历史 - net.minecraft.client.resources.model.BuiltInModel
1.21.3
名称
gsp
hdq
字段
ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, f_119168_
TextureAtlasSprite: c, particleTexture, field_16594, sprite, f_119169_
TextureAtlasSprite: b, particleTexture, field_16594, sprite, f_119169_
boolean: d, usesBlockLight, field_21862, sideLit, f_119170_
boolean: c, usesBlockLight, field_21862, sideLit, f_119170_
构造函数
(ItemTransforms, ItemOverrides, TextureAtlasSprite, boolean)
(ItemTransforms, TextureAtlasSprite, boolean)
方法
ItemOverrides (): g, getOverrides, method_4710, getOverrides, m_7343_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gre
gsp
字段
构造函数
方法
1.20.6
名称
ggp
gre
字段
构造函数
方法
1.20.4
名称
gbh
ggp
字段
构造函数
方法
1.20.2
名称
fwt
gbh
字段
构造函数
方法
1.20.1
名称
fva
fwt
字段
构造函数
方法
1.19.4
名称
fqj
fva
字段
构造函数
方法
1.19.3
名称
fls
fqj
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fju
fls
字段
构造函数
方法
1.19
名称
fcm
fju
字段
构造函数
方法
List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, m_6840_
List<BakedQuad> (BlockState, Direction, RandomSource): a, getQuads, method_4707, getQuads, m_213637_
1.18.2
名称
fbf
fcm
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
eza
fbf
字段
构造函数
方法
1.17.1
名称
eyz
eza
字段
构造函数
方法
TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, m_6160_
TextureAtlasSprite (): e, getParticleIcon, method_4711, getParticleSprite, m_6160_
1.17
名称
elq
eyz
net.minecraft.client.renderer.model.BuiltInModel
net.minecraft.src.C_4530_
字段
ItemTransforms: a, itemTransforms, field_5404, transformation, field_177557_a
ItemTransforms: a, itemTransforms, field_5404, transformation, f_119167_
ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, field_188619_b
ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, f_119168_
TextureAtlasSprite: c, particleTexture, field_16594, sprite, field_217829_c
TextureAtlasSprite: c, particleTexture, field_16594, sprite, f_119169_
boolean: d, usesBlockLight, field_21862, sideLit, field_230184_d_
boolean: d, usesBlockLight, field_21862, sideLit, f_119170_
构造函数
方法
List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, func_200117_a
List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, m_6840_
boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, func_177555_b
boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, m_7541_
boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c
boolean (): b, isGui3d, method_4712, hasDepth, m_7539_
boolean (): d, isCustomRenderer, method_4713, isBuiltin, func_188618_c
boolean (): d, isCustomRenderer, method_4713, isBuiltin, m_7521_
TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, func_177554_e
TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, m_6160_
ItemTransforms (): f, getTransforms, method_4709, getTransformation, func_177552_f
ItemTransforms (): f, getTransforms, method_4709, getTransformation, m_7442_
ItemOverrides (): g, getOverrides, method_4710, getOverrides, func_188617_f
ItemOverrides (): g, getOverrides, method_4710, getOverrides, m_7343_
boolean (): c, usesBlockLight, method_24304, isSideLit, func_230044_c_
boolean (): c, usesBlockLight, method_24304, isSideLit, m_7547_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eli
elq
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
enj
eli
字段
boolean: d, usesBlockLight, field_21862, field_21862, field_230184_d_
boolean: d, usesBlockLight, field_21862, sideLit, field_230184_d_
构造函数
方法
1.16.1
名称
ebx
enj
字段
boolean: d, usesBlockLight, field_21862, field_230184_d_
boolean: d, usesBlockLight, field_21862, field_21862, field_230184_d_
构造函数
方法
ItemOverrides (): g, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f
ItemOverrides (): g, getOverrides, method_4710, getOverrides, func_188617_f
1.15.2
名称
ebu
ebx
字段
boolean: d, usesBlockLight, field_21862, field_230184_d_
构造函数
(ItemTransforms, ItemOverrides, TextureAtlasSprite)
(ItemTransforms, ItemOverrides, TextureAtlasSprite, boolean)
方法
boolean (): b, isGui3d, method_4712, hasDepthInGui, func_177556_c
boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c
boolean (): c, isCustomRenderer, method_4713, isBuiltin, func_188618_c
boolean (): d, isCustomRenderer, method_4713, isBuiltin, func_188618_c
TextureAtlasSprite (): d, getParticleIcon, method_4711, getSprite, func_177554_e
TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, func_177554_e
ItemTransforms (): e, getTransforms, method_4709, getTransformation, func_177552_f
ItemTransforms (): f, getTransforms, method_4709, getTransformation, func_177552_f
ItemOverrides (): f, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f
ItemOverrides (): g, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f
boolean (): c, usesBlockLight, method_24304, isSideLit, func_230044_c_
1.15.1
名称
字段
构造函数
方法
1.15
名称
dyr
ebu
字段
构造函数
方法
boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c
boolean (): b, isGui3d, method_4712, hasDepthInGui, func_177556_c
1.14.4
名称
dwd
dyr
net.minecraft.client.resources.model.BuiltInModel
字段
ModelTransformation: a, field_5404, transformation, field_177557_a
ItemTransforms: a, itemTransforms, field_5404, transformation, field_177557_a
ModelItemPropertyOverrideList: b, field_5405, itemPropertyOverrides, field_188619_b
ItemOverrides: b, overrides, field_5405, itemPropertyOverrides, field_188619_b
Sprite: c, field_16594, sprite, field_217829_c
TextureAtlasSprite: c, particleTexture, field_16594, sprite, field_217829_c
构造函数
方法
List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, getQuads, func_200117_a
List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, func_200117_a
boolean (): a, method_4708, useAmbientOcclusion, func_177555_b
boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, func_177555_b
boolean (): b, method_4712, hasDepthInGui, func_177556_c
boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c
boolean (): c, method_4713, isBuiltin, func_188618_c
boolean (): c, isCustomRenderer, method_4713, isBuiltin, func_188618_c
Sprite (): d, method_4711, getSprite, func_177554_e
TextureAtlasSprite (): d, getParticleIcon, method_4711, getSprite, func_177554_e
ModelTransformation (): e, method_4709, getTransformation, func_177552_f
ItemTransforms (): e, getTransforms, method_4709, getTransformation, func_177552_f
ModelItemPropertyOverrideList (): f, method_4710, getItemPropertyOverrides, func_188617_f
ItemOverrides (): f, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f
1.14.3
名称
dvz
dwd
net.minecraft.client.render.model.BuiltinBakedModel
字段
ItemCameraTransforms: a, field_5404, field_177557_a
ModelTransformation: a, field_5404, transformation, field_177557_a
ItemOverrideList: b, field_5405, field_188619_b
ModelItemPropertyOverrideList: b, field_5405, itemPropertyOverrides, field_188619_b
TextureAtlasSprite: c, field_16594, field_217829_c
Sprite: c, field_16594, sprite, field_217829_c
构造函数
方法
List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, func_200117_a
List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, getQuads, func_200117_a
boolean (): a, method_4708, func_177555_b
boolean (): a, method_4708, useAmbientOcclusion, func_177555_b
boolean (): b, method_4712, func_177556_c
boolean (): b, method_4712, hasDepthInGui, func_177556_c
boolean (): c, method_4713, func_188618_c
boolean (): c, method_4713, isBuiltin, func_188618_c
TextureAtlasSprite (): d, method_4711, func_177554_e
Sprite (): d, method_4711, getSprite, func_177554_e
ItemCameraTransforms (): e, method_4709, func_177552_f
ModelTransformation (): e, method_4709, getTransformation, func_177552_f
ItemOverrideList (): f, method_4710, func_188617_f
ModelItemPropertyOverrideList (): f, method_4710, getItemPropertyOverrides, func_188617_f
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dvw
dvz
字段
构造函数
方法
1.14
名称
dfb
dvw
net.minecraft.class_1090
字段
ItemCameraTransforms: a, field_177557_a
ItemCameraTransforms: a, field_5404, field_177557_a
ItemOverrideList: b, field_188619_b
ItemOverrideList: b, field_5405, field_188619_b
TextureAtlasSprite: c, field_16594, field_217829_c
构造函数
(ItemCameraTransforms, ItemOverrideList)
(ItemCameraTransforms, ItemOverrideList, TextureAtlasSprite)
方法
List<BakedQuad> (IBlockData, EnumDirection, Random): a, func_200117_a
List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, func_200117_a
boolean (): a, func_177555_b
boolean (): a, method_4708, func_177555_b
boolean (): b, func_177556_c
boolean (): b, method_4712, func_177556_c
boolean (): c, func_188618_c
boolean (): c, method_4713, func_188618_c
TextureAtlasSprite (): d, func_177554_e
TextureAtlasSprite (): d, method_4711, func_177554_e
ItemCameraTransforms (): e, func_177552_f
ItemCameraTransforms (): e, method_4709, func_177552_f
ItemOverrideList (): f, func_188617_f
ItemOverrideList (): f, method_4710, func_188617_f
1.13.2
名称
dfa
dfb
字段
构造函数
方法
1.13.1
名称
dfa
net.minecraft.client.renderer.model.BuiltInModel
字段
ItemCameraTransforms: a, field_177557_a
ItemOverrideList: b, field_188619_b
构造函数
(ItemCameraTransforms, ItemOverrideList)
方法
List<BakedQuad> (IBlockData, EnumDirection, Random): a, func_200117_a
boolean (): a, func_177555_b
boolean (): b, func_177556_c
boolean (): c, func_188618_c
TextureAtlasSprite (): d, func_177554_e
ItemCameraTransforms (): e, func_177552_f
ItemOverrideList (): f, func_188617_f