历史 - net.minecraft.client.particle.ItemPickupParticle

1.21.11

名称

hcr

hlj

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gun

hcr

字段

Entity: b, itemEntity, field_3823, itemEntity, f_107021_

Entity: D, target, field_3821, interactingEntity, f_107017_

Entity: E, target, field_3821, interactingEntity, f_107017_

int: E, life, field_3826, ticksExisted, f_107018_

int: b, life, field_3826, ticksExisted, f_107018_

EntityRenderDispatcher: F, entityRenderDispatcher, field_3824, dispatcher, f_107019_

int: a, LIFE_TIME, field_32656, field_32656, f_172257_

int: a, LIFE_TIME, field_32656, TIME_TO_LIVE, f_172257_

double: G, targetX, field_47684, targetX, f_302522_

double: d, targetX, field_47684, targetX, f_302522_

double: H, targetY, field_47685, targetY, f_302758_

double: e, targetY, field_47685, targetY, f_302758_

double: I, targetZ, field_47686, targetZ, f_303670_

double: f, targetZ, field_47686, targetZ, f_303670_

double: J, targetXOld, field_47687, lastTargetX, f_303041_

double: g, targetXOld, field_47687, lastTargetX, f_303041_

double: K, targetYOld, field_47688, lastTargetY, f_302502_

double: h, targetYOld, field_47688, lastTargetY, f_302502_

double: L, targetZOld, field_47689, lastTargetZ, f_302216_

double: i, targetZOld, field_47689, lastTargetZ, f_302216_

EntityRenderState: c, itemRenderState, field_62616, renderState, f_412652_

构造函数

(EntityRenderDispatcher, ClientLevel, Entity, Entity)

(EntityRenderDispatcher, ClientLevel, Entity, Entity, Vec3)

(ClientLevel, EntityRenderState, Entity, Vec3)

方法

ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

Entity (Entity): a, getSafeCopy, method_29358, getOrCopy, m_107036_

void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_

ParticleRenderType (): bj_, getGroup, method_74274, textureSheet, m_107165_

1.21.8

名称

gum

gun

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gor

gum

字段

构造函数

方法

1.21.5

名称

gjc

gor

字段

构造函数

方法

1.21.4

名称

gim

gjc

字段

Entity: D, itemEntity, field_3823, itemEntity, f_107021_

Entity: b, itemEntity, field_3823, itemEntity, f_107021_

Entity: E, target, field_3821, interactingEntity, f_107017_

Entity: D, target, field_3821, interactingEntity, f_107017_

int: F, life, field_3826, ticksExisted, f_107018_

int: E, life, field_3826, ticksExisted, f_107018_

EntityRenderDispatcher: G, entityRenderDispatcher, field_3824, dispatcher, f_107019_

EntityRenderDispatcher: F, entityRenderDispatcher, field_3824, dispatcher, f_107019_

RenderBuffers: b, renderBuffers, field_20944, bufferStorage, f_107020_

double: H, targetX, field_47684, targetX, f_302522_

double: G, targetX, field_47684, targetX, f_302522_

double: I, targetY, field_47685, targetY, f_302758_

double: H, targetY, field_47685, targetY, f_302758_

double: J, targetZ, field_47686, targetZ, f_303670_

double: I, targetZ, field_47686, targetZ, f_303670_

double: K, targetXOld, field_47687, lastTargetX, f_303041_

double: J, targetXOld, field_47687, lastTargetX, f_303041_

double: L, targetYOld, field_47688, lastTargetY, f_302502_

double: K, targetYOld, field_47688, lastTargetY, f_302502_

double: M, targetZOld, field_47689, lastTargetZ, f_302216_

double: L, targetZOld, field_47689, lastTargetZ, f_302216_

构造函数

(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity)

(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity, Vec3)

(EntityRenderDispatcher, ClientLevel, Entity, Entity)

(EntityRenderDispatcher, ClientLevel, Entity, Entity, Vec3)

方法

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_

1.21.3

名称

gch

gim

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gay

gch

字段

构造函数

方法

1.20.6

名称

fqp

gay

字段

构造函数

方法

1.20.4

名称

flo

fqp

字段

double: H, targetX, field_47684, targetX, f_302522_

double: I, targetY, field_47685, targetY, f_302758_

double: J, targetZ, field_47686, targetZ, f_303670_

double: K, targetXOld, field_47687, lastTargetX, f_303041_

double: L, targetYOld, field_47688, lastTargetY, f_302502_

double: M, targetZOld, field_47689, lastTargetZ, f_302216_

构造函数

方法

void (): c, updatePosition, method_55617, updateTargetPos, m_306961_

void (): d, saveOldPosition, method_55618, updateLastTargetPos, m_307839_

1.20.2

名称

fhg

flo

字段

构造函数

方法

1.20.1

名称

ffs

fhg

字段

构造函数

方法

1.19.4

名称

fbh

ffs

字段

构造函数

方法

1.19.3

名称

exe

fbh

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

evg

exe

字段

构造函数

方法

1.19

名称

eoi

evg

字段

构造函数

方法

1.18.2

名称

enb

eoi

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ekx

enb

字段

构造函数

方法

1.17.1

名称

ekw

ekx

字段

构造函数

方法

1.17

名称

dya

ekw

net.minecraft.client.particle.ItemPickupParticle

net.minecraft.src.C_4009_

字段

Entity: b, itemEntity, field_3823, itemEntity, field_174840_a

Entity: D, itemEntity, field_3823, itemEntity, f_107021_

Entity: B, target, field_3821, interactingEntity, field_174843_ax

Entity: E, target, field_3821, interactingEntity, f_107017_

int: C, life, field_3826, ticksExisted, field_70594_ar

int: F, life, field_3826, ticksExisted, f_107018_

EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, dispatcher, field_174842_aB

EntityRenderDispatcher: G, entityRenderDispatcher, field_3824, dispatcher, f_107019_

RenderBuffers: a, renderBuffers, field_20944, bufferStorage, field_228340_a_

RenderBuffers: b, renderBuffers, field_20944, bufferStorage, f_107020_

int: a, LIFE_TIME, field_32656, field_32656, f_172257_

构造函数

方法

ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b

ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_

void (): a, tick, method_3070, tick, func_189213_a

void (): a, tick, method_3070, tick, m_5989_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

Entity (Entity): a, getSafeCopy, method_29358, method_29358, func_239181_a_

Entity (Entity): a, getSafeCopy, method_29358, getOrCopy, m_107036_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dxs

dya

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

dzt

dxs

字段

构造函数

方法

1.16.1

名称

dot

dzt

字段

Entity: A, itemEntity, field_3823, field_174840_a

Entity: b, itemEntity, field_3823, itemEntity, field_174840_a

Entity: B, target, field_3821, field_174843_ax

Entity: B, target, field_3821, interactingEntity, field_174843_ax

int: C, life, field_3826, field_70594_ar

int: C, life, field_3826, ticksExisted, field_70594_ar

EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, field_174842_aB

EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, dispatcher, field_174842_aB

RenderBuffers: a, renderBuffers, field_20944, field_228340_a_

RenderBuffers: a, renderBuffers, field_20944, bufferStorage, field_228340_a_

构造函数

(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity)

(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity, Vec3)

(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity)

(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity, Vec3)

方法

Entity (Entity): a, getSafeCopy, method_29358, method_29358, func_239181_a_

1.15.2

名称

doq

dot

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dlh

doq

字段

Entity: C, itemEntity, field_3823, field_174840_a

Entity: A, itemEntity, field_3823, field_174840_a

Entity: D, target, field_3821, field_174843_ax

Entity: B, target, field_3821, field_174843_ax

int: E, life, field_3826, field_70594_ar

int: C, life, field_3826, field_70594_ar

int: F, lifeTime, field_3825, field_70593_as

float: G, yOffs, field_3822, field_174841_aA

EntityRenderDispatcher: H, entityRenderDispatcher, field_3824, field_174842_aB

EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, field_174842_aB

RenderBuffers: a, renderBuffers, field_20944, field_228340_a_

构造函数

(Level, Entity, Entity, float)

(Level, Entity, Entity, float, Vec3)

(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity)

(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity, Vec3)

方法

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

1.14.4

名称

dit

dlh

net.minecraft.client.particle.ItemPickupParticle

字段

Entity: C, field_3823, field_3823, field_174840_a

Entity: C, itemEntity, field_3823, field_174840_a

Entity: D, field_3821, field_3821, field_174843_ax

Entity: D, target, field_3821, field_174843_ax

int: E, field_3826, field_3826, field_70594_ar

int: E, life, field_3826, field_70594_ar

int: F, field_3825, field_3825, field_70593_as

int: F, lifeTime, field_3825, field_70593_as

float: G, field_3822, field_3822, field_174841_aA

float: G, yOffs, field_3822, field_174841_aA

EntityRenderDispatcher: H, field_3824, field_3824, field_174842_aB

EntityRenderDispatcher: H, entityRenderDispatcher, field_3824, field_174842_aB

构造函数

方法

ParticleTextureSheet (): b, method_18122, getType, func_217558_b

ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

void (): a, method_3070, tick, func_189213_a

void (): a, tick, method_3070, tick, func_189213_a

1.14.3

名称

dip

dit

net.minecraft.client.particle.ItemPickupParticle

字段

Entity: C, field_3823, field_174840_a

Entity: C, field_3823, field_3823, field_174840_a

Entity: D, field_3821, field_174843_ax

Entity: D, field_3821, field_3821, field_174843_ax

int: E, field_3826, field_70594_ar

int: E, field_3826, field_3826, field_70594_ar

int: F, field_3825, field_70593_as

int: F, field_3825, field_3825, field_70593_as

float: G, field_3822, field_174841_aA

float: G, field_3822, field_3822, field_174841_aA

EntityRendererManager: H, field_3824, field_174842_aB

EntityRenderDispatcher: H, field_3824, field_3824, field_174842_aB

构造函数

方法

IParticleRenderType (): b, method_18122, func_217558_b

ParticleTextureSheet (): b, method_18122, getType, func_217558_b

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

void (): a, method_3070, func_189213_a

void (): a, method_3070, tick, func_189213_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

din

dip

字段

构造函数

方法

1.14

名称

din

net.minecraft.class_693

net.minecraft.client.particle.ItemPickupParticle

字段

Entity: C, field_3823, field_174840_a

Entity: D, field_3821, field_174843_ax

int: E, field_3826, field_70594_ar

int: F, field_3825, field_70593_as

float: G, field_3822, field_174841_aA

EntityRendererManager: H, field_3824, field_174842_aB

构造函数

(World, Entity, Entity, float)

(World, Entity, Entity, float, Vec3D)

方法

IParticleRenderType (): b, method_18122, func_217558_b

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

void (): a, method_3070, func_189213_a