历史 - com.mojang.blaze3d.opengl.Uniform

1.21.11

名称

fsf

fxo

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

fmm

fsf

字段

构造函数

方法

1.21.8

名称

fml

fmm

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

fjm

fml

字段

int: b, location, field_1545, location, f_381928_

IntBuffer: d, intValues, field_1547, intData, f_381522_

FloatBuffer: e, floatValues, field_1549, floatData, f_382256_

String: f, name, field_1546, name, f_381081_

boolean: g, dirty, field_57886, dirty, f_382018_

org.slf4j.Logger: a, LOGGER, field_1548, LOGGER, f_382083_

UniformType: c, type, field_56740, type, f_382531_

构造函数

(String, UniformType)

方法

void (int): b, setLocation, method_1297, setLocation, m_385635_

String (): a, getName, method_1298, getName, m_388292_

void (float): a, set, method_1251, set, m_387172_

void (float, float): a, set, method_1255, set, m_385371_

void (float, float, float): a, set, method_1249, set, m_387100_

void (float, float, float, float): a, set, method_1254, setAndFlip, m_384971_

void (float[]): a, set, method_1253, set, m_384475_

void (): c, upload, method_1300, upload, m_386583_

int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_387271_

void (int, int): b, uploadInteger, method_22095, setUniform, m_386544_

void (int): a, set, method_35649, set, m_386683_

void (int, int, int): a, set, method_35651, set, m_388506_

void (org.joml.Vector3f): a, set, method_34413, set, m_388470_

void (org.joml.Matrix4f): a, set, method_1250, set, m_384295_

UniformType (): b, getType, method_35662, getType, m_388490_

void (int[]): a, set, method_68344, set, m_383918_

1.21.5

名称

ffm

fjm

com.mojang.blaze3d.shaders.Uniform

com.mojang.blaze3d.opengl.Uniform

net.minecraft.src.C_3172_

net.minecraft.src.C_379095_

字段

int: n, location, field_1545, location, f_85585_

int: b, location, field_1545, location, f_381928_

int: o, count, field_1544, count, f_85586_

int: p, type, field_1543, dataType, f_85587_

IntBuffer: q, intValues, field_1547, intData, f_85588_

IntBuffer: d, intValues, field_1547, intData, f_381522_

FloatBuffer: r, floatValues, field_1549, floatData, f_85589_

FloatBuffer: e, floatValues, field_1549, floatData, f_382256_

String: s, name, field_1546, name, f_85590_

String: f, name, field_1546, name, f_381081_

boolean: g, dirty, field_57886, dirty, f_382018_

int: a, UT_INT1, field_32038, field_32038, f_166625_

int: b, UT_INT2, field_32039, field_32039, f_166626_

int: c, UT_INT3, field_32040, field_32040, f_166627_

int: d, UT_INT4, field_32041, field_32041, f_166628_

int: e, UT_FLOAT1, field_32042, field_32042, f_166629_

int: f, UT_FLOAT2, field_32043, field_32043, f_166630_

int: g, UT_FLOAT3, field_32044, field_32044, f_166631_

int: h, UT_FLOAT4, field_32045, field_32045, f_166632_

int: i, UT_MAT2, field_32046, field_32046, f_166633_

int: j, UT_MAT3, field_32047, field_32047, f_166634_

int: k, UT_MAT4, field_32048, field_32048, f_166635_

boolean: m, TRANSPOSE_MATRICIES, field_32049, field_32049, f_166636_

org.slf4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_

org.slf4j.Logger: a, LOGGER, field_1548, LOGGER, f_382083_

UniformType: c, type, field_56740, type, f_382531_

构造函数

(String, int, int)

(String, UniformType)

方法

void (): h, markDirty, method_1302, markStateDirty, m_85642_

int (String): a, getTypeFromString, method_1299, getTypeIndex, m_85629_

void (int): b, setLocation, method_1297, setLocation, m_85614_

void (int): b, setLocation, method_1297, setLocation, m_385635_

String (): a, getName, method_1298, getName, m_85599_

String (): a, getName, method_1298, getName, m_388292_

void (float): a, set, method_1251, set, m_5985_

void (float): a, set, method_1251, set, m_387172_

void (float, float): a, set, method_1255, set, m_7971_

void (float, float): a, set, method_1255, set, m_385371_

void (float, float, float): a, set, method_1249, set, m_5889_

void (float, float, float): a, set, method_1249, set, m_387100_

void (float, float, float, float): a, set, method_1254, setAndFlip, m_5805_

void (float, float, float, float): a, set, method_1254, setAndFlip, m_384971_

void (float, float, float, float): b, setSafe, method_1252, setForDataType, m_5808_

void (int, int, int, int): a, setSafe, method_1248, setForDataType, m_7401_

void (float[]): a, set, method_1253, set, m_5941_

void (float[]): a, set, method_1253, set, m_384475_

void (): b, upload, method_1300, upload, m_85633_

void (): c, upload, method_1300, upload, m_386583_

void (): i, uploadAsInteger, method_1303, uploadInts, m_85644_

void (): j, uploadAsFloat, method_1301, uploadFloats, m_85645_

void (): k, uploadAsMatrix, method_1296, uploadMatrix, m_85646_

int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_85624_

int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_387271_

void (int, int): b, uploadInteger, method_22095, uniform1, m_85616_

void (int, int): b, uploadInteger, method_22095, setUniform, m_386544_

void (int, float): a, set, method_35659, set, m_166700_

void (int): a, set, method_35649, set, m_142617_

void (int): a, set, method_35649, set, m_386683_

void (int, int): a, set, method_35650, set, m_142326_

void (int, int, int): a, set, method_35651, set, m_142693_

void (int, int, int): a, set, method_35651, set, m_388506_

void (int, int, int, int): b, set, method_35656, set, m_142492_

void (float, float, float, float): c, setMat2x2, method_35657, set, m_142588_

void (float, float, float, float, float, float): a, setMat2x3, method_35644, set, m_141964_

void (float, float, float, float, float, float, float, float): a, setMat2x4, method_35645, set, m_142005_

void (float, float, float, float, float, float): b, setMat3x2, method_35653, method_35653, m_141963_

void (float, float, float, float, float, float, float, float, float): a, setMat3x3, method_35646, set, m_142217_

void (float, float, float, float, float, float, float, float, float, float, float, float): a, setMat3x4, method_35647, set, m_142604_

void (float, float, float, float, float, float, float, float): b, setMat4x2, method_35654, method_35654, m_142004_

void (float, float, float, float, float, float, float, float, float, float, float, float): b, setMat4x3, method_35655, method_35655, m_142605_

void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, setMat4x4, method_35648, set, m_141978_

int (): c, getLocation, method_35660, getLocation, m_166752_

int (): d, getCount, method_35661, getCount, m_166758_

int (): e, getType, method_35662, getDataType, m_166759_

IntBuffer (): f, getIntBuffer, method_35663, getIntData, m_166760_

FloatBuffer (): g, getFloatBuffer, method_35664, getFloatData, m_166761_

void (org.joml.Vector3f): a, set, method_34413, set, m_142276_

void (org.joml.Vector3f): a, set, method_34413, set, m_388470_

void (org.joml.Vector4f): a, set, method_35652, set, m_142558_

void (org.joml.Matrix4f): a, set, method_1250, set, m_5679_

void (org.joml.Matrix4f): a, set, method_1250, set, m_384295_

void (org.joml.Matrix3f): a, set, method_39978, set, m_200759_

void (ShaderProgramConfig$Uniform): a, setFromConfig, method_65015, set, m_353620_

void (List<Float>, int): a, setFromConfig, method_65016, set, m_357415_

UniformType (): b, getType, method_35662, getType, m_388490_

void (int[]): a, set, method_68344, set, m_383918_

1.21.4

名称

fgj

ffm

字段

构造函数

方法

1.21.3

名称

faz

fgj

字段

boolean: t, dirty, field_1542, stateDirty, f_85591_

Shader: u, parent, field_1541, program, f_85592_

构造函数

(String, int, int, Shader)

(String, int, int)

方法

int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, m_85639_

void (int, int, CharSequence): a, glBindAttribLocation, method_34419, bindAttribLocation, m_166710_

void (ShaderProgramConfig$Uniform): a, setFromConfig, method_65015, set, m_353620_

void (List<Float>, int): a, setFromConfig, method_65016, set, m_357415_

1.21.1

名称

字段

构造函数

方法

1.21

名称

ezr

faz

字段

构造函数

方法

1.20.6

名称

eps

ezr

字段

构造函数

方法

1.20.4

名称

elg

eps

字段

构造函数

方法

1.20.2

名称

eia

elg

字段

构造函数

方法

1.20.1

名称

egv

eia

字段

构造函数

方法

1.19.4

名称

edu

egv

字段

构造函数

方法

1.19.3

名称

eah

edu

字段

构造函数

方法

void (Matrix4f): a, set, method_1250, set, m_5679_

void (Vector3f): a, set, method_34413, set, m_142276_

void (Vector4f): a, set, method_35652, set, m_142558_

void (Matrix3f): a, set, method_39978, set, m_200759_

void (org.joml.Vector3f): a, set, method_34413, set, m_142276_

void (org.joml.Vector4f): a, set, method_35652, set, m_142558_

void (org.joml.Matrix4f): a, set, method_1250, set, m_5679_

void (org.joml.Matrix3f): a, set, method_39978, set, m_200759_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dzk

eah

字段

构造函数

方法

1.19

名称

dte

dzk

字段

构造函数

方法

void (float, float, float, float): a, set, method_1254, set, m_5805_

void (float, float, float, float): a, set, method_1254, setAndFlip, m_5805_

void (float, float, float, float): c, setMat2x2, method_35657, method_35657, m_142588_

void (float, float, float, float): c, setMat2x2, method_35657, set, m_142588_

void (Matrix3f): a, set, method_39978, method_39978, m_200759_

void (Matrix3f): a, set, method_39978, set, m_200759_

1.18.2

名称

dsb

dte

字段

org.apache.logging.log4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_

org.slf4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_

构造函数

方法

void (int): b, setLocation, method_1297, setLoc, m_85614_

void (int): b, setLocation, method_1297, setLocation, m_85614_

1.18.1

名称

字段

构造函数

方法

void (Matrix3f): a, set, method_39978, method_39978, m_200759_

1.18

名称

dqd

dsb

字段

构造函数

方法

1.17.1

名称

dqc

dqd

字段

构造函数

方法

1.17

名称

dfg

dqc

net.minecraft.client.shader.ShaderUniform

net.minecraft.src.C_3172_

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_1548, LOGGER, field_148104_a

org.apache.logging.log4j.Logger: l, LOGGER, field_1548, LOGGER, f_85584_

int: b, location, field_1545, location, field_148102_b

int: n, location, field_1545, location, f_85585_

int: c, count, field_1544, count, field_148103_c

int: o, count, field_1544, count, f_85586_

int: d, type, field_1543, dataType, field_148100_d

int: p, type, field_1543, dataType, f_85587_

IntBuffer: e, intValues, field_1547, intData, field_148101_e

IntBuffer: q, intValues, field_1547, intData, f_85588_

FloatBuffer: f, floatValues, field_1549, floatData, field_148098_f

FloatBuffer: r, floatValues, field_1549, floatData, f_85589_

String: g, name, field_1546, name, field_148099_g

String: s, name, field_1546, name, f_85590_

boolean: h, dirty, field_1542, stateDirty, field_148105_h

boolean: t, dirty, field_1542, stateDirty, f_85591_

Effect: i, parent, field_1541, program, field_148106_i

Shader: u, parent, field_1541, program, f_85592_

int: a, UT_INT1, field_32038, field_32038, f_166625_

int: b, UT_INT2, field_32039, field_32039, f_166626_

int: c, UT_INT3, field_32040, field_32040, f_166627_

int: d, UT_INT4, field_32041, field_32041, f_166628_

int: e, UT_FLOAT1, field_32042, field_32042, f_166629_

int: f, UT_FLOAT2, field_32043, field_32043, f_166630_

int: g, UT_FLOAT3, field_32044, field_32044, f_166631_

int: h, UT_FLOAT4, field_32045, field_32045, f_166632_

int: i, UT_MAT2, field_32046, field_32046, f_166633_

int: j, UT_MAT3, field_32047, field_32047, f_166634_

int: k, UT_MAT4, field_32048, field_32048, f_166635_

boolean: m, TRANSPOSE_MATRICIES, field_32049, field_32049, f_166636_

构造函数

方法

void (): c, markDirty, method_1302, markStateDirty, func_148096_h

void (): h, markDirty, method_1302, markStateDirty, m_85642_

int (String): a, getTypeFromString, method_1299, getTypeIndex, func_148085_a

int (String): a, getTypeFromString, method_1299, getTypeIndex, m_85629_

void (int): a, setLocation, method_1297, setLoc, func_148084_b

void (int): b, setLocation, method_1297, setLoc, m_85614_

String (): a, getName, method_1298, getName, func_148086_a

String (): a, getName, method_1298, getName, m_85599_

void (float): a, set, method_1251, set, func_148090_a

void (float): a, set, method_1251, set, m_5985_

void (float, float): a, set, method_1255, set, func_148087_a

void (float, float): a, set, method_1255, set, m_7971_

void (float, float, float): a, set, method_1249, set, func_148095_a

void (float, float, float): a, set, method_1249, set, m_5889_

void (float, float, float, float): a, set, method_1254, set, func_148081_a

void (float, float, float, float): a, set, method_1254, set, m_5805_

void (float, float, float, float): b, setSafe, method_1252, setForDataType, func_148092_b

void (float, float, float, float): b, setSafe, method_1252, setForDataType, m_5808_

void (int, int, int, int): a, setSafe, method_1248, setForDataType, func_148083_a

void (int, int, int, int): a, setSafe, method_1248, setForDataType, m_7401_

void (float[]): a, set, method_1253, set, func_148097_a

void (float[]): a, set, method_1253, set, m_5941_

void (): b, upload, method_1300, upload, func_148093_b

void (): b, upload, method_1300, upload, m_85633_

void (): d, uploadAsInteger, method_1303, uploadInts, func_148091_i

void (): i, uploadAsInteger, method_1303, uploadInts, m_85644_

void (): e, uploadAsFloat, method_1301, uploadFloats, func_148089_j

void (): j, uploadAsFloat, method_1301, uploadFloats, m_85645_

void (): f, uploadAsMatrix, method_1296, uploadMatrix, func_148082_k

void (): k, uploadAsMatrix, method_1296, uploadMatrix, m_85646_

void (): close, close, close, close, close

void (): close, close, close

void (Matrix4f): a, set, method_1250, set, func_195652_a

void (Matrix4f): a, set, method_1250, set, m_5679_

int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, func_227806_a_

int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, m_85624_

void (int, int): a, uploadInteger, method_22095, uniform1, func_227805_a_

void (int, int): b, uploadInteger, method_22095, uniform1, m_85616_

int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, func_227807_b_

int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, m_85639_

void (int, int, CharSequence): a, glBindAttribLocation, method_34419, bindAttribLocation, m_166710_

void (int, float): a, set, method_35659, set, m_166700_

void (Vector3f): a, set, method_34413, set, m_142276_

void (Vector4f): a, set, method_35652, set, m_142558_

void (int): a, set, method_35649, set, m_142617_

void (int, int): a, set, method_35650, set, m_142326_

void (int, int, int): a, set, method_35651, set, m_142693_

void (int, int, int, int): b, set, method_35656, set, m_142492_

void (float, float, float, float): c, setMat2x2, method_35657, method_35657, m_142588_

void (float, float, float, float, float, float): a, setMat2x3, method_35644, set, m_141964_

void (float, float, float, float, float, float, float, float): a, setMat2x4, method_35645, set, m_142005_

void (float, float, float, float, float, float): b, setMat3x2, method_35653, method_35653, m_141963_

void (float, float, float, float, float, float, float, float, float): a, setMat3x3, method_35646, set, m_142217_

void (float, float, float, float, float, float, float, float, float, float, float, float): a, setMat3x4, method_35647, set, m_142604_

void (float, float, float, float, float, float, float, float): b, setMat4x2, method_35654, method_35654, m_142004_

void (float, float, float, float, float, float, float, float, float, float, float, float): b, setMat4x3, method_35655, method_35655, m_142605_

void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, setMat4x4, method_35648, set, m_141978_

int (): c, getLocation, method_35660, getLocation, m_166752_

int (): d, getCount, method_35661, getCount, m_166758_

int (): e, getType, method_35662, getDataType, m_166759_

IntBuffer (): f, getIntBuffer, method_35663, getIntData, m_166760_

FloatBuffer (): g, getFloatBuffer, method_35664, getFloatData, m_166761_

1.16.5

名称

字段

int: b, location, field_1545, loc, field_148102_b

int: b, location, field_1545, location, field_148102_b

构造函数

方法

void (int, int, int, int): a, setSafe, method_1248, set, func_148083_a

void (int, int, int, int): a, setSafe, method_1248, setForDataType, func_148083_a

1.16.4

名称

dfd

dfg

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dhf

dfd

字段

构造函数

方法

1.16.1

名称

cye

dhf

字段

构造函数

方法

void (): close, close, close, close

void (): close, close, close, close, close

1.15.2

名称

cyb

cye

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cuv

cyb

字段

构造函数

方法

int (int, CharSequence): a, glGetUniformLocation, method_22096, getUniformLocation, func_227806_a_

void (int, int): a, uploadInteger, method_22095, uniform1, func_227805_a_

int (int, CharSequence): b, glGetAttribLocation, method_22097, getAttribLocation, func_227807_b_

1.14.4

名称

cuo

cuv

com.mojang.blaze3d.shaders.Uniform

字段

org.apache.logging.log4j.Logger: a, field_1548, LOGGER, field_148104_a

org.apache.logging.log4j.Logger: a, LOGGER, field_1548, LOGGER, field_148104_a

int: b, field_1545, loc, field_148102_b

int: b, location, field_1545, loc, field_148102_b

int: c, field_1544, count, field_148103_c

int: c, count, field_1544, count, field_148103_c

int: d, field_1543, dataType, field_148100_d

int: d, type, field_1543, dataType, field_148100_d

IntBuffer: e, field_1547, intData, field_148101_e

IntBuffer: e, intValues, field_1547, intData, field_148101_e

FloatBuffer: f, field_1549, floatData, field_148098_f

FloatBuffer: f, floatValues, field_1549, floatData, field_148098_f

String: g, field_1546, name, field_148099_g

String: g, name, field_1546, name, field_148099_g

boolean: h, field_1542, stateDirty, field_148105_h

boolean: h, dirty, field_1542, stateDirty, field_148105_h

GlProgram: i, field_1541, program, field_148106_i

Effect: i, parent, field_1541, program, field_148106_i

构造函数

方法

void (): c, method_1302, markStateDirty, func_148096_h

void (): c, markDirty, method_1302, markStateDirty, func_148096_h

int (String): a, method_1299, getTypeIndex, func_148085_a

int (String): a, getTypeFromString, method_1299, getTypeIndex, func_148085_a

void (int): a, method_1297, setLoc, func_148084_b

void (int): a, setLocation, method_1297, setLoc, func_148084_b

String (): a, method_1298, getName, func_148086_a

String (): a, getName, method_1298, getName, func_148086_a

void (float): a, method_1251, set, func_148090_a

void (float): a, set, method_1251, set, func_148090_a

void (float, float): a, method_1255, set, func_148087_a

void (float, float): a, set, method_1255, set, func_148087_a

void (float, float, float): a, method_1249, set, func_148095_a

void (float, float, float): a, set, method_1249, set, func_148095_a

void (float, float, float, float): a, method_1254, set, func_148081_a

void (float, float, float, float): a, set, method_1254, set, func_148081_a

void (float, float, float, float): b, method_1252, setForDataType, func_148092_b

void (float, float, float, float): b, setSafe, method_1252, setForDataType, func_148092_b

void (int, int, int, int): a, method_1248, set, func_148083_a

void (int, int, int, int): a, setSafe, method_1248, set, func_148083_a

void (float[]): a, method_1253, set, func_148097_a

void (float[]): a, set, method_1253, set, func_148097_a

void (): b, method_1300, upload, func_148093_b

void (): b, upload, method_1300, upload, func_148093_b

void (): d, method_1303, uploadInts, func_148091_i

void (): d, uploadAsInteger, method_1303, uploadInts, func_148091_i

void (): e, method_1301, uploadFloats, func_148089_j

void (): e, uploadAsFloat, method_1301, uploadFloats, func_148089_j

void (): f, method_1296, uploadMatrix, func_148082_k

void (): f, uploadAsMatrix, method_1296, uploadMatrix, func_148082_k

void (): close, close, close, close

void (): close, close, close, close

void (Matrix4f): a, method_1250, set, func_195652_a

void (Matrix4f): a, set, method_1250, set, func_195652_a

1.14.3

名称

cuk

cuo

net.minecraft.client.gl.GlUniform

字段

org.apache.logging.log4j.Logger: a, field_1548, field_148104_a

org.apache.logging.log4j.Logger: a, field_1548, LOGGER, field_148104_a

int: b, field_1545, field_148102_b

int: b, field_1545, loc, field_148102_b

int: c, field_1544, field_148103_c

int: c, field_1544, count, field_148103_c

int: d, field_1543, field_148100_d

int: d, field_1543, dataType, field_148100_d

IntBuffer: e, field_1547, field_148101_e

IntBuffer: e, field_1547, intData, field_148101_e

FloatBuffer: f, field_1549, field_148098_f

FloatBuffer: f, field_1549, floatData, field_148098_f

String: g, field_1546, field_148099_g

String: g, field_1546, name, field_148099_g

boolean: h, field_1542, field_148105_h

boolean: h, field_1542, stateDirty, field_148105_h

IShaderManager: i, field_1541, field_148106_i

GlProgram: i, field_1541, program, field_148106_i

构造函数

方法

void (): c, method_1302, func_148096_h

void (): c, method_1302, markStateDirty, func_148096_h

int (String): a, method_1299, func_148085_a

int (String): a, method_1299, getTypeIndex, func_148085_a

void (int): a, method_1297, func_148084_b

void (int): a, method_1297, setLoc, func_148084_b

String (): a, method_1298, func_148086_a

String (): a, method_1298, getName, func_148086_a

void (float): a, method_1251, func_148090_a

void (float): a, method_1251, set, func_148090_a

void (float, float): a, method_1255, func_148087_a

void (float, float): a, method_1255, set, func_148087_a

void (float, float, float): a, method_1249, func_148095_a

void (float, float, float): a, method_1249, set, func_148095_a

void (float, float, float, float): a, method_1254, func_148081_a

void (float, float, float, float): a, method_1254, set, func_148081_a

void (float, float, float, float): b, method_1252, func_148092_b

void (float, float, float, float): b, method_1252, setForDataType, func_148092_b

void (int, int, int, int): a, method_1248, func_148083_a

void (int, int, int, int): a, method_1248, set, func_148083_a

void (float[]): a, method_1253, func_148097_a

void (float[]): a, method_1253, set, func_148097_a

void (): b, method_1300, func_148093_b

void (): b, method_1300, upload, func_148093_b

void (): d, method_1303, func_148091_i

void (): d, method_1303, uploadInts, func_148091_i

void (): e, method_1301, func_148089_j

void (): e, method_1301, uploadFloats, func_148089_j

void (): f, method_1296, func_148082_k

void (): f, method_1296, uploadMatrix, func_148082_k

void (): close, close

void (): close, close, close, close

void (Matrix4f): a, method_1250, func_195652_a

void (Matrix4f): a, method_1250, set, func_195652_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cui

cuk

字段

构造函数

方法

1.14

名称

dcx

cui

net.minecraft.class_284

字段

org.apache.logging.log4j.Logger: a, field_148104_a

org.apache.logging.log4j.Logger: a, field_1548, field_148104_a

int: b, field_148102_b

int: b, field_1545, field_148102_b

int: c, field_148103_c

int: c, field_1544, field_148103_c

int: d, field_148100_d

int: d, field_1543, field_148100_d

IntBuffer: e, field_148101_e

IntBuffer: e, field_1547, field_148101_e

FloatBuffer: f, field_148098_f

FloatBuffer: f, field_1549, field_148098_f

String: g, field_148099_g

String: g, field_1546, field_148099_g

boolean: h, field_148105_h

boolean: h, field_1542, field_148105_h

ShaderManager: i, field_148106_i

IShaderManager: i, field_1541, field_148106_i

构造函数

(String, int, int, ShaderManager)

(String, int, int, IShaderManager)

方法

void (): h, func_148096_h

void (): c, method_1302, func_148096_h

int (String): a, func_148085_a

int (String): a, method_1299, func_148085_a

void (int): b, func_148084_b

void (int): a, method_1297, func_148084_b

String (): a, func_148086_a

String (): a, method_1298, func_148086_a

void (float): a, func_148090_a

void (float): a, method_1251, func_148090_a

void (float, float): a, func_148087_a

void (float, float): a, method_1255, func_148087_a

void (float, float, float): a, func_148095_a

void (float, float, float): a, method_1249, func_148095_a

void (float, float, float, float): a, func_148081_a

void (float, float, float, float): a, method_1254, func_148081_a

void (float, float, float, float): b, func_148092_b

void (float, float, float, float): b, method_1252, func_148092_b

void (int, int, int, int): a, func_148083_a

void (int, int, int, int): a, method_1248, func_148083_a

void (float[]): a, func_148097_a

void (float[]): a, method_1253, func_148097_a

void (): b, func_148093_b

void (): b, method_1300, func_148093_b

void (): i, func_148091_i

void (): d, method_1303, func_148091_i

void (): j, func_148089_j

void (): e, method_1301, func_148089_j

void (): k, func_148082_k

void (): f, method_1296, func_148082_k

void (Matrix4f): a, func_195652_a

void (Matrix4f): a, method_1250, func_195652_a

1.13.2

名称

dcw

dcx

字段

构造函数

方法

1.13.1

名称

dcn

dcw

字段

构造函数

方法

1.13

名称

cdc

dcn

字段

构造函数

方法

void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, func_148094_a

void (org.lwjgl.util.vector.Matrix4f): a, func_148088_a

void (): close, close

void (Matrix4f): a, func_195652_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

cda

cdc

字段

构造函数

方法

1.12

名称

byl

cda

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

byi

byl

字段

构造函数

方法

1.11

名称

bvq

byi

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

buq

bvq

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

but

buq

字段

构造函数

方法

1.9

名称

blv

but

字段

构造函数

方法

1.8.8

名称

blv

net.minecraft.client.shader.ShaderUniform

字段

org.apache.logging.log4j.Logger: a, field_148104_a

int: b, field_148102_b

int: c, field_148103_c

int: d, field_148100_d

IntBuffer: e, field_148101_e

FloatBuffer: f, field_148098_f

String: g, field_148099_g

boolean: h, field_148105_h

ShaderManager: i, field_148106_i

构造函数

(String, int, int, ShaderManager)

方法

void (): h, func_148096_h

int (String): a, func_148085_a

void (int): b, func_148084_b

String (): a, func_148086_a

void (float): a, func_148090_a

void (float, float): a, func_148087_a

void (float, float, float): a, func_148095_a

void (float, float, float, float): a, func_148081_a

void (float, float, float, float): b, func_148092_b

void (int, int, int, int): a, func_148083_a

void (float[]): a, func_148097_a

void (float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float): a, func_148094_a

void (org.lwjgl.util.vector.Matrix4f): a, func_148088_a

void (): b, func_148093_b

void (): i, func_148091_i

void (): j, func_148089_j

void (): k, func_148082_k