历史 - net.minecraft.client.renderer.entity.state.ArmedEntityRenderState

1.21.11

名称

htm

ich

字段

ItemStackRenderState: g, rightHandItem, field_55305, rightHandItemState, f_371485_

ItemStackRenderState: g, rightHandItemState, field_55305, rightHandItemState, f_436474_

HumanoidModel$ArmPose: h, leftArmPose, field_55306, leftArmPose, f_371517_

HumanoidModel$ArmPose: i, leftArmPose, field_55306, leftArmPose, f_371517_

ItemStackRenderState: i, leftHandItem, field_55307, leftHandItemState, f_370903_

ItemStackRenderState: j, leftHandItemState, field_55307, leftHandItemState, f_433105_

ItemStack: h, rightHandItemStack, field_63601, rightHandItem, f_434304_

ItemStack: k, leftHandItemStack, field_63602, leftHandItem, f_433748_

SwingAnimationType: l, swingAnimationType, field_63603, swingAnimationType, f_433222_

float: m, attackTime, field_63604, handSwingProgress, f_436209_

构造函数

方法

ItemStackRenderState (): bn_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

ItemStackRenderState (): bn_, getMainHandItemState, method_65578, getMainHandItemState, m_441277_

void (LivingEntity, ArmedEntityRenderState, ItemModelResolver): a, extractArmedEntityRenderState, method_65577, updateRenderState, m_373064_

ItemStack (): b, getMainHandItemStack, method_75467, getMainHandItemStack, m_446479_

ItemStack (HumanoidArm): a, getUseItemStackForArm, method_75466, getItemStackForArm, m_441428_

float (HumanoidArm): b, ticksUsingItem, method_75468, method_75468, m_440189_

void (LivingEntity, ArmedEntityRenderState, ItemModelResolver, float): a, extractArmedEntityRenderState, method_65577, updateRenderState, m_373064_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

hjr

htm

字段

构造函数

方法

ItemStackRenderState (): bb_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

ItemStackRenderState (): bn_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

1.21.8

名称

hjq

hjr

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hdg

hjq

字段

构造函数

方法

ItemStackRenderState (): aT_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

ItemStackRenderState (): bb_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

1.21.5

名称

gxq

hdg

字段

构造函数

方法

ItemStackRenderState (): aW_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

ItemStackRenderState (): aT_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

1.21.4

名称

gxq

net.minecraft.client.renderer.entity.state.ArmedEntityRenderState

net.minecraft.class_10426

net.minecraft.client.render.entity.state.ArmedEntityRenderState

net.minecraft.src.C_370450_

字段

HumanoidArm: e, mainArm, field_55303, mainArm, f_371499_

HumanoidModel$ArmPose: f, rightArmPose, field_55304, rightArmPose, f_371417_

ItemStackRenderState: g, rightHandItem, field_55305, rightHandItemState, f_371485_

HumanoidModel$ArmPose: h, leftArmPose, field_55306, leftArmPose, f_371517_

ItemStackRenderState: i, leftHandItem, field_55307, leftHandItemState, f_370903_

构造函数

()

方法

ItemStackRenderState (): aW_, getMainHandItem, method_65578, getMainHandItemState, m_373647_

void (LivingEntity, ArmedEntityRenderState, ItemModelResolver): a, extractArmedEntityRenderState, method_65577, updateRenderState, m_373064_