历史 - com.mojang.blaze3d.opengl.Uniform
1.21.11
名称
fsf
fxo
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
fmm
fsf
字段
构造函数
方法
1.21.8
名称
fml
fmm
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
fjm
fml
字段
int: b, location, field_1545, location, f_381928_
IntBuffer: d, intValues, field_1547, intData, f_381522_
FloatBuffer: e, floatValues, field_1549, floatData, f_382256_
String: f, name, field_1546, name, f_381081_
boolean: g, dirty, field_57886, dirty, f_382018_
org.slf4j.Logger: a, LOGGER, field_1548, LOGGER, f_382083_
UniformType: c, type, field_56740, type, f_382531_
构造函数
方法
void (int): b, setLocation, method_1297, setLocation, m_385635_
String (): a, getName, method_1298, getName, m_388292_
void (float): a, set, method_1251, set, m_387172_
void (float, float): a, set, method_1255, set, m_385371_
void (float, float, float): a, set, method_1249, set, m_387100_
void (float, float, float, float): a, set, method_1254, setAndFlip, m_384971_
void (float[]): a, set, method_1253, set, m_384475_
void (): c, upload, method_1300, upload, m_386583_
int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_387271_
void (int, int): b, uploadInteger, method_22095, setUniform, m_386544_
void (int): a, set, method_35649, set, m_386683_
void (int, int, int): a, set, method_35651, set, m_388506_
void (org.joml.Vector3f): a, set, method_34413, set, m_388470_
void (org.joml.Matrix4f): a, set, method_1250, set, m_384295_
UniformType (): b, getType, method_35662, getType, m_388490_
void (int[]): a, set, method_68344, set, m_383918_
1.21.5
名称
ffm
fjm
com.mojang.blaze3d.shaders.Uniform
com.mojang.blaze3d.opengl.Uniform
net.minecraft.src.C_3172_
net.minecraft.src.C_379095_
字段
int: n, location, field_1545, location, f_85585_
int: b, location, field_1545, location, f_381928_
int: o, count, field_1544, count, f_85586_
int: p, type, field_1543, dataType, f_85587_
IntBuffer: q, intValues, field_1547, intData, f_85588_
IntBuffer: d, intValues, field_1547, intData, f_381522_
FloatBuffer: r, floatValues, field_1549, floatData, f_85589_
FloatBuffer: e, floatValues, field_1549, floatData, f_382256_
String: s, name, field_1546, name, f_85590_
String: f, name, field_1546, name, f_381081_
boolean: g, dirty, field_57886, dirty, f_382018_
int: a, UT_INT1, field_32038, field_32038, f_166625_
int: b, UT_INT2, field_32039, field_32039, f_166626_
int: c, UT_INT3, field_32040, field_32040, f_166627_
int: d, UT_INT4, field_32041, field_32041, f_166628_
int: e, UT_FLOAT1, field_32042, field_32042, f_166629_
int: f, UT_FLOAT2, field_32043, field_32043, f_166630_
int: g, UT_FLOAT3, field_32044, field_32044, f_166631_
int: h, UT_FLOAT4, field_32045, field_32045, f_166632_
int: i, UT_MAT2, field_32046, field_32046, f_166633_
int: j, UT_MAT3, field_32047, field_32047, f_166634_
int: k, UT_MAT4, field_32048, field_32048, f_166635_
boolean: m, TRANSPOSE_MATRICIES, field_32049, field_32049, f_166636_
org.slf4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_
org.slf4j.Logger: a, LOGGER, field_1548, LOGGER, f_382083_
UniformType: c, type, field_56740, type, f_382531_
构造函数
(String, int, int)
方法
void (): h, markDirty, method_1302, markStateDirty, m_85642_
int (String): a, getTypeFromString, method_1299, getTypeIndex, m_85629_
void (int): b, setLocation, method_1297, setLocation, m_85614_
void (int): b, setLocation, method_1297, setLocation, m_385635_
String (): a, getName, method_1298, getName, m_85599_
String (): a, getName, method_1298, getName, m_388292_
void (float): a, set, method_1251, set, m_5985_
void (float): a, set, method_1251, set, m_387172_
void (float, float): a, set, method_1255, set, m_7971_
void (float, float): a, set, method_1255, set, m_385371_
void (float, float, float): a, set, method_1249, set, m_5889_
void (float, float, float): a, set, method_1249, set, m_387100_
void (float, float, float, float): a, set, method_1254, setAndFlip, m_5805_
void (float, float, float, float): a, set, method_1254, setAndFlip, m_384971_
void (float, float, float, float): b, setSafe, method_1252, setForDataType, m_5808_
void (int, int, int, int): a, setSafe, method_1248, setForDataType, m_7401_
void (float[]): a, set, method_1253, set, m_5941_
void (float[]): a, set, method_1253, set, m_384475_
void (): b, upload, method_1300, upload, m_85633_
void (): c, upload, method_1300, upload, m_386583_
void (): i, uploadAsInteger, method_1303, uploadInts, m_85644_
void (): j, uploadAsFloat, method_1301, uploadFloats, m_85645_
void (): k, uploadAsMatrix, method_1296, uploadMatrix, m_85646_
int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_85624_
int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_387271_
void (int, int): b, uploadInteger, method_22095, uniform1, m_85616_
void (int, int): b, uploadInteger, method_22095, setUniform, m_386544_
void (int, float): a, set, method_35659, set, m_166700_
void (int): a, set, method_35649, set, m_142617_
void (int): a, set, method_35649, set, m_386683_
void (int, int): a, set, method_35650, set, m_142326_
void (int, int, int): a, set, method_35651, set, m_142693_
void (int, int, int): a, set, method_35651, set, m_388506_
void (int, int, int, int): b, set, method_35656, set, m_142492_
void (float, float, float, float): c, setMat2x2, method_35657, set, m_142588_
void (float, float, float, float, float, float): a, setMat2x3, method_35644, set, m_141964_
void (float, float, float, float, float, float, float, float): a, setMat2x4, method_35645, set, m_142005_
void (float, float, float, float, float, float): b, setMat3x2, method_35653, method_35653, m_141963_
void (float, float, float, float, float, float, float, float, float): a, setMat3x3, method_35646, set, m_142217_
void (float, float, float, float, float, float, float, float, float, float, float, float): a, setMat3x4, method_35647, set, m_142604_
void (float, float, float, float, float, float, float, float): b, setMat4x2, method_35654, method_35654, m_142004_
void (float, float, float, float, float, float, float, float, float, float, float, float): b, setMat4x3, method_35655, method_35655, m_142605_
void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, setMat4x4, method_35648, set, m_141978_
int (): c, getLocation, method_35660, getLocation, m_166752_
int (): d, getCount, method_35661, getCount, m_166758_
int (): e, getType, method_35662, getDataType, m_166759_
IntBuffer (): f, getIntBuffer, method_35663, getIntData, m_166760_
FloatBuffer (): g, getFloatBuffer, method_35664, getFloatData, m_166761_
void (org.joml.Vector3f): a, set, method_34413, set, m_142276_
void (org.joml.Vector3f): a, set, method_34413, set, m_388470_
void (org.joml.Vector4f): a, set, method_35652, set, m_142558_
void (org.joml.Matrix4f): a, set, method_1250, set, m_5679_
void (org.joml.Matrix4f): a, set, method_1250, set, m_384295_
void (org.joml.Matrix3f): a, set, method_39978, set, m_200759_
void (ShaderProgramConfig$Uniform): a, setFromConfig, method_65015, set, m_353620_
void (List<Float>, int): a, setFromConfig, method_65016, set, m_357415_
UniformType (): b, getType, method_35662, getType, m_388490_
void (int[]): a, set, method_68344, set, m_383918_
1.21.4
名称
fgj
ffm
字段
构造函数
方法
1.21.3
名称
faz
fgj
字段
boolean: t, dirty, field_1542, stateDirty, f_85591_
Shader: u, parent, field_1541, program, f_85592_
构造函数
(String, int, int)
方法
int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, m_85639_
void (int, int, CharSequence): a, glBindAttribLocation, method_34419, bindAttribLocation, m_166710_
void (ShaderProgramConfig$Uniform): a, setFromConfig, method_65015, set, m_353620_
void (List<Float>, int): a, setFromConfig, method_65016, set, m_357415_
1.21.1
名称
字段
构造函数
方法
1.21
名称
ezr
faz
字段
构造函数
方法
1.20.6
名称
eps
ezr
字段
构造函数
方法
1.20.4
名称
elg
eps
字段
构造函数
方法
1.20.2
名称
eia
elg
字段
构造函数
方法
1.20.1
名称
egv
eia
字段
构造函数
方法
1.19.4
名称
edu
egv
字段
构造函数
方法
1.19.3
名称
eah
edu
字段
构造函数
方法
void (Matrix4f): a, set, method_1250, set, m_5679_
void (Vector3f): a, set, method_34413, set, m_142276_
void (Vector4f): a, set, method_35652, set, m_142558_
void (Matrix3f): a, set, method_39978, set, m_200759_
void (org.joml.Vector3f): a, set, method_34413, set, m_142276_
void (org.joml.Vector4f): a, set, method_35652, set, m_142558_
void (org.joml.Matrix4f): a, set, method_1250, set, m_5679_
void (org.joml.Matrix3f): a, set, method_39978, set, m_200759_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dzk
eah
字段
构造函数
方法
1.19
名称
dte
dzk
字段
构造函数
方法
void (float, float, float, float): a, set, method_1254, set, m_5805_
void (float, float, float, float): a, set, method_1254, setAndFlip, m_5805_
void (float, float, float, float): c, setMat2x2, method_35657, method_35657, m_142588_
void (float, float, float, float): c, setMat2x2, method_35657, set, m_142588_
void (Matrix3f): a, set, method_39978, method_39978, m_200759_
void (Matrix3f): a, set, method_39978, set, m_200759_
1.18.2
名称
dsb
dte
字段
org.apache.logging.log4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_
org.slf4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_
构造函数
方法
void (int): b, setLocation, method_1297, setLoc, m_85614_
void (int): b, setLocation, method_1297, setLocation, m_85614_
1.18.1
名称
字段
构造函数
方法
void (Matrix3f): a, set, method_39978, method_39978, m_200759_
1.18
名称
dqd
dsb
字段
构造函数
方法
1.17.1
名称
dqc
dqd
字段
构造函数
方法
1.17
名称
dfg
dqc
net.minecraft.client.shader.ShaderUniform
net.minecraft.src.C_3172_
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_1548, LOGGER, field_148104_a
org.apache.logging.log4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_
int: b, location, field_1545, location, field_148102_b
int: n, location, field_1545, location, f_85585_
int: c, count, field_1544, count, field_148103_c
int: o, count, field_1544, count, f_85586_
int: d, type, field_1543, dataType, field_148100_d
int: p, type, field_1543, dataType, f_85587_
IntBuffer: e, intValues, field_1547, intData, field_148101_e
IntBuffer: q, intValues, field_1547, intData, f_85588_
FloatBuffer: f, floatValues, field_1549, floatData, field_148098_f
FloatBuffer: r, floatValues, field_1549, floatData, f_85589_
String: g, name, field_1546, name, field_148099_g
String: s, name, field_1546, name, f_85590_
boolean: h, dirty, field_1542, stateDirty, field_148105_h
boolean: t, dirty, field_1542, stateDirty, f_85591_
Effect: i, parent, field_1541, program, field_148106_i
Shader: u, parent, field_1541, program, f_85592_
int: a, UT_INT1, field_32038, field_32038, f_166625_
int: b, UT_INT2, field_32039, field_32039, f_166626_
int: c, UT_INT3, field_32040, field_32040, f_166627_
int: d, UT_INT4, field_32041, field_32041, f_166628_
int: e, UT_FLOAT1, field_32042, field_32042, f_166629_
int: f, UT_FLOAT2, field_32043, field_32043, f_166630_
int: g, UT_FLOAT3, field_32044, field_32044, f_166631_
int: h, UT_FLOAT4, field_32045, field_32045, f_166632_
int: i, UT_MAT2, field_32046, field_32046, f_166633_
int: j, UT_MAT3, field_32047, field_32047, f_166634_
int: k, UT_MAT4, field_32048, field_32048, f_166635_
boolean: m, TRANSPOSE_MATRICIES, field_32049, field_32049, f_166636_
构造函数
方法
void (): c, markDirty, method_1302, markStateDirty, func_148096_h
void (): h, markDirty, method_1302, markStateDirty, m_85642_
int (String): a, getTypeFromString, method_1299, getTypeIndex, func_148085_a
int (String): a, getTypeFromString, method_1299, getTypeIndex, m_85629_
void (int): a, setLocation, method_1297, setLoc, func_148084_b
void (int): b, setLocation, method_1297, setLoc, m_85614_
String (): a, getName, method_1298, getName, func_148086_a
String (): a, getName, method_1298, getName, m_85599_
void (float): a, set, method_1251, set, func_148090_a
void (float): a, set, method_1251, set, m_5985_
void (float, float): a, set, method_1255, set, func_148087_a
void (float, float): a, set, method_1255, set, m_7971_
void (float, float, float): a, set, method_1249, set, func_148095_a
void (float, float, float): a, set, method_1249, set, m_5889_
void (float, float, float, float): a, set, method_1254, set, func_148081_a
void (float, float, float, float): a, set, method_1254, set, m_5805_
void (float, float, float, float): b, setSafe, method_1252, setForDataType, func_148092_b
void (float, float, float, float): b, setSafe, method_1252, setForDataType, m_5808_
void (int, int, int, int): a, setSafe, method_1248, setForDataType, func_148083_a
void (int, int, int, int): a, setSafe, method_1248, setForDataType, m_7401_
void (float[]): a, set, method_1253, set, func_148097_a
void (float[]): a, set, method_1253, set, m_5941_
void (): b, upload, method_1300, upload, func_148093_b
void (): b, upload, method_1300, upload, m_85633_
void (): d, uploadAsInteger, method_1303, uploadInts, func_148091_i
void (): i, uploadAsInteger, method_1303, uploadInts, m_85644_
void (): e, uploadAsFloat, method_1301, uploadFloats, func_148089_j
void (): j, uploadAsFloat, method_1301, uploadFloats, m_85645_
void (): f, uploadAsMatrix, method_1296, uploadMatrix, func_148082_k
void (): k, uploadAsMatrix, method_1296, uploadMatrix, m_85646_
void (): close, close, close, close, close
void (): close, close, close
void (Matrix4f): a, set, method_1250, set, func_195652_a
void (Matrix4f): a, set, method_1250, set, m_5679_
int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, func_227806_a_
int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_85624_
void (int, int): a, uploadInteger, method_22095, uniform1, func_227805_a_
void (int, int): b, uploadInteger, method_22095, uniform1, m_85616_
int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, func_227807_b_
int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, m_85639_
void (int, int, CharSequence): a, glBindAttribLocation, method_34419, bindAttribLocation, m_166710_
void (int, float): a, set, method_35659, set, m_166700_
void (Vector3f): a, set, method_34413, set, m_142276_
void (Vector4f): a, set, method_35652, set, m_142558_
void (int): a, set, method_35649, set, m_142617_
void (int, int): a, set, method_35650, set, m_142326_
void (int, int, int): a, set, method_35651, set, m_142693_
void (int, int, int, int): b, set, method_35656, set, m_142492_
void (float, float, float, float): c, setMat2x2, method_35657, method_35657, m_142588_
void (float, float, float, float, float, float): a, setMat2x3, method_35644, set, m_141964_
void (float, float, float, float, float, float, float, float): a, setMat2x4, method_35645, set, m_142005_
void (float, float, float, float, float, float): b, setMat3x2, method_35653, method_35653, m_141963_
void (float, float, float, float, float, float, float, float, float): a, setMat3x3, method_35646, set, m_142217_
void (float, float, float, float, float, float, float, float, float, float, float, float): a, setMat3x4, method_35647, set, m_142604_
void (float, float, float, float, float, float, float, float): b, setMat4x2, method_35654, method_35654, m_142004_
void (float, float, float, float, float, float, float, float, float, float, float, float): b, setMat4x3, method_35655, method_35655, m_142605_
void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, setMat4x4, method_35648, set, m_141978_
int (): c, getLocation, method_35660, getLocation, m_166752_
int (): d, getCount, method_35661, getCount, m_166758_
int (): e, getType, method_35662, getDataType, m_166759_
IntBuffer (): f, getIntBuffer, method_35663, getIntData, m_166760_
FloatBuffer (): g, getFloatBuffer, method_35664, getFloatData, m_166761_
1.16.5
名称
字段
int: b, location, field_1545, loc, field_148102_b
int: b, location, field_1545, location, field_148102_b
构造函数
方法
void (int, int, int, int): a, setSafe, method_1248, set, func_148083_a
void (int, int, int, int): a, setSafe, method_1248, setForDataType, func_148083_a
1.16.4
名称
dfd
dfg
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dhf
dfd
字段
构造函数
方法
1.16.1
名称
cye
dhf
字段
构造函数
方法
void (): close, close, close, close
void (): close, close, close, close, close
1.15.2
名称
cyb
cye
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cuv
cyb
字段
构造函数
方法
int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, func_227806_a_
void (int, int): a, uploadInteger, method_22095, uniform1, func_227805_a_
int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, func_227807_b_
1.14.4
名称
cuo
cuv
com.mojang.blaze3d.shaders.Uniform
字段
org.apache.logging.log4j.Logger: a, field_1548, LOGGER, field_148104_a
org.apache.logging.log4j.Logger: a, LOGGER, field_1548, LOGGER, field_148104_a
int: b, field_1545, loc, field_148102_b
int: b, location, field_1545, loc, field_148102_b
int: c, field_1544, count, field_148103_c
int: c, count, field_1544, count, field_148103_c
int: d, field_1543, dataType, field_148100_d
int: d, type, field_1543, dataType, field_148100_d
IntBuffer: e, field_1547, intData, field_148101_e
IntBuffer: e, intValues, field_1547, intData, field_148101_e
FloatBuffer: f, field_1549, floatData, field_148098_f
FloatBuffer: f, floatValues, field_1549, floatData, field_148098_f
String: g, field_1546, name, field_148099_g
String: g, name, field_1546, name, field_148099_g
boolean: h, field_1542, stateDirty, field_148105_h
boolean: h, dirty, field_1542, stateDirty, field_148105_h
GlProgram: i, field_1541, program, field_148106_i
Effect: i, parent, field_1541, program, field_148106_i
构造函数
方法
void (): c, method_1302, markStateDirty, func_148096_h
void (): c, markDirty, method_1302, markStateDirty, func_148096_h
int (String): a, method_1299, getTypeIndex, func_148085_a
int (String): a, getTypeFromString, method_1299, getTypeIndex, func_148085_a
void (int): a, method_1297, setLoc, func_148084_b
void (int): a, setLocation, method_1297, setLoc, func_148084_b
String (): a, method_1298, getName, func_148086_a
String (): a, getName, method_1298, getName, func_148086_a
void (float): a, method_1251, set, func_148090_a
void (float): a, set, method_1251, set, func_148090_a
void (float, float): a, method_1255, set, func_148087_a
void (float, float): a, set, method_1255, set, func_148087_a
void (float, float, float): a, method_1249, set, func_148095_a
void (float, float, float): a, set, method_1249, set, func_148095_a
void (float, float, float, float): a, method_1254, set, func_148081_a
void (float, float, float, float): a, set, method_1254, set, func_148081_a
void (float, float, float, float): b, method_1252, setForDataType, func_148092_b
void (float, float, float, float): b, setSafe, method_1252, setForDataType, func_148092_b
void (int, int, int, int): a, method_1248, set, func_148083_a
void (int, int, int, int): a, setSafe, method_1248, set, func_148083_a
void (float[]): a, method_1253, set, func_148097_a
void (float[]): a, set, method_1253, set, func_148097_a
void (): b, method_1300, upload, func_148093_b
void (): b, upload, method_1300, upload, func_148093_b
void (): d, method_1303, uploadInts, func_148091_i
void (): d, uploadAsInteger, method_1303, uploadInts, func_148091_i
void (): e, method_1301, uploadFloats, func_148089_j
void (): e, uploadAsFloat, method_1301, uploadFloats, func_148089_j
void (): f, method_1296, uploadMatrix, func_148082_k
void (): f, uploadAsMatrix, method_1296, uploadMatrix, func_148082_k
void (): close, close, close, close
void (): close, close, close, close
void (Matrix4f): a, method_1250, set, func_195652_a
void (Matrix4f): a, set, method_1250, set, func_195652_a
1.14.3
名称
cuk
cuo
net.minecraft.client.gl.GlUniform
字段
org.apache.logging.log4j.Logger: a, field_1548, field_148104_a
org.apache.logging.log4j.Logger: a, field_1548, LOGGER, field_148104_a
int: b, field_1545, field_148102_b
int: b, field_1545, loc, field_148102_b
int: c, field_1544, field_148103_c
int: c, field_1544, count, field_148103_c
int: d, field_1543, field_148100_d
int: d, field_1543, dataType, field_148100_d
IntBuffer: e, field_1547, field_148101_e
IntBuffer: e, field_1547, intData, field_148101_e
FloatBuffer: f, field_1549, field_148098_f
FloatBuffer: f, field_1549, floatData, field_148098_f
String: g, field_1546, field_148099_g
String: g, field_1546, name, field_148099_g
boolean: h, field_1542, field_148105_h
boolean: h, field_1542, stateDirty, field_148105_h
IShaderManager: i, field_1541, field_148106_i
GlProgram: i, field_1541, program, field_148106_i
构造函数
方法
void (): c, method_1302, func_148096_h
void (): c, method_1302, markStateDirty, func_148096_h
int (String): a, method_1299, func_148085_a
int (String): a, method_1299, getTypeIndex, func_148085_a
void (int): a, method_1297, func_148084_b
void (int): a, method_1297, setLoc, func_148084_b
String (): a, method_1298, func_148086_a
String (): a, method_1298, getName, func_148086_a
void (float): a, method_1251, func_148090_a
void (float): a, method_1251, set, func_148090_a
void (float, float): a, method_1255, func_148087_a
void (float, float): a, method_1255, set, func_148087_a
void (float, float, float): a, method_1249, func_148095_a
void (float, float, float): a, method_1249, set, func_148095_a
void (float, float, float, float): a, method_1254, func_148081_a
void (float, float, float, float): a, method_1254, set, func_148081_a
void (float, float, float, float): b, method_1252, func_148092_b
void (float, float, float, float): b, method_1252, setForDataType, func_148092_b
void (int, int, int, int): a, method_1248, func_148083_a
void (int, int, int, int): a, method_1248, set, func_148083_a
void (float[]): a, method_1253, func_148097_a
void (float[]): a, method_1253, set, func_148097_a
void (): b, method_1300, func_148093_b
void (): b, method_1300, upload, func_148093_b
void (): d, method_1303, func_148091_i
void (): d, method_1303, uploadInts, func_148091_i
void (): e, method_1301, func_148089_j
void (): e, method_1301, uploadFloats, func_148089_j
void (): f, method_1296, func_148082_k
void (): f, method_1296, uploadMatrix, func_148082_k
void (): close, close
void (): close, close, close, close
void (Matrix4f): a, method_1250, func_195652_a
void (Matrix4f): a, method_1250, set, func_195652_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cui
cuk
字段
构造函数
方法
1.14
名称
dcx
cui
net.minecraft.class_284
字段
org.apache.logging.log4j.Logger: a, field_148104_a
org.apache.logging.log4j.Logger: a, field_1548, field_148104_a
int: b, field_148102_b
int: b, field_1545, field_148102_b
int: c, field_148103_c
int: c, field_1544, field_148103_c
int: d, field_148100_d
int: d, field_1543, field_148100_d
IntBuffer: e, field_148101_e
IntBuffer: e, field_1547, field_148101_e
FloatBuffer: f, field_148098_f
FloatBuffer: f, field_1549, field_148098_f
String: g, field_148099_g
String: g, field_1546, field_148099_g
boolean: h, field_148105_h
boolean: h, field_1542, field_148105_h
ShaderManager: i, field_148106_i
IShaderManager: i, field_1541, field_148106_i
构造函数
(String, int, int, ShaderManager)
(String, int, int, IShaderManager)
方法
void (): h, func_148096_h
void (): c, method_1302, func_148096_h
int (String): a, func_148085_a
int (String): a, method_1299, func_148085_a
void (int): b, func_148084_b
void (int): a, method_1297, func_148084_b
String (): a, func_148086_a
String (): a, method_1298, func_148086_a
void (float): a, func_148090_a
void (float): a, method_1251, func_148090_a
void (float, float): a, func_148087_a
void (float, float): a, method_1255, func_148087_a
void (float, float, float): a, func_148095_a
void (float, float, float): a, method_1249, func_148095_a
void (float, float, float, float): a, func_148081_a
void (float, float, float, float): a, method_1254, func_148081_a
void (float, float, float, float): b, func_148092_b
void (float, float, float, float): b, method_1252, func_148092_b
void (int, int, int, int): a, func_148083_a
void (int, int, int, int): a, method_1248, func_148083_a
void (float[]): a, func_148097_a
void (float[]): a, method_1253, func_148097_a
void (): b, func_148093_b
void (): b, method_1300, func_148093_b
void (): i, func_148091_i
void (): d, method_1303, func_148091_i
void (): j, func_148089_j
void (): e, method_1301, func_148089_j
void (): k, func_148082_k
void (): f, method_1296, func_148082_k
void (Matrix4f): a, func_195652_a
void (Matrix4f): a, method_1250, func_195652_a
1.13.2
名称
dcw
dcx
字段
构造函数
方法
1.13.1
名称
dcn
dcw
字段
构造函数
方法
1.13
名称
cdc
dcn
字段
构造函数
方法
void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, func_148094_a
void (org.lwjgl.util.vector.Matrix4f): a, func_148088_a
void (): close, close
void (Matrix4f): a, func_195652_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
cda
cdc
字段
构造函数
方法
1.12
名称
byl
cda
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
byi
byl
字段
构造函数
方法
1.11
名称
bvq
byi
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
buq
bvq
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
but
buq
字段
构造函数
方法
1.9
名称
blv
but
字段
构造函数
方法
1.8.8
名称
blv
net.minecraft.client.shader.ShaderUniform
字段
org.apache.logging.log4j.Logger: a, field_148104_a
int: b, field_148102_b
int: c, field_148103_c
int: d, field_148100_d
IntBuffer: e, field_148101_e
FloatBuffer: f, field_148098_f
String: g, field_148099_g
boolean: h, field_148105_h
ShaderManager: i, field_148106_i
构造函数
(String, int, int, ShaderManager)
方法
void (): h, func_148096_h
int (String): a, func_148085_a
void (int): b, func_148084_b
String (): a, func_148086_a
void (float): a, func_148090_a
void (float, float): a, func_148087_a
void (float, float, float): a, func_148095_a
void (float, float, float, float): a, func_148081_a
void (float, float, float, float): b, func_148092_b
void (int, int, int, int): a, func_148083_a
void (float[]): a, func_148097_a
void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, func_148094_a
void (org.lwjgl.util.vector.Matrix4f): a, func_148088_a
void (): b, func_148093_b
void (): i, func_148091_i
void (): j, func_148089_j
void (): k, func_148082_k