历史 - net.minecraft.client.renderer.PostPass$TextureInput

1.21.11

名称

hgf$c

hox$d

字段

boolean: e, bilinear, comp_3037, bilinear, f_434614_

构造函数

(String, AbstractTexture, int, int)

(String, AbstractTexture, int, int, boolean)

方法

AbstractTexture (): b, texture, comp_3039, texture, f_349548_

AbstractTexture (): c, texture, comp_3039, texture, f_349548_

int (): c, width, comp_3040, width, f_347845_

int (): d, width, comp_3040, width, f_347845_

int (): d, height, comp_3041, height, f_347064_

int (): e, height, comp_3041, height, f_347064_

boolean (): b, bilinear, comp_3037, bilinear, m_353771_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gxu$c

hgf$c

字段

构造函数

方法

1.21.8

名称

gxt$c

gxu$c

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

grt$c

gxt$c

字段

构造函数

方法

String (): a, samplerName, comp_3038, samplerName, f_346864_

String (): a, samplerName, comp_3038, samplerName, m_355302_

void (RenderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bindSampler, m_352090_

GpuTextureView (Map<ResourceLocation, ResourceHandle<RenderTarget>>): b, texture, method_71128, getTexture, m_352090_

1.21.5

名称

gmf$c

grt$c

字段

构造函数

方法

void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind, m_352090_

void (RenderPass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bindSampler, m_352090_

1.21.4

名称

glr$c

gmf$c

字段

构造函数

方法

1.21.3

名称

glr$c

net.minecraft.client.renderer.PostPass$TextureInput

net.minecraft.class_283$class_9973

net.minecraft.client.gl.PostEffectPass$TextureSampler

net.minecraft.src.C_4146_$C_345614_

字段

String: a, samplerName, comp_3038, samplerName, f_346864_

AbstractTexture: b, texture, comp_3039, texture, f_349548_

int: c, width, comp_3040, width, f_347845_

int: d, height, comp_3041, height, f_347064_

构造函数

(String, AbstractTexture, int, int)

方法

void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259, preRender, m_353325_

void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind, m_352090_

String (): a, samplerName, comp_3038, samplerName, f_346864_

AbstractTexture (): b, texture, comp_3039, texture, f_349548_

int (): c, width, comp_3040, width, f_347845_

int (): d, height, comp_3041, height, f_347064_