历史 - net.minecraft.world.level.block.SkullBlock
1.21.11
名称
ecm
ehh
字段
构造函数
方法
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dxm
ecm
字段
构造函数
方法
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dva
dxm
字段
构造函数
方法
1.21.5
名称
dqu
dva
字段
VoxelShape: g, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_
VoxelShape: g, SHAPE_PIGLIN, field_41312, PIGLIN_SHAPE, f_380118_
构造函数
方法
1.21.4
名称
drr
dqu
字段
构造函数
方法
1.21.3
名称
dnb
drr
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dmd
dnb
字段
构造函数
方法
1.20.6
名称
ddr
dmd
字段
构造函数
方法
1.20.4
名称
czx
ddr
字段
IntegerProperty: c, ROTATION, field_11505, ROTATION, f_56314_
IntegerProperty: e, ROTATION, field_11505, ROTATION, f_56314_
VoxelShape: d, SHAPE, field_11506, SHAPE, f_56315_
VoxelShape: f, SHAPE, field_11506, SHAPE, f_56315_
int: b, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_
int: d, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_
int: f, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_
int: b, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_
VoxelShape: e, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_
VoxelShape: g, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_
com.mojang.serialization.MapCodec<SkullBlock>: c, CODEC, field_46441, CODEC, f_303836_
构造函数
方法
com.mojang.serialization.MapCodec<? extends SkullBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwp
czx
字段
IntegerProperty: b, ROTATION, field_11505, ROTATION, f_56314_
IntegerProperty: c, ROTATION, field_11505, ROTATION, f_56314_
VoxelShape: c, SHAPE, field_11506, SHAPE, f_56315_
VoxelShape: d, SHAPE, field_11506, SHAPE, f_56315_
int: a, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_
int: b, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_
int: e, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_
int: f, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_
VoxelShape: d, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_
VoxelShape: e, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_
构造函数
方法
1.20.1
名称
cwg
cwp
字段
构造函数
方法
1.19.4
名称
ctp
cwg
字段
构造函数
方法
1.19.3
名称
cqm
ctp
字段
int: a, MAX, field_31244, field_31244, f_154563_
int: a, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_
int: d, ROTATIONS, field_31245, field_31245, f_154564_
int: e, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_
VoxelShape: d, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpp
cqm
net.minecraft.world.level.block.BlockSkull
字段
构造函数
方法
1.19
名称
cjw
cpp
net.minecraft.world.level.block.BlockSkull
字段
构造函数
方法
1.18.2
名称
cje
cjw
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
cfv
cje
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
1.17.1
名称
cfu
cfv
字段
构造函数
方法
1.17
名称
bzv
cfu
net.minecraft.block.SkullBlock
net.minecraft.src.C_1897_
net.minecraft.server.v1_16_R3.BlockSkull
net.minecraft.world.level.block.BlockSkull
字段
IntegerProperty: a, ROTATION, field_11505, ROTATION, field_196294_a
IntegerProperty: b, ROTATION, field_11505, ROTATION, f_56314_
VoxelShape: b, SHAPE, field_11506, SHAPE, field_196295_b
VoxelShape: c, SHAPE, field_11506, SHAPE, f_56315_
int: a, MAX, field_31244, field_31244, f_154563_
int: d, ROTATIONS, field_31245, field_31245, f_154564_
构造函数
方法
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzs
bzv
net.minecraft.server.v1_16_R2.BlockSkull
net.minecraft.server.v1_16_R3.BlockSkull
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
cay
bzs
net.minecraft.server.v1_16_R1.BlockSkull
net.minecraft.server.v1_16_R2.BlockSkull
字段
构造函数
方法
1.16.1
名称
bue
cay
net.minecraft.server.v1_15_R1.BlockSkull
net.minecraft.server.v1_16_R1.BlockSkull
字段
构造函数
(SkullBlock$Type, Block$Properties)
(SkullBlock$Type, BlockBehaviour$Properties)
方法
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
bub
bue
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
brq
bub
net.minecraft.server.v1_14_R1.BlockSkull
net.minecraft.server.v1_15_R1.BlockSkull
字段
构造函数
方法
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c
1.14.4
名称
brl
brq
net.minecraft.world.level.block.SkullBlock
字段
BlockStateInteger: a, field_11505, ROTATION, field_196294_a
IntegerProperty: a, ROTATION, field_11505, ROTATION, field_196294_a
VoxelShape: b, field_11506, SHAPE, field_196295_b
VoxelShape: b, SHAPE, field_11506, SHAPE, field_196295_b
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
brh
brl
net.minecraft.block.SkullBlock
字段
BlockStateInteger: a, field_11505, field_196294_a
BlockStateInteger: a, field_11505, ROTATION, field_196294_a
VoxelShape: b, field_11506, field_196295_b
VoxelShape: b, field_11506, SHAPE, field_196295_b
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
brg
brh
字段
构造函数
方法
1.14
名称
bhk
brg
net.minecraft.class_2484
net.minecraft.block.BlockSkull
net.minecraft.block.SkullBlock
net.minecraft.server.v1_13_R2.BlockSkull
net.minecraft.server.v1_14_R1.BlockSkull
字段
BlockStateInteger: a, field_196294_a
BlockStateInteger: a, field_11505, field_196294_a
VoxelShape: b, field_196295_b
VoxelShape: b, field_11506, field_196295_b
构造函数
方法
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bhj
bhk
字段
构造函数
方法
1.13.1
名称
bhb
bhj
net.minecraft.server.v1_13_R1.BlockSkull
net.minecraft.server.v1_13_R2.BlockSkull
字段
构造函数
方法
1.13
名称
att
bhb
net.minecraft.server.v1_12_R1.BlockSkull
net.minecraft.server.v1_13_R1.BlockSkull
字段
BlockStateDirection: a, field_176418_a, FACING
BlockStateBoolean: b, field_176417_b, NODROP
com.google.common.base.Predicate<ShapeDetectorBlock>: B, field_176419_M
ShapeDetector: C, field_176420_N
ShapeDetector: D, field_176421_O
AxisAlignedBB: c, field_185582_c
AxisAlignedBB: d, field_185583_d
AxisAlignedBB: e, field_185584_e
AxisAlignedBB: f, field_185585_f
AxisAlignedBB: g, field_185586_g
BlockStateInteger: a, field_196294_a
VoxelShape: b, field_196295_b
构造函数
()
方法
String (): c, func_149732_F, getName
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
TileEntity (World, int): a, func_149915_a
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (World, BlockPosition, ItemStack): b, func_176415_b
void (World, BlockPosition, TileEntitySkull): a, func_180679_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
ShapeDetector (): e, func_176414_j
ShapeDetector (): g, func_176416_l
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (IBlockData): a_, func_190946_v
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atr
att
字段
构造函数
方法
1.12
名称
aqp
atr
net.minecraft.server.v1_11_R1.BlockSkull
net.minecraft.server.v1_12_R1.BlockSkull
字段
构造函数
方法
boolean (IBlockData): v, func_190946_v
boolean (IBlockData): a_, func_190946_v
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqn
aqp
字段
构造函数
方法
1.11
名称
aoy
aqn
net.minecraft.server.v1_10_R1.BlockSkull
net.minecraft.server.v1_11_R1.BlockSkull
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): v, func_190946_v
1.10.2
名称
字段
构造函数
方法
1.10
名称
aok
aoy
net.minecraft.server.v1_9_R2.BlockSkull
net.minecraft.server.v1_10_R1.BlockSkull
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockSkull
net.minecraft.server.v1_9_R2.BlockSkull
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ajm
aok
net.minecraft.server.v1_8_R3.BlockSkull
net.minecraft.server.v1_9_R1.BlockSkull
字段
com.google.common.base.Predicate<ShapeDetectorBlock>: N, field_176419_M
com.google.common.base.Predicate<ShapeDetectorBlock>: B, field_176419_M
ShapeDetector: O, field_176420_N
ShapeDetector: C, field_176420_N
ShapeDetector: P, field_176421_O
ShapeDetector: D, field_176421_O
AxisAlignedBB: c, field_185582_c
AxisAlignedBB: d, field_185583_d
AxisAlignedBB: e, field_185584_e
AxisAlignedBB: f, field_185585_f
AxisAlignedBB: g, field_185586_g
构造函数
方法
String (): f, func_149732_F, getName
String (): c, func_149732_F, getName
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
int (World, BlockPosition): j, func_176222_j, getDropData
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
ShapeDetector (): l, func_176414_j
ShapeDetector (): e, func_176414_j
ShapeDetector (): n, func_176416_l
ShapeDetector (): g, func_176416_l
Item (World, BlockPosition): c, func_180665_b
boolean (IBlockData): b, func_149662_c
boolean (IBlockData): c, func_149686_d
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a
1.8.8
名称
ajm
net.minecraft.block.BlockSkull
net.minecraft.server.v1_8_R3.BlockSkull
字段
BlockStateDirection: a, field_176418_a, FACING
BlockStateBoolean: b, field_176417_b, NODROP
com.google.common.base.Predicate<ShapeDetectorBlock>: N, field_176419_M
ShapeDetector: O, field_176420_N
ShapeDetector: P, field_176421_O
构造函数
()
方法
String (): f, func_149732_F, getName
boolean (): c, func_149662_c
boolean (): d, func_149686_d
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
TileEntity (World, int): a, func_149915_a
int (World, BlockPosition): j, func_176222_j, getDropData
void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally
void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a
void (World, BlockPosition, IBlockData): b, func_180663_b, remove
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (World, BlockPosition, ItemStack): b, func_176415_b
void (World, BlockPosition, TileEntitySkull): a, func_180679_a
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
ShapeDetector (): l, func_176414_j
ShapeDetector (): n, func_176416_l
Item (World, BlockPosition): c, func_180665_b