历史 - net.minecraft.world.level.block.SignBlock
1.21.11
名称
eck
ehf
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
dxk
eck
字段
构造函数
方法
Vec3 (BlockState): o, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_
Vec3 (BlockState): p, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
duy
dxk
字段
构造函数
方法
1.21.5
名称
dqs
duy
字段
BooleanProperty: f, WATERLOGGED, field_11491, WATERLOGGED, f_56268_
BooleanProperty: d, WATERLOGGED, field_11491, WATERLOGGED, f_56268_
VoxelShape: h, SHAPE, field_11492, SHAPE, f_56269_
VoxelShape: a, SHAPE, field_11492, SHAPE, f_56269_
WoodType: a, type, field_21675, type, f_56270_
WoodType: b, type, field_21675, type, f_56270_
float: g, AABB_OFFSET, field_31243, field_31243, f_154554_
构造函数
方法
1.21.4
名称
drp
dqs
字段
构造函数
方法
1.21.3
名称
dmz
drp
字段
构造函数
方法
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
float (BlockState): h, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
Vec3 (BlockState): m, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_
Vec3 (BlockState): o, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
BlockState (BlockState, LevelReader, ScheduledTickAccess, BlockPos, Direction, BlockPos, BlockState, RandomSource): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
InteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
1.21.1
名称
字段
构造函数
方法
1.21
名称
dmb
dmz
字段
构造函数
方法
1.20.6
名称
ddp
dmb
字段
构造函数
方法
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
FluidState (BlockState): b_, getFluidState, method_9545, getFluidState, m_5888_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
Vec3 (BlockState): h, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_
Vec3 (BlockState): m, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_
InteractionResult (boolean): a, getInteractionResult, method_52576, getActionResult, m_293177_
ItemInteractionResult (ItemStack, BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, useItemOn, method_55765, onUseWithItem, m_51273_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
1.20.4
名称
czv
ddp
字段
BooleanProperty: e, WATERLOGGED, field_11491, WATERLOGGED, f_56268_
BooleanProperty: f, WATERLOGGED, field_11491, WATERLOGGED, f_56268_
VoxelShape: g, SHAPE, field_11492, SHAPE, f_56269_
VoxelShape: h, SHAPE, field_11492, SHAPE, f_56269_
float: f, AABB_OFFSET, field_31243, field_31243, f_154554_
float: g, AABB_OFFSET, field_31243, field_31243, f_154554_
构造函数
(BlockBehaviour$Properties, WoodType)
(WoodType, BlockBehaviour$Properties)
方法
WoodType (): c, type, method_24025, getWoodType, m_56297_
WoodType (): d, type, method_24025, getWoodType, m_56297_
com.mojang.serialization.MapCodec<? extends SignBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
cwn
czv
字段
构造函数
方法
InteractionResult (boolean): a, getInteractionResult, method_52576, getActionResult, m_293177_
1.20.1
名称
cwe
cwn
字段
构造函数
方法
boolean (): ao_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
WoodType (): d, type, method_24025, getWoodType, m_56297_
WoodType (): c, type, method_24025, getWoodType, m_56297_
boolean (BlockState): a, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_48673_
boolean (Player, SignBlockEntity, boolean): b, hasEditableText, method_51173, isTextLiteralOrEmpty, m_278656_
float (BlockState): g, getYRotationDegrees, method_49814, getRotationDegrees, m_276903_
Vec3 (BlockState): h, getSignHitboxCenterPosition, method_50003, getCenter, m_278172_
void (Player, SignBlockEntity, boolean): a, openTextEdit, method_49825, openEditScreen, m_276926_
boolean (Player, SignBlockEntity): a, otherPlayerIsEditingSign, method_49824, isOtherPlayerEditing, m_277189_
<T extends BlockEntity> BlockEntityTicker<T> (Level, BlockState, BlockEntityType<T>): a, getTicker, method_31645, getTicker, m_142354_
1.19.4
名称
ctn
cwe
字段
构造函数
方法
boolean (): ab_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): ao_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
WoodType (): d, type, method_24025, getSignType, m_56297_
WoodType (): d, type, method_24025, getWoodType, m_56297_
WoodType (Block): a, getWoodType, method_45459, getSignType, m_247329_
WoodType (Block): a, getWoodType, method_45459, getWoodType, m_247329_
1.19.3
名称
cqk
ctn
字段
BooleanProperty: a, WATERLOGGED, field_11491, WATERLOGGED, f_56268_
BooleanProperty: e, WATERLOGGED, field_11491, WATERLOGGED, f_56268_
VoxelShape: c, SHAPE, field_11492, SHAPE, f_56269_
VoxelShape: g, SHAPE, field_11492, SHAPE, f_56269_
WoodType: d, type, field_21675, type, f_56270_
WoodType: a, type, field_21675, type, f_56270_
float: b, AABB_OFFSET, field_31243, field_31243, f_154554_
float: f, AABB_OFFSET, field_31243, field_31243, f_154554_
构造函数
方法
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): ab_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
WoodType (Block): a, getWoodType, method_45459, getSignType, m_247329_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
cpn
cqk
net.minecraft.world.level.block.BlockSign
字段
构造函数
方法
boolean (): Z_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
1.19
名称
cju
cpn
net.minecraft.world.level.block.BlockSign
字段
构造函数
方法
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): Z_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
WoodType (): e, type, method_24025, getSignType, m_56297_
WoodType (): d, type, method_24025, getSignType, m_56297_
1.18.2
名称
cjc
cju
字段
构造函数
方法
boolean (): X_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
1.18.1
名称
字段
构造函数
方法
1.18
名称
cft
cjc
字段
构造函数
方法
boolean (): W_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
boolean (): X_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_
1.17.1
名称
cfs
cft
字段
构造函数
方法
1.17
名称
bzt
cfs
net.minecraft.block.AbstractSignBlock
net.minecraft.src.C_1895_
net.minecraft.server.v1_16_R3.BlockSign
net.minecraft.world.level.block.BlockSign
字段
BooleanProperty: a, WATERLOGGED, field_11491, WATERLOGGED, field_204613_a
BooleanProperty: a, WATERLOGGED, field_11491, WATERLOGGED, f_56268_
VoxelShape: b, SHAPE, field_11492, SHAPE, field_196340_a
VoxelShape: c, SHAPE, field_11492, SHAPE, f_56269_
WoodType: c, type, field_21675, type, field_226943_c_
WoodType: d, type, field_21675, type, f_56270_
float: b, AABB_OFFSET, field_31243, field_31243, f_154554_
构造函数
方法
boolean (): ai_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): W_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, m_5568_
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, m_7417_, updateState
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): c_, getFluidState, method_9545, getFluidState, m_5888_
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
WoodType (): c, type, method_24025, getSignType, func_226944_c_
WoodType (): e, type, method_24025, getSignType, m_56297_
BlockEntity (BlockPos, BlockState): a, newBlockEntity, method_10123, createBlockEntity, m_142194_, createTile
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
bzq
bzt
net.minecraft.server.v1_16_R2.BlockSign
net.minecraft.server.v1_16_R3.BlockSign
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
caw
bzq
net.minecraft.server.v1_16_R1.BlockSign
net.minecraft.server.v1_16_R2.BlockSign
字段
构造函数
方法
boolean (): ak_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): ai_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
1.16.1
名称
buc
caw
net.minecraft.server.v1_15_R1.BlockSign
net.minecraft.server.v1_16_R1.BlockSign
字段
构造函数
(BlockBehaviour$Properties, WoodType)
方法
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): ak_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): d, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
1.15.2
名称
btz
buc
字段
构造函数
方法
1.15.1
名称
字段
构造函数
方法
1.15
名称
bro
btz
net.minecraft.server.v1_14_R1.BlockSign
net.minecraft.server.v1_15_R1.BlockSign
字段
WoodType: c, type, field_21675, type, field_226943_c_
构造函数
方法
boolean (): S_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (): Y_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
FluidState (BlockState): a_, getFluidState, method_9545, getFluidState, func_204507_t
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
WoodType (): c, type, method_24025, getSignType, func_226944_c_
1.14.4
名称
brj
bro
net.minecraft.world.level.block.SignBlock
字段
BlockStateBoolean: a, field_11491, WATERLOGGED, field_204613_a
BooleanProperty: a, WATERLOGGED, field_11491, WATERLOGGED, field_204613_a
VoxelShape: b, field_11492, SHAPE, field_196340_a
VoxelShape: b, SHAPE, field_11492, SHAPE, field_196340_a
构造函数
方法
boolean (): S_, method_9538, canMobSpawnInside, func_181623_g
boolean (): S_, isPossibleToRespawnInThis, method_9538, canMobSpawnInside, func_181623_g
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
boolean (BlockState): d, hasCustomBreakingProgress, method_9589, hasBlockEntityBreakingRender, func_190946_v
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
BlockState (BlockState, Direction, BlockState, LevelAccessor, BlockPos, BlockPos): a, updateShape, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
BlockEntity (BlockGetter): a, newBlockEntity, method_10123, createBlockEntity, func_196283_a_, createTile
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
FluidState (BlockState): g, getFluidState, method_9545, getFluidState, func_204507_t
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
1.14.3
名称
brf
brj
net.minecraft.block.AbstractSignBlock
字段
BlockStateBoolean: a, field_11491, field_204613_a
BlockStateBoolean: a, field_11491, WATERLOGGED, field_204613_a
VoxelShape: b, field_11492, field_196340_a
VoxelShape: b, field_11492, SHAPE, field_196340_a
构造函数
方法
boolean (): T_, method_9538, func_181623_g
boolean (): S_, method_9538, canMobSpawnInside, func_181623_g
boolean (IBlockData): d, method_9589, func_190946_v
boolean (IBlockData): d, method_9589, hasBlockEntityBreakingRender, func_190946_v
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, getStateForNeighborUpdate, func_196271_a, updateState
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
TileEntity (IBlockAccess): a, method_10123, createBlockEntity, func_196283_a_, createTile
Fluid (IBlockData): g, method_9545, func_204507_t
Fluid (IBlockData): g, method_9545, getFluidState, func_204507_t
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bre
brf
字段
构造函数
方法
1.14
名称
bhj
bre
net.minecraft.class_2478
net.minecraft.block.BlockSign
net.minecraft.block.AbstractSignBlock
net.minecraft.server.v1_13_R2.BlockSign
net.minecraft.server.v1_14_R1.BlockSign
字段
BlockStateBoolean: a, field_204613_a
BlockStateBoolean: a, field_11491, field_204613_a
VoxelShape: b, field_196340_a
VoxelShape: b, field_11492, field_196340_a
构造函数
方法
boolean (): a, func_181623_g
boolean (): T_, method_9538, func_181623_g
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_190946_v
boolean (IBlockData): d, method_9589, func_190946_v
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, method_9559, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
TileEntity (IBlockAccess): a, func_196283_a_
TileEntity (IBlockAccess): a, method_10123, func_196283_a_, createTile
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
Fluid (IBlockData): h, func_204507_t
Fluid (IBlockData): g, method_9545, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
1.13.2
名称
bhi
bhj
字段
构造函数
方法
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a, removeFluid
1.13.1
名称
bha
bhi
net.minecraft.server.v1_13_R1.BlockSign
net.minecraft.server.v1_13_R2.BlockSign
字段
构造函数
方法
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a, canPlace
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a, place
1.13
名称
ats
bha
net.minecraft.server.v1_12_R1.BlockSign
net.minecraft.server.v1_13_R1.BlockSign
字段
AxisAlignedBB: a, field_185577_a
BlockStateBoolean: a, field_204613_a
VoxelShape: b, field_196340_a
构造函数
()
方法
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): d, func_181623_g
boolean (): a, func_181623_g
TileEntity (World, int): a, func_149915_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (World, BlockPosition): a, func_176196_c, canPlace
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): a_, func_190946_v
boolean (IBlockData): b, func_190946_v
IBlockData (IBlockData, EnumDirection, IBlockData, GeneratorAccess, BlockPosition, BlockPosition): a, func_196271_a, updateState
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
TileEntity (IBlockAccess): a, func_196283_a_
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
FluidType (GeneratorAccess, BlockPosition, IBlockData): a, func_204508_a
Fluid (IBlockData): h, func_204507_t
boolean (IBlockAccess, BlockPosition, IBlockData, FluidType): a, func_204510_a
boolean (GeneratorAccess, BlockPosition, IBlockData, Fluid): a, func_204509_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
atq
ats
字段
构造函数
方法
1.12
名称
aqo
atq
net.minecraft.server.v1_11_R1.BlockSign
net.minecraft.server.v1_12_R1.BlockSign
字段
构造函数
方法
boolean (IBlockData): v, func_190946_v
boolean (IBlockData): a_, func_190946_v
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aqm
aqo
字段
构造函数
方法
1.11
名称
aox
aqm
net.minecraft.server.v1_10_R1.BlockSign
net.minecraft.server.v1_11_R1.BlockSign
字段
构造函数
方法
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_180646_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (IBlockData): v, func_190946_v
1.10.2
名称
字段
构造函数
方法
1.10
名称
aoj
aox
net.minecraft.server.v1_9_R2.BlockSign
net.minecraft.server.v1_10_R1.BlockSign
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockSign
net.minecraft.server.v1_9_R2.BlockSign
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ajl
aoj
net.minecraft.server.v1_8_R3.BlockSign
net.minecraft.server.v1_9_R1.BlockSign
字段
AxisAlignedBB: a, field_185577_a
构造函数
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (): g, func_181623_g
boolean (): d, func_181623_g
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition): d, func_176196_c, canPlace
boolean (World, BlockPosition): a, func_176196_c, canPlace
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, World, BlockPosition): a, func_180646_a
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
ItemStack (World, BlockPosition, IBlockData): a, func_185473_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
1.8.8
名称
ajl
net.minecraft.block.BlockSign
net.minecraft.server.v1_8_R3.BlockSign
字段
构造函数
()
方法
AxisAlignedBB (World, BlockPosition, IBlockData): a, func_180640_a
boolean (): d, func_149686_d
boolean (IBlockAccess, BlockPosition): b, func_176205_b
boolean (): c, func_149662_c
boolean (): g, func_181623_g
TileEntity (World, int): a, func_149915_a
Item (IBlockData, Random, int): a, func_180660_a, getDropType
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
boolean (World, BlockPosition): d, func_176196_c, canPlace
AxisAlignedBB (World, BlockPosition): b, func_180646_a
Item (World, BlockPosition): c, func_180665_b