历史 - net.minecraft.commands.arguments.selector.EntitySelector

1.21.11

名称

hc

gv

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hd

hc

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

ha

hd

字段

构造函数

方法

1.21.5

名称

hm

ha

字段

构造函数

方法

1.21.4

名称

hl

hm

字段

构造函数

方法

1.21.3

名称

hi

hl

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

he

hi

字段

Predicate<Entity>: g, predicate, field_10820, basePredicate, f_121114_

List<Predicate<Entity>>: g, contextFreePredicates, field_52308, predicates, f_336651_

构造函数

(int, boolean, boolean, Predicate<Entity>, MinMaxBounds$Doubles, Function<Vec3, Vec3>, AABB, BiConsumer<Vec3, List<? extends Entity>>, boolean, String, UUID, EntityType<?>, boolean)

(int, boolean, boolean, List<Predicate<Entity>>, MinMaxBounds$Doubles, Function<Vec3, Vec3>, AABB, BiConsumer<Vec3, List<? extends Entity>>, boolean, String, UUID, EntityType<?>, boolean)

方法

void (List<Entity>, ServerLevel, Vec3, Predicate<Entity>): a, addEntities, method_9823, appendEntitiesFromWorld, m_121154_

Predicate<Entity> (Vec3): a, getPredicate, method_9817, getPositionPredicate, m_121144_

List<? extends Entity> (CommandSourceStack): f, findEntitiesRaw, method_45915, getUnfilteredEntities, m_245733_

void (List<Entity>, ServerLevel, AABB, Predicate<Entity>): a, addEntities, method_9823, appendEntitiesFromWorld, m_121154_

AABB (Vec3): a, getAbsoluteAabb, method_61160, getOffsetBox, m_340474_

Predicate<Entity> (Vec3, AABB, FeatureFlagSet): a, getPredicate, method_9817, getPositionPredicate, m_121144_

1.20.6

名称

ge

he

字段

构造函数

方法

1.20.4

名称

gc

ge

字段

构造函数

方法

1.20.2

名称

ga

gc

字段

构造函数

方法

1.20.1

名称

fz

ga

字段

构造函数

方法

1.19.4

名称

fv

fz

字段

构造函数

方法

1.19.3

名称

fz

fv

字段

int: c, maxResults, field_10822, limit, f_121111_

int: d, maxResults, field_10822, limit, f_121111_

boolean: d, includesEntities, field_10830, includesNonPlayers, f_121112_

boolean: e, includesEntities, field_10830, includesNonPlayers, f_121112_

boolean: e, worldLimited, field_10829, localWorldOnly, f_121113_

boolean: f, worldLimited, field_10829, localWorldOnly, f_121113_

Predicate<Entity>: f, predicate, field_10820, basePredicate, f_121114_

Predicate<Entity>: g, predicate, field_10820, basePredicate, f_121114_

MinMaxBounds$Doubles: g, range, field_10825, distance, f_121115_

MinMaxBounds$Doubles: h, range, field_10825, distance, f_121115_

Function<Vec3, Vec3>: h, position, field_10823, positionOffset, f_121116_

Function<Vec3, Vec3>: i, position, field_10823, positionOffset, f_121116_

AABB: i, aabb, field_10824, box, f_121117_

AABB: j, aabb, field_10824, box, f_121117_

BiConsumer<Vec3, List<? extends Entity>>: j, order, field_10826, sorter, f_121118_

BiConsumer<Vec3, List<? extends Entity>>: k, order, field_10826, sorter, f_121118_

boolean: k, currentEntity, field_10828, senderOnly, f_121119_

boolean: l, currentEntity, field_10828, senderOnly, f_121119_

String: l, playerName, field_10831, playerName, f_121120_

String: m, playerName, field_10831, playerName, f_121120_

UUID: m, entityUUID, field_10821, uuid, f_121121_

UUID: n, entityUUID, field_10821, uuid, f_121121_

boolean: o, usesSelector, field_10827, usesAt, f_121123_

boolean: p, usesSelector, field_10827, usesAt, f_121123_

EntityTypeTest<Entity, ?>: b, ANY_TYPE, field_27774, PASSTHROUGH_FILTER, f_175100_

EntityTypeTest<Entity, ?>: c, ANY_TYPE, field_27774, PASSTHROUGH_FILTER, f_175100_

EntityTypeTest<Entity, ?>: n, type, field_10832, entityFilter, f_121122_

EntityTypeTest<Entity, ?>: o, type, field_10832, entityFilter, f_121122_

BiConsumer<Vec3, List<? extends Entity>>: b, ORDER_ARBITRARY, field_41524, ARBITRARY, f_260598_

构造函数

方法

List<? extends Entity> (CommandSourceStack): f, findEntitiesRaw, method_45915, getUnfilteredEntities, m_245733_

int (): f, getResultLimit, method_47803, getAppendLimit, m_261276_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

net.minecraft.commands.arguments.selector.EntitySelector

字段

构造函数

方法

1.19

名称

fp

fz

net.minecraft.commands.arguments.selector.EntitySelector

字段

构造函数

方法

1.18.2

名称

fn

fp

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

fm

fn

字段

int: a, INFINITE, field_33068, field_33068, f_175099_

int: a, INFINITE, field_33068, MAX_VALUE, f_175099_

构造函数

方法

List<? extends Entity> (CommandSourceStack): b, findEntities, method_9816, getEntities, m_121160_, getEntities

List<? extends Entity> (CommandSourceStack): b, findEntities, method_9816, getEntities, m_121160_

1.17.1

名称

字段

构造函数

方法

1.17

名称

fc

fm

net.minecraft.command.arguments.EntitySelector

net.minecraft.src.C_4650_

net.minecraft.server.v1_16_R3.EntitySelector

net.minecraft.commands.arguments.selector.EntitySelector

字段

int: a, maxResults, field_10822, limit, field_197354_a

int: c, maxResults, field_10822, limit, f_121111_

boolean: b, includesEntities, field_10830, includesNonPlayers, field_197355_b

boolean: d, includesEntities, field_10830, includesNonPlayers, f_121112_

boolean: c, worldLimited, field_10829, localWorldOnly, field_197356_c

boolean: e, worldLimited, field_10829, localWorldOnly, f_121113_

Predicate<Entity>: d, predicate, field_10820, basePredicate, field_197357_d

Predicate<Entity>: f, predicate, field_10820, basePredicate, f_121114_

MinMaxBounds$Floats: e, range, field_10825, distance, field_197358_e

MinMaxBounds$Doubles: g, range, field_10825, distance, f_121115_

Function<Vec3, Vec3>: f, position, field_10823, positionOffset, field_197359_f

Function<Vec3, Vec3>: h, position, field_10823, positionOffset, f_121116_

AABB: g, aabb, field_10824, box, field_197360_g

AABB: i, aabb, field_10824, box, f_121117_

BiConsumer<Vec3, List<? extends Entity>>: h, order, field_10826, sorter, field_197361_h

BiConsumer<Vec3, List<? extends Entity>>: j, order, field_10826, sorter, f_121118_

boolean: i, currentEntity, field_10828, senderOnly, field_197362_i

boolean: k, currentEntity, field_10828, senderOnly, f_121119_

String: j, playerName, field_10831, playerName, field_197363_j

String: l, playerName, field_10831, playerName, f_121120_

UUID: k, entityUUID, field_10821, uuid, field_197364_k

UUID: m, entityUUID, field_10821, uuid, f_121121_

boolean: m, usesSelector, field_10827, usesAt, field_210325_m, checkPermissions

boolean: o, usesSelector, field_10827, usesAt, f_121123_

EntityType<?>: l, type, field_10832, type, field_201957_l

int: a, INFINITE, field_33068, field_33068, f_175099_

EntityTypeTest<Entity, ?>: b, ANY_TYPE, field_27774, PASSTHROUGH_FILTER, f_175100_

EntityTypeTest<Entity, ?>: n, type, field_10832, entityFilter, f_121122_

构造函数

方法

int (): a, getMaxResults, method_9815, getLimit, func_197346_a

int (): a, getMaxResults, method_9815, getLimit, m_121138_

boolean (): b, includesEntities, method_9819, includesNonPlayers, func_197351_b

boolean (): b, includesEntities, method_9819, includesNonPlayers, m_121159_

boolean (): c, isSelfSelector, method_9820, isSenderOnly, func_197352_c

boolean (): c, isSelfSelector, method_9820, isSenderOnly, m_121162_

boolean (): d, isWorldLimited, method_9821, isLocalWorldOnly, func_197353_d

boolean (): d, isWorldLimited, method_9821, isLocalWorldOnly, m_121165_

void (CommandSourceStack): e, checkPermissions, method_9818, checkSourcePermission, func_210324_e

void (CommandSourceStack): e, checkPermissions, method_9818, checkSourcePermission, m_121168_

Entity (CommandSourceStack): a, findSingleEntity, method_9809, getEntity, func_197340_a

Entity (CommandSourceStack): a, findSingleEntity, method_9809, getEntity, m_121139_

List<? extends Entity> (CommandSourceStack): b, findEntities, method_9816, getEntities, func_197341_b, getEntities

List<? extends Entity> (CommandSourceStack): b, findEntities, method_9816, getEntities, m_121160_, getEntities

void (List<Entity>, ServerLevel, Vec3, Predicate<Entity>): a, addEntities, method_9823, appendEntitiesFromWorld, func_197348_a

void (List<Entity>, ServerLevel, Vec3, Predicate<Entity>): a, addEntities, method_9823, appendEntitiesFromWorld, m_121154_

ServerPlayer (CommandSourceStack): c, findSinglePlayer, method_9811, getPlayer, func_197347_c

ServerPlayer (CommandSourceStack): c, findSinglePlayer, method_9811, getPlayer, m_121163_

List<ServerPlayer> (CommandSourceStack): d, findPlayers, method_9813, getPlayers, func_197342_d

List<ServerPlayer> (CommandSourceStack): d, findPlayers, method_9813, getPlayers, m_121166_

Predicate<Entity> (Vec3): a, getPredicate, method_9817, getPositionPredicate, func_197349_a

Predicate<Entity> (Vec3): a, getPredicate, method_9817, getPositionPredicate, m_121144_

<T extends Entity> List<T> (Vec3, List<T>): a, sortAndLimit, method_9814, getEntities, func_197345_a

<T extends Entity> List<T> (Vec3, List<T>): a, sortAndLimit, method_9814, getEntities, m_121149_

Component (List<? extends Entity>): a, joinNames, method_9822, getNames, m_175103_

MutableComponent (List<? extends Entity>): a, joinNames, method_9822, getNames, func_197350_a

boolean (): e, usesSelector, method_35815, usesAt, m_175105_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.EntitySelector

net.minecraft.server.v1_16_R3.EntitySelector

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

ez

fc

net.minecraft.server.v1_16_R1.EntitySelector

net.minecraft.server.v1_16_R2.EntitySelector

字段

构造函数

方法

1.16.1

名称

ep

ez

net.minecraft.server.v1_15_R1.EntitySelector

net.minecraft.server.v1_16_R1.EntitySelector

字段

构造函数

方法

Component (List<? extends Entity>): a, joinNames, method_9822, getNames, func_197350_a

MutableComponent (List<? extends Entity>): a, joinNames, method_9822, getNames, func_197350_a

1.15.2

名称

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

ec

ep

net.minecraft.server.v1_14_R1.EntitySelector

net.minecraft.server.v1_15_R1.EntitySelector

字段

构造函数

方法

1.14.4

名称

net.minecraft.commands.arguments.selector.EntitySelector

字段

int: a, field_10822, count, field_197354_a

int: a, maxResults, field_10822, limit, field_197354_a

boolean: b, field_10830, includeNonPlayers, field_197355_b

boolean: b, includesEntities, field_10830, includesNonPlayers, field_197355_b

boolean: c, field_10829, localWorldOnly, field_197356_c

boolean: c, worldLimited, field_10829, localWorldOnly, field_197356_c

Predicate<Entity>: d, field_10820, basePredicate, field_197357_d

Predicate<Entity>: d, predicate, field_10820, basePredicate, field_197357_d

CriterionConditionValue$FloatRange: e, field_10825, distance, field_197358_e

MinMaxBounds$Floats: e, range, field_10825, distance, field_197358_e

Function<Vec3D, Vec3D>: f, field_10823, positionOffset, field_197359_f

Function<Vec3, Vec3>: f, position, field_10823, positionOffset, field_197359_f

AxisAlignedBB: g, field_10824, box, field_197360_g

AABB: g, aabb, field_10824, box, field_197360_g

BiConsumer<Vec3D, List<? extends Entity>>: h, field_10826, sorter, field_197361_h

BiConsumer<Vec3, List<? extends Entity>>: h, order, field_10826, sorter, field_197361_h

boolean: i, field_10828, senderOnly, field_197362_i

boolean: i, currentEntity, field_10828, senderOnly, field_197362_i

String: j, field_10831, playerName, field_197363_j

String: j, playerName, field_10831, playerName, field_197363_j

UUID: k, field_10821, uuid, field_197364_k

UUID: k, entityUUID, field_10821, uuid, field_197364_k

boolean: m, field_10827, checkPermissions, field_210325_m, checkPermissions

boolean: m, usesSelector, field_10827, usesAt, field_210325_m, checkPermissions

EntityTypes<?>: l, field_10832, type, field_201957_l

EntityType<?>: l, type, field_10832, type, field_201957_l

构造函数

方法

int (): a, method_9815, getCount, func_197346_a

int (): a, getMaxResults, method_9815, getLimit, func_197346_a

boolean (): b, method_9819, includesNonPlayers, func_197351_b

boolean (): b, includesEntities, method_9819, includesNonPlayers, func_197351_b

boolean (): c, method_9820, isSenderOnly, func_197352_c

boolean (): c, isSelfSelector, method_9820, isSenderOnly, func_197352_c

boolean (): d, method_9821, isLocalWorldOnly, func_197353_d

boolean (): d, isWorldLimited, method_9821, isLocalWorldOnly, func_197353_d

void (CommandListenerWrapper): e, method_9818, check, func_210324_e

void (CommandSourceStack): e, checkPermissions, method_9818, checkSourcePermission, func_210324_e

Entity (CommandListenerWrapper): a, method_9809, getEntity, func_197340_a

Entity (CommandSourceStack): a, findSingleEntity, method_9809, getEntity, func_197340_a

List<? extends Entity> (CommandListenerWrapper): b, method_9816, getEntities, func_197341_b, getEntities

List<? extends Entity> (CommandSourceStack): b, findEntities, method_9816, getEntities, func_197341_b, getEntities

void (List<Entity>, WorldServer, Vec3D, Predicate<Entity>): a, method_9823, appendEntitiesFromWorld, func_197348_a

void (List<Entity>, ServerLevel, Vec3, Predicate<Entity>): a, addEntities, method_9823, appendEntitiesFromWorld, func_197348_a

EntityPlayer (CommandListenerWrapper): c, method_9811, getPlayer, func_197347_c

ServerPlayer (CommandSourceStack): c, findSinglePlayer, method_9811, getPlayer, func_197347_c

List<EntityPlayer> (CommandListenerWrapper): d, method_9813, getPlayers, func_197342_d

List<ServerPlayer> (CommandSourceStack): d, findPlayers, method_9813, getPlayers, func_197342_d

Predicate<Entity> (Vec3D): a, method_9817, getPositionPredicate, func_197349_a

Predicate<Entity> (Vec3): a, getPredicate, method_9817, getPositionPredicate, func_197349_a

<T extends Entity> List<T> (Vec3D, List<T>): a, method_9814, getEntities, func_197345_a

<T extends Entity> List<T> (Vec3, List<T>): a, sortAndLimit, method_9814, getEntities, func_197345_a

IChatBaseComponent (List<? extends Entity>): a, method_9822, getNames, func_197350_a

Component (List<? extends Entity>): a, joinNames, method_9822, getNames, func_197350_a

1.14.3

名称

net.minecraft.command.EntitySelector

字段

int: a, field_10822, field_197354_a

int: a, field_10822, count, field_197354_a

boolean: b, field_10830, field_197355_b

boolean: b, field_10830, includeNonPlayers, field_197355_b

boolean: c, field_10829, field_197356_c

boolean: c, field_10829, localWorldOnly, field_197356_c

Predicate<Entity>: d, field_10820, field_197357_d

Predicate<Entity>: d, field_10820, basePredicate, field_197357_d

CriterionConditionValue$FloatRange: e, field_10825, field_197358_e

CriterionConditionValue$FloatRange: e, field_10825, distance, field_197358_e

Function<Vec3D, Vec3D>: f, field_10823, field_197359_f

Function<Vec3D, Vec3D>: f, field_10823, positionOffset, field_197359_f

AxisAlignedBB: g, field_10824, field_197360_g

AxisAlignedBB: g, field_10824, box, field_197360_g

BiConsumer<Vec3D, List<? extends Entity>>: h, field_10826, field_197361_h

BiConsumer<Vec3D, List<? extends Entity>>: h, field_10826, sorter, field_197361_h

boolean: i, field_10828, field_197362_i

boolean: i, field_10828, senderOnly, field_197362_i

String: j, field_10831, field_197363_j

String: j, field_10831, playerName, field_197363_j

UUID: k, field_10821, field_197364_k

UUID: k, field_10821, uuid, field_197364_k

boolean: m, field_10827, field_210325_m, checkPermissions

boolean: m, field_10827, checkPermissions, field_210325_m, checkPermissions

EntityTypes<?>: l, field_10832, field_201957_l

EntityTypes<?>: l, field_10832, type, field_201957_l

构造函数

方法

int (): a, method_9815, func_197346_a

int (): a, method_9815, getCount, func_197346_a

boolean (): b, method_9819, func_197351_b

boolean (): b, method_9819, includesNonPlayers, func_197351_b

boolean (): c, method_9820, func_197352_c

boolean (): c, method_9820, isSenderOnly, func_197352_c

boolean (): d, method_9821, func_197353_d

boolean (): d, method_9821, isLocalWorldOnly, func_197353_d

void (CommandListenerWrapper): e, method_9818, func_210324_e

void (CommandListenerWrapper): e, method_9818, check, func_210324_e

Entity (CommandListenerWrapper): a, method_9809, func_197340_a

Entity (CommandListenerWrapper): a, method_9809, getEntity, func_197340_a

List<? extends Entity> (CommandListenerWrapper): b, method_9816, func_197341_b, getEntities

List<? extends Entity> (CommandListenerWrapper): b, method_9816, getEntities, func_197341_b, getEntities

void (List<Entity>, WorldServer, Vec3D, Predicate<Entity>): a, method_9823, func_197348_a

void (List<Entity>, WorldServer, Vec3D, Predicate<Entity>): a, method_9823, appendEntitiesFromWorld, func_197348_a

EntityPlayer (CommandListenerWrapper): c, method_9811, func_197347_c

EntityPlayer (CommandListenerWrapper): c, method_9811, getPlayer, func_197347_c

List<EntityPlayer> (CommandListenerWrapper): d, method_9813, func_197342_d

List<EntityPlayer> (CommandListenerWrapper): d, method_9813, getPlayers, func_197342_d

Predicate<Entity> (Vec3D): a, method_9817, func_197349_a

Predicate<Entity> (Vec3D): a, method_9817, getPositionPredicate, func_197349_a

<T extends Entity> List<T> (Vec3D, List<T>): a, method_9814, func_197345_a

<T extends Entity> List<T> (Vec3D, List<T>): a, method_9814, getEntities, func_197345_a

IChatBaseComponent (List<? extends Entity>): a, method_9822, func_197350_a

IChatBaseComponent (List<? extends Entity>): a, method_9822, getNames, func_197350_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

dr

ec

net.minecraft.class_2300

net.minecraft.server.v1_13_R2.EntitySelector

net.minecraft.server.v1_14_R1.EntitySelector

字段

int: a, field_197354_a

int: a, field_10822, field_197354_a

boolean: b, field_197355_b

boolean: b, field_10830, field_197355_b

boolean: c, field_197356_c

boolean: c, field_10829, field_197356_c

Predicate<Entity>: d, field_197357_d

Predicate<Entity>: d, field_10820, field_197357_d

CriterionConditionValue$FloatRange: e, field_197358_e

CriterionConditionValue$FloatRange: e, field_10825, field_197358_e

Function<Vec3D, Vec3D>: f, field_197359_f

Function<Vec3D, Vec3D>: f, field_10823, field_197359_f

AxisAlignedBB: g, field_197360_g

AxisAlignedBB: g, field_10824, field_197360_g

BiConsumer<Vec3D, List<? extends Entity>>: h, field_197361_h

BiConsumer<Vec3D, List<? extends Entity>>: h, field_10826, field_197361_h

boolean: i, field_197362_i

boolean: i, field_10828, field_197362_i

String: j, field_197363_j

String: j, field_10831, field_197363_j

UUID: k, field_197364_k

UUID: k, field_10821, field_197364_k

Class<? extends Entity>: l, field_201957_l

boolean: m, field_210325_m

boolean: m, field_10827, field_210325_m, checkPermissions

EntityTypes<?>: l, field_10832, field_201957_l

构造函数

(int, boolean, boolean, Predicate<Entity>, CriterionConditionValue$FloatRange, Function<Vec3D, Vec3D>, AxisAlignedBB, BiConsumer<Vec3D, List<? extends Entity>>, boolean, String, UUID, Class<? extends Entity>, boolean)

(int, boolean, boolean, Predicate<Entity>, CriterionConditionValue$FloatRange, Function<Vec3D, Vec3D>, AxisAlignedBB, BiConsumer<Vec3D, List<? extends Entity>>, boolean, String, UUID, EntityTypes<?>, boolean)

方法

int (): a, func_197346_a

int (): a, method_9815, func_197346_a

boolean (): b, func_197351_b

boolean (): b, method_9819, func_197351_b

boolean (): c, func_197352_c

boolean (): c, method_9820, func_197352_c

boolean (): d, func_197353_d

boolean (): d, method_9821, func_197353_d

void (CommandListenerWrapper): e, func_210324_e

void (CommandListenerWrapper): e, method_9818, func_210324_e

Entity (CommandListenerWrapper): a, func_197340_a

Entity (CommandListenerWrapper): a, method_9809, func_197340_a

List<? extends Entity> (CommandListenerWrapper): b, func_197341_b

List<? extends Entity> (CommandListenerWrapper): b, method_9816, func_197341_b, getEntities

void (List<Entity>, WorldServer, Vec3D, Predicate<Entity>): a, func_197348_a

void (List<Entity>, WorldServer, Vec3D, Predicate<Entity>): a, method_9823, func_197348_a

EntityPlayer (CommandListenerWrapper): c, func_197347_c

EntityPlayer (CommandListenerWrapper): c, method_9811, func_197347_c

List<EntityPlayer> (CommandListenerWrapper): d, func_197342_d

List<EntityPlayer> (CommandListenerWrapper): d, method_9813, func_197342_d

Predicate<Entity> (Vec3D): a, func_197349_a

Predicate<Entity> (Vec3D): a, method_9817, func_197349_a

<T extends Entity> List<T> (Vec3D, List<T>): a, func_197345_a

<T extends Entity> List<T> (Vec3D, List<T>): a, method_9814, func_197345_a

IChatBaseComponent (List<? extends Entity>): a, func_197350_a

IChatBaseComponent (List<? extends Entity>): a, method_9822, func_197350_a

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

dp

dr

net.minecraft.server.v1_13_R1.EntitySelector

net.minecraft.server.v1_13_R2.EntitySelector

字段

构造函数

方法

1.13

名称

dp

net.minecraft.command.arguments.EntitySelector

net.minecraft.server.v1_13_R1.EntitySelector

字段

int: a, field_197354_a

boolean: b, field_197355_b

boolean: c, field_197356_c

Predicate<Entity>: d, field_197357_d

CriterionConditionValue$c: e, field_197358_e

Function<Vec3D, Vec3D>: f, field_197359_f

AxisAlignedBB: g, field_197360_g

BiConsumer<Vec3D, List<? extends Entity>>: h, field_197361_h

boolean: i, field_197362_i

String: j, field_197363_j

UUID: k, field_197364_k

Class<? extends Entity>: l, field_201957_l

boolean: m, field_210325_m

构造函数

(int, boolean, boolean, Predicate<Entity>, CriterionConditionValue$c, Function<Vec3D, Vec3D>, AxisAlignedBB, BiConsumer<Vec3D, List<? extends Entity>>, boolean, String, UUID, Class<? extends Entity>, boolean)

方法

int (): a, func_197346_a

boolean (): b, func_197351_b

boolean (): c, func_197352_c

boolean (): d, func_197353_d

void (CommandListenerWrapper): e, func_210324_e

Entity (CommandListenerWrapper): a, func_197340_a

List<? extends Entity> (CommandListenerWrapper): b, func_197341_b

void (List<Entity>, WorldServer, Vec3D, Predicate<Entity>): a, func_197348_a

EntityPlayer (CommandListenerWrapper): c, func_197347_c

List<EntityPlayer> (CommandListenerWrapper): d, func_197342_d

Predicate<Entity> (Vec3D): a, func_197349_a

<T extends Entity> List<T> (Vec3D, List<T>): a, func_197345_a

IChatBaseComponent (List<? extends Entity>): a, func_197350_a