历史 - net.minecraft.client.renderer.RenderBuffers

1.21.11

名称

hgh

hoz

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gxw

hgh

字段

构造函数

方法

1.21.8

名称

gxv

gxw

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

grv

gxv

字段

构造函数

方法

1.21.5

名称

gmh

grv

字段

构造函数

方法

1.21.4

名称

glt

gmh

字段

构造函数

方法

1.21.3

名称

gff

glt

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gdw

gff

字段

构造函数

方法

1.20.6

名称

ftn

gdw

字段

构造函数

方法

1.20.4

名称

fok

ftn

字段

SectionBufferBuilderPack: a, fixedBufferPack, field_20956, blockBuilders, f_110092_

SectionBufferBuilderPack: a, fixedBufferPack, field_20956, blockBufferBuilders, f_110092_

SortedMap<RenderType, BufferBuilder>: b, fixedBuffers, field_20957, entityBuilders, f_110093_

MultiBufferSource$BufferSource: c, bufferSource, field_20958, entityVertexConsumers, f_110094_

MultiBufferSource$BufferSource: c, bufferSource, field_46901, entityVertexConsumers, f_110094_

SectionBufferBuilderPool: b, sectionBufferPool, field_46900, blockBufferBuildersPool, f_303474_

构造函数

()

(int)

方法

MultiBufferSource$BufferSource (): b, bufferSource, method_23000, getEntityVertexConsumers, m_110104_

MultiBufferSource$BufferSource (): c, bufferSource, method_23000, getEntityVertexConsumers, m_110104_

MultiBufferSource$BufferSource (): c, crumblingBufferSource, method_23001, getEffectVertexConsumers, m_110108_

MultiBufferSource$BufferSource (): d, crumblingBufferSource, method_23001, getEffectVertexConsumers, m_110108_

OutlineBufferSource (): d, outlineBufferSource, method_23003, getOutlineVertexConsumers, m_110109_

OutlineBufferSource (): e, outlineBufferSource, method_23003, getOutlineVertexConsumers, m_110109_

SectionBufferBuilderPool (): b, sectionBufferPool, method_54640, getBlockBufferBuildersPool, m_307906_

1.20.2

名称

fkd

fok

字段

构造函数

方法

1.20.1

名称

fim

fkd

字段

构造函数

方法

1.19.4

名称

feb

fim

字段

构造函数

方法

1.19.3

名称

ezy

feb

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eya

ezy

字段

构造函数

方法

1.19

名称

eqy

eya

字段

构造函数

方法

1.18.2

名称

epr

eqy

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eno

epr

字段

构造函数

方法

1.17.1

名称

enn

eno

字段

构造函数

方法

1.17

名称

eam

enn

net.minecraft.client.renderer.RenderTypeBuffers

net.minecraft.src.C_4148_

字段

ChunkBufferBuilderPack: a, fixedBufferPack, field_20956, blockBuilders, field_228479_a_

ChunkBufferBuilderPack: a, fixedBufferPack, field_20956, blockBuilders, f_110092_

SortedMap<RenderType, BufferBuilder>: b, fixedBuffers, field_20957, entityBuilders, field_228480_b_

SortedMap<RenderType, BufferBuilder>: b, fixedBuffers, field_20957, entityBuilders, f_110093_

MultiBufferSource$BufferSource: c, bufferSource, field_20958, entityVertexConsumers, field_228481_c_

MultiBufferSource$BufferSource: c, bufferSource, field_20958, entityVertexConsumers, f_110094_

MultiBufferSource$BufferSource: d, crumblingBufferSource, field_20959, effectVertexConsumers, field_228482_d_

MultiBufferSource$BufferSource: d, crumblingBufferSource, field_20959, effectVertexConsumers, f_110095_

OutlineBufferSource: e, outlineBufferSource, field_20961, outlineVertexConsumers, field_228483_e_

OutlineBufferSource: e, outlineBufferSource, field_20961, outlineVertexConsumers, f_110096_

构造函数

方法

void (it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap<RenderType, BufferBuilder>, RenderType): a, put, method_23798, assignBufferBuilder, func_228486_a_

void (it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap<RenderType, BufferBuilder>, RenderType): a, put, method_23798, assignBufferBuilder, m_110101_

ChunkBufferBuilderPack (): a, fixedBufferPack, method_22997, getBlockBufferBuilders, func_228484_a_

ChunkBufferBuilderPack (): a, fixedBufferPack, method_22997, getBlockBufferBuilders, m_110098_

MultiBufferSource$BufferSource (): b, bufferSource, method_23000, getEntityVertexConsumers, func_228487_b_

MultiBufferSource$BufferSource (): b, bufferSource, method_23000, getEntityVertexConsumers, m_110104_

MultiBufferSource$BufferSource (): c, crumblingBufferSource, method_23001, getEffectVertexConsumers, func_228489_c_

MultiBufferSource$BufferSource (): c, crumblingBufferSource, method_23001, getEffectVertexConsumers, m_110108_

OutlineBufferSource (): d, outlineBufferSource, method_23003, getOutlineVertexConsumers, func_228490_d_

OutlineBufferSource (): d, outlineBufferSource, method_23003, getOutlineVertexConsumers, m_110109_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eae

eam

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ecf

eae

字段

构造函数

方法

1.16.1

名称

dqz

ecf

字段

构造函数

方法

1.15.2

名称

dqw

dqz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dqw

net.minecraft.client.renderer.RenderBuffers

net.minecraft.class_4599

net.minecraft.client.render.BufferBuilderStorage

net.minecraft.client.renderer.RenderTypeBuffers

字段

ChunkBufferBuilderPack: a, fixedBufferPack, field_20956, blockBuilders, field_228479_a_

SortedMap<RenderType, BufferBuilder>: b, fixedBuffers, field_20957, entityBuilders, field_228480_b_

MultiBufferSource$BufferSource: c, bufferSource, field_20958, entityVertexConsumers, field_228481_c_

MultiBufferSource$BufferSource: d, crumblingBufferSource, field_20959, effectVertexConsumers, field_228482_d_

OutlineBufferSource: e, outlineBufferSource, field_20961, outlineVertexConsumers, field_228483_e_

构造函数

()

方法

void (it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap<RenderType, BufferBuilder>, RenderType): a, put, method_23798, assignBufferBuilder, func_228486_a_

ChunkBufferBuilderPack (): a, fixedBufferPack, method_22997, getBlockBufferBuilders, func_228484_a_

MultiBufferSource$BufferSource (): b, bufferSource, method_23000, getEntityVertexConsumers, func_228487_b_

MultiBufferSource$BufferSource (): c, crumblingBufferSource, method_23001, getEffectVertexConsumers, func_228489_c_

OutlineBufferSource (): d, outlineBufferSource, method_23003, getOutlineVertexConsumers, func_228490_d_