历史 - net.minecraft.client.renderer.entity.ItemRenderer
1.21.11
名称
hox
hxp
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hfd
hox
字段
int: f, NO_TINT, field_55295, field_55295, f_370840_
int: f, NO_TINT, field_55295, NO_TINT, f_370840_
ItemModelResolver: g, resolver, field_55296, itemModelManager, f_370626_
ItemStackRenderState: h, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_
构造函数
()
方法
void (ItemStack, ItemDisplayContext, int, int, PoseStack, MultiBufferSource, Level, int): a, renderStatic, method_23178, renderItem, m_269128_
VertexConsumer (MultiBufferSource, RenderType, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_
void (LivingEntity, ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_
boolean (RenderType): a, useTransparentGlint, method_71139, useTranslucentGlint, m_402599_
boolean (RenderType): a, useTransparentGlint, method_71139, useTransparentGlint, m_402599_
List<RenderType> (RenderType, boolean, boolean): a, getFoilRenderTypes, method_72988, getGlintRenderLayers, m_418820_
1.21.8
名称
hfc
hfd
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gyt
hfc
字段
int: c, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_
int: d, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_
int: e, ITEM_DECORATION_BLIT_OFFSET, field_32934, field_32934, f_346291_
float: f, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_
float: g, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_
float: h, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_
int: i, NO_TINT, field_55295, field_55295, f_370840_
int: f, NO_TINT, field_55295, field_55295, f_370840_
ItemModelResolver: j, resolver, field_55296, itemModelManager, f_370626_
ItemModelResolver: g, resolver, field_55296, itemModelManager, f_370626_
ItemStackRenderState: k, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_
ItemStackRenderState: h, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_
float: c, SPECIAL_FOIL_UI_SCALE, field_60154, field_60154, f_398931_
float: d, SPECIAL_FOIL_FIRST_PERSON_SCALE, field_60155, field_60155, f_400122_
float: e, SPECIAL_FOIL_TEXTURE_SCALE, field_60156, field_60156, f_399919_
构造函数
方法
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getDynamicDisplayGlintConsumer, m_115180_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getSpecialFoilBuffer, method_71138, getSpecialItemGlintConsumer, m_404022_
boolean (RenderType): a, useTransparentGlint, method_71139, useTranslucentGlint, m_402599_
1.21.5
名称
gtd
gyt
字段
ResourceLocation: a, ENCHANTED_GLINT_ENTITY, field_43086, ENTITY_ENCHANTMENT_GLINT, f_273897_
ResourceLocation: a, ENCHANTED_GLINT_ARMOR, field_43086, ENTITY_ENCHANTMENT_GLINT, f_379649_
构造函数
方法
void (LivingEntity, ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_
void (BakedModel, int[], int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_
void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, int[], BakedModel, RenderType, ItemStackRenderState$FoilType): a, renderItem, method_62476, renderItem, m_355630_
void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, int[], List<BakedQuad>, RenderType, ItemStackRenderState$FoilType): a, renderItem, method_62476, renderItem, m_355630_
void (LivingEntity, ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_
1.21.4
名称
gso
gtd
字段
ItemModelShaper: l, itemModelShaper, field_4732, models, f_115095_
ItemColors: m, itemColors, field_4733, colors, f_115097_
BlockEntityWithoutLevelRenderer: n, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
ModelResourceLocation: i, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_
ModelResourceLocation: j, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_
ModelManager: k, modelManager, field_54176, bakedModelManager, f_346835_
int: i, NO_TINT, field_55295, field_55295, f_370840_
ItemModelResolver: j, resolver, field_55296, itemModelManager, f_370626_
ItemStackRenderState: k, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_
构造函数
(ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)
方法
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_
void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_
void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, m_115162_
BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getModel, m_174264_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_
boolean (ItemStack): a, hasAnimatedTexture, method_51795, usesDynamicDisplay, m_285827_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, Level, LivingEntity, int): a, renderBundleItem, method_62477, renderBundle, m_354008_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderSimpleItemModel, method_64073, renderItem, m_356315_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean, float): a, renderItemModelRaw, method_64074, renderItem, m_354626_
void (ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderItem, method_62476, renderItem, m_355630_
boolean (ItemDisplayContext): a, shouldRenderItemFlat, method_64255, shouldUseInventoryModel, m_356510_
BakedModel (ItemStack, LivingEntity, ItemDisplayContext): a, resolveItemModel, method_62475, getModel, m_352836_
BakedModel (BakedModel, ItemStack, Level, LivingEntity, int): a, resolveModelOverride, method_64256, getModelOrOverride, m_351722_
void (BakedModel, int[], int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_
void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, int[], BakedModel, RenderType, ItemStackRenderState$FoilType): a, renderItem, method_62476, renderItem, m_355630_
int (int[], int): a, getLayerColorSafe, method_65569, getTint, m_373476_
void (PoseStack, VertexConsumer, List<BakedQuad>, int[], int, int): a, renderQuadList, method_23180, renderBakedItemQuads, m_115162_
1.21.3
名称
glh
gso
字段
Set<Item>: k, IGNORED, field_4728, WITHOUT_MODELS, f_115094_
ItemModelShaper: o, itemModelShaper, field_4732, models, f_115095_
ItemModelShaper: l, itemModelShaper, field_4732, models, f_115095_
TextureManager: p, textureManager, field_4729, textureManager, f_115096_
ItemColors: q, itemColors, field_4733, colors, f_115097_
ItemColors: m, itemColors, field_4733, colors, f_115097_
int: e, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_
int: e, ITEM_DECORATION_BLIT_OFFSET, field_32934, field_32934, f_346291_
BlockEntityWithoutLevelRenderer: r, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
BlockEntityWithoutLevelRenderer: n, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
ModelResourceLocation: l, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_
ModelResourceLocation: i, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_
ModelResourceLocation: i, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_
ModelResourceLocation: m, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_
ModelResourceLocation: j, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_
ModelResourceLocation: j, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_
Minecraft: n, minecraft, field_42073, client, f_265848_
ModelManager: k, modelManager, field_54176, bakedModelManager, f_346835_
构造函数
(Minecraft, TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)
(ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)
方法
ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, m_115103_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, Level, LivingEntity, int): a, renderBundleItem, method_62477, renderBundle, m_354008_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderSimpleItemModel, method_64073, renderItem, m_356315_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean, float): a, renderItemModelRaw, method_64074, renderItem, m_354626_
void (ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderItem, method_62476, renderItem, m_355630_
boolean (ItemDisplayContext): a, shouldRenderItemFlat, method_64255, shouldUseInventoryModel, m_356510_
BakedModel (ItemStack, LivingEntity, ItemDisplayContext): a, resolveItemModel, method_62475, getModel, m_352836_
BakedModel (BakedModel, ItemStack, Level, LivingEntity, int): a, resolveModelOverride, method_64256, getModelOrOverride, m_351722_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gjx
glh
字段
构造函数
方法
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, m_115211_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getFoilBuffer, method_23181, getItemGlintConsumer, m_115211_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectDynamicDisplayGlintConsumer, m_115207_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_
VertexConsumer (MultiBufferSource, RenderType, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_
1.20.6
名称
fzl
gjx
字段
构造函数
方法
1.20.4
名称
fuf
fzl
字段
构造函数
方法
1.20.2
名称
fpw
fuf
字段
构造函数
方法
1.20.1
名称
foc
fpw
字段
Set<Item>: i, IGNORED, field_4728, WITHOUT_MODELS, f_115094_
Set<Item>: k, IGNORED, field_4728, WITHOUT_MODELS, f_115094_
int: j, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_
int: c, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_
int: k, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_
int: d, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_
int: c, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_
int: e, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_
float: d, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_
float: f, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_
float: e, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_
float: g, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_
float: f, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_
float: h, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_
ModelResourceLocation: g, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_
ModelResourceLocation: i, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_
ModelResourceLocation: h, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_
ModelResourceLocation: j, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_
构造函数
方法
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, m_115180_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getDynamicDisplayGlintConsumer, m_115180_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, m_115207_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectDynamicDisplayGlintConsumer, m_115207_
void (PoseStack, ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_274569_
void (PoseStack, ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_274490_
void (PoseStack, ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_274369_
void (PoseStack, ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_274407_
void (PoseStack, ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_274350_
void (PoseStack, ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_274336_
void (PoseStack, LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_274301_
void (PoseStack, LivingEntity, Level, ItemStack, int, int, int): a, tryRenderGuiItem, method_36543, innerRenderInGui, m_274303_
void (PoseStack, LivingEntity, Level, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_274616_
void (PoseStack, Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_274412_
void (PoseStack, Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_274364_
boolean (ItemStack): a, hasAnimatedTexture, method_51795, usesDynamicDisplay, m_285827_
1.19.4
名称
fjo
foc
字段
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, f_115092_
float: h, blitOffset, field_4730, zOffset, f_115093_
ItemModelShaper: n, itemModelShaper, field_4732, models, f_115095_
ItemModelShaper: o, itemModelShaper, field_4732, models, f_115095_
TextureManager: o, textureManager, field_4729, textureManager, f_115096_
TextureManager: p, textureManager, field_4729, textureManager, f_115096_
ItemColors: p, itemColors, field_4733, colors, f_115097_
ItemColors: q, itemColors, field_4733, colors, f_115097_
int: b, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_
int: c, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_
float: c, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_
float: d, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_
float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_
float: e, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_
BlockEntityWithoutLevelRenderer: q, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
BlockEntityWithoutLevelRenderer: r, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
float: e, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_
float: f, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_
ModelResourceLocation: f, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_
ModelResourceLocation: g, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_
ModelResourceLocation: g, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_
ModelResourceLocation: h, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_
ResourceLocation: a, ENCHANTED_GLINT_ENTITY, field_43086, ENTITY_ENCHANTMENT_GLINT, f_273897_
ResourceLocation: b, ENCHANTED_GLINT_ITEM, field_43087, ITEM_ENCHANTMENT_GLINT, f_273833_
Minecraft: n, minecraft, field_42073, client, f_265848_
构造函数
(TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)
(Minecraft, TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)
方法
void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_115123_
void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_115203_
void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_115169_
void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_115174_
void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, m_115152_
void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_115127_
void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_
void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_115218_
void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource, int): a, renderStatic, method_23178, renderItem, m_174269_
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_174242_
void (ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_174253_
void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_174258_
void (LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_174229_
void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, innerRenderInGui, m_174277_
void (LivingEntity, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_174235_
void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_
void (ItemStack, ItemDisplayContext, int, int, PoseStack, MultiBufferSource, Level, int): a, renderStatic, method_23178, renderItem, m_269128_
void (LivingEntity, ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_
void (PoseStack, ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_274569_
void (PoseStack, ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_274490_
void (PoseStack, ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_274369_
void (PoseStack, ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_274407_
void (PoseStack, ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_274350_
void (PoseStack, ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_274336_
void (PoseStack, LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_274301_
void (PoseStack, LivingEntity, Level, ItemStack, int, int, int): a, tryRenderGuiItem, method_36543, innerRenderInGui, m_274303_
void (PoseStack, LivingEntity, Level, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_274616_
void (PoseStack, Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_274412_
void (PoseStack, Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_274364_
1.19.3
名称
ffj
fjo
字段
Set<Item>: f, IGNORED, field_4728, WITHOUT_MODELS, f_115094_
Set<Item>: i, IGNORED, field_4728, WITHOUT_MODELS, f_115094_
float: e, blitOffset, field_4730, zOffset, f_115093_
float: h, blitOffset, field_4730, zOffset, f_115093_
ItemModelShaper: i, itemModelShaper, field_4732, models, f_115095_
ItemModelShaper: n, itemModelShaper, field_4732, models, f_115095_
TextureManager: j, textureManager, field_4729, textureManager, f_115096_
TextureManager: o, textureManager, field_4729, textureManager, f_115096_
ItemColors: k, itemColors, field_4733, colors, f_115097_
ItemColors: p, itemColors, field_4733, colors, f_115097_
int: g, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_
int: j, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_
int: h, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_
int: k, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_
BlockEntityWithoutLevelRenderer: l, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
BlockEntityWithoutLevelRenderer: q, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
float: e, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_
ModelResourceLocation: l, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_
ModelResourceLocation: f, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_
ModelResourceLocation: m, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_
ModelResourceLocation: g, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fdl
ffj
字段
构造函数
方法
1.19
名称
ewh
fdl
字段
构造函数
方法
1.18.2
名称
eva
ewh
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
esv
eva
字段
构造函数
方法
BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getHeldItemModel, m_174264_
BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getModel, m_174264_
1.17.1
名称
esu
esv
字段
ItemColors: k, itemColors, field_4733, colorMap, f_115097_
ItemColors: k, itemColors, field_4733, colors, f_115097_
float: c, COMPASS_FOIL_UI_SCALE, field_32935, field_32935, f_174219_
float: c, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_
float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, field_32936, f_174220_
float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_
构造函数
方法
void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, method_36542, m_174258_
void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_174258_
void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, method_36543, m_174277_
void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, innerRenderInGui, m_174277_
1.17
名称
efo
esu
net.minecraft.client.renderer.ItemRenderer
net.minecraft.src.C_4354_
字段
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, field_110798_h
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, f_115092_
Set<Item>: c, IGNORED, field_4728, WITHOUT_MODELS, field_195411_c
Set<Item>: f, IGNORED, field_4728, WITHOUT_MODELS, f_115094_
float: b, blitOffset, field_4730, zOffset, field_77023_b
float: e, blitOffset, field_4730, zOffset, f_115093_
ItemModelShaper: d, itemModelShaper, field_4732, models, field_175059_m
ItemModelShaper: i, itemModelShaper, field_4732, models, f_115095_
TextureManager: e, textureManager, field_4729, textureManager, field_175057_n
TextureManager: j, textureManager, field_4729, textureManager, f_115096_
ItemColors: f, itemColors, field_4733, colorMap, field_184395_f
ItemColors: k, itemColors, field_4733, colorMap, f_115097_
int: g, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_
int: h, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_
int: b, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_
float: c, COMPASS_FOIL_UI_SCALE, field_32935, field_32935, f_174219_
float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, field_32936, f_174220_
BlockEntityWithoutLevelRenderer: l, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_
构造函数
(TextureManager, ModelManager, ItemColors)
(TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)
方法
ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, func_175037_a
ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, m_115103_
void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, func_175042_a
void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_115123_
void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, func_180450_b
void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_115203_
void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, func_184391_a
void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, func_175030_a
void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_115169_
void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, func_180453_a
void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_115174_
void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, func_181565_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, m_115152_
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_
void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, func_191962_a
void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_115127_
BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4019, getHeldItemModel, func_184393_a
void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, func_229114_a_
void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_
void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, func_229111_a_
void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, func_229113_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, m_115211_
void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, func_229112_a_
void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, m_115162_
void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource): a, renderStatic, method_23178, renderItem, func_229110_a_
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int): a, renderStatic, method_23177, renderItem, func_229109_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, func_239386_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, func_241731_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, m_115180_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, func_241732_b_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, m_115207_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, func_239391_c_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_
void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, func_239390_c_
void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_115218_
void (LivingEntity, ItemStack, int, int): b, tryRenderGuiItem, method_4026, innerRenderInGui, func_239387_b_
BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getHeldItemModel, m_174264_
void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource, int): a, renderStatic, method_23178, renderItem, m_174269_
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_174242_
void (ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_174253_
void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, method_36542, m_174258_
void (LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_174229_
void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, method_36543, m_174277_
void (LivingEntity, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_174235_
1.16.5
名称
字段
构造函数
方法
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a
1.16.4
名称
efg
efo
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getGlintVertexConsumer, func_229113_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, func_229113_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorVertexConsumer, func_239386_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, func_239386_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getGlintVertexConsumer, func_241731_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, func_241731_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectGlintVertexConsumer, func_241732_b_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, func_241732_b_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectGlintVertexConsumer, func_239391_c_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, func_239391_c_
1.16.2
名称
ehh
efg
字段
构造函数
方法
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getGlintVertexConsumer, func_229113_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, method_27952, func_239386_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorVertexConsumer, func_239386_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, method_30114, func_241731_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getGlintVertexConsumer, func_241731_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, method_30115, func_241732_b_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectGlintVertexConsumer, func_241732_b_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, method_29711, func_239391_c_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectGlintVertexConsumer, func_239391_c_
1.16.1
名称
dvz
ehh
字段
构造函数
方法
void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderGuiItem, func_180450_b
void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, func_180450_b
void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_4026, renderGuiItem, func_184391_a
void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, func_184391_a
BakedModel (BakedModel, ItemStack, Level, LivingEntity): a, resolveOverrides, method_4020, getOverriddenModel, func_204207_a
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, method_27952, func_239386_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, method_30114, func_241731_a_
VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, method_30115, func_241732_b_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, method_29711, func_239391_c_
void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, func_239390_c_
void (LivingEntity, ItemStack, int, int): b, tryRenderGuiItem, method_4026, innerRenderInGui, func_239387_b_
1.15.2
名称
dvw
dvz
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dsv
dvw
字段
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, field_110798_h
构造函数
方法
void (TextureManager, Runnable, int): a, renderFoilLayer, method_4011, renderGlint, func_211128_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, renderQuadList, method_4031, renderQuads, func_191970_a
boolean (ItemStack): a, isGui3d, method_4014, hasDepthInGui, func_175050_a
void (int, int, boolean): a, setupGuiItem, method_4017, prepareGuiItemRender, func_180452_a
void (BakedModel, ItemStack): a, renderModelLists, method_4018, renderItemModel, func_191961_a
void (BakedModel, int): a, renderModelLists, method_4013, renderModelWithTint, func_191965_a
void (BakedModel, int, ItemStack): a, renderModelLists, method_4027, renderModel, func_191967_a
void (ItemStack, BakedModel): a, render, method_4006, renderItemAndGlow, func_180454_a
void (BufferBuilder, BakedQuad): a, applyNormal, method_4003, postNormalQuad, func_175038_a
void (BufferBuilder, BakedQuad, int): a, putQuadData, method_4002, renderQuad, func_191969_a
void (ItemStack, ItemTransforms$TransformType): a, renderStatic, method_4009, renderItem, func_181564_a
BakedModel (ItemStack): b, getModel, method_4007, getModel, func_204206_b
void (ItemStack, BakedModel, ItemTransforms$TransformType, boolean): a, renderStatic, method_4024, renderItem, func_184394_a
boolean (ItemTransform): a, needsFlip, method_4030, areFacesFlippedBy, func_183005_a
BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4028, getModel, func_184393_a
BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4019, getHeldItemModel, func_184393_a
BakedModel (ItemStack, Level, LivingEntity): b, getInHandModel, method_4019, getHeldItemModel, func_204205_b
void (ItemStack, LivingEntity, ItemTransforms$TransformType, boolean): a, renderWithMobState, method_4016, renderHeldItem, func_184392_a
void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, func_229114_a_
void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, func_229111_a_
VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_
void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, func_229112_a_
void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource): a, renderStatic, method_23178, renderItem, func_229110_a_
void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int): a, renderStatic, method_23177, renderItem, func_229109_a_
1.14.4
名称
dqh
dsv
net.minecraft.client.renderer.entity.ItemRenderer
字段
MinecraftKey: a, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h
ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h
Set<Item>: c, field_4728, WITHOUT_MODELS, field_195411_c
Set<Item>: c, IGNORED, field_4728, WITHOUT_MODELS, field_195411_c
float: b, field_4730, zOffset, field_77023_b
float: b, blitOffset, field_4730, zOffset, field_77023_b
ItemModels: d, field_4732, models, field_175059_m
ItemModelShaper: d, itemModelShaper, field_4732, models, field_175059_m
TextureManager: e, field_4729, textureManager, field_175057_n
TextureManager: e, textureManager, field_4729, textureManager, field_175057_n
ItemColors: f, field_4733, colorMap, field_184395_f
ItemColors: f, itemColors, field_4733, colorMap, field_184395_f
构造函数
方法
ItemModels (): a, method_4012, getModels, func_175037_a
ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, func_175037_a
void (TextureManager, Runnable, int): a, method_4011, renderGlint, func_211128_a
void (TextureManager, Runnable, int): a, renderFoilLayer, method_4011, renderGlint, func_211128_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, renderQuads, func_191970_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, renderQuadList, method_4031, renderQuads, func_191970_a
boolean (ItemStack): a, method_4014, hasDepthInGui, func_175050_a
boolean (ItemStack): a, isGui3d, method_4014, hasDepthInGui, func_175050_a
void (ItemStack, int, int): a, method_4010, renderGuiItemIcon, func_175042_a
void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, func_175042_a
void (int, int, boolean): a, method_4017, prepareGuiItemRender, func_180452_a
void (int, int, boolean): a, setupGuiItem, method_4017, prepareGuiItemRender, func_180452_a
void (ItemStack, int, int): b, method_4023, renderGuiItem, func_180450_b
void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderGuiItem, func_180450_b
void (EntityLiving, ItemStack, int, int): a, method_4026, renderGuiItem, func_184391_a
void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_4026, renderGuiItem, func_184391_a
void (TextRenderer, ItemStack, int, int): a, method_4025, renderGuiItemOverlay, func_175030_a
void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, func_175030_a
void (TextRenderer, ItemStack, int, int, String): a, method_4022, renderGuiItemOverlay, func_180453_a
void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, func_180453_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, renderGuiQuad, func_181565_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, func_181565_a
void (IResourceManager): a, method_14491, apply, func_195410_a
void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a
void (BakedModel, ItemStack): a, method_4018, renderItemModel, func_191961_a
void (BakedModel, ItemStack): a, renderModelLists, method_4018, renderItemModel, func_191961_a
void (BakedModel, int): a, method_4013, renderModelWithTint, func_191965_a
void (BakedModel, int): a, renderModelLists, method_4013, renderModelWithTint, func_191965_a
void (BakedModel, int, ItemStack): a, method_4027, renderModel, func_191967_a
void (BakedModel, int, ItemStack): a, renderModelLists, method_4027, renderModel, func_191967_a
void (ItemStack, BakedModel): a, method_4006, renderItemAndGlow, func_180454_a
void (ItemStack, BakedModel): a, render, method_4006, renderItemAndGlow, func_180454_a
void (BufferBuilder, BakedQuad): a, method_4003, postNormalQuad, func_175038_a
void (BufferBuilder, BakedQuad): a, applyNormal, method_4003, postNormalQuad, func_175038_a
void (BufferBuilder, BakedQuad, int): a, method_4002, renderQuad, func_191969_a
void (BufferBuilder, BakedQuad, int): a, putQuadData, method_4002, renderQuad, func_191969_a
void (ItemStack, ModelTransformation$Type): a, method_4009, renderItem, func_181564_a
void (ItemStack, ItemTransforms$TransformType): a, renderStatic, method_4009, renderItem, func_181564_a
BakedModel (ItemStack): b, method_4007, getModel, func_204206_b
BakedModel (ItemStack): b, getModel, method_4007, getModel, func_204206_b
void (ItemStack, BakedModel, ModelTransformation$Type, boolean): a, method_4024, renderItem, func_184394_a
void (ItemStack, BakedModel, ItemTransforms$TransformType, boolean): a, renderStatic, method_4024, renderItem, func_184394_a
boolean (Transformation): a, method_4030, areFacesFlippedBy, func_183005_a
boolean (ItemTransform): a, needsFlip, method_4030, areFacesFlippedBy, func_183005_a
void (ItemStack, int, int, BakedModel): a, method_4021, renderGuiItemModel, func_191962_a
void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, func_191962_a
BakedModel (ItemStack, World, EntityLiving): a, method_4028, getModel, func_184393_a
BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4028, getModel, func_184393_a
BakedModel (ItemStack, World, EntityLiving): b, method_4019, getHeldItemModel, func_204205_b
BakedModel (ItemStack, Level, LivingEntity): b, getInHandModel, method_4019, getHeldItemModel, func_204205_b
BakedModel (BakedModel, ItemStack, World, EntityLiving): a, method_4020, getOverriddenModel, func_204207_a
BakedModel (BakedModel, ItemStack, Level, LivingEntity): a, resolveOverrides, method_4020, getOverriddenModel, func_204207_a
void (ItemStack, EntityLiving, ModelTransformation$Type, boolean): a, method_4016, renderHeldItem, func_184392_a
void (ItemStack, LivingEntity, ItemTransforms$TransformType, boolean): a, renderWithMobState, method_4016, renderHeldItem, func_184392_a
1.14.3
名称
dqd
dqh
net.minecraft.client.render.item.ItemRenderer
字段
MinecraftKey: a, field_4731, field_110798_h
MinecraftKey: a, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h
Set<Item>: c, field_4728, field_195411_c
Set<Item>: c, field_4728, WITHOUT_MODELS, field_195411_c
float: b, field_4730, field_77023_b
float: b, field_4730, zOffset, field_77023_b
ItemModelMesher: d, field_4732, field_175059_m
ItemModels: d, field_4732, models, field_175059_m
TextureManager: e, field_4729, field_175057_n
TextureManager: e, field_4729, textureManager, field_175057_n
ItemColors: f, field_4733, field_184395_f
ItemColors: f, field_4733, colorMap, field_184395_f
构造函数
方法
ItemModelMesher (): a, method_4012, func_175037_a
ItemModels (): a, method_4012, getModels, func_175037_a
void (TextureManager, Runnable, int): a, method_4011, func_211128_a
void (TextureManager, Runnable, int): a, method_4011, renderGlint, func_211128_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, func_191970_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, renderQuads, func_191970_a
boolean (ItemStack): a, method_4014, func_175050_a
boolean (ItemStack): a, method_4014, hasDepthInGui, func_175050_a
void (ItemStack, int, int): a, method_4010, func_175042_a
void (ItemStack, int, int): a, method_4010, renderGuiItemIcon, func_175042_a
void (int, int, boolean): a, method_4017, func_180452_a
void (int, int, boolean): a, method_4017, prepareGuiItemRender, func_180452_a
void (ItemStack, int, int): b, method_4023, func_180450_b
void (ItemStack, int, int): b, method_4023, renderGuiItem, func_180450_b
void (EntityLiving, ItemStack, int, int): a, method_4026, func_184391_a
void (EntityLiving, ItemStack, int, int): a, method_4026, renderGuiItem, func_184391_a
void (FontRenderer, ItemStack, int, int): a, method_4025, func_175030_a
void (TextRenderer, ItemStack, int, int): a, method_4025, renderGuiItemOverlay, func_175030_a
void (FontRenderer, ItemStack, int, int, String): a, method_4022, func_180453_a
void (TextRenderer, ItemStack, int, int, String): a, method_4022, renderGuiItemOverlay, func_180453_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, func_181565_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, renderGuiQuad, func_181565_a
void (IResourceManager): a, method_14491, func_195410_a
void (IResourceManager): a, method_14491, apply, func_195410_a
void (IBakedModel, ItemStack): a, method_4018, func_191961_a
void (BakedModel, ItemStack): a, method_4018, renderItemModel, func_191961_a
void (IBakedModel, int): a, method_4013, func_191965_a
void (BakedModel, int): a, method_4013, renderModelWithTint, func_191965_a
void (IBakedModel, int, ItemStack): a, method_4027, func_191967_a
void (BakedModel, int, ItemStack): a, method_4027, renderModel, func_191967_a
void (ItemStack, IBakedModel): a, method_4006, func_180454_a
void (ItemStack, BakedModel): a, method_4006, renderItemAndGlow, func_180454_a
void (BufferBuilder, BakedQuad): a, method_4003, func_175038_a
void (BufferBuilder, BakedQuad): a, method_4003, postNormalQuad, func_175038_a
void (BufferBuilder, BakedQuad, int): a, method_4002, func_191969_a
void (BufferBuilder, BakedQuad, int): a, method_4002, renderQuad, func_191969_a
void (ItemStack, ItemCameraTransforms$TransformType): a, method_4009, func_181564_a
void (ItemStack, ModelTransformation$Type): a, method_4009, renderItem, func_181564_a
IBakedModel (ItemStack): b, method_4007, func_204206_b
BakedModel (ItemStack): b, method_4007, getModel, func_204206_b
void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, method_4024, func_184394_a
void (ItemStack, BakedModel, ModelTransformation$Type, boolean): a, method_4024, renderItem, func_184394_a
boolean (ItemTransformVec3f): a, method_4030, func_183005_a
boolean (Transformation): a, method_4030, areFacesFlippedBy, func_183005_a
void (ItemStack, int, int, IBakedModel): a, method_4021, func_191962_a
void (ItemStack, int, int, BakedModel): a, method_4021, renderGuiItemModel, func_191962_a
IBakedModel (ItemStack, World, EntityLiving): a, method_4028, func_184393_a
BakedModel (ItemStack, World, EntityLiving): a, method_4028, getModel, func_184393_a
IBakedModel (ItemStack, World, EntityLiving): b, method_4019, func_204205_b
BakedModel (ItemStack, World, EntityLiving): b, method_4019, getHeldItemModel, func_204205_b
IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, method_4020, func_204207_a
BakedModel (BakedModel, ItemStack, World, EntityLiving): a, method_4020, getOverriddenModel, func_204207_a
void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, method_4016, func_184392_a
void (ItemStack, EntityLiving, ModelTransformation$Type, boolean): a, method_4016, renderHeldItem, func_184392_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dqa
dqd
字段
构造函数
方法
1.14
名称
czg
dqa
net.minecraft.class_918
字段
MinecraftKey: a, field_110798_h
MinecraftKey: a, field_4731, field_110798_h
Set<Item>: c, field_4728, field_195411_c
float: b, field_77023_b
float: b, field_4730, field_77023_b
ItemModelMesher: d, field_175059_m
ItemModelMesher: d, field_4732, field_175059_m
TextureManager: e, field_175057_n
TextureManager: e, field_4729, field_175057_n
ItemColors: f, field_184395_f
ItemColors: f, field_4733, field_184395_f
构造函数
方法
ItemModelMesher (): a, func_175037_a
ItemModelMesher (): a, method_4012, func_175037_a
void (TextureManager, Runnable, int): a, func_211128_a
void (TextureManager, Runnable, int): a, method_4011, func_211128_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, func_191970_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, func_191970_a
boolean (ItemStack): a, func_175050_a
boolean (ItemStack): a, method_4014, func_175050_a
void (ItemStack, int, int): a, func_175042_a
void (ItemStack, int, int): a, method_4010, func_175042_a
void (int, int, boolean): a, func_180452_a
void (int, int, boolean): a, method_4017, func_180452_a
void (ItemStack, int, int): b, func_180450_b
void (ItemStack, int, int): b, method_4023, func_180450_b
void (EntityLiving, ItemStack, int, int): a, func_184391_a
void (EntityLiving, ItemStack, int, int): a, method_4026, func_184391_a
void (FontRenderer, ItemStack, int, int): a, func_175030_a
void (FontRenderer, ItemStack, int, int): a, method_4025, func_175030_a
void (FontRenderer, ItemStack, int, int, String): a, func_180453_a
void (FontRenderer, ItemStack, int, int, String): a, method_4022, func_180453_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, func_181565_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, func_181565_a
void (IResourceManager): a, func_195410_a
void (IResourceManager): a, method_14491, func_195410_a
void (IBakedModel, ItemStack): a, func_191961_a
void (IBakedModel, ItemStack): a, method_4018, func_191961_a
void (IBakedModel, int): a, func_191965_a
void (IBakedModel, int): a, method_4013, func_191965_a
void (IBakedModel, int, ItemStack): a, func_191967_a
void (IBakedModel, int, ItemStack): a, method_4027, func_191967_a
void (ItemStack, IBakedModel): a, func_180454_a
void (ItemStack, IBakedModel): a, method_4006, func_180454_a
void (BufferBuilder, BakedQuad): a, func_175038_a
void (BufferBuilder, BakedQuad): a, method_4003, func_175038_a
void (BufferBuilder, BakedQuad, int): a, func_191969_a
void (BufferBuilder, BakedQuad, int): a, method_4002, func_191969_a
void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a
void (ItemStack, ItemCameraTransforms$TransformType): a, method_4009, func_181564_a
IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a
IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b
IBakedModel (ItemStack): b, func_204206_b
IBakedModel (ItemStack): b, method_4007, func_204206_b
IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a
void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a
void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a
void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, method_4024, func_184394_a
boolean (ItemTransformVec3f): a, func_183005_a
boolean (ItemTransformVec3f): a, method_4030, func_183005_a
void (ItemStack, int, int, IBakedModel): a, func_191962_a
void (ItemStack, int, int, IBakedModel): a, method_4021, func_191962_a
IBakedModel (ItemStack, World, EntityLiving): a, method_4028, func_184393_a
IBakedModel (ItemStack, World, EntityLiving): b, method_4019, func_204205_b
IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, method_4020, func_204207_a
void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, method_4016, func_184392_a
1.13.2
名称
czf
czg
字段
构造函数
方法
1.13.1
名称
cyw
czf
字段
构造函数
(TextureManager, ModelManager, ItemColors)
(TextureManager, ModelManager, ItemColors)
方法
void (IBakedModel, ItemStack): a, func_191961_a
void (IBakedModel, int): a, func_191965_a
void (IBakedModel, int, ItemStack): a, func_191967_a
void (ItemStack, IBakedModel): a, func_180454_a
void (BufferBuilder, BakedQuad): a, func_175038_a
void (BufferBuilder, BakedQuad, int): a, func_191969_a
void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a
IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a
IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b
IBakedModel (ItemStack): b, func_204206_b
IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a
void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a
void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a
boolean (ItemTransformVec3f): a, func_183005_a
void (ItemStack, int, int, IBakedModel): a, func_191962_a
void (IBakedModel, ItemStack): a, func_191961_a
void (IBakedModel, int): a, func_191965_a
void (IBakedModel, int, ItemStack): a, func_191967_a
void (ItemStack, IBakedModel): a, func_180454_a
void (BufferBuilder, BakedQuad): a, func_175038_a
void (BufferBuilder, BakedQuad, int): a, func_191969_a
void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a
IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a
IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b
IBakedModel (ItemStack): b, func_204206_b
IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a
void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a
void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a
boolean (ItemTransformVec3f): a, func_183005_a
void (ItemStack, int, int, IBakedModel): a, func_191962_a
1.13
名称
buu
cyw
字段
MinecraftKey: a, field_110931_c
MinecraftKey: b, field_110929_d
Minecraft: c, field_78455_a
RenderManager: j, field_178111_g
ItemStack: d, field_187467_d
ItemStack: e, field_187468_e
float: f, field_187469_f
float: g, field_187470_g
float: h, field_187471_h
float: i, field_187472_i
RenderItem: k, field_178112_h
MinecraftKey: a, field_110798_h
float: b, field_77023_b
ItemModelMesher: d, field_175059_m
TextureManager: e, field_175057_n
ItemColors: f, field_184395_f
构造函数
(TextureManager, ModelManager, ItemColors)
方法
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a
void (float, float): a, func_178101_a
float (float): d, func_178100_c
void (float): a, func_78440_a
void (float): b, func_78447_b
void (float): e, func_78448_c
void (): a, func_78441_a
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a
void (): b, func_187464_b
void (float): c, func_187458_c
void (): c, func_187466_c
void (EnumMainHand): a, func_187455_a
void (float, EnumMainHand, float, ItemStack): a, func_187465_a
void (float, float, float): a, func_187463_a
void (ItemStack): a, func_187461_a
void (float, float, EnumMainHand): a, func_187456_a
void (float, EnumMainHand, ItemStack): a, func_187454_a
void (EnumMainHand, float): a, func_187453_a
void (EnumMainHand, float): b, func_187459_b
void (AbstractClientPlayer, float, float, EnumHand, float, ItemStack, float): a, func_187457_a
void (EnumHand): a, func_187460_a
void (TextureAtlasSprite): a, func_178108_a
void (): d, func_78442_d
ItemModelMesher (): a, func_175037_a
void (IBakedModel, ItemStack): a, func_191961_a
void (IBakedModel, int): a, func_191965_a
void (IBakedModel, int, ItemStack): a, func_191967_a
void (ItemStack, IBakedModel): a, func_180454_a
void (TextureManager, Runnable, int): a, func_211128_a
void (BufferBuilder, BakedQuad): a, func_175038_a
void (BufferBuilder, BakedQuad, int): a, func_191969_a
void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, func_191970_a
boolean (ItemStack): a, func_175050_a
void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a
IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a
IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b
IBakedModel (ItemStack): b, func_204206_b
IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a
void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a
void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a
boolean (ItemTransformVec3f): a, func_183005_a
void (ItemStack, int, int): a, func_175042_a
void (ItemStack, int, int, IBakedModel): a, func_191962_a
void (int, int, boolean): a, func_180452_a
void (ItemStack, int, int): b, func_180450_b
void (EntityLiving, ItemStack, int, int): a, func_184391_a
void (FontRenderer, ItemStack, int, int): a, func_175030_a
void (FontRenderer, ItemStack, int, int, String): a, func_180453_a
void (BufferBuilder, int, int, int, int, int, int, int, int): a, func_181565_a
void (IResourceManager): a, func_195410_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bus
buu
字段
构造函数
方法
1.12
名称
bqi
bus
字段
构造函数
方法
void (float, TextureAtlasSprite): a, func_178108_a
void (float): f, func_78442_d
void (TextureAtlasSprite): a, func_178108_a
void (): d, func_78442_d
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bqg
bqi
字段
构造函数
方法
1.11
名称
bod
bqg
字段
构造函数
方法
boolean (Block): a, func_178107_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
bnh
bod
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bnk
bnh
字段
构造函数
方法
1.9
名称
bfn
bnk
字段
ItemStack: d, field_78453_b
float: e, field_78454_c
float: f, field_78451_d
RenderManager: g, field_178111_g
RenderManager: j, field_178111_g
RenderItem: h, field_178112_h
int: i, field_78450_g
ItemStack: d, field_187467_d
ItemStack: e, field_187468_e
float: f, field_187469_f
float: g, field_187470_g
float: h, field_187471_h
float: i, field_187472_i
RenderItem: k, field_178112_h
构造函数
方法
void (AbstractClientPlayer): a, func_178109_a
void (EntityPlayerSP, float): a, func_178110_a
float (float): c, func_178100_c
float (float): d, func_178100_c
void (RenderPlayer): a, func_180534_a
void (RenderPlayer): b, func_178106_b
void (AbstractClientPlayer): b, func_178102_b
void (AbstractClientPlayer, float, float, float): a, func_178097_a
void (AbstractClientPlayer, float, float): a, func_178095_a
void (float): d, func_178105_d
void (AbstractClientPlayer, float): a, func_178104_a
void (float, float): b, func_178096_b
void (float, AbstractClientPlayer): a, func_178098_a
void (): d, func_178103_d
void (): b, func_78444_b
void (): c, func_78445_c
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a
void (): b, func_187464_b
void (float): c, func_187458_c
void (): c, func_187466_c
void (EnumMainHand): a, func_187455_a
void (float, EnumMainHand, float, ItemStack): a, func_187465_a
void (float, float, float): a, func_187463_a
void (ItemStack): a, func_187461_a
void (float, float, EnumMainHand): a, func_187456_a
void (float, EnumMainHand, ItemStack): a, func_187454_a
void (EnumMainHand, float): a, func_187453_a
void (EnumMainHand, float): b, func_187459_b
void (AbstractClientPlayer, float, float, EnumHand, float, ItemStack, float): a, func_187457_a
void (EnumHand): a, func_187460_a
1.8.8
名称
bfn
net.minecraft.client.renderer.ItemRenderer
字段
MinecraftKey: a, field_110931_c
MinecraftKey: b, field_110929_d
Minecraft: c, field_78455_a
ItemStack: d, field_78453_b
float: e, field_78454_c
float: f, field_78451_d
RenderManager: g, field_178111_g
RenderItem: h, field_178112_h
int: i, field_78450_g
构造函数
方法
void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a
boolean (Block): a, func_178107_a
void (float, float): a, func_178101_a
void (AbstractClientPlayer): a, func_178109_a
void (EntityPlayerSP, float): a, func_178110_a
float (float): c, func_178100_c
void (RenderPlayer): a, func_180534_a
void (RenderPlayer): b, func_178106_b
void (AbstractClientPlayer): b, func_178102_b
void (AbstractClientPlayer, float, float, float): a, func_178097_a
void (AbstractClientPlayer, float, float): a, func_178095_a
void (float): d, func_178105_d
void (AbstractClientPlayer, float): a, func_178104_a
void (float, float): b, func_178096_b
void (float, AbstractClientPlayer): a, func_178098_a
void (): d, func_178103_d
void (float): a, func_78440_a
void (float): b, func_78447_b
void (float, TextureAtlasSprite): a, func_178108_a
void (float): e, func_78448_c
void (float): f, func_78442_d
void (): a, func_78441_a
void (): b, func_78444_b
void (): c, func_78445_c