历史 - net.minecraft.client.renderer.rendertype.RenderType

1.21.11

名称

hgk

ijs

net.minecraft.client.renderer.RenderType

net.minecraft.client.renderer.rendertype.RenderType

net.minecraft.src.C_4168_

net.minecraft.src.C_432172_

字段

RenderType: C, SOLID, field_9178, SOLID, f_110372_

RenderType: D, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: E, CUTOUT, field_9174, CUTOUT, f_110374_

String: d, name, field_64011, name, f_433149_

RenderType: X, LEASH, field_20964, LEASH, f_110378_

RenderType: Y, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: ab, GLINT, field_20967, GLINT, f_110383_

RenderType: ac, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: am, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: y, LINES, field_21695, LINES, f_110371_

int: aC, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: aD, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: aE, sortOnUpload, field_21402, translucent, f_110393_

RenderType: F, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: Z, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: ap, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: aa, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: B, MEGABYTE, field_32777, field_32777, f_173154_

int: e, MEGABYTE, field_64012, field_64012, f_436874_

int: v, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: a, BIG_BUFFER_SIZE, field_64008, field_64008, f_435189_

int: w, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: b, SMALL_BUFFER_SIZE, field_64009, field_64009, f_437274_

int: x, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: c, TRANSIENT_BUFFER_SIZE, field_64010, field_64010, f_437064_

Function<ResourceLocation, RenderType>: G, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: I, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: K, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: L, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: M, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: N, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: Q, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: R, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: S, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: T, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: U, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: V, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: W, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: ad, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: ae, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: ag, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: ah, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: aj, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: aq, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: ar, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: A, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

RenderType: af, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: ak, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: as, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: at, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: au, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: ax, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType: an, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: ao, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType$CompositeRenderType: aw, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

Function<ResourceLocation, RenderType>: H, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: J, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

RenderType$CompositeRenderType: z, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: av, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

Function<ResourceLocation, RenderType>: ay, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: az, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

Function<ResourceLocation, RenderType>: aA, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: aB, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

RenderSetup: f, state, field_64013, renderSetup, f_434605_

Optional<RenderType>: g, outline, field_64014, affectedOutline, f_435039_

构造函数

(String, int, boolean, boolean, Runnable, Runnable)

(String, RenderSetup)

方法

RenderType (): d, solid, method_23577, getSolid, m_110451_

RenderType (): e, cutoutMipped, method_23579, getCutoutMipped, m_110457_

RenderType (): f, cutout, method_23581, getCutout, m_110463_

RenderType (ResourceLocation): d, entitySolid, method_23572, getEntitySolid, m_110446_

RenderType (ResourceLocation): f, entityCutout, method_23576, getEntityCutout, m_110452_

RenderType (ResourceLocation): g, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_

RenderType (ResourceLocation): j, entityTranslucent, method_23580, getEntityTranslucent, m_110473_

RenderType (ResourceLocation): l, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation, boolean): e, beaconBeam, method_23592, getBeaconBeam, m_110460_

RenderType (ResourceLocation): m, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): n, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation): q, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation, float, float): b, energySwirl, method_23018, getEnergySwirl, m_110436_

RenderType (): h, leash, method_23587, getLeash, m_110475_

RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_

RenderType (ResourceLocation): s, outline, method_23287, getOutline, m_110491_

RenderType (): l, glint, method_23590, getGlint, m_110490_

RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (ResourceLocation): t, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): u, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): y, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (): p, lightning, method_23593, getLightning, m_110502_

RenderType (): v, lines, method_23594, getLines, m_110504_

int (): D, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): a, bufferSize, method_22722, getExpectedBufferSize, m_441264_

VertexFormat (): E, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): b, format, method_23031, getVertexFormat, m_444263_

Optional<RenderType> (): G, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): d, outline, method_23289, getAffectedOutline, m_439766_

boolean (): J, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): g, affectsCrumbling, method_23037, hasCrumbling, m_447665_

RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, m_110443_

RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, m_110454_

boolean (): H, isOutline, method_24295, isOutline, m_5492_

boolean (): e, isOutline, method_24295, isOutline, m_443471_

RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_

RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, m_110431_

RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, m_110448_

RenderType (ResourceLocation): h, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_

RenderType (ResourceLocation): i, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_

RenderType (ResourceLocation): o, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): s, tripwire, method_29997, getTripwire, m_110503_

RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType (ResourceLocation): p, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): v, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): w, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): x, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): z, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_

VertexFormat$Mode (): F, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): c, mode, method_23033, getDrawMode, m_443118_

RenderType (ResourceLocation, boolean): d, entityTranslucentEmissive, method_42599, getEntityTranslucentEmissive, m_234335_

RenderType (ResourceLocation): k, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_

boolean (): K, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): h, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_443338_

RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (double): a, debugLineStrip, method_49043, getDebugLineStrip, m_269399_

RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (ResourceLocation): b, createArmorDecalCutoutNoCull, method_53491, createArmorDecalCutoutNoCull, m_294378_

RenderType (ResourceLocation): r, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_

RenderType (ResourceLocation, float, float): a, breezeWind, method_55251, getBreezeWind, m_305520_

RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): B, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

void (MeshData): a, draw, method_60895, draw, m_339876_

void (MeshData): a, draw, method_60895, draw, m_444323_

boolean (): L, sortOnUpload, method_60894, isTranslucent, m_340332_

boolean (): i, sortOnUpload, method_60894, isTranslucent, m_446164_

RenderType (ResourceLocation): c, armorTranslucent, method_65052, createArmorTranslucent, m_356921_

RenderType (ResourceLocation): e, entitySolidZOffsetForward, method_62290, getEntitySolidZOffsetForward, m_351715_

RenderType (): w, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_

RenderType (): A, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_

RenderType (ResourceLocation, boolean): f, weather, method_65231, getWeather, m_372765_

RenderType (ResourceLocation): A, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_

RenderType (ResourceLocation): B, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_

Function<ResourceLocation, RenderType> (RenderPipeline): a, createWeather, method_65230, createWeather, m_372781_

RenderType$CompositeRenderType (String, int, RenderPipeline, RenderType$CompositeState): a, create, method_24048, of, m_173209_

RenderType$CompositeRenderType (String, int, boolean, boolean, RenderPipeline, RenderType$CompositeState): a, create, method_24049, of, m_173215_

RenderPipeline (): I, pipeline, method_73243, getRenderPipeline, m_419714_

RenderPipeline (): f, pipeline, method_73243, getRenderPipeline, m_447021_

RenderType (String, RenderSetup): a, create, method_75940, of, m_446098_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gxz

hgk

字段

RenderType: E, SOLID, field_9178, SOLID, f_110372_

RenderType: C, SOLID, field_9178, SOLID, f_110372_

RenderType: F, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: D, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: G, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: E, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: Z, LEASH, field_20964, LEASH, f_110378_

RenderType: X, LEASH, field_20964, LEASH, f_110378_

RenderType: aa, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: Y, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: ad, GLINT, field_20967, GLINT, f_110383_

RenderType: ab, GLINT, field_20967, GLINT, f_110383_

RenderType: ae, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: ac, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: ao, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: am, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: A, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: y, LINES, field_21695, LINES, f_110371_

int: aI, bufferSize, field_20806, expectedBufferSize, f_110391_

int: aC, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: aJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: aD, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: aK, sortOnUpload, field_21402, translucent, f_110393_

boolean: aE, sortOnUpload, field_21402, translucent, f_110393_

RenderType: H, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: F, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: ab, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: Z, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: ar, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: ap, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: ac, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: aa, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: D, MEGABYTE, field_32777, field_32777, f_173154_

int: B, MEGABYTE, field_32777, field_32777, f_173154_

int: x, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: v, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: y, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: w, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: z, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: x, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: I, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: G, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: K, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: I, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: M, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: K, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: N, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: L, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: M, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: P, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: N, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

BiFunction<ResourceLocation, Boolean, RenderType>: Q, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: S, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: Q, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: T, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: R, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: U, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: S, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: V, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: T, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: W, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: U, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: X, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: V, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: Y, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: W, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: af, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: ad, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: ag, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: ae, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: ag, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: aj, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: ah, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: ak, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: al, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: aj, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: an, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: as, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: aq, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: at, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: ar, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: C, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: A, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

RenderType: ah, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: af, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: am, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: ak, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: au, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: as, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: av, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: at, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: aw, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: au, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: az, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: ax, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType: ap, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: an, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: aq, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType: ao, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType$CompositeRenderType: ay, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

RenderType$CompositeRenderType: aw, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

Function<ResourceLocation, RenderType>: J, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: H, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: L, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

Function<ResourceLocation, RenderType>: J, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

RenderType$CompositeRenderType: B, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: z, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: ax, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

RenderType$CompositeRenderType: av, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

Function<ResourceLocation, RenderType>: aA, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_

Function<ResourceLocation, RenderType>: aB, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_

Function<ResourceLocation, RenderType>: aC, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: ay, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: aD, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

Function<ResourceLocation, RenderType>: az, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

RenderType: aE, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_

Function<ResourceLocation, RenderType>: aF, CELESTIAL, field_55149, CELESTIAL, f_370985_

Function<ResourceLocation, RenderType>: aG, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: aA, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: aH, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

Function<ResourceLocation, RenderType>: aB, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

构造函数

方法

int (): E, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): D, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): F, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): E, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): H, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): G, outline, method_23289, getAffectedOutline, m_7280_

boolean (): I, isOutline, method_24295, isOutline, m_5492_

boolean (): H, isOutline, method_24295, isOutline, m_5492_

VertexFormat$Mode (): G, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): F, mode, method_23033, getDrawMode, m_173186_

RenderType (ResourceLocation): A, opaqueParticle, method_65213, getOpaqueParticle, m_372666_

RenderType (ResourceLocation): B, translucentParticle, method_65214, getTranslucentParticle, m_373246_

RenderType (): D, sunriseSunset, method_65220, getSunriseSunset, m_372107_

RenderType (ResourceLocation): C, celestial, method_65215, getCelestial, m_372255_

RenderType (ResourceLocation): D, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_

RenderType (ResourceLocation): A, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_

RenderType (ResourceLocation): E, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_

RenderType (ResourceLocation): B, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_

RenderPipeline (): I, pipeline, method_73243, getRenderPipeline, m_419714_

1.21.8

名称

gxy

gxz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gry

gxy

字段

RenderType: H, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: aa, LEASH, field_20964, LEASH, f_110378_

RenderType: Z, LEASH, field_20964, LEASH, f_110378_

RenderType: ab, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: aa, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: ae, GLINT, field_20967, GLINT, f_110383_

RenderType: ad, GLINT, field_20967, GLINT, f_110383_

RenderType: af, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: ae, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: ap, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: ao, LIGHTNING, field_20970, LIGHTNING, f_110387_

int: aW, bufferSize, field_20806, expectedBufferSize, f_110391_

int: aI, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: aX, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: aJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: aY, sortOnUpload, field_21402, translucent, f_110393_

boolean: aK, sortOnUpload, field_21402, translucent, f_110393_

RenderType: I, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: H, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: ac, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: ab, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: as, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: ar, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: ad, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: ac, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

Function<ResourceLocation, RenderType>: J, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: I, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: L, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: K, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: N, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: M, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: N, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: Q, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: P, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: Q, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: T, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: S, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: U, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: T, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: V, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: U, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: W, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: V, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: X, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: W, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: Y, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: X, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: Z, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: Y, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: ag, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: af, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: ah, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: ag, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: aj, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: ak, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: aj, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: ak, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: am, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: al, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: ao, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: an, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: at, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: as, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: au, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: at, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

BiFunction<ResourceLocation, Boolean, RenderType>: S, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: aV, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: ai, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: ah, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: an, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: am, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: av, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: au, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: ax, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: av, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: ay, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: aw, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: aB, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: az, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: aK, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: aL, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: aP, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: aQ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

RenderType: aq, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: ap, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: ar, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType: aq, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType$CompositeRenderType: aA, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

RenderType$CompositeRenderType: ay, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

Function<ResourceLocation, RenderType>: K, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: J, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: M, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

Function<ResourceLocation, RenderType>: L, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

RenderType$CompositeRenderType: az, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

RenderType$CompositeRenderType: ax, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

Function<ResourceLocation, RenderType>: aM, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_

Function<ResourceLocation, RenderType>: aN, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_

RenderType$CompositeRenderType: aO, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_

Function<ResourceLocation, RenderType>: aR, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_

Function<ResourceLocation, RenderType>: aS, VIGNETTE, field_53136, VIGNETTE, f_347374_

Function<ResourceLocation, RenderType>: aT, CROSSHAIR, field_53137, CROSSHAIR, f_346528_

RenderType$CompositeRenderType: aU, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_

Function<ResourceLocation, RenderType>: aC, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_

Function<ResourceLocation, RenderType>: aA, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_

Function<ResourceLocation, RenderType>: aD, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_

Function<ResourceLocation, RenderType>: aB, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_

Function<ResourceLocation, RenderType>: aE, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: aC, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: aF, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

Function<ResourceLocation, RenderType>: aD, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

RenderType: aG, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_

RenderType: aE, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_

Function<ResourceLocation, RenderType>: aH, CELESTIAL, field_55149, CELESTIAL, f_370985_

Function<ResourceLocation, RenderType>: aF, CELESTIAL, field_55149, CELESTIAL, f_370985_

Function<ResourceLocation, RenderType>: aI, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: aG, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: aJ, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

Function<ResourceLocation, RenderType>: aH, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

Function<Double, RenderType$CompositeRenderType>: aw, DEBUG_LINE, field_56918, DEBUG_LINE, f_381410_

构造函数

方法

RenderType (): g, translucent, method_23583, getTranslucent, m_110466_

RenderType (): i, leash, method_23587, getLeash, m_110475_

RenderType (): h, leash, method_23587, getLeash, m_110475_

RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_

RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_

RenderType (): m, glint, method_23590, getGlint, m_110490_

RenderType (): l, glint, method_23590, getGlint, m_110490_

RenderType (): n, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (): q, lightning, method_23593, getLightning, m_110502_

RenderType (): p, lightning, method_23593, getLightning, m_110502_

RenderType (): w, lines, method_23594, getLines, m_110504_

RenderType (): v, lines, method_23594, getLines, m_110504_

List<RenderType> (): N, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): O, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): E, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): P, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): F, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): R, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): H, outline, method_23289, getAffectedOutline, m_7280_

boolean (): T, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): J, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): S, isOutline, method_24295, isOutline, m_5492_

boolean (): I, isOutline, method_24295, isOutline, m_5492_

RenderType (): h, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_

RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_

RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): t, tripwire, method_29997, getTripwire, m_110503_

RenderType (): s, tripwire, method_29997, getTripwire, m_110503_

RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_

RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_

VertexFormat$Mode (): Q, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): G, mode, method_23033, getDrawMode, m_173186_

boolean (): U, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): K, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): F, gui, method_51784, getGui, m_285907_

RenderType (): G, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): I, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): J, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

RenderType (): B, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

boolean (): V, sortOnUpload, method_60894, isTranslucent, m_340332_

boolean (): L, sortOnUpload, method_60894, isTranslucent, m_340332_

RenderType (): x, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_

RenderType (): w, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_

RenderType (): B, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_

RenderType (): A, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_

RenderType (ResourceLocation): F, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_

RenderType (ResourceLocation): G, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_

RenderType (): H, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_

RenderType (ResourceLocation): H, guiTextured, method_62277, getGuiTextured, m_355513_

RenderType (ResourceLocation): I, vignette, method_62279, getVignette, m_355781_

RenderType (ResourceLocation): J, crosshair, method_62280, getCrosshair, m_352512_

RenderType (): K, mojangLogo, method_62287, getMojangLogo, m_352786_

RenderType (): E, sunriseSunset, method_65220, getSunriseSunset, m_372107_

RenderType (): D, sunriseSunset, method_65220, getSunriseSunset, m_372107_

RenderType (double): b, debugLine, method_67907, getDebugCrosshair, m_387976_

RenderTarget (): L, getRenderTarget, method_68494, getTarget, m_384311_

RenderPipeline (): M, getRenderPipeline, method_68495, getPipeline, m_384451_

1.21.5

名称

gmj

gry

字段

RenderType: bf, SOLID, field_9178, SOLID, f_110372_

RenderType: E, SOLID, field_9178, SOLID, f_110372_

RenderType: bg, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: F, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: bh, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: G, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bi, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: H, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bB, LEASH, field_20964, LEASH, f_110378_

RenderType: aa, LEASH, field_20964, LEASH, f_110378_

RenderType: bC, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: ab, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bF, GLINT, field_20967, GLINT, f_110383_

RenderType: ae, GLINT, field_20967, GLINT, f_110383_

RenderType: bG, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: af, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bQ, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: ap, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: bb, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: A, LINES, field_21695, LINES, f_110371_

VertexFormat: cE, format, field_20972, vertexFormat, f_110389_

int: cG, bufferSize, field_20806, expectedBufferSize, f_110391_

int: aW, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: cH, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: aX, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cI, sortOnUpload, field_21402, translucent, f_110393_

boolean: aY, sortOnUpload, field_21402, translucent, f_110393_

RenderType: bj, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: I, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bD, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: ac, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bT, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: as, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bE, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: ad, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: be, MEGABYTE, field_32777, field_32777, f_173154_

int: D, MEGABYTE, field_32777, field_32777, f_173154_

int: aY, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: x, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aZ, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: y, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: ba, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: z, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: bk, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: J, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bm, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: L, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bo, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: N, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: br, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: Q, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

BiFunction<ResourceLocation, Boolean, RenderType>: bs, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bu, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: T, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bv, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: U, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bw, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: V, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bx, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: W, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: by, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: X, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bz, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: Y, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: Z, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bH, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: ag, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bI, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: ah, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: aj, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bL, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: ak, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bN, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: am, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bP, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: ao, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bU, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: at, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bV, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: au, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: bd, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: C, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: cF, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bt, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: S, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: cD, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: aV, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bJ, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: ai, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bO, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: an, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bZ, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: av, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: ca, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: ax, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: cb, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: ay, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: ce, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: aB, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: cs, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: aK, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: ct, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: aL, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: cx, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: aP, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: cy, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

RenderType$CompositeRenderType: aQ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bA, EYES, field_29636, EYES, f_173171_

RenderType: bX, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bY, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

RenderType: bR, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: aq, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: bS, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType: ar, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType$CompositeRenderType: cd, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

RenderType$CompositeRenderType: aA, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

Function<ResourceLocation, RenderType>: bl, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: K, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: bn, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

Function<ResourceLocation, RenderType>: M, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

RenderType: bW, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_

RenderType$CompositeRenderType: bc, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: B, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: cc, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

RenderType$CompositeRenderType: az, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

Function<ResourceLocation, RenderType>: cu, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_

Function<ResourceLocation, RenderType>: aM, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_

Function<ResourceLocation, RenderType>: cv, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_

Function<ResourceLocation, RenderType>: aN, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_

RenderType$CompositeRenderType: cw, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_

RenderType$CompositeRenderType: aO, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_

Function<ResourceLocation, RenderType>: cz, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_

Function<ResourceLocation, RenderType>: aR, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_

Function<ResourceLocation, RenderType>: cA, VIGNETTE, field_53136, VIGNETTE, f_347374_

Function<ResourceLocation, RenderType>: aS, VIGNETTE, field_53136, VIGNETTE, f_347374_

Function<ResourceLocation, RenderType>: cB, CROSSHAIR, field_53137, CROSSHAIR, f_346528_

Function<ResourceLocation, RenderType>: aT, CROSSHAIR, field_53137, CROSSHAIR, f_346528_

RenderType$CompositeRenderType: cC, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_

RenderType$CompositeRenderType: aU, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_

RenderType: cf, WORLD_BORDER_NO_DEPTH_WRITE, field_55139, WORLD_BORDER_COLOR_MASK, f_371152_

RenderType: cg, WORLD_BORDER_DEPTH_WRITE, field_55140, WORLD_BORDER_ALL_MASK, f_370996_

Function<ResourceLocation, RenderType>: ch, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_

Function<ResourceLocation, RenderType>: aC, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_

Function<ResourceLocation, RenderType>: ci, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_

Function<ResourceLocation, RenderType>: aD, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_

Function<ResourceLocation, RenderType>: cj, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: aE, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: ck, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

Function<ResourceLocation, RenderType>: aF, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

RenderType: cl, SKY, field_55145, SKY, f_371373_

RenderType: cm, END_SKY, field_55146, END_SKY, f_371511_

RenderType: cn, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_

RenderType: aG, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_

RenderType: co, STARS, field_55148, STARS, f_371462_

Function<ResourceLocation, RenderType>: cp, CELESTIAL, field_55149, CELESTIAL, f_370985_

Function<ResourceLocation, RenderType>: aH, CELESTIAL, field_55149, CELESTIAL, f_370985_

Function<ResourceLocation, RenderType>: cq, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: aI, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: cr, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

Function<ResourceLocation, RenderType>: aJ, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

Function<Double, RenderType$CompositeRenderType>: aw, DEBUG_LINE, field_56918, DEBUG_LINE, f_381410_

构造函数

(String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, Runnable, Runnable)

(String, int, boolean, boolean, Runnable, Runnable)

方法

RenderType (): c, solid, method_23577, getSolid, m_110451_

RenderType (): d, solid, method_23577, getSolid, m_110451_

RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, m_110457_

RenderType (): e, cutoutMipped, method_23579, getCutoutMipped, m_110457_

RenderType (): e, cutout, method_23581, getCutout, m_110463_

RenderType (): f, cutout, method_23581, getCutout, m_110463_

RenderType (): f, translucent, method_23583, getTranslucent, m_110466_

RenderType (): g, translucent, method_23583, getTranslucent, m_110466_

RenderType (): h, leash, method_23587, getLeash, m_110475_

RenderType (): i, leash, method_23587, getLeash, m_110475_

RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_

RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_

RenderType (): l, glint, method_23590, getGlint, m_110490_

RenderType (): m, glint, method_23590, getGlint, m_110490_

RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (): n, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (): p, lightning, method_23593, getLightning, m_110502_

RenderType (): q, lightning, method_23593, getLightning, m_110502_

RenderType (): y, lines, method_23594, getLines, m_110504_

RenderType (): w, lines, method_23594, getLines, m_110504_

List<RenderType> (): Q, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): N, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): R, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): O, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): S, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): P, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): U, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): R, outline, method_23289, getAffectedOutline, m_7280_

boolean (): W, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): T, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): V, isOutline, method_24295, isOutline, m_5492_

boolean (): S, isOutline, method_24295, isOutline, m_5492_

RenderType$CompositeState (): Z, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_

RenderType (): h, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_

RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType$CompositeState (): aa, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (): s, tripwire, method_29997, getTripwire, m_110503_

RenderType (): t, tripwire, method_29997, getTripwire, m_110503_

RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType$CompositeState (RenderStateShard$ShaderStateShard): a, translucentState, method_34569, of, m_173207_

RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): A, lineStrip, method_34572, getLineStrip, m_173247_

RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_

RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, RenderType$CompositeState): a, create, method_24048, of, m_173209_

RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, m_173215_

VertexFormat$Mode (): T, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): Q, mode, method_23033, getDrawMode, m_173186_

boolean (): X, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): U, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): B, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): C, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): F, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): K, gui, method_51784, getGui, m_285907_

RenderType (): F, gui, method_51784, getGui, m_285907_

RenderType (): L, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): G, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): N, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): I, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): O, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (): J, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType$CompositeRenderType (String, ResourceLocation, boolean): a, createArmorCutoutNoCull, method_53490, createArmorCutoutNoCull, m_293457_

RenderType (): w, clouds, method_56849, getFastClouds, m_325090_

RenderType (): x, cloudsDepthOnly, method_56850, getFancyClouds, m_319097_

RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): E, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

boolean (): Y, sortOnUpload, method_60894, isTranslucent, m_340332_

boolean (): V, sortOnUpload, method_60894, isTranslucent, m_340332_

RenderType$CompositeRenderType (boolean, boolean): a, createClouds, method_56848, getClouds, m_318882_

RenderType (): v, flatClouds, method_62291, getNoCullingClouds, m_356468_

RenderType (): z, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_

RenderType (): x, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_

RenderType (): D, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_

RenderType (): B, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_

RenderType (): M, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_

RenderType (): H, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_

RenderType (): P, mojangLogo, method_62287, getMojangLogo, m_352786_

RenderType (): K, mojangLogo, method_62287, getMojangLogo, m_352786_

RenderType (boolean): b, createWorldBorder, method_65229, createWorldBorder, m_373791_

RenderType (boolean): a, worldBorder, method_65227, getWorldBorder, m_373097_

Function<ResourceLocation, RenderType> (boolean): c, createWeather, method_65230, createWeather, m_372781_

RenderType (): G, sky, method_65218, getSky, m_374327_

RenderType (): H, endSky, method_65219, getEndSky, m_372967_

RenderType (): I, sunriseSunset, method_65220, getSunriseSunset, m_372107_

RenderType (): E, sunriseSunset, method_65220, getSunriseSunset, m_372107_

RenderType (): J, stars, method_65221, getStars, m_372695_

RenderType (double): b, debugLine, method_67907, getDebugCrosshair, m_387976_

Function<ResourceLocation, RenderType> (RenderPipeline): a, createWeather, method_65230, createWeather, m_372781_

RenderType$CompositeRenderType (String, int, RenderPipeline, RenderType$CompositeState): a, create, method_24048, of, m_173209_

RenderType$CompositeRenderType (String, int, boolean, boolean, RenderPipeline, RenderType$CompositeState): a, create, method_24049, of, m_173215_

RenderTarget (): L, getRenderTarget, method_68494, getTarget, m_384311_

RenderPipeline (): M, getRenderPipeline, method_68495, getPipeline, m_384451_

1.21.4

名称

glv

gmj

字段

RenderType: bc, SOLID, field_9178, SOLID, f_110372_

RenderType: bf, SOLID, field_9178, SOLID, f_110372_

RenderType: bd, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: bg, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: be, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bh, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bf, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bi, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: by, LEASH, field_20964, LEASH, f_110378_

RenderType: bB, LEASH, field_20964, LEASH, f_110378_

RenderType: bz, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bC, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bC, GLINT, field_20967, GLINT, f_110383_

RenderType: bF, GLINT, field_20967, GLINT, f_110383_

RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bG, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bN, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bQ, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aY, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: bb, LINES, field_21695, LINES, f_110371_

VertexFormat: co, format, field_20972, vertexFormat, f_110389_

VertexFormat: cE, format, field_20972, vertexFormat, f_110389_

int: cq, bufferSize, field_20806, expectedBufferSize, f_110391_

int: cG, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: cr, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cH, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cs, sortOnUpload, field_21402, translucent, f_110393_

boolean: cI, sortOnUpload, field_21402, translucent, f_110393_

RenderType: bg, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bj, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bA, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bD, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bQ, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bT, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bB, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: bE, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: bb, MEGABYTE, field_32777, field_32777, f_173154_

int: be, MEGABYTE, field_32777, field_32777, f_173154_

int: aV, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aY, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aW, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aZ, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aX, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: ba, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: bh, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bk, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bj, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bm, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bl, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: bo, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bo, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: br, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bs, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: br, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: bu, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bs, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bv, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bt, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bw, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bu, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bx, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bv, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: by, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bw, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bz, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bE, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bH, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bF, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bI, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bI, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bL, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bJ, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bK, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bN, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bP, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bR, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bU, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bS, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bV, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: ba, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: bd, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: cp, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: cF, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: bt, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: cn, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: cD, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bG, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bJ, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bL, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: bO, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bW, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: bZ, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: bX, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: ca, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bY, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: cb, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: cb, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: ce, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: cc, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: cs, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: cd, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: ct, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: ch, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: cx, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: ci, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

RenderType$CompositeRenderType: cy, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bx, EYES, field_29636, EYES, f_173171_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bA, EYES, field_29636, EYES, f_173171_

RenderType: bU, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bX, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bV, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

RenderType: bY, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

RenderType: bO, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: bR, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: bP, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType: bS, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType$CompositeRenderType: ca, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

RenderType$CompositeRenderType: cd, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

Function<ResourceLocation, RenderType>: bi, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: bl, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: bk, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

Function<ResourceLocation, RenderType>: bn, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

RenderType: bT, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_

RenderType: bW, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_

RenderType$CompositeRenderType: aZ, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: bc, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: bZ, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

RenderType$CompositeRenderType: cc, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

Function<ResourceLocation, RenderType>: ce, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_

Function<ResourceLocation, RenderType>: cu, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_

Function<ResourceLocation, RenderType>: cf, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_

Function<ResourceLocation, RenderType>: cv, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_

RenderType$CompositeRenderType: cg, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_

RenderType$CompositeRenderType: cw, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_

Function<ResourceLocation, RenderType>: cj, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_

Function<ResourceLocation, RenderType>: cz, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_

Function<ResourceLocation, RenderType>: ck, VIGNETTE, field_53136, VIGNETTE, f_347374_

Function<ResourceLocation, RenderType>: cA, VIGNETTE, field_53136, VIGNETTE, f_347374_

Function<ResourceLocation, RenderType>: cl, CROSSHAIR, field_53137, CROSSHAIR, f_346528_

Function<ResourceLocation, RenderType>: cB, CROSSHAIR, field_53137, CROSSHAIR, f_346528_

RenderType$CompositeRenderType: cm, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_

RenderType$CompositeRenderType: cC, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_

RenderType: cf, WORLD_BORDER_NO_DEPTH_WRITE, field_55139, WORLD_BORDER_COLOR_MASK, f_371152_

RenderType: cg, WORLD_BORDER_DEPTH_WRITE, field_55140, WORLD_BORDER_ALL_MASK, f_370996_

Function<ResourceLocation, RenderType>: ch, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_

Function<ResourceLocation, RenderType>: ci, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_

Function<ResourceLocation, RenderType>: cj, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_

Function<ResourceLocation, RenderType>: ck, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_

RenderType: cl, SKY, field_55145, SKY, f_371373_

RenderType: cm, END_SKY, field_55146, END_SKY, f_371511_

RenderType: cn, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_

RenderType: co, STARS, field_55148, STARS, f_371462_

Function<ResourceLocation, RenderType>: cp, CELESTIAL, field_55149, CELESTIAL, f_370985_

Function<ResourceLocation, RenderType>: cq, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_

Function<ResourceLocation, RenderType>: cr, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_

构造函数

方法

List<RenderType> (): M, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): Q, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): N, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): R, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): O, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): S, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): Q, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): U, outline, method_23289, getAffectedOutline, m_7280_

boolean (): S, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): W, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): R, isOutline, method_24295, isOutline, m_5492_

boolean (): V, isOutline, method_24295, isOutline, m_5492_

RenderType$CompositeState (): V, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): Z, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): W, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): aa, tripwireState, method_29996, getTripwirePhaseData, m_110409_

VertexFormat$Mode (): P, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): T, mode, method_23033, getDrawMode, m_173186_

boolean (): T, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): X, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): G, gui, method_51784, getGui, m_285907_

RenderType (): K, gui, method_51784, getGui, m_285907_

RenderType (): H, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): L, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): J, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): N, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): K, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (): O, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

boolean (): U, sortOnUpload, method_60894, isTranslucent, m_340332_

boolean (): Y, sortOnUpload, method_60894, isTranslucent, m_340332_

RenderType (ResourceLocation): A, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_

RenderType (ResourceLocation): F, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_

RenderType (ResourceLocation): B, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_

RenderType (ResourceLocation): G, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_

RenderType (): I, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_

RenderType (): M, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_

RenderType (ResourceLocation): C, guiTextured, method_62277, getGuiTextured, m_355513_

RenderType (ResourceLocation): H, guiTextured, method_62277, getGuiTextured, m_355513_

RenderType (ResourceLocation): D, vignette, method_62279, getVignette, m_355781_

RenderType (ResourceLocation): I, vignette, method_62279, getVignette, m_355781_

RenderType (ResourceLocation): E, crosshair, method_62280, getCrosshair, m_352512_

RenderType (ResourceLocation): J, crosshair, method_62280, getCrosshair, m_352512_

RenderType (): L, mojangLogo, method_62287, getMojangLogo, m_352786_

RenderType (): P, mojangLogo, method_62287, getMojangLogo, m_352786_

RenderType (boolean): b, createWorldBorder, method_65229, createWorldBorder, m_373791_

RenderType (boolean): a, worldBorder, method_65227, getWorldBorder, m_373097_

RenderType (ResourceLocation): A, opaqueParticle, method_65213, getOpaqueParticle, m_372666_

RenderType (ResourceLocation): B, translucentParticle, method_65214, getTranslucentParticle, m_373246_

Function<ResourceLocation, RenderType> (boolean): c, createWeather, method_65230, createWeather, m_372781_

RenderType (ResourceLocation, boolean): f, weather, method_65231, getWeather, m_372765_

RenderType (): G, sky, method_65218, getSky, m_374327_

RenderType (): H, endSky, method_65219, getEndSky, m_372967_

RenderType (): I, sunriseSunset, method_65220, getSunriseSunset, m_372107_

RenderType (): J, stars, method_65221, getStars, m_372695_

RenderType (ResourceLocation): C, celestial, method_65215, getCelestial, m_372255_

RenderType (ResourceLocation): D, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_

RenderType (ResourceLocation): E, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_

1.21.3

名称

gfh

glv

字段

RenderType: aW, SOLID, field_9178, SOLID, f_110372_

RenderType: bc, SOLID, field_9178, SOLID, f_110372_

RenderType: aX, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: bd, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aY, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: be, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: aZ, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bf, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: br, LEASH, field_20964, LEASH, f_110378_

RenderType: by, LEASH, field_20964, LEASH, f_110378_

RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bz, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bv, GLINT, field_20967, GLINT, f_110383_

RenderType: bC, GLINT, field_20967, GLINT, f_110383_

RenderType: bw, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bH, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bN, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aT, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: aY, LINES, field_21695, LINES, f_110371_

VertexFormat: bZ, format, field_20972, vertexFormat, f_110389_

VertexFormat: co, format, field_20972, vertexFormat, f_110389_

int: cb, bufferSize, field_20806, expectedBufferSize, f_110391_

int: cq, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: cc, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cr, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cd, sortOnUpload, field_21402, translucent, f_110393_

boolean: cs, sortOnUpload, field_21402, translucent, f_110393_

RenderType: ba, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bg, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bt, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bA, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bx, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bQ, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bu, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: bB, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aV, MEGABYTE, field_32777, field_32777, f_173154_

int: bb, MEGABYTE, field_32777, field_32777, f_173154_

int: aQ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aV, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aR, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aW, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aS, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: aX, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bh, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bj, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: bl, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bo, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: br, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bs, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bt, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bu, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bv, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bw, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: by, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bE, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bz, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bF, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bC, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bI, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bJ, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bE, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bK, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bR, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bS, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aU, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: ba, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: ca, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: cp, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: bY, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: cn, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bA, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bG, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bF, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: bL, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: bW, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bX, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bY, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bT, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: cb, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bU, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: cc, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bV, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: cd, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bW, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: ch, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bX, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

RenderType$CompositeRenderType: ci, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bq, EYES, field_29636, EYES, f_173171_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bx, EYES, field_29636, EYES, f_173171_

RenderType: bN, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bU, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bO, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

RenderType: bV, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

RenderType: bI, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: bO, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: bJ, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType: bP, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType$CompositeRenderType: bS, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

RenderType$CompositeRenderType: ca, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

Function<ResourceLocation, RenderType>: bi, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_

Function<ResourceLocation, RenderType>: bk, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_

RenderType: bT, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_

RenderType$CompositeRenderType: aZ, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_

RenderType$CompositeRenderType: bZ, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_

Function<ResourceLocation, RenderType>: ce, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_

Function<ResourceLocation, RenderType>: cf, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_

RenderType$CompositeRenderType: cg, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_

Function<ResourceLocation, RenderType>: cj, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_

Function<ResourceLocation, RenderType>: ck, VIGNETTE, field_53136, VIGNETTE, f_347374_

Function<ResourceLocation, RenderType>: cl, CROSSHAIR, field_53137, CROSSHAIR, f_346528_

RenderType$CompositeRenderType: cm, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_

构造函数

方法

RenderType (ResourceLocation): c, entitySolid, method_23572, getEntitySolid, m_110446_

RenderType (ResourceLocation): d, entitySolid, method_23572, getEntitySolid, m_110446_

RenderType (ResourceLocation): d, entityCutout, method_23576, getEntityCutout, m_110452_

RenderType (ResourceLocation): f, entityCutout, method_23576, getEntityCutout, m_110452_

RenderType (ResourceLocation): e, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_

RenderType (ResourceLocation): g, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_

RenderType (ResourceLocation): h, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_

RenderType (ResourceLocation): i, entityTranslucent, method_23580, getEntityTranslucent, m_110473_

RenderType (ResourceLocation): j, entityTranslucent, method_23580, getEntityTranslucent, m_110473_

RenderType (ResourceLocation): k, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation): l, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation): l, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): m, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): m, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation): n, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation): p, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation): q, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation): r, outline, method_23287, getOutline, m_110491_

RenderType (ResourceLocation): s, outline, method_23287, getOutline, m_110491_

RenderType (ResourceLocation): s, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): t, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): t, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): u, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): x, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (ResourceLocation): y, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (): q, lightning, method_23593, getLightning, m_110502_

RenderType (): p, lightning, method_23593, getLightning, m_110502_

List<RenderType> (): I, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): M, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): J, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): N, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): K, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): O, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): M, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): Q, outline, method_23289, getAffectedOutline, m_7280_

boolean (): O, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): S, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): N, isOutline, method_24295, isOutline, m_5492_

boolean (): R, isOutline, method_24295, isOutline, m_5492_

RenderType$CompositeState (): R, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): V, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType (ResourceLocation): f, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_

RenderType (ResourceLocation): h, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_

RenderType (ResourceLocation): g, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_

RenderType (ResourceLocation): i, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_

RenderType (ResourceLocation): n, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType (ResourceLocation): o, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType (): n, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_

RenderType$CompositeState (): S, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): W, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (): t, tripwire, method_29997, getTripwire, m_110503_

RenderType (): s, tripwire, method_29997, getTripwire, m_110503_

RenderType (ResourceLocation): o, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): p, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): u, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): v, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): v, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): w, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): w, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): x, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): y, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (ResourceLocation): z, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): z, lineStrip, method_34572, getLineStrip, m_173247_

RenderType (): A, lineStrip, method_34572, getLineStrip, m_173247_

VertexFormat$Mode (): L, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): P, mode, method_23033, getDrawMode, m_173186_

RenderType (ResourceLocation): j, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_

RenderType (ResourceLocation): k, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_

boolean (): P, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): T, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): A, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): B, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): B, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): C, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): F, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): E, gui, method_51784, getGui, m_285907_

RenderType (): G, gui, method_51784, getGui, m_285907_

RenderType (): F, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): H, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): G, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): J, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): H, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (): K, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (ResourceLocation): q, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_

RenderType (ResourceLocation): r, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_

RenderType$CompositeRenderType (boolean): a, createClouds, method_56848, getClouds, m_318882_

RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

RenderType (): E, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

boolean (): Q, sortOnUpload, method_60894, isTranslucent, m_340332_

boolean (): U, sortOnUpload, method_60894, isTranslucent, m_340332_

RenderType (ResourceLocation): c, armorTranslucent, method_65052, createArmorTranslucent, m_356921_

RenderType (ResourceLocation): e, entitySolidZOffsetForward, method_62290, getEntitySolidZOffsetForward, m_351715_

RenderType$CompositeRenderType (boolean, boolean): a, createClouds, method_56848, getClouds, m_318882_

RenderType (): v, flatClouds, method_62291, getNoCullingClouds, m_356468_

RenderType (): z, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_

RenderType (): D, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_

RenderType (ResourceLocation): A, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_

RenderType (ResourceLocation): B, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_

RenderType (): I, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_

RenderType (ResourceLocation): C, guiTextured, method_62277, getGuiTextured, m_355513_

RenderType (ResourceLocation): D, vignette, method_62279, getVignette, m_355781_

RenderType (ResourceLocation): E, crosshair, method_62280, getCrosshair, m_352512_

RenderType (): L, mojangLogo, method_62287, getMojangLogo, m_352786_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gdy

gfh

字段

RenderType: aZ, SOLID, field_9178, SOLID, f_110372_

RenderType: aW, SOLID, field_9178, SOLID, f_110372_

RenderType: ba, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aX, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: bb, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: aY, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bc, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: aZ, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bu, LEASH, field_20964, LEASH, f_110378_

RenderType: br, LEASH, field_20964, LEASH, f_110378_

RenderType: bv, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bz, GLINT, field_20967, GLINT, f_110383_

RenderType: bv, GLINT, field_20967, GLINT, f_110383_

RenderType: bB, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bw, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bM, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bH, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: aT, LINES, field_21695, LINES, f_110371_

VertexFormat: cb, format, field_20972, vertexFormat, f_110389_

VertexFormat: bZ, format, field_20972, vertexFormat, f_110389_

int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_

int: cb, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cc, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cf, sortOnUpload, field_21402, translucent, f_110393_

boolean: cd, sortOnUpload, field_21402, translucent, f_110393_

Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_

RenderType: bd, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: ba, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bw, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bx, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bt, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bA, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bC, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bx, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bN, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: by, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: bu, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aY, MEGABYTE, field_32777, field_32777, f_173154_

int: aV, MEGABYTE, field_32777, field_32777, f_173154_

int: aT, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aQ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aR, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: aS, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: be, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bf, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bg, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bj, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bk, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bn, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bo, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bp, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bq, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: br, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bs, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bD, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: by, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bE, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bz, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bH, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bC, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bJ, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bE, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bL, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bO, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bP, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: aU, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: ca, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: bY, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bF, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bA, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bK, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: bF, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bT, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bU, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bV, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bW, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

RenderType$CompositeRenderType: bX, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bt, EYES, field_29636, EYES, f_173171_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bq, EYES, field_29636, EYES, f_173171_

RenderType: bQ, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bN, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bR, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

RenderType: bO, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

RenderType: bI, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_

RenderType: bJ, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_

RenderType$CompositeRenderType: bS, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_

构造函数

方法

RenderType (): m, glint, method_23590, getGlint, m_110490_

RenderType (): l, glint, method_23590, getGlint, m_110490_

RenderType (): o, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (): s, lightning, method_23593, getLightning, m_110502_

RenderType (): q, lightning, method_23593, getLightning, m_110502_

List<RenderType> (): H, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): I, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): I, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): J, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): J, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): K, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): L, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): M, outline, method_23289, getAffectedOutline, m_7280_

boolean (): N, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): O, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): M, isOutline, method_24295, isOutline, m_5492_

boolean (): N, isOutline, method_24295, isOutline, m_5492_

Optional<RenderType> (): P, asOptional, method_24296, asOptional, m_110406_

RenderType$CompositeState (): Q, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): R, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType (): j, armorGlint, method_27948, getArmorGlint, m_110481_

RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): n, glintDirect, method_29706, getDirectGlint, m_110493_

RenderType (): p, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_

RenderType (): n, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_

RenderType$CompositeState (): R, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): S, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

VertexFormat$Mode (): K, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): L, mode, method_23033, getDrawMode, m_173186_

boolean (): O, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): P, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): q, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): r, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): D, gui, method_51784, getGui, m_285907_

RenderType (): E, gui, method_51784, getGui, m_285907_

RenderType (): E, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): F, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): F, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): G, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): G, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (): H, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

void (BufferBuilder, VertexSorting): a, end, method_23012, draw, m_276775_

RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_

RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_

RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_

void (MeshData): a, draw, method_60895, draw, m_339876_

boolean (): Q, sortOnUpload, method_60894, isTranslucent, m_340332_

1.20.6

名称

ftp

gdy

字段

RenderType: aY, SOLID, field_9178, SOLID, f_110372_

RenderType: aZ, SOLID, field_9178, SOLID, f_110372_

RenderType: aZ, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: ba, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: ba, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bb, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bb, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bc, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bt, LEASH, field_20964, LEASH, f_110378_

RenderType: bu, LEASH, field_20964, LEASH, f_110378_

RenderType: bu, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bv, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: by, GLINT, field_20967, GLINT, f_110383_

RenderType: bz, GLINT, field_20967, GLINT, f_110383_

RenderType: bA, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bB, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bL, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bM, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aV, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_

VertexFormat: bY, format, field_20972, vertexFormat, f_110389_

VertexFormat: cb, format, field_20972, vertexFormat, f_110389_

int: ca, bufferSize, field_20806, expectedBufferSize, f_110391_

int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: cb, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cc, sortOnUpload, field_21402, translucent, f_110393_

boolean: cf, sortOnUpload, field_21402, translucent, f_110393_

Optional<RenderType>: cd, asOptional, field_21850, optionalThis, f_110394_

Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_

RenderType: bc, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bd, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bv, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bw, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bw, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bx, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bz, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bA, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bB, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bC, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bM, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bN, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bx, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: by, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aX, MEGABYTE, field_32777, field_32777, f_173154_

int: aY, MEGABYTE, field_32777, field_32777, f_173154_

int: aS, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aT, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aT, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aU, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: bd, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: be, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: be, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bf, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bf, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: bg, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bi, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bj, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bj, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

Function<ResourceLocation, RenderType>: bk, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bm, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: bn, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bn, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bo, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bo, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bp, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bp, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bq, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bq, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: br, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: br, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bs, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bC, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bD, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bD, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bE, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bG, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bH, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bI, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bJ, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bL, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bN, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bO, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bO, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bP, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aW, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: bZ, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: bX, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bE, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bF, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bJ, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: bK, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bS, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bT, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bU, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bV, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bW, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bs, EYES, field_29636, EYES, f_173171_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bt, EYES, field_29636, EYES, f_173171_

RenderType: bQ, CLOUDS, field_48950, FAST_CLOUDS, f_314866_

RenderType: bR, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_

构造函数

方法

RenderType (): w, lines, method_23594, getLines, m_110504_

RenderType (): y, lines, method_23594, getLines, m_110504_

List<RenderType> (): F, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): H, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): G, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): I, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): H, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): J, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): J, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): L, outline, method_23289, getAffectedOutline, m_7280_

boolean (): L, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): N, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): K, isOutline, method_24295, isOutline, m_5492_

boolean (): M, isOutline, method_24295, isOutline, m_5492_

Optional<RenderType> (): N, asOptional, method_24296, asOptional, m_110406_

Optional<RenderType> (): P, asOptional, method_24296, asOptional, m_110406_

RenderType$CompositeState (): O, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): Q, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): P, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): R, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_

RenderType (): z, lineStrip, method_34572, getLineStrip, m_173247_

VertexFormat$Mode (): I, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): K, mode, method_23033, getDrawMode, m_173186_

boolean (): M, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): O, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): A, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): B, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): A, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): B, gui, method_51784, getGui, m_285907_

RenderType (): D, gui, method_51784, getGui, m_285907_

RenderType (): C, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): E, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): D, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): F, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): E, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (): G, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType$CompositeRenderType (boolean): a, createClouds, method_56848, getClouds, m_318882_

RenderType (): w, clouds, method_56849, getFastClouds, m_325090_

RenderType (): x, cloudsDepthOnly, method_56850, getFancyClouds, m_319097_

1.20.4

名称

fom

ftp

字段

RenderType: ba, SOLID, field_9178, SOLID, f_110372_

RenderType: aY, SOLID, field_9178, SOLID, f_110372_

RenderType: bb, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aZ, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: bc, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: ba, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bd, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bb, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bf, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: bw, LEASH, field_20964, LEASH, f_110378_

RenderType: bt, LEASH, field_20964, LEASH, f_110378_

RenderType: bx, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bu, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bB, GLINT, field_20967, GLINT, f_110383_

RenderType: by, GLINT, field_20967, GLINT, f_110383_

RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bA, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bO, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bL, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: aV, LINES, field_21695, LINES, f_110371_

VertexFormat: cb, format, field_20972, vertexFormat, f_110389_

VertexFormat: bY, format, field_20972, vertexFormat, f_110389_

int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_

int: ca, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cb, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: cf, sortOnUpload, field_21402, translucent, f_110393_

boolean: cc, sortOnUpload, field_21402, translucent, f_110393_

Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_

Optional<RenderType>: cd, asOptional, field_21850, optionalThis, f_110394_

RenderType: be, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bc, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: by, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bv, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bz, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bw, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bC, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bz, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bE, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bB, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bP, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bM, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bA, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: bx, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aY, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aZ, MEGABYTE, field_32777, field_32777, f_173154_

int: aX, MEGABYTE, field_32777, field_32777, f_173154_

int: aT, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aT, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: aU, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: bg, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bd, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bh, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: be, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bi, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: bf, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bl, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bi, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bm, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

Function<ResourceLocation, RenderType>: bj, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bp, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: bm, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bq, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bn, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: br, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bo, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bs, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bp, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bt, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bq, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bu, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: br, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bv, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bF, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bC, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bG, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bD, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bJ, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bG, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bL, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bI, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bN, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bQ, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bN, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bR, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bO, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: aW, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: bZ, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bo, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: bX, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bH, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bE, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bM, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: bJ, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bS, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bT, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bU, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bV, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

RenderType$CompositeRenderType: bW, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bs, EYES, field_29636, EYES, f_173171_

构造函数

方法

RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, m_110472_

RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, m_110436_

RenderType (ResourceLocation, float, float): b, energySwirl, method_23018, getEnergySwirl, m_110436_

RenderType (): i, leash, method_23587, getLeash, m_110475_

RenderType (): h, leash, method_23587, getLeash, m_110475_

RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_

RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_

RenderType (ResourceLocation): q, outline, method_23287, getOutline, m_110491_

RenderType (ResourceLocation): r, outline, method_23287, getOutline, m_110491_

RenderType (): n, glint, method_23590, getGlint, m_110490_

RenderType (): m, glint, method_23590, getGlint, m_110490_

RenderType (): p, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (): o, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (ResourceLocation): r, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): s, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): s, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): t, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): w, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (ResourceLocation): x, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (): t, lightning, method_23593, getLightning, m_110502_

RenderType (): s, lightning, method_23593, getLightning, m_110502_

RenderType (): x, lines, method_23594, getLines, m_110504_

RenderType (): w, lines, method_23594, getLines, m_110504_

List<RenderType> (): G, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): F, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): H, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): G, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): I, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): H, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): K, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): J, outline, method_23289, getAffectedOutline, m_7280_

boolean (): M, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): L, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): L, isOutline, method_24295, isOutline, m_5492_

boolean (): K, isOutline, method_24295, isOutline, m_5492_

Optional<RenderType> (): O, asOptional, method_24296, asOptional, m_110406_

Optional<RenderType> (): N, asOptional, method_24296, asOptional, m_110406_

RenderType$CompositeState (): P, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): O, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType (): k, armorGlint, method_27948, getArmorGlint, m_110481_

RenderType (): j, armorGlint, method_27948, getArmorGlint, m_110481_

RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): o, glintDirect, method_29706, getDirectGlint, m_110493_

RenderType (): n, glintDirect, method_29706, getDirectGlint, m_110493_

RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_

RenderType (): p, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_

RenderType$CompositeState (): Q, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): P, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (): u, tripwire, method_29997, getTripwire, m_110503_

RenderType (): t, tripwire, method_29997, getTripwire, m_110503_

RenderType (): m, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType (ResourceLocation): t, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): u, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): u, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): v, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): v, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): w, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): x, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (ResourceLocation): y, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (): v, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): w, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_

RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_

VertexFormat$Mode (): J, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): I, mode, method_23033, getDrawMode, m_173186_

boolean (): N, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): M, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): r, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): q, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): s, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): r, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_

RenderType (): B, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): A, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): C, gui, method_51784, getGui, m_285907_

RenderType (): B, gui, method_51784, getGui, m_285907_

RenderType (): D, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): C, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): E, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): D, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): F, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (): E, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

RenderType (ResourceLocation): q, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_

RenderType (ResourceLocation, float, float): a, breezeWind, method_55251, getBreezeWind, m_305520_

1.20.2

名称

fkf

fom

字段

构造函数

方法

RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, m_110446_

RenderType (ResourceLocation): c, entitySolid, method_23572, getEntitySolid, m_110446_

RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, m_110452_

RenderType (ResourceLocation): d, entityCutout, method_23576, getEntityCutout, m_110452_

RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_

RenderType (ResourceLocation): e, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_

RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_

RenderType (ResourceLocation): h, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_

RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, m_110473_

RenderType (ResourceLocation): i, entityTranslucent, method_23580, getEntityTranslucent, m_110473_

RenderType (ResourceLocation): j, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation): k, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation): k, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): l, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): l, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation): m, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation): o, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation): p, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation): p, outline, method_23287, getOutline, m_110491_

RenderType (ResourceLocation): q, outline, method_23287, getOutline, m_110491_

RenderType (ResourceLocation): q, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): r, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): r, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): s, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): v, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (ResourceLocation): w, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_

RenderType (ResourceLocation): f, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_

RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_

RenderType (ResourceLocation): g, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_

RenderType (ResourceLocation): m, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType (ResourceLocation): n, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType (ResourceLocation): n, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): o, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): s, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): t, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): t, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): u, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): u, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): v, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): w, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (ResourceLocation): x, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (ResourceLocation): i, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_

RenderType (ResourceLocation): j, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_

RenderType$CompositeRenderType (String, ResourceLocation, boolean): a, createArmorCutoutNoCull, method_53490, createArmorCutoutNoCull, m_293457_

RenderType (ResourceLocation): b, createArmorDecalCutoutNoCull, method_53491, createArmorDecalCutoutNoCull, m_294378_

1.20.1

名称

fio

fkf

字段

RenderType: aV, SOLID, field_9178, SOLID, f_110372_

RenderType: ba, SOLID, field_9178, SOLID, f_110372_

RenderType: aW, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: bb, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aX, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: bc, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: aY, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: bd, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: ba, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: bf, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: br, LEASH, field_20964, LEASH, f_110378_

RenderType: bw, LEASH, field_20964, LEASH, f_110378_

RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bx, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bw, GLINT, field_20967, GLINT, f_110383_

RenderType: bB, GLINT, field_20967, GLINT, f_110383_

RenderType: by, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bJ, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bO, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aR, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_

VertexFormat: bR, format, field_20972, vertexFormat, f_110389_

VertexFormat: cb, format, field_20972, vertexFormat, f_110389_

int: bT, bufferSize, field_20806, expectedBufferSize, f_110391_

int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: bU, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: bV, sortOnUpload, field_21402, translucent, f_110393_

boolean: cf, sortOnUpload, field_21402, translucent, f_110393_

Optional<RenderType>: bW, asOptional, field_21850, optionalThis, f_110394_

Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_

RenderType: aZ, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: be, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bt, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: by, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bu, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bz, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bx, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bC, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bz, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bE, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bP, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bv, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: bA, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aT, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aY, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aU, MEGABYTE, field_32777, field_32777, f_173154_

int: aZ, MEGABYTE, field_32777, field_32777, f_173154_

int: aN, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aS, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aO, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aT, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aP, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aQ, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bg, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bh, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: bi, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bl, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

Function<ResourceLocation, RenderType>: bm, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: bp, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bq, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: br, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bs, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bt, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bu, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bq, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bv, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bA, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bF, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bB, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bG, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bE, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bJ, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bG, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bL, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bN, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bQ, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bR, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aS, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: bS, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: bo, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: bQ, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bC, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bH, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bH, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

RenderType: bM, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bN, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: bO, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bP, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_

RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_

RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_

RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_

RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_

构造函数

方法

void (BufferBuilder, int, int, int): a, end, method_23012, draw, m_110412_

List<RenderType> (): B, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): G, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): C, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): H, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): D, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): I, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): F, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): K, outline, method_23289, getAffectedOutline, m_7280_

boolean (): H, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): M, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): G, isOutline, method_24295, isOutline, m_5492_

boolean (): L, isOutline, method_24295, isOutline, m_5492_

Optional<RenderType> (): J, asOptional, method_24296, asOptional, m_110406_

Optional<RenderType> (): O, asOptional, method_24296, asOptional, m_110406_

RenderType$CompositeState (): K, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): P, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): L, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): Q, tripwireState, method_29996, getTripwirePhaseData, m_110409_

VertexFormat$Mode (): E, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): J, mode, method_23033, getDrawMode, m_173186_

boolean (): I, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): N, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): B, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_

RenderType (): C, gui, method_51784, getGui, m_285907_

RenderType (): D, guiOverlay, method_51785, getGuiOverlay, m_286086_

RenderType (): E, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_

RenderType (): F, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_

void (BufferBuilder, VertexSorting): a, end, method_23012, draw, m_276775_

1.19.4

名称

fed

fio

字段

RenderType: aS, SOLID, field_9178, SOLID, f_110372_

RenderType: aV, SOLID, field_9178, SOLID, f_110372_

RenderType: aT, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aW, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aU, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: aX, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: aV, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: aY, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: aX, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: ba, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: bo, LEASH, field_20964, LEASH, f_110378_

RenderType: br, LEASH, field_20964, LEASH, f_110378_

RenderType: bp, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bt, GLINT, field_20967, GLINT, f_110383_

RenderType: bw, GLINT, field_20967, GLINT, f_110383_

RenderType: bv, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: by, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bE, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bJ, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aO, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: aR, LINES, field_21695, LINES, f_110371_

VertexFormat: bJ, format, field_20972, vertexFormat, f_110389_

VertexFormat: bR, format, field_20972, vertexFormat, f_110389_

int: bL, bufferSize, field_20806, expectedBufferSize, f_110391_

int: bT, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: bM, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: bU, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: bN, sortOnUpload, field_21402, translucent, f_110393_

boolean: bV, sortOnUpload, field_21402, translucent, f_110393_

Optional<RenderType>: bO, asOptional, field_21850, optionalThis, f_110394_

Optional<RenderType>: bW, asOptional, field_21850, optionalThis, f_110394_

RenderType: aW, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: aZ, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bq, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bt, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: br, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bu, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bu, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bx, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bw, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bz, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bF, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bs, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: bv, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aQ, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aT, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aR, MEGABYTE, field_32777, field_32777, f_173154_

int: aU, MEGABYTE, field_32777, field_32777, f_173154_

int: aK, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aN, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aL, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aO, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aM, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aP, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aN, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: aQ, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: aY, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: aZ, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: ba, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bc, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bd, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: be, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bh, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bj, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bk, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bl, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bm, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bn, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bq, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bx, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bA, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: by, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bB, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bA, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bE, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bC, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bG, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bG, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bH, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aP, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: aS, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: bK, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: bS, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: bI, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

com.google.common.collect.ImmutableList<RenderType>: bQ, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

RenderType: bC, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_

RenderType: bH, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_

Function<Double, RenderType$CompositeRenderType>: bN, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_

RenderType$CompositeRenderType: bO, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_

RenderType$CompositeRenderType: bP, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_

构造函数

方法

RenderType (): r, lightning, method_23593, getLightning, m_110502_

RenderType (): t, lightning, method_23593, getLightning, m_110502_

RenderType (): v, lines, method_23594, getLines, m_110504_

RenderType (): x, lines, method_23594, getLines, m_110504_

List<RenderType> (): x, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

List<RenderType> (): B, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): y, bufferSize, method_22722, getExpectedBufferSize, m_110507_

int (): C, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): z, format, method_23031, getVertexFormat, m_110508_

VertexFormat (): D, format, method_23031, getVertexFormat, m_110508_

Optional<RenderType> (): B, outline, method_23289, getAffectedOutline, m_7280_

Optional<RenderType> (): F, outline, method_23289, getAffectedOutline, m_7280_

boolean (): D, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): H, affectsCrumbling, method_23037, hasCrumbling, m_110405_

boolean (): C, isOutline, method_24295, isOutline, m_5492_

boolean (): G, isOutline, method_24295, isOutline, m_5492_

Optional<RenderType> (): F, asOptional, method_24296, asOptional, m_110406_

Optional<RenderType> (): J, asOptional, method_24296, asOptional, m_110406_

RenderType$CompositeState (): G, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): K, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): H, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): L, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (): s, tripwire, method_29997, getTripwire, m_110503_

RenderType (): u, tripwire, method_29997, getTripwire, m_110503_

RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): v, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): w, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): w, lineStrip, method_34572, getLineStrip, m_173247_

RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_

VertexFormat$Mode (): A, mode, method_23033, getDrawMode, m_173186_

VertexFormat$Mode (): E, mode, method_23033, getDrawMode, m_173186_

boolean (): E, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

boolean (): I, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

RenderType (): r, textBackground, method_49045, getTextBackground, m_269058_

RenderType (): s, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_

RenderType (double): a, debugLineStrip, method_49043, getDebugLineStrip, m_269399_

RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_

RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_

1.19.3

名称

faa

fed

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyc

faa

字段

构造函数

方法

1.19

名称

era

eyc

字段

RenderType: aR, SOLID, field_9178, SOLID, f_110372_

RenderType: aS, SOLID, field_9178, SOLID, f_110372_

RenderType: aS, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aT, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: aT, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: aU, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: aU, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: aV, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: aW, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: aX, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: bm, LEASH, field_20964, LEASH, f_110378_

RenderType: bo, LEASH, field_20964, LEASH, f_110378_

RenderType: bn, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: bp, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: br, GLINT, field_20967, GLINT, f_110383_

RenderType: bt, GLINT, field_20967, GLINT, f_110383_

RenderType: bt, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bv, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: bC, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType: bE, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: aN, LINES, field_21695, LINES, f_110371_

RenderType$CompositeRenderType: aO, LINES, field_21695, LINES, f_110371_

VertexFormat: bG, format, field_20972, vertexFormat, f_110389_

VertexFormat: bJ, format, field_20972, vertexFormat, f_110389_

int: bI, bufferSize, field_20806, expectedBufferSize, f_110391_

int: bL, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: bJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: bM, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: bK, sortOnUpload, field_21402, translucent, f_110393_

boolean: bN, sortOnUpload, field_21402, translucent, f_110393_

Optional<RenderType>: bL, asOptional, field_21850, optionalThis, f_110394_

Optional<RenderType>: bO, asOptional, field_21850, optionalThis, f_110394_

RenderType: aV, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: aW, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: bo, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bq, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: bp, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: br, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: bs, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bu, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: bu, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bw, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: bD, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bF, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: bq, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

RenderType: bs, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aP, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aQ, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aQ, MEGABYTE, field_32777, field_32777, f_173154_

int: aR, MEGABYTE, field_32777, field_32777, f_173154_

int: aJ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aK, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aK, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aL, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aL, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aM, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aM, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

int: aN, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

Function<ResourceLocation, RenderType>: aX, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: aY, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: aY, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: aZ, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: aZ, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

Function<ResourceLocation, RenderType>: ba, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: ba, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

BiFunction<ResourceLocation, Boolean, RenderType>: bc, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bc, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bd, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bd, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

Function<ResourceLocation, RenderType>: be, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bf, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

Function<ResourceLocation, RenderType>: bh, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bg, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

BiFunction<ResourceLocation, Boolean, RenderType>: bi, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bh, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bj, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bi, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bk, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bj, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bl, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bk, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bm, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bl, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bn, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bv, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bx, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bw, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: by, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bx, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: by, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bA, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bA, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bC, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bE, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bG, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bF, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType: bH, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aO, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

RenderType$CompositeRenderType: aP, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: bH, mode, field_20973, drawMode, f_110390_

VertexFormat$Mode: bK, mode, field_20973, drawMode, f_110390_

BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_

com.google.common.collect.ImmutableList<RenderType>: bI, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_

构造函数

方法

RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation): j, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, m_110460_

RenderType (ResourceLocation, boolean): e, beaconBeam, method_23592, getBeaconBeam, m_110460_

RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): k, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation): l, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation): n, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation): o, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation): o, outline, method_23287, getOutline, m_110491_

RenderType (ResourceLocation): p, outline, method_23287, getOutline, m_110491_

RenderType (ResourceLocation): p, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): q, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): q, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): r, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): u, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (ResourceLocation): v, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

Optional<RenderType> (): E, asOptional, method_24296, asOptional, m_110406_

Optional<RenderType> (): F, asOptional, method_24296, asOptional, m_110406_

RenderType$CompositeState (): F, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType$CompositeState (): G, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType (ResourceLocation): m, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType$CompositeState (): G, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType$CompositeState (): H, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (ResourceLocation): m, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): n, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): r, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): s, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): s, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): t, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): t, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): u, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): v, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (ResourceLocation): w, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (ResourceLocation, boolean): d, entityTranslucentEmissive, method_42599, getEntityTranslucentEmissive, m_234335_

RenderType (ResourceLocation): i, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_

boolean (): E, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_

1.18.2

名称

ept

era

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

enq

ept

字段

构造函数

方法

1.17.1

名称

enp

enq

字段

int: aJ, BIG_BUFFER_SIZE, field_32772, field_32772, f_173148_

int: aJ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_

int: aK, MEDIUM_BUFFER_SIZE, field_32773, field_32773, f_173149_

int: aK, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_

int: aL, SMALL_BUFFER_SIZE, field_32774, field_32774, f_173150_

int: aL, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_

int: aM, TRANSIENT_BUFFER_SIZE, field_32775, field_32775, f_173151_

int: aM, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_

构造函数

方法

1.17

名称

eao

enp

net.minecraft.client.renderer.RenderType

net.minecraft.src.C_4168_

字段

RenderType: W, SOLID, field_9178, SOLID, field_228615_R_

RenderType: aR, SOLID, field_9178, SOLID, f_110372_

RenderType: X, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_

RenderType: aS, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_

RenderType: Y, CUTOUT, field_9174, CUTOUT, field_228617_T_

RenderType: aT, CUTOUT, field_9174, CUTOUT, f_110374_

RenderType: Z, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_

RenderType: aU, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_

RenderType: ab, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_

RenderType: aW, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_

RenderType: ac, LEASH, field_20964, LEASH, field_228620_W_

RenderType: bm, LEASH, field_20964, LEASH, f_110378_

RenderType: ad, WATER_MASK, field_20965, WATER_MASK, field_228621_X_

RenderType: bn, WATER_MASK, field_20965, WATER_MASK, f_110379_

RenderType: ah, GLINT, field_20967, GLINT, field_228622_Y_

RenderType: br, GLINT, field_20967, GLINT, f_110383_

RenderType: aj, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_

RenderType: bt, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_

RenderType: al, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_

RenderType: bC, LIGHTNING, field_20970, LIGHTNING, f_110387_

RenderType$CompositeRenderType: V, LINES, field_21695, LINES, field_228614_Q_

RenderType$CompositeRenderType: aN, LINES, field_21695, LINES, f_110371_

VertexFormat: an, format, field_20972, vertexFormat, field_228625_ab_

VertexFormat: bG, format, field_20972, vertexFormat, f_110389_

int: ao, mode, field_20973, drawMode, field_228626_ac_

int: ap, bufferSize, field_20806, expectedBufferSize, field_228627_ad_

int: bI, bufferSize, field_20806, expectedBufferSize, f_110391_

boolean: aq, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_

boolean: bJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_

boolean: ar, sortOnUpload, field_21402, translucent, field_228629_af_

boolean: bK, sortOnUpload, field_21402, translucent, f_110393_

Optional<RenderType>: as, asOptional, field_21850, optionalThis, field_230166_ag_

Optional<RenderType>: bL, asOptional, field_21850, optionalThis, f_110394_

RenderType: aa, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_

RenderType: aV, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_

RenderType: ae, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_

RenderType: bo, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_

RenderType: af, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_

RenderType: bp, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_

RenderType: ai, GLINT_DIRECT, field_25487, DIRECT_GLINT, field_239260_aj_

RenderType: bs, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_

RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, field_239261_al_

RenderType: bu, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_

RenderType: am, TRIPWIRE, field_25644, TRIPWIRE, field_241713_am_

RenderType: bD, TRIPWIRE, field_25644, TRIPWIRE, f_110388_

RenderType: ag, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, field_243500_ag

RenderType: bq, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_

int: aP, BYTES_IN_INT, field_32776, field_32776, f_173153_

int: aQ, MEGABYTE, field_32777, field_32777, f_173154_

int: aJ, BIG_BUFFER_SIZE, field_32772, field_32772, f_173148_

int: aK, MEDIUM_BUFFER_SIZE, field_32773, field_32773, f_173149_

int: aL, SMALL_BUFFER_SIZE, field_32774, field_32774, f_173150_

int: aM, TRANSIENT_BUFFER_SIZE, field_32775, field_32775, f_173151_

Function<ResourceLocation, RenderType>: aX, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_

Function<ResourceLocation, RenderType>: aY, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_

Function<ResourceLocation, RenderType>: aZ, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_

BiFunction<ResourceLocation, Boolean, RenderType>: ba, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_

BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_

Function<ResourceLocation, RenderType>: bc, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_

Function<ResourceLocation, RenderType>: bd, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_

BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_

Function<ResourceLocation, RenderType>: bf, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_

BiFunction<ResourceLocation, Boolean, RenderType>: bg, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_

Function<ResourceLocation, RenderType>: bh, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_

Function<ResourceLocation, RenderType>: bi, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_

Function<ResourceLocation, RenderType>: bj, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_

Function<ResourceLocation, RenderType>: bk, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_

Function<ResourceLocation, RenderType>: bl, EYES, field_29636, EYES, f_173171_

Function<ResourceLocation, RenderType>: bv, CRUMBLING, field_29637, CRUMBLING, f_173172_

Function<ResourceLocation, RenderType>: bw, TEXT, field_29638, TEXT, f_173173_

Function<ResourceLocation, RenderType>: bx, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_

Function<ResourceLocation, RenderType>: by, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_

Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_

Function<ResourceLocation, RenderType>: bA, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_

Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_

RenderType: bE, END_PORTAL, field_29457, END_PORTAL, f_173158_

RenderType: bF, END_GATEWAY, field_29458, END_GATEWAY, f_173159_

RenderType$CompositeRenderType: aO, LINE_STRIP, field_29456, LINE_STRIP, f_173152_

VertexFormat$Mode: bH, mode, field_20973, drawMode, f_110390_

构造函数

(String, VertexFormat, int, int, boolean, boolean, Runnable, Runnable)

(String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, Runnable, Runnable)

方法

RenderType (): c, solid, method_23577, getSolid, func_228639_c_

RenderType (): c, solid, method_23577, getSolid, m_110451_

RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, func_228641_d_

RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, m_110457_

RenderType (): e, cutout, method_23581, getCutout, func_228643_e_

RenderType (): e, cutout, method_23581, getCutout, m_110463_

RenderType$CompositeState (): C, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType (): f, translucent, method_23583, getTranslucent, func_228645_f_

RenderType (): f, translucent, method_23583, getTranslucent, m_110466_

RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_

RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, m_110472_

RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, func_228634_a_

RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, m_110446_

RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, func_228638_b_

RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, m_110452_

RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_

RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_

RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_

RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_

RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_

RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, m_110473_

RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_

RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_

RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, func_228637_a_

RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, m_110460_

RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, func_228648_g_

RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, m_110479_

RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_

RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, m_110482_

RenderType (ResourceLocation, float): a, dragonExplosionAlpha, method_23573, getEntityAlpha, func_239264_a_

RenderType (ResourceLocation): m, eyes, method_23026, getEyes, func_228652_i_

RenderType (ResourceLocation): n, eyes, method_23026, getEyes, m_110488_

RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, func_228636_a_

RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, m_110436_

RenderType (): i, leash, method_23587, getLeash, func_228649_h_

RenderType (): i, leash, method_23587, getLeash, m_110475_

RenderType (): j, waterMask, method_23589, getWaterMask, func_228651_i_

RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_

RenderType (ResourceLocation): n, outline, method_23287, getOutline, func_228654_j_

RenderType (ResourceLocation): o, outline, method_23287, getOutline, m_110491_

RenderType (): n, glint, method_23590, getGlint, func_228653_j_

RenderType (): n, glint, method_23590, getGlint, m_110490_

RenderType (): p, entityGlint, method_23591, getEntityGlint, func_228655_k_

RenderType (): p, entityGlint, method_23591, getEntityGlint, m_110496_

RenderType (ResourceLocation): o, crumbling, method_23570, getBlockBreaking, func_228656_k_

RenderType (ResourceLocation): p, crumbling, method_23570, getBlockBreaking, m_110494_

RenderType (ResourceLocation): p, text, method_23028, getText, func_228658_l_

RenderType (ResourceLocation): q, text, method_23028, getText, m_110497_

RenderType (ResourceLocation): q, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_

RenderType (ResourceLocation): u, textSeeThrough, method_23030, getTextSeeThrough, m_110500_

RenderType (): r, lightning, method_23593, getLightning, func_228657_l_

RenderType (): r, lightning, method_23593, getLightning, m_110502_

RenderType (int): a, endPortal, method_23574, getEndPortal, func_228630_a_

RenderType (): t, lines, method_23594, getLines, func_228659_m_

RenderType (): v, lines, method_23594, getLines, m_110504_

RenderType$CompositeRenderType (String, VertexFormat, int, int, RenderType$CompositeState): a, create, method_24048, of, func_228632_a_

RenderType$CompositeRenderType (String, VertexFormat, int, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, func_228633_a_

void (BufferBuilder, int, int, int): a, end, method_23012, draw, func_228631_a_

void (BufferBuilder, int, int, int): a, end, method_23012, draw, m_110412_

List<RenderType> (): u, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_

List<RenderType> (): x, chunkBufferLayers, method_22720, getBlockLayers, m_110506_

int (): v, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_

int (): y, bufferSize, method_22722, getExpectedBufferSize, m_110507_

VertexFormat (): w, format, method_23031, getVertexFormat, func_228663_p_

VertexFormat (): z, format, method_23031, getVertexFormat, m_110508_

int (): x, mode, method_23033, getDrawMode, func_228664_q_

Optional<RenderType> (): y, outline, method_23289, getAffectedOutline, func_225612_r_

Optional<RenderType> (): B, outline, method_23289, getAffectedOutline, m_7280_

boolean (): A, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_

boolean (): D, affectsCrumbling, method_23037, hasCrumbling, m_110405_

RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, func_230167_a_

RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, m_110443_

RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_

RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, m_110454_

boolean (): z, isOutline, method_24295, isOutline, func_230041_s_

boolean (): C, isOutline, method_24295, isOutline, m_5492_

Optional<RenderType> (): B, asOptional, method_24296, asOptional, func_230169_u_

Optional<RenderType> (): E, asOptional, method_24296, asOptional, m_110406_

RenderType$CompositeState (): D, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_

RenderType$CompositeState (): F, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_

RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, func_239269_g_

RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_

RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, func_239263_a_

RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, m_110431_

RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, func_239266_b_

RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, m_110448_

RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, func_239267_e_

RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_

RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, func_239268_f_

RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_

RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, func_239272_l_

RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, m_110485_

RenderType (ResourceLocation, RenderStateShard$CullStateShard): a, outline, method_24468, getOutline, func_239265_a_

RenderType (): k, armorGlint, method_27948, getArmorGlint, func_239270_k_

RenderType (): k, armorGlint, method_27948, getArmorGlint, m_110481_

RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, func_239271_l_

RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_

RenderType (): o, glintDirect, method_29706, getDirectGlint, func_239273_n_

RenderType (): o, glintDirect, method_29706, getDirectGlint, m_110493_

RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, func_239274_p_

RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_

RenderType$CompositeState (): E, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_

RenderType$CompositeState (): G, tripwireState, method_29996, getTripwirePhaseData, m_110409_

RenderType (): s, tripwire, method_29997, getTripwire, func_241715_r_

RenderType (): s, tripwire, method_29997, getTripwire, m_110503_

RenderType (): m, glintTranslucent, method_30676, method_30676, func_243501_m

RenderType (): m, glintTranslucent, method_30676, getGlintTranslucent, m_110487_

RenderType$CompositeState (RenderStateShard$ShaderStateShard): a, translucentState, method_34569, of, m_173207_

RenderType (ResourceLocation): m, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_

RenderType (ResourceLocation): r, textIntensity, method_36434, getTextIntensity, m_173237_

RenderType (ResourceLocation): s, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_

RenderType (ResourceLocation): t, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_

RenderType (ResourceLocation): v, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_

RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_

RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_

RenderType (): w, lineStrip, method_34572, getLineStrip, m_173247_

RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, RenderType$CompositeState): a, create, method_24048, of, m_173209_

RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, m_173215_

VertexFormat$Mode (): A, mode, method_23033, getDrawMode, m_173186_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

eag

eao

字段

构造函数

方法

1.16.3

名称

字段

RenderType: ai, GLINT_DIRECT, field_25487, GLINT_DIRECT, field_239260_aj_

RenderType: ai, GLINT_DIRECT, field_25487, DIRECT_GLINT, field_239260_aj_

RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, ENTITY_GLINT_DIRECT, field_239261_al_

RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, field_239261_al_

构造函数

方法

RenderType (): o, glintDirect, method_29706, getGlintDirect, func_239273_n_

RenderType (): o, glintDirect, method_29706, getDirectGlint, func_239273_n_

RenderType (): q, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_

RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, func_239274_p_

1.16.2

名称

ech

eag

字段

RenderType: X, SOLID, field_9178, SOLID, field_228615_R_

RenderType: W, SOLID, field_9178, SOLID, field_228615_R_

RenderType: Y, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_

RenderType: X, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_

RenderType: Z, CUTOUT, field_9174, CUTOUT, field_228617_T_

RenderType: Y, CUTOUT, field_9174, CUTOUT, field_228617_T_

RenderType: aa, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_

RenderType: Z, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_

RenderType: ac, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_

RenderType: ab, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_

RenderType: ad, LEASH, field_20964, LEASH, field_228620_W_

RenderType: ac, LEASH, field_20964, LEASH, field_228620_W_

RenderType: ae, WATER_MASK, field_20965, WATER_MASK, field_228621_X_

RenderType: ad, WATER_MASK, field_20965, WATER_MASK, field_228621_X_

RenderType$CompositeRenderType: W, LINES, field_21695, LINES, field_228614_Q_

RenderType$CompositeRenderType: V, LINES, field_21695, LINES, field_228614_Q_

RenderType: ab, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_

RenderType: aa, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_

RenderType: af, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_

RenderType: ae, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_

RenderType: ag, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_

RenderType: af, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_

RenderType: ag, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, field_243500_ag

构造函数

方法

RenderType$CompositeState (): B, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType$CompositeState (): C, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType (): m, glint, method_23590, getGlint, func_228653_j_

RenderType (): n, glint, method_23590, getGlint, func_228653_j_

RenderType (): o, entityGlint, method_23591, getEntityGlint, func_228655_k_

RenderType (): p, entityGlint, method_23591, getEntityGlint, func_228655_k_

RenderType (): q, lightning, method_23593, getLightning, func_228657_l_

RenderType (): r, lightning, method_23593, getLightning, func_228657_l_

RenderType (): s, lines, method_23594, getLines, func_228659_m_

RenderType (): t, lines, method_23594, getLines, func_228659_m_

List<RenderType> (): t, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_

List<RenderType> (): u, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_

int (): u, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_

int (): v, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_

VertexFormat (): v, format, method_23031, getVertexFormat, func_228663_p_

VertexFormat (): w, format, method_23031, getVertexFormat, func_228663_p_

int (): w, mode, method_23033, getDrawMode, func_228664_q_

int (): x, mode, method_23033, getDrawMode, func_228664_q_

Optional<RenderType> (): x, outline, method_23289, getAffectedOutline, func_225612_r_

Optional<RenderType> (): y, outline, method_23289, getAffectedOutline, func_225612_r_

boolean (): z, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_

boolean (): A, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_

boolean (): y, isOutline, method_24295, isOutline, func_230041_s_

boolean (): z, isOutline, method_24295, isOutline, func_230041_s_

Optional<RenderType> (): A, asOptional, method_24296, asOptional, func_230169_u_

Optional<RenderType> (): B, asOptional, method_24296, asOptional, func_230169_u_

RenderType$CompositeState (): C, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_

RenderType$CompositeState (): D, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_

RenderType (): n, glintDirect, method_29706, getGlintDirect, func_239273_n_

RenderType (): o, glintDirect, method_29706, getGlintDirect, func_239273_n_

RenderType (): p, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_

RenderType (): q, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_

RenderType$CompositeState (): D, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_

RenderType$CompositeState (): E, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_

RenderType (): r, tripwire, method_29997, getTripwire, func_241715_r_

RenderType (): s, tripwire, method_29997, getTripwire, func_241715_r_

RenderType (): m, glintTranslucent, method_30676, method_30676, func_243501_m

1.16.1

名称

drb

ech

字段

RenderType: R, SOLID, field_9178, SOLID, field_228615_R_

RenderType: X, SOLID, field_9178, SOLID, field_228615_R_

RenderType: S, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_

RenderType: Y, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_

RenderType: T, CUTOUT, field_9174, CUTOUT, field_228617_T_

RenderType: Z, CUTOUT, field_9174, CUTOUT, field_228617_T_

RenderType: U, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_

RenderType: aa, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_

RenderType: V, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_

RenderType: ac, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_

RenderType: W, LEASH, field_20964, LEASH, field_228620_W_

RenderType: ad, LEASH, field_20964, LEASH, field_228620_W_

RenderType: X, WATER_MASK, field_20965, WATER_MASK, field_228621_X_

RenderType: ae, WATER_MASK, field_20965, WATER_MASK, field_228621_X_

RenderType: Y, GLINT, field_20967, GLINT, field_228622_Y_

RenderType: ah, GLINT, field_20967, GLINT, field_228622_Y_

RenderType: Z, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_

RenderType: aj, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_

RenderType: aa, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_

RenderType: al, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_

RenderType$CompositeRenderType: Q, LINES, field_21695, LINES, field_228614_Q_

RenderType$CompositeRenderType: W, LINES, field_21695, LINES, field_228614_Q_

VertexFormat: ab, format, field_20972, vertexFormat, field_228625_ab_

VertexFormat: an, format, field_20972, vertexFormat, field_228625_ab_

int: ac, mode, field_20973, drawMode, field_228626_ac_

int: ao, mode, field_20973, drawMode, field_228626_ac_

int: ad, bufferSize, field_20806, expectedBufferSize, field_228627_ad_

int: ap, bufferSize, field_20806, expectedBufferSize, field_228627_ad_

boolean: ae, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_

boolean: aq, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_

boolean: af, sortOnUpload, field_21402, translucent, field_228629_af_

boolean: ar, sortOnUpload, field_21402, translucent, field_228629_af_

Optional<RenderType>: ag, asOptional, field_21850, optionalThis, field_230166_ag_

Optional<RenderType>: as, asOptional, field_21850, optionalThis, field_230166_ag_

RenderType: ab, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_

RenderType: af, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_

RenderType: ag, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_

RenderType: ai, GLINT_DIRECT, field_25487, GLINT_DIRECT, field_239260_aj_

RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, ENTITY_GLINT_DIRECT, field_239261_al_

RenderType: am, TRIPWIRE, field_25644, TRIPWIRE, field_241713_am_

构造函数

方法

RenderType$CompositeState (): v, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType$CompositeState (): B, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType (): g, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_

RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_

RenderType (ResourceLocation): a, entitySolid, method_23572, getEntitySolid, func_228634_a_

RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, func_228634_a_

RenderType (ResourceLocation): b, entityCutout, method_23576, getEntityCutout, func_228638_b_

RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, func_228638_b_

RenderType (ResourceLocation): c, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_

RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_

RenderType (ResourceLocation): d, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_

RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_

RenderType (ResourceLocation): e, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_

RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_

RenderType (ResourceLocation): f, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_

RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_

RenderType (ResourceLocation, boolean): c, beaconBeam, method_23592, getBeaconBeam, func_228637_a_

RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, func_228637_a_

RenderType (ResourceLocation): g, entityDecal, method_23586, getEntityDecal, func_228648_g_

RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, func_228648_g_

RenderType (ResourceLocation): h, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_

RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_

RenderType (ResourceLocation, float): a, entityAlpha, method_23573, getEntityAlpha, func_228635_a_

RenderType (ResourceLocation, float): a, dragonExplosionAlpha, method_23573, getEntityAlpha, func_239264_a_

RenderType (ResourceLocation): i, eyes, method_23026, getEyes, func_228652_i_

RenderType (ResourceLocation): m, eyes, method_23026, getEyes, func_228652_i_

RenderType (): h, leash, method_23587, getLeash, func_228649_h_

RenderType (): i, leash, method_23587, getLeash, func_228649_h_

RenderType (): i, waterMask, method_23589, getWaterMask, func_228651_i_

RenderType (): j, waterMask, method_23589, getWaterMask, func_228651_i_

RenderType (ResourceLocation): j, outline, method_23287, getOutline, func_228654_j_

RenderType (ResourceLocation): n, outline, method_23287, getOutline, func_228654_j_

RenderType (): j, glint, method_23590, getGlint, func_228653_j_

RenderType (): m, glint, method_23590, getGlint, func_228653_j_

RenderType (): k, entityGlint, method_23591, getEntityGlint, func_228655_k_

RenderType (): o, entityGlint, method_23591, getEntityGlint, func_228655_k_

RenderType (ResourceLocation): k, crumbling, method_23570, getBlockBreaking, func_228656_k_

RenderType (ResourceLocation): o, crumbling, method_23570, getBlockBreaking, func_228656_k_

RenderType (ResourceLocation): l, text, method_23028, getText, func_228658_l_

RenderType (ResourceLocation): p, text, method_23028, getText, func_228658_l_

RenderType (ResourceLocation): m, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_

RenderType (ResourceLocation): q, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_

RenderType (): l, lightning, method_23593, getLightning, func_228657_l_

RenderType (): q, lightning, method_23593, getLightning, func_228657_l_

RenderType (): m, lines, method_23594, getLines, func_228659_m_

RenderType (): s, lines, method_23594, getLines, func_228659_m_

List<RenderType> (): n, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_

List<RenderType> (): t, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_

int (): o, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_

int (): u, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_

VertexFormat (): p, format, method_23031, getVertexFormat, func_228663_p_

VertexFormat (): v, format, method_23031, getVertexFormat, func_228663_p_

int (): q, mode, method_23033, getDrawMode, func_228664_q_

int (): w, mode, method_23033, getDrawMode, func_228664_q_

Optional<RenderType> (): r, outline, method_23289, getAffectedOutline, func_225612_r_

Optional<RenderType> (): x, outline, method_23289, getAffectedOutline, func_225612_r_

boolean (): t, affectsCrumbling, method_23037, func_228665_s_

boolean (): z, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_

RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getCutoutNoCull, func_230167_a_

RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, func_230167_a_

RenderType (ResourceLocation, boolean): b, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_

RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_

boolean (): s, isOutline, method_24295, isOutline, func_230041_s_

boolean (): y, isOutline, method_24295, isOutline, func_230041_s_

Optional<RenderType> (): u, asOptional, method_24296, asOptional, func_230169_u_

Optional<RenderType> (): A, asOptional, method_24296, asOptional, func_230169_u_

RenderType$CompositeState (): C, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_

RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, func_239269_g_

RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, func_239263_a_

RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, func_239266_b_

RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, func_239267_e_

RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, func_239268_f_

RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, func_239272_l_

RenderType (ResourceLocation, RenderStateShard$CullStateShard): a, outline, method_24468, getOutline, func_239265_a_

RenderType (): k, armorGlint, method_27948, getArmorGlint, func_239270_k_

RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, func_239271_l_

RenderType (): n, glintDirect, method_29706, getGlintDirect, func_239273_n_

RenderType (): p, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_

RenderType$CompositeState (): D, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_

RenderType (): r, tripwire, method_29997, getTripwire, func_241715_r_

1.15.2

名称

dqy

drb

字段

Optional<RenderType>: ag, asOptional, field_21850, optionalThis, field_230166_ag_

构造函数

方法

RenderType$CompositeState (): t, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType$CompositeState (): v, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType (ResourceLocation, boolean): a, beaconBeam, method_23592, getBeaconBeam, func_228637_a_

RenderType (ResourceLocation, boolean): c, beaconBeam, method_23592, getBeaconBeam, func_228637_a_

Optional<RenderType> (): r, outline, method_23289, getTexture, func_225612_r_

Optional<RenderType> (): r, outline, method_23289, getAffectedOutline, func_225612_r_

boolean (): s, affectsCrumbling, method_23037, func_228665_s_

boolean (): t, affectsCrumbling, method_23037, func_228665_s_

RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getCutoutNoCull, func_230167_a_

RenderType (ResourceLocation, boolean): b, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_

boolean (): s, isOutline, method_24295, isOutline, func_230041_s_

Optional<RenderType> (): u, asOptional, method_24296, asOptional, func_230169_u_

1.15.1

名称

字段

构造函数

方法

1.15

名称

bhc

dqy

net.minecraft.world.level.BlockLayer

net.minecraft.client.renderer.RenderType

net.minecraft.util.BlockRenderLayer

net.minecraft.client.renderer.RenderType

net.minecraft.server.v1_14_R1.TextureType

字段

BlockLayer: a, SOLID, field_9178, SOLID, SOLID, SOLID

RenderType: R, SOLID, field_9178, SOLID, field_228615_R_

BlockLayer: b, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED

RenderType: S, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_

BlockLayer: c, CUTOUT, field_9174, CUTOUT, CUTOUT, CUTOUT

RenderType: T, CUTOUT, field_9174, CUTOUT, field_228617_T_

BlockLayer: d, TRANSLUCENT, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT

RenderType: U, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_

String: e, name, field_9177, name, field_180338_e

RenderType: V, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_

RenderType: W, LEASH, field_20964, LEASH, field_228620_W_

RenderType: X, WATER_MASK, field_20965, WATER_MASK, field_228621_X_

RenderType: Y, GLINT, field_20967, GLINT, field_228622_Y_

RenderType: Z, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_

RenderType: aa, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_

RenderType$CompositeRenderType: Q, LINES, field_21695, LINES, field_228614_Q_

VertexFormat: ab, format, field_20972, vertexFormat, field_228625_ab_

int: ac, mode, field_20973, drawMode, field_228626_ac_

int: ad, bufferSize, field_20806, expectedBufferSize, field_228627_ad_

boolean: ae, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_

boolean: af, sortOnUpload, field_21402, translucent, field_228629_af_

构造函数

(String)

(String, VertexFormat, int, int, boolean, boolean, Runnable, Runnable)

方法

BlockLayer[] (): values, values, values, values, values, values

BlockLayer (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

RenderType (): c, solid, method_23577, getSolid, func_228639_c_

RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, func_228641_d_

RenderType (): e, cutout, method_23581, getCutout, func_228643_e_

RenderType$CompositeState (): t, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_

RenderType (): f, translucent, method_23583, getTranslucent, func_228645_f_

RenderType (): g, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_

RenderType (ResourceLocation): a, entitySolid, method_23572, getEntitySolid, func_228634_a_

RenderType (ResourceLocation): b, entityCutout, method_23576, getEntityCutout, func_228638_b_

RenderType (ResourceLocation): c, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_

RenderType (ResourceLocation): d, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_

RenderType (ResourceLocation): e, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_

RenderType (ResourceLocation): f, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_

RenderType (ResourceLocation, boolean): a, beaconBeam, method_23592, getBeaconBeam, func_228637_a_

RenderType (ResourceLocation): g, entityDecal, method_23586, getEntityDecal, func_228648_g_

RenderType (ResourceLocation): h, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_

RenderType (ResourceLocation, float): a, entityAlpha, method_23573, getEntityAlpha, func_228635_a_

RenderType (ResourceLocation): i, eyes, method_23026, getEyes, func_228652_i_

RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, func_228636_a_

RenderType (): h, leash, method_23587, getLeash, func_228649_h_

RenderType (): i, waterMask, method_23589, getWaterMask, func_228651_i_

RenderType (ResourceLocation): j, outline, method_23287, getOutline, func_228654_j_

RenderType (): j, glint, method_23590, getGlint, func_228653_j_

RenderType (): k, entityGlint, method_23591, getEntityGlint, func_228655_k_

RenderType (ResourceLocation): k, crumbling, method_23570, getBlockBreaking, func_228656_k_

RenderType (ResourceLocation): l, text, method_23028, getText, func_228658_l_

RenderType (ResourceLocation): m, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_

RenderType (): l, lightning, method_23593, getLightning, func_228657_l_

RenderType (int): a, endPortal, method_23574, getEndPortal, func_228630_a_

RenderType (): m, lines, method_23594, getLines, func_228659_m_

RenderType$CompositeRenderType (String, VertexFormat, int, int, RenderType$CompositeState): a, create, method_24048, of, func_228632_a_

RenderType$CompositeRenderType (String, VertexFormat, int, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, func_228633_a_

void (BufferBuilder, int, int, int): a, end, method_23012, draw, func_228631_a_

List<RenderType> (): n, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_

int (): o, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_

VertexFormat (): p, format, method_23031, getVertexFormat, func_228663_p_

int (): q, mode, method_23033, getDrawMode, func_228664_q_

Optional<RenderType> (): r, outline, method_23289, getTexture, func_225612_r_

boolean (): s, affectsCrumbling, method_23037, func_228665_s_

1.14.4

名称

bgx

bhc

net.minecraft.world.level.BlockLayer

net.minecraft.block.BlockRenderLayer

net.minecraft.client.render.RenderLayer

字段

TextureType: a, field_9178, SOLID, SOLID, SOLID

BlockLayer: a, SOLID, field_9178, SOLID, SOLID, SOLID

TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED

BlockLayer: b, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED

TextureType: c, field_9174, CUTOUT, CUTOUT, CUTOUT

BlockLayer: c, CUTOUT, field_9174, CUTOUT, CUTOUT, CUTOUT

TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT

BlockLayer: d, TRANSLUCENT, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT

String: e, field_9177, name, field_180338_e

String: e, name, field_9177, name, field_180338_e

构造函数

方法

TextureType[] (): values, values, values, values, values

BlockLayer[] (): values, values, values, values, values, values

TextureType (String): valueOf, valueOf, valueOf, valueOf, valueOf

BlockLayer (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

1.14.3

名称

bgt

bgx

net.minecraft.block.BlockRenderLayer

字段

TextureType: a, field_9178, SOLID, SOLID

TextureType: a, field_9178, SOLID, SOLID, SOLID

TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED

TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED

TextureType: c, field_9174, CUTOUT, CUTOUT

TextureType: c, field_9174, CUTOUT, CUTOUT, CUTOUT

TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT

TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT

String: e, field_9177, field_180338_e

String: e, field_9177, name, field_180338_e

构造函数

方法

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

bgs

bgt

字段

构造函数

方法

1.14

名称

axl

bgs

net.minecraft.class_1921

net.minecraft.server.v1_13_R2.TextureType

net.minecraft.server.v1_14_R1.TextureType

字段

TextureType: a, SOLID, SOLID

TextureType: a, field_9178, SOLID, SOLID

TextureType: b, CUTOUT_MIPPED, CUTOUT_MIPPED

TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED

TextureType: c, CUTOUT, CUTOUT

TextureType: c, field_9174, CUTOUT, CUTOUT

TextureType: d, TRANSLUCENT, TRANSLUCENT

TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT

String: e, field_180338_e

String: e, field_9177, field_180338_e

构造函数

方法

TextureType[] (): values, values, values

TextureType[] (): values, values, values, values, values

TextureType (String): valueOf, valueOf, valueOf

TextureType (String): valueOf, valueOf, valueOf, valueOf, valueOf

1.13.2

名称

axk

axl

字段

构造函数

方法

1.13.1

名称

axh

axk

net.minecraft.server.v1_13_R1.TextureType

net.minecraft.server.v1_13_R2.TextureType

字段

构造函数

方法

1.13

名称

amm

axh

net.minecraft.server.v1_13_R1.TextureType

字段

BlockRenderLayer: a, SOLID

TextureType: a, SOLID, SOLID

BlockRenderLayer: b, CUTOUT_MIPPED

TextureType: b, CUTOUT_MIPPED, CUTOUT_MIPPED

BlockRenderLayer: c, CUTOUT

TextureType: c, CUTOUT, CUTOUT

BlockRenderLayer: d, TRANSLUCENT

TextureType: d, TRANSLUCENT, TRANSLUCENT

构造函数

方法

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

amk

amm

字段

构造函数

方法

1.12

名称

ajk

amk

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

aji

ajk

字段

构造函数

方法

1.11

名称

ahv

aji

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

ahm

ahv

字段

构造函数

方法

1.9.4

名称

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

ahm

net.minecraft.util.BlockRenderLayer

字段

BlockRenderLayer: a, SOLID

BlockRenderLayer: b, CUTOUT_MIPPED

BlockRenderLayer: c, CUTOUT

BlockRenderLayer: d, TRANSLUCENT

String: e, field_180338_e

构造函数

(String)

方法

BlockRenderLayer[] (): values, values, values

BlockRenderLayer (String): valueOf, valueOf, valueOf