历史 - net.minecraft.client.renderer.entity.layers.EnderDragonEyesLayer
1.14.4
名称
dsx
dvl
net.minecraft.client.renderer.entity.layers.EnderDragonEyesLayer
字段
MinecraftKey: a, field_4857, SKIN, field_177212_a
ResourceLocation: a, DRAGON_EYES_LOCATION, field_4857, SKIN, field_177212_a
构造函数
方法
void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, method_4183, func_212842_a_
void (EnderDragon, float, float, float, float, float, float, float): a, render, method_4183, render, func_212842_a_
boolean (): a, method_4200, hasHurtOverlay, func_177142_b
boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b
1.14.3
名称
dst
dsx
net.minecraft.client.render.entity.feature.EnderDragonEyesFeatureRenderer
字段
MinecraftKey: a, field_4857, field_177212_a
MinecraftKey: a, field_4857, SKIN, field_177212_a
构造函数
方法
void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, func_212842_a_
void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, method_4183, func_212842_a_
boolean (): a, method_4200, func_177142_b
boolean (): a, method_4200, hasHurtOverlay, func_177142_b
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
dsq
dst
字段
构造函数
方法
1.14
名称
dsq
net.minecraft.class_981
net.minecraft.client.renderer.entity.layers.EnderDragonEyesLayer
字段
MinecraftKey: a, field_4857, field_177212_a
构造函数
(IEntityRenderer<EntityEnderDragon, EnderDragonModel>)
方法
void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, func_212842_a_
boolean (): a, method_4200, func_177142_b