历史 - net.minecraft.client.renderer.state.QuadParticleRenderState$PreparedBuffers

1.21.11

名称

ibt$b

iku$b

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

ibt$b

net.minecraft.client.renderer.state.QuadParticleRenderState$PreparedBuffers

net.minecraft.class_11944$class_12041

net.minecraft.client.particle.BillboardParticleSubmittable$Buffers

net.minecraft.src.C_411213_$C_411371_

字段

int: a, indexCount, comp_4897, indexCount, f_411565_

GpuBufferSlice: b, dynamicTransforms, comp_4898, dynamicTransforms, f_413418_

Map<SingleQuadParticle$Layer, QuadParticleRenderState$PreparedLayer>: c, layers, comp_4899, layers, f_411480_

构造函数

(int, GpuBufferSlice, Map<SingleQuadParticle$Layer, QuadParticleRenderState$PreparedLayer>)

方法

int (): a, indexCount, comp_4897, indexCount, f_411565_

GpuBufferSlice (): b, dynamicTransforms, comp_4898, dynamicTransforms, f_413418_

Map<SingleQuadParticle$Layer, QuadParticleRenderState$PreparedLayer> (): c, layers, comp_4899, layers, f_411480_