历史 - net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
1.21.11
名称
htm
ich
字段
ItemStackRenderState: g, rightHandItem, field_55305, rightHandItemState, f_371485_
ItemStackRenderState: g, rightHandItemState, field_55305, rightHandItemState, f_436474_
HumanoidModel$ArmPose: h, leftArmPose, field_55306, leftArmPose, f_371517_
HumanoidModel$ArmPose: i, leftArmPose, field_55306, leftArmPose, f_371517_
ItemStackRenderState: i, leftHandItem, field_55307, leftHandItemState, f_370903_
ItemStackRenderState: j, leftHandItemState, field_55307, leftHandItemState, f_433105_
ItemStack: h, rightHandItemStack, field_63601, rightHandItem, f_434304_
ItemStack: k, leftHandItemStack, field_63602, leftHandItem, f_433748_
SwingAnimationType: l, swingAnimationType, field_63603, swingAnimationType, f_433222_
float: m, attackTime, field_63604, handSwingProgress, f_436209_
构造函数
方法
ItemStackRenderState (): bn_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
ItemStackRenderState (): bn_, getMainHandItemState, method_65578, getMainHandItemState, m_441277_
void (LivingEntity, ArmedEntityRenderState, ItemModelResolver): a, extractArmedEntityRenderState, method_65577, updateRenderState, m_373064_
ItemStack (): b, getMainHandItemStack, method_75467, getMainHandItemStack, m_446479_
ItemStack (HumanoidArm): a, getUseItemStackForArm, method_75466, getItemStackForArm, m_441428_
float (HumanoidArm): b, ticksUsingItem, method_75468, method_75468, m_440189_
void (LivingEntity, ArmedEntityRenderState, ItemModelResolver, float): a, extractArmedEntityRenderState, method_65577, updateRenderState, m_373064_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
hjr
htm
字段
构造函数
方法
ItemStackRenderState (): bb_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
ItemStackRenderState (): bn_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
1.21.8
名称
hjq
hjr
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hdg
hjq
字段
构造函数
方法
ItemStackRenderState (): aT_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
ItemStackRenderState (): bb_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
1.21.5
名称
gxq
hdg
字段
构造函数
方法
ItemStackRenderState (): aW_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
ItemStackRenderState (): aT_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
1.21.4
名称
gxq
net.minecraft.client.renderer.entity.state.ArmedEntityRenderState
net.minecraft.class_10426
net.minecraft.client.render.entity.state.ArmedEntityRenderState
net.minecraft.src.C_370450_
字段
HumanoidArm: e, mainArm, field_55303, mainArm, f_371499_
HumanoidModel$ArmPose: f, rightArmPose, field_55304, rightArmPose, f_371417_
ItemStackRenderState: g, rightHandItem, field_55305, rightHandItemState, f_371485_
HumanoidModel$ArmPose: h, leftArmPose, field_55306, leftArmPose, f_371517_
ItemStackRenderState: i, leftHandItem, field_55307, leftHandItemState, f_370903_
构造函数
()
方法
ItemStackRenderState (): aW_, getMainHandItem, method_65578, getMainHandItemState, m_373647_
void (LivingEntity, ArmedEntityRenderState, ItemModelResolver): a, extractArmedEntityRenderState, method_65577, updateRenderState, m_373064_