历史 - net.minecraft.world.level.block.CeilingHangingSignBlock
1.21.11
名称
dvw
ear
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dra
dvw
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dop
dra
字段
构造函数
方法
1.21.5
名称
dkn
dop
字段
float: d, AABB_OFFSET, field_40302, field_40302, f_244550_
VoxelShape: e, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_
VoxelShape: e, SHAPE_DEFAULT, field_40303, DEFAULT_SHAPE, f_382206_
Map<Integer, VoxelShape>: i, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_
Map<Integer, VoxelShape>: f, SHAPES, field_55745, SHAPES_BY_ROTATION, f_382688_
构造函数
方法
1.21.4
名称
dlm
dkn
字段
构造函数
方法
1.21.3
名称
dgx
dlm
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
float (BlockState): h, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dga
dgx
字段
构造函数
方法
1.20.6
名称
cxp
dga
字段
构造函数
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.20.4
名称
ctt
cxp
字段
IntegerProperty: a, ROTATION, field_40300, ROTATION, f_244083_
IntegerProperty: b, ROTATION, field_40300, ROTATION, f_244083_
BooleanProperty: b, ATTACHED, field_40301, ATTACHED, f_243835_
BooleanProperty: c, ATTACHED, field_40301, ATTACHED, f_243835_
float: c, AABB_OFFSET, field_40302, field_40302, f_244550_
float: d, AABB_OFFSET, field_40302, field_40302, f_244550_
VoxelShape: d, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_
VoxelShape: e, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_
Map<Integer, VoxelShape>: h, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_
Map<Integer, VoxelShape>: i, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_
com.mojang.serialization.MapCodec<CeilingHangingSignBlock>: a, CODEC, field_46308, CODEC, f_303646_
构造函数
(BlockBehaviour$Properties, WoodType)
(WoodType, BlockBehaviour$Properties)
方法
com.mojang.serialization.MapCodec<CeilingHangingSignBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cql
ctt
字段
构造函数
方法
1.20.1
名称
cqe
cql
字段
构造函数
方法
boolean (Player, BlockHitResult, SignBlockEntity, ItemStack): a, shouldTryToChainAnotherHangingSign, method_50002, shouldTryAttaching, m_278197_
float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.19.4
名称
cnp
cqe
字段
构造函数
方法
1.19.3
名称
cnp
net.minecraft.world.level.block.CeilingHangingSignBlock
net.minecraft.class_7713
net.minecraft.block.HangingSignBlock
net.minecraft.src.C_243647_
net.minecraft.world.level.block.CeilingHangingSignBlock
字段
IntegerProperty: a, ROTATION, field_40300, ROTATION, f_244083_
BooleanProperty: b, ATTACHED, field_40301, ATTACHED, f_243835_
float: c, AABB_OFFSET, field_40302, field_40302, f_244550_
VoxelShape: d, SHAPE, field_40303, DEFAULT_SHAPE, f_244092_
Map<Integer, VoxelShape>: h, AABBS, field_40304, SHAPES_FOR_ROTATION, f_243683_
构造函数
(BlockBehaviour$Properties, WoodType)
方法
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
boolean (BlockState, LevelReader, BlockPos): a, canSurvive, method_9558, canPlaceAt, m_7898_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
VoxelShape (BlockState, BlockGetter, BlockPos): b_, getBlockSupportShape, method_25959, getSidesShape, m_7947_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockState, Mirror): a, mirror, method_9569, mirror, m_6943_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_