477, field_30477, f_149739_
float: bT, CROSSBOW_POWER, field_30477, field_30477, f_149739_
构造函数
方法
void (): u, registerGoals, method_5959, initGoals, m_8099_
void (): x, registerGoals, method_5959, initGoals, m_8099_
int (): Y, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fy, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
boolean (Entity): q, isAlliedTo, method_5722, isTeammate, m_7307_
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): s, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
SoundEvent (DamageSource): d, getHurtSound, method_6011, getHurtSound, m_7975_
SimpleContainer (): t, getInventory, method_35199, getInventory, m_35311_
SimpleContainer (): w, getInventory, method_35199, getInventory, m_35311_
SoundEvent (): N_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): X_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): fM, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fS, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): q, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): p, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): r, createAttributes, method_26919, createPillagerAttributes, m_33307_
boolean (ItemStack): m, wantsItem, method_7111, isRaidCaptain, m_149744_
boolean (ItemStack): l, wantsItem, method_7111, isRaidCaptain, m_149744_
SlotAccess (int): k, getSlot, method_32318, getStackReference, m_141942_
SlotAccess (int): a_, getSlot, method_32318, getStackReference, m_141942_
1.19.3
名称
brt
bug
字段
构造函数
方法
int (): fo, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): Y, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
boolean (Entity): q, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): c_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (): L_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): N_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): fJ, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fM, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): n, getArmPose, method_6990, getState, m_6768_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): q, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): p, createAttributes, method_26919, createPillagerAttributes, m_33307_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
bqw
brt
字段
构造函数
方法
int (): fp, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fo, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): M_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): L_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): fK, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fJ, isChargingCrossbow, method_7108, isCharging, m_33309_
1.19
名称
bmg
bqw
字段
SimpleContainer: bX, inventory, field_7335, inventory, f_33259_
SimpleContainer: bZ, inventory, field_7335, inventory, f_33259_
int: bV, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bX, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bW, CROSSBOW_POWER, field_30477, field_30477, f_149739_
float: bY, CROSSBOW_POWER, field_30477, field_30477, f_149739_
构造函数
方法
int (): ff, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): fp, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_
SimpleContainer (): t, getInventory, method_35199, getInventory, m_35311_
SoundEvent (): t, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
SoundEvent (): M_, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): fz, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fK, isChargingCrossbow, method_7108, isCharging, m_33309_
void (float): x, enchantSpawnedWeapon, method_30759, enchantMainHandItem, m_7908_
Container (): fJ, getInventory, method_35199, getInventory, m_141944_
void (RandomSource, DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_213945_
void (RandomSource, float): a, enchantSpawnedWeapon, method_30759, enchantMainHandItem, m_214095_
1.18.2
名称
blo
bmg
字段
SimpleContainer: bY, inventory, field_7335, inventory, f_33259_
SimpleContainer: bX, inventory, field_7335, inventory, f_33259_
int: bW, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bV, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bX, CROSSBOW_POWER, field_30477, field_30477, f_149739_
float: bW, CROSSBOW_POWER, field_30477, field_30477, f_149739_
构造函数
方法
int (): fe, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
int (): ff, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
boolean (): fy, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fz, isChargingCrossbow, method_7108, isCharging, m_33309_
Container (): fI, getInventory, method_35199, getInventory, m_141944_
Container (): fJ, getInventory, method_35199, getInventory, m_141944_
1.18.1
名称
字段
构造函数
方法
1.18
名称
bib
blo
字段
SimpleContainer: bV, inventory, field_7335, inventory, f_33259_
SimpleContainer: bY, inventory, field_7335, inventory, f_33259_
int: bT, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bW, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bU, CROSSBOW_POWER, field_30477, field_30477, f_149739_
float: bX, CROSSBOW_POWER, field_30477, field_30477, f_149739_
构造函数
方法
void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder
void (): u, registerGoals, method_5959, initGoals, m_8099_
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_
int (): fc, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_, getMaxSpawnGroup
int (): fe, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): r, getAmbientSound, method_5994, getAmbientSound, m_7515_
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (): x_, getDeathSound, method_6002, getDeathSound, m_5592_
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_
boolean (): fw, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fy, isChargingCrossbow, method_7108, isCharging, m_33309_
AttributeSupplier$Builder (): p, createAttributes, method_26919, createPillagerAttributes, m_33307_
AttributeSupplier$Builder (): q, createAttributes, method_26919, createPillagerAttributes, m_33307_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_
Container (): fG, getInventory, method_35199, getInventory, m_141944_, getInventory
Container (): fI, getInventory, method_35199, getInventory, m_141944_
1.17.1
名称
bia
bib
字段
SimpleContainer: bU, inventory, field_7335, inventory, f_33259_
SimpleContainer: bV, inventory, field_7335, inventory, f_33259_
int: bS, SLOT_OFFSET, field_30476, field_30476, f_149738_
int: bT, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bT, CROSSBOW_POWER, field_30477, field_30477, f_149739_
float: bU, CROSSBOW_POWER, field_30477, field_30477, f_149739_
构造函数
方法
int (): fb, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_, getMaxSpawnGroup
int (): fc, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_, getMaxSpawnGroup
boolean (): fv, isChargingCrossbow, method_7108, isCharging, m_33309_
boolean (): fw, isChargingCrossbow, method_7108, isCharging, m_33309_
Container (): fF, getInventory, method_35199, getInventory, m_141944_, getInventory
Container (): fG, getInventory, method_35199, getInventory, m_141944_, getInventory
1.17
名称
bdt
bia
net.minecraft.entity.monster.PillagerEntity
net.minecraft.src.C_1041_
net.minecraft.server.v1_16_R3.EntityPillager
net.minecraft.world.entity.monster.EntityPillager
字段
EntityDataAccessor<Boolean>: b, IS_CHARGING_CROSSBOW, field_7334, CHARGING, field_213676_b
EntityDataAccessor<Boolean>: b, IS_CHARGING_CROSSBOW, field_7334, CHARGING, f_33258_
SimpleContainer: bo, inventory, field_7335, inventory, field_213677_bz, inventory
SimpleContainer: bU, inventory, field_7335, inventory, f_33259_
int: e, INVENTORY_SIZE, field_30478, field_30478, f_149740_
int: bS, SLOT_OFFSET, field_30476, field_30476, f_149738_
float: bT, CROSSBOW_POWER, field_30477, field_30477, f_149739_
构造函数
方法
void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): v, registerGoals, method_5959, initGoals, m_8099_, initPathfinder
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): a_, defineSynchedData, method_5693, initDataTracker, m_8097_, initDatawatcher
void (boolean): b, setChargingCrossbow, method_7110, setCharging, func_213671_a
void (boolean): b, setChargingCrossbow, method_7110, setCharging, m_6136_
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, m_7380_, saveData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, m_7378_, loadData
float (BlockPos, LevelReader): a, getWalkTargetValue, method_6144, getPathfindingFavor, func_205022_a
float (BlockPos, LevelReader): a, getWalkTargetValue, method_6144, getPathfindingFavor, m_5610_
int (): eq, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl, getMaxSpawnGroup
int (): fb, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, m_5792_, getMaxSpawnGroup
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, m_6851_
boolean (Entity): r, isAlliedTo, method_5722, isTeammate, func_184191_r
boolean (Entity): p, isAlliedTo, method_5722, isTeammate, m_7307_
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): q, getAmbientSound, method_5994, getAmbientSound, m_7515_, getSoundAmbient
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): v_, getDeathSound, method_6002, getDeathSound, m_5592_, getSoundDeath
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): c, getHurtSound, method_6011, getHurtSound, m_7975_, getSoundHurt
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, func_82196_d
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, m_6504_
void (LivingEntity, ItemStack, Projectile, float): a, shootCrossbowProjectile, method_18811, shoot, func_230284_a_
void (LivingEntity, ItemStack, Projectile, float): a, shootCrossbowProjectile, method_18811, shoot, m_5811_
void (ItemEntity): b, pickUpItem, method_5949, loot, func_175445_a
void (ItemEntity): b, pickUpItem, method_5949, loot, m_7581_
boolean (Item): b, wantsItem, method_7111, method_7111, func_213672_b
boolean (int, ItemStack): a_, setSlot, method_5758, equip, func_174820_d
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, func_213660_a
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, m_7895_
SoundEvent (): eL, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): t, getCelebrateSound, method_20033, getCelebratingSound, m_7930_
boolean (): eM, isChargingCrossbow, method_7108, isCharging, func_213675_dX
boolean (): fv, isChargingCrossbow, method_7108, isCharging, m_33309_
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, func_193077_p
AbstractIllager$IllagerArmPose (): n, getArmPose, method_6990, getState, m_6768_
AttributeSupplier$Builder (): eK, createAttributes, method_26919, createPillagerAttributes, func_234296_eI_
AttributeSupplier$Builder (): p, createAttributes, method_26919, createPillagerAttributes, m_33307_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, func_230280_a_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, m_5886_
void (): U_, onCrossbowAttackPerformed, method_24651, postShoot, func_230283_U__
void (): a, onCrossbowAttackPerformed, method_24651, postShoot, m_5847_
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, m_6518_, prepare
void (float): w, enchantSpawnedWeapon, method_30759, method_30759, func_241844_w
void (float): x, enchantSpawnedWeapon, method_30759, enchantMainHandItem, m_7908_
Container (): fF, getInventory, method_35199, getInventory, m_141944_, getInventory
boolean (ItemStack): m, wantsItem, method_7111, isRaidCaptain, m_149744_
SlotAccess (int): k, getSlot, method_32318, getStackReference, m_141942_
1.16.5
名称
字段
构造函数
方法
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToNbt, func_213281_b, saveData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromNbt, func_70037_a, loadData
1.16.4
名称
bdq
bdt
net.minecraft.server.v1_16_R2.EntityPillager
net.minecraft.server.v1_16_R3.EntityPillager
字段
构造函数
方法
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dq, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
bce
bdq
net.minecraft.server.v1_16_R1.EntityPillager
net.minecraft.server.v1_16_R2.EntityPillager
字段
SimpleContainer: bv, inventory, field_7335, inventory, field_213677_bz, inventory
SimpleContainer: bo, inventory, field_7335, inventory, field_213677_bz, inventory
构造函数
方法
int (): er, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl, getMaxSpawnGroup
int (): eq, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl, getMaxSpawnGroup
SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
SoundEvent (): eM, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): eL, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
boolean (): eN, isChargingCrossbow, method_7108, isCharging, func_213675_dX
boolean (): eM, isChargingCrossbow, method_7108, isCharging, func_213675_dX
AttributeSupplier$Builder (): eL, createAttributes, method_26919, createPillagerAttributes, func_234296_eI_
AttributeSupplier$Builder (): eK, createAttributes, method_26919, createPillagerAttributes, func_234296_eI_
void (): V_, onCrossbowAttackPerformed, method_24651, postShoot, func_230283_U__
void (): U_, onCrossbowAttackPerformed, method_24651, postShoot, func_230283_U__
SpawnGroupData (ServerLevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
void (float): w, enchantSpawnedWeapon, method_30759, method_30759, func_241844_w
1.16.1
名称
axa
bce
net.minecraft.server.v1_15_R1.EntityPillager
net.minecraft.server.v1_16_R1.EntityPillager
字段
SimpleContainer: bw, inventory, field_7335, inventory, field_213677_bz, inventory
SimpleContainer: bv, inventory, field_7335, inventory, field_213677_bz, inventory
构造函数
方法
void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): o, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): e, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (boolean): a, setChargingCrossbow, method_7110, setCharging, func_213671_a
void (boolean): b, setChargingCrossbow, method_7110, setCharging, func_213671_a
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b, saveData
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a, loadData
int (): dX, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl, getMaxSpawnGroup
int (): er, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl, getMaxSpawnGroup
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): I, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): dp, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
void (LivingEntity, ItemStack, Projectile, float): a, shootProjectile, method_18811, shoot, func_213670_a
void (LivingEntity, ItemStack, Projectile, float): a, shootCrossbowProjectile, method_18811, shoot, func_230284_a_
Vector3f (Vec3, float): a, getProjectileShotVector, method_19168, getProjectileVelocity, func_213673_a
void (ItemEntity): a, pickUpItem, method_5949, loot, func_175445_a
void (ItemEntity): b, pickUpItem, method_5949, loot, func_175445_a
boolean (Item): b, wantsItem, method_7111, func_213672_b
boolean (Item): b, wantsItem, method_7111, method_7111, func_213672_b
SoundEvent (): eq, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): eM, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
boolean (): er, isChargingCrossbow, method_7108, isCharging, func_213675_dX
boolean (): eN, isChargingCrossbow, method_7108, isCharging, func_213675_dX
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, func_193077_p
AbstractIllager$IllagerArmPose (): m, getArmPose, method_6990, getState, func_193077_p
AttributeSupplier$Builder (): eL, createAttributes, method_26919, createPillagerAttributes, func_234296_eI_
boolean (ProjectileWeaponItem): a, canFireProjectileWeapon, method_25938, canUseRangedWeapon, func_230280_a_
void (): V_, onCrossbowAttackPerformed, method_24651, postShoot, func_230283_U__
1.15.2
名称
awx
axa
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
auw
awx
net.minecraft.server.v1_14_R1.EntityPillager
net.minecraft.server.v1_15_R1.EntityPillager
字段
SimpleContainer: bz, inventory, field_7335, inventory, field_213677_bz, inventory
SimpleContainer: bw, inventory, field_7335, inventory, field_213677_bz, inventory
构造函数
方法
void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (): cA, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): w_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
int (): dC, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl
int (): dX, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl, getMaxSpawnGroup
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cX, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SimpleContainer (): ef, getInventory, method_16473, getInventory, func_213674_eg, getInventory
boolean (): I, requiresCustomPersistence, method_17326, cannotDespawn, func_213392_I
SoundEvent (): dV, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): eq, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
boolean (double): c, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (): dW, isChargingCrossbow, method_7108, isCharging, func_213675_dX
boolean (): er, isChargingCrossbow, method_7108, isCharging, func_213675_dX
1.14.4
名称
aur
auw
net.minecraft.world.entity.monster.Pillager
字段
DataWatcherObject<Boolean>: b, field_7334, CHARGING, field_213676_b
EntityDataAccessor<Boolean>: b, IS_CHARGING_CROSSBOW, field_7334, CHARGING, field_213676_b
InventorySubcontainer: bz, field_7335, inventory, field_213677_bz, inventory
SimpleContainer: bz, inventory, field_7335, inventory, field_213677_bz, inventory
构造函数
方法
void (): n, method_5959, initGoals, func_184651_r, initPathfinder
void (): n, registerGoals, method_5959, initGoals, func_184651_r, initPathfinder
void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes
void (): cl, registerAttributes, method_6001, initAttributes, func_110147_ax, initAttributes
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (): u_, defineSynchedData, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (boolean): a, method_7110, setCharging, func_213671_a
void (boolean): a, setChargingCrossbow, method_7110, setCharging, func_213671_a
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
void (CompoundTag): b, addAdditionalSaveData, method_5652, writeCustomDataToTag, func_213281_b
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
void (CompoundTag): a, readAdditionalSaveData, method_5749, readCustomDataFromTag, func_70037_a
float (BlockPosition, IWorldReader): a, method_6144, getPathfindingFavor, func_205022_a
float (BlockPos, LevelReader): a, getWalkTargetValue, method_6144, getPathfindingFavor, func_205022_a
int (): dD, method_5945, getLimitPerChunk, func_70641_bl
int (): dC, getMaxSpawnClusterSize, method_5945, getLimitPerChunk, func_70641_bl
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare
SpawnGroupData (LevelAccessor, DifficultyInstance, MobSpawnType, SpawnGroupData, CompoundTag): a, finalizeSpawn, method_5943, initialize, func_213386_a, prepare
void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a
void (DifficultyInstance): a, populateDefaultEquipmentSlots, method_5964, initEquipment, func_180481_a
boolean (Entity): r, method_5722, isTeammate, func_184191_r
boolean (Entity): r, isAlliedTo, method_5722, isTeammate, func_184191_r
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEvent (): G, getAmbientSound, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEvent (): cH, getDeathSound, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
SoundEvent (DamageSource): e, getHurtSound, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
void (EntityLiving, float): a, method_7105, attack, func_82196_d
void (LivingEntity, float): a, performRangedAttack, method_7105, attack, func_82196_d
void (EntityLiving, ItemStack, IProjectile, float): a, method_18811, shoot, func_213670_a
void (LivingEntity, ItemStack, Projectile, float): a, shootProjectile, method_18811, shoot, func_213670_a
Vector3fa (Vec3D, float): a, method_19168, getProjectileVelocity, func_213673_a
Vector3f (Vec3, float): a, getProjectileShotVector, method_19168, getProjectileVelocity, func_213673_a
InventorySubcontainer (): eg, method_16473, getInventory, func_213674_eg, getInventory
SimpleContainer (): ef, getInventory, method_16473, getInventory, func_213674_eg, getInventory
void (EntityItem): a, method_5949, loot, func_175445_a
void (ItemEntity): a, pickUpItem, method_5949, loot, func_175445_a
boolean (Item): b, method_7111, method_7111, func_213672_b
boolean (Item): b, wantsItem, method_7111, func_213672_b
boolean (int, ItemStack): a_, method_5758, equip, func_174820_d
boolean (int, ItemStack): a_, setSlot, method_5758, equip, func_174820_d
void (int, boolean): a, method_16484, addBonusForWave, func_213660_a
void (int, boolean): a, applyRaidBuffs, method_16484, addBonusForWave, func_213660_a
boolean (): I, method_17326, cannotDespawn, func_213392_I
boolean (): I, requiresCustomPersistence, method_17326, cannotDespawn, func_213392_I
SoundEffect (): dW, method_20033, getCelebratingSound, func_213654_dW
SoundEvent (): dV, getCelebrateSound, method_20033, getCelebratingSound, func_213654_dW
boolean (double): c, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (double): c, removeWhenFarAway, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (): dX, method_7108, isCharging, func_213675_dX
boolean (): dW, isChargingCrossbow, method_7108, isCharging, func_213675_dX
EntityIllagerAbstract$a (): l, method_6990, getState, func_193077_p
AbstractIllager$IllagerArmPose (): l, getArmPose, method_6990, getState, func_193077_p
1.14.3
名称
auo
aur
net.minecraft.entity.mob.PillagerEntity
字段
DataWatcherObject<Boolean>: b, field_7334, field_213676_b
DataWatcherObject<Boolean>: b, field_7334, CHARGING, field_213676_b
InventorySubcontainer: bz, field_7335, field_213677_bz, inventory
InventorySubcontainer: bz, field_7335, inventory, field_213677_bz, inventory
构造函数
方法
void (): n, method_5959, func_184651_r, initPathfinder
void (): n, method_5959, initGoals, func_184651_r, initPathfinder
void (): ck, method_6001, func_110147_ax, initAttributes
void (): cl, method_6001, initAttributes, func_110147_ax, initAttributes
void (): u_, method_5693, func_70088_a, initDatawatcher
void (): u_, method_5693, initDataTracker, func_70088_a, initDatawatcher
void (boolean): a, method_7110, func_213671_a
void (boolean): a, method_7110, setCharging, func_213671_a
void (NBTTagCompound): b, method_5652, func_213281_b
void (NBTTagCompound): b, method_5652, writeCustomDataToTag, func_213281_b
void (NBTTagCompound): a, method_5749, func_70037_a
void (NBTTagCompound): a, method_5749, readCustomDataFromTag, func_70037_a
float (BlockPosition, IWorldReader): a, method_6144, func_205022_a
float (BlockPosition, IWorldReader): a, method_6144, getPathfindingFavor, func_205022_a
boolean (): I_, method_7075, func_70814_o
boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a
int (): dC, method_5945, func_70641_bl
int (): dD, method_5945, getLimitPerChunk, func_70641_bl
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, initialize, func_213386_a, prepare
void (DifficultyDamageScaler): a, method_5964, func_180481_a
void (DifficultyDamageScaler): a, method_5964, initEquipment, func_180481_a
boolean (Entity): r, method_5722, func_184191_r
boolean (Entity): r, method_5722, isTeammate, func_184191_r
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): G, method_5994, getAmbientSound, func_184639_G, getSoundAmbient
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (): cH, method_6002, getDeathSound, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
SoundEffect (DamageSource): e, method_6011, getHurtSound, func_184601_bQ, getSoundHurt
void (EntityLiving, float): a, method_7105, func_82196_d
void (EntityLiving, float): a, method_7105, attack, func_82196_d
void (EntityLiving, ItemStack, IProjectile, float): a, method_18811, func_213670_a
void (EntityLiving, ItemStack, IProjectile, float): a, method_18811, shoot, func_213670_a
Vector3fa (Vec3D, float): a, method_19168, func_213673_a
Vector3fa (Vec3D, float): a, method_19168, getProjectileVelocity, func_213673_a
InventorySubcontainer (): eg, method_16473, func_213674_eg, getInventory
InventorySubcontainer (): eg, method_16473, getInventory, func_213674_eg, getInventory
void (EntityItem): a, method_5949, func_175445_a
void (EntityItem): a, method_5949, loot, func_175445_a
boolean (Item): b, method_7111, func_213672_b
boolean (Item): b, method_7111, method_7111, func_213672_b
boolean (int, ItemStack): a_, method_5758, func_174820_d
boolean (int, ItemStack): a_, method_5758, equip, func_174820_d
void (int, boolean): a, method_16484, func_213660_a
void (int, boolean): a, method_16484, addBonusForWave, func_213660_a
boolean (): I, method_17326, func_213392_I
boolean (): I, method_17326, cannotDespawn, func_213392_I
SoundEffect (): dW, method_20033, func_213654_dW
SoundEffect (): dW, method_20033, getCelebratingSound, func_213654_dW
boolean (double): c, method_5974, func_213397_c, isTypeNotPersistent
boolean (double): c, method_5974, canImmediatelyDespawn, func_213397_c, isTypeNotPersistent
boolean (): dX, method_7108, func_213675_dX
boolean (): dX, method_7108, isCharging, func_213675_dX
EntityIllagerAbstract$a (): l, method_6990, func_193077_p
EntityIllagerAbstract$a (): l, method_6990, getState, func_193077_p
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
aun
auo
字段
构造函数
方法
1.14
名称
aun
net.minecraft.class_1604
net.minecraft.entity.monster.PillagerEntity
net.minecraft.server.v1_14_R1.EntityPillager
字段
DataWatcherObject<Boolean>: b, field_7334, field_213676_b
InventorySubcontainer: bz, field_7335, field_213677_bz, inventory
构造函数
(EntityTypes<? extends EntityPillager>, World)
方法
void (): n, method_5959, func_184651_r, initPathfinder
void (): ck, method_6001, func_110147_ax, initAttributes
void (): u_, method_5693, func_70088_a, initDatawatcher
void (boolean): a, method_7110, func_213671_a
void (NBTTagCompound): b, method_5652, func_213281_b
void (NBTTagCompound): a, method_5749, func_70037_a
float (BlockPosition, IWorldReader): a, method_6144, func_205022_a
boolean (): I_, method_7075, func_70814_o
boolean (GeneratorAccess, EnumMobSpawn): a, method_5979, func_213380_a
int (): dC, method_5945, func_70641_bl
GroupDataEntity (GeneratorAccess, DifficultyDamageScaler, EnumMobSpawn, GroupDataEntity, NBTTagCompound): a, method_5943, func_213386_a, prepare
void (DifficultyDamageScaler): a, method_5964, func_180481_a
boolean (Entity): r, method_5722, func_184191_r
SoundEffect (): G, method_5994, func_184639_G, getSoundAmbient
SoundEffect (): cG, method_6002, func_184615_bR, getSoundDeath
SoundEffect (DamageSource): e, method_6011, func_184601_bQ, getSoundHurt
void (EntityLiving, float): a, method_7105, func_82196_d
void (EntityLiving, ItemStack, IProjectile, float): a, method_18811, func_213670_a
Vector3fa (Vec3D, float): a, method_19168, func_213673_a
InventorySubcontainer (): eg, method_16473, func_213674_eg, getInventory
void (EntityItem): a, method_5949, func_175445_a
boolean (Item): b, method_7111, func_213672_b
boolean (int, ItemStack): a_, method_5758, func_174820_d
void (int, boolean): a, method_16484, func_213660_a
boolean (): I, method_17326, func_213392_I
SoundEffect (): dW, method_20033, func_213654_dW
boolean (double): c, method_5974, func_213397_c, isTypeNotPersistent
boolean (): dX, method_7108, func_213675_dX
EntityIllagerAbstract$a (): l, method_6990, func_193077_p