历史 - net.minecraft.client.renderer.fog.FogRenderer
1.21.11
名称
hxw
igq
字段
构造函数
方法
org.joml.Vector4f (Camera, float, ClientLevel, int, float): a, computeFogColor, method_62185, getFogColor, m_403695_
org.joml.Vector4f (Camera, float, ClientLevel, int, float, boolean): a, computeFogColor, method_62185, getFogColor, m_403695_
org.joml.Vector4f (Camera, int, boolean, DeltaTracker, float, ClientLevel): a, setupFog, method_3211, applyFog, m_404173_
FogType (Camera, boolean): a, getFogType, method_71652, getCameraSubmersionType, m_401632_
org.joml.Vector4f (Camera, int, DeltaTracker, float, ClientLevel): a, setupFog, method_3211, applyFog, m_404173_
FogType (Camera): a, getFogType, method_71652, getCameraSubmersionType, m_401632_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hnm
hxw
字段
构造函数
方法
1.21.8
名称
hnl
hnm
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
grc
hnl
net.minecraft.client.renderer.FogRenderer
net.minecraft.client.renderer.fog.FogRenderer
net.minecraft.client.render.BackgroundRenderer
net.minecraft.client.render.fog.FogRenderer
net.minecraft.src.C_4122_
net.minecraft.src.C_398506_
字段
int: d, targetBiomeFog, field_4031, waterFogColor, f_109013_
int: e, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_
long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_
int: b, WATER_FOG_DISTANCE, field_32685, WATER_FOG_LENGTH, f_172575_
float: a, BIOME_FOG_TRANSITION_TIME, field_32684, WATER_FOG_CHANGE_DURATION, f_172574_
List<FogRenderer$MobEffectFogFunction>: c, MOB_EFFECT_FOG, field_38338, FOG_MODIFIERS, f_234164_
boolean: g, fogEnabled, field_54018, fogEnabled, f_348610_
boolean: c, fogEnabled, field_54018, fogEnabled, f_399619_
int: a, FOG_UBO_SIZE, field_60096, FOG_UBO_SIZE, f_398925_
List<FogEnvironment>: b, FOG_ENVIRONMENTS, field_60586, FOG_MODIFIERS, f_399523_
GpuBuffer: d, emptyBuffer, field_60097, emptyBuffer, f_398838_
MappableRingBuffer: e, regularBuffer, field_60098, fogBuffer, f_399235_
构造函数
方法
FogRenderer$MobEffectFogFunction (Entity, float): a, getPriorityFogFunction, method_42588, getFogModifier, m_234165_
org.joml.Vector4f (Camera, float, ClientLevel, int, float): a, computeFogColor, method_62185, getFogColor, m_356830_
boolean (): a, toggleFog, method_63521, toggleFog, m_352056_
boolean (): b, toggleFog, method_63521, toggleFog, m_403053_
FogParameters (Camera, FogRenderer$FogMode, org.joml.Vector4f, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_
void (): close, close, close
void (): a, endFrame, method_71108, rotate, m_404507_
GpuBufferSlice (FogRenderer$FogMode): a, getBuffer, method_71109, getFogBuffer, m_403356_
org.joml.Vector4f (Camera, float, ClientLevel, int, float, boolean): a, computeFogColor, method_62185, getFogColor, m_403695_
org.joml.Vector4f (Camera, int, boolean, DeltaTracker, float, ClientLevel): a, setupFog, method_3211, applyFog, m_404173_
FogType (Camera, boolean): a, getFogType, method_71652, getCameraSubmersionType, m_401632_
void (ByteBuffer, int, org.joml.Vector4f, float, float, float, float, float, float): a, updateBuffer, method_71110, applyFog, m_401354_
1.21.5
名称
glp
grc
字段
构造函数
方法
1.21.4
名称
gla
glp
字段
构造函数
方法
1.21.3
名称
ger
gla
字段
float: d, fogRed, field_4034, red, f_109010_
float: e, fogGreen, field_4033, green, f_109011_
float: f, fogBlue, field_4032, blue, f_109012_
int: g, targetBiomeFog, field_4031, waterFogColor, f_109013_
int: d, targetBiomeFog, field_4031, waterFogColor, f_109013_
int: h, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_
int: e, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_
long: i, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_
long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_
boolean: g, fogEnabled, field_54018, fogEnabled, f_348610_
构造函数
方法
void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, m_109018_
void (): a, setupNoFog, method_23792, clearFog, m_109017_
void (): b, levelFogColor, method_3212, applyFogColor, m_109036_
void (Camera, FogRenderer$FogMode, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_
org.joml.Vector4f (Camera, float, ClientLevel, int, float): a, computeFogColor, method_62185, getFogColor, m_356830_
boolean (): a, toggleFog, method_63521, toggleFog, m_352056_
FogParameters (Camera, FogRenderer$FogMode, org.joml.Vector4f, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdi
ger
字段
构造函数
方法
1.20.6
名称
fsz
gdi
字段
构造函数
方法
1.20.4
名称
fnw
fsz
字段
构造函数
方法
1.20.2
名称
fjp
fnw
字段
int: b, WATER_FOG_DISTANCE, field_32685, field_32685, f_172575_
int: b, WATER_FOG_DISTANCE, field_32685, WATER_FOG_LENGTH, f_172575_
float: a, BIOME_FOG_TRANSITION_TIME, field_32684, field_32684, f_172574_
float: a, BIOME_FOG_TRANSITION_TIME, field_32684, WATER_FOG_CHANGE_DURATION, f_172574_
构造函数
方法
void (): b, levelFogColor, method_3212, setFogBlack, m_109036_
void (): b, levelFogColor, method_3212, applyFogColor, m_109036_
1.20.1
名称
fhy
fjp
字段
构造函数
方法
1.19.4
名称
fdn
fhy
字段
构造函数
方法
1.19.3
名称
ezk
fdn
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
exm
ezk
字段
构造函数
方法
1.19
名称
eqk
exm
字段
float: c, fogRed, field_4034, red, f_109010_
float: d, fogRed, field_4034, red, f_109010_
float: d, fogGreen, field_4033, green, f_109011_
float: e, fogGreen, field_4033, green, f_109011_
float: e, fogBlue, field_4032, blue, f_109012_
float: f, fogBlue, field_4032, blue, f_109012_
int: f, targetBiomeFog, field_4031, waterFogColor, f_109013_
int: g, targetBiomeFog, field_4031, waterFogColor, f_109013_
int: g, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_
int: h, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_
long: h, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_
long: i, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_
List<FogRenderer$MobEffectFogFunction>: c, MOB_EFFECT_FOG, field_38338, FOG_MODIFIERS, f_234164_
构造函数
方法
void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, m_109024_
FogRenderer$MobEffectFogFunction (Entity, float): a, getPriorityFogFunction, method_42588, getFogModifier, m_234165_
void (Camera, FogRenderer$FogMode, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_
1.18.2
名称
epd
eqk
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ena
epd
字段
构造函数
方法
void (): a, setupNoFog, method_23792, method_23792, m_109017_
void (): a, setupNoFog, method_23792, clearFog, m_109017_
1.17.1
名称
emz
ena
字段
构造函数
方法
1.17
名称
dzy
emz
net.minecraft.client.renderer.FogRenderer
net.minecraft.src.C_4122_
字段
float: a, fogRed, field_4034, red, field_205093_c
float: c, fogRed, field_4034, red, f_109010_
float: b, fogGreen, field_4033, green, field_205094_d
float: d, fogGreen, field_4033, green, f_109011_
float: c, fogBlue, field_4032, blue, field_205095_e
float: e, fogBlue, field_4032, blue, f_109012_
int: d, targetBiomeFog, field_4031, waterFogColor, field_205101_k
int: f, targetBiomeFog, field_4031, waterFogColor, f_109013_
int: e, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l
int: g, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_
long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m
long: h, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_
int: b, WATER_FOG_DISTANCE, field_32685, field_32685, f_172575_
float: a, BIOME_FOG_TRANSITION_TIME, field_32684, field_32684, f_172574_
构造函数
()
方法
void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, func_228371_a_
void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, m_109018_
void (): a, setupNoFog, method_23792, method_23792, func_228370_a_
void (): a, setupNoFog, method_23792, method_23792, m_109017_
void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, func_228372_a_
void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, m_109024_
void (): b, levelFogColor, method_3212, setFogBlack, func_228373_b_
void (): b, levelFogColor, method_3212, setFogBlack, m_109036_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dzq
dzy
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
ebr
dzq
字段
构造函数
方法
1.16.1
名称
dqm
ebr
字段
构造函数
方法
void (): a, setupNoFog, method_23792, func_228370_a_
void (): a, setupNoFog, method_23792, method_23792, func_228370_a_
1.15.2
名称
dqj
dqm
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dnb
dqj
字段
FloatBuffer: a, blackBuffer, field_4036, blackColorBuffer, field_205091_a
FloatBuffer: b, colorBuffer, field_4038, colorBuffer, field_205092_b
float: c, fogRed, field_4034, red, field_205093_c
float: a, fogRed, field_4034, red, field_205093_c
float: d, fogGreen, field_4033, green, field_205094_d
float: b, fogGreen, field_4033, green, field_205094_d
float: e, fogBlue, field_4032, blue, field_205095_e
float: c, fogBlue, field_4032, blue, field_205095_e
float: f, oldRed, field_4030, bufferRed, field_205098_h
float: g, oldGreen, field_4040, bufferGreen, field_205099_i
float: h, oldBlue, field_4039, bufferBlue, field_205100_j
int: i, targetBiomeFog, field_4031, waterFogColor, field_205101_k
int: d, targetBiomeFog, field_4031, waterFogColor, field_205101_k
int: j, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l
int: e, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l
long: k, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m
long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m
Minecraft: m, minecraft, field_4037, client, field_205105_o
GameRenderer: l, renderer, field_4035, gameRenderer, field_205104_n
构造函数
方法
void (boolean): a, resetFogColor, method_3212, setFogBlack, func_205090_a
FloatBuffer (): a, updateColorBuffer, method_3209, getColorAsBuffer, func_205087_b
void (Camera, float): a, setupClearColor, method_3210, renderBackground, func_217619_a
void (Camera, Level, float): a, setLandFogColor, method_3208, updateColorNotInWater, func_217620_a
void (Camera, LevelReader): a, setWaterFogColor, method_3213, updateColorInWater, func_217621_a
void (Camera, int): a, setupFog, method_3211, applyFog, func_217618_a
void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, func_228371_a_
void (): a, setupNoFog, method_23792, func_228370_a_
void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, func_228372_a_
void (): b, levelFogColor, method_3212, setFogBlack, func_228373_b_
1.14.4
名称
dkn
dnb
net.minecraft.client.renderer.FogRenderer
字段
FloatBuffer: a, field_4036, blackColorBuffer, field_205091_a
FloatBuffer: a, blackBuffer, field_4036, blackColorBuffer, field_205091_a
FloatBuffer: b, field_4038, colorBuffer, field_205092_b
FloatBuffer: b, colorBuffer, field_4038, colorBuffer, field_205092_b
float: c, field_4034, red, field_205093_c
float: c, fogRed, field_4034, red, field_205093_c
float: d, field_4033, green, field_205094_d
float: d, fogGreen, field_4033, green, field_205094_d
float: e, field_4032, blue, field_205095_e
float: e, fogBlue, field_4032, blue, field_205095_e
float: f, field_4030, bufferRed, field_205098_h
float: f, oldRed, field_4030, bufferRed, field_205098_h
float: g, field_4040, bufferGreen, field_205099_i
float: g, oldGreen, field_4040, bufferGreen, field_205099_i
float: h, field_4039, bufferBlue, field_205100_j
float: h, oldBlue, field_4039, bufferBlue, field_205100_j
int: i, field_4031, waterFogColor, field_205101_k
int: i, targetBiomeFog, field_4031, waterFogColor, field_205101_k
int: j, field_4041, nextWaterFogColor, field_205102_l
int: j, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l
long: k, field_4042, lastWaterFogColorUpdateTime, field_205103_m
long: k, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m
MinecraftClient: m, field_4037, client, field_205105_o
Minecraft: m, minecraft, field_4037, client, field_205105_o
GameRenderer: l, field_4035, gameRenderer, field_205104_n
GameRenderer: l, renderer, field_4035, gameRenderer, field_205104_n
构造函数
方法
void (boolean): a, method_3212, setFogBlack, func_205090_a
void (boolean): a, resetFogColor, method_3212, setFogBlack, func_205090_a
FloatBuffer (): a, method_3209, getColorAsBuffer, func_205087_b
FloatBuffer (): a, updateColorBuffer, method_3209, getColorAsBuffer, func_205087_b
void (Camera, float): a, method_3210, renderBackground, func_217619_a
void (Camera, float): a, setupClearColor, method_3210, renderBackground, func_217619_a
void (Camera, World, float): a, method_3208, updateColorNotInWater, func_217620_a
void (Camera, Level, float): a, setLandFogColor, method_3208, updateColorNotInWater, func_217620_a
void (Camera, IWorldReader): a, method_3213, updateColorInWater, func_217621_a
void (Camera, LevelReader): a, setWaterFogColor, method_3213, updateColorInWater, func_217621_a
void (Camera, int): a, method_3211, applyFog, func_217618_a
void (Camera, int): a, setupFog, method_3211, applyFog, func_217618_a
1.14.3
名称
dkj
dkn
net.minecraft.client.render.BackgroundRenderer
字段
FloatBuffer: a, field_4036, field_205091_a
FloatBuffer: a, field_4036, blackColorBuffer, field_205091_a
FloatBuffer: b, field_4038, field_205092_b
FloatBuffer: b, field_4038, colorBuffer, field_205092_b
float: c, field_4034, field_205093_c
float: c, field_4034, red, field_205093_c
float: d, field_4033, field_205094_d
float: d, field_4033, green, field_205094_d
float: e, field_4032, field_205095_e
float: e, field_4032, blue, field_205095_e
float: f, field_4030, field_205098_h
float: f, field_4030, bufferRed, field_205098_h
float: g, field_4040, field_205099_i
float: g, field_4040, bufferGreen, field_205099_i
float: h, field_4039, field_205100_j
float: h, field_4039, bufferBlue, field_205100_j
int: i, field_4031, field_205101_k
int: i, field_4031, waterFogColor, field_205101_k
int: j, field_4041, field_205102_l
int: j, field_4041, nextWaterFogColor, field_205102_l
long: k, field_4042, field_205103_m
long: k, field_4042, lastWaterFogColorUpdateTime, field_205103_m
Minecraft: m, field_4037, field_205105_o
MinecraftClient: m, field_4037, client, field_205105_o
GameRenderer: l, field_4035, field_205104_n
GameRenderer: l, field_4035, gameRenderer, field_205104_n
构造函数
方法
void (boolean): a, method_3212, func_205090_a
void (boolean): a, method_3212, setFogBlack, func_205090_a
FloatBuffer (): a, method_3209, func_205087_b
FloatBuffer (): a, method_3209, getColorAsBuffer, func_205087_b
void (ActiveRenderInfo, float): a, method_3210, func_217619_a
void (Camera, float): a, method_3210, renderBackground, func_217619_a
void (ActiveRenderInfo, World, float): a, method_3208, func_217620_a
void (Camera, World, float): a, method_3208, updateColorNotInWater, func_217620_a
void (ActiveRenderInfo, IWorldReader): a, method_3213, func_217621_a
void (Camera, IWorldReader): a, method_3213, updateColorInWater, func_217621_a
void (ActiveRenderInfo, int): a, method_3211, func_217618_a
void (Camera, int): a, method_3211, applyFog, func_217618_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dkh
dkj
字段
构造函数
方法
1.14
名称
ctx
dkh
net.minecraft.class_758
字段
FloatBuffer: a, field_205091_a
FloatBuffer: a, field_4036, field_205091_a
FloatBuffer: b, field_205092_b
FloatBuffer: b, field_4038, field_205092_b
float: c, field_205093_c
float: c, field_4034, field_205093_c
float: d, field_205094_d
float: d, field_4033, field_205094_d
float: e, field_205095_e
float: e, field_4032, field_205095_e
float: f, field_205098_h
float: f, field_4030, field_205098_h
float: g, field_205099_i
float: g, field_4040, field_205099_i
float: h, field_205100_j
float: h, field_4039, field_205100_j
int: i, field_205101_k
int: i, field_4031, field_205101_k
int: j, field_205102_l
int: j, field_4041, field_205102_l
long: k, field_205103_m
long: k, field_4042, field_205103_m
Minecraft: m, field_205105_o
Minecraft: m, field_4037, field_205105_o
GameRenderer: l, field_205104_n
GameRenderer: l, field_4035, field_205104_n
构造函数
方法
void (float): a, func_78466_h
void (Entity, World, float): a, func_205089_a
void (Entity, IWorldReader, float): a, func_205086_b
void (int, float): a, func_78468_a
void (boolean): a, func_205090_a
void (boolean): a, method_3212, func_205090_a
FloatBuffer (): a, func_205087_b
FloatBuffer (): a, method_3209, func_205087_b
void (ActiveRenderInfo, float): a, method_3210, func_217619_a
void (ActiveRenderInfo, World, float): a, method_3208, func_217620_a
void (ActiveRenderInfo, IWorldReader): a, method_3213, func_217621_a
void (ActiveRenderInfo, int): a, method_3211, func_217618_a
1.13.2
名称
ctw
ctx
字段
构造函数
方法
1.13.1
名称
ctm
ctw
字段
float: f, field_205096_f
float: g, field_205097_g
float: h, field_205098_h
float: f, field_205098_h
float: i, field_205099_i
float: g, field_205099_i
float: j, field_205100_j
float: h, field_205100_j
int: k, field_205101_k
int: i, field_205101_k
int: l, field_205102_l
int: j, field_205102_l
long: m, field_205103_m
long: k, field_205103_m
EntityRenderer: n, field_205104_n
Minecraft: o, field_205105_o
Minecraft: m, field_205105_o
GameRenderer: l, field_205104_n
构造函数
方法
void (): a, func_205088_a
FloatBuffer (): b, func_205087_b
FloatBuffer (): a, func_205087_b
1.13
名称
ctm
net.minecraft.client.renderer.FogRenderer
字段
FloatBuffer: a, field_205091_a
FloatBuffer: b, field_205092_b
float: c, field_205093_c
float: d, field_205094_d
float: e, field_205095_e
float: f, field_205096_f
float: g, field_205097_g
float: h, field_205098_h
float: i, field_205099_i
float: j, field_205100_j
int: k, field_205101_k
int: l, field_205102_l
long: m, field_205103_m
EntityRenderer: n, field_205104_n
Minecraft: o, field_205105_o
构造函数
方法
void (): a, func_205088_a
void (float): a, func_78466_h
void (Entity, World, float): a, func_205089_a
void (Entity, IWorldReader, float): a, func_205086_b
void (int, float): a, func_78468_a
void (boolean): a, func_205090_a
FloatBuffer (): b, func_205087_b