历史 - net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket

1.21.11

名称

afb

afl

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

aev

afb

字段

构造函数

方法

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

aek

aev

字段

构造函数

方法

1.21.5

名称

adr

aek

字段

构造函数

方法

1.21.4

名称

aex

adr

字段

构造函数

方法

PacketType<ClientboundPlayerCombatKillPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundPlayerCombatKillPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

ady

aex

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

aem

ady

字段

构造函数

方法

1.20.6

名称

abc

aem

字段

int: a, playerId, field_29133, entityId, f_179058_

int: b, playerId, comp_2275, playerId, f_179058_

Component: b, message, field_29135, message, f_179060_

Component: c, message, comp_2276, message, f_179060_

StreamCodec<RegistryFriendlyByteBuf, ClientboundPlayerCombatKillPacket>: a, STREAM_CODEC, field_47953, CODEC, f_316921_

构造函数

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

boolean (): b, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

boolean (): c, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

int (): a, getPlayerId, method_34144, getEntityId, m_179078_

Component (): d, getMessage, method_34145, getMessage, m_179079_

PacketType<ClientboundPlayerCombatKillPacket> (): a, type, method_55846, getPacketId, m_5779_

int (): b, playerId, comp_2275, playerId, f_179058_

Component (): e, message, comp_2276, message, f_179060_

1.20.4

名称

yy

abc

字段

构造函数

方法

1.20.2

名称

ww

yy

字段

构造函数

方法

Component (): c, getMessage, method_34145, getMessage, m_179079_

Component (): d, getMessage, method_34145, getMessage, m_179079_

1.20.1

名称

xj

ww

字段

int: b, killerId, field_29134, killerId, f_179059_

Component: c, message, field_29135, message, f_179060_

Component: b, message, field_29135, message, f_179060_

构造函数

(CombatTracker, Component)

(int, int, Component)

(int, Component)

方法

int (): a, getKillerId, method_36153, getKillerId, m_179077_

int (): c, getPlayerId, method_34144, getEntityId, m_179078_

int (): a, getPlayerId, method_34144, getEntityId, m_179078_

Component (): d, getMessage, method_34145, getMessage, m_179079_

Component (): c, getMessage, method_34145, getMessage, m_179079_

1.19.4

名称

wl

xj

字段

构造函数

方法

boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

boolean (): b, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

int (): b, getKillerId, method_36153, getKillerId, m_179077_

int (): a, getKillerId, method_36153, getKillerId, m_179077_

1.19.3

名称

vi

wl

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

ur

vi

net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket

字段

构造函数

方法

1.19

名称

th

ur

net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket

字段

构造函数

方法

1.18.2

名称

sw

th

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

rn

sw

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

rn

net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket

net.minecraft.class_5892

net.minecraft.network.packet.s2c.play.DeathMessageS2CPacket

net.minecraft.src.C_141856_

net.minecraft.network.protocol.game.ClientboundPlayerCombatKillPacket

字段

int: a, playerId, field_29133, entityId, f_179058_

int: b, killerId, field_29134, killerId, f_179059_

Component: c, message, field_29135, message, f_179060_

构造函数

(CombatTracker, Component)

(int, int, Component)

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_34143, apply, m_5797_

boolean (): a, isSkippable, method_11051, isWritingErrorSkippable, m_6588_

int (): b, getKillerId, method_36153, getKillerId, m_179077_

int (): c, getPlayerId, method_34144, getEntityId, m_179078_

Component (): d, getMessage, method_34145, getMessage, m_179079_