历史 - net.minecraft.client.resources.model.WeightedVariants

1.21.11

名称

ifh

ioj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hup

ifh

字段

构造函数

方法

1.21.8

名称

huo

hup

字段

构造函数

方法

1.21.7

名称

hun

huo

字段

构造函数

方法

1.21.6

名称

hnm

hun

字段

构造函数

方法

1.21.5

名称

hhp

hnm

net.minecraft.client.resources.model.WeightedBakedModel

net.minecraft.client.resources.model.WeightedVariants

net.minecraft.client.render.model.WeightedBakedModel

net.minecraft.client.render.model.WeightedBlockStateModel

net.minecraft.src.C_4543_

net.minecraft.src.C_379206_

字段

SimpleWeightedRandomList<BakedModel>: b, list, field_5434, models, f_119541_

WeightedList<BlockStateModel>: a, list, field_5434, models, f_380119_

TextureAtlasSprite: b, particleIcon, field_57028, particleSprite, f_381498_

构造函数

(SimpleWeightedRandomList<BakedModel>)

(WeightedList<BlockStateModel>)

方法

List<BakedQuad> (BlockState, Direction, RandomSource): a, getQuads, method_4707, getQuads, m_213637_

TextureAtlasSprite (): a, particleIcon, method_68511, particleSprite, m_384385_

void (RandomSource, List<BlockModelPart>): a, collectParts, method_68513, addParts, m_384603_

1.21.4

名称

heh

hhp

字段

构造函数

方法

1.21.3

名称

gsz

heh

字段

int: a, totalWeight, field_5433, totalWeight, f_119540_

List<WeightedEntry$Wrapper<BakedModel>>: b, list, field_5434, models, f_119541_

BakedModel: c, wrapped, field_5435, defaultModel, f_119542_

SimpleWeightedRandomList<BakedModel>: b, list, field_5434, models, f_119541_

构造函数

(List<WeightedEntry$Wrapper<BakedModel>>)

(SimpleWeightedRandomList<BakedModel>)

方法

boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, m_7541_

boolean (): b, isGui3d, method_4712, hasDepth, m_7539_

boolean (): d, isCustomRenderer, method_4713, isBuiltin, m_7521_

TextureAtlasSprite (): e, getParticleIcon, method_4711, getParticleSprite, m_6160_

ItemTransforms (): f, getTransforms, method_4709, getTransformation, m_7442_

ItemOverrides (): g, getOverrides, method_4710, getOverrides, m_7343_

boolean (): c, usesBlockLight, method_24304, isSideLit, m_7547_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gro

gsz

字段

构造函数

方法

1.20.6

名称

ggz

gro

字段

构造函数

方法

1.20.4

名称

gbr

ggz

字段

构造函数

方法

1.20.2

名称

fxd

gbr

字段

构造函数

方法

1.20.1

名称

fvk

fxd

字段

构造函数

方法

1.19.4

名称

fqt

fvk

字段

构造函数

方法

1.19.3

名称

fmb

fqt

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fkd

fmb

字段

构造函数

方法

1.19

名称

fcv

fkd

字段

构造函数

方法

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, m_6840_

List<BakedQuad> (BlockState, Direction, RandomSource): a, getQuads, method_4707, getQuads, m_213637_

1.18.2

名称

fbo

fcv

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ezj

fbo

字段

构造函数

方法

1.17.1

名称

ezi

ezj

字段

构造函数

方法

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, m_6160_

TextureAtlasSprite (): e, getParticleIcon, method_4711, getParticleSprite, m_6160_

1.17

名称

elz

ezi

net.minecraft.client.renderer.model.WeightedBakedModel

net.minecraft.src.C_4543_

字段

int: a, totalWeight, field_5433, totalWeight, field_177567_a

int: a, totalWeight, field_5433, totalWeight, f_119540_

List<WeightedBakedModel$WeightedModel>: b, list, field_5434, models, field_177565_b

List<WeightedEntry$Wrapper<BakedModel>>: b, list, field_5434, models, f_119541_

BakedModel: c, wrapped, field_5435, defaultModel, field_177566_c

BakedModel: c, wrapped, field_5435, defaultModel, f_119542_

构造函数

方法

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, func_200117_a

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, m_6840_

boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, func_177555_b

boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, m_7541_

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepth, m_7539_

boolean (): d, isCustomRenderer, method_4713, isBuiltin, func_188618_c

boolean (): d, isCustomRenderer, method_4713, isBuiltin, m_7521_

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, func_177554_e

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, m_6160_

ItemTransforms (): f, getTransforms, method_4709, getTransformation, func_177552_f

ItemTransforms (): f, getTransforms, method_4709, getTransformation, m_7442_

ItemOverrides (): g, getOverrides, method_4710, getOverrides, func_188617_f

ItemOverrides (): g, getOverrides, method_4710, getOverrides, m_7343_

boolean (): c, usesBlockLight, method_24304, isSideLit, func_230044_c_

boolean (): c, usesBlockLight, method_24304, isSideLit, m_7547_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

elr

elz

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ens

elr

字段

构造函数

方法

1.16.1

名称

ecg

ens

字段

构造函数

方法

ItemOverrides (): g, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

ItemOverrides (): g, getOverrides, method_4710, getOverrides, func_188617_f

1.15.2

名称

ecd

ecg

字段

构造函数

方法

boolean (): b, isGui3d, method_4712, hasDepthInGui, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): c, isCustomRenderer, method_4713, isBuiltin, func_188618_c

boolean (): d, isCustomRenderer, method_4713, isBuiltin, func_188618_c

TextureAtlasSprite (): d, getParticleIcon, method_4711, getSprite, func_177554_e

TextureAtlasSprite (): e, getParticleIcon, method_4711, getSprite, func_177554_e

ItemTransforms (): e, getTransforms, method_4709, getTransformation, func_177552_f

ItemTransforms (): f, getTransforms, method_4709, getTransformation, func_177552_f

ItemOverrides (): f, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

ItemOverrides (): g, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

boolean (): c, usesBlockLight, method_24304, isSideLit, func_230044_c_

1.15.1

名称

字段

构造函数

方法

1.15

名称

dyz

ecd

字段

构造函数

方法

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepthInGui, func_177556_c

1.14.4

名称

dwl

dyz

net.minecraft.client.resources.model.WeightedBakedModel

字段

int: a, field_5433, totalWeight, field_177567_a

int: a, totalWeight, field_5433, totalWeight, field_177567_a

List<WeightedBakedModel$ModelEntry>: b, field_5434, models, field_177565_b

List<WeightedBakedModel$WeightedModel>: b, list, field_5434, models, field_177565_b

BakedModel: c, field_5435, defaultModel, field_177566_c

BakedModel: c, wrapped, field_5435, defaultModel, field_177566_c

构造函数

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, getQuads, func_200117_a

List<BakedQuad> (BlockState, Direction, Random): a, getQuads, method_4707, getQuads, func_200117_a

boolean (): a, method_4708, useAmbientOcclusion, func_177555_b

boolean (): a, useAmbientOcclusion, method_4708, useAmbientOcclusion, func_177555_b

boolean (): b, method_4712, hasDepthInGui, func_177556_c

boolean (): b, isGui3d, method_4712, hasDepth, func_177556_c

boolean (): c, method_4713, isBuiltin, func_188618_c

boolean (): c, isCustomRenderer, method_4713, isBuiltin, func_188618_c

Sprite (): d, method_4711, getSprite, func_177554_e

TextureAtlasSprite (): d, getParticleIcon, method_4711, getSprite, func_177554_e

ModelTransformation (): e, method_4709, getTransformation, func_177552_f

ItemTransforms (): e, getTransforms, method_4709, getTransformation, func_177552_f

ModelItemPropertyOverrideList (): f, method_4710, getItemPropertyOverrides, func_188617_f

ItemOverrides (): f, getOverrides, method_4710, getItemPropertyOverrides, func_188617_f

1.14.3

名称

dwh

dwl

net.minecraft.client.render.model.WeightedBakedModel

字段

int: a, field_5433, field_177567_a

int: a, field_5433, totalWeight, field_177567_a

List<WeightedBakedModel$WeightedModel>: b, field_5434, field_177565_b

List<WeightedBakedModel$ModelEntry>: b, field_5434, models, field_177565_b

IBakedModel: c, field_5435, field_177566_c

BakedModel: c, field_5435, defaultModel, field_177566_c

构造函数

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, func_200117_a

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, getQuads, func_200117_a

boolean (): a, method_4708, func_177555_b

boolean (): a, method_4708, useAmbientOcclusion, func_177555_b

boolean (): b, method_4712, func_177556_c

boolean (): b, method_4712, hasDepthInGui, func_177556_c

boolean (): c, method_4713, func_188618_c

boolean (): c, method_4713, isBuiltin, func_188618_c

TextureAtlasSprite (): d, method_4711, func_177554_e

Sprite (): d, method_4711, getSprite, func_177554_e

ItemCameraTransforms (): e, method_4709, func_177552_f

ModelTransformation (): e, method_4709, getTransformation, func_177552_f

ItemOverrideList (): f, method_4710, func_188617_f

ModelItemPropertyOverrideList (): f, method_4710, getItemPropertyOverrides, func_188617_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dwe

dwh

字段

构造函数

方法

1.14

名称

dfi

dwe

net.minecraft.class_1097

字段

int: a, field_177567_a

int: a, field_5433, field_177567_a

List<WeightedBakedModel$WeightedModel>: b, field_177565_b

List<WeightedBakedModel$WeightedModel>: b, field_5434, field_177565_b

IBakedModel: c, field_177566_c

IBakedModel: c, field_5435, field_177566_c

构造函数

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, func_200117_a

List<BakedQuad> (IBlockData, EnumDirection, Random): a, method_4707, func_200117_a

boolean (): a, func_177555_b

boolean (): a, method_4708, func_177555_b

boolean (): b, func_177556_c

boolean (): b, method_4712, func_177556_c

boolean (): c, func_188618_c

boolean (): c, method_4713, func_188618_c

TextureAtlasSprite (): d, func_177554_e

TextureAtlasSprite (): d, method_4711, func_177554_e

ItemCameraTransforms (): e, func_177552_f

ItemCameraTransforms (): e, method_4709, func_177552_f

ItemOverrideList (): f, func_188617_f

ItemOverrideList (): f, method_4710, func_188617_f

1.13.2

名称

dfh

dfi

字段

构造函数

方法

1.13.1

名称

dfh

net.minecraft.client.renderer.model.WeightedBakedModel

字段

int: a, field_177567_a

List<WeightedBakedModel$WeightedModel>: b, field_177565_b

IBakedModel: c, field_177566_c

构造函数

(List<WeightedBakedModel$WeightedModel>)

方法

List<BakedQuad> (IBlockData, EnumDirection, Random): a, func_200117_a

boolean (): a, func_177555_b

boolean (): b, func_177556_c

boolean (): c, func_188618_c

TextureAtlasSprite (): d, func_177554_e

ItemCameraTransforms (): e, func_177552_f

ItemOverrideList (): f, func_188617_f