历史 - net.minecraft.client.particle.ItemPickupParticle
1.21.11
名称
hcr
hlj
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gun
hcr
字段
Entity: b, itemEntity, field_3823, itemEntity, f_107021_
Entity: D, target, field_3821, interactingEntity, f_107017_
Entity: E, target, field_3821, interactingEntity, f_107017_
int: E, life, field_3826, ticksExisted, f_107018_
int: b, life, field_3826, ticksExisted, f_107018_
EntityRenderDispatcher: F, entityRenderDispatcher, field_3824, dispatcher, f_107019_
int: a, LIFE_TIME, field_32656, field_32656, f_172257_
int: a, LIFE_TIME, field_32656, TIME_TO_LIVE, f_172257_
double: G, targetX, field_47684, targetX, f_302522_
double: d, targetX, field_47684, targetX, f_302522_
double: H, targetY, field_47685, targetY, f_302758_
double: e, targetY, field_47685, targetY, f_302758_
double: I, targetZ, field_47686, targetZ, f_303670_
double: f, targetZ, field_47686, targetZ, f_303670_
double: J, targetXOld, field_47687, lastTargetX, f_303041_
double: g, targetXOld, field_47687, lastTargetX, f_303041_
double: K, targetYOld, field_47688, lastTargetY, f_302502_
double: h, targetYOld, field_47688, lastTargetY, f_302502_
double: L, targetZOld, field_47689, lastTargetZ, f_302216_
double: i, targetZOld, field_47689, lastTargetZ, f_302216_
EntityRenderState: c, itemRenderState, field_62616, renderState, f_412652_
构造函数
(EntityRenderDispatcher, ClientLevel, Entity, Entity)
(EntityRenderDispatcher, ClientLevel, Entity, Entity, Vec3)
(ClientLevel, EntityRenderState, Entity, Vec3)
方法
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_
Entity (Entity): a, getSafeCopy, method_29358, getOrCopy, m_107036_
void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_
ParticleRenderType (): bj_, getGroup, method_74274, textureSheet, m_107165_
1.21.8
名称
gum
gun
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gor
gum
字段
构造函数
方法
1.21.5
名称
gjc
gor
字段
构造函数
方法
1.21.4
名称
gim
gjc
字段
Entity: D, itemEntity, field_3823, itemEntity, f_107021_
Entity: b, itemEntity, field_3823, itemEntity, f_107021_
Entity: E, target, field_3821, interactingEntity, f_107017_
Entity: D, target, field_3821, interactingEntity, f_107017_
int: F, life, field_3826, ticksExisted, f_107018_
int: E, life, field_3826, ticksExisted, f_107018_
EntityRenderDispatcher: G, entityRenderDispatcher, field_3824, dispatcher, f_107019_
EntityRenderDispatcher: F, entityRenderDispatcher, field_3824, dispatcher, f_107019_
RenderBuffers: b, renderBuffers, field_20944, bufferStorage, f_107020_
double: H, targetX, field_47684, targetX, f_302522_
double: G, targetX, field_47684, targetX, f_302522_
double: I, targetY, field_47685, targetY, f_302758_
double: H, targetY, field_47685, targetY, f_302758_
double: J, targetZ, field_47686, targetZ, f_303670_
double: I, targetZ, field_47686, targetZ, f_303670_
double: K, targetXOld, field_47687, lastTargetX, f_303041_
double: J, targetXOld, field_47687, lastTargetX, f_303041_
double: L, targetYOld, field_47688, lastTargetY, f_302502_
double: K, targetYOld, field_47688, lastTargetY, f_302502_
double: M, targetZOld, field_47689, lastTargetZ, f_302216_
double: L, targetZOld, field_47689, lastTargetZ, f_302216_
构造函数
(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity)
(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity, Vec3)
(EntityRenderDispatcher, ClientLevel, Entity, Entity)
(EntityRenderDispatcher, ClientLevel, Entity, Entity, Vec3)
方法
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_
void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_
void (PoseStack, MultiBufferSource, Camera, float): a, renderCustom, method_65198, renderCustom, m_373236_
1.21.3
名称
gch
gim
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
gay
gch
字段
构造函数
方法
1.20.6
名称
fqp
gay
字段
构造函数
方法
1.20.4
名称
flo
fqp
字段
double: H, targetX, field_47684, targetX, f_302522_
double: I, targetY, field_47685, targetY, f_302758_
double: J, targetZ, field_47686, targetZ, f_303670_
double: K, targetXOld, field_47687, lastTargetX, f_303041_
double: L, targetYOld, field_47688, lastTargetY, f_302502_
double: M, targetZOld, field_47689, lastTargetZ, f_302216_
构造函数
方法
void (): c, updatePosition, method_55617, updateTargetPos, m_306961_
void (): d, saveOldPosition, method_55618, updateLastTargetPos, m_307839_
1.20.2
名称
fhg
flo
字段
构造函数
方法
1.20.1
名称
ffs
fhg
字段
构造函数
方法
1.19.4
名称
fbh
ffs
字段
构造函数
方法
1.19.3
名称
exe
fbh
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
evg
exe
字段
构造函数
方法
1.19
名称
eoi
evg
字段
构造函数
方法
1.18.2
名称
enb
eoi
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ekx
enb
字段
构造函数
方法
1.17.1
名称
ekw
ekx
字段
构造函数
方法
1.17
名称
dya
ekw
net.minecraft.client.particle.ItemPickupParticle
net.minecraft.src.C_4009_
字段
Entity: b, itemEntity, field_3823, itemEntity, field_174840_a
Entity: D, itemEntity, field_3823, itemEntity, f_107021_
Entity: B, target, field_3821, interactingEntity, field_174843_ax
Entity: E, target, field_3821, interactingEntity, f_107017_
int: C, life, field_3826, ticksExisted, field_70594_ar
int: F, life, field_3826, ticksExisted, f_107018_
EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, dispatcher, field_174842_aB
EntityRenderDispatcher: G, entityRenderDispatcher, field_3824, dispatcher, f_107019_
RenderBuffers: a, renderBuffers, field_20944, bufferStorage, field_228340_a_
RenderBuffers: b, renderBuffers, field_20944, bufferStorage, f_107020_
int: a, LIFE_TIME, field_32656, field_32656, f_172257_
构造函数
方法
ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b
ParticleRenderType (): b, getRenderType, method_18122, getType, m_7556_
void (): a, tick, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, m_5989_
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_
Entity (Entity): a, getSafeCopy, method_29358, method_29358, func_239181_a_
Entity (Entity): a, getSafeCopy, method_29358, getOrCopy, m_107036_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dxs
dya
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
dzt
dxs
字段
构造函数
方法
1.16.1
名称
dot
dzt
字段
Entity: A, itemEntity, field_3823, field_174840_a
Entity: b, itemEntity, field_3823, itemEntity, field_174840_a
Entity: B, target, field_3821, field_174843_ax
Entity: B, target, field_3821, interactingEntity, field_174843_ax
int: C, life, field_3826, field_70594_ar
int: C, life, field_3826, ticksExisted, field_70594_ar
EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, field_174842_aB
EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, dispatcher, field_174842_aB
RenderBuffers: a, renderBuffers, field_20944, field_228340_a_
RenderBuffers: a, renderBuffers, field_20944, bufferStorage, field_228340_a_
构造函数
(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity)
(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity, Vec3)
(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity)
(EntityRenderDispatcher, RenderBuffers, ClientLevel, Entity, Entity, Vec3)
方法
Entity (Entity): a, getSafeCopy, method_29358, method_29358, func_239181_a_
1.15.2
名称
doq
dot
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
dlh
doq
字段
Entity: C, itemEntity, field_3823, field_174840_a
Entity: A, itemEntity, field_3823, field_174840_a
Entity: D, target, field_3821, field_174843_ax
Entity: B, target, field_3821, field_174843_ax
int: E, life, field_3826, field_70594_ar
int: C, life, field_3826, field_70594_ar
int: F, lifeTime, field_3825, field_70593_as
float: G, yOffs, field_3822, field_174841_aA
EntityRenderDispatcher: H, entityRenderDispatcher, field_3824, field_174842_aB
EntityRenderDispatcher: D, entityRenderDispatcher, field_3824, field_174842_aB
RenderBuffers: a, renderBuffers, field_20944, field_228340_a_
构造函数
(Level, Entity, Entity, float)
(Level, Entity, Entity, float, Vec3)
(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity)
(EntityRenderDispatcher, RenderBuffers, Level, Entity, Entity, Vec3)
方法
void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a
void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_
1.14.4
名称
dit
dlh
net.minecraft.client.particle.ItemPickupParticle
字段
Entity: C, field_3823, field_3823, field_174840_a
Entity: C, itemEntity, field_3823, field_174840_a
Entity: D, field_3821, field_3821, field_174843_ax
Entity: D, target, field_3821, field_174843_ax
int: E, field_3826, field_3826, field_70594_ar
int: E, life, field_3826, field_70594_ar
int: F, field_3825, field_3825, field_70593_as
int: F, lifeTime, field_3825, field_70593_as
float: G, field_3822, field_3822, field_174841_aA
float: G, yOffs, field_3822, field_174841_aA
EntityRenderDispatcher: H, field_3824, field_3824, field_174842_aB
EntityRenderDispatcher: H, entityRenderDispatcher, field_3824, field_174842_aB
构造函数
方法
ParticleTextureSheet (): b, method_18122, getType, func_217558_b
ParticleRenderType (): b, getRenderType, method_18122, getType, func_217558_b
void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a
void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a
void (): a, method_3070, tick, func_189213_a
void (): a, tick, method_3070, tick, func_189213_a
1.14.3
名称
dip
dit
net.minecraft.client.particle.ItemPickupParticle
字段
Entity: C, field_3823, field_174840_a
Entity: C, field_3823, field_3823, field_174840_a
Entity: D, field_3821, field_174843_ax
Entity: D, field_3821, field_3821, field_174843_ax
int: E, field_3826, field_70594_ar
int: E, field_3826, field_3826, field_70594_ar
int: F, field_3825, field_70593_as
int: F, field_3825, field_3825, field_70593_as
float: G, field_3822, field_174841_aA
float: G, field_3822, field_3822, field_174841_aA
EntityRendererManager: H, field_3824, field_174842_aB
EntityRenderDispatcher: H, field_3824, field_3824, field_174842_aB
构造函数
方法
IParticleRenderType (): b, method_18122, func_217558_b
ParticleTextureSheet (): b, method_18122, getType, func_217558_b
void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a
void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a
void (): a, method_3070, func_189213_a
void (): a, method_3070, tick, func_189213_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
din
dip
字段
构造函数
方法
1.14
名称
din
net.minecraft.class_693
net.minecraft.client.particle.ItemPickupParticle
字段
Entity: C, field_3823, field_174840_a
Entity: D, field_3821, field_174843_ax
int: E, field_3826, field_70594_ar
int: F, field_3825, field_70593_as
float: G, field_3822, field_174841_aA
EntityRendererManager: H, field_3824, field_174842_aB
构造函数
(World, Entity, Entity, float)
(World, Entity, Entity, float, Vec3D)
方法
IParticleRenderType (): b, method_18122, func_217558_b
void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a
void (): a, method_3070, func_189213_a