历史 - net.minecraft.client.renderer.chunk.ChunkSectionsToRender

1.21.11

名称

hkt

htj

字段

EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>: a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_

EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>: b, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_

int: b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_

int: c, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_

GpuBufferSlice[]: c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_

GpuTextureView: a, textureView, comp_5192, textureView, f_436562_

GpuBufferSlice[]: d, chunkSectionInfos, comp_5193, chunkSectionInfos, f_434018_

构造函数

(EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>, int, GpuBufferSlice[])

(GpuTextureView, EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>, int, GpuBufferSlice[])

方法

void (ChunkSectionLayerGroup): a, renderGroup, method_72170, renderSection, m_402492_

EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>> (): a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_

EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>> (): b, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_

int (): b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_

int (): c, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_

GpuBufferSlice[] (): c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_

void (ChunkSectionLayerGroup, GpuSampler): a, renderGroup, method_72170, renderSection, m_402492_

GpuTextureView (): a, textureView, comp_5192, textureView, f_436562_

GpuBufferSlice[] (): d, chunkSectionInfos, comp_5193, chunkSectionInfos, f_434018_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hbc

hkt

字段

构造函数

方法

1.21.8

名称

hbb

hbc

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hbb

net.minecraft.client.renderer.chunk.ChunkSectionsToRender

net.minecraft.class_11532

net.minecraft.client.render.SectionRenderState

net.minecraft.src.C_398505_

字段

EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>: a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_

int: b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_

GpuBufferSlice[]: c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_

构造函数

(EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>, int, GpuBufferSlice[])

方法

void (ChunkSectionLayerGroup): a, renderGroup, method_72170, renderSection, m_402492_

EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>> (): a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_

int (): b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_

GpuBufferSlice[] (): c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_