历史 - net.minecraft.client.renderer.chunk.ChunkSectionsToRender
1.21.11
名称
hkt
htj
字段
EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>: a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_
EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>: b, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_
int: b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_
int: c, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_
GpuBufferSlice[]: c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_
GpuTextureView: a, textureView, comp_5192, textureView, f_436562_
GpuBufferSlice[]: d, chunkSectionInfos, comp_5193, chunkSectionInfos, f_434018_
构造函数
(EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>, int, GpuBufferSlice[])
(GpuTextureView, EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>, int, GpuBufferSlice[])
方法
void (ChunkSectionLayerGroup): a, renderGroup, method_72170, renderSection, m_402492_
EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>> (): a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_
EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>> (): b, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_
int (): b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_
int (): c, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_
GpuBufferSlice[] (): c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_
void (ChunkSectionLayerGroup, GpuSampler): a, renderGroup, method_72170, renderSection, m_402492_
GpuTextureView (): a, textureView, comp_5192, textureView, f_436562_
GpuBufferSlice[] (): d, chunkSectionInfos, comp_5193, chunkSectionInfos, f_434018_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hbc
hkt
字段
构造函数
方法
1.21.8
名称
hbb
hbc
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hbb
net.minecraft.client.renderer.chunk.ChunkSectionsToRender
net.minecraft.class_11532
net.minecraft.client.render.SectionRenderState
net.minecraft.src.C_398505_
字段
EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>: a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_
int: b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_
GpuBufferSlice[]: c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_
构造函数
(EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>>, int, GpuBufferSlice[])
方法
void (ChunkSectionLayerGroup): a, renderGroup, method_72170, renderSection, m_402492_
EnumMap<ChunkSectionLayer, List<RenderPass$Draw<GpuBufferSlice[]>>> (): a, drawsPerLayer, comp_4402, drawsPerLayer, f_398727_
int (): b, maxIndicesRequired, comp_4403, maxIndicesRequired, f_399363_
GpuBufferSlice[] (): c, dynamicTransforms, comp_4404, dynamicTransforms, f_399487_