历史 - com.mojang.blaze3d.vertex.VertexFormat

1.21.11

名称

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

字段

boolean: USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND

GpuBuffer: UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER

构造函数

方法

GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer

GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer

GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer

GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer

GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBuffer, uploadToBuffer, uploadToBuffer

GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBuffer, uploadToBuffer, uploadToBuffer, uploadToBuffer, uploadToBuffer

GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBufferWithWorkaround, uploadToBufferWithWorkaround, uploadToBufferWithWorkaround

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

boolean: USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND

GpuBuffer: UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER

构造函数

方法

GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer

GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer

GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer

GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer

GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBuffer, uploadToBuffer, uploadToBuffer

GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBufferWithWorkaround, uploadToBufferWithWorkaround, uploadToBufferWithWorkaround

1.21.6

名称

字段

构造函数

方法

1.21.5

名称

fga

com.mojang.blaze3d.vertex.VertexFormat

net.minecraft.class_293

com.mojang.blaze3d.vertex.VertexFormat

net.minecraft.client.render.VertexFormat

com.mojang.blaze3d.vertex.VertexFormat

net.minecraft.src.C_3188_

com.mojang.blaze3d.vertex.VertexFormat

字段

List<VertexFormatElement>: b, elements, field_1602, elements, f_86012_

List<VertexFormatElement>: elements, elements, elements

int: d, vertexSize, field_1600, vertexSizeByte, f_86014_

int: vertexSize, vertexSize, vertexSize

VertexBuffer: g, immediateDrawVertexBuffer, field_38984, buffer, f_231232_

int: a, UNKNOWN_ELEMENT, field_52099, field_52099, f_337347_

int: UNKNOWN_ELEMENT, UNKNOWN_ELEMENT, UNKNOWN_ELEMENT

List<String>: c, names, field_52100, names, f_337579_

List<String>: names, names, names

int: e, elementsMask, field_52101, requiredMask, f_337518_

int: elementsMask, elementsMask, elementsMask

int[]: f, offsetsByElement, field_52102, offsetsByElementId, f_337288_

int[]: offsetsByElement, offsetsByElement, offsetsByElement

GpuBuffer: immediateDrawVertexBuffer, immediateDrawVertexBuffer, immediateDrawVertexBuffer

GpuBuffer: immediateDrawIndexBuffer, immediateDrawIndexBuffer, immediateDrawIndexBuffer

构造函数

方法

int (): b, getVertexSize, method_1362, getVertexSizeByte, m_86020_

int (): getVertexSize, getVertexSize, getVertexSize

List<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_

List<VertexFormatElement> (): getElements, getElements, getElements

void (): h, clearBufferState, method_22651, clearState, m_86024_

void (): g, setupBufferState, method_22649, setupState, m_166912_

VertexBuffer (): i, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_

VertexFormat$Builder (): a, builder, method_60833, builder, m_339703_

VertexFormat$Builder (): builder, builder, builder

List<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_

List<String> (): getElementAttributeNames, getElementAttributeNames, getElementAttributeNames

int[] (): e, getOffsetsByElement, method_60838, getOffsetsByElementId, m_338562_

int[] (): getOffsetsByElement, getOffsetsByElement, getOffsetsByElement

int (VertexFormatElement): a, getOffset, method_60835, getOffset, m_338798_

int (VertexFormatElement): getOffset, getOffset, getOffset, getOffset, getOffset

boolean (VertexFormatElement): b, contains, method_60836, has, m_339292_

boolean (VertexFormatElement): contains, contains, contains, contains, contains

int (): f, getElementsMask, method_60839, getRequiredMask, m_340128_

int (): getElementsMask, getElementsMask, getElementsMask

String (VertexFormatElement): c, getElementName, method_60837, getName, m_340604_

String (VertexFormatElement): getElementName, getElementName, getElementName, getElementName, getElementName

void (int): a, bindAttributes, method_62886, bindAttributes, m_355961_

GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer

GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer

1.21.4

名称

fgx

fga

字段

构造函数

方法

1.21.3

名称

fbn

fgx

字段

构造函数

方法

void (): j, _setupBufferState, method_34449, setupStateInternal, m_166916_

void (): k, _clearBufferState, method_34450, clearStateInternal, m_166917_

void (int): a, bindAttributes, method_62886, bindAttributes, m_355961_

1.21.1

名称

字段

构造函数

方法

1.21

名称

faf

fbn

字段

List<VertexFormatElement>: b, elements, field_1602, elements, f_86012_

com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, f_86012_

it.unimi.dsi.fastutil.ints.IntList: c, offsets, field_1597, offsets, f_86013_

com.google.common.collect.ImmutableMap<String, VertexFormatElement>: b, elementMapping, field_29340, elementMap, f_166905_

VertexBuffer: e, immediateDrawVertexBuffer, field_38984, buffer, f_231232_

VertexBuffer: g, immediateDrawVertexBuffer, field_38984, buffer, f_231232_

int: a, UNKNOWN_ELEMENT, field_52099, field_52099, f_337347_

List<String>: c, names, field_52100, names, f_337579_

int: e, elementsMask, field_52101, requiredMask, f_337518_

int[]: f, offsetsByElement, field_52102, offsetsByElementId, f_337288_

构造函数

(com.google.common.collect.ImmutableMap<String, VertexFormatElement>)

(List<VertexFormatElement>, List<String>, it.unimi.dsi.fastutil.ints.IntList, int)

方法

int (): a, getIntegerSize, method_1359, getVertexSizeInteger, m_86017_

List<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_

com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_

void (): f, clearBufferState, method_22651, clearState, m_86024_

void (): h, clearBufferState, method_22651, clearState, m_86024_

com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_

void (): e, setupBufferState, method_22649, setupState, m_166912_

void (): g, setupBufferState, method_22649, setupState, m_166912_

void (): h, _setupBufferState, method_34449, setupStateInternal, m_166916_

void (): j, _setupBufferState, method_34449, setupStateInternal, m_166916_

void (): i, _clearBufferState, method_34450, clearStateInternal, m_166917_

void (): k, _clearBufferState, method_34450, clearStateInternal, m_166917_

VertexBuffer (): g, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_

VertexBuffer (): i, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_

VertexFormat$Builder (): a, builder, method_60833, builder, m_339703_

List<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_

int[] (): e, getOffsetsByElement, method_60838, getOffsetsByElementId, m_338562_

int (VertexFormatElement): a, getOffset, method_60835, getOffset, m_338798_

boolean (VertexFormatElement): b, contains, method_60836, has, m_339292_

int (): f, getElementsMask, method_60839, getRequiredMask, m_340128_

String (VertexFormatElement): c, getElementName, method_60837, getName, m_340604_

1.20.6

名称

eqg

faf

字段

构造函数

方法

1.20.4

名称

elu

eqg

字段

构造函数

方法

1.20.2

名称

eio

elu

字段

构造函数

方法

1.20.1

名称

ehj

eio

字段

构造函数

方法

1.19.4

名称

eei

ehj

字段

构造函数

方法

1.19.3

名称

eav

eei

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

dzy

eav

字段

构造函数

方法

1.19

名称

dtr

dzy

字段

int: d, vertexSize, field_1600, size, f_86014_

int: d, vertexSize, field_1600, vertexSizeByte, f_86014_

int: e, vertexArrayObject, field_29341, vertexArray, f_166906_

int: f, vertexBufferObject, field_29342, vertexBuffer, f_166907_

int: g, indexBufferObject, field_29343, elementBuffer, f_166908_

VertexBuffer: e, immediateDrawVertexBuffer, field_38984, buffer, f_231232_

构造函数

方法

int (): b, getVertexSize, method_1362, getVertexSize, m_86020_

int (): b, getVertexSize, method_1362, getVertexSizeByte, m_86020_

void (): f, clearBufferState, method_22651, endDrawing, m_86024_

void (): f, clearBufferState, method_22651, clearState, m_86024_

com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getShaderAttributes, m_166911_

com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_

void (): e, setupBufferState, method_22649, startDrawing, m_166912_

void (): e, setupBufferState, method_22649, setupState, m_166912_

void (): j, _setupBufferState, method_34449, innerStartDrawing, m_166916_

void (): h, _setupBufferState, method_34449, setupStateInternal, m_166916_

void (): k, _clearBufferState, method_34450, innerEndDrawing, m_166917_

void (): i, _clearBufferState, method_34450, clearStateInternal, m_166917_

int (): g, getOrCreateVertexArrayObject, method_34446, getVertexArray, m_166913_

int (): h, getOrCreateVertexBufferObject, method_34447, getVertexBuffer, m_166914_

int (): i, getOrCreateIndexBufferObject, method_34448, getElementBuffer, m_166915_

VertexBuffer (): g, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_

1.18.2

名称

dso

dtr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dqq

dso

字段

构造函数

方法

1.17.1

名称

dqp

dqq

字段

构造函数

方法

1.17

名称

dfr

dqp

net.minecraft.client.renderer.vertex.VertexFormat

net.minecraft.src.C_3188_

字段

int: c, vertexSize, field_1600, size, field_177353_d

int: d, vertexSize, field_1600, size, f_86014_

com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, field_177355_b

com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, f_86012_

it.unimi.dsi.fastutil.ints.IntList: b, offsets, field_1597, offsets, field_177356_c

it.unimi.dsi.fastutil.ints.IntList: c, offsets, field_1597, offsets, f_86013_

com.google.common.collect.ImmutableMap<String, VertexFormatElement>: b, elementMapping, field_29340, elementMap, f_166905_

int: e, vertexArrayObject, field_29341, vertexArray, f_166906_

int: f, vertexBufferObject, field_29342, vertexBuffer, f_166907_

int: g, indexBufferObject, field_29343, elementBuffer, f_166908_

构造函数

(com.google.common.collect.ImmutableList<VertexFormatElement>)

(com.google.common.collect.ImmutableMap<String, VertexFormatElement>)

方法

int (): a, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f

int (): a, getIntegerSize, method_1359, getVertexSizeInteger, m_86017_

int (): b, getVertexSize, method_1362, getVertexSize, func_177338_f

int (): b, getVertexSize, method_1362, getVertexSize, m_86020_

com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, func_227894_c_

com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_

void (long): a, setupBufferState, method_22649, startDrawing, func_227892_a_

void (): d, clearBufferState, method_22651, endDrawing, func_227895_d_

void (): f, clearBufferState, method_22651, endDrawing, m_86024_

com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getShaderAttributes, m_166911_

void (): e, setupBufferState, method_22649, startDrawing, m_166912_

void (): j, _setupBufferState, method_34449, innerStartDrawing, m_166916_

void (): k, _clearBufferState, method_34450, innerEndDrawing, m_166917_

int (): g, getOrCreateVertexArrayObject, method_34446, getVertexArray, m_166913_

int (): h, getOrCreateVertexBufferObject, method_34447, getVertexBuffer, m_166914_

int (): i, getOrCreateIndexBufferObject, method_34448, getElementBuffer, m_166915_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dfo

dfr

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dhq

dfo

字段

构造函数

方法

1.16.1

名称

cyp

dhq

字段

构造函数

方法

1.15.2

名称

cym

cyp

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cvc

cym

字段

org.apache.logging.log4j.Logger: a, LOGGER, field_1601, LOGGER, field_177357_a

List<VertexFormatElement>: b, elements, field_1602, elements, field_177355_b

List<Integer>: c, offsets, field_1597, offsets, field_177356_c

int: d, vertexSize, field_1600, size, field_177353_d

int: c, vertexSize, field_1600, size, field_177353_d

int: e, colorOffset, field_1599, offsetColor, field_177354_e

List<Integer>: f, texOffset, field_1598, offsetsUv, field_177351_f

int: g, normalOffset, field_1596, offsetNormal, field_177352_g

com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, field_177355_b

it.unimi.dsi.fastutil.ints.IntList: b, offsets, field_1597, offsets, field_177356_c

构造函数

(VertexFormat)

()

(com.google.common.collect.ImmutableList<VertexFormatElement>)

方法

VertexFormat (VertexFormatElement): a, addElement, method_1361, add, func_181721_a

int (): c, getNormalOffset, method_1358, getNormalOffset, func_177342_c

int (): e, getColorOffset, method_1360, getColorOffset, func_177340_e

int (int): b, getUvOffset, method_1370, getUvOffset, func_177344_b

boolean (): j, hasPositionElement, method_1371, hasPositionElement, func_177341_i

int (): f, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f

int (): a, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f

int (): g, getVertexSize, method_1362, getVertexSize, func_177338_f

int (): b, getVertexSize, method_1362, getVertexSize, func_177338_f

List<VertexFormatElement> (): h, getElements, method_1357, getElements, func_177343_g

int (): i, getElementCount, method_1363, getElementCount, func_177345_h

VertexFormatElement (int): c, getElement, method_1364, getElement, func_177348_c

int (int): d, getOffset, method_1365, getElementOffset, func_181720_d

void (): a, clear, method_1366, clear, func_207749_a

boolean (): b, hasNormal, method_1368, hasNormalElement, func_207751_b

boolean (): d, hasColor, method_1369, hasColorElement, func_207752_d

boolean (int): a, hasUv, method_1367, hasUvElement, func_207750_a

com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, func_227894_c_

void (long): a, setupBufferState, method_22649, startDrawing, func_227892_a_

void (): d, clearBufferState, method_22651, endDrawing, func_227895_d_

1.14.4

名称

cuv

cvc

com.mojang.blaze3d.vertex.VertexFormat

字段

org.apache.logging.log4j.Logger: a, field_1601, LOGGER, field_177357_a

org.apache.logging.log4j.Logger: a, LOGGER, field_1601, LOGGER, field_177357_a

List<VertexFormatElement>: b, field_1602, elements, field_177355_b

List<VertexFormatElement>: b, elements, field_1602, elements, field_177355_b

List<Integer>: c, field_1597, offsets, field_177356_c

List<Integer>: c, offsets, field_1597, offsets, field_177356_c

int: d, field_1600, size, field_177353_d

int: d, vertexSize, field_1600, size, field_177353_d

int: e, field_1599, offsetColor, field_177354_e

int: e, colorOffset, field_1599, offsetColor, field_177354_e

List<Integer>: f, field_1598, offsetsUv, field_177351_f

List<Integer>: f, texOffset, field_1598, offsetsUv, field_177351_f

int: g, field_1596, offsetNormal, field_177352_g

int: g, normalOffset, field_1596, offsetNormal, field_177352_g

构造函数

方法

VertexFormat (VertexFormatElement): a, method_1361, add, func_181721_a

VertexFormat (VertexFormatElement): a, addElement, method_1361, add, func_181721_a

int (): c, method_1358, getNormalOffset, func_177342_c

int (): c, getNormalOffset, method_1358, getNormalOffset, func_177342_c

int (): e, method_1360, getColorOffset, func_177340_e

int (): e, getColorOffset, method_1360, getColorOffset, func_177340_e

int (int): b, method_1370, getUvOffset, func_177344_b

int (int): b, getUvOffset, method_1370, getUvOffset, func_177344_b

boolean (): j, method_1371, hasPositionElement, func_177341_i

boolean (): j, hasPositionElement, method_1371, hasPositionElement, func_177341_i

int (): f, method_1359, getVertexSizeInteger, func_181719_f

int (): f, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f

int (): g, method_1362, getVertexSize, func_177338_f

int (): g, getVertexSize, method_1362, getVertexSize, func_177338_f

List<VertexFormatElement> (): h, method_1357, getElements, func_177343_g

List<VertexFormatElement> (): h, getElements, method_1357, getElements, func_177343_g

int (): i, method_1363, getElementCount, func_177345_h

int (): i, getElementCount, method_1363, getElementCount, func_177345_h

VertexFormatElement (int): c, method_1364, getElement, func_177348_c

VertexFormatElement (int): c, getElement, method_1364, getElement, func_177348_c

int (int): d, method_1365, getElementOffset, func_181720_d

int (int): d, getOffset, method_1365, getElementOffset, func_181720_d

void (): a, method_1366, clear, func_207749_a

void (): a, clear, method_1366, clear, func_207749_a

boolean (): b, method_1368, hasNormalElement, func_207751_b

boolean (): b, hasNormal, method_1368, hasNormalElement, func_207751_b

boolean (): d, method_1369, hasColorElement, func_207752_d

boolean (): d, hasColor, method_1369, hasColorElement, func_207752_d

boolean (int): a, method_1367, hasUvElement, func_207750_a

boolean (int): a, hasUv, method_1367, hasUvElement, func_207750_a

1.14.3

名称

cur

cuv

net.minecraft.client.render.VertexFormat

字段

org.apache.logging.log4j.Logger: a, field_1601, field_177357_a

org.apache.logging.log4j.Logger: a, field_1601, LOGGER, field_177357_a

List<VertexFormatElement>: b, field_1602, field_177355_b

List<VertexFormatElement>: b, field_1602, elements, field_177355_b

List<Integer>: c, field_1597, field_177356_c

List<Integer>: c, field_1597, offsets, field_177356_c

int: d, field_1600, field_177353_d

int: d, field_1600, size, field_177353_d

int: e, field_1599, field_177354_e

int: e, field_1599, offsetColor, field_177354_e

List<Integer>: f, field_1598, field_177351_f

List<Integer>: f, field_1598, offsetsUv, field_177351_f

int: g, field_1596, field_177352_g

int: g, field_1596, offsetNormal, field_177352_g

构造函数

方法

VertexFormat (VertexFormatElement): a, method_1361, func_181721_a

VertexFormat (VertexFormatElement): a, method_1361, add, func_181721_a

int (): c, method_1358, func_177342_c

int (): c, method_1358, getNormalOffset, func_177342_c

int (): e, method_1360, func_177340_e

int (): e, method_1360, getColorOffset, func_177340_e

int (int): b, method_1370, func_177344_b

int (int): b, method_1370, getUvOffset, func_177344_b

boolean (): j, method_1371, func_177341_i

boolean (): j, method_1371, hasPositionElement, func_177341_i

int (): f, method_1359, func_181719_f

int (): f, method_1359, getVertexSizeInteger, func_181719_f

int (): g, method_1362, func_177338_f

int (): g, method_1362, getVertexSize, func_177338_f

List<VertexFormatElement> (): h, method_1357, func_177343_g

List<VertexFormatElement> (): h, method_1357, getElements, func_177343_g

int (): i, method_1363, func_177345_h

int (): i, method_1363, getElementCount, func_177345_h

VertexFormatElement (int): c, method_1364, func_177348_c

VertexFormatElement (int): c, method_1364, getElement, func_177348_c

int (int): d, method_1365, func_181720_d

int (int): d, method_1365, getElementOffset, func_181720_d

void (): a, method_1366, func_207749_a

void (): a, method_1366, clear, func_207749_a

boolean (): b, method_1368, func_207751_b

boolean (): b, method_1368, hasNormalElement, func_207751_b

boolean (): d, method_1369, func_207752_d

boolean (): d, method_1369, hasColorElement, func_207752_d

boolean (int): a, method_1367, func_207750_a

boolean (int): a, method_1367, hasUvElement, func_207750_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cup

cur

字段

构造函数

方法

1.14

名称

ddw

cup

net.minecraft.class_293

字段

org.apache.logging.log4j.Logger: a, field_177357_a

org.apache.logging.log4j.Logger: a, field_1601, field_177357_a

List<VertexFormatElement>: b, field_177355_b

List<VertexFormatElement>: b, field_1602, field_177355_b

List<Integer>: c, field_177356_c

List<Integer>: c, field_1597, field_177356_c

int: d, field_177353_d

int: d, field_1600, field_177353_d

int: e, field_177354_e

int: e, field_1599, field_177354_e

List<Integer>: f, field_177351_f

List<Integer>: f, field_1598, field_177351_f

int: g, field_177352_g

int: g, field_1596, field_177352_g

构造函数

方法

VertexFormat (VertexFormatElement): a, func_181721_a

VertexFormat (VertexFormatElement): a, method_1361, func_181721_a

int (): c, func_177342_c

int (): c, method_1358, func_177342_c

int (): e, func_177340_e

int (): e, method_1360, func_177340_e

int (int): b, func_177344_b

int (int): b, method_1370, func_177344_b

boolean (): j, func_177341_i

boolean (): j, method_1371, func_177341_i

int (): f, func_181719_f

int (): f, method_1359, func_181719_f

int (): g, func_177338_f

int (): g, method_1362, func_177338_f

List<VertexFormatElement> (): h, func_177343_g

List<VertexFormatElement> (): h, method_1357, func_177343_g

int (): i, func_177345_h

int (): i, method_1363, func_177345_h

VertexFormatElement (int): c, func_177348_c

VertexFormatElement (int): c, method_1364, func_177348_c

int (int): d, func_181720_d

int (int): d, method_1365, func_181720_d

void (): a, func_207749_a

void (): a, method_1366, func_207749_a

boolean (): b, func_207751_b

boolean (): b, method_1368, func_207751_b

boolean (): d, func_207752_d

boolean (): d, method_1369, func_207752_d

boolean (int): a, func_207750_a

boolean (int): a, method_1367, func_207750_a

1.13.2

名称

ddv

ddw

字段

构造函数

方法

1.13.1

名称

ddm

ddv

字段

构造函数

方法

1.13

名称

cea

ddm

字段

构造函数

方法

void (): a, func_177339_a

boolean (): b, func_177350_b

boolean (): d, func_177346_d

boolean (int): a, func_177347_a

void (): a, func_207749_a

boolean (): b, func_207751_b

boolean (): d, func_207752_d

boolean (int): a, func_207750_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

cdy

cea

字段

构造函数

方法

1.12

名称

bzj

cdy

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

bzg

bzj

字段

构造函数

方法

1.11

名称

bwo

bzg

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

bvo

bwo

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

bvr

bvo

字段

构造函数

方法

1.9

名称

bmu

bvr

字段

构造函数

方法

1.8.8

名称

bmu

net.minecraft.client.renderer.vertex.VertexFormat

字段

org.apache.logging.log4j.Logger: a, field_177357_a

List<VertexFormatElement>: b, field_177355_b

List<Integer>: c, field_177356_c

int: d, field_177353_d

int: e, field_177354_e

List<Integer>: f, field_177351_f

int: g, field_177352_g

构造函数

(VertexFormat)

()

方法

void (): a, func_177339_a

VertexFormat (VertexFormatElement): a, func_181721_a

boolean (): b, func_177350_b

int (): c, func_177342_c

boolean (): d, func_177346_d

int (): e, func_177340_e

boolean (int): a, func_177347_a

int (int): b, func_177344_b

boolean (): j, func_177341_i

int (): f, func_181719_f

int (): g, func_177338_f

List<VertexFormatElement> (): h, func_177343_g

int (): i, func_177345_h

VertexFormatElement (int): c, func_177348_c

int (int): d, func_181720_d