历史 - net.minecraft.world.level.block.CeilingHangingSignBlock

1.21.11

名称

dvw

ear

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

dra

dvw

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dop

dra

字段

构造函数

方法

1.21.5

名称

dkn

dop

字段

float: d, AABB_OFFSET, field_40302, field_40302, f_244550_

VoxelShape: e, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

VoxelShape: e, SHAPE_DEFAULT, field_40303, DEFAULT_SHAPE, f_382206_

Map<Integer, VoxelShape>: i, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

Map<Integer, VoxelShape>: f, SHAPES, field_55745, SHAPES_BY_ROTATION, f_382688_

构造函数

方法

1.21.4

名称

dlm

dkn

字段

构造函数

方法

1.21.3

名称

dgx

dlm

字段

构造函数

方法

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

float (BlockState): h, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

1.21.1

名称

字段

构造函数

方法

1.21

名称

dga

dgx

字段

构造函数

方法

1.20.6

名称

cxp

dga

字段

构造函数

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_

1.20.4

名称

ctt

cxp

字段

IntegerProperty: a, ROTATION, field_40300, ROTATION, f_244083_

IntegerProperty: b, ROTATION, field_40300, ROTATION, f_244083_

BooleanProperty: b, ATTACHED, field_40301, ATTACHED, f_243835_

BooleanProperty: c, ATTACHED, field_40301, ATTACHED, f_243835_

float: c, AABB_OFFSET, field_40302, field_40302, f_244550_

float: d, AABB_OFFSET, field_40302, field_40302, f_244550_

VoxelShape: d, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

VoxelShape: e, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

Map<Integer, VoxelShape>: h, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

Map<Integer, VoxelShape>: i, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

com.mojang.serialization.MapCodec<CeilingHangingSignBlock>: a, CODEC, field_46308, CODEC, f_303646_

构造函数

(BlockBehaviour$Properties, WoodType)

(WoodType, BlockBehaviour$Properties)

方法

com.mojang.serialization.MapCodec<CeilingHangingSignBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

cql

ctt

字段

构造函数

方法

1.20.1

名称

cqe

cql

字段

构造函数

方法

boolean (Player, BlockHitResult, SignBlockEntity, ItemStack): a, shouldTryToChainAnotherHangingSign, method_50002, shouldTryAttaching, m_278197_

float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_

<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_

1.19.4

名称

cnp

cqe

字段

构造函数

方法

1.19.3

名称

cnp

net.minecraft.world.level.block.CeilingHangingSignBlock

net.minecraft.class_7713

net.minecraft.block.HangingSignBlock

net.minecraft.src.C_243647_

net.minecraft.world.level.block.CeilingHangingSignBlock

字段

IntegerProperty: a, ROTATION, field_40300, ROTATION, f_244083_

BooleanProperty: b, ATTACHED, field_40301, ATTACHED, f_243835_

float: c, AABB_OFFSET, field_40302, field_40302, f_244550_

VoxelShape: d, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_

Map<Integer, VoxelShape>: h, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_

构造函数

(BlockBehaviour$Properties, WoodType)

方法

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_

BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_