历史 - net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$RoomCrossing
1.21.11
名称
fdf$j
fig$j
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
exq$j
fdf$j
字段
构造函数
方法
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
evf$j
exq$j
字段
构造函数
方法
1.21.5
名称
eqf$j
evf$j
字段
构造函数
方法
1.21.4
名称
erc$j
eqf$j
字段
构造函数
方法
1.21.3
名称
emj$j
erc$j
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
eld$j
emj$j
字段
构造函数
方法
1.20.6
名称
ebx$j
eld$j
字段
构造函数
方法
1.20.4
名称
dxs$j
ebx$j
字段
构造函数
方法
1.20.2
名称
duk$j
dxs$j
字段
构造函数
方法
1.20.1
名称
dtz$j
duk$j
字段
构造函数
方法
1.19.4
名称
dqz$j
dtz$j
字段
构造函数
方法
1.19.3
名称
dnl$j
dqz$j
字段
构造函数
方法
1.19.2
名称
net.minecraft.src.C_213281_
net.minecraft.src.C_213268_$C_213281_
字段
构造函数
方法
1.19.1
名称
dmo$j
dnl$j
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$j
字段
构造函数
方法
1.19
名称
dfj$j
dmo$j
net.minecraft.world.level.levelgen.structure.StrongholdPieces$RoomCrossing
net.minecraft.world.level.levelgen.structure.structures.StrongholdPieces$RoomCrossing
net.minecraft.src.C_2562_$C_2575_
net.minecraft.src.C_213281_
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
int: d, type, field_15280, roomType, f_73153_
int: d, type, field_15280, roomType, f_229716_
int: a, WIDTH, field_31645, SIZE_X, f_163398_
int: a, WIDTH, field_31645, SIZE_X, f_229713_
int: b, HEIGHT, field_31646, SIZE_Y, f_163399_
int: b, HEIGHT, field_31646, SIZE_Y, f_229714_
int: c, DEPTH, field_31647, SIZE_Z, f_163400_
int: c, DEPTH, field_31647, SIZE_Z, f_229715_
构造函数
(int, Random, BoundingBox, Direction)
(int, RandomSource, BoundingBox, Direction)
方法
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
StrongholdPieces$RoomCrossing (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, m_163411_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
void (StructurePiece, StructurePieceAccessor, RandomSource): a, addChildren, method_14918, fillOpenings, m_214092_
StrongholdPieces$RoomCrossing (StructurePieceAccessor, RandomSource, int, int, int, Direction, int): a, createPiece, method_14865, create, m_229736_
void (WorldGenLevel, StructureManager, ChunkGenerator, RandomSource, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_213694_
1.18.2
名称
dfb$j
dfj$j
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
dbk$j
dfb$j
字段
构造函数
方法
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePieceSerializationContext, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_183620_
void (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_183269_
1.17.1
名称
dbj$j
dbk$j
字段
构造函数
方法
1.17
名称
crs$j
dbj$j
net.minecraft.world.gen.feature.structure.StrongholdPieces$RoomCrossing
net.minecraft.src.C_2562_$C_2575_
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.world.level.levelgen.structure.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
int: a, type, field_15280, roomType, field_75013_b
int: d, type, field_15280, roomType, f_73153_
int: a, WIDTH, field_31645, SIZE_X, f_163398_
int: b, HEIGHT, field_31646, SIZE_Y, f_163399_
int: c, DEPTH, field_31647, SIZE_Z, f_163400_
构造函数
(StructureManager, CompoundTag)
方法
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, func_175859_a
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, m_7832_
void (ServerLevel, CompoundTag): a, addAdditionalSaveData, method_14943, writeNbt, m_142347_
void (StructurePiece, StructurePieceAccessor, Random): a, addChildren, method_14918, fillOpenings, m_142537_
StrongholdPieces$RoomCrossing (StructurePieceAccessor, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, m_163411_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
crp$j
crs$j
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_16_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, fillOpenings, func_74861_a
StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, method_14865, func_175859_a
StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, create, func_175859_a
1.16.2
名称
ctw$j
crp$j
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_16_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
1.16.1
名称
clr$j
ctw$j
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_16_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, placeJigsaw, func_74861_a
StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, func_175859_a
StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, method_14865, func_175859_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
boolean (WorldGenLevel, StructureFeatureManager, ChunkGenerator, Random, BoundingBox, ChunkPos, BlockPos): a, postProcess, method_14931, generate, func_230383_a_
1.15.2
名称
clo$j
clr$j
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
cis$j
clo$j
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_15_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
boolean (LevelAccessor, ChunkGenerator<?>, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_225577_a_
1.14.4
名称
cin$j
cis$j
net.minecraft.world.level.levelgen.structure.StrongholdPieces$RoomCrossing
字段
int: a, field_15280, roomType, field_75013_b
int: a, type, field_15280, roomType, field_75013_b
构造函数
方法
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (CompoundTag): a, addAdditionalSaveData, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, addChildren, method_14918, func_74861_a
WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, method_14865, func_175859_a
StrongholdPieces$RoomCrossing (List<StructurePiece>, Random, int, int, int, Direction, int): a, createPiece, method_14865, func_175859_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
boolean (LevelAccessor, Random, BoundingBox, ChunkPos): a, postProcess, method_14931, generate, func_74875_a
1.14.3
名称
cij$j
cin$j
net.minecraft.structure.StrongholdGenerator$SquareRoom
字段
int: a, field_15280, field_75013_b
int: a, field_15280, roomType, field_75013_b
构造函数
方法
void (NBTTagCompound): a, method_14943, func_143011_b
void (NBTTagCompound): a, method_14943, toNbt, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, method_14918, func_74861_a
WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, func_175859_a
WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, method_14865, func_175859_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, generate, func_74875_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
cih$j
cij$j
字段
构造函数
方法
1.14
名称
bwx$j
cih$j
net.minecraft.class_3421$class_3431
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_14_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
int: a, field_75013_b
int: a, field_15280, field_75013_b
构造函数
()
(DefinedStructureManager, NBTTagCompound)
方法
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound): a, method_14943, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
void (StructurePiece, List<StructurePiece>, Random): a, method_14918, func_74861_a
WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175859_a
WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, method_14865, func_175859_a
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, method_14931, func_74875_a
1.13.2
名称
bww$j
bwx$j
字段
构造函数
方法
1.13.1
名称
bwo$j
bww$j
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_13_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
1.13
名称
bbt$j
bwo$j
net.minecraft.world.gen.structure.StructureStrongholdPieces$RoomCrossing
net.minecraft.world.gen.feature.structure.StrongholdPieces$RoomCrossing
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_13_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
boolean (World, Random, StructureBoundingBox): a, func_74875_a
boolean (GeneratorAccess, Random, StructureBoundingBox, ChunkCoordIntPair): a, func_74875_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
bbr$j
bbt$j
字段
构造函数
方法
1.12
名称
aym$j
bbr$j
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_12_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
ayk$j
aym$j
字段
构造函数
方法
1.11
名称
awt$j
ayk$j
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_11_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
void (NBTTagCompound): b, func_143011_b
void (NBTTagCompound, DefinedStructureManager): a, func_143011_b
1.10.2
名称
字段
构造函数
方法
1.10
名称
awc$j
awt$j
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_10_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
1.9.4
名称
awb$j
awc$j
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_9_R2.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
构造函数
方法
1.9.2
名称
awc$j
awb$j
字段
构造函数
方法
1.9
名称
aqp$j
awc$j
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
net.minecraft.server.v1_9_R1.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
List<StructurePieceTreasure>: b, field_75014_c
构造函数
方法
1.8.8
名称
aqp$j
net.minecraft.world.gen.structure.StructureStrongholdPieces$RoomCrossing
net.minecraft.server.v1_8_R3.WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing
字段
List<StructurePieceTreasure>: b, field_75014_c
int: a, field_75013_b
构造函数
()
(int, Random, StructureBoundingBox, EnumDirection)
方法
void (NBTTagCompound): a, func_143012_a
void (NBTTagCompound): b, func_143011_b
void (StructurePiece, List<StructurePiece>, Random): a, func_74861_a
WorldGenStrongholdPieces$WorldGenStrongholdRoomCrossing (List<StructurePiece>, Random, int, int, int, EnumDirection, int): a, func_175859_a
boolean (World, Random, StructureBoundingBox): a, func_74875_a