历史 - net.minecraft.client.resources.model.BuiltInModel

1.21.3

名称

gsp

hdq

字段

ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, f_119168_

TextureAtlasSprite: c, particleTexture, field_16594, sprite, f_119169_

TextureAtlasSprite: b, particleTexture, field_16594, sprite, f_119169_

boolean: d, usesBlockLight, field_21862, sideLit, f_119170_

boolean: c, usesBlockLight, field_21862, sideLit, f_119170_

构造函数

(ItemTransforms, ItemOverrides, TextureAtlasSprite, boolean)

(ItemTransforms, TextureAtlasSprite, boolean)

方法

ItemOverrides (): g, getOverrides, method_4710, getOverrides, m_7343_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gre

gsp

字段

构造函数

方法

1.20.6

名称

ggp

gre

字段

构造函数

方法

1.20.4

名称

gbh

ggp

字段

构造函数

方法

1.20.2

名称

fwt

gbh

字段

构造函数

方法

1.20.1

名称

fva

fwt

字段

构造函数

方法

1.19.4

名称

fqj

fva

字段

构造函数

方法

1.19.3

名称

fls

fqj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fju

fls

字段

构造函数

方法

1.19

名称

fcm

fju

字段

构造函数

方法

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, m_6840_

List<BakedQuad> (BlockState, Direction, RandomSource): a, getQuads, method_4707, getQuads, m_213637_

1.18.2

名称

fbf

fcm

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eza

fbf

字段

构造函数

方法

1.17.1

名称

eyz

eza

字段

构造函数

方法

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, m_6160_

TextureAtlasSprite (): e, getParticleIcon, method_4711, getParticleSprite, m_6160_

1.17

名称

elq

eyz

net.minecraft.client.renderer.model.BuiltInModel

net.minecraft.src.C_4530_

字段

ItemTransforms: a, itemTransforms, field_5404, transformation, field_177557_a

ItemTransforms: a, itemTransforms, field_5404, transformation, f_119167_

ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, field_188619_b

ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, f_119168_

TextureAtlasSprite: c, particleTexture, field_16594, sprite, field_217829_c

TextureAtlasSprite: c, particleTexture, field_16594, sprite, f_119169_

boolean: d, usesBlockLight, field_21862, sideLit, field_230184_d_

boolean: d, usesBlockLight, field_21862, sideLit, f_119170_

构造函数

方法

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, func_200117_a

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, m_6840_

boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, func_177555_b

boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, m_7541_

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepth, m_7539_

boolean (): d, isCustomRenderer, method_4713, isBuiltin, func_188618_c

boolean (): d, isCustomRenderer, method_4713, isBuiltin, m_7521_

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, func_177554_e

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, m_6160_

ItemTransforms (): f, getTransforms, method_4709, getTransformation, func_177552_f

ItemTransforms (): f, getTransforms, method_4709, getTransformation, m_7442_

ItemOverrides (): g, getOverrides, method_4710, getOverrides, func_188617_f

ItemOverrides (): g, getOverrides, method_4710, getOverrides, m_7343_

boolean (): c, usesBlockLight, method_24304, isSideLit, func_230044_c_

boolean (): c, usesBlockLight, method_24304, isSideLit, m_7547_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eli

elq

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

enj

eli

字段

boolean: d, usesBlockLight, field_21862, field_21862, field_230184_d_

boolean: d, usesBlockLight, field_21862, sideLit, field_230184_d_

构造函数

方法

1.16.1

名称

ebx

enj

字段

boolean: d, usesBlockLight, field_21862, field_230184_d_

boolean: d, usesBlockLight, field_21862, field_21862, field_230184_d_

构造函数

方法

ItemOverrides (): g, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

ItemOverrides (): g, getOverrides, method_4710, getOverrides, func_188617_f

1.15.2

名称

ebu

ebx

字段

boolean: d, usesBlockLight, field_21862, field_230184_d_

构造函数

(ItemTransforms, ItemOverrides, TextureAtlasSprite)

(ItemTransforms, ItemOverrides, TextureAtlasSprite, boolean)

方法

boolean (): b, isGui3d, method_4712, hasDepthInGui, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): c, isCustomRenderer, method_4713, isBuiltin, func_188618_c

boolean (): d, isCustomRenderer, method_4713, isBuiltin, func_188618_c

TextureAtlasSprite (): d, getParticleIcon, method_4711, getSprite, func_177554_e

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, func_177554_e

ItemTransforms (): e, getTransforms, method_4709, getTransformation, func_177552_f

ItemTransforms (): f, getTransforms, method_4709, getTransformation, func_177552_f

ItemOverrides (): f, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

ItemOverrides (): g, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

boolean (): c, usesBlockLight, method_24304, isSideLit, func_230044_c_

1.15.1

名称

字段

构造函数

方法

1.15

名称

dyr

ebu

字段

构造函数

方法

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepthInGui, func_177556_c

1.14.4

名称

dwd

dyr

net.minecraft.client.resources.model.BuiltInModel

字段

ModelTransformation: a, field_5404, transformation, field_177557_a

ItemTransforms: a, itemTransforms, field_5404, transformation, field_177557_a

ModelItemPropertyOverrideList: b, field_5405, itemPropertyOverrides, field_188619_b

ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, field_188619_b

Sprite: c, field_16594, sprite, field_217829_c

TextureAtlasSprite: c, particleTexture, field_16594, sprite, field_217829_c

构造函数

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, getQuads, func_200117_a

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, func_200117_a

boolean (): a, method_4708, useAmbientOcclusion, func_177555_b

boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, func_177555_b

boolean (): b, method_4712, hasDepthInGui, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): c, method_4713, isBuiltin, func_188618_c

boolean (): c, isCustomRenderer, method_4713, isBuiltin, func_188618_c

Sprite (): d, method_4711, getSprite, func_177554_e

TextureAtlasSprite (): d, getParticleIcon, method_4711, getSprite, func_177554_e

ModelTransformation (): e, method_4709, getTransformation, func_177552_f

ItemTransforms (): e, getTransforms, method_4709, getTransformation, func_177552_f

ModelItemPropertyOverrideList (): f, method_4710, getItemPropertyOverrides, func_188617_f

ItemOverrides (): f, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

1.14.3

名称

dvz

dwd

net.minecraft.client.render.model.BuiltinBakedModel

字段

ItemCameraTransforms: a, field_5404, field_177557_a

ModelTransformation: a, field_5404, transformation, field_177557_a

ItemOverrideList: b, field_5405, field_188619_b

ModelItemPropertyOverrideList: b, field_5405, itemPropertyOverrides, field_188619_b

TextureAtlasSprite: c, field_16594, field_217829_c

Sprite: c, field_16594, sprite, field_217829_c

构造函数

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, func_200117_a

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, getQuads, func_200117_a

boolean (): a, method_4708, func_177555_b

boolean (): a, method_4708, useAmbientOcclusion, func_177555_b

boolean (): b, method_4712, func_177556_c

boolean (): b, method_4712, hasDepthInGui, func_177556_c

boolean (): c, method_4713, func_188618_c

boolean (): c, method_4713, isBuiltin, func_188618_c

TextureAtlasSprite (): d, method_4711, func_177554_e

Sprite (): d, method_4711, getSprite, func_177554_e

ItemCameraTransforms (): e, method_4709, func_177552_f

ModelTransformation (): e, method_4709, getTransformation, func_177552_f

ItemOverrideList (): f, method_4710, func_188617_f

ModelItemPropertyOverrideList (): f, method_4710, getItemPropertyOverrides, func_188617_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dvw

dvz

字段

构造函数

方法

1.14

名称

dfb

dvw

net.minecraft.class_1090

字段

ItemCameraTransforms: a, field_177557_a

ItemCameraTransforms: a, field_5404, field_177557_a

ItemOverrideList: b, field_188619_b

ItemOverrideList: b, field_5405, field_188619_b

TextureAtlasSprite: c, field_16594, field_217829_c

构造函数

(ItemCameraTransforms, ItemOverrideList)

(ItemCameraTransforms, ItemOverrideList, TextureAtlasSprite)

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, func_200117_a

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, func_200117_a

boolean (): a, func_177555_b

boolean (): a, method_4708, func_177555_b

boolean (): b, func_177556_c

boolean (): b, method_4712, func_177556_c

boolean (): c, func_188618_c

boolean (): c, method_4713, func_188618_c

TextureAtlasSprite (): d, func_177554_e

TextureAtlasSprite (): d, method_4711, func_177554_e

ItemCameraTransforms (): e, func_177552_f

ItemCameraTransforms (): e, method_4709, func_177552_f

ItemOverrideList (): f, func_188617_f

ItemOverrideList (): f, method_4710, func_188617_f

1.13.2

名称

dfa

dfb

字段

构造函数

方法

1.13.1

名称

dfa

net.minecraft.client.renderer.model.BuiltInModel

字段

ItemCameraTransforms: a, field_177557_a

ItemOverrideList: b, field_188619_b

构造函数

(ItemCameraTransforms, ItemOverrideList)

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, func_200117_a

boolean (): a, func_177555_b

boolean (): b, func_177556_c

boolean (): c, func_188618_c

TextureAtlasSprite (): d, func_177554_e

ItemCameraTransforms (): e, func_177552_f

ItemOverrideList (): f, func_188617_f