历史 - net.minecraft.world.level.block.SkullBlock

1.21.11

名称

ecm

ehh

字段

构造函数

方法

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dxm

ecm

字段

构造函数

方法

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): f_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dva

dxm

字段

构造函数

方法

1.21.5

名称

dqu

dva

字段

VoxelShape: g, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_

VoxelShape: g, SHAPE_PIGLIN, field_41312, PIGLIN_SHAPE, f_380118_

构造函数

方法

1.21.4

名称

drr

dqu

字段

构造函数

方法

1.21.3

名称

dnb

drr

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState): d_, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dmd

dnb

字段

构造函数

方法

1.20.6

名称

ddr

dmd

字段

构造函数

方法

1.20.4

名称

czx

ddr

字段

IntegerProperty: c, ROTATION, field_11505, ROTATION, f_56314_

IntegerProperty: e, ROTATION, field_11505, ROTATION, f_56314_

VoxelShape: d, SHAPE, field_11506, SHAPE, f_56315_

VoxelShape: f, SHAPE, field_11506, SHAPE, f_56315_

int: b, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_

int: d, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_

int: f, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_

int: b, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_

VoxelShape: e, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_

VoxelShape: g, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_

com.mojang.serialization.MapCodec<SkullBlock>: c, CODEC, field_46441, CODEC, f_303836_

构造函数

方法

com.mojang.serialization.MapCodec<? extends SkullBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cwp

czx

字段

IntegerProperty: b, ROTATION, field_11505, ROTATION, f_56314_

IntegerProperty: c, ROTATION, field_11505, ROTATION, f_56314_

VoxelShape: c, SHAPE, field_11506, SHAPE, f_56315_

VoxelShape: d, SHAPE, field_11506, SHAPE, f_56315_

int: a, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_

int: b, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_

int: e, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_

int: f, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_

VoxelShape: d, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_

VoxelShape: e, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_

构造函数

方法

1.20.1

名称

cwg

cwp

字段

构造函数

方法

1.19.4

名称

ctp

cwg

字段

构造函数

方法

1.19.3

名称

cqm

ctp

字段

int: a, MAX, field_31244, field_31244, f_154563_

int: a, MAX, field_31244, MAX_ROTATION_INDEX, f_154563_

int: d, ROTATIONS, field_31245, field_31245, f_154564_

int: e, ROTATIONS, field_31245, MAX_ROTATIONS, f_154564_

VoxelShape: d, PIGLIN_SHAPE, field_41312, PIGLIN_SHAPE, f_260503_

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

VoxelShape (BlockState, BlockGetter, BlockPos): f, getOcclusionShape, method_9571, getCullingShape, m_7952_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

cpp

cqm

net.minecraft.world.level.block.BlockSkull

字段

构造函数

方法

1.19

名称

cjw

cpp

net.minecraft.world.level.block.BlockSkull

字段

构造函数

方法

1.18.2

名称

cje

cjw

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

cfv

cje

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

1.17.1

名称

cfu

cfv

字段

构造函数

方法

1.17

名称

bzv

cfu

net.minecraft.block.SkullBlock

net.minecraft.src.C_1897_

net.minecraft.server.v1_16_R3.BlockSkull

net.minecraft.world.level.block.BlockSkull

字段

IntegerProperty: a, ROTATION, field_11505, ROTATION, field_196294_a

IntegerProperty: b, ROTATION, field_11505, ROTATION, f_56314_

VoxelShape: b, SHAPE, field_11506, SHAPE, field_196295_b

VoxelShape: c, SHAPE, field_11506, SHAPE, f_56315_

int: a, MAX, field_31244, field_31244, f_154563_

int: d, ROTATIONS, field_31245, field_31245, f_154564_

构造函数

方法

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getOcclusionShape, method_9571, getCullingShape, m_7952_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

bzs

bzv

net.minecraft.server.v1_16_R2.BlockSkull

net.minecraft.server.v1_16_R3.BlockSkull

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

cay

bzs

net.minecraft.server.v1_16_R1.BlockSkull

net.minecraft.server.v1_16_R2.BlockSkull

字段

构造函数

方法

1.16.1

名称

bue

cay

net.minecraft.server.v1_15_R1.BlockSkull

net.minecraft.server.v1_16_R1.BlockSkull

字段

构造函数

(SkullBlock$Type, Block$Properties)

(SkullBlock$Type, BlockBehaviour$Properties)

方法

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): d, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

1.15.2

名称

bub

bue

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

brq

bub

net.minecraft.server.v1_14_R1.BlockSkull

net.minecraft.server.v1_15_R1.BlockSkull

字段

构造函数

方法

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): i, getOcclusionShape, method_9571, getCullingShape, func_196247_c

1.14.4

名称

brl

brq

net.minecraft.world.level.block.SkullBlock

字段

BlockStateInteger: a, field_11505, ROTATION, field_196294_a

IntegerProperty: a, ROTATION, field_11505, ROTATION, field_196294_a

VoxelShape: b, field_11506, SHAPE, field_196295_b

VoxelShape: b, SHAPE, field_11506, SHAPE, field_196295_b

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, func_185471_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

VoxelShape (BlockState, BlockGetter, BlockPos): h, getOcclusionShape, method_9571, getCullingShape, func_196247_c

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

brh

brl

net.minecraft.block.SkullBlock

字段

BlockStateInteger: a, field_11505, field_196294_a

BlockStateInteger: a, field_11505, ROTATION, field_196294_a

VoxelShape: b, field_11506, field_196295_b

VoxelShape: b, field_11506, SHAPE, field_196295_b

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, mirror, func_185471_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, method_9571, func_196247_c

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

brg

brh

字段

构造函数

方法

1.14

名称

bhk

brg

net.minecraft.class_2484

net.minecraft.block.BlockSkull

net.minecraft.block.SkullBlock

net.minecraft.server.v1_13_R2.BlockSkull

net.minecraft.server.v1_14_R1.BlockSkull

字段

BlockStateInteger: a, field_196294_a

BlockStateInteger: a, field_11505, field_196294_a

VoxelShape: b, field_196295_b

VoxelShape: b, field_11506, field_196295_b

构造函数

方法

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

IBlockData (IBlockData, EnumBlockMirror): a, method_9569, func_185471_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

VoxelShape (IBlockData, IBlockAccess, BlockPosition): h, method_9571, func_196247_c

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bhj

bhk

字段

构造函数

方法

1.13.1

名称

bhb

bhj

net.minecraft.server.v1_13_R1.BlockSkull

net.minecraft.server.v1_13_R2.BlockSkull

字段

构造函数

方法

1.13

名称

att

bhb

net.minecraft.server.v1_12_R1.BlockSkull

net.minecraft.server.v1_13_R1.BlockSkull

字段

BlockStateDirection: a, field_176418_a, FACING

BlockStateBoolean: b, field_176417_b, NODROP

com.google.common.base.Predicate<ShapeDetectorBlock>: B, field_176419_M

ShapeDetector: C, field_176420_N

ShapeDetector: D, field_176421_O

AxisAlignedBB: c, field_185582_c

AxisAlignedBB: d, field_185583_d

AxisAlignedBB: e, field_185584_e

AxisAlignedBB: f, field_185585_f

AxisAlignedBB: g, field_185586_g

BlockStateInteger: a, field_196294_a

VoxelShape: b, field_196295_b

构造函数

()

(BlockSkull$a, Block$Info)

方法

String (): c, func_149732_F, getName

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

TileEntity (World, int): a, func_149915_a

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (World, BlockPosition, ItemStack): b, func_176415_b

void (World, BlockPosition, TileEntitySkull): a, func_180679_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

ShapeDetector (): e, func_176414_j

ShapeDetector (): g, func_176416_l

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

boolean (IBlockData): a_, func_190946_v

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

VoxelShape (IBlockData, IBlockAccess, BlockPosition): g, func_196247_c

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

atr

att

字段

构造函数

方法

1.12

名称

aqp

atr

net.minecraft.server.v1_11_R1.BlockSkull

net.minecraft.server.v1_12_R1.BlockSkull

字段

构造函数

方法

boolean (IBlockData): v, func_190946_v

boolean (IBlockData): a_, func_190946_v

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aqn

aqp

字段

构造函数

方法

1.11

名称

aoy

aqn

net.minecraft.server.v1_10_R1.BlockSkull

net.minecraft.server.v1_11_R1.BlockSkull

字段

构造函数

方法

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData): v, func_190946_v

1.10.2

名称

字段

构造函数

方法

1.10

名称

aok

aoy

net.minecraft.server.v1_9_R2.BlockSkull

net.minecraft.server.v1_10_R1.BlockSkull

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockSkull

net.minecraft.server.v1_9_R2.BlockSkull

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ajm

aok

net.minecraft.server.v1_8_R3.BlockSkull

net.minecraft.server.v1_9_R1.BlockSkull

字段

com.google.common.base.Predicate<ShapeDetectorBlock>: N, field_176419_M

com.google.common.base.Predicate<ShapeDetectorBlock>: B, field_176419_M

ShapeDetector: O, field_176420_N

ShapeDetector: C, field_176420_N

ShapeDetector: P, field_176421_O

ShapeDetector: D, field_176421_O

AxisAlignedBB: c, field_185582_c

AxisAlignedBB: d, field_185583_d

AxisAlignedBB: e, field_185584_e

AxisAlignedBB: f, field_185585_f

AxisAlignedBB: g, field_185586_g

构造函数

方法

String (): f, func_149732_F, getName

String (): c, func_149732_F, getName

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

int (World, BlockPosition): j, func_176222_j, getDropData

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

ShapeDetector (): l, func_176414_j

ShapeDetector (): e, func_176414_j

ShapeDetector (): n, func_176416_l

ShapeDetector (): g, func_176416_l

Item (World, BlockPosition): c, func_180665_b

boolean (IBlockData): b, func_149662_c

boolean (IBlockData): c, func_149686_d

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

ItemStack (World, BlockPosition, IBlockData): a, func_185473_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockMirror): a, func_185471_a

1.8.8

名称

ajm

net.minecraft.block.BlockSkull

net.minecraft.server.v1_8_R3.BlockSkull

字段

BlockStateDirection: a, field_176418_a, FACING

BlockStateBoolean: b, field_176417_b, NODROP

com.google.common.base.Predicate<ShapeDetectorBlock>: N, field_176419_M

ShapeDetector: O, field_176420_N

ShapeDetector: P, field_176421_O

构造函数

()

方法

String (): f, func_149732_F, getName

boolean (): c, func_149662_c

boolean (): d, func_149686_d

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

TileEntity (World, int): a, func_149915_a

int (World, BlockPosition): j, func_176222_j, getDropData

void (World, BlockPosition, IBlockData, float, int): a, func_180653_a, dropNaturally

void (World, BlockPosition, IBlockData, EntityHuman): a, func_176208_a

void (World, BlockPosition, IBlockData): b, func_180663_b, remove

Item (IBlockData, Random, int): a, func_180660_a, getDropType

boolean (World, BlockPosition, ItemStack): b, func_176415_b

void (World, BlockPosition, TileEntitySkull): a, func_180679_a

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

ShapeDetector (): l, func_176414_j

ShapeDetector (): n, func_176416_l

Item (World, BlockPosition): c, func_180665_b