net.minecraft.world.entity.monster.illager

public class Pillager

extends AbstractIllager implements CrossbowAttackMob, InventoryCarrier

All mapped superinterfaces:

SyncedDataHolder, DebugValueSource, Nameable, ItemOwner, SlotProvider, EntityAccess, UniquelyIdentifyable, ScoreHolder, DataComponentGetter, Attackable, WaypointTransmitter, Waypoint, EquipmentUser, Leashable, Targeting, Enemy, CrossbowAttackMob, RangedAttackMob, InventoryCarrier

dbd
net.minecraft.world.entity.monster.illager.Pillager
net.minecraft.class_1604
net.minecraft.entity.mob.PillagerEntity
net.minecraft.src.C_432560_
net.minecraft.world.entity.monster.illager.EntityPillager

字段概要

修饰符与类型字段
private static final EntityDataAccessor<Boolean>
a
IS_CHARGING_CROSSBOW
field_7334
CHARGING
f_436272_
private static final int
b
INVENTORY_SIZE
field_30478
field_30478
f_436078_
private static final int
e
SLOT_OFFSET
field_30476
field_30476
f_434911_
private final SimpleContainer
cv
inventory
field_7335
inventory
f_435154_

构造函数概要

修饰符构造函数
public (EntityType<? extends Pillager> p_459618_, Level arg1)

方法概要

修饰符与类型方法
protected void
D()
registerGoals()
method_5959()
initGoals()
m_8099_()
public static AttributeSupplier$Builder
gZ()
createAttributes()
method_26919()
createPillagerAttributes()
m_444804_()
protected void
a(ama$a arg0)
defineSynchedData(SynchedEntityData$Builder arg0)
method_5693(class_2945$class_9222 arg0)
initDataTracker(DataTracker$Builder arg0)
m_8097_(C_5247_$C_313487_ arg0)
public boolean
g(dlt arg0)
canUseNonMeleeWeapon(ItemStack arg0)
method_76695(class_1799 arg0)
canUseRangedWeapon(ItemStack arg0)
m_5886_(C_1391_ arg0)
public boolean
ha()
isChargingCrossbow()
method_7108()
isCharging()
m_439446_()
public void
b(boolean arg0)
setChargingCrossbow(boolean arg0)
method_7110(boolean arg0)
setCharging(boolean arg0)
m_6136_(boolean arg0)
public void
a()
onCrossbowAttackPerformed()
method_24651()
postShoot()
m_5847_()
public TagKey<Item>
aa()
getPreferredWeaponType()
method_65345()
getPreferredWeapons()
m_373602_()
protected void
a(fns arg0)
addAdditionalSaveData(ValueOutput arg0)
method_5652(class_11372 arg0)
writeCustomData(WriteView arg0)
m_7380_(C_398537_ arg0)
public AbstractIllager$IllagerArmPose
gY()
getArmPose()
method_6990()
getState()
m_443643_()
protected void
a(fnq arg0)
readAdditionalSaveData(ValueInput arg0)
method_5749(class_11368 arg0)
readCustomData(ReadView arg0)
m_7378_(C_398549_ arg0)
public float
a(is arg0, dwr arg1)
getWalkTargetValue(BlockPos arg0, LevelReader arg1)
method_6144(class_2338 arg0, class_4538 arg1)
getPathfindingFavor(BlockPos arg0, WorldView arg1)
m_5610_(C_4675_ p_454769_, C_1599_ arg1)
public int
aj()
getMaxSpawnClusterSize()
method_5945()
getLimitPerChunk()
m_5792_()
public SpawnGroupData
a(dxf arg0, cda arg1, cgt arg2, cie arg3)
finalizeSpawn(ServerLevelAccessor arg0, DifficultyInstance arg1, EntitySpawnReason arg2, SpawnGroupData arg3)
method_5943(class_5425 arg0, class_1266 arg1, class_3730 arg2, class_1315 arg3)
initialize(ServerWorldAccess arg0, LocalDifficulty arg1, SpawnReason arg2, EntityData arg3)
m_6518_(C_1618_ p_453120_, C_469_ p_452725_, C_345845_ p_451802_, C_542_ arg3)
protected void
a(bgr arg0, cda arg1)
populateDefaultEquipmentSlots(RandomSource arg0, DifficultyInstance arg1)
method_5964(class_5819 arg0, class_1266 arg1)
initEquipment(Random arg0, LocalDifficulty arg1)
m_213945_(C_212974_ p_451969_, C_469_ arg1)
protected void
b(dxf arg0, bgr arg1, cda arg2)
enchantSpawnedWeapon(ServerLevelAccessor arg0, RandomSource arg1, DifficultyInstance arg2)
method_30759(class_5425 arg0, class_5819 arg1, class_1266 arg2)
enchantMainHandItem(ServerWorldAccess arg0, Random arg1, LocalDifficulty arg2)
m_214095_(C_1618_ p_450159_, C_212974_ p_453919_, C_469_ arg2)
protected SoundEvent
W()
getAmbientSound()
method_5994()
getAmbientSound()
m_7515_()
protected SoundEvent
fd()
getDeathSound()
method_6002()
getDeathSound()
m_5592_()
protected SoundEvent
h(cex arg0)
getHurtSound(DamageSource arg0)
method_6011(class_1282 arg0)
getHurtSound(DamageSource arg0)
m_7975_(C_489_ arg0)
public void
a(chl arg0, float arg1)
performRangedAttack(LivingEntity arg0, float arg1)
method_7105(class_1309 arg0, float arg1)
shootAt(LivingEntity arg0, float arg1)
m_6504_(C_524_ p_460531_, float arg1)
public SimpleContainer
gP()
getInventory()
method_35199()
getInventory()
m_214176_()
protected void
a(axf arg0, czl arg1)
pickUpItem(ServerLevel arg0, ItemEntity arg1)
method_5949(class_3218 arg0, class_1542 arg1)
loot(ServerWorld arg0, ItemEntity arg1)
m_7581_(C_12_ p_453416_, C_976_ arg1)
private boolean
j(dlt arg0)
wantsItem(ItemStack arg0)
method_7111(class_1799 arg0)
isRaidCaptain(ItemStack stack)
m_444498_(C_1391_ arg0)
public SlotAccess
a_(int arg0)
getSlot(int arg0)
method_32318(int arg0)
getStackReference(int arg0)
m_141942_(int arg0)
public void
a(axf arg0, int arg1, boolean arg2)
applyRaidBuffs(ServerLevel arg0, int arg1, boolean arg2)
method_16484(class_3218 arg0, int arg1, boolean arg2)
addBonusForWave(ServerWorld arg0, int arg1, boolean arg2)
m_7895_(C_12_ p_450630_, int p_452286_, boolean arg2)
public SoundEvent
gX()
getCelebrateSound()
method_20033()
getCelebratingSound()
m_7930_()