历史 - net.minecraft.client.renderer.fog.FogRenderer

1.21.11

名称

hxw

igq

字段

构造函数

方法

org.joml.Vector4f (Camera, float, ClientLevel, int, float): a, computeFogColor, method_62185, getFogColor, m_403695_

org.joml.Vector4f (Camera, float, ClientLevel, int, float, boolean): a, computeFogColor, method_62185, getFogColor, m_403695_

org.joml.Vector4f (Camera, int, boolean, DeltaTracker, float, ClientLevel): a, setupFog, method_3211, applyFog, m_404173_

FogType (Camera, boolean): a, getFogType, method_71652, getCameraSubmersionType, m_401632_

org.joml.Vector4f (Camera, int, DeltaTracker, float, ClientLevel): a, setupFog, method_3211, applyFog, m_404173_

FogType (Camera): a, getFogType, method_71652, getCameraSubmersionType, m_401632_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hnm

hxw

字段

构造函数

方法

1.21.8

名称

hnl

hnm

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

grc

hnl

net.minecraft.client.renderer.FogRenderer

net.minecraft.client.renderer.fog.FogRenderer

net.minecraft.client.render.BackgroundRenderer

net.minecraft.client.render.fog.FogRenderer

net.minecraft.src.C_4122_

net.minecraft.src.C_398506_

字段

int: d, targetBiomeFog, field_4031, waterFogColor, f_109013_

int: e, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_

long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_

int: b, WATER_FOG_DISTANCE, field_32685, WATER_FOG_LENGTH, f_172575_

float: a, BIOME_FOG_TRANSITION_TIME, field_32684, WATER_FOG_CHANGE_DURATION, f_172574_

List<FogRenderer$MobEffectFogFunction>: c, MOB_EFFECT_FOG, field_38338, FOG_MODIFIERS, f_234164_

boolean: g, fogEnabled, field_54018, fogEnabled, f_348610_

boolean: c, fogEnabled, field_54018, fogEnabled, f_399619_

int: a, FOG_UBO_SIZE, field_60096, FOG_UBO_SIZE, f_398925_

List<FogEnvironment>: b, FOG_ENVIRONMENTS, field_60586, FOG_MODIFIERS, f_399523_

GpuBuffer: d, emptyBuffer, field_60097, emptyBuffer, f_398838_

MappableRingBuffer: e, regularBuffer, field_60098, fogBuffer, f_399235_

构造函数

方法

FogRenderer$MobEffectFogFunction (Entity, float): a, getPriorityFogFunction, method_42588, getFogModifier, m_234165_

org.joml.Vector4f (Camera, float, ClientLevel, int, float): a, computeFogColor, method_62185, getFogColor, m_356830_

boolean (): a, toggleFog, method_63521, toggleFog, m_352056_

boolean (): b, toggleFog, method_63521, toggleFog, m_403053_

FogParameters (Camera, FogRenderer$FogMode, org.joml.Vector4f, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_

void (): close, close, close

void (): a, endFrame, method_71108, rotate, m_404507_

GpuBufferSlice (FogRenderer$FogMode): a, getBuffer, method_71109, getFogBuffer, m_403356_

org.joml.Vector4f (Camera, float, ClientLevel, int, float, boolean): a, computeFogColor, method_62185, getFogColor, m_403695_

org.joml.Vector4f (Camera, int, boolean, DeltaTracker, float, ClientLevel): a, setupFog, method_3211, applyFog, m_404173_

FogType (Camera, boolean): a, getFogType, method_71652, getCameraSubmersionType, m_401632_

void (ByteBuffer, int, org.joml.Vector4f, float, float, float, float, float, float): a, updateBuffer, method_71110, applyFog, m_401354_

1.21.5

名称

glp

grc

字段

构造函数

方法

1.21.4

名称

gla

glp

字段

构造函数

方法

1.21.3

名称

ger

gla

字段

float: d, fogRed, field_4034, red, f_109010_

float: e, fogGreen, field_4033, green, f_109011_

float: f, fogBlue, field_4032, blue, f_109012_

int: g, targetBiomeFog, field_4031, waterFogColor, f_109013_

int: d, targetBiomeFog, field_4031, waterFogColor, f_109013_

int: h, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_

int: e, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_

long: i, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_

long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_

boolean: g, fogEnabled, field_54018, fogEnabled, f_348610_

构造函数

方法

void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, m_109018_

void (): a, setupNoFog, method_23792, clearFog, m_109017_

void (): b, levelFogColor, method_3212, applyFogColor, m_109036_

void (Camera, FogRenderer$FogMode, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_

org.joml.Vector4f (Camera, float, ClientLevel, int, float): a, computeFogColor, method_62185, getFogColor, m_356830_

boolean (): a, toggleFog, method_63521, toggleFog, m_352056_

FogParameters (Camera, FogRenderer$FogMode, org.joml.Vector4f, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gdi

ger

字段

构造函数

方法

1.20.6

名称

fsz

gdi

字段

构造函数

方法

1.20.4

名称

fnw

fsz

字段

构造函数

方法

1.20.2

名称

fjp

fnw

字段

int: b, WATER_FOG_DISTANCE, field_32685, field_32685, f_172575_

int: b, WATER_FOG_DISTANCE, field_32685, WATER_FOG_LENGTH, f_172575_

float: a, BIOME_FOG_TRANSITION_TIME, field_32684, field_32684, f_172574_

float: a, BIOME_FOG_TRANSITION_TIME, field_32684, WATER_FOG_CHANGE_DURATION, f_172574_

构造函数

方法

void (): b, levelFogColor, method_3212, setFogBlack, m_109036_

void (): b, levelFogColor, method_3212, applyFogColor, m_109036_

1.20.1

名称

fhy

fjp

字段

构造函数

方法

1.19.4

名称

fdn

fhy

字段

构造函数

方法

1.19.3

名称

ezk

fdn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

exm

ezk

字段

构造函数

方法

1.19

名称

eqk

exm

字段

float: c, fogRed, field_4034, red, f_109010_

float: d, fogRed, field_4034, red, f_109010_

float: d, fogGreen, field_4033, green, f_109011_

float: e, fogGreen, field_4033, green, f_109011_

float: e, fogBlue, field_4032, blue, f_109012_

float: f, fogBlue, field_4032, blue, f_109012_

int: f, targetBiomeFog, field_4031, waterFogColor, f_109013_

int: g, targetBiomeFog, field_4031, waterFogColor, f_109013_

int: g, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_

int: h, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_

long: h, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_

long: i, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_

List<FogRenderer$MobEffectFogFunction>: c, MOB_EFFECT_FOG, field_38338, FOG_MODIFIERS, f_234164_

构造函数

方法

void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, m_109024_

FogRenderer$MobEffectFogFunction (Entity, float): a, getPriorityFogFunction, method_42588, getFogModifier, m_234165_

void (Camera, FogRenderer$FogMode, float, boolean, float): a, setupFog, method_3211, applyFog, m_234172_

1.18.2

名称

epd

eqk

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ena

epd

字段

构造函数

方法

void (): a, setupNoFog, method_23792, method_23792, m_109017_

void (): a, setupNoFog, method_23792, clearFog, m_109017_

1.17.1

名称

emz

ena

字段

构造函数

方法

1.17

名称

dzy

emz

net.minecraft.client.renderer.FogRenderer

net.minecraft.src.C_4122_

字段

float: a, fogRed, field_4034, red, field_205093_c

float: c, fogRed, field_4034, red, f_109010_

float: b, fogGreen, field_4033, green, field_205094_d

float: d, fogGreen, field_4033, green, f_109011_

float: c, fogBlue, field_4032, blue, field_205095_e

float: e, fogBlue, field_4032, blue, f_109012_

int: d, targetBiomeFog, field_4031, waterFogColor, field_205101_k

int: f, targetBiomeFog, field_4031, waterFogColor, f_109013_

int: e, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l

int: g, previousBiomeFog, field_4041, nextWaterFogColor, f_109014_

long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m

long: h, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, f_109015_

int: b, WATER_FOG_DISTANCE, field_32685, field_32685, f_172575_

float: a, BIOME_FOG_TRANSITION_TIME, field_32684, field_32684, f_172574_

构造函数

()

方法

void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, func_228371_a_

void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, m_109018_

void (): a, setupNoFog, method_23792, method_23792, func_228370_a_

void (): a, setupNoFog, method_23792, method_23792, m_109017_

void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, func_228372_a_

void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, m_109024_

void (): b, levelFogColor, method_3212, setFogBlack, func_228373_b_

void (): b, levelFogColor, method_3212, setFogBlack, m_109036_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dzq

dzy

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ebr

dzq

字段

构造函数

方法

1.16.1

名称

dqm

ebr

字段

构造函数

方法

void (): a, setupNoFog, method_23792, func_228370_a_

void (): a, setupNoFog, method_23792, method_23792, func_228370_a_

1.15.2

名称

dqj

dqm

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dnb

dqj

字段

FloatBuffer: a, blackBuffer, field_4036, blackColorBuffer, field_205091_a

FloatBuffer: b, colorBuffer, field_4038, colorBuffer, field_205092_b

float: c, fogRed, field_4034, red, field_205093_c

float: a, fogRed, field_4034, red, field_205093_c

float: d, fogGreen, field_4033, green, field_205094_d

float: b, fogGreen, field_4033, green, field_205094_d

float: e, fogBlue, field_4032, blue, field_205095_e

float: c, fogBlue, field_4032, blue, field_205095_e

float: f, oldRed, field_4030, bufferRed, field_205098_h

float: g, oldGreen, field_4040, bufferGreen, field_205099_i

float: h, oldBlue, field_4039, bufferBlue, field_205100_j

int: i, targetBiomeFog, field_4031, waterFogColor, field_205101_k

int: d, targetBiomeFog, field_4031, waterFogColor, field_205101_k

int: j, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l

int: e, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l

long: k, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m

long: f, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m

Minecraft: m, minecraft, field_4037, client, field_205105_o

GameRenderer: l, renderer, field_4035, gameRenderer, field_205104_n

构造函数

(GameRenderer)

方法

void (boolean): a, resetFogColor, method_3212, setFogBlack, func_205090_a

FloatBuffer (): a, updateColorBuffer, method_3209, getColorAsBuffer, func_205087_b

void (Camera, float): a, setupClearColor, method_3210, renderBackground, func_217619_a

void (Camera, Level, float): a, setLandFogColor, method_3208, updateColorNotInWater, func_217620_a

void (Camera, LevelReader): a, setWaterFogColor, method_3213, updateColorInWater, func_217621_a

void (Camera, int): a, setupFog, method_3211, applyFog, func_217618_a

void (Camera, float, ClientLevel, int, float): a, setupColor, method_3210, render, func_228371_a_

void (): a, setupNoFog, method_23792, func_228370_a_

void (Camera, FogRenderer$FogMode, float, boolean): a, setupFog, method_3211, applyFog, func_228372_a_

void (): b, levelFogColor, method_3212, setFogBlack, func_228373_b_

1.14.4

名称

dkn

dnb

net.minecraft.client.renderer.FogRenderer

字段

FloatBuffer: a, field_4036, blackColorBuffer, field_205091_a

FloatBuffer: a, blackBuffer, field_4036, blackColorBuffer, field_205091_a

FloatBuffer: b, field_4038, colorBuffer, field_205092_b

FloatBuffer: b, colorBuffer, field_4038, colorBuffer, field_205092_b

float: c, field_4034, red, field_205093_c

float: c, fogRed, field_4034, red, field_205093_c

float: d, field_4033, green, field_205094_d

float: d, fogGreen, field_4033, green, field_205094_d

float: e, field_4032, blue, field_205095_e

float: e, fogBlue, field_4032, blue, field_205095_e

float: f, field_4030, bufferRed, field_205098_h

float: f, oldRed, field_4030, bufferRed, field_205098_h

float: g, field_4040, bufferGreen, field_205099_i

float: g, oldGreen, field_4040, bufferGreen, field_205099_i

float: h, field_4039, bufferBlue, field_205100_j

float: h, oldBlue, field_4039, bufferBlue, field_205100_j

int: i, field_4031, waterFogColor, field_205101_k

int: i, targetBiomeFog, field_4031, waterFogColor, field_205101_k

int: j, field_4041, nextWaterFogColor, field_205102_l

int: j, previousBiomeFog, field_4041, nextWaterFogColor, field_205102_l

long: k, field_4042, lastWaterFogColorUpdateTime, field_205103_m

long: k, biomeChangedTime, field_4042, lastWaterFogColorUpdateTime, field_205103_m

MinecraftClient: m, field_4037, client, field_205105_o

Minecraft: m, minecraft, field_4037, client, field_205105_o

GameRenderer: l, field_4035, gameRenderer, field_205104_n

GameRenderer: l, renderer, field_4035, gameRenderer, field_205104_n

构造函数

方法

void (boolean): a, method_3212, setFogBlack, func_205090_a

void (boolean): a, resetFogColor, method_3212, setFogBlack, func_205090_a

FloatBuffer (): a, method_3209, getColorAsBuffer, func_205087_b

FloatBuffer (): a, updateColorBuffer, method_3209, getColorAsBuffer, func_205087_b

void (Camera, float): a, method_3210, renderBackground, func_217619_a

void (Camera, float): a, setupClearColor, method_3210, renderBackground, func_217619_a

void (Camera, World, float): a, method_3208, updateColorNotInWater, func_217620_a

void (Camera, Level, float): a, setLandFogColor, method_3208, updateColorNotInWater, func_217620_a

void (Camera, IWorldReader): a, method_3213, updateColorInWater, func_217621_a

void (Camera, LevelReader): a, setWaterFogColor, method_3213, updateColorInWater, func_217621_a

void (Camera, int): a, method_3211, applyFog, func_217618_a

void (Camera, int): a, setupFog, method_3211, applyFog, func_217618_a

1.14.3

名称

dkj

dkn

net.minecraft.client.render.BackgroundRenderer

字段

FloatBuffer: a, field_4036, field_205091_a

FloatBuffer: a, field_4036, blackColorBuffer, field_205091_a

FloatBuffer: b, field_4038, field_205092_b

FloatBuffer: b, field_4038, colorBuffer, field_205092_b

float: c, field_4034, field_205093_c

float: c, field_4034, red, field_205093_c

float: d, field_4033, field_205094_d

float: d, field_4033, green, field_205094_d

float: e, field_4032, field_205095_e

float: e, field_4032, blue, field_205095_e

float: f, field_4030, field_205098_h

float: f, field_4030, bufferRed, field_205098_h

float: g, field_4040, field_205099_i

float: g, field_4040, bufferGreen, field_205099_i

float: h, field_4039, field_205100_j

float: h, field_4039, bufferBlue, field_205100_j

int: i, field_4031, field_205101_k

int: i, field_4031, waterFogColor, field_205101_k

int: j, field_4041, field_205102_l

int: j, field_4041, nextWaterFogColor, field_205102_l

long: k, field_4042, field_205103_m

long: k, field_4042, lastWaterFogColorUpdateTime, field_205103_m

Minecraft: m, field_4037, field_205105_o

MinecraftClient: m, field_4037, client, field_205105_o

GameRenderer: l, field_4035, field_205104_n

GameRenderer: l, field_4035, gameRenderer, field_205104_n

构造函数

方法

void (boolean): a, method_3212, func_205090_a

void (boolean): a, method_3212, setFogBlack, func_205090_a

FloatBuffer (): a, method_3209, func_205087_b

FloatBuffer (): a, method_3209, getColorAsBuffer, func_205087_b

void (ActiveRenderInfo, float): a, method_3210, func_217619_a

void (Camera, float): a, method_3210, renderBackground, func_217619_a

void (ActiveRenderInfo, World, float): a, method_3208, func_217620_a

void (Camera, World, float): a, method_3208, updateColorNotInWater, func_217620_a

void (ActiveRenderInfo, IWorldReader): a, method_3213, func_217621_a

void (Camera, IWorldReader): a, method_3213, updateColorInWater, func_217621_a

void (ActiveRenderInfo, int): a, method_3211, func_217618_a

void (Camera, int): a, method_3211, applyFog, func_217618_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dkh

dkj

字段

构造函数

方法

1.14

名称

ctx

dkh

net.minecraft.class_758

字段

FloatBuffer: a, field_205091_a

FloatBuffer: a, field_4036, field_205091_a

FloatBuffer: b, field_205092_b

FloatBuffer: b, field_4038, field_205092_b

float: c, field_205093_c

float: c, field_4034, field_205093_c

float: d, field_205094_d

float: d, field_4033, field_205094_d

float: e, field_205095_e

float: e, field_4032, field_205095_e

float: f, field_205098_h

float: f, field_4030, field_205098_h

float: g, field_205099_i

float: g, field_4040, field_205099_i

float: h, field_205100_j

float: h, field_4039, field_205100_j

int: i, field_205101_k

int: i, field_4031, field_205101_k

int: j, field_205102_l

int: j, field_4041, field_205102_l

long: k, field_205103_m

long: k, field_4042, field_205103_m

Minecraft: m, field_205105_o

Minecraft: m, field_4037, field_205105_o

GameRenderer: l, field_205104_n

GameRenderer: l, field_4035, field_205104_n

构造函数

方法

void (float): a, func_78466_h

void (Entity, World, float): a, func_205089_a

void (Entity, IWorldReader, float): a, func_205086_b

void (int, float): a, func_78468_a

void (boolean): a, func_205090_a

void (boolean): a, method_3212, func_205090_a

FloatBuffer (): a, func_205087_b

FloatBuffer (): a, method_3209, func_205087_b

void (ActiveRenderInfo, float): a, method_3210, func_217619_a

void (ActiveRenderInfo, World, float): a, method_3208, func_217620_a

void (ActiveRenderInfo, IWorldReader): a, method_3213, func_217621_a

void (ActiveRenderInfo, int): a, method_3211, func_217618_a

1.13.2

名称

ctw

ctx

字段

构造函数

方法

1.13.1

名称

ctm

ctw

字段

float: f, field_205096_f

float: g, field_205097_g

float: h, field_205098_h

float: f, field_205098_h

float: i, field_205099_i

float: g, field_205099_i

float: j, field_205100_j

float: h, field_205100_j

int: k, field_205101_k

int: i, field_205101_k

int: l, field_205102_l

int: j, field_205102_l

long: m, field_205103_m

long: k, field_205103_m

EntityRenderer: n, field_205104_n

Minecraft: o, field_205105_o

Minecraft: m, field_205105_o

GameRenderer: l, field_205104_n

构造函数

(EntityRenderer)

(GameRenderer)

方法

void (): a, func_205088_a

FloatBuffer (): b, func_205087_b

FloatBuffer (): a, func_205087_b

1.13

名称

ctm

net.minecraft.client.renderer.FogRenderer

字段

FloatBuffer: a, field_205091_a

FloatBuffer: b, field_205092_b

float: c, field_205093_c

float: d, field_205094_d

float: e, field_205095_e

float: f, field_205096_f

float: g, field_205097_g

float: h, field_205098_h

float: i, field_205099_i

float: j, field_205100_j

int: k, field_205101_k

int: l, field_205102_l

long: m, field_205103_m

EntityRenderer: n, field_205104_n

Minecraft: o, field_205105_o

构造函数

(EntityRenderer)

方法

void (): a, func_205088_a

void (float): a, func_78466_h

void (Entity, World, float): a, func_205089_a

void (Entity, IWorldReader, float): a, func_205086_b

void (int, float): a, func_78468_a

void (boolean): a, func_205090_a

FloatBuffer (): b, func_205087_b