历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$RoomCrossing

1.21.11

名称

fdf$j

fig$j

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

exq$j

fdf$j

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

evf$j

exq$j

字段

构造函数

方法

1.21.5

名称

eqf$j

evf$j

字段

构造函数

方法

1.21.4

名称

erc$j

eqf$j

字段

构造函数

方法

1.21.3

名称

emj$j

erc$j

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

eld$j

emj$j

字段

构造函数

方法

1.20.6

名称

ebx$j

eld$j

字段

构造函数

方法

1.20.4

名称

dxs$j

ebx$j

字段

构造函数

方法

1.20.2

名称

duk$j

dxs$j

字段

构造函数

方法

1.20.1

名称

dtz$j

duk$j

字段

构造函数

方法

1.19.4

名称

dqz$j

dtz$j

字段

构造函数

方法

1.19.3

名称

dnl$j

dqz$j

字段

构造函数

方法

1.19.2

名称

net.minecraft.src.C_213281_

net.minecraft.src.C_213268_$C_213281_

字段

构造函数

方法

1.19.1

名称

dmo$j

dnl$j

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$j

字段

构造函数

方法

1.19

名称

dfj$j

dmo$j

net.minecraft.world.level.levelgen.structure.StrongholdPieces$RoomCrossing

net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$RoomCrossing

net.minecraft.src.C_2562_$C_2575_

net.minecraft.src.C_213281_

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

int: d, type, field_15280, roomType, f_73153_

int: d, type, field_15280, roomType, f_229716_

int: a, WIDTH, field_31645, SIZE_X, f_163398_

int: a, WIDTH, field_31645, SIZE_X, f_229713_

int: b, HEIGHT, field_31646, SIZE_Y, f_163399_

int: b, HEIGHT, field_31646, SIZE_Y, f_229714_

int: c, DEPTH, field_31647, SIZE_Z, f_163400_

int: c, DEPTH, field_31647, SIZE_Z, f_229715_

构造函数

(int, Random, BoundingBox, Direction)

(int, RandomSource, BoundingBox, Direction)

方法

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$RoomCrossing (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, m_163411_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_

StrongholdPieces$RoomCrossing (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14865, create, m_229736_

void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_

1.18.2

名称

dfb$j

dfj$j

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

dbk$j

dfb$j

字段

构造函数

(ServerLevel, CompoundTag)

(CompoundTag)

方法

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_

void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_

1.17.1

名称

dbj$j

dbk$j

字段

构造函数

方法

1.17

名称

crs$j

dbj$j

net.minecraft.world.gen.feature.structure.StrongholdPieces$RoomCrossing

net.minecraft.src.C_2562_$C_2575_

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

int: a, type, field_15280, roomType, field_75013_b

int: d, type, field_15280, roomType, f_73153_

int: a, WIDTH, field_31645, SIZE_X, f_163398_

int: b, HEIGHT, field_31646, SIZE_Y, f_163399_

int: c, DEPTH, field_31647, SIZE_Z, f_163400_

构造函数

(StructureManager, CompoundTag)

(ServerLevel, CompoundTag)

方法

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, func_175859_a

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_

void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_

void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_

StrongholdPieces$RoomCrossing (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, m_163411_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

crp$j

crs$j

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a

StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, method_14865, func_175859_a

StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, func_175859_a

1.16.2

名称

ctw$j

crp$j

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

1.16.1

名称

clr$j

ctw$j

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a

StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, func_175859_a

StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, method_14865, func_175859_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_

1.15.2

名称

clo$j

clr$j

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

cis$j

clo$j

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_

1.14.4

名称

cin$j

cis$j

net.minecraft.world.level.levelgen.structure.StrongholdPieces$RoomCrossing

字段

int: a, field_15280, roomType, field_75013_b

int: a, type, field_15280, roomType, field_75013_b

构造函数

方法

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, method_14865, func_175859_a

StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, func_175859_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a

1.14.3

名称

cij$j

cin$j

net.minecraft.structure.StrongholdGenerator$SquareRoom

字段

int: a, field_15280, field_75013_b

int: a, field_15280, roomType, field_75013_b

构造函数

方法

void (NBTTagCompound): a, method_14943, func_143011_b

void (NBTTagCompound): a, method_14943, toNbt, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, func_175859_a

WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, method_14865, func_175859_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

cih$j

cij$j

字段

构造函数

方法

1.14

名称

bwx$j

cih$j

net.minecraft.class_3421$class_3431

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

int: a, field_75013_b

int: a, field_15280, field_75013_b

构造函数

()

(DefinedStructureManager, NBTTagCompound)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): a, method_14943, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175859_a

WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, func_175859_a

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a

1.13.2

名称

bww$j

bwx$j

字段

构造函数

方法

1.13.1

名称

bwo$j

bww$j

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

1.13

名称

bbt$j

bwo$j

net.minecraft.world.gen.structure.StructureStrongholdPieces$RoomCrossing

net.minecraft.world.gen.feature.structure.StrongholdPieces$RoomCrossing

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

boolean (World, Random, StructureBoundingBox): a, func_74875_a

boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

bbr$j

bbt$j

字段

构造函数

方法

1.12

名称

aym$j

bbr$j

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

ayk$j

aym$j

字段

构造函数

方法

1.11

名称

awt$j

ayk$j

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

void (NBTTagCompound): b, func_143011_b

void (NBTTagCompound, DefinedStructureManager): a, func_143011_b

1.10.2

名称

字段

构造函数

方法

1.10

名称

awc$j

awt$j

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

1.9.4

名称

awb$j

awc$j

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

构造函数

方法

1.9.2

名称

awc$j

awb$j

字段

构造函数

方法

1.9

名称

aqp$j

awc$j

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

List<StructurePieceTreasure>: b, field_75014_c

构造函数

方法

1.8.8

名称

aqp$j

net.minecraft.world.gen.structure.StructureStrongholdPieces$RoomCrossing

net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing

字段

List<StructurePieceTreasure>: b, field_75014_c

int: a, field_75013_b

构造函数

()

(int, Random, StructureBoundingBox, EnumDirection)

方法

void (NBTTagCompound): a, func_143012_a

void (NBTTagCompound): b, func_143011_b

void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a

WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175859_a

boolean (World, Random, StructureBoundingBox): a, func_74875_a