历史 - net.minecraft.client.renderer.block.model.ItemTransforms

1.21.11

名称

hhv

hql

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gzg

hhv

字段

ItemTransform: j, fixedFromBottom, comp_4619, fixedFromBottom, f_411582_

构造函数

(ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform)

(ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform, ItemTransform)

方法

ItemTransform (): i, fixedFromBottom, comp_4619, fixedFromBottom, f_411582_

1.21.8

名称

gzf

gzg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gte

gzf

字段

构造函数

方法

1.21.5

名称

gnq

gte

字段

构造函数

方法

1.21.4

名称

gnd

gnq

字段

ItemTransform: b, thirdPersonLeftHand, field_4305, thirdPersonLeftHand, f_111787_

ItemTransform: b, thirdPersonLeftHand, comp_3368, thirdPersonLeftHand, f_111787_

ItemTransform: c, thirdPersonRightHand, field_4307, thirdPersonRightHand, f_111788_

ItemTransform: c, thirdPersonRightHand, comp_3369, thirdPersonRightHand, f_111788_

ItemTransform: d, firstPersonLeftHand, field_4302, firstPersonLeftHand, f_111789_

ItemTransform: d, firstPersonLeftHand, comp_3370, firstPersonLeftHand, f_111789_

ItemTransform: e, firstPersonRightHand, field_4304, firstPersonRightHand, f_111790_

ItemTransform: e, firstPersonRightHand, comp_3371, firstPersonRightHand, f_111790_

ItemTransform: f, head, field_4311, head, f_111791_

ItemTransform: f, head, comp_3372, head, f_111791_

ItemTransform: g, gui, field_4300, gui, f_111792_

ItemTransform: g, gui, comp_3373, gui, f_111792_

ItemTransform: h, ground, field_4303, ground, f_111793_

ItemTransform: h, ground, comp_3374, ground, f_111793_

ItemTransform: i, fixed, field_4306, fixed, f_111794_

ItemTransform: i, fixed, comp_3375, fixed, f_111794_

构造函数

()

(ItemTransforms)

方法

boolean (ItemDisplayContext): b, hasTransform, method_3501, isTransformationDefined, m_269504_

ItemTransform (): a, thirdPersonLeftHand, comp_3368, thirdPersonLeftHand, f_111787_

ItemTransform (): b, thirdPersonRightHand, comp_3369, thirdPersonRightHand, f_111788_

ItemTransform (): c, firstPersonLeftHand, comp_3370, firstPersonLeftHand, f_111789_

ItemTransform (): d, firstPersonRightHand, comp_3371, firstPersonRightHand, f_111790_

ItemTransform (): e, head, comp_3372, head, f_111791_

ItemTransform (): f, gui, comp_3373, gui, f_111792_

ItemTransform (): g, ground, comp_3374, ground, f_111793_

ItemTransform (): h, fixed, comp_3375, fixed, f_111794_

1.21.3

名称

ggi

gnd

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gez

ggi

字段

构造函数

方法

1.20.6

名称

fuq

gez

字段

构造函数

方法

1.20.4

名称

fpn

fuq

字段

构造函数

方法

1.20.2

名称

fld

fpn

字段

构造函数

方法

1.20.1

名称

fjm

fld

字段

构造函数

方法

1.19.4

名称

ffb

fjm

字段

构造函数

方法

ItemTransform (ItemTransforms$TransformType): a, getTransform, method_3503, getTransformation, m_111808_

boolean (ItemTransforms$TransformType): b, hasTransform, method_3501, isTransformationDefined, m_111810_

ItemTransform (ItemDisplayContext): a, getTransform, method_3503, getTransformation, m_269404_

boolean (ItemDisplayContext): b, hasTransform, method_3501, isTransformationDefined, m_269504_

1.19.3

名称

fay

ffb

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eza

fay

字段

构造函数

方法

1.19

名称

ery

eza

字段

构造函数

方法

1.18.2

名称

eqr

ery

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eoo

eqr

字段

构造函数

方法

1.17.1

名称

eon

eoo

字段

构造函数

方法

1.17

名称

ebm

eon

net.minecraft.client.renderer.model.ItemCameraTransforms

net.minecraft.src.C_4222_

字段

ItemTransforms: a, NO_TRANSFORMS, field_4301, NONE, field_178357_a

ItemTransforms: a, NO_TRANSFORMS, field_4301, NONE, f_111786_

ItemTransform: b, thirdPersonLeftHand, field_4305, thirdPersonLeftHand, field_188036_k

ItemTransform: b, thirdPersonLeftHand, field_4305, thirdPersonLeftHand, f_111787_

ItemTransform: c, thirdPersonRightHand, field_4307, thirdPersonRightHand, field_188037_l

ItemTransform: c, thirdPersonRightHand, field_4307, thirdPersonRightHand, f_111788_

ItemTransform: d, firstPersonLeftHand, field_4302, firstPersonLeftHand, field_188038_m

ItemTransform: d, firstPersonLeftHand, field_4302, firstPersonLeftHand, f_111789_

ItemTransform: e, firstPersonRightHand, field_4304, firstPersonRightHand, field_188039_n

ItemTransform: e, firstPersonRightHand, field_4304, firstPersonRightHand, f_111790_

ItemTransform: f, head, field_4311, head, field_178353_d

ItemTransform: f, head, field_4311, head, f_111791_

ItemTransform: g, gui, field_4300, gui, field_178354_e

ItemTransform: g, gui, field_4300, gui, f_111792_

ItemTransform: h, ground, field_4303, ground, field_181699_o

ItemTransform: h, ground, field_4303, ground, f_111793_

ItemTransform: i, fixed, field_4306, fixed, field_181700_p

ItemTransform: i, fixed, field_4306, fixed, f_111794_

构造函数

方法

ItemTransform (ItemTransforms$TransformType): a, getTransform, method_3503, getTransformation, func_181688_b

ItemTransform (ItemTransforms$TransformType): a, getTransform, method_3503, getTransformation, m_111808_

boolean (ItemTransforms$TransformType): b, hasTransform, method_3501, isTransformationDefined, func_181687_c

boolean (ItemTransforms$TransformType): b, hasTransform, method_3501, isTransformationDefined, m_111810_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

ebe

ebm

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

edf

ebe

字段

构造函数

方法

1.16.1

名称

drz

edf

字段

构造函数

方法

1.15.2

名称

drw

drz

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dom

drw

字段

float: b, transX, field_4299, globalTranslationX, field_181690_b

float: c, transY, field_4298, globalTranslationY, field_181691_c

float: d, transZ, field_4297, globalTranslationZ, field_181692_d

float: e, rotX, field_4296, globalRotationX, field_181693_e

float: f, rotY, field_4295, globalRotationY, field_181694_f

float: g, rotZ, field_4312, globalRotationZ, field_181695_g

float: h, scaleX, field_4310, globalScaleOffsetX, field_181696_h

float: i, scaleY, field_4309, globalScaleOffsetY, field_181697_i

float: j, scaleZ, field_4308, globalScaleOffsetZ, field_181698_j

ItemTransform: k, thirdPersonLeftHand, field_4305, thirdPersonLeftHand, field_188036_k

ItemTransform: b, thirdPersonLeftHand, field_4305, thirdPersonLeftHand, field_188036_k

ItemTransform: l, thirdPersonRightHand, field_4307, thirdPersonRightHand, field_188037_l

ItemTransform: c, thirdPersonRightHand, field_4307, thirdPersonRightHand, field_188037_l

ItemTransform: m, firstPersonLeftHand, field_4302, firstPersonLeftHand, field_188038_m

ItemTransform: d, firstPersonLeftHand, field_4302, firstPersonLeftHand, field_188038_m

ItemTransform: n, firstPersonRightHand, field_4304, firstPersonRightHand, field_188039_n

ItemTransform: e, firstPersonRightHand, field_4304, firstPersonRightHand, field_188039_n

ItemTransform: o, head, field_4311, head, field_178353_d

ItemTransform: f, head, field_4311, head, field_178353_d

ItemTransform: p, gui, field_4300, gui, field_178354_e

ItemTransform: g, gui, field_4300, gui, field_178354_e

ItemTransform: q, ground, field_4303, ground, field_181699_o

ItemTransform: h, ground, field_4303, ground, field_181699_o

ItemTransform: r, fixed, field_4306, fixed, field_181700_p

ItemTransform: i, fixed, field_4306, fixed, field_181700_p

构造函数

方法

void (ItemTransforms$TransformType): a, apply, method_3500, applyGl, func_181689_a

void (ItemTransform, boolean): a, apply, method_3502, applyGl, func_188034_a

ItemTransform (ItemTransforms$TransformType): b, getTransform, method_3503, getTransformation, func_181688_b

ItemTransform (ItemTransforms$TransformType): a, getTransform, method_3503, getTransformation, func_181688_b

boolean (ItemTransforms$TransformType): c, hasTransform, method_3501, isTransformationDefined, func_181687_c

boolean (ItemTransforms$TransformType): b, hasTransform, method_3501, isTransformationDefined, func_181687_c

1.14.4

名称

dly

dom

net.minecraft.client.renderer.block.model.ItemTransforms

字段

ModelTransformation: a, field_4301, NONE, field_178357_a

ItemTransforms: a, NO_TRANSFORMS, field_4301, NONE, field_178357_a

float: b, field_4299, globalTranslationX, field_181690_b

float: b, transX, field_4299, globalTranslationX, field_181690_b

float: c, field_4298, globalTranslationY, field_181691_c

float: c, transY, field_4298, globalTranslationY, field_181691_c

float: d, field_4297, globalTranslationZ, field_181692_d

float: d, transZ, field_4297, globalTranslationZ, field_181692_d

float: e, field_4296, globalRotationX, field_181693_e

float: e, rotX, field_4296, globalRotationX, field_181693_e

float: f, field_4295, globalRotationY, field_181694_f

float: f, rotY, field_4295, globalRotationY, field_181694_f

float: g, field_4312, globalRotationZ, field_181695_g

float: g, rotZ, field_4312, globalRotationZ, field_181695_g

float: h, field_4310, globalScaleOffsetX, field_181696_h

float: h, scaleX, field_4310, globalScaleOffsetX, field_181696_h

float: i, field_4309, globalScaleOffsetY, field_181697_i

float: i, scaleY, field_4309, globalScaleOffsetY, field_181697_i

float: j, field_4308, globalScaleOffsetZ, field_181698_j

float: j, scaleZ, field_4308, globalScaleOffsetZ, field_181698_j

Transformation: k, field_4305, thirdPersonLeftHand, field_188036_k

ItemTransform: k, thirdPersonLeftHand, field_4305, thirdPersonLeftHand, field_188036_k

Transformation: l, field_4307, thirdPersonRightHand, field_188037_l

ItemTransform: l, thirdPersonRightHand, field_4307, thirdPersonRightHand, field_188037_l

Transformation: m, field_4302, firstPersonLeftHand, field_188038_m

ItemTransform: m, firstPersonLeftHand, field_4302, firstPersonLeftHand, field_188038_m

Transformation: n, field_4304, firstPersonRightHand, field_188039_n

ItemTransform: n, firstPersonRightHand, field_4304, firstPersonRightHand, field_188039_n

Transformation: o, field_4311, head, field_178353_d

ItemTransform: o, head, field_4311, head, field_178353_d

Transformation: p, field_4300, gui, field_178354_e

ItemTransform: p, gui, field_4300, gui, field_178354_e

Transformation: q, field_4303, ground, field_181699_o

ItemTransform: q, ground, field_4303, ground, field_181699_o

Transformation: r, field_4306, fixed, field_181700_p

ItemTransform: r, fixed, field_4306, fixed, field_181700_p

构造函数

方法

void (ModelTransformation$Type): a, method_3500, applyGl, func_181689_a

void (ItemTransforms$TransformType): a, apply, method_3500, applyGl, func_181689_a

void (Transformation, boolean): a, method_3502, applyGl, func_188034_a

void (ItemTransform, boolean): a, apply, method_3502, applyGl, func_188034_a

Transformation (ModelTransformation$Type): b, method_3503, getTransformation, func_181688_b

ItemTransform (ItemTransforms$TransformType): b, getTransform, method_3503, getTransformation, func_181688_b

boolean (ModelTransformation$Type): c, method_3501, isTransformationDefined, func_181687_c

boolean (ItemTransforms$TransformType): c, hasTransform, method_3501, isTransformationDefined, func_181687_c

1.14.3

名称

dlu

dly

net.minecraft.client.render.model.json.ModelTransformation

字段

ItemCameraTransforms: a, field_4301, field_178357_a

ModelTransformation: a, field_4301, NONE, field_178357_a

float: b, field_4299, field_181690_b

float: b, field_4299, globalTranslationX, field_181690_b

float: c, field_4298, field_181691_c

float: c, field_4298, globalTranslationY, field_181691_c

float: d, field_4297, field_181692_d

float: d, field_4297, globalTranslationZ, field_181692_d

float: e, field_4296, field_181693_e

float: e, field_4296, globalRotationX, field_181693_e

float: f, field_4295, field_181694_f

float: f, field_4295, globalRotationY, field_181694_f

float: g, field_4312, field_181695_g

float: g, field_4312, globalRotationZ, field_181695_g

float: h, field_4310, field_181696_h

float: h, field_4310, globalScaleOffsetX, field_181696_h

float: i, field_4309, field_181697_i

float: i, field_4309, globalScaleOffsetY, field_181697_i

float: j, field_4308, field_181698_j

float: j, field_4308, globalScaleOffsetZ, field_181698_j

ItemTransformVec3f: k, field_4305, field_188036_k

Transformation: k, field_4305, thirdPersonLeftHand, field_188036_k

ItemTransformVec3f: l, field_4307, field_188037_l

Transformation: l, field_4307, thirdPersonRightHand, field_188037_l

ItemTransformVec3f: m, field_4302, field_188038_m

Transformation: m, field_4302, firstPersonLeftHand, field_188038_m

ItemTransformVec3f: n, field_4304, field_188039_n

Transformation: n, field_4304, firstPersonRightHand, field_188039_n

ItemTransformVec3f: o, field_4311, field_178353_d

Transformation: o, field_4311, head, field_178353_d

ItemTransformVec3f: p, field_4300, field_178354_e

Transformation: p, field_4300, gui, field_178354_e

ItemTransformVec3f: q, field_4303, field_181699_o

Transformation: q, field_4303, ground, field_181699_o

ItemTransformVec3f: r, field_4306, field_181700_p

Transformation: r, field_4306, fixed, field_181700_p

构造函数

方法

void (ItemCameraTransforms$TransformType): a, method_3500, func_181689_a

void (ModelTransformation$Type): a, method_3500, applyGl, func_181689_a

void (ItemTransformVec3f, boolean): a, method_3502, func_188034_a

void (Transformation, boolean): a, method_3502, applyGl, func_188034_a

ItemTransformVec3f (ItemCameraTransforms$TransformType): b, method_3503, func_181688_b

Transformation (ModelTransformation$Type): b, method_3503, getTransformation, func_181688_b

boolean (ItemCameraTransforms$TransformType): c, method_3501, func_181687_c

boolean (ModelTransformation$Type): c, method_3501, isTransformationDefined, func_181687_c

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dls

dlu

字段

构造函数

方法

1.14

名称

cvk

dls

net.minecraft.class_809

字段

ItemCameraTransforms: a, field_178357_a

ItemCameraTransforms: a, field_4301, field_178357_a

float: b, field_181690_b

float: b, field_4299, field_181690_b

float: c, field_181691_c

float: c, field_4298, field_181691_c

float: d, field_181692_d

float: d, field_4297, field_181692_d

float: e, field_181693_e

float: e, field_4296, field_181693_e

float: f, field_181694_f

float: f, field_4295, field_181694_f

float: g, field_181695_g

float: g, field_4312, field_181695_g

float: h, field_181696_h

float: h, field_4310, field_181696_h

float: i, field_181697_i

float: i, field_4309, field_181697_i

float: j, field_181698_j

float: j, field_4308, field_181698_j

ItemTransformVec3f: k, field_188036_k

ItemTransformVec3f: k, field_4305, field_188036_k

ItemTransformVec3f: l, field_188037_l

ItemTransformVec3f: l, field_4307, field_188037_l

ItemTransformVec3f: m, field_188038_m

ItemTransformVec3f: m, field_4302, field_188038_m

ItemTransformVec3f: n, field_188039_n

ItemTransformVec3f: n, field_4304, field_188039_n

ItemTransformVec3f: o, field_178353_d

ItemTransformVec3f: o, field_4311, field_178353_d

ItemTransformVec3f: p, field_178354_e

ItemTransformVec3f: p, field_4300, field_178354_e

ItemTransformVec3f: q, field_181699_o

ItemTransformVec3f: q, field_4303, field_181699_o

ItemTransformVec3f: r, field_181700_p

ItemTransformVec3f: r, field_4306, field_181700_p

构造函数

方法

void (ItemCameraTransforms$TransformType): a, func_181689_a

void (ItemCameraTransforms$TransformType): a, method_3500, func_181689_a

void (ItemTransformVec3f, boolean): a, func_188034_a

void (ItemTransformVec3f, boolean): a, method_3502, func_188034_a

ItemTransformVec3f (ItemCameraTransforms$TransformType): b, func_181688_b

ItemTransformVec3f (ItemCameraTransforms$TransformType): b, method_3503, func_181688_b

boolean (ItemCameraTransforms$TransformType): c, func_181687_c

boolean (ItemCameraTransforms$TransformType): c, method_3501, func_181687_c

1.13.2

名称

cvj

cvk

字段

构造函数

方法

1.13.1

名称

cvj

net.minecraft.client.renderer.model.ItemCameraTransforms

字段

ItemCameraTransforms: a, field_178357_a

float: b, field_181690_b

float: c, field_181691_c

float: d, field_181692_d

float: e, field_181693_e

float: f, field_181694_f

float: g, field_181695_g

float: h, field_181696_h

float: i, field_181697_i

float: j, field_181698_j

ItemTransformVec3f: k, field_188036_k

ItemTransformVec3f: l, field_188037_l

ItemTransformVec3f: m, field_188038_m

ItemTransformVec3f: n, field_188039_n

ItemTransformVec3f: o, field_178353_d

ItemTransformVec3f: p, field_178354_e

ItemTransformVec3f: q, field_181699_o

ItemTransformVec3f: r, field_181700_p

构造函数

()

(ItemCameraTransforms)

(ItemTransformVec3f, ItemTransformVec3f, ItemTransformVec3f, ItemTransformVec3f, ItemTransformVec3f, ItemTransformVec3f, ItemTransformVec3f, ItemTransformVec3f)

方法

void (ItemCameraTransforms$TransformType): a, func_181689_a

void (ItemTransformVec3f, boolean): a, func_188034_a

ItemTransformVec3f (ItemCameraTransforms$TransformType): b, func_181688_b

boolean (ItemCameraTransforms$TransformType): c, func_181687_c