历史 - net.minecraft.client.model.animal.ghast.HappyGhastModel
1.21.11
名称
gvu
hbm
net.minecraft.client.model.HappyGhastModel
net.minecraft.client.model.animal.ghast.HappyGhastModel
net.minecraft.src.C_398383_
net.minecraft.src.C_432826_
字段
MeshTransformer: a, BABY_TRANSFORMER, field_59952, BABY_TRANSFORMER, f_399312_
MeshTransformer: b, BABY_TRANSFORMER, field_59952, BABY_TRANSFORMER, f_436137_
float: b, BODY_SQUEEZE, field_59953, HARNESSED_SCALE, f_398696_
float: c, BODY_SQUEEZE, field_59953, HARNESSED_SCALE, f_433373_
ModelPart[]: c, tentacles, field_59954, tentacles, f_399771_
ModelPart[]: d, tentacles, field_59954, tentacles, f_434988_
ModelPart: d, body, field_59955, body, f_399345_
ModelPart: e, body, field_59955, body, f_435880_
构造函数
方法
LayerDefinition (boolean, CubeDeformation): a, createBodyLayer, method_70933, getTexturedModelData, m_403821_
LayerDefinition (boolean, CubeDeformation): a, createBodyLayer, method_70933, getTexturedModelData, m_444825_
void (HappyGhastRenderState): a, setupAnim, method_70932, setAngles, m_6251_
void (HappyGhastRenderState): a, setupAnim, method_70932, setAngles, m_102844_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gns
gvu
字段
构造函数
方法
void (HappyGhastRenderState): a, setupAnim, method_70932, setAngles, m_6973_
void (HappyGhastRenderState): a, setupAnim, method_70932, setAngles, m_6251_
1.21.8
名称
gnr
gns
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gnr
net.minecraft.client.model.HappyGhastModel
net.minecraft.class_11260
net.minecraft.client.render.entity.model.HappyGhastEntityModel
net.minecraft.src.C_398383_
字段
MeshTransformer: a, BABY_TRANSFORMER, field_59952, BABY_TRANSFORMER, f_399312_
float: b, BODY_SQUEEZE, field_59953, HARNESSED_SCALE, f_398696_
ModelPart[]: c, tentacles, field_59954, tentacles, f_399771_
ModelPart: d, body, field_59955, body, f_399345_
构造函数
方法
LayerDefinition (boolean, CubeDeformation): a, createBodyLayer, method_70933, getTexturedModelData, m_403821_
void (HappyGhastRenderState): a, setupAnim, method_70932, setAngles, m_6973_