历史 - net.minecraft.client.gui.screens.inventory.AnvilScreen
1.21.11
名称
gnu
gtn
字段
构造函数
方法
void (Minecraft, int, int): a, resize, method_25410, resize, m_6574_
void (GuiGraphics, int, int): c, renderLabels, method_2388, drawForeground, m_280003_
void (GuiGraphics, int, int): d, renderLabels, method_2388, drawForeground, m_280003_
void (GuiGraphics, int, int): d, renderErrorIcon, method_48467, drawInvalidRecipeArrow, m_266390_
void (GuiGraphics, int, int): e, renderErrorIcon, method_48467, drawInvalidRecipeArrow, m_266390_
void (int, int): a, resize, method_25410, resize, m_6574_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
ggd
gnu
字段
ResourceLocation: H, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: G, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: J, name, field_2821, nameField, f_97871_
EditBox: I, name, field_2821, nameField, f_97871_
Component: I, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: H, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: K, player, field_29348, player, f_169611_
Player: J, player, field_29348, player, f_169611_
ResourceLocation: E, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: D, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: F, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: E, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: G, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
ResourceLocation: F, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
构造函数
方法
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, m_7933_
void (): E, subInit, method_25445, setup, m_5653_
void (): I, subInit, method_25445, setup, m_5653_
void (): m, containerTick, method_37432, handledScreenTick, m_181908_
void (): p, containerTick, method_37432, handledScreenTick, m_181908_
void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_
void (): aI_, setInitialFocus, method_56131, setInitialFocus, m_318615_
boolean (KeyEvent): a, keyPressed, method_25404, keyPressed, m_7933_
1.21.8
名称
ggc
ggd
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gaj
ggc
字段
ResourceLocation: J, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: H, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: L, name, field_2821, nameField, f_97871_
EditBox: J, name, field_2821, nameField, f_97871_
Component: K, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: I, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: M, player, field_29348, player, f_169611_
Player: K, player, field_29348, player, f_169611_
ResourceLocation: G, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: E, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: H, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: F, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: I, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
ResourceLocation: G, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
构造函数
方法
void (): G, subInit, method_25445, setup, m_5653_
void (): E, subInit, method_25445, setup, m_5653_
void (): m, containerTick, method_37432, handledScreenTick, m_181908_
void (GuiGraphics, int, int): b, renderLabels, method_2388, drawForeground, m_280003_
void (GuiGraphics, int, int): c, renderLabels, method_2388, drawForeground, m_280003_
void (GuiGraphics, int, int, float): d, renderFg, method_25444, renderForeground, m_6691_
void (GuiGraphics, int, int): c, renderErrorIcon, method_48467, drawInvalidRecipeArrow, m_266390_
void (GuiGraphics, int, int): d, renderErrorIcon, method_48467, drawInvalidRecipeArrow, m_266390_
void (): aC_, setInitialFocus, method_56131, setInitialFocus, m_318615_
void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_
1.21.5
名称
fvf
gaj
字段
构造函数
方法
void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_
void (): aC_, setInitialFocus, method_56131, setInitialFocus, m_318615_
1.21.4
名称
fur
fvf
字段
构造函数
方法
void (): aG_, setInitialFocus, method_56131, setInitialFocus, m_318615_
void (): aF_, setInitialFocus, method_56131, setInitialFocus, m_318615_
1.21.3
名称
fow
fur
字段
ResourceLocation: H, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: J, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: J, name, field_2821, nameField, f_97871_
EditBox: L, name, field_2821, nameField, f_97871_
Component: I, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: K, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: K, player, field_29348, player, f_169611_
Player: M, player, field_29348, player, f_169611_
ResourceLocation: E, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: G, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: F, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: H, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: G, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
ResourceLocation: I, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
构造函数
方法
void (): E, subInit, method_25445, setup, m_5653_
void (): G, subInit, method_25445, setup, m_5653_
void (): aI_, setInitialFocus, method_56131, setInitialFocus, m_318615_
void (): aG_, setInitialFocus, method_56131, setInitialFocus, m_318615_
1.21.1
名称
字段
构造函数
方法
1.21
名称
fog
fow
字段
ResourceLocation: G, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: H, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: I, name, field_2821, nameField, f_97871_
EditBox: J, name, field_2821, nameField, f_97871_
Component: H, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: I, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: J, player, field_29348, player, f_169611_
Player: K, player, field_29348, player, f_169611_
ResourceLocation: D, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: E, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: E, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: F, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: F, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
ResourceLocation: G, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
构造函数
方法
void (): I, subInit, method_25445, setup, m_5653_
void (): E, subInit, method_25445, setup, m_5653_
void (): aB_, setInitialFocus, method_56131, setInitialFocus, m_318615_
void (): aI_, setInitialFocus, method_56131, setInitialFocus, m_318615_
1.20.6
名称
fed
fog
字段
ResourceLocation: A, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: G, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: C, name, field_2821, nameField, f_97871_
EditBox: I, name, field_2821, nameField, f_97871_
Component: B, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: H, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: D, player, field_29348, player, f_169611_
Player: J, player, field_29348, player, f_169611_
ResourceLocation: x, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: D, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: y, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: E, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: z, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
ResourceLocation: F, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
构造函数
方法
void (): H, subInit, method_25445, setup, m_5653_
void (): I, subInit, method_25445, setup, m_5653_
void (): aB_, setInitialFocus, method_56131, setInitialFocus, m_318615_
1.20.4
名称
ezl
fed
字段
构造函数
方法
void (): F, subInit, method_25445, setup, m_5653_
void (): H, subInit, method_25445, setup, m_5653_
1.20.2
名称
evs
ezl
字段
ResourceLocation: w, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: A, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: y, name, field_2821, nameField, f_97871_
EditBox: C, name, field_2821, nameField, f_97871_
Component: x, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: B, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: z, player, field_29348, player, f_169611_
Player: D, player, field_29348, player, f_169611_
ResourceLocation: x, TEXT_FIELD_SPRITE, field_45436, TEXT_FIELD_TEXTURE, f_291146_
ResourceLocation: y, TEXT_FIELD_DISABLED_SPRITE, field_45437, TEXT_FIELD_DISABLED_TEXTURE, f_290571_
ResourceLocation: z, ERROR_SPRITE, field_45438, ERROR_TEXTURE, f_291184_
构造函数
方法
void (): D, subInit, method_25445, setup, m_5653_
void (): F, subInit, method_25445, setup, m_5653_
void (): B, containerTick, method_37432, handledScreenTick, m_181908_
void (GuiGraphics, int, int, float): c, renderFg, method_25444, renderForeground, m_6691_
void (GuiGraphics, int, int, float): d, renderFg, method_25444, renderForeground, m_6691_
1.20.1
名称
eue
evs
字段
ResourceLocation: A, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: w, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: C, name, field_2821, nameField, f_97871_
EditBox: y, name, field_2821, nameField, f_97871_
Component: B, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: x, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: D, player, field_29348, player, f_169611_
Player: z, player, field_29348, player, f_169611_
构造函数
方法
void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, m_7027_
void (PoseStack, int, int, float): c, renderFg, method_25444, renderForeground, m_6691_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (PoseStack, int, int): c, renderErrorIcon, method_48467, drawInvalidRecipeArrow, m_266390_
void (GuiGraphics, int, int): b, renderLabels, method_2388, drawForeground, m_280003_
void (GuiGraphics, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (GuiGraphics, int, int, float): c, renderFg, method_25444, renderForeground, m_6691_
void (GuiGraphics, int, int): c, renderErrorIcon, method_48467, drawInvalidRecipeArrow, m_266390_
1.19.4
名称
eqc
eue
字段
ResourceLocation: z, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
ResourceLocation: A, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: B, name, field_2821, nameField, f_97871_
EditBox: C, name, field_2821, nameField, f_97871_
Component: A, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Component: B, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: C, player, field_29348, player, f_169611_
Player: D, player, field_29348, player, f_169611_
构造函数
方法
void (): y, subInit, method_25445, setup, m_5653_
void (): D, subInit, method_25445, setup, m_5653_
void (): w, containerTick, method_37432, handledScreenTick, m_181908_
void (): B, containerTick, method_37432, handledScreenTick, m_181908_
void (PoseStack, float, int, int): a, renderBg, method_2389, drawBackground, m_7286_
void (PoseStack, int, int): c, renderErrorIcon, method_48467, drawInvalidRecipeArrow, m_266390_
1.19.3
名称
emm
eqc
字段
构造函数
方法
void (): e, removed, method_25432, removed, m_7861_
void (): z, subInit, method_25445, setup, m_5653_
void (): y, subInit, method_25445, setup, m_5653_
void (PoseStack, int, int, float): b, renderFg, method_25444, renderForeground, m_6691_
void (PoseStack, int, int, float): c, renderFg, method_25444, renderForeground, m_6691_
void (): j, containerTick, method_37432, handledScreenTick, m_181908_
void (): w, containerTick, method_37432, handledScreenTick, m_181908_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
elj
emm
字段
构造函数
方法
void (): y, subInit, method_25445, setup, m_5653_
void (): z, subInit, method_25445, setup, m_5653_
1.19
名称
eew
elj
字段
构造函数
方法
void (String): b, onNameChanged, method_2403, onRenamed, m_97898_
void (String): a, onNameChanged, method_2403, onRenamed, m_97898_
void (): w, subInit, method_25445, setup, m_5653_
void (): y, subInit, method_25445, setup, m_5653_
void (): h, containerTick, method_37432, handledScreenTick, m_181908_
void (): j, containerTick, method_37432, handledScreenTick, m_181908_
1.18.2
名称
edr
eew
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ebp
edr
字段
构造函数
方法
1.17.1
名称
ebo
ebp
字段
构造函数
方法
void (): u, subInit, method_25445, setup, m_5653_
void (): w, subInit, method_25445, setup, m_5653_
void (): d, tick, method_25393, tick, m_96624_
void (): h, containerTick, method_37432, handledScreenTick, m_181908_
1.17
名称
dpr
ebo
net.minecraft.client.gui.screen.inventory.AnvilScreen
net.minecraft.src.C_3626_
字段
ResourceLocation: A, ANVIL_LOCATION, field_2819, TEXTURE, field_147093_u
ResourceLocation: z, ANVIL_LOCATION, field_2819, TEXTURE, f_97869_
EditBox: C, name, field_2821, nameField, field_147091_w
EditBox: B, name, field_2821, nameField, f_97871_
Component: B, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, field_243333_B
Component: A, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, f_97870_
Player: C, player, field_29348, player, f_169611_
构造函数
方法
void (Minecraft, int, int): a, resize, method_25410, resize, func_231152_a_
void (Minecraft, int, int): a, resize, method_25410, resize, m_6574_
void (): e, removed, method_25432, removed, func_231164_f_
void (): e, removed, method_25432, removed, m_7861_
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, func_231046_a_
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, m_7933_
void (String): b, onNameChanged, method_2403, onRenamed, func_214075_a
void (String): b, onNameChanged, method_2403, onRenamed, m_97898_
void (AbstractContainerMenu, int, ItemStack): a, slotChanged, method_7635, onSlotUpdate, func_71111_a
void (AbstractContainerMenu, int, ItemStack): a, slotChanged, method_7635, onSlotUpdate, m_7934_
void (): i, subInit, method_25445, setup, func_230453_j_
void (): u, subInit, method_25445, setup, m_5653_
void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, func_230451_b_
void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, m_7027_
void (PoseStack, int, int, float): b, renderFg, method_25444, renderForeground, func_230452_b_
void (PoseStack, int, int, float): b, renderFg, method_25444, renderForeground, m_6691_
void (): d, tick, method_25393, tick, func_231023_e_
void (): d, tick, method_25393, tick, m_96624_
1.16.5
名称
字段
Component: B, TOO_EXPENSIVE_TEXT, field_26559, field_26559, field_243333_B
Component: B, TOO_EXPENSIVE_TEXT, field_26559, TOO_EXPENSIVE_TEXT, field_243333_B
构造函数
方法
1.16.4
名称
dpo
dpr
字段
构造函数
方法
void (): k, subInit, method_25445, setup, func_230453_j_
void (): i, subInit, method_25445, setup, func_230453_j_
void (): d, tick, method_25393, tick, func_231023_e_
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
drp
dpo
字段
EditBox: B, name, field_2821, nameField, field_147091_w
EditBox: C, name, field_2821, nameField, field_147091_w
Component: B, TOO_EXPENSIVE_TEXT, field_26559, field_26559, field_243333_B
构造函数
方法
void (String): a, onNameChanged, method_2403, onRenamed, func_214075_a
void (String): b, onNameChanged, method_2403, onRenamed, func_214075_a
1.16.1
名称
dgx
drp
字段
ResourceLocation: k, ANVIL_LOCATION, field_2819, BG_TEX, field_147093_u
ResourceLocation: A, ANVIL_LOCATION, field_2819, TEXTURE, field_147093_u
EditBox: l, name, field_2821, nameField, field_147091_w
EditBox: B, name, field_2821, nameField, field_147091_w
构造函数
方法
void (): init, init, init, init
void (Minecraft, int, int): resize, resize, resize, resize, resize
void (Minecraft, int, int): a, resize, method_25410, resize, func_231152_a_
void (): removed, removed, removed, removed
void (): e, removed, method_25432, removed, func_231164_f_
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed, keyPressed
boolean (int, int, int): a, keyPressed, method_25404, keyPressed, func_231046_a_
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (int, int, float): render, render, render, render, render
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
void (AbstractContainerMenu, NonNullList<ItemStack>): a, refreshContainer, method_7634, onContainerRegistered, func_71110_a
void (AbstractContainerMenu, int, ItemStack): a, slotChanged, method_7635, onContainerSlotUpdate, func_71111_a
void (AbstractContainerMenu, int, ItemStack): a, slotChanged, method_7635, onSlotUpdate, func_71111_a
void (AbstractContainerMenu, int, int): a, setContainerData, method_7633, onContainerPropertyUpdate, func_71112_a, setContainerData
void (): k, subInit, method_25445, setup, func_230453_j_
void (PoseStack, int, int): b, renderLabels, method_2388, drawForeground, func_230451_b_
void (PoseStack, int, int, float): b, renderFg, method_25444, renderForeground, func_230452_b_
1.15.2
名称
dgv
dgx
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
ddh
dgv
字段
构造函数
方法
1.14.4
名称
dat
ddh
net.minecraft.client.gui.screens.inventory.AnvilScreen
字段
MinecraftKey: k, field_2819, BG_TEX, field_147093_u
ResourceLocation: k, ANVIL_LOCATION, field_2819, BG_TEX, field_147093_u
TextFieldWidget: l, field_2821, nameField, field_147091_w
EditBox: l, name, field_2821, nameField, field_147091_w
构造函数
方法
void (): init, init, init, init
void (): init, init, init, init
void (MinecraftClient, int, int): resize, resize, resize, resize
void (Minecraft, int, int): resize, resize, resize, resize, resize
void (): removed, removed, removed, removed
void (): removed, removed, removed, removed
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed, keyPressed
void (int, int): b, method_2388, drawForeground, func_146979_b
void (int, int): b, renderLabels, method_2388, drawForeground, func_146979_b
void (String): a, method_2403, onRenamed, func_214075_a
void (String): a, onNameChanged, method_2403, onRenamed, func_214075_a
void (int, int, float): render, render, render, render
void (int, int, float): render, render, render, render, render
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (float, int, int): a, renderBg, method_2389, drawBackground, func_146976_a
void (Container, NonNullList<ItemStack>): a, method_7634, onContainerRegistered, func_71110_a
void (AbstractContainerMenu, NonNullList<ItemStack>): a, refreshContainer, method_7634, onContainerRegistered, func_71110_a
void (Container, int, ItemStack): a, method_7635, onContainerSlotUpdate, func_71111_a
void (AbstractContainerMenu, int, ItemStack): a, slotChanged, method_7635, onContainerSlotUpdate, func_71111_a
void (Container, int, int): a, method_7633, onContainerPropertyUpdate, func_71112_a, setContainerData
void (AbstractContainerMenu, int, int): a, setContainerData, method_7633, onContainerPropertyUpdate, func_71112_a, setContainerData
1.14.3
名称
dap
dat
net.minecraft.client.gui.screen.ingame.AnvilScreen
字段
MinecraftKey: k, field_2819, field_147093_u
MinecraftKey: k, field_2819, BG_TEX, field_147093_u
TextFieldWidget: l, field_2821, field_147091_w
TextFieldWidget: l, field_2821, nameField, field_147091_w
构造函数
方法
void (): init, init
void (): init, init, init, init
void (Minecraft, int, int): resize, resize
void (MinecraftClient, int, int): resize, resize, resize, resize
void (): removed, removed
void (): removed, removed, removed, removed
boolean (int, int, int): keyPressed, keyPressed
boolean (int, int, int): keyPressed, keyPressed, keyPressed, keyPressed
void (int, int): b, method_2388, func_146979_b
void (int, int): b, method_2388, drawForeground, func_146979_b
void (String): a, method_2403, func_214075_a
void (String): a, method_2403, onRenamed, func_214075_a
void (int, int, float): render, render
void (int, int, float): render, render, render, render
void (float, int, int): a, method_2389, func_146976_a
void (float, int, int): a, method_2389, drawBackground, func_146976_a
void (Container, NonNullList<ItemStack>): a, method_7634, func_71110_a
void (Container, NonNullList<ItemStack>): a, method_7634, onContainerRegistered, func_71110_a
void (Container, int, ItemStack): a, method_7635, func_71111_a
void (Container, int, ItemStack): a, method_7635, onContainerSlotUpdate, func_71111_a
void (Container, int, int): a, method_7633, func_71112_a, setContainerData
void (Container, int, int): a, method_7633, onContainerPropertyUpdate, func_71112_a, setContainerData
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dan
dap
字段
构造函数
方法
1.14
名称
dan
net.minecraft.class_471
net.minecraft.client.gui.screen.inventory.AnvilScreen
字段
MinecraftKey: k, field_2819, field_147093_u
TextFieldWidget: l, field_2821, field_147091_w
构造函数
(ContainerAnvil, PlayerInventory, IChatBaseComponent)
方法
void (): init, init
void (Minecraft, int, int): resize, resize
void (): removed, removed
boolean (int, int, int): keyPressed, keyPressed
void (int, int): b, method_2388, func_146979_b
void (String): a, method_2403, func_214075_a
void (int, int, float): render, render
void (float, int, int): a, method_2389, func_146976_a
void (Container, NonNullList<ItemStack>): a, method_7634, func_71110_a
void (Container, int, ItemStack): a, method_7635, func_71111_a
void (Container, int, int): a, method_7633, func_71112_a, setContainerData