历史 - net.minecraft.client.renderer.entity.layers.EnderDragonEyesLayer

1.14.4

名称

dsx

dvl

net.minecraft.client.renderer.entity.layers.EnderDragonEyesLayer

字段

MinecraftKey: a, field_4857, SKIN, field_177212_a

ResourceLocation: a, DRAGON_EYES_LOCATION, field_4857, SKIN, field_177212_a

构造函数

方法

void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, method_4183, func_212842_a_

void (EnderDragon, float, float, float, float, float, float, float): a, render, method_4183, render, func_212842_a_

boolean (): a, method_4200, hasHurtOverlay, func_177142_b

boolean (): a, colorsOnDamage, method_4200, hasHurtOverlay, func_177142_b

1.14.3

名称

dst

dsx

net.minecraft.client.render.entity.feature.EnderDragonEyesFeatureRenderer

字段

MinecraftKey: a, field_4857, field_177212_a

MinecraftKey: a, field_4857, SKIN, field_177212_a

构造函数

方法

void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, func_212842_a_

void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, method_4183, func_212842_a_

boolean (): a, method_4200, func_177142_b

boolean (): a, method_4200, hasHurtOverlay, func_177142_b

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

dsq

dst

字段

构造函数

方法

1.14

名称

dsq

net.minecraft.class_981

net.minecraft.client.renderer.entity.layers.EnderDragonEyesLayer

字段

MinecraftKey: a, field_4857, field_177212_a

构造函数

(IEntityRenderer<EntityEnderDragon, EnderDragonModel>)

方法

void (EntityEnderDragon, float, float, float, float, float, float, float): a, method_4183, func_212842_a_

boolean (): a, method_4200, func_177142_b