历史 - net.minecraft.world.level.block.entity.BrushableBlockEntity

1.21.11

名称

egl

elg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ebe

egl

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dyt

ebe

字段

构造函数

方法

boolean (CompoundTag): b, tryLoadLootTable, method_49222, readLootTableFromNbt, m_276996_

boolean (CompoundTag): c, trySaveLootTable, method_49223, writeLootTableToNbt, m_277014_

void (CompoundTag, HolderLookup$Provider): a, loadAdditional, method_11014, readNbt, m_318667_

void (CompoundTag, HolderLookup$Provider): b, saveAdditional, method_11007, writeNbt, m_183515_

boolean (ValueInput): d, tryLoadLootTable, method_49222, readLootTableFromData, m_276996_

boolean (ValueOutput): g, trySaveLootTable, method_49223, writeLootTableToData, m_277014_

void (ValueInput): a, loadAdditional, method_11014, readData, m_318667_

void (ValueOutput): a, saveAdditional, method_11007, writeData, m_183515_

1.21.5

名称

due

dyt

字段

构造函数

方法

boolean (CompoundTag): c, tryLoadLootTable, method_49222, readLootTableFromNbt, m_276996_

boolean (CompoundTag): b, tryLoadLootTable, method_49222, readLootTableFromNbt, m_276996_

boolean (CompoundTag): d, trySaveLootTable, method_49223, writeLootTableToNbt, m_277014_

boolean (CompoundTag): c, trySaveLootTable, method_49223, writeLootTableToNbt, m_277014_

ClientboundBlockEntityDataPacket (): b, getUpdatePacket, method_49221, toUpdatePacket, m_58483_

ClientboundBlockEntityDataPacket (): a, getUpdatePacket, method_49221, toUpdatePacket, m_58483_

boolean (long, ServerLevel, Player, Direction, ItemStack): a, brush, method_49215, brush, m_276923_

void (ServerLevel, Player, ItemStack): a, unpackLootTable, method_49217, generateItem, m_276797_

void (ServerLevel, Player, ItemStack): b, brushingCompleted, method_49218, finishBrushing, m_276980_

void (ServerLevel, Player, ItemStack): c, dropContent, method_49220, spawnItem, m_276934_

boolean (long, ServerLevel, LivingEntity, Direction, ItemStack): a, brush, method_49215, brush, m_276923_

void (ServerLevel, LivingEntity, ItemStack): a, unpackLootTable, method_49217, generateItem, m_276797_

void (ServerLevel, LivingEntity, ItemStack): b, brushingCompleted, method_49218, finishBrushing, m_276980_

void (ServerLevel, LivingEntity, ItemStack): c, dropContent, method_49220, spawnItem, m_276934_

1.21.4

名称

dvb

due

字段

ResourceKey<LootTable>: n, lootTable, field_42814, lootTable, f_276466_

ResourceKey<LootTable>: q, lootTable, field_42814, lootTable, f_276466_

构造函数

方法

1.21.3

名称

dql

dvb

字段

ResourceKey<LootTable>: q, lootTable, field_42814, lootTable, f_276466_

ResourceKey<LootTable>: n, lootTable, field_42814, lootTable, f_276466_

构造函数

方法

boolean (long, Player, Direction): a, brush, method_49215, brush, m_276923_

void (Player): a, unpackLootTable, method_49217, generateItem, m_276797_

void (Player): b, brushingCompleted, method_49218, finishBrushing, m_276980_

void (Player): c, dropContent, method_49220, spawnItem, m_276934_

void (): b, checkReset, method_49219, scheduledTick, m_277175_

ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_49221, toUpdatePacket, m_58483_

ClientboundBlockEntityDataPacket (): b, getUpdatePacket, method_49221, toUpdatePacket, m_58483_

int (): j, getCompletionState, method_49226, getDustedLevel, m_276942_

int (): f, getCompletionState, method_49226, getDustedLevel, m_276942_

Direction (): d, getHitDirection, method_49224, getHitDirection, m_277042_

Direction (): c, getHitDirection, method_49224, getHitDirection, m_277042_

ItemStack (): f, getItem, method_49225, getItem, m_277047_

ItemStack (): d, getItem, method_49225, getItem, m_277047_

boolean (long, ServerLevel, Player, Direction, ItemStack): a, brush, method_49215, brush, m_276923_

void (ServerLevel, Player, ItemStack): a, unpackLootTable, method_49217, generateItem, m_276797_

void (ServerLevel, Player, ItemStack): b, brushingCompleted, method_49218, finishBrushing, m_276980_

void (ServerLevel, Player, ItemStack): c, dropContent, method_49220, spawnItem, m_276934_

void (ServerLevel): a, checkReset, method_49219, scheduledTick, m_277175_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dpn

dql

字段

构造函数

方法

1.20.6

名称

dgz

dpn

字段

ResourceLocation: n, lootTable, field_42814, lootTable, f_276466_

ResourceKey<LootTable>: q, lootTable, field_42814, lootTable, f_276466_

构造函数

方法

void (): c, checkReset, method_49219, scheduledTick, m_277175_

void (): b, checkReset, method_49219, scheduledTick, m_277175_

boolean (CompoundTag): d, tryLoadLootTable, method_49222, readLootTableFromNbt, m_276996_

boolean (CompoundTag): c, tryLoadLootTable, method_49222, readLootTableFromNbt, m_276996_

boolean (CompoundTag): e, trySaveLootTable, method_49223, writeLootTableToNbt, m_277014_

boolean (CompoundTag): d, trySaveLootTable, method_49223, writeLootTableToNbt, m_277014_

CompoundTag (): ax_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

ClientboundBlockEntityDataPacket (): d, getUpdatePacket, method_49221, toUpdatePacket, m_58483_

ClientboundBlockEntityDataPacket (): c, getUpdatePacket, method_49221, toUpdatePacket, m_58483_

void (CompoundTag): a, load, method_11014, readNbt, m_142466_

void (CompoundTag): b, saveAdditional, method_11007, writeNbt, m_183515_

void (ResourceLocation, long): a, setLootTable, method_49216, setLootTable, m_277049_

int (): k, getCompletionState, method_49226, getDustedLevel, m_276942_

int (): j, getCompletionState, method_49226, getDustedLevel, m_276942_

Direction (): f, getHitDirection, method_49224, getHitDirection, m_277042_

Direction (): d, getHitDirection, method_49224, getHitDirection, m_277042_

ItemStack (): g, getItem, method_49225, getItem, m_277047_

ItemStack (): f, getItem, method_49225, getItem, m_277047_

CompoundTag (HolderLookup$Provider): a, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

void (CompoundTag, HolderLookup$Provider): a, loadAdditional, method_11014, readNbt, m_318667_

void (CompoundTag, HolderLookup$Provider): b, saveAdditional, method_11007, writeNbt, m_183515_

void (ResourceKey<LootTable>, long): a, setLootTable, method_49216, setLootTable, m_277049_

1.20.4

名称

dcz

dgz

字段

org.slf4j.Logger: a, LOGGER, field_42801, field_42801, f_276497_

org.slf4j.Logger: a, LOGGER, field_42801, LOGGER, f_276497_

构造函数

方法

CompoundTag (): as_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): ax_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

int (): i, getCompletionState, method_49226, getDustedLevel, m_276942_

int (): k, getCompletionState, method_49226, getDustedLevel, m_276942_

1.20.2

名称

czr

dcz

字段

构造函数

方法

CompoundTag (): ao_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): as_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

1.20.1

名称

dap

czr

net.minecraft.world.level.block.entity.SuspiciousSandBlockEntity

net.minecraft.world.level.block.entity.BrushableBlockEntity

net.minecraft.block.entity.SuspiciousSandBlockEntity

net.minecraft.block.entity.BrushableBlockEntity

net.minecraft.src.C_271047_

net.minecraft.src.C_276404_

net.minecraft.world.level.block.entity.SuspiciousSandBlockEntity

net.minecraft.world.level.block.entity.BrushableBlockEntity

字段

org.slf4j.Logger: a, LOGGER, field_42801, field_42801, f_271536_

org.slf4j.Logger: a, LOGGER, field_42801, field_42801, f_276497_

String: b, LOOT_TABLE_TAG, field_42802, LOOT_TABLE_NBT_KEY, f_271256_

String: b, LOOT_TABLE_TAG, field_42802, LOOT_TABLE_NBT_KEY, f_276647_

String: c, LOOT_TABLE_SEED_TAG, field_42803, LOOT_TABLE_SEED_NBT_KEY, f_271328_

String: c, LOOT_TABLE_SEED_TAG, field_42803, LOOT_TABLE_SEED_NBT_KEY, f_276481_

String: d, HIT_DIRECTION_TAG, field_42804, HIT_DIRECTION_NBT_KEY, f_271306_

String: d, HIT_DIRECTION_TAG, field_42804, HIT_DIRECTION_NBT_KEY, f_276606_

String: e, ITEM_TAG, field_42805, ITEM_NBT_KEY, f_271331_

String: e, ITEM_TAG, field_42805, ITEM_NBT_KEY, f_276577_

int: f, BRUSH_COOLDOWN_TICKS, field_42806, field_42806, f_271117_

int: f, BRUSH_COOLDOWN_TICKS, field_42806, field_42806, f_276551_

int: g, BRUSH_RESET_TICKS, field_42807, field_42807, f_271104_

int: g, BRUSH_RESET_TICKS, field_42807, field_42807, f_276499_

int: h, REQUIRED_BRUSHES_TO_BREAK, field_42808, field_42808, f_271493_

int: h, REQUIRED_BRUSHES_TO_BREAK, field_42808, field_42808, f_276583_

int: i, brushCount, field_42809, brushesCount, f_271157_

int: i, brushCount, field_42809, brushesCount, f_276531_

long: j, brushCountResetsAtTick, field_42810, nextDustTime, f_271530_

long: j, brushCountResetsAtTick, field_42810, nextDustTime, f_276679_

long: k, coolDownEndsAtTick, field_42811, nextBrushTime, f_271152_

long: k, coolDownEndsAtTick, field_42811, nextBrushTime, f_276557_

ItemStack: l, item, field_42812, item, f_271119_

ItemStack: l, item, field_42812, item, f_276563_

Direction: m, hitDirection, field_42813, hitDirection, f_271286_

Direction: m, hitDirection, field_42813, hitDirection, f_276638_

ResourceLocation: n, lootTable, field_42814, lootTable, f_271461_

ResourceLocation: n, lootTable, field_42814, lootTable, f_276466_

long: r, lootTableSeed, field_42815, lootTableSeed, f_271354_

long: r, lootTableSeed, field_42815, lootTableSeed, f_276487_

构造函数

方法

boolean (long, Player, Direction): a, brush, method_49215, brush, m_272068_

boolean (long, Player, Direction): a, brush, method_49215, brush, m_276923_

void (Player): a, unpackLootTable, method_49217, generateItem, m_271913_

void (Player): a, unpackLootTable, method_49217, generateItem, m_276797_

void (Player): b, brushingCompleted, method_49218, finishBrushing, m_271691_

void (Player): b, brushingCompleted, method_49218, finishBrushing, m_276980_

void (Player): c, dropContent, method_49220, spawnItem, m_271700_

void (Player): c, dropContent, method_49220, spawnItem, m_276934_

void (): c, checkReset, method_49219, scheduledTick, m_272224_

void (): c, checkReset, method_49219, scheduledTick, m_277175_

boolean (CompoundTag): d, tryLoadLootTable, method_49222, readLootTableFromNbt, m_272244_

boolean (CompoundTag): d, tryLoadLootTable, method_49222, readLootTableFromNbt, m_276996_

boolean (CompoundTag): e, trySaveLootTable, method_49223, writeLootTableToNbt, m_272184_

boolean (CompoundTag): e, trySaveLootTable, method_49223, writeLootTableToNbt, m_277014_

CompoundTag (): aq_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

CompoundTag (): ao_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

void (ResourceLocation, long): a, setLootTable, method_49216, setLootTable, m_272135_

void (ResourceLocation, long): a, setLootTable, method_49216, setLootTable, m_277049_

int (): i, getCompletionState, method_49226, getDustedLevel, m_272241_

int (): i, getCompletionState, method_49226, getDustedLevel, m_276942_

Direction (): f, getHitDirection, method_49224, getHitDirection, m_272057_

Direction (): f, getHitDirection, method_49224, getHitDirection, m_277042_

ItemStack (): g, getItem, method_49225, getItem, m_272278_

ItemStack (): g, getItem, method_49225, getItem, m_277047_

1.19.4

名称

dap

net.minecraft.world.level.block.entity.SuspiciousSandBlockEntity

net.minecraft.class_8174

net.minecraft.block.entity.SuspiciousSandBlockEntity

net.minecraft.src.C_271047_

net.minecraft.world.level.block.entity.SuspiciousSandBlockEntity

字段

org.slf4j.Logger: a, LOGGER, field_42801, field_42801, f_271536_

String: b, LOOT_TABLE_TAG, field_42802, LOOT_TABLE_NBT_KEY, f_271256_

String: c, LOOT_TABLE_SEED_TAG, field_42803, LOOT_TABLE_SEED_NBT_KEY, f_271328_

String: d, HIT_DIRECTION_TAG, field_42804, HIT_DIRECTION_NBT_KEY, f_271306_

String: e, ITEM_TAG, field_42805, ITEM_NBT_KEY, f_271331_

int: f, BRUSH_COOLDOWN_TICKS, field_42806, field_42806, f_271117_

int: g, BRUSH_RESET_TICKS, field_42807, field_42807, f_271104_

int: h, REQUIRED_BRUSHES_TO_BREAK, field_42808, field_42808, f_271493_

int: i, brushCount, field_42809, brushesCount, f_271157_

long: j, brushCountResetsAtTick, field_42810, nextDustTime, f_271530_

long: k, coolDownEndsAtTick, field_42811, nextBrushTime, f_271152_

ItemStack: l, item, field_42812, item, f_271119_

Direction: m, hitDirection, field_42813, hitDirection, f_271286_

ResourceLocation: n, lootTable, field_42814, lootTable, f_271461_

long: r, lootTableSeed, field_42815, lootTableSeed, f_271354_

构造函数

(BlockPos, BlockState)

方法

boolean (long, Player, Direction): a, brush, method_49215, brush, m_272068_

void (Player): a, unpackLootTable, method_49217, generateItem, m_271913_

void (Player): b, brushingCompleted, method_49218, finishBrushing, m_271691_

void (Player): c, dropContent, method_49220, spawnItem, m_271700_

void (): c, checkReset, method_49219, scheduledTick, m_272224_

boolean (CompoundTag): d, tryLoadLootTable, method_49222, readLootTableFromNbt, m_272244_

boolean (CompoundTag): e, trySaveLootTable, method_49223, writeLootTableToNbt, m_272184_

CompoundTag (): aq_, getUpdateTag, method_16887, toInitialChunkDataNbt, m_5995_

ClientboundBlockEntityDataPacket (): d, getUpdatePacket, method_49221, toUpdatePacket, m_58483_

void (CompoundTag): a, load, method_11014, readNbt, m_142466_

void (CompoundTag): b, saveAdditional, method_11007, writeNbt, m_183515_

void (ResourceLocation, long): a, setLootTable, method_49216, setLootTable, m_272135_

int (): i, getCompletionState, method_49226, getDustedLevel, m_272241_

Direction (): f, getHitDirection, method_49224, getHitDirection, m_272057_

ItemStack (): g, getItem, method_49225, getItem, m_272278_