历史 - net.minecraft.client.renderer.entity.ItemRenderer

1.21.11

名称

hox

hxp

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hfd

hox

字段

int: f, NO_TINT, field_55295, field_55295, f_370840_

int: f, NO_TINT, field_55295, NO_TINT, f_370840_

ItemModelResolver: g, resolver, field_55296, itemModelManager, f_370626_

ItemStackRenderState: h, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_

构造函数

(ItemModelResolver)

()

方法

void (ItemStack, ItemDisplayContext, int, int, PoseStack, MultiBufferSource, Level, int): a, renderStatic, method_23178, renderItem, m_269128_

VertexConsumer (MultiBufferSource, RenderType, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_

void (LivingEntity, ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_

boolean (RenderType): a, useTransparentGlint, method_71139, useTranslucentGlint, m_402599_

boolean (RenderType): a, useTransparentGlint, method_71139, useTransparentGlint, m_402599_

List<RenderType> (RenderType, boolean, boolean): a, getFoilRenderTypes, method_72988, getGlintRenderLayers, m_418820_

1.21.8

名称

hfc

hfd

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gyt

hfc

字段

int: c, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_

int: d, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_

int: e, ITEM_DECORATION_BLIT_OFFSET, field_32934, field_32934, f_346291_

float: f, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_

float: g, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_

float: h, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_

int: i, NO_TINT, field_55295, field_55295, f_370840_

int: f, NO_TINT, field_55295, field_55295, f_370840_

ItemModelResolver: j, resolver, field_55296, itemModelManager, f_370626_

ItemModelResolver: g, resolver, field_55296, itemModelManager, f_370626_

ItemStackRenderState: k, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_

ItemStackRenderState: h, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_

float: c, SPECIAL_FOIL_UI_SCALE, field_60154, field_60154, f_398931_

float: d, SPECIAL_FOIL_FIRST_PERSON_SCALE, field_60155, field_60155, f_400122_

float: e, SPECIAL_FOIL_TEXTURE_SCALE, field_60156, field_60156, f_399919_

构造函数

方法

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getDynamicDisplayGlintConsumer, m_115180_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getSpecialFoilBuffer, method_71138, getSpecialItemGlintConsumer, m_404022_

boolean (RenderType): a, useTransparentGlint, method_71139, useTranslucentGlint, m_402599_

1.21.5

名称

gtd

gyt

字段

ResourceLocation: a, ENCHANTED_GLINT_ENTITY, field_43086, ENTITY_ENCHANTMENT_GLINT, f_273897_

ResourceLocation: a, ENCHANTED_GLINT_ARMOR, field_43086, ENTITY_ENCHANTMENT_GLINT, f_379649_

构造函数

方法

void (LivingEntity, ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_

void (BakedModel, int[], int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_

void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, int[], BakedModel, RenderType, ItemStackRenderState$FoilType): a, renderItem, method_62476, renderItem, m_355630_

void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, int[], List<BakedQuad>, RenderType, ItemStackRenderState$FoilType): a, renderItem, method_62476, renderItem, m_355630_

void (LivingEntity, ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_

1.21.4

名称

gso

gtd

字段

ItemModelShaper: l, itemModelShaper, field_4732, models, f_115095_

ItemColors: m, itemColors, field_4733, colors, f_115097_

BlockEntityWithoutLevelRenderer: n, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

ModelResourceLocation: i, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_

ModelResourceLocation: j, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_

ModelManager: k, modelManager, field_54176, bakedModelManager, f_346835_

int: i, NO_TINT, field_55295, field_55295, f_370840_

ItemModelResolver: j, resolver, field_55296, itemModelManager, f_370626_

ItemStackRenderState: k, scratchItemStackRenderState, field_55297, itemRenderState, f_370699_

构造函数

(ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)

(ItemModelResolver)

方法

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_

void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, m_115162_

BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getModel, m_174264_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_

boolean (ItemStack): a, hasAnimatedTexture, method_51795, usesDynamicDisplay, m_285827_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, Level, LivingEntity, int): a, renderBundleItem, method_62477, renderBundle, m_354008_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderSimpleItemModel, method_64073, renderItem, m_356315_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean, float): a, renderItemModelRaw, method_64074, renderItem, m_354626_

void (ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderItem, method_62476, renderItem, m_355630_

boolean (ItemDisplayContext): a, shouldRenderItemFlat, method_64255, shouldUseInventoryModel, m_356510_

BakedModel (ItemStack, LivingEntity, ItemDisplayContext): a, resolveItemModel, method_62475, getModel, m_352836_

BakedModel (BakedModel, ItemStack, Level, LivingEntity, int): a, resolveModelOverride, method_64256, getModelOrOverride, m_351722_

void (BakedModel, int[], int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_

void (ItemDisplayContext, PoseStack, MultiBufferSource, int, int, int[], BakedModel, RenderType, ItemStackRenderState$FoilType): a, renderItem, method_62476, renderItem, m_355630_

int (int[], int): a, getLayerColorSafe, method_65569, getTint, m_373476_

void (PoseStack, VertexConsumer, List<BakedQuad>, int[], int, int): a, renderQuadList, method_23180, renderBakedItemQuads, m_115162_

1.21.3

名称

glh

gso

字段

Set<Item>: k, IGNORED, field_4728, WITHOUT_MODELS, f_115094_

ItemModelShaper: o, itemModelShaper, field_4732, models, f_115095_

ItemModelShaper: l, itemModelShaper, field_4732, models, f_115095_

TextureManager: p, textureManager, field_4729, textureManager, f_115096_

ItemColors: q, itemColors, field_4733, colors, f_115097_

ItemColors: m, itemColors, field_4733, colors, f_115097_

int: e, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_

int: e, ITEM_DECORATION_BLIT_OFFSET, field_32934, field_32934, f_346291_

BlockEntityWithoutLevelRenderer: r, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

BlockEntityWithoutLevelRenderer: n, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

ModelResourceLocation: l, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_

ModelResourceLocation: i, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_

ModelResourceLocation: i, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_

ModelResourceLocation: m, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_

ModelResourceLocation: j, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_

ModelResourceLocation: j, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_

Minecraft: n, minecraft, field_42073, client, f_265848_

ModelManager: k, modelManager, field_54176, bakedModelManager, f_346835_

构造函数

(Minecraft, TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)

(ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)

方法

ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, m_115103_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, Level, LivingEntity, int): a, renderBundleItem, method_62477, renderBundle, m_354008_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderSimpleItemModel, method_64073, renderItem, m_356315_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel, boolean, float): a, renderItemModelRaw, method_64074, renderItem, m_354626_

void (ItemStack, ItemDisplayContext, PoseStack, MultiBufferSource, int, int, BakedModel, boolean): a, renderItem, method_62476, renderItem, m_355630_

boolean (ItemDisplayContext): a, shouldRenderItemFlat, method_64255, shouldUseInventoryModel, m_356510_

BakedModel (ItemStack, LivingEntity, ItemDisplayContext): a, resolveItemModel, method_62475, getModel, m_352836_

BakedModel (BakedModel, ItemStack, Level, LivingEntity, int): a, resolveModelOverride, method_64256, getModelOrOverride, m_351722_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gjx

glh

字段

构造函数

方法

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, m_115211_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getFoilBuffer, method_23181, getItemGlintConsumer, m_115211_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectDynamicDisplayGlintConsumer, m_115207_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_

VertexConsumer (MultiBufferSource, RenderType, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_

1.20.6

名称

fzl

gjx

字段

构造函数

方法

1.20.4

名称

fuf

fzl

字段

构造函数

方法

1.20.2

名称

fpw

fuf

字段

构造函数

方法

1.20.1

名称

foc

fpw

字段

Set<Item>: i, IGNORED, field_4728, WITHOUT_MODELS, f_115094_

Set<Item>: k, IGNORED, field_4728, WITHOUT_MODELS, f_115094_

int: j, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_

int: c, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_

int: k, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_

int: d, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_

int: c, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_

int: e, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_

float: d, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_

float: f, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_

float: e, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_

float: g, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_

float: f, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_

float: h, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_

ModelResourceLocation: g, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_

ModelResourceLocation: i, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_

ModelResourceLocation: h, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_

ModelResourceLocation: j, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_

构造函数

方法

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, m_115180_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getDynamicDisplayGlintConsumer, m_115180_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, m_115207_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectDynamicDisplayGlintConsumer, m_115207_

void (PoseStack, ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_274569_

void (PoseStack, ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_274490_

void (PoseStack, ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_274369_

void (PoseStack, ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_274407_

void (PoseStack, ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_274350_

void (PoseStack, ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_274336_

void (PoseStack, LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_274301_

void (PoseStack, LivingEntity, Level, ItemStack, int, int, int): a, tryRenderGuiItem, method_36543, innerRenderInGui, m_274303_

void (PoseStack, LivingEntity, Level, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_274616_

void (PoseStack, Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_274412_

void (PoseStack, Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_274364_

boolean (ItemStack): a, hasAnimatedTexture, method_51795, usesDynamicDisplay, m_285827_

1.19.4

名称

fjo

foc

字段

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, f_115092_

float: h, blitOffset, field_4730, zOffset, f_115093_

ItemModelShaper: n, itemModelShaper, field_4732, models, f_115095_

ItemModelShaper: o, itemModelShaper, field_4732, models, f_115095_

TextureManager: o, textureManager, field_4729, textureManager, f_115096_

TextureManager: p, textureManager, field_4729, textureManager, f_115096_

ItemColors: p, itemColors, field_4733, colors, f_115097_

ItemColors: q, itemColors, field_4733, colors, f_115097_

int: b, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_

int: c, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_

float: c, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_

float: d, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_

float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_

float: e, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_

BlockEntityWithoutLevelRenderer: q, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

BlockEntityWithoutLevelRenderer: r, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

float: e, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_

float: f, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_

ModelResourceLocation: f, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_

ModelResourceLocation: g, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_

ModelResourceLocation: g, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_

ModelResourceLocation: h, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_

ResourceLocation: a, ENCHANTED_GLINT_ENTITY, field_43086, ENTITY_ENCHANTMENT_GLINT, f_273897_

ResourceLocation: b, ENCHANTED_GLINT_ITEM, field_43087, ITEM_ENCHANTMENT_GLINT, f_273833_

Minecraft: n, minecraft, field_42073, client, f_265848_

构造函数

(TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)

(Minecraft, TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)

方法

void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_115123_

void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_115203_

void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_115169_

void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_115174_

void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, m_115152_

void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_115127_

void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_

void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_115218_

void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource, int): a, renderStatic, method_23178, renderItem, m_174269_

void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_174242_

void (ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_174253_

void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_174258_

void (LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_174229_

void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, innerRenderInGui, m_174277_

void (LivingEntity, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_174235_

void (ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_

void (ItemStack, ItemDisplayContext, int, int, PoseStack, MultiBufferSource, Level, int): a, renderStatic, method_23178, renderItem, m_269128_

void (LivingEntity, ItemStack, ItemDisplayContext, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_269491_

void (PoseStack, ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_274569_

void (PoseStack, ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_274490_

void (PoseStack, ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_274369_

void (PoseStack, ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_274407_

void (PoseStack, ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_274350_

void (PoseStack, ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_274336_

void (PoseStack, LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_274301_

void (PoseStack, LivingEntity, Level, ItemStack, int, int, int): a, tryRenderGuiItem, method_36543, innerRenderInGui, m_274303_

void (PoseStack, LivingEntity, Level, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_274616_

void (PoseStack, Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_274412_

void (PoseStack, Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_274364_

1.19.3

名称

ffj

fjo

字段

Set<Item>: f, IGNORED, field_4728, WITHOUT_MODELS, f_115094_

Set<Item>: i, IGNORED, field_4728, WITHOUT_MODELS, f_115094_

float: e, blitOffset, field_4730, zOffset, f_115093_

float: h, blitOffset, field_4730, zOffset, f_115093_

ItemModelShaper: i, itemModelShaper, field_4732, models, f_115095_

ItemModelShaper: n, itemModelShaper, field_4732, models, f_115095_

TextureManager: j, textureManager, field_4729, textureManager, f_115096_

TextureManager: o, textureManager, field_4729, textureManager, f_115096_

ItemColors: k, itemColors, field_4733, colors, f_115097_

ItemColors: p, itemColors, field_4733, colors, f_115097_

int: g, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_

int: j, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_

int: h, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_

int: k, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_

BlockEntityWithoutLevelRenderer: l, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

BlockEntityWithoutLevelRenderer: q, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

float: e, COMPASS_FOIL_TEXTURE_SCALE, field_41120, field_41120, f_256734_

ModelResourceLocation: l, TRIDENT_MODEL, field_40532, TRIDENT, f_244324_

ModelResourceLocation: f, TRIDENT_IN_HAND_MODEL, field_40530, TRIDENT_IN_HAND, f_244055_

ModelResourceLocation: m, SPYGLASS_MODEL, field_40533, SPYGLASS, f_244537_

ModelResourceLocation: g, SPYGLASS_IN_HAND_MODEL, field_40531, SPYGLASS_IN_HAND, f_243706_

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fdl

ffj

字段

构造函数

方法

1.19

名称

ewh

fdl

字段

构造函数

方法

1.18.2

名称

eva

ewh

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

esv

eva

字段

构造函数

方法

BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getHeldItemModel, m_174264_

BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getModel, m_174264_

1.17.1

名称

esu

esv

字段

ItemColors: k, itemColors, field_4733, colorMap, f_115097_

ItemColors: k, itemColors, field_4733, colors, f_115097_

float: c, COMPASS_FOIL_UI_SCALE, field_32935, field_32935, f_174219_

float: c, COMPASS_FOIL_UI_SCALE, field_32935, COMPASS_WITH_GLINT_GUI_MODEL_MULTIPLIER, f_174219_

float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, field_32936, f_174220_

float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, COMPASS_WITH_GLINT_FIRST_PERSON_MODEL_MULTIPLIER, f_174220_

构造函数

方法

void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, method_36542, m_174258_

void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, renderInGuiWithOverrides, m_174258_

void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, method_36543, m_174277_

void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, innerRenderInGui, m_174277_

1.17

名称

efo

esu

net.minecraft.client.renderer.ItemRenderer

net.minecraft.src.C_4354_

字段

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, field_110798_h

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, f_115092_

Set<Item>: c, IGNORED, field_4728, WITHOUT_MODELS, field_195411_c

Set<Item>: f, IGNORED, field_4728, WITHOUT_MODELS, f_115094_

float: b, blitOffset, field_4730, zOffset, field_77023_b

float: e, blitOffset, field_4730, zOffset, f_115093_

ItemModelShaper: d, itemModelShaper, field_4732, models, field_175059_m

ItemModelShaper: i, itemModelShaper, field_4732, models, f_115095_

TextureManager: e, textureManager, field_4729, textureManager, field_175057_n

TextureManager: j, textureManager, field_4729, textureManager, f_115096_

ItemColors: f, itemColors, field_4733, colorMap, field_184395_f

ItemColors: k, itemColors, field_4733, colorMap, f_115097_

int: g, GUI_SLOT_CENTER_X, field_32937, field_32937, f_174221_

int: h, GUI_SLOT_CENTER_Y, field_32938, field_32938, f_174222_

int: b, ITEM_COUNT_BLIT_OFFSET, field_32934, field_32934, f_174218_

float: c, COMPASS_FOIL_UI_SCALE, field_32935, field_32935, f_174219_

float: d, COMPASS_FOIL_FIRST_PERSON_SCALE, field_32936, field_32936, f_174220_

BlockEntityWithoutLevelRenderer: l, blockEntityRenderer, field_27770, builtinModelItemRenderer, f_174223_

构造函数

(TextureManager, ModelManager, ItemColors)

(TextureManager, ModelManager, ItemColors, BlockEntityWithoutLevelRenderer)

方法

ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, func_175037_a

ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, m_115103_

void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, func_175042_a

void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, m_115123_

void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, func_180450_b

void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, m_115203_

void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, func_184391_a

void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, func_175030_a

void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, m_115169_

void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, func_180453_a

void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, m_115174_

void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, func_181565_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, m_115152_

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, m_6213_

void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, func_191962_a

void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, m_115127_

BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4019, getHeldItemModel, func_184393_a

void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, func_229114_a_

void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, m_115189_

void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, func_229111_a_

void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, m_115143_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, func_229113_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, m_115211_

void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, func_229112_a_

void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, m_115162_

void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource): a, renderStatic, method_23178, renderItem, func_229110_a_

void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int): a, renderStatic, method_23177, renderItem, func_229109_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, func_239386_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, m_115184_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, func_241731_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, m_115180_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, func_241732_b_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, m_115207_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, func_239391_c_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, m_115222_

void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, func_239390_c_

void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, m_115218_

void (LivingEntity, ItemStack, int, int): b, tryRenderGuiItem, method_4026, innerRenderInGui, func_239387_b_

BakedModel (ItemStack, Level, LivingEntity, int): a, getModel, method_4019, getHeldItemModel, m_174264_

void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource, int): a, renderStatic, method_23178, renderItem, m_174269_

void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int, int): a, renderStatic, method_23177, renderItem, m_174242_

void (ItemStack, int, int, int): a, renderAndDecorateItem, method_32797, renderInGuiWithOverrides, m_174253_

void (ItemStack, int, int, int, int): a, renderAndDecorateItem, method_36542, method_36542, m_174258_

void (LivingEntity, ItemStack, int, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, m_174229_

void (LivingEntity, ItemStack, int, int, int): b, tryRenderGuiItem, method_36543, method_36543, m_174277_

void (LivingEntity, ItemStack, int, int, int, int): a, tryRenderGuiItem, method_4026, innerRenderInGui, m_174235_

1.16.5

名称

字段

构造函数

方法

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, reload, func_195410_a

1.16.4

名称

efg

efo

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getGlintVertexConsumer, func_229113_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getItemGlintConsumer, func_229113_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorVertexConsumer, func_239386_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorGlintConsumer, func_239386_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getGlintVertexConsumer, func_241731_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getCompassGlintConsumer, func_241731_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectGlintVertexConsumer, func_241732_b_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectCompassGlintConsumer, func_241732_b_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectGlintVertexConsumer, func_239391_c_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectItemGlintConsumer, func_239391_c_

1.16.2

名称

ehh

efg

字段

构造函数

方法

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getGlintVertexConsumer, func_229113_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, method_27952, func_239386_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, getArmorVertexConsumer, func_239386_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, method_30114, func_241731_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, getGlintVertexConsumer, func_241731_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, method_30115, func_241732_b_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, getDirectGlintVertexConsumer, func_241732_b_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, method_29711, func_239391_c_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, getDirectGlintVertexConsumer, func_239391_c_

1.16.1

名称

dvz

ehh

字段

构造函数

方法

void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderGuiItem, func_180450_b

void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderInGuiWithOverrides, func_180450_b

void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_4026, renderGuiItem, func_184391_a

void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_27951, renderInGuiWithOverrides, func_184391_a

BakedModel (BakedModel, ItemStack, Level, LivingEntity): a, resolveOverrides, method_4020, getOverriddenModel, func_204207_a

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): b, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getArmorFoilBuffer, method_27952, method_27952, func_239386_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): a, getCompassFoilBuffer, method_30114, method_30114, func_241731_a_

VertexConsumer (MultiBufferSource, RenderType, PoseStack$Pose): b, getCompassFoilBufferDirect, method_30115, method_30115, func_241732_b_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): c, getFoilBufferDirect, method_29711, method_29711, func_239391_c_

void (ItemStack, int, int): c, renderAndDecorateFakeItem, method_27953, renderInGui, func_239390_c_

void (LivingEntity, ItemStack, int, int): b, tryRenderGuiItem, method_4026, innerRenderInGui, func_239387_b_

1.15.2

名称

dvw

dvz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dsv

dvw

字段

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_21010, ENCHANTED_ITEM_GLINT, field_110798_h

构造函数

方法

void (TextureManager, Runnable, int): a, renderFoilLayer, method_4011, renderGlint, func_211128_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, renderQuadList, method_4031, renderQuads, func_191970_a

boolean (ItemStack): a, isGui3d, method_4014, hasDepthInGui, func_175050_a

void (int, int, boolean): a, setupGuiItem, method_4017, prepareGuiItemRender, func_180452_a

void (BakedModel, ItemStack): a, renderModelLists, method_4018, renderItemModel, func_191961_a

void (BakedModel, int): a, renderModelLists, method_4013, renderModelWithTint, func_191965_a

void (BakedModel, int, ItemStack): a, renderModelLists, method_4027, renderModel, func_191967_a

void (ItemStack, BakedModel): a, render, method_4006, renderItemAndGlow, func_180454_a

void (BufferBuilder, BakedQuad): a, applyNormal, method_4003, postNormalQuad, func_175038_a

void (BufferBuilder, BakedQuad, int): a, putQuadData, method_4002, renderQuad, func_191969_a

void (ItemStack, ItemTransforms$TransformType): a, renderStatic, method_4009, renderItem, func_181564_a

BakedModel (ItemStack): b, getModel, method_4007, getModel, func_204206_b

void (ItemStack, BakedModel, ItemTransforms$TransformType, boolean): a, renderStatic, method_4024, renderItem, func_184394_a

boolean (ItemTransform): a, needsFlip, method_4030, areFacesFlippedBy, func_183005_a

BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4028, getModel, func_184393_a

BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4019, getHeldItemModel, func_184393_a

BakedModel (ItemStack, Level, LivingEntity): b, getInHandModel, method_4019, getHeldItemModel, func_204205_b

void (ItemStack, LivingEntity, ItemTransforms$TransformType, boolean): a, renderWithMobState, method_4016, renderHeldItem, func_184392_a

void (BakedModel, ItemStack, int, int, PoseStack, VertexConsumer): a, renderModelLists, method_23182, renderBakedItemModel, func_229114_a_

void (ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, int, int, BakedModel): a, render, method_23179, renderItem, func_229111_a_

VertexConsumer (MultiBufferSource, RenderType, boolean, boolean): a, getFoilBuffer, method_23181, getArmorVertexConsumer, func_229113_a_

void (PoseStack, VertexConsumer, List<BakedQuad>, ItemStack, int, int): a, renderQuadList, method_23180, renderBakedItemQuads, func_229112_a_

void (ItemStack, ItemTransforms$TransformType, int, int, PoseStack, MultiBufferSource): a, renderStatic, method_23178, renderItem, func_229110_a_

void (LivingEntity, ItemStack, ItemTransforms$TransformType, boolean, PoseStack, MultiBufferSource, Level, int, int): a, renderStatic, method_23177, renderItem, func_229109_a_

1.14.4

名称

dqh

dsv

net.minecraft.client.renderer.entity.ItemRenderer

字段

MinecraftKey: a, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h

ResourceLocation: a, ENCHANT_GLINT_LOCATION, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h

Set<Item>: c, field_4728, WITHOUT_MODELS, field_195411_c

Set<Item>: c, IGNORED, field_4728, WITHOUT_MODELS, field_195411_c

float: b, field_4730, zOffset, field_77023_b

float: b, blitOffset, field_4730, zOffset, field_77023_b

ItemModels: d, field_4732, models, field_175059_m

ItemModelShaper: d, itemModelShaper, field_4732, models, field_175059_m

TextureManager: e, field_4729, textureManager, field_175057_n

TextureManager: e, textureManager, field_4729, textureManager, field_175057_n

ItemColors: f, field_4733, colorMap, field_184395_f

ItemColors: f, itemColors, field_4733, colorMap, field_184395_f

构造函数

方法

ItemModels (): a, method_4012, getModels, func_175037_a

ItemModelShaper (): a, getItemModelShaper, method_4012, getModels, func_175037_a

void (TextureManager, Runnable, int): a, method_4011, renderGlint, func_211128_a

void (TextureManager, Runnable, int): a, renderFoilLayer, method_4011, renderGlint, func_211128_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, renderQuads, func_191970_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, renderQuadList, method_4031, renderQuads, func_191970_a

boolean (ItemStack): a, method_4014, hasDepthInGui, func_175050_a

boolean (ItemStack): a, isGui3d, method_4014, hasDepthInGui, func_175050_a

void (ItemStack, int, int): a, method_4010, renderGuiItemIcon, func_175042_a

void (ItemStack, int, int): a, renderGuiItem, method_4010, renderGuiItemIcon, func_175042_a

void (int, int, boolean): a, method_4017, prepareGuiItemRender, func_180452_a

void (int, int, boolean): a, setupGuiItem, method_4017, prepareGuiItemRender, func_180452_a

void (ItemStack, int, int): b, method_4023, renderGuiItem, func_180450_b

void (ItemStack, int, int): b, renderAndDecorateItem, method_4023, renderGuiItem, func_180450_b

void (EntityLiving, ItemStack, int, int): a, method_4026, renderGuiItem, func_184391_a

void (LivingEntity, ItemStack, int, int): a, renderAndDecorateItem, method_4026, renderGuiItem, func_184391_a

void (TextRenderer, ItemStack, int, int): a, method_4025, renderGuiItemOverlay, func_175030_a

void (Font, ItemStack, int, int): a, renderGuiItemDecorations, method_4025, renderGuiItemOverlay, func_175030_a

void (TextRenderer, ItemStack, int, int, String): a, method_4022, renderGuiItemOverlay, func_180453_a

void (Font, ItemStack, int, int, String): a, renderGuiItemDecorations, method_4022, renderGuiItemOverlay, func_180453_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, renderGuiQuad, func_181565_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, fillRect, method_4004, renderGuiQuad, func_181565_a

void (IResourceManager): a, method_14491, apply, func_195410_a

void (ResourceManager): a, onResourceManagerReload, method_14491, apply, func_195410_a

void (BakedModel, ItemStack): a, method_4018, renderItemModel, func_191961_a

void (BakedModel, ItemStack): a, renderModelLists, method_4018, renderItemModel, func_191961_a

void (BakedModel, int): a, method_4013, renderModelWithTint, func_191965_a

void (BakedModel, int): a, renderModelLists, method_4013, renderModelWithTint, func_191965_a

void (BakedModel, int, ItemStack): a, method_4027, renderModel, func_191967_a

void (BakedModel, int, ItemStack): a, renderModelLists, method_4027, renderModel, func_191967_a

void (ItemStack, BakedModel): a, method_4006, renderItemAndGlow, func_180454_a

void (ItemStack, BakedModel): a, render, method_4006, renderItemAndGlow, func_180454_a

void (BufferBuilder, BakedQuad): a, method_4003, postNormalQuad, func_175038_a

void (BufferBuilder, BakedQuad): a, applyNormal, method_4003, postNormalQuad, func_175038_a

void (BufferBuilder, BakedQuad, int): a, method_4002, renderQuad, func_191969_a

void (BufferBuilder, BakedQuad, int): a, putQuadData, method_4002, renderQuad, func_191969_a

void (ItemStack, ModelTransformation$Type): a, method_4009, renderItem, func_181564_a

void (ItemStack, ItemTransforms$TransformType): a, renderStatic, method_4009, renderItem, func_181564_a

BakedModel (ItemStack): b, method_4007, getModel, func_204206_b

BakedModel (ItemStack): b, getModel, method_4007, getModel, func_204206_b

void (ItemStack, BakedModel, ModelTransformation$Type, boolean): a, method_4024, renderItem, func_184394_a

void (ItemStack, BakedModel, ItemTransforms$TransformType, boolean): a, renderStatic, method_4024, renderItem, func_184394_a

boolean (Transformation): a, method_4030, areFacesFlippedBy, func_183005_a

boolean (ItemTransform): a, needsFlip, method_4030, areFacesFlippedBy, func_183005_a

void (ItemStack, int, int, BakedModel): a, method_4021, renderGuiItemModel, func_191962_a

void (ItemStack, int, int, BakedModel): a, renderGuiItem, method_4021, renderGuiItemModel, func_191962_a

BakedModel (ItemStack, World, EntityLiving): a, method_4028, getModel, func_184393_a

BakedModel (ItemStack, Level, LivingEntity): a, getModel, method_4028, getModel, func_184393_a

BakedModel (ItemStack, World, EntityLiving): b, method_4019, getHeldItemModel, func_204205_b

BakedModel (ItemStack, Level, LivingEntity): b, getInHandModel, method_4019, getHeldItemModel, func_204205_b

BakedModel (BakedModel, ItemStack, World, EntityLiving): a, method_4020, getOverriddenModel, func_204207_a

BakedModel (BakedModel, ItemStack, Level, LivingEntity): a, resolveOverrides, method_4020, getOverriddenModel, func_204207_a

void (ItemStack, EntityLiving, ModelTransformation$Type, boolean): a, method_4016, renderHeldItem, func_184392_a

void (ItemStack, LivingEntity, ItemTransforms$TransformType, boolean): a, renderWithMobState, method_4016, renderHeldItem, func_184392_a

1.14.3

名称

dqd

dqh

net.minecraft.client.render.item.ItemRenderer

字段

MinecraftKey: a, field_4731, field_110798_h

MinecraftKey: a, field_4731, ENCHANTMENT_GLINT_TEX, field_110798_h

Set<Item>: c, field_4728, field_195411_c

Set<Item>: c, field_4728, WITHOUT_MODELS, field_195411_c

float: b, field_4730, field_77023_b

float: b, field_4730, zOffset, field_77023_b

ItemModelMesher: d, field_4732, field_175059_m

ItemModels: d, field_4732, models, field_175059_m

TextureManager: e, field_4729, field_175057_n

TextureManager: e, field_4729, textureManager, field_175057_n

ItemColors: f, field_4733, field_184395_f

ItemColors: f, field_4733, colorMap, field_184395_f

构造函数

方法

ItemModelMesher (): a, method_4012, func_175037_a

ItemModels (): a, method_4012, getModels, func_175037_a

void (TextureManager, Runnable, int): a, method_4011, func_211128_a

void (TextureManager, Runnable, int): a, method_4011, renderGlint, func_211128_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, func_191970_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, renderQuads, func_191970_a

boolean (ItemStack): a, method_4014, func_175050_a

boolean (ItemStack): a, method_4014, hasDepthInGui, func_175050_a

void (ItemStack, int, int): a, method_4010, func_175042_a

void (ItemStack, int, int): a, method_4010, renderGuiItemIcon, func_175042_a

void (int, int, boolean): a, method_4017, func_180452_a

void (int, int, boolean): a, method_4017, prepareGuiItemRender, func_180452_a

void (ItemStack, int, int): b, method_4023, func_180450_b

void (ItemStack, int, int): b, method_4023, renderGuiItem, func_180450_b

void (EntityLiving, ItemStack, int, int): a, method_4026, func_184391_a

void (EntityLiving, ItemStack, int, int): a, method_4026, renderGuiItem, func_184391_a

void (FontRenderer, ItemStack, int, int): a, method_4025, func_175030_a

void (TextRenderer, ItemStack, int, int): a, method_4025, renderGuiItemOverlay, func_175030_a

void (FontRenderer, ItemStack, int, int, String): a, method_4022, func_180453_a

void (TextRenderer, ItemStack, int, int, String): a, method_4022, renderGuiItemOverlay, func_180453_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, func_181565_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, renderGuiQuad, func_181565_a

void (IResourceManager): a, method_14491, func_195410_a

void (IResourceManager): a, method_14491, apply, func_195410_a

void (IBakedModel, ItemStack): a, method_4018, func_191961_a

void (BakedModel, ItemStack): a, method_4018, renderItemModel, func_191961_a

void (IBakedModel, int): a, method_4013, func_191965_a

void (BakedModel, int): a, method_4013, renderModelWithTint, func_191965_a

void (IBakedModel, int, ItemStack): a, method_4027, func_191967_a

void (BakedModel, int, ItemStack): a, method_4027, renderModel, func_191967_a

void (ItemStack, IBakedModel): a, method_4006, func_180454_a

void (ItemStack, BakedModel): a, method_4006, renderItemAndGlow, func_180454_a

void (BufferBuilder, BakedQuad): a, method_4003, func_175038_a

void (BufferBuilder, BakedQuad): a, method_4003, postNormalQuad, func_175038_a

void (BufferBuilder, BakedQuad, int): a, method_4002, func_191969_a

void (BufferBuilder, BakedQuad, int): a, method_4002, renderQuad, func_191969_a

void (ItemStack, ItemCameraTransforms$TransformType): a, method_4009, func_181564_a

void (ItemStack, ModelTransformation$Type): a, method_4009, renderItem, func_181564_a

IBakedModel (ItemStack): b, method_4007, func_204206_b

BakedModel (ItemStack): b, method_4007, getModel, func_204206_b

void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, method_4024, func_184394_a

void (ItemStack, BakedModel, ModelTransformation$Type, boolean): a, method_4024, renderItem, func_184394_a

boolean (ItemTransformVec3f): a, method_4030, func_183005_a

boolean (Transformation): a, method_4030, areFacesFlippedBy, func_183005_a

void (ItemStack, int, int, IBakedModel): a, method_4021, func_191962_a

void (ItemStack, int, int, BakedModel): a, method_4021, renderGuiItemModel, func_191962_a

IBakedModel (ItemStack, World, EntityLiving): a, method_4028, func_184393_a

BakedModel (ItemStack, World, EntityLiving): a, method_4028, getModel, func_184393_a

IBakedModel (ItemStack, World, EntityLiving): b, method_4019, func_204205_b

BakedModel (ItemStack, World, EntityLiving): b, method_4019, getHeldItemModel, func_204205_b

IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, method_4020, func_204207_a

BakedModel (BakedModel, ItemStack, World, EntityLiving): a, method_4020, getOverriddenModel, func_204207_a

void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, method_4016, func_184392_a

void (ItemStack, EntityLiving, ModelTransformation$Type, boolean): a, method_4016, renderHeldItem, func_184392_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dqa

dqd

字段

构造函数

方法

1.14

名称

czg

dqa

net.minecraft.class_918

字段

MinecraftKey: a, field_110798_h

MinecraftKey: a, field_4731, field_110798_h

Set<Item>: c, field_195411_c

Set<Item>: c, field_4728, field_195411_c

float: b, field_77023_b

float: b, field_4730, field_77023_b

ItemModelMesher: d, field_175059_m

ItemModelMesher: d, field_4732, field_175059_m

TextureManager: e, field_175057_n

TextureManager: e, field_4729, field_175057_n

ItemColors: f, field_184395_f

ItemColors: f, field_4733, field_184395_f

构造函数

方法

ItemModelMesher (): a, func_175037_a

ItemModelMesher (): a, method_4012, func_175037_a

void (TextureManager, Runnable, int): a, func_211128_a

void (TextureManager, Runnable, int): a, method_4011, func_211128_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, func_191970_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, method_4031, func_191970_a

boolean (ItemStack): a, func_175050_a

boolean (ItemStack): a, method_4014, func_175050_a

void (ItemStack, int, int): a, func_175042_a

void (ItemStack, int, int): a, method_4010, func_175042_a

void (int, int, boolean): a, func_180452_a

void (int, int, boolean): a, method_4017, func_180452_a

void (ItemStack, int, int): b, func_180450_b

void (ItemStack, int, int): b, method_4023, func_180450_b

void (EntityLiving, ItemStack, int, int): a, func_184391_a

void (EntityLiving, ItemStack, int, int): a, method_4026, func_184391_a

void (FontRenderer, ItemStack, int, int): a, func_175030_a

void (FontRenderer, ItemStack, int, int): a, method_4025, func_175030_a

void (FontRenderer, ItemStack, int, int, String): a, func_180453_a

void (FontRenderer, ItemStack, int, int, String): a, method_4022, func_180453_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, func_181565_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, method_4004, func_181565_a

void (IResourceManager): a, func_195410_a

void (IResourceManager): a, method_14491, func_195410_a

void (IBakedModel, ItemStack): a, func_191961_a

void (IBakedModel, ItemStack): a, method_4018, func_191961_a

void (IBakedModel, int): a, func_191965_a

void (IBakedModel, int): a, method_4013, func_191965_a

void (IBakedModel, int, ItemStack): a, func_191967_a

void (IBakedModel, int, ItemStack): a, method_4027, func_191967_a

void (ItemStack, IBakedModel): a, func_180454_a

void (ItemStack, IBakedModel): a, method_4006, func_180454_a

void (BufferBuilder, BakedQuad): a, func_175038_a

void (BufferBuilder, BakedQuad): a, method_4003, func_175038_a

void (BufferBuilder, BakedQuad, int): a, func_191969_a

void (BufferBuilder, BakedQuad, int): a, method_4002, func_191969_a

void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a

void (ItemStack, ItemCameraTransforms$TransformType): a, method_4009, func_181564_a

IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a

IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b

IBakedModel (ItemStack): b, func_204206_b

IBakedModel (ItemStack): b, method_4007, func_204206_b

IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a

void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a

void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a

void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, method_4024, func_184394_a

boolean (ItemTransformVec3f): a, func_183005_a

boolean (ItemTransformVec3f): a, method_4030, func_183005_a

void (ItemStack, int, int, IBakedModel): a, func_191962_a

void (ItemStack, int, int, IBakedModel): a, method_4021, func_191962_a

IBakedModel (ItemStack, World, EntityLiving): a, method_4028, func_184393_a

IBakedModel (ItemStack, World, EntityLiving): b, method_4019, func_204205_b

IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, method_4020, func_204207_a

void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, method_4016, func_184392_a

1.13.2

名称

czf

czg

字段

构造函数

方法

1.13.1

名称

cyw

czf

字段

构造函数

(TextureManager, ModelManager, ItemColors)

(TextureManager, ModelManager, ItemColors)

方法

void (IBakedModel, ItemStack): a, func_191961_a

void (IBakedModel, int): a, func_191965_a

void (IBakedModel, int, ItemStack): a, func_191967_a

void (ItemStack, IBakedModel): a, func_180454_a

void (BufferBuilder, BakedQuad): a, func_175038_a

void (BufferBuilder, BakedQuad, int): a, func_191969_a

void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a

IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a

IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b

IBakedModel (ItemStack): b, func_204206_b

IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a

void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a

void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a

boolean (ItemTransformVec3f): a, func_183005_a

void (ItemStack, int, int, IBakedModel): a, func_191962_a

void (IBakedModel, ItemStack): a, func_191961_a

void (IBakedModel, int): a, func_191965_a

void (IBakedModel, int, ItemStack): a, func_191967_a

void (ItemStack, IBakedModel): a, func_180454_a

void (BufferBuilder, BakedQuad): a, func_175038_a

void (BufferBuilder, BakedQuad, int): a, func_191969_a

void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a

IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a

IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b

IBakedModel (ItemStack): b, func_204206_b

IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a

void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a

void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a

boolean (ItemTransformVec3f): a, func_183005_a

void (ItemStack, int, int, IBakedModel): a, func_191962_a

1.13

名称

buu

cyw

字段

MinecraftKey: a, field_110931_c

MinecraftKey: b, field_110929_d

Minecraft: c, field_78455_a

RenderManager: j, field_178111_g

ItemStack: d, field_187467_d

ItemStack: e, field_187468_e

float: f, field_187469_f

float: g, field_187470_g

float: h, field_187471_h

float: i, field_187472_i

RenderItem: k, field_178112_h

MinecraftKey: a, field_110798_h

Set<Item>: c, field_195411_c

float: b, field_77023_b

ItemModelMesher: d, field_175059_m

TextureManager: e, field_175057_n

ItemColors: f, field_184395_f

构造函数

(Minecraft)

(TextureManager, ModelManager, ItemColors)

方法

void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a

void (float, float): a, func_178101_a

float (float): d, func_178100_c

void (float): a, func_78440_a

void (float): b, func_78447_b

void (float): e, func_78448_c

void (): a, func_78441_a

void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a

void (): b, func_187464_b

void (float): c, func_187458_c

void (): c, func_187466_c

void (EnumMainHand): a, func_187455_a

void (float, EnumMainHand, float, ItemStack): a, func_187465_a

void (float, float, float): a, func_187463_a

void (ItemStack): a, func_187461_a

void (float, float, EnumMainHand): a, func_187456_a

void (float, EnumMainHand, ItemStack): a, func_187454_a

void (EnumMainHand, float): a, func_187453_a

void (EnumMainHand, float): b, func_187459_b

void (AbstractClientPlayer, float, float, EnumHand, float, ItemStack, float): a, func_187457_a

void (EnumHand): a, func_187460_a

void (TextureAtlasSprite): a, func_178108_a

void (): d, func_78442_d

ItemModelMesher (): a, func_175037_a

void (IBakedModel, ItemStack): a, func_191961_a

void (IBakedModel, int): a, func_191965_a

void (IBakedModel, int, ItemStack): a, func_191967_a

void (ItemStack, IBakedModel): a, func_180454_a

void (TextureManager, Runnable, int): a, func_211128_a

void (BufferBuilder, BakedQuad): a, func_175038_a

void (BufferBuilder, BakedQuad, int): a, func_191969_a

void (BufferBuilder, List<BakedQuad>, int, ItemStack): a, func_191970_a

boolean (ItemStack): a, func_175050_a

void (ItemStack, ItemCameraTransforms$TransformType): a, func_181564_a

IBakedModel (ItemStack, World, EntityLiving): a, func_184393_a

IBakedModel (ItemStack, World, EntityLiving): b, func_204205_b

IBakedModel (ItemStack): b, func_204206_b

IBakedModel (IBakedModel, ItemStack, World, EntityLiving): a, func_204207_a

void (ItemStack, EntityLiving, ItemCameraTransforms$TransformType, boolean): a, func_184392_a

void (ItemStack, IBakedModel, ItemCameraTransforms$TransformType, boolean): a, func_184394_a

boolean (ItemTransformVec3f): a, func_183005_a

void (ItemStack, int, int): a, func_175042_a

void (ItemStack, int, int, IBakedModel): a, func_191962_a

void (int, int, boolean): a, func_180452_a

void (ItemStack, int, int): b, func_180450_b

void (EntityLiving, ItemStack, int, int): a, func_184391_a

void (FontRenderer, ItemStack, int, int): a, func_175030_a

void (FontRenderer, ItemStack, int, int, String): a, func_180453_a

void (BufferBuilder, int, int, int, int, int, int, int, int): a, func_181565_a

void (IResourceManager): a, func_195410_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bus

buu

字段

构造函数

方法

1.12

名称

bqi

bus

字段

构造函数

方法

void (float, TextureAtlasSprite): a, func_178108_a

void (float): f, func_78442_d

void (TextureAtlasSprite): a, func_178108_a

void (): d, func_78442_d

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bqg

bqi

字段

构造函数

方法

1.11

名称

bod

bqg

字段

构造函数

方法

boolean (Block): a, func_178107_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

bnh

bod

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bnk

bnh

字段

构造函数

方法

1.9

名称

bfn

bnk

字段

ItemStack: d, field_78453_b

float: e, field_78454_c

float: f, field_78451_d

RenderManager: g, field_178111_g

RenderManager: j, field_178111_g

RenderItem: h, field_178112_h

int: i, field_78450_g

ItemStack: d, field_187467_d

ItemStack: e, field_187468_e

float: f, field_187469_f

float: g, field_187470_g

float: h, field_187471_h

float: i, field_187472_i

RenderItem: k, field_178112_h

构造函数

方法

void (AbstractClientPlayer): a, func_178109_a

void (EntityPlayerSP, float): a, func_178110_a

float (float): c, func_178100_c

float (float): d, func_178100_c

void (RenderPlayer): a, func_180534_a

void (RenderPlayer): b, func_178106_b

void (AbstractClientPlayer): b, func_178102_b

void (AbstractClientPlayer, float, float, float): a, func_178097_a

void (AbstractClientPlayer, float, float): a, func_178095_a

void (float): d, func_178105_d

void (AbstractClientPlayer, float): a, func_178104_a

void (float, float): b, func_178096_b

void (float, AbstractClientPlayer): a, func_178098_a

void (): d, func_178103_d

void (): b, func_78444_b

void (): c, func_78445_c

void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType, boolean): a, func_187462_a

void (): b, func_187464_b

void (float): c, func_187458_c

void (): c, func_187466_c

void (EnumMainHand): a, func_187455_a

void (float, EnumMainHand, float, ItemStack): a, func_187465_a

void (float, float, float): a, func_187463_a

void (ItemStack): a, func_187461_a

void (float, float, EnumMainHand): a, func_187456_a

void (float, EnumMainHand, ItemStack): a, func_187454_a

void (EnumMainHand, float): a, func_187453_a

void (EnumMainHand, float): b, func_187459_b

void (AbstractClientPlayer, float, float, EnumHand, float, ItemStack, float): a, func_187457_a

void (EnumHand): a, func_187460_a

1.8.8

名称

bfn

net.minecraft.client.renderer.ItemRenderer

字段

MinecraftKey: a, field_110931_c

MinecraftKey: b, field_110929_d

Minecraft: c, field_78455_a

ItemStack: d, field_78453_b

float: e, field_78454_c

float: f, field_78451_d

RenderManager: g, field_178111_g

RenderItem: h, field_178112_h

int: i, field_78450_g

构造函数

(Minecraft)

方法

void (EntityLiving, ItemStack, ItemCameraTransforms$TransformType): a, func_178099_a

boolean (Block): a, func_178107_a

void (float, float): a, func_178101_a

void (AbstractClientPlayer): a, func_178109_a

void (EntityPlayerSP, float): a, func_178110_a

float (float): c, func_178100_c

void (RenderPlayer): a, func_180534_a

void (RenderPlayer): b, func_178106_b

void (AbstractClientPlayer): b, func_178102_b

void (AbstractClientPlayer, float, float, float): a, func_178097_a

void (AbstractClientPlayer, float, float): a, func_178095_a

void (float): d, func_178105_d

void (AbstractClientPlayer, float): a, func_178104_a

void (float, float): b, func_178096_b

void (float, AbstractClientPlayer): a, func_178098_a

void (): d, func_178103_d

void (float): a, func_78440_a

void (float): b, func_78447_b

void (float, TextureAtlasSprite): a, func_178108_a

void (float): e, func_78448_c

void (float): f, func_78442_d

void (): a, func_78441_a

void (): b, func_78444_b

void (): c, func_78445_c