历史 - net.minecraft.client.model.HumanoidModel

1.21.11

名称

gvy

gzo

字段

ModelPart: o, head, field_3398, head, f_102808_

ModelPart: h, head, field_3398, head, f_102808_

ModelPart: p, hat, field_3394, hat, f_102809_

ModelPart: i, hat, field_3394, hat, f_102809_

ModelPart: q, body, field_3391, body, f_102810_

ModelPart: j, body, field_3391, body, f_102810_

ModelPart: r, rightArm, field_3401, rightArm, f_102811_

ModelPart: k, rightArm, field_3401, rightArm, f_102811_

ModelPart: s, leftArm, field_27433, leftArm, f_102812_

ModelPart: l, leftArm, field_27433, leftArm, f_102812_

ModelPart: t, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: u, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_

float: j, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: c, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: k, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: d, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: r, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: s, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: f, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: g, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: e, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_

float: q, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_

float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: u, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: v, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

float: w, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER, f_347176_

MeshTransformer: b, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER, f_347176_

构造函数

方法

ModelPart (): f, getHead, method_2838, getHead, m_5585_

ModelPart (): a, getHead, method_2838, getHead, m_5585_

void (T): a, setupAnim, method_17087, setAngles, m_6251_

void (T): a, setupAnim, method_17087, setAngles, m_102844_

void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): b, createArmorMeshSet, method_72854, createEquipmentModelData, m_415849_

ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72854, createEquipmentModelData, m_415849_

void (T): c, poseRightArm, method_30154, positionRightArm, m_102875_

void (T): d, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T): b, setupAttackAnimation, method_29353, animateArms, m_7884_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gnx

gvy

字段

构造函数

方法

void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms, m_102872_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): a, setAllVisible, method_2805, setVisible, m_8009_

ModelPart (): b, getHead, method_2838, getHead, m_5585_

ModelPart (): f, getHead, method_2838, getHead, m_5585_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (T): a, setupAnim, method_17087, setAngles, m_6973_

void (T): a, setupAnim, method_17087, setAngles, m_6251_

ArmorModelSet<MeshDefinition> (CubeDeformation, CubeDeformation): b, createArmorMeshSet, method_72854, createEquipmentModelData, m_415849_

ArmorModelSet<MeshDefinition> (Function<CubeDeformation, MeshDefinition>, CubeDeformation, CubeDeformation): a, createArmorMeshSet, method_72853, createEquipmentModelData, m_419623_

MeshDefinition (CubeDeformation): a, createBaseArmorMesh, method_72851, createEquipmentModelData, m_417368_

void (HumanoidRenderState, HumanoidArm, PoseStack): a, translateToHand, method_72852, setArmAngle, m_6002_

1.21.8

名称

gnw

gnx

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gib

gnw

字段

构造函数

方法

1.21.5

名称

gcp

gib

字段

构造函数

方法

1.21.4

名称

gbz

gcp

字段

构造函数

方法

HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose, m_352087_

1.21.3

名称

fvx

gbz

字段

ModelPart: k, head, field_3398, head, f_102808_

ModelPart: o, head, field_3398, head, f_102808_

ModelPart: l, hat, field_3394, hat, f_102809_

ModelPart: p, hat, field_3394, hat, f_102809_

ModelPart: m, body, field_3391, body, f_102810_

ModelPart: q, body, field_3391, body, f_102810_

ModelPart: n, rightArm, field_3401, rightArm, f_102811_

ModelPart: r, rightArm, field_3401, rightArm, f_102811_

ModelPart: o, leftArm, field_27433, leftArm, f_102812_

ModelPart: s, leftArm, field_27433, leftArm, f_102812_

ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: t, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: u, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: t, crouching, field_3400, sneaking, f_102817_

float: u, swimAmount, field_3396, leaningPitch, f_102818_

float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: j, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: k, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: c, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: d, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: m, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: n, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: l, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: e, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: f, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

float: g, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

MeshTransformer: i, BABY_TRANSFORMER, field_52918, BABY_TRANSFORMER, f_347176_

构造函数

方法

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_

void (HumanoidModel<T>): a, copyPropertiesTo, method_64254, copyTransforms, m_102872_

ModelPart (): d, getHead, method_2838, getHead, m_5585_

ModelPart (): b, getHead, method_2838, getHead, m_5585_

HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

HumanoidModel$ArmPose (T, HumanoidArm): a, getArmPose, method_62081, getArmPose, m_352087_

void (T): a, setupAnim, method_17087, setAngles, m_6973_

void (T, HumanoidModel$ArmPose): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T, HumanoidModel$ArmPose): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

1.21.1

名称

字段

构造函数

方法

1.21

名称

fup

fvx

字段

构造函数

方法

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.20.6

名称

fkk

fup

字段

构造函数

方法

1.20.4

名称

ffq

fkk

字段

float: y, HIGHEST_SHIELD_BLOCKING_ANGLE, field_46576, field_46576, f_302316_

float: z, LOWEST_SHIELD_BLOCKING_ANGLE, field_46577, field_46577, f_303337_

float: A, HORIZONTAL_SHIELD_MOVEMENT_LIMIT, field_46724, field_46724, f_302399_

构造函数

方法

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): b_, setAllVisible, method_2805, setVisible, m_8009_

void (ModelPart, boolean): a, poseBlockingArm, method_54131, positionBlockingArm, m_307799_

1.20.2

名称

fbs

ffq

字段

构造函数

方法

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.20.1

名称

faf

fbs

字段

构造函数

方法

1.19.4

名称

evw

faf

字段

ModelPart: j, head, field_3398, head, f_102808_

ModelPart: k, head, field_3398, head, f_102808_

ModelPart: k, hat, field_3394, hat, f_102809_

ModelPart: l, hat, field_3394, hat, f_102809_

ModelPart: l, body, field_3391, body, f_102810_

ModelPart: m, body, field_3391, body, f_102810_

ModelPart: m, rightArm, field_3401, rightArm, f_102811_

ModelPart: n, rightArm, field_3401, rightArm, f_102811_

ModelPart: n, leftArm, field_27433, leftArm, f_102812_

ModelPart: o, leftArm, field_27433, leftArm, f_102812_

ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: p, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: q, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: r, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_

HumanoidModel$ArmPose: s, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: s, crouching, field_3400, sneaking, f_102817_

boolean: t, crouching, field_3400, sneaking, f_102817_

float: t, swimAmount, field_3396, leaningPitch, f_102818_

float: u, swimAmount, field_3396, leaningPitch, f_102818_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: w, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: x, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: j, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

float: h, LEGGINGS_OVERLAY_SCALE, field_42513, field_42513, f_268570_

float: a, DUCK_WALK_ROTATION, field_42512, field_42512, f_268560_

构造函数

方法

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

1.19.3

名称

erw

evw

字段

构造函数

方法

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, copyBipedStateTo, m_102872_

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

void (boolean): c_, setAllVisible, method_2805, setVisible, m_8009_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eqn

erw

字段

构造函数

方法

1.19

名称

ejv

eqn

字段

ModelPart: h, head, field_3398, head, f_102808_

ModelPart: j, head, field_3398, head, f_102808_

ModelPart: i, hat, field_3394, hat, f_102809_

ModelPart: k, hat, field_3394, hat, f_102809_

ModelPart: j, body, field_3391, body, f_102810_

ModelPart: l, body, field_3391, body, f_102810_

ModelPart: k, rightArm, field_3401, rightArm, f_102811_

ModelPart: m, rightArm, field_3401, rightArm, f_102811_

ModelPart: l, leftArm, field_27433, leftArm, f_102812_

ModelPart: n, leftArm, field_27433, leftArm, f_102812_

ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: o, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_

ModelPart: p, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: q, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_

HumanoidModel$ArmPose: r, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: q, crouching, field_3400, sneaking, f_102817_

boolean: s, crouching, field_3400, sneaking, f_102817_

float: r, swimAmount, field_3396, leaningPitch, f_102818_

float: t, swimAmount, field_3396, leaningPitch, f_102818_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: v, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

float: h, TOOT_HORN_XROT_BASE, field_39069, field_39069, f_233401_

float: i, TOOT_HORN_YROT_BASE, field_39070, field_39070, f_233402_

构造函数

方法

1.18.2

名称

eio

ejv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

egl

eio

字段

构造函数

方法

1.17.1

名称

egk

egl

字段

float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, SPYGLASS_ARM_YAW_OFFSET, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_

float: b, SPYGLASS_ARM_ROT_X, field_32504, SPYGLASS_ARM_PITCH_OFFSET, f_170672_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, SPYGLASS_SNEAKING_ARM_PITCH_OFFSET, f_170675_

构造函数

方法

1.17

名称

dum

egk

net.minecraft.client.renderer.entity.model.BipedModel

net.minecraft.src.C_3829_

字段

ModelPart: f, head, field_3398, head, field_78116_c

ModelPart: h, head, field_3398, head, f_102808_

ModelPart: g, hat, field_3394, hat, field_178720_f

ModelPart: i, hat, field_3394, hat, f_102809_

ModelPart: h, body, field_3391, body, field_78115_e

ModelPart: j, body, field_3391, body, f_102810_

ModelPart: i, rightArm, field_3401, rightArm, field_178723_h

ModelPart: k, rightArm, field_3401, rightArm, f_102811_

ModelPart: j, leftArm, field_3390, leftArm, field_178724_i

ModelPart: l, leftArm, field_27433, leftArm, f_102812_

ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j

ModelPart: m, rightLeg, field_3392, rightLeg, f_102813_

ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k

ModelPart: n, leftLeg, field_3397, leftLeg, f_102814_

HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l

HumanoidModel$ArmPose: o, leftArmPose, field_3399, leftArmPose, f_102815_

HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m

HumanoidModel$ArmPose: p, rightArmPose, field_3395, rightArmPose, f_102816_

boolean: o, crouching, field_3400, sneaking, field_228270_o_

boolean: q, crouching, field_3400, sneaking, f_102817_

float: p, swimAmount, field_3396, leaningPitch, field_205061_a

float: r, swimAmount, field_3396, leaningPitch, f_102818_

float: f, OVERLAY_SCALE, field_32505, field_32505, f_170673_

float: g, HAT_OVERLAY_SCALE, field_32506, field_32506, f_170674_

float: a, SPYGLASS_ARM_ROT_Y, field_32503, field_32503, f_170671_

float: b, SPYGLASS_ARM_ROT_X, field_32504, field_32504, f_170672_

float: t, SPYGLASS_ARM_CROUCH_ROT_X, field_32507, field_32507, f_170675_

构造函数

(float)

(float, float, int, int)

(Function<ResourceLocation, RenderType>, float, float, int, int)

(ModelPart)

(ModelPart, Function<ResourceLocation, RenderType>)

方法

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, m_6839_

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, m_102835_

float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, method_2807, m_102833_

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, m_102872_

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, m_8009_

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, m_102851_

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

ModelPart (): d, getHead, method_2838, getHead, m_5585_

HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a

HumanoidArm (T): c, getAttackArm, method_2806, getPreferredArm, m_102856_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, m_5607_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, m_5608_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, m_6973_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, m_6002_

void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_

void (T): a, poseRightArm, method_30154, positionRightArm, m_102875_

void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_

void (T): b, poseLeftArm, method_30155, positionLeftArm, m_102878_

void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_

void (T, float): a, setupAttackAnimation, method_29353, animateArms, m_7884_

MeshDefinition (CubeDeformation, float): a, createMesh, method_32011, getModelData, m_170681_

1.16.5

名称

字段

ModelPart: g, hat, field_3394, helmet, field_178720_f

ModelPart: g, hat, field_3394, hat, field_178720_f

ModelPart: h, body, field_3391, torso, field_78115_e

ModelPart: h, body, field_3391, body, field_78115_e

构造函数

方法

1.16.4

名称

due

dum

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dwf

due

字段

boolean: o, crouching, field_3400, isSneaking, field_228270_o_

boolean: o, crouching, field_3400, sneaking, field_228270_o_

构造函数

方法

1.16.1

名称

dlj

dwf

字段

float: p, swimAmount, field_3396, field_205061_a

float: p, swimAmount, field_3396, leaningPitch, field_205061_a

float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a

构造函数

方法

float (float): a, quadraticArmUpdate, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, method_2807, func_203068_a

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (boolean): d_, setAllVisible, method_2805, setVisible, func_178719_a

void (T): b, poseRightArm, method_30154, method_30154, func_241654_b_

void (T): c, poseLeftArm, method_30155, method_30155, func_241655_c_

void (T, float): a, setupAttackAnimation, method_29353, method_29353, func_230486_a_

1.15.2

名称

dlg

dlj

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dhp

dlg

字段

boolean: o, sneaking, field_3400, isSneaking, field_78117_n

boolean: o, crouching, field_3400, isSneaking, field_228270_o_

float: a, itemUseTicks, field_3393, field_217149_a

float: a, itemUseTicks, field_3393, itemUsedTime, field_217149_a

构造函数

()

(Function<ResourceLocation, RenderType>, float, float, int, int)

方法

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

float (float, float, float): a, rotlerpRad, method_2804, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, lerpAngle, func_205060_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

ModelPart (): c, getHead, method_2838, getHead, func_205072_a

Iterable<ModelPart> (): a, headParts, method_22946, getHeadParts, func_225602_a_

Iterable<ModelPart> (): b, bodyParts, method_22948, getBodyParts, func_225600_b_

void (T, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_225597_a_

void (HumanoidArm, PoseStack): a, translateToHand, method_2803, setArmAngle, func_225599_a_

1.14.4

名称

dfb

dhp

net.minecraft.client.model.HumanoidModel

字段

Cuboid: f, field_3398, head, field_78116_c

ModelPart: f, head, field_3398, head, field_78116_c

Cuboid: g, field_3394, headwear, field_178720_f

ModelPart: g, hat, field_3394, helmet, field_178720_f

Cuboid: h, field_3391, body, field_78115_e

ModelPart: h, body, field_3391, torso, field_78115_e

Cuboid: i, field_3401, rightArm, field_178723_h

ModelPart: i, rightArm, field_3401, rightArm, field_178723_h

Cuboid: j, field_3390, leftArm, field_178724_i

ModelPart: j, leftArm, field_3390, leftArm, field_178724_i

Cuboid: k, field_3392, rightLeg, field_178721_j

ModelPart: k, rightLeg, field_3392, rightLeg, field_178721_j

Cuboid: l, field_3397, leftLeg, field_178722_k

ModelPart: l, leftLeg, field_3397, leftLeg, field_178722_k

BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l

HumanoidModel$ArmPose: m, leftArmPose, field_3399, leftArmPose, field_187075_l

BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m

HumanoidModel$ArmPose: n, rightArmPose, field_3395, rightArmPose, field_187076_m

boolean: o, field_3400, isSneaking, field_78117_n

boolean: o, sneaking, field_3400, isSneaking, field_78117_n

float: p, field_3396, field_3396, field_205061_a

float: p, swimAmount, field_3396, field_205061_a

float: a, field_3393, field_3393, field_217149_a

float: a, itemUseTicks, field_3393, field_217149_a

构造函数

方法

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, render, method_17088, render, func_78088_a

void (T, float, float, float): a, method_17086, method_17086, func_212843_a_

void (T, float, float, float): a, prepareMobModel, method_17086, animateModel, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, setupAnim, method_17087, setAngles, func_212844_a_

float (float, float, float): a, method_2804, method_2804, func_205060_a

float (float, float, float): a, rotlerpRad, method_2804, func_205060_a

float (float): a, method_2807, method_2807, func_203068_a

float (float): a, quadraticArmUpdate, method_2807, func_203068_a

void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a

void (HumanoidModel<T>): a, copyPropertiesTo, method_2818, setAttributes, func_217148_a

void (boolean): b_, method_2805, setVisible, func_178719_a

void (boolean): b_, setAllVisible, method_2805, setVisible, func_178719_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

void (float, HumanoidArm): a, translateToHand, method_2803, setArmAngle, func_187073_a

Cuboid (EnumMainHand): a, method_2808, getArm, func_187074_a

ModelPart (HumanoidArm): a, getArm, method_2808, getArm, func_187074_a

Cuboid (): a, method_2838, getHead, func_205072_a

ModelPart (): a, getHead, method_2838, getHead, func_205072_a

EnumMainHand (T): a, method_2806, getPreferredArm, func_217147_a

HumanoidArm (T): a, getAttackArm, method_2806, getPreferredArm, func_217147_a

1.14.3

名称

dex

dfb

net.minecraft.client.render.entity.model.BipedEntityModel

字段

RendererModel: f, field_3398, field_78116_c

Cuboid: f, field_3398, head, field_78116_c

RendererModel: g, field_3394, field_178720_f

Cuboid: g, field_3394, headwear, field_178720_f

RendererModel: h, field_3391, field_78115_e

Cuboid: h, field_3391, body, field_78115_e

RendererModel: i, field_3401, field_178723_h

Cuboid: i, field_3401, rightArm, field_178723_h

RendererModel: j, field_3390, field_178724_i

Cuboid: j, field_3390, leftArm, field_178724_i

RendererModel: k, field_3392, field_178721_j

Cuboid: k, field_3392, rightLeg, field_178721_j

RendererModel: l, field_3397, field_178722_k

Cuboid: l, field_3397, leftLeg, field_178722_k

BipedModel$ArmPose: m, field_3399, field_187075_l

BipedEntityModel$ArmPose: m, field_3399, leftArmPose, field_187075_l

BipedModel$ArmPose: n, field_3395, field_187076_m

BipedEntityModel$ArmPose: n, field_3395, rightArmPose, field_187076_m

boolean: o, field_3400, field_78117_n

boolean: o, field_3400, isSneaking, field_78117_n

float: p, field_3396, field_205061_a

float: p, field_3396, field_3396, field_205061_a

float: a, field_3393, field_217149_a

float: a, field_3393, field_3393, field_217149_a

构造函数

方法

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (T, float, float, float, float, float, float): b, method_17088, method_17088, func_78088_a

void (T, float, float, float): a, method_17086, func_212843_a_

void (T, float, float, float): a, method_17086, method_17086, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

void (T, float, float, float, float, float, float): a, method_17087, method_17087, func_212844_a_

float (float, float, float): a, method_2804, func_205060_a

float (float, float, float): a, method_2804, method_2804, func_205060_a

float (float): a, method_2807, func_203068_a

float (float): a, method_2807, method_2807, func_203068_a

void (BipedModel<T>): a, method_2818, func_217148_a

void (BipedEntityModel<T>): a, method_2818, setAttributes, func_217148_a

void (boolean): b_, method_2805, func_178719_a

void (boolean): b_, method_2805, setVisible, func_178719_a

void (float, EnumMainHand): a, method_2803, func_187073_a

void (float, EnumMainHand): a, method_2803, setArmAngle, func_187073_a

RendererModel (EnumMainHand): a, method_2808, func_187074_a

Cuboid (EnumMainHand): a, method_2808, getArm, func_187074_a

RendererModel (): a, method_2838, func_205072_a

Cuboid (): a, method_2838, getHead, func_205072_a

EnumMainHand (T): a, method_2806, func_217147_a

EnumMainHand (T): a, method_2806, getPreferredArm, func_217147_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dev

dex

字段

构造函数

方法

1.14

名称

dev

net.minecraft.class_572

net.minecraft.client.renderer.entity.model.BipedModel

字段

RendererModel: f, field_3398, field_78116_c

RendererModel: g, field_3394, field_178720_f

RendererModel: h, field_3391, field_78115_e

RendererModel: i, field_3401, field_178723_h

RendererModel: j, field_3390, field_178724_i

RendererModel: k, field_3392, field_178721_j

RendererModel: l, field_3397, field_178722_k

BipedModel$ArmPose: m, field_3399, field_187075_l

BipedModel$ArmPose: n, field_3395, field_187076_m

boolean: o, field_3400, field_78117_n

float: p, field_3396, field_205061_a

float: a, field_3393, field_217149_a

构造函数

()

(float)

(float, float, int, int)

方法

void (T, float, float, float, float, float, float): b, method_17088, func_78088_a

void (T, float, float, float): a, method_17086, func_212843_a_

void (T, float, float, float, float, float, float): a, method_17087, func_212844_a_

float (float, float, float): a, method_2804, func_205060_a

float (float): a, method_2807, func_203068_a

void (BipedModel<T>): a, method_2818, func_217148_a

void (boolean): b_, method_2805, func_178719_a

void (float, EnumMainHand): a, method_2803, func_187073_a

RendererModel (EnumMainHand): a, method_2808, func_187074_a

RendererModel (): a, method_2838, func_205072_a

EnumMainHand (T): a, method_2806, func_217147_a