历史 - com.mojang.blaze3d.vertex.VertexFormat
1.21.11
名称
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
字段
boolean: USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND
GpuBuffer: UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER
构造函数
方法
GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer
GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer
GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer
GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer
GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBuffer, uploadToBuffer, uploadToBuffer
GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBuffer, uploadToBuffer, uploadToBuffer, uploadToBuffer, uploadToBuffer
GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBufferWithWorkaround, uploadToBufferWithWorkaround, uploadToBufferWithWorkaround
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
boolean: USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND, USE_STAGING_BUFFER_WORKAROUND
GpuBuffer: UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER, UPLOAD_STAGING_BUFFER
构造函数
方法
GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer
GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer
GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer
GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer
GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBuffer, uploadToBuffer, uploadToBuffer
GpuBuffer (GpuBuffer, ByteBuffer, int, Supplier<String>): uploadToBufferWithWorkaround, uploadToBufferWithWorkaround, uploadToBufferWithWorkaround
1.21.6
名称
字段
构造函数
方法
1.21.5
名称
fga
com.mojang.blaze3d.vertex.VertexFormat
net.minecraft.class_293
com.mojang.blaze3d.vertex.VertexFormat
net.minecraft.client.render.VertexFormat
com.mojang.blaze3d.vertex.VertexFormat
net.minecraft.src.C_3188_
com.mojang.blaze3d.vertex.VertexFormat
字段
List<VertexFormatElement>: b, elements, field_1602, elements, f_86012_
List<VertexFormatElement>: elements, elements, elements
int: d, vertexSize, field_1600, vertexSizeByte, f_86014_
int: vertexSize, vertexSize, vertexSize
VertexBuffer: g, immediateDrawVertexBuffer, field_38984, buffer, f_231232_
int: a, UNKNOWN_ELEMENT, field_52099, field_52099, f_337347_
int: UNKNOWN_ELEMENT, UNKNOWN_ELEMENT, UNKNOWN_ELEMENT
List<String>: c, names, field_52100, names, f_337579_
List<String>: names, names, names
int: e, elementsMask, field_52101, requiredMask, f_337518_
int: elementsMask, elementsMask, elementsMask
int[]: f, offsetsByElement, field_52102, offsetsByElementId, f_337288_
int[]: offsetsByElement, offsetsByElement, offsetsByElement
GpuBuffer: immediateDrawVertexBuffer, immediateDrawVertexBuffer, immediateDrawVertexBuffer
GpuBuffer: immediateDrawIndexBuffer, immediateDrawIndexBuffer, immediateDrawIndexBuffer
构造函数
方法
int (): b, getVertexSize, method_1362, getVertexSizeByte, m_86020_
int (): getVertexSize, getVertexSize, getVertexSize
List<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_
List<VertexFormatElement> (): getElements, getElements, getElements
void (): h, clearBufferState, method_22651, clearState, m_86024_
void (): g, setupBufferState, method_22649, setupState, m_166912_
VertexBuffer (): i, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_
VertexFormat$Builder (): a, builder, method_60833, builder, m_339703_
VertexFormat$Builder (): builder, builder, builder
List<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_
List<String> (): getElementAttributeNames, getElementAttributeNames, getElementAttributeNames
int[] (): e, getOffsetsByElement, method_60838, getOffsetsByElementId, m_338562_
int[] (): getOffsetsByElement, getOffsetsByElement, getOffsetsByElement
int (VertexFormatElement): a, getOffset, method_60835, getOffset, m_338798_
int (VertexFormatElement): getOffset, getOffset, getOffset, getOffset, getOffset
boolean (VertexFormatElement): b, contains, method_60836, has, m_339292_
boolean (VertexFormatElement): contains, contains, contains, contains, contains
int (): f, getElementsMask, method_60839, getRequiredMask, m_340128_
int (): getElementsMask, getElementsMask, getElementsMask
String (VertexFormatElement): c, getElementName, method_60837, getName, m_340604_
String (VertexFormatElement): getElementName, getElementName, getElementName, getElementName, getElementName
void (int): a, bindAttributes, method_62886, bindAttributes, m_355961_
GpuBuffer (ByteBuffer): uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer, uploadImmediateVertexBuffer
GpuBuffer (ByteBuffer): uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer, uploadImmediateIndexBuffer
1.21.4
名称
fgx
fga
字段
构造函数
方法
1.21.3
名称
fbn
fgx
字段
构造函数
方法
void (): j, _setupBufferState, method_34449, setupStateInternal, m_166916_
void (): k, _clearBufferState, method_34450, clearStateInternal, m_166917_
void (int): a, bindAttributes, method_62886, bindAttributes, m_355961_
1.21.1
名称
字段
构造函数
方法
1.21
名称
faf
fbn
字段
List<VertexFormatElement>: b, elements, field_1602, elements, f_86012_
com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, f_86012_
it.unimi.dsi.fastutil.ints.IntList: c, offsets, field_1597, offsets, f_86013_
com.google.common.collect.ImmutableMap<String, VertexFormatElement>: b, elementMapping, field_29340, elementMap, f_166905_
VertexBuffer: e, immediateDrawVertexBuffer, field_38984, buffer, f_231232_
VertexBuffer: g, immediateDrawVertexBuffer, field_38984, buffer, f_231232_
int: a, UNKNOWN_ELEMENT, field_52099, field_52099, f_337347_
List<String>: c, names, field_52100, names, f_337579_
int: e, elementsMask, field_52101, requiredMask, f_337518_
int[]: f, offsetsByElement, field_52102, offsetsByElementId, f_337288_
构造函数
(com.google.common.collect.ImmutableMap<String, VertexFormatElement>)
(List<VertexFormatElement>, List<String>, it.unimi.dsi.fastutil.ints.IntList, int)
方法
int (): a, getIntegerSize, method_1359, getVertexSizeInteger, m_86017_
List<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_
com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_
void (): f, clearBufferState, method_22651, clearState, m_86024_
void (): h, clearBufferState, method_22651, clearState, m_86024_
com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_
void (): e, setupBufferState, method_22649, setupState, m_166912_
void (): g, setupBufferState, method_22649, setupState, m_166912_
void (): h, _setupBufferState, method_34449, setupStateInternal, m_166916_
void (): j, _setupBufferState, method_34449, setupStateInternal, m_166916_
void (): i, _clearBufferState, method_34450, clearStateInternal, m_166917_
void (): k, _clearBufferState, method_34450, clearStateInternal, m_166917_
VertexBuffer (): g, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_
VertexBuffer (): i, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_
VertexFormat$Builder (): a, builder, method_60833, builder, m_339703_
List<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_
int[] (): e, getOffsetsByElement, method_60838, getOffsetsByElementId, m_338562_
int (VertexFormatElement): a, getOffset, method_60835, getOffset, m_338798_
boolean (VertexFormatElement): b, contains, method_60836, has, m_339292_
int (): f, getElementsMask, method_60839, getRequiredMask, m_340128_
String (VertexFormatElement): c, getElementName, method_60837, getName, m_340604_
1.20.6
名称
eqg
faf
字段
构造函数
方法
1.20.4
名称
elu
eqg
字段
构造函数
方法
1.20.2
名称
eio
elu
字段
构造函数
方法
1.20.1
名称
ehj
eio
字段
构造函数
方法
1.19.4
名称
eei
ehj
字段
构造函数
方法
1.19.3
名称
eav
eei
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
dzy
eav
字段
构造函数
方法
1.19
名称
dtr
dzy
字段
int: d, vertexSize, field_1600, size, f_86014_
int: d, vertexSize, field_1600, vertexSizeByte, f_86014_
int: e, vertexArrayObject, field_29341, vertexArray, f_166906_
int: f, vertexBufferObject, field_29342, vertexBuffer, f_166907_
int: g, indexBufferObject, field_29343, elementBuffer, f_166908_
VertexBuffer: e, immediateDrawVertexBuffer, field_38984, buffer, f_231232_
构造函数
方法
int (): b, getVertexSize, method_1362, getVertexSize, m_86020_
int (): b, getVertexSize, method_1362, getVertexSizeByte, m_86020_
void (): f, clearBufferState, method_22651, endDrawing, m_86024_
void (): f, clearBufferState, method_22651, clearState, m_86024_
com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getShaderAttributes, m_166911_
com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getAttributeNames, m_166911_
void (): e, setupBufferState, method_22649, startDrawing, m_166912_
void (): e, setupBufferState, method_22649, setupState, m_166912_
void (): j, _setupBufferState, method_34449, innerStartDrawing, m_166916_
void (): h, _setupBufferState, method_34449, setupStateInternal, m_166916_
void (): k, _clearBufferState, method_34450, innerEndDrawing, m_166917_
void (): i, _clearBufferState, method_34450, clearStateInternal, m_166917_
int (): g, getOrCreateVertexArrayObject, method_34446, getVertexArray, m_166913_
int (): h, getOrCreateVertexBufferObject, method_34447, getVertexBuffer, m_166914_
int (): i, getOrCreateIndexBufferObject, method_34448, getElementBuffer, m_166915_
VertexBuffer (): g, getImmediateDrawVertexBuffer, method_43446, getBuffer, m_231233_
1.18.2
名称
dso
dtr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dqq
dso
字段
构造函数
方法
1.17.1
名称
dqp
dqq
字段
构造函数
方法
1.17
名称
dfr
dqp
net.minecraft.client.renderer.vertex.VertexFormat
net.minecraft.src.C_3188_
字段
int: c, vertexSize, field_1600, size, field_177353_d
int: d, vertexSize, field_1600, size, f_86014_
com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, field_177355_b
com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, f_86012_
it.unimi.dsi.fastutil.ints.IntList: b, offsets, field_1597, offsets, field_177356_c
it.unimi.dsi.fastutil.ints.IntList: c, offsets, field_1597, offsets, f_86013_
com.google.common.collect.ImmutableMap<String, VertexFormatElement>: b, elementMapping, field_29340, elementMap, f_166905_
int: e, vertexArrayObject, field_29341, vertexArray, f_166906_
int: f, vertexBufferObject, field_29342, vertexBuffer, f_166907_
int: g, indexBufferObject, field_29343, elementBuffer, f_166908_
构造函数
(com.google.common.collect.ImmutableList<VertexFormatElement>)
(com.google.common.collect.ImmutableMap<String, VertexFormatElement>)
方法
int (): a, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f
int (): a, getIntegerSize, method_1359, getVertexSizeInteger, m_86017_
int (): b, getVertexSize, method_1362, getVertexSize, func_177338_f
int (): b, getVertexSize, method_1362, getVertexSize, m_86020_
com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, func_227894_c_
com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, m_86023_
void (long): a, setupBufferState, method_22649, startDrawing, func_227892_a_
void (): d, clearBufferState, method_22651, endDrawing, func_227895_d_
void (): f, clearBufferState, method_22651, endDrawing, m_86024_
com.google.common.collect.ImmutableList<String> (): d, getElementAttributeNames, method_34445, getShaderAttributes, m_166911_
void (): e, setupBufferState, method_22649, startDrawing, m_166912_
void (): j, _setupBufferState, method_34449, innerStartDrawing, m_166916_
void (): k, _clearBufferState, method_34450, innerEndDrawing, m_166917_
int (): g, getOrCreateVertexArrayObject, method_34446, getVertexArray, m_166913_
int (): h, getOrCreateVertexBufferObject, method_34447, getVertexBuffer, m_166914_
int (): i, getOrCreateIndexBufferObject, method_34448, getElementBuffer, m_166915_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dfo
dfr
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dhq
dfo
字段
构造函数
方法
1.16.1
名称
cyp
dhq
字段
构造函数
方法
1.15.2
名称
cym
cyp
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cvc
cym
字段
org.apache.logging.log4j.Logger: a, LOGGER, field_1601, LOGGER, field_177357_a
List<VertexFormatElement>: b, elements, field_1602, elements, field_177355_b
List<Integer>: c, offsets, field_1597, offsets, field_177356_c
int: d, vertexSize, field_1600, size, field_177353_d
int: c, vertexSize, field_1600, size, field_177353_d
int: e, colorOffset, field_1599, offsetColor, field_177354_e
List<Integer>: f, texOffset, field_1598, offsetsUv, field_177351_f
int: g, normalOffset, field_1596, offsetNormal, field_177352_g
com.google.common.collect.ImmutableList<VertexFormatElement>: a, elements, field_1602, elements, field_177355_b
it.unimi.dsi.fastutil.ints.IntList: b, offsets, field_1597, offsets, field_177356_c
构造函数
()
(com.google.common.collect.ImmutableList<VertexFormatElement>)
方法
VertexFormat (VertexFormatElement): a, addElement, method_1361, add, func_181721_a
int (): c, getNormalOffset, method_1358, getNormalOffset, func_177342_c
int (): e, getColorOffset, method_1360, getColorOffset, func_177340_e
int (int): b, getUvOffset, method_1370, getUvOffset, func_177344_b
boolean (): j, hasPositionElement, method_1371, hasPositionElement, func_177341_i
int (): f, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f
int (): a, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f
int (): g, getVertexSize, method_1362, getVertexSize, func_177338_f
int (): b, getVertexSize, method_1362, getVertexSize, func_177338_f
List<VertexFormatElement> (): h, getElements, method_1357, getElements, func_177343_g
int (): i, getElementCount, method_1363, getElementCount, func_177345_h
VertexFormatElement (int): c, getElement, method_1364, getElement, func_177348_c
int (int): d, getOffset, method_1365, getElementOffset, func_181720_d
void (): a, clear, method_1366, clear, func_207749_a
boolean (): b, hasNormal, method_1368, hasNormalElement, func_207751_b
boolean (): d, hasColor, method_1369, hasColorElement, func_207752_d
boolean (int): a, hasUv, method_1367, hasUvElement, func_207750_a
com.google.common.collect.ImmutableList<VertexFormatElement> (): c, getElements, method_1357, getElements, func_227894_c_
void (long): a, setupBufferState, method_22649, startDrawing, func_227892_a_
void (): d, clearBufferState, method_22651, endDrawing, func_227895_d_
1.14.4
名称
cuv
cvc
com.mojang.blaze3d.vertex.VertexFormat
字段
org.apache.logging.log4j.Logger: a, field_1601, LOGGER, field_177357_a
org.apache.logging.log4j.Logger: a, LOGGER, field_1601, LOGGER, field_177357_a
List<VertexFormatElement>: b, field_1602, elements, field_177355_b
List<VertexFormatElement>: b, elements, field_1602, elements, field_177355_b
List<Integer>: c, field_1597, offsets, field_177356_c
List<Integer>: c, offsets, field_1597, offsets, field_177356_c
int: d, field_1600, size, field_177353_d
int: d, vertexSize, field_1600, size, field_177353_d
int: e, field_1599, offsetColor, field_177354_e
int: e, colorOffset, field_1599, offsetColor, field_177354_e
List<Integer>: f, field_1598, offsetsUv, field_177351_f
List<Integer>: f, texOffset, field_1598, offsetsUv, field_177351_f
int: g, field_1596, offsetNormal, field_177352_g
int: g, normalOffset, field_1596, offsetNormal, field_177352_g
构造函数
方法
VertexFormat (VertexFormatElement): a, method_1361, add, func_181721_a
VertexFormat (VertexFormatElement): a, addElement, method_1361, add, func_181721_a
int (): c, method_1358, getNormalOffset, func_177342_c
int (): c, getNormalOffset, method_1358, getNormalOffset, func_177342_c
int (): e, method_1360, getColorOffset, func_177340_e
int (): e, getColorOffset, method_1360, getColorOffset, func_177340_e
int (int): b, method_1370, getUvOffset, func_177344_b
int (int): b, getUvOffset, method_1370, getUvOffset, func_177344_b
boolean (): j, method_1371, hasPositionElement, func_177341_i
boolean (): j, hasPositionElement, method_1371, hasPositionElement, func_177341_i
int (): f, method_1359, getVertexSizeInteger, func_181719_f
int (): f, getIntegerSize, method_1359, getVertexSizeInteger, func_181719_f
int (): g, method_1362, getVertexSize, func_177338_f
int (): g, getVertexSize, method_1362, getVertexSize, func_177338_f
List<VertexFormatElement> (): h, method_1357, getElements, func_177343_g
List<VertexFormatElement> (): h, getElements, method_1357, getElements, func_177343_g
int (): i, method_1363, getElementCount, func_177345_h
int (): i, getElementCount, method_1363, getElementCount, func_177345_h
VertexFormatElement (int): c, method_1364, getElement, func_177348_c
VertexFormatElement (int): c, getElement, method_1364, getElement, func_177348_c
int (int): d, method_1365, getElementOffset, func_181720_d
int (int): d, getOffset, method_1365, getElementOffset, func_181720_d
void (): a, method_1366, clear, func_207749_a
void (): a, clear, method_1366, clear, func_207749_a
boolean (): b, method_1368, hasNormalElement, func_207751_b
boolean (): b, hasNormal, method_1368, hasNormalElement, func_207751_b
boolean (): d, method_1369, hasColorElement, func_207752_d
boolean (): d, hasColor, method_1369, hasColorElement, func_207752_d
boolean (int): a, method_1367, hasUvElement, func_207750_a
boolean (int): a, hasUv, method_1367, hasUvElement, func_207750_a
1.14.3
名称
cur
cuv
net.minecraft.client.render.VertexFormat
字段
org.apache.logging.log4j.Logger: a, field_1601, field_177357_a
org.apache.logging.log4j.Logger: a, field_1601, LOGGER, field_177357_a
List<VertexFormatElement>: b, field_1602, field_177355_b
List<VertexFormatElement>: b, field_1602, elements, field_177355_b
List<Integer>: c, field_1597, field_177356_c
List<Integer>: c, field_1597, offsets, field_177356_c
int: d, field_1600, field_177353_d
int: d, field_1600, size, field_177353_d
int: e, field_1599, field_177354_e
int: e, field_1599, offsetColor, field_177354_e
List<Integer>: f, field_1598, field_177351_f
List<Integer>: f, field_1598, offsetsUv, field_177351_f
int: g, field_1596, field_177352_g
int: g, field_1596, offsetNormal, field_177352_g
构造函数
方法
VertexFormat (VertexFormatElement): a, method_1361, func_181721_a
VertexFormat (VertexFormatElement): a, method_1361, add, func_181721_a
int (): c, method_1358, func_177342_c
int (): c, method_1358, getNormalOffset, func_177342_c
int (): e, method_1360, func_177340_e
int (): e, method_1360, getColorOffset, func_177340_e
int (int): b, method_1370, func_177344_b
int (int): b, method_1370, getUvOffset, func_177344_b
boolean (): j, method_1371, func_177341_i
boolean (): j, method_1371, hasPositionElement, func_177341_i
int (): f, method_1359, func_181719_f
int (): f, method_1359, getVertexSizeInteger, func_181719_f
int (): g, method_1362, func_177338_f
int (): g, method_1362, getVertexSize, func_177338_f
List<VertexFormatElement> (): h, method_1357, func_177343_g
List<VertexFormatElement> (): h, method_1357, getElements, func_177343_g
int (): i, method_1363, func_177345_h
int (): i, method_1363, getElementCount, func_177345_h
VertexFormatElement (int): c, method_1364, func_177348_c
VertexFormatElement (int): c, method_1364, getElement, func_177348_c
int (int): d, method_1365, func_181720_d
int (int): d, method_1365, getElementOffset, func_181720_d
void (): a, method_1366, func_207749_a
void (): a, method_1366, clear, func_207749_a
boolean (): b, method_1368, func_207751_b
boolean (): b, method_1368, hasNormalElement, func_207751_b
boolean (): d, method_1369, func_207752_d
boolean (): d, method_1369, hasColorElement, func_207752_d
boolean (int): a, method_1367, func_207750_a
boolean (int): a, method_1367, hasUvElement, func_207750_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cup
cur
字段
构造函数
方法
1.14
名称
ddw
cup
net.minecraft.class_293
字段
org.apache.logging.log4j.Logger: a, field_177357_a
org.apache.logging.log4j.Logger: a, field_1601, field_177357_a
List<VertexFormatElement>: b, field_177355_b
List<VertexFormatElement>: b, field_1602, field_177355_b
List<Integer>: c, field_177356_c
List<Integer>: c, field_1597, field_177356_c
int: d, field_177353_d
int: d, field_1600, field_177353_d
int: e, field_177354_e
int: e, field_1599, field_177354_e
List<Integer>: f, field_177351_f
List<Integer>: f, field_1598, field_177351_f
int: g, field_177352_g
int: g, field_1596, field_177352_g
构造函数
方法
VertexFormat (VertexFormatElement): a, func_181721_a
VertexFormat (VertexFormatElement): a, method_1361, func_181721_a
int (): c, func_177342_c
int (): c, method_1358, func_177342_c
int (): e, func_177340_e
int (): e, method_1360, func_177340_e
int (int): b, func_177344_b
int (int): b, method_1370, func_177344_b
boolean (): j, func_177341_i
boolean (): j, method_1371, func_177341_i
int (): f, func_181719_f
int (): f, method_1359, func_181719_f
int (): g, func_177338_f
int (): g, method_1362, func_177338_f
List<VertexFormatElement> (): h, func_177343_g
List<VertexFormatElement> (): h, method_1357, func_177343_g
int (): i, func_177345_h
int (): i, method_1363, func_177345_h
VertexFormatElement (int): c, func_177348_c
VertexFormatElement (int): c, method_1364, func_177348_c
int (int): d, func_181720_d
int (int): d, method_1365, func_181720_d
void (): a, func_207749_a
void (): a, method_1366, func_207749_a
boolean (): b, func_207751_b
boolean (): b, method_1368, func_207751_b
boolean (): d, func_207752_d
boolean (): d, method_1369, func_207752_d
boolean (int): a, func_207750_a
boolean (int): a, method_1367, func_207750_a
1.13.2
名称
ddv
ddw
字段
构造函数
方法
1.13.1
名称
ddm
ddv
字段
构造函数
方法
1.13
名称
cea
ddm
字段
构造函数
方法
void (): a, func_177339_a
boolean (): b, func_177350_b
boolean (): d, func_177346_d
boolean (int): a, func_177347_a
void (): a, func_207749_a
boolean (): b, func_207751_b
boolean (): d, func_207752_d
boolean (int): a, func_207750_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
cdy
cea
字段
构造函数
方法
1.12
名称
bzj
cdy
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
bzg
bzj
字段
构造函数
方法
1.11
名称
bwo
bzg
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
bvo
bwo
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
bvr
bvo
字段
构造函数
方法
1.9
名称
bmu
bvr
字段
构造函数
方法
1.8.8
名称
bmu
net.minecraft.client.renderer.vertex.VertexFormat
字段
org.apache.logging.log4j.Logger: a, field_177357_a
List<VertexFormatElement>: b, field_177355_b
List<Integer>: c, field_177356_c
int: d, field_177353_d
int: e, field_177354_e
List<Integer>: f, field_177351_f
int: g, field_177352_g
构造函数
()
方法
void (): a, func_177339_a
VertexFormat (VertexFormatElement): a, func_181721_a
boolean (): b, func_177350_b
int (): c, func_177342_c
boolean (): d, func_177346_d
int (): e, func_177340_e
boolean (int): a, func_177347_a
int (int): b, func_177344_b
boolean (): j, func_177341_i
int (): f, func_181719_f
int (): g, func_177338_f
List<VertexFormatElement> (): h, func_177343_g
int (): i, func_177345_h
VertexFormatElement (int): c, func_177348_c
int (int): d, func_181720_d