历史 - net.minecraft.client.renderer.rendertype.RenderType
1.21.11
名称
hgk
ijs
net.minecraft.client.renderer.RenderType
net.minecraft.client.renderer.rendertype.RenderType
net.minecraft.src.C_4168_
net.minecraft.src.C_432172_
字段
RenderType: C, SOLID, field_9178, SOLID, f_110372_
RenderType: D, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: E, CUTOUT, field_9174, CUTOUT, f_110374_
String: d, name, field_64011, name, f_433149_
RenderType: X, LEASH, field_20964, LEASH, f_110378_
RenderType: Y, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: ab, GLINT, field_20967, GLINT, f_110383_
RenderType: ac, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: am, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: y, LINES, field_21695, LINES, f_110371_
int: aC, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: aD, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: aE, sortOnUpload, field_21402, translucent, f_110393_
RenderType: F, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: Z, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: ap, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: aa, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: B, MEGABYTE, field_32777, field_32777, f_173154_
int: e, MEGABYTE, field_64012, field_64012, f_436874_
int: v, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: a, BIG_BUFFER_SIZE, field_64008, field_64008, f_435189_
int: w, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: b, SMALL_BUFFER_SIZE, field_64009, field_64009, f_437274_
int: x, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: c, TRANSIENT_BUFFER_SIZE, field_64010, field_64010, f_437064_
Function<ResourceLocation, RenderType>: G, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: I, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: K, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: L, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: M, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: N, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: Q, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: R, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: S, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: T, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: U, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: V, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: W, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: ad, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: ae, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: ag, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: ah, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: aj, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: aq, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: ar, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: A, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
RenderType: af, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: ak, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: as, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: at, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: au, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: ax, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType: an, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: ao, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType$CompositeRenderType: aw, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
Function<ResourceLocation, RenderType>: H, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: J, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
RenderType$CompositeRenderType: z, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: av, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
Function<ResourceLocation, RenderType>: ay, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: az, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
Function<ResourceLocation, RenderType>: aA, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: aB, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
RenderSetup: f, state, field_64013, renderSetup, f_434605_
Optional<RenderType>: g, outline, field_64014, affectedOutline, f_435039_
构造函数
(String, int, boolean, boolean, Runnable, Runnable)
方法
RenderType (): d, solid, method_23577, getSolid, m_110451_
RenderType (): e, cutoutMipped, method_23579, getCutoutMipped, m_110457_
RenderType (): f, cutout, method_23581, getCutout, m_110463_
RenderType (ResourceLocation): d, entitySolid, method_23572, getEntitySolid, m_110446_
RenderType (ResourceLocation): f, entityCutout, method_23576, getEntityCutout, m_110452_
RenderType (ResourceLocation): g, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_
RenderType (ResourceLocation): j, entityTranslucent, method_23580, getEntityTranslucent, m_110473_
RenderType (ResourceLocation): l, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation, boolean): e, beaconBeam, method_23592, getBeaconBeam, m_110460_
RenderType (ResourceLocation): m, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): n, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation): q, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation, float, float): b, energySwirl, method_23018, getEnergySwirl, m_110436_
RenderType (): h, leash, method_23587, getLeash, m_110475_
RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_
RenderType (ResourceLocation): s, outline, method_23287, getOutline, m_110491_
RenderType (): l, glint, method_23590, getGlint, m_110490_
RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (ResourceLocation): t, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): u, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): y, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (): p, lightning, method_23593, getLightning, m_110502_
RenderType (): v, lines, method_23594, getLines, m_110504_
int (): D, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): a, bufferSize, method_22722, getExpectedBufferSize, m_441264_
VertexFormat (): E, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): b, format, method_23031, getVertexFormat, m_444263_
Optional<RenderType> (): G, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): d, outline, method_23289, getAffectedOutline, m_439766_
boolean (): J, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): g, affectsCrumbling, method_23037, hasCrumbling, m_447665_
RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, m_110443_
RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, m_110454_
boolean (): H, isOutline, method_24295, isOutline, m_5492_
boolean (): e, isOutline, method_24295, isOutline, m_443471_
RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_
RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, m_110431_
RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, m_110448_
RenderType (ResourceLocation): h, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_
RenderType (ResourceLocation): i, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_
RenderType (ResourceLocation): o, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): s, tripwire, method_29997, getTripwire, m_110503_
RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType (ResourceLocation): p, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): v, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): w, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): x, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): z, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_
VertexFormat$Mode (): F, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): c, mode, method_23033, getDrawMode, m_443118_
RenderType (ResourceLocation, boolean): d, entityTranslucentEmissive, method_42599, getEntityTranslucentEmissive, m_234335_
RenderType (ResourceLocation): k, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_
boolean (): K, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): h, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_443338_
RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (double): a, debugLineStrip, method_49043, getDebugLineStrip, m_269399_
RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (ResourceLocation): b, createArmorDecalCutoutNoCull, method_53491, createArmorDecalCutoutNoCull, m_294378_
RenderType (ResourceLocation): r, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_
RenderType (ResourceLocation, float, float): a, breezeWind, method_55251, getBreezeWind, m_305520_
RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): B, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
void (MeshData): a, draw, method_60895, draw, m_339876_
void (MeshData): a, draw, method_60895, draw, m_444323_
boolean (): L, sortOnUpload, method_60894, isTranslucent, m_340332_
boolean (): i, sortOnUpload, method_60894, isTranslucent, m_446164_
RenderType (ResourceLocation): c, armorTranslucent, method_65052, createArmorTranslucent, m_356921_
RenderType (ResourceLocation): e, entitySolidZOffsetForward, method_62290, getEntitySolidZOffsetForward, m_351715_
RenderType (): w, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_
RenderType (): A, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_
RenderType (ResourceLocation, boolean): f, weather, method_65231, getWeather, m_372765_
RenderType (ResourceLocation): A, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_
RenderType (ResourceLocation): B, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_
Function<ResourceLocation, RenderType> (RenderPipeline): a, createWeather, method_65230, createWeather, m_372781_
RenderType$CompositeRenderType (String, int, RenderPipeline, RenderType$CompositeState): a, create, method_24048, of, m_173209_
RenderType$CompositeRenderType (String, int, boolean, boolean, RenderPipeline, RenderType$CompositeState): a, create, method_24049, of, m_173215_
RenderPipeline (): I, pipeline, method_73243, getRenderPipeline, m_419714_
RenderPipeline (): f, pipeline, method_73243, getRenderPipeline, m_447021_
RenderType (String, RenderSetup): a, create, method_75940, of, m_446098_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gxz
hgk
字段
RenderType: E, SOLID, field_9178, SOLID, f_110372_
RenderType: C, SOLID, field_9178, SOLID, f_110372_
RenderType: F, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: D, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: G, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: E, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: Z, LEASH, field_20964, LEASH, f_110378_
RenderType: X, LEASH, field_20964, LEASH, f_110378_
RenderType: aa, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: Y, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: ad, GLINT, field_20967, GLINT, f_110383_
RenderType: ab, GLINT, field_20967, GLINT, f_110383_
RenderType: ae, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: ac, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: ao, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: am, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: A, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: y, LINES, field_21695, LINES, f_110371_
int: aI, bufferSize, field_20806, expectedBufferSize, f_110391_
int: aC, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: aJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: aD, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: aK, sortOnUpload, field_21402, translucent, f_110393_
boolean: aE, sortOnUpload, field_21402, translucent, f_110393_
RenderType: H, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: F, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: ab, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: Z, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: ar, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: ap, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: ac, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: aa, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: D, MEGABYTE, field_32777, field_32777, f_173154_
int: B, MEGABYTE, field_32777, field_32777, f_173154_
int: x, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: v, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: y, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: w, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: z, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: x, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: I, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: G, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: K, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: I, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: M, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: K, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: N, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: L, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: M, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: P, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: N, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
BiFunction<ResourceLocation, Boolean, RenderType>: Q, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: S, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: Q, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: T, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: R, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: U, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: S, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: V, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: T, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: W, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: U, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: X, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: V, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: Y, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: W, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: af, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: ad, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: ag, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: ae, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: ag, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: aj, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: ah, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: ak, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: al, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: aj, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: an, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: as, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: aq, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: at, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: ar, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: C, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: A, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
RenderType: ah, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: af, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: am, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: ak, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: au, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: as, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: av, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: at, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: aw, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: au, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: az, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: ax, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType: ap, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: an, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: aq, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType: ao, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType$CompositeRenderType: ay, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
RenderType$CompositeRenderType: aw, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
Function<ResourceLocation, RenderType>: J, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: H, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: L, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
Function<ResourceLocation, RenderType>: J, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
RenderType$CompositeRenderType: B, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: z, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: ax, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
RenderType$CompositeRenderType: av, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
Function<ResourceLocation, RenderType>: aA, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_
Function<ResourceLocation, RenderType>: aB, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_
Function<ResourceLocation, RenderType>: aC, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: ay, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: aD, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
Function<ResourceLocation, RenderType>: az, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
RenderType: aE, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_
Function<ResourceLocation, RenderType>: aF, CELESTIAL, field_55149, CELESTIAL, f_370985_
Function<ResourceLocation, RenderType>: aG, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: aA, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: aH, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
Function<ResourceLocation, RenderType>: aB, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
构造函数
方法
int (): E, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): D, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): F, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): E, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): H, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): G, outline, method_23289, getAffectedOutline, m_7280_
boolean (): I, isOutline, method_24295, isOutline, m_5492_
boolean (): H, isOutline, method_24295, isOutline, m_5492_
VertexFormat$Mode (): G, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): F, mode, method_23033, getDrawMode, m_173186_
RenderType (ResourceLocation): A, opaqueParticle, method_65213, getOpaqueParticle, m_372666_
RenderType (ResourceLocation): B, translucentParticle, method_65214, getTranslucentParticle, m_373246_
RenderType (): D, sunriseSunset, method_65220, getSunriseSunset, m_372107_
RenderType (ResourceLocation): C, celestial, method_65215, getCelestial, m_372255_
RenderType (ResourceLocation): D, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_
RenderType (ResourceLocation): A, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_
RenderType (ResourceLocation): E, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_
RenderType (ResourceLocation): B, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_
RenderPipeline (): I, pipeline, method_73243, getRenderPipeline, m_419714_
1.21.8
名称
gxy
gxz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gry
gxy
字段
RenderType: H, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: aa, LEASH, field_20964, LEASH, f_110378_
RenderType: Z, LEASH, field_20964, LEASH, f_110378_
RenderType: ab, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: aa, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: ae, GLINT, field_20967, GLINT, f_110383_
RenderType: ad, GLINT, field_20967, GLINT, f_110383_
RenderType: af, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: ae, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: ap, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: ao, LIGHTNING, field_20970, LIGHTNING, f_110387_
int: aW, bufferSize, field_20806, expectedBufferSize, f_110391_
int: aI, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: aX, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: aJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: aY, sortOnUpload, field_21402, translucent, f_110393_
boolean: aK, sortOnUpload, field_21402, translucent, f_110393_
RenderType: I, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: H, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: ac, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: ab, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: as, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: ar, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: ad, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: ac, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
Function<ResourceLocation, RenderType>: J, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: I, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: L, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: K, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: N, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: M, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: N, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: Q, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: P, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: Q, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: T, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: S, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: U, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: T, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: V, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: U, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: W, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: V, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: X, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: W, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: Y, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: X, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: Z, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: Y, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: ag, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: af, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: ah, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: ag, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: aj, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: ai, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: ak, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: aj, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: ak, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: am, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: al, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: ao, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: an, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: at, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: as, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: au, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: at, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
BiFunction<ResourceLocation, Boolean, RenderType>: S, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: aV, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: ai, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: ah, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: an, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: am, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: av, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: au, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: ax, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: av, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: ay, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: aw, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: aB, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: az, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: aK, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: aL, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: aP, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: aQ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
RenderType: aq, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: ap, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: ar, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType: aq, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType$CompositeRenderType: aA, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
RenderType$CompositeRenderType: ay, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
Function<ResourceLocation, RenderType>: K, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: J, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: M, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
Function<ResourceLocation, RenderType>: L, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
RenderType$CompositeRenderType: az, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
RenderType$CompositeRenderType: ax, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
Function<ResourceLocation, RenderType>: aM, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_
Function<ResourceLocation, RenderType>: aN, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_
RenderType$CompositeRenderType: aO, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_
Function<ResourceLocation, RenderType>: aR, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_
Function<ResourceLocation, RenderType>: aS, VIGNETTE, field_53136, VIGNETTE, f_347374_
Function<ResourceLocation, RenderType>: aT, CROSSHAIR, field_53137, CROSSHAIR, f_346528_
RenderType$CompositeRenderType: aU, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_
Function<ResourceLocation, RenderType>: aC, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_
Function<ResourceLocation, RenderType>: aA, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_
Function<ResourceLocation, RenderType>: aD, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_
Function<ResourceLocation, RenderType>: aB, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_
Function<ResourceLocation, RenderType>: aE, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: aC, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: aF, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
Function<ResourceLocation, RenderType>: aD, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
RenderType: aG, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_
RenderType: aE, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_
Function<ResourceLocation, RenderType>: aH, CELESTIAL, field_55149, CELESTIAL, f_370985_
Function<ResourceLocation, RenderType>: aF, CELESTIAL, field_55149, CELESTIAL, f_370985_
Function<ResourceLocation, RenderType>: aI, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: aG, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: aJ, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
Function<ResourceLocation, RenderType>: aH, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
Function<Double, RenderType$CompositeRenderType>: aw, DEBUG_LINE, field_56918, DEBUG_LINE, f_381410_
构造函数
方法
RenderType (): g, translucent, method_23583, getTranslucent, m_110466_
RenderType (): i, leash, method_23587, getLeash, m_110475_
RenderType (): h, leash, method_23587, getLeash, m_110475_
RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_
RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_
RenderType (): m, glint, method_23590, getGlint, m_110490_
RenderType (): l, glint, method_23590, getGlint, m_110490_
RenderType (): n, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (): q, lightning, method_23593, getLightning, m_110502_
RenderType (): p, lightning, method_23593, getLightning, m_110502_
RenderType (): w, lines, method_23594, getLines, m_110504_
RenderType (): v, lines, method_23594, getLines, m_110504_
List<RenderType> (): N, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): O, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): E, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): P, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): F, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): R, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): H, outline, method_23289, getAffectedOutline, m_7280_
boolean (): T, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): J, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): S, isOutline, method_24295, isOutline, m_5492_
boolean (): I, isOutline, method_24295, isOutline, m_5492_
RenderType (): h, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_
RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_
RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): t, tripwire, method_29997, getTripwire, m_110503_
RenderType (): s, tripwire, method_29997, getTripwire, m_110503_
RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_
RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_
VertexFormat$Mode (): Q, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): G, mode, method_23033, getDrawMode, m_173186_
boolean (): U, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): K, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): F, gui, method_51784, getGui, m_285907_
RenderType (): G, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): I, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): J, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
RenderType (): B, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
boolean (): V, sortOnUpload, method_60894, isTranslucent, m_340332_
boolean (): L, sortOnUpload, method_60894, isTranslucent, m_340332_
RenderType (): x, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_
RenderType (): w, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_
RenderType (): B, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_
RenderType (): A, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_
RenderType (ResourceLocation): F, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_
RenderType (ResourceLocation): G, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_
RenderType (): H, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_
RenderType (ResourceLocation): H, guiTextured, method_62277, getGuiTextured, m_355513_
RenderType (ResourceLocation): I, vignette, method_62279, getVignette, m_355781_
RenderType (ResourceLocation): J, crosshair, method_62280, getCrosshair, m_352512_
RenderType (): K, mojangLogo, method_62287, getMojangLogo, m_352786_
RenderType (): E, sunriseSunset, method_65220, getSunriseSunset, m_372107_
RenderType (): D, sunriseSunset, method_65220, getSunriseSunset, m_372107_
RenderType (double): b, debugLine, method_67907, getDebugCrosshair, m_387976_
RenderTarget (): L, getRenderTarget, method_68494, getTarget, m_384311_
RenderPipeline (): M, getRenderPipeline, method_68495, getPipeline, m_384451_
1.21.5
名称
gmj
gry
字段
RenderType: bf, SOLID, field_9178, SOLID, f_110372_
RenderType: E, SOLID, field_9178, SOLID, f_110372_
RenderType: bg, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: F, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: bh, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: G, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bi, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: H, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bB, LEASH, field_20964, LEASH, f_110378_
RenderType: aa, LEASH, field_20964, LEASH, f_110378_
RenderType: bC, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: ab, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bF, GLINT, field_20967, GLINT, f_110383_
RenderType: ae, GLINT, field_20967, GLINT, f_110383_
RenderType: bG, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: af, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bQ, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: ap, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: bb, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: A, LINES, field_21695, LINES, f_110371_
VertexFormat: cE, format, field_20972, vertexFormat, f_110389_
int: cG, bufferSize, field_20806, expectedBufferSize, f_110391_
int: aW, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: cH, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: aX, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cI, sortOnUpload, field_21402, translucent, f_110393_
boolean: aY, sortOnUpload, field_21402, translucent, f_110393_
RenderType: bj, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: I, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bD, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: ac, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bT, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: as, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bE, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: ad, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: be, MEGABYTE, field_32777, field_32777, f_173154_
int: D, MEGABYTE, field_32777, field_32777, f_173154_
int: aY, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: x, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aZ, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: y, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: ba, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: z, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: bk, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: J, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bm, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: L, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bo, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: N, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: O, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: P, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: br, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: Q, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
BiFunction<ResourceLocation, Boolean, RenderType>: bs, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: R, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bu, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: T, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bv, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: U, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bw, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: V, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bx, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: W, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: by, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: X, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bz, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: Y, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: Z, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bH, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: ag, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bI, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: ah, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: aj, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bL, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: ak, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: al, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bN, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: am, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bP, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: ao, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bU, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: at, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bV, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: au, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: bd, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: C, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: cF, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bt, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: S, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: cD, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: aV, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bJ, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: ai, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bO, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: an, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bZ, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: av, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: ca, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: ax, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: cb, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: ay, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: ce, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: aB, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: cs, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: aK, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: ct, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: aL, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: cx, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: aP, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: cy, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
RenderType$CompositeRenderType: aQ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bA, EYES, field_29636, EYES, f_173171_
RenderType: bX, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bY, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
RenderType: bR, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: aq, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: bS, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType: ar, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType$CompositeRenderType: cd, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
RenderType$CompositeRenderType: aA, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
Function<ResourceLocation, RenderType>: bl, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: K, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: bn, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
Function<ResourceLocation, RenderType>: M, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
RenderType: bW, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_
RenderType$CompositeRenderType: bc, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: B, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: cc, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
RenderType$CompositeRenderType: az, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
Function<ResourceLocation, RenderType>: cu, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_
Function<ResourceLocation, RenderType>: aM, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_
Function<ResourceLocation, RenderType>: cv, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_
Function<ResourceLocation, RenderType>: aN, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_
RenderType$CompositeRenderType: cw, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_
RenderType$CompositeRenderType: aO, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_
Function<ResourceLocation, RenderType>: cz, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_
Function<ResourceLocation, RenderType>: aR, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_
Function<ResourceLocation, RenderType>: cA, VIGNETTE, field_53136, VIGNETTE, f_347374_
Function<ResourceLocation, RenderType>: aS, VIGNETTE, field_53136, VIGNETTE, f_347374_
Function<ResourceLocation, RenderType>: cB, CROSSHAIR, field_53137, CROSSHAIR, f_346528_
Function<ResourceLocation, RenderType>: aT, CROSSHAIR, field_53137, CROSSHAIR, f_346528_
RenderType$CompositeRenderType: cC, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_
RenderType$CompositeRenderType: aU, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_
RenderType: cf, WORLD_BORDER_NO_DEPTH_WRITE, field_55139, WORLD_BORDER_COLOR_MASK, f_371152_
RenderType: cg, WORLD_BORDER_DEPTH_WRITE, field_55140, WORLD_BORDER_ALL_MASK, f_370996_
Function<ResourceLocation, RenderType>: ch, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_
Function<ResourceLocation, RenderType>: aC, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_
Function<ResourceLocation, RenderType>: ci, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_
Function<ResourceLocation, RenderType>: aD, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_
Function<ResourceLocation, RenderType>: cj, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: aE, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: ck, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
Function<ResourceLocation, RenderType>: aF, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
RenderType: cl, SKY, field_55145, SKY, f_371373_
RenderType: cm, END_SKY, field_55146, END_SKY, f_371511_
RenderType: cn, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_
RenderType: aG, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_
RenderType: co, STARS, field_55148, STARS, f_371462_
Function<ResourceLocation, RenderType>: cp, CELESTIAL, field_55149, CELESTIAL, f_370985_
Function<ResourceLocation, RenderType>: aH, CELESTIAL, field_55149, CELESTIAL, f_370985_
Function<ResourceLocation, RenderType>: cq, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: aI, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: cr, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
Function<ResourceLocation, RenderType>: aJ, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
Function<Double, RenderType$CompositeRenderType>: aw, DEBUG_LINE, field_56918, DEBUG_LINE, f_381410_
构造函数
(String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, Runnable, Runnable)
(String, int, boolean, boolean, Runnable, Runnable)
方法
RenderType (): c, solid, method_23577, getSolid, m_110451_
RenderType (): d, solid, method_23577, getSolid, m_110451_
RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, m_110457_
RenderType (): e, cutoutMipped, method_23579, getCutoutMipped, m_110457_
RenderType (): e, cutout, method_23581, getCutout, m_110463_
RenderType (): f, cutout, method_23581, getCutout, m_110463_
RenderType (): f, translucent, method_23583, getTranslucent, m_110466_
RenderType (): g, translucent, method_23583, getTranslucent, m_110466_
RenderType (): h, leash, method_23587, getLeash, m_110475_
RenderType (): i, leash, method_23587, getLeash, m_110475_
RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_
RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_
RenderType (): l, glint, method_23590, getGlint, m_110490_
RenderType (): m, glint, method_23590, getGlint, m_110490_
RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (): n, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (): p, lightning, method_23593, getLightning, m_110502_
RenderType (): q, lightning, method_23593, getLightning, m_110502_
RenderType (): y, lines, method_23594, getLines, m_110504_
RenderType (): w, lines, method_23594, getLines, m_110504_
List<RenderType> (): Q, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): N, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): R, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): O, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): S, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): P, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): U, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): R, outline, method_23289, getAffectedOutline, m_7280_
boolean (): W, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): T, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): V, isOutline, method_24295, isOutline, m_5492_
boolean (): S, isOutline, method_24295, isOutline, m_5492_
RenderType$CompositeState (): Z, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_
RenderType (): h, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_
RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType$CompositeState (): aa, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (): s, tripwire, method_29997, getTripwire, m_110503_
RenderType (): t, tripwire, method_29997, getTripwire, m_110503_
RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType$CompositeState (RenderStateShard$ShaderStateShard): a, translucentState, method_34569, of, m_173207_
RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): A, lineStrip, method_34572, getLineStrip, m_173247_
RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_
RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, RenderType$CompositeState): a, create, method_24048, of, m_173209_
RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, m_173215_
VertexFormat$Mode (): T, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): Q, mode, method_23033, getDrawMode, m_173186_
boolean (): X, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): U, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): B, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): C, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): F, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): K, gui, method_51784, getGui, m_285907_
RenderType (): F, gui, method_51784, getGui, m_285907_
RenderType (): L, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): G, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): N, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): I, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): O, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (): J, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType$CompositeRenderType (String, ResourceLocation, boolean): a, createArmorCutoutNoCull, method_53490, createArmorCutoutNoCull, m_293457_
RenderType (): w, clouds, method_56849, getFastClouds, m_325090_
RenderType (): x, cloudsDepthOnly, method_56850, getFancyClouds, m_319097_
RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): E, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
boolean (): Y, sortOnUpload, method_60894, isTranslucent, m_340332_
boolean (): V, sortOnUpload, method_60894, isTranslucent, m_340332_
RenderType$CompositeRenderType (boolean, boolean): a, createClouds, method_56848, getClouds, m_318882_
RenderType (): v, flatClouds, method_62291, getNoCullingClouds, m_356468_
RenderType (): z, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_
RenderType (): x, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_
RenderType (): D, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_
RenderType (): B, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_
RenderType (): M, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_
RenderType (): H, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_
RenderType (): P, mojangLogo, method_62287, getMojangLogo, m_352786_
RenderType (): K, mojangLogo, method_62287, getMojangLogo, m_352786_
RenderType (boolean): b, createWorldBorder, method_65229, createWorldBorder, m_373791_
RenderType (boolean): a, worldBorder, method_65227, getWorldBorder, m_373097_
Function<ResourceLocation, RenderType> (boolean): c, createWeather, method_65230, createWeather, m_372781_
RenderType (): G, sky, method_65218, getSky, m_374327_
RenderType (): H, endSky, method_65219, getEndSky, m_372967_
RenderType (): I, sunriseSunset, method_65220, getSunriseSunset, m_372107_
RenderType (): E, sunriseSunset, method_65220, getSunriseSunset, m_372107_
RenderType (): J, stars, method_65221, getStars, m_372695_
RenderType (double): b, debugLine, method_67907, getDebugCrosshair, m_387976_
Function<ResourceLocation, RenderType> (RenderPipeline): a, createWeather, method_65230, createWeather, m_372781_
RenderType$CompositeRenderType (String, int, RenderPipeline, RenderType$CompositeState): a, create, method_24048, of, m_173209_
RenderType$CompositeRenderType (String, int, boolean, boolean, RenderPipeline, RenderType$CompositeState): a, create, method_24049, of, m_173215_
RenderTarget (): L, getRenderTarget, method_68494, getTarget, m_384311_
RenderPipeline (): M, getRenderPipeline, method_68495, getPipeline, m_384451_
1.21.4
名称
glv
gmj
字段
RenderType: bc, SOLID, field_9178, SOLID, f_110372_
RenderType: bf, SOLID, field_9178, SOLID, f_110372_
RenderType: bd, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: bg, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: be, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bh, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bf, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bi, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: by, LEASH, field_20964, LEASH, f_110378_
RenderType: bB, LEASH, field_20964, LEASH, f_110378_
RenderType: bz, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bC, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bC, GLINT, field_20967, GLINT, f_110383_
RenderType: bF, GLINT, field_20967, GLINT, f_110383_
RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bG, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bN, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bQ, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aY, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: bb, LINES, field_21695, LINES, f_110371_
VertexFormat: co, format, field_20972, vertexFormat, f_110389_
VertexFormat: cE, format, field_20972, vertexFormat, f_110389_
int: cq, bufferSize, field_20806, expectedBufferSize, f_110391_
int: cG, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: cr, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cH, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cs, sortOnUpload, field_21402, translucent, f_110393_
boolean: cI, sortOnUpload, field_21402, translucent, f_110393_
RenderType: bg, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bj, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bA, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bD, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bQ, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bT, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bB, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: bE, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: bb, MEGABYTE, field_32777, field_32777, f_173154_
int: be, MEGABYTE, field_32777, field_32777, f_173154_
int: aV, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aY, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aW, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aZ, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aX, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: ba, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: bh, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bk, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bj, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bm, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bl, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: bo, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bo, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: br, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bs, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: br, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: bu, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bs, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bv, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bt, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bw, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bu, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bx, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bv, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: by, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bw, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bz, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bE, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bH, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bF, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bI, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bI, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bL, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bJ, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bK, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bN, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bP, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bR, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bU, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bS, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bV, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: ba, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: bd, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: cp, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: cF, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: bt, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: cn, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: cD, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bG, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bJ, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bL, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: bO, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bW, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: bZ, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: bX, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: ca, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bY, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: cb, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: cb, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: ce, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: cc, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: cs, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: cd, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: ct, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: ch, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: cx, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: ci, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
RenderType$CompositeRenderType: cy, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bx, EYES, field_29636, EYES, f_173171_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bA, EYES, field_29636, EYES, f_173171_
RenderType: bU, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bX, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bV, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
RenderType: bY, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
RenderType: bO, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: bR, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: bP, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType: bS, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType$CompositeRenderType: ca, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
RenderType$CompositeRenderType: cd, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
Function<ResourceLocation, RenderType>: bi, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: bl, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: bk, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
Function<ResourceLocation, RenderType>: bn, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
RenderType: bT, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_
RenderType: bW, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_
RenderType$CompositeRenderType: aZ, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: bc, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: bZ, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
RenderType$CompositeRenderType: cc, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
Function<ResourceLocation, RenderType>: ce, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_
Function<ResourceLocation, RenderType>: cu, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_
Function<ResourceLocation, RenderType>: cf, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_
Function<ResourceLocation, RenderType>: cv, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_
RenderType$CompositeRenderType: cg, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_
RenderType$CompositeRenderType: cw, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_
Function<ResourceLocation, RenderType>: cj, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_
Function<ResourceLocation, RenderType>: cz, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_
Function<ResourceLocation, RenderType>: ck, VIGNETTE, field_53136, VIGNETTE, f_347374_
Function<ResourceLocation, RenderType>: cA, VIGNETTE, field_53136, VIGNETTE, f_347374_
Function<ResourceLocation, RenderType>: cl, CROSSHAIR, field_53137, CROSSHAIR, f_346528_
Function<ResourceLocation, RenderType>: cB, CROSSHAIR, field_53137, CROSSHAIR, f_346528_
RenderType$CompositeRenderType: cm, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_
RenderType$CompositeRenderType: cC, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_
RenderType: cf, WORLD_BORDER_NO_DEPTH_WRITE, field_55139, WORLD_BORDER_COLOR_MASK, f_371152_
RenderType: cg, WORLD_BORDER_DEPTH_WRITE, field_55140, WORLD_BORDER_ALL_MASK, f_370996_
Function<ResourceLocation, RenderType>: ch, OPAQUE_PARTICLE, field_55141, OPAQUE_PARTICLE, f_371089_
Function<ResourceLocation, RenderType>: ci, TRANSLUCENT_PARTICLE, field_55142, TRANSLUCENT_PARTICLE, f_370595_
Function<ResourceLocation, RenderType>: cj, WEATHER_DEPTH_WRITE, field_55143, WEATHER_ALL_MASK, f_371233_
Function<ResourceLocation, RenderType>: ck, WEATHER_NO_DEPTH_WRITE, field_55144, WEATHER_COLOR_MASK, f_370731_
RenderType: cl, SKY, field_55145, SKY, f_371373_
RenderType: cm, END_SKY, field_55146, END_SKY, f_371511_
RenderType: cn, SUNRISE_SUNSET, field_55147, SUNRISE_SUNSET, f_371603_
RenderType: co, STARS, field_55148, STARS, f_371462_
Function<ResourceLocation, RenderType>: cp, CELESTIAL, field_55149, CELESTIAL, f_370985_
Function<ResourceLocation, RenderType>: cq, BLOCK_SCREEN_EFFECT, field_55150, BLOCK_SCREEN_EFFECT, f_371337_
Function<ResourceLocation, RenderType>: cr, FIRE_SCREEN_EFFECT, field_55151, FIRE_SCREEN_EFFECT, f_371622_
构造函数
方法
List<RenderType> (): M, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): Q, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): N, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): R, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): O, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): S, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): Q, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): U, outline, method_23289, getAffectedOutline, m_7280_
boolean (): S, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): W, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): R, isOutline, method_24295, isOutline, m_5492_
boolean (): V, isOutline, method_24295, isOutline, m_5492_
RenderType$CompositeState (): V, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): Z, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): W, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): aa, tripwireState, method_29996, getTripwirePhaseData, m_110409_
VertexFormat$Mode (): P, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): T, mode, method_23033, getDrawMode, m_173186_
boolean (): T, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): X, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): G, gui, method_51784, getGui, m_285907_
RenderType (): K, gui, method_51784, getGui, m_285907_
RenderType (): H, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): L, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): J, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): N, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): K, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (): O, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
boolean (): U, sortOnUpload, method_60894, isTranslucent, m_340332_
boolean (): Y, sortOnUpload, method_60894, isTranslucent, m_340332_
RenderType (ResourceLocation): A, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_
RenderType (ResourceLocation): F, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_
RenderType (ResourceLocation): B, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_
RenderType (ResourceLocation): G, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_
RenderType (): I, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_
RenderType (): M, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_
RenderType (ResourceLocation): C, guiTextured, method_62277, getGuiTextured, m_355513_
RenderType (ResourceLocation): H, guiTextured, method_62277, getGuiTextured, m_355513_
RenderType (ResourceLocation): D, vignette, method_62279, getVignette, m_355781_
RenderType (ResourceLocation): I, vignette, method_62279, getVignette, m_355781_
RenderType (ResourceLocation): E, crosshair, method_62280, getCrosshair, m_352512_
RenderType (ResourceLocation): J, crosshair, method_62280, getCrosshair, m_352512_
RenderType (): L, mojangLogo, method_62287, getMojangLogo, m_352786_
RenderType (): P, mojangLogo, method_62287, getMojangLogo, m_352786_
RenderType (boolean): b, createWorldBorder, method_65229, createWorldBorder, m_373791_
RenderType (boolean): a, worldBorder, method_65227, getWorldBorder, m_373097_
RenderType (ResourceLocation): A, opaqueParticle, method_65213, getOpaqueParticle, m_372666_
RenderType (ResourceLocation): B, translucentParticle, method_65214, getTranslucentParticle, m_373246_
Function<ResourceLocation, RenderType> (boolean): c, createWeather, method_65230, createWeather, m_372781_
RenderType (ResourceLocation, boolean): f, weather, method_65231, getWeather, m_372765_
RenderType (): G, sky, method_65218, getSky, m_374327_
RenderType (): H, endSky, method_65219, getEndSky, m_372967_
RenderType (): I, sunriseSunset, method_65220, getSunriseSunset, m_372107_
RenderType (): J, stars, method_65221, getStars, m_372695_
RenderType (ResourceLocation): C, celestial, method_65215, getCelestial, m_372255_
RenderType (ResourceLocation): D, blockScreenEffect, method_65216, getBlockScreenEffect, m_374429_
RenderType (ResourceLocation): E, fireScreenEffect, method_65217, getFireScreenEffect, m_372941_
1.21.3
名称
gfh
glv
字段
RenderType: aW, SOLID, field_9178, SOLID, f_110372_
RenderType: bc, SOLID, field_9178, SOLID, f_110372_
RenderType: aX, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: bd, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aY, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: be, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: aZ, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bf, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: br, LEASH, field_20964, LEASH, f_110378_
RenderType: by, LEASH, field_20964, LEASH, f_110378_
RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bz, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bv, GLINT, field_20967, GLINT, f_110383_
RenderType: bC, GLINT, field_20967, GLINT, f_110383_
RenderType: bw, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bH, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bN, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aT, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: aY, LINES, field_21695, LINES, f_110371_
VertexFormat: bZ, format, field_20972, vertexFormat, f_110389_
VertexFormat: co, format, field_20972, vertexFormat, f_110389_
int: cb, bufferSize, field_20806, expectedBufferSize, f_110391_
int: cq, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: cc, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cr, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cd, sortOnUpload, field_21402, translucent, f_110393_
boolean: cs, sortOnUpload, field_21402, translucent, f_110393_
RenderType: ba, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bg, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bt, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bA, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bx, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bQ, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bu, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: bB, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aV, MEGABYTE, field_32777, field_32777, f_173154_
int: bb, MEGABYTE, field_32777, field_32777, f_173154_
int: aQ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aV, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aR, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aW, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aS, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: aX, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bh, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bj, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: bl, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bo, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bp, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: br, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bs, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bt, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bu, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bv, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bw, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: by, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bE, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bz, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bF, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bC, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bI, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bJ, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bE, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bK, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bM, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bR, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bS, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aU, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: ba, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: ca, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: cp, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: bq, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: bY, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: cn, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bA, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bG, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bF, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: bL, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: bW, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bX, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bY, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bT, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: cb, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bU, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: cc, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bV, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: cd, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bW, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: ch, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bX, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
RenderType$CompositeRenderType: ci, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bq, EYES, field_29636, EYES, f_173171_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bx, EYES, field_29636, EYES, f_173171_
RenderType: bN, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bU, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bO, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
RenderType: bV, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
RenderType: bI, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: bO, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: bJ, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType: bP, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType$CompositeRenderType: bS, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
RenderType$CompositeRenderType: ca, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
Function<ResourceLocation, RenderType>: bi, ARMOR_TRANSLUCENT, field_54962, ARMOR_TRANSLUCENT, f_349242_
Function<ResourceLocation, RenderType>: bk, ENTITY_SOLID_Z_OFFSET_FORWARD, field_53130, ENTITY_SOLID_Z_OFFSET_FORWARD, f_346443_
RenderType: bT, FLAT_CLOUDS, field_53129, NO_CULLING_CLOUDS, f_349469_
RenderType$CompositeRenderType: aZ, SECONDARY_BLOCK_OUTLINE, field_54857, SECONDARY_BLOCK_OUTLINE, f_347823_
RenderType$CompositeRenderType: bZ, DEBUG_TRIANGLE_FAN, field_53131, DEBUG_TRIANGLE_FAN, f_347070_
Function<ResourceLocation, RenderType>: ce, GUI_TEXTURED_OVERLAY, field_53132, GUI_TEXTURED_OVERLAY, f_347913_
Function<ResourceLocation, RenderType>: cf, GUI_OPAQUE_TEXTURED_BACKGROUND, field_53133, GUI_OPAQUE_TEXTURED_BACKGROUND, f_349362_
RenderType$CompositeRenderType: cg, GUI_NAUSEA_OVERLAY, field_53134, GUI_NAUSEA_OVERLAY, f_346596_
Function<ResourceLocation, RenderType>: cj, GUI_TEXTURED, field_53135, GUI_TEXTURED, f_346242_
Function<ResourceLocation, RenderType>: ck, VIGNETTE, field_53136, VIGNETTE, f_347374_
Function<ResourceLocation, RenderType>: cl, CROSSHAIR, field_53137, CROSSHAIR, f_346528_
RenderType$CompositeRenderType: cm, MOJANG_LOGO, field_53138, MOJANG_LOGO, f_348548_
构造函数
方法
RenderType (ResourceLocation): c, entitySolid, method_23572, getEntitySolid, m_110446_
RenderType (ResourceLocation): d, entitySolid, method_23572, getEntitySolid, m_110446_
RenderType (ResourceLocation): d, entityCutout, method_23576, getEntityCutout, m_110452_
RenderType (ResourceLocation): f, entityCutout, method_23576, getEntityCutout, m_110452_
RenderType (ResourceLocation): e, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_
RenderType (ResourceLocation): g, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_
RenderType (ResourceLocation): h, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_
RenderType (ResourceLocation): i, entityTranslucent, method_23580, getEntityTranslucent, m_110473_
RenderType (ResourceLocation): j, entityTranslucent, method_23580, getEntityTranslucent, m_110473_
RenderType (ResourceLocation): k, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation): l, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation): l, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): m, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): m, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation): n, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation): p, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation): q, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation): r, outline, method_23287, getOutline, m_110491_
RenderType (ResourceLocation): s, outline, method_23287, getOutline, m_110491_
RenderType (ResourceLocation): s, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): t, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): t, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): u, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): x, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (ResourceLocation): y, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (): q, lightning, method_23593, getLightning, m_110502_
RenderType (): p, lightning, method_23593, getLightning, m_110502_
List<RenderType> (): I, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): M, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): J, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): N, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): K, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): O, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): M, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): Q, outline, method_23289, getAffectedOutline, m_7280_
boolean (): O, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): S, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): N, isOutline, method_24295, isOutline, m_5492_
boolean (): R, isOutline, method_24295, isOutline, m_5492_
RenderType$CompositeState (): R, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): V, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType (ResourceLocation): f, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_
RenderType (ResourceLocation): h, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_
RenderType (ResourceLocation): g, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_
RenderType (ResourceLocation): i, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_
RenderType (ResourceLocation): n, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType (ResourceLocation): o, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType (): n, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_
RenderType$CompositeState (): S, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): W, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (): t, tripwire, method_29997, getTripwire, m_110503_
RenderType (): s, tripwire, method_29997, getTripwire, m_110503_
RenderType (ResourceLocation): o, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): p, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): u, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): v, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): v, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): w, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): w, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): x, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): y, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (ResourceLocation): z, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): z, lineStrip, method_34572, getLineStrip, m_173247_
RenderType (): A, lineStrip, method_34572, getLineStrip, m_173247_
VertexFormat$Mode (): L, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): P, mode, method_23033, getDrawMode, m_173186_
RenderType (ResourceLocation): j, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_
RenderType (ResourceLocation): k, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_
boolean (): P, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): T, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): n, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): o, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): A, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): B, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): B, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): C, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): F, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): E, gui, method_51784, getGui, m_285907_
RenderType (): G, gui, method_51784, getGui, m_285907_
RenderType (): F, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): H, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): G, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): J, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): H, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (): K, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (ResourceLocation): q, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_
RenderType (ResourceLocation): r, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_
RenderType$CompositeRenderType (boolean): a, createClouds, method_56848, getClouds, m_318882_
RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): q, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): r, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
RenderType (): E, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
boolean (): Q, sortOnUpload, method_60894, isTranslucent, m_340332_
boolean (): U, sortOnUpload, method_60894, isTranslucent, m_340332_
RenderType (ResourceLocation): c, armorTranslucent, method_65052, createArmorTranslucent, m_356921_
RenderType (ResourceLocation): e, entitySolidZOffsetForward, method_62290, getEntitySolidZOffsetForward, m_351715_
RenderType$CompositeRenderType (boolean, boolean): a, createClouds, method_56848, getClouds, m_318882_
RenderType (): v, flatClouds, method_62291, getNoCullingClouds, m_356468_
RenderType (): z, secondaryBlockOutline, method_64914, getSecondaryBlockOutline, m_353387_
RenderType (): D, debugTriangleFan, method_62278, getDebugTriangleFan, m_356161_
RenderType (ResourceLocation): A, guiTexturedOverlay, method_62275, getGuiTexturedOverlay, m_355782_
RenderType (ResourceLocation): B, guiOpaqueTexturedBackground, method_62276, getGuiOpaqueTexturedBackground, m_356042_
RenderType (): I, guiNauseaOverlay, method_62284, getGuiNauseaOverlay, m_356206_
RenderType (ResourceLocation): C, guiTextured, method_62277, getGuiTextured, m_355513_
RenderType (ResourceLocation): D, vignette, method_62279, getVignette, m_355781_
RenderType (ResourceLocation): E, crosshair, method_62280, getCrosshair, m_352512_
RenderType (): L, mojangLogo, method_62287, getMojangLogo, m_352786_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gdy
gfh
字段
RenderType: aZ, SOLID, field_9178, SOLID, f_110372_
RenderType: aW, SOLID, field_9178, SOLID, f_110372_
RenderType: ba, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aX, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: bb, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: aY, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bc, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: aZ, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bu, LEASH, field_20964, LEASH, f_110378_
RenderType: br, LEASH, field_20964, LEASH, f_110378_
RenderType: bv, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bz, GLINT, field_20967, GLINT, f_110383_
RenderType: bv, GLINT, field_20967, GLINT, f_110383_
RenderType: bB, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bw, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bM, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bH, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: aT, LINES, field_21695, LINES, f_110371_
VertexFormat: cb, format, field_20972, vertexFormat, f_110389_
VertexFormat: bZ, format, field_20972, vertexFormat, f_110389_
int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_
int: cb, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cc, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cf, sortOnUpload, field_21402, translucent, f_110393_
boolean: cd, sortOnUpload, field_21402, translucent, f_110393_
Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_
RenderType: bd, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: ba, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bw, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bx, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bt, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bA, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bC, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bx, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bN, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: by, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: bu, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aY, MEGABYTE, field_32777, field_32777, f_173154_
int: aV, MEGABYTE, field_32777, field_32777, f_173154_
int: aT, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aQ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aR, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: aS, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: be, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bf, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bg, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bj, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bk, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bn, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bo, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bp, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bq, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: br, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bs, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bD, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: by, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bE, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bz, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bH, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bC, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bJ, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bE, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bL, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bO, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bP, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: aU, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: ca, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: bY, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bF, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bA, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bK, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: bF, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bT, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bU, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bV, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bW, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
RenderType$CompositeRenderType: bX, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bt, EYES, field_29636, EYES, f_173171_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bq, EYES, field_29636, EYES, f_173171_
RenderType: bQ, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bN, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bR, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
RenderType: bO, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
RenderType: bI, DRAGON_RAYS, field_52255, DRAGON_RAYS, f_336773_
RenderType: bJ, DRAGON_RAYS_DEPTH, field_52307, DRAGON_RAYS_DEPTH, f_337318_
RenderType$CompositeRenderType: bS, DEBUG_STRUCTURE_QUADS, field_52256, DEBUG_STRUCTURE_QUADS, f_337222_
构造函数
方法
RenderType (): m, glint, method_23590, getGlint, m_110490_
RenderType (): l, glint, method_23590, getGlint, m_110490_
RenderType (): o, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (): m, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (): s, lightning, method_23593, getLightning, m_110502_
RenderType (): q, lightning, method_23593, getLightning, m_110502_
List<RenderType> (): H, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): I, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): I, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): J, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): J, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): K, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): L, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): M, outline, method_23289, getAffectedOutline, m_7280_
boolean (): N, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): O, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): M, isOutline, method_24295, isOutline, m_5492_
boolean (): N, isOutline, method_24295, isOutline, m_5492_
Optional<RenderType> (): P, asOptional, method_24296, asOptional, m_110406_
RenderType$CompositeState (): Q, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): R, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType (): j, armorGlint, method_27948, getArmorGlint, m_110481_
RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): j, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): n, glintDirect, method_29706, getDirectGlint, m_110493_
RenderType (): p, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_
RenderType (): n, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_
RenderType$CompositeState (): R, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): S, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType (): k, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
VertexFormat$Mode (): K, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): L, mode, method_23033, getDrawMode, m_173186_
boolean (): O, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): P, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): q, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): o, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): r, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): p, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): D, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): D, gui, method_51784, getGui, m_285907_
RenderType (): E, gui, method_51784, getGui, m_285907_
RenderType (): E, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): F, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): F, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): G, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): G, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (): H, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
void (BufferBuilder, VertexSorting): a, end, method_23012, draw, m_276775_
RenderType (): r, dragonRays, method_61046, getDragonRays, m_339127_
RenderType (): s, dragonRaysDepth, method_61157, getDragonRaysDepth, m_339251_
RenderType (): C, debugStructureQuads, method_61045, getDebugStructureQuads, m_340348_
void (MeshData): a, draw, method_60895, draw, m_339876_
boolean (): Q, sortOnUpload, method_60894, isTranslucent, m_340332_
1.20.6
名称
ftp
gdy
字段
RenderType: aY, SOLID, field_9178, SOLID, f_110372_
RenderType: aZ, SOLID, field_9178, SOLID, f_110372_
RenderType: aZ, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: ba, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: ba, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bb, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bb, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bc, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bt, LEASH, field_20964, LEASH, f_110378_
RenderType: bu, LEASH, field_20964, LEASH, f_110378_
RenderType: bu, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bv, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: by, GLINT, field_20967, GLINT, f_110383_
RenderType: bz, GLINT, field_20967, GLINT, f_110383_
RenderType: bA, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bB, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bL, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bM, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aV, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_
VertexFormat: bY, format, field_20972, vertexFormat, f_110389_
VertexFormat: cb, format, field_20972, vertexFormat, f_110389_
int: ca, bufferSize, field_20806, expectedBufferSize, f_110391_
int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: cb, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cc, sortOnUpload, field_21402, translucent, f_110393_
boolean: cf, sortOnUpload, field_21402, translucent, f_110393_
Optional<RenderType>: cd, asOptional, field_21850, optionalThis, f_110394_
Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_
RenderType: bc, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bd, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bv, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bw, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bw, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bx, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bz, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bA, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bB, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bC, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bM, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bN, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bx, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: by, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aX, MEGABYTE, field_32777, field_32777, f_173154_
int: aY, MEGABYTE, field_32777, field_32777, f_173154_
int: aS, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aT, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aT, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aU, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: bd, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: be, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: be, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bf, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bf, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: bg, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bi, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bj, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bj, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
Function<ResourceLocation, RenderType>: bk, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bm, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: bn, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bn, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bo, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bo, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bp, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bp, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bq, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bq, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: br, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: br, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bs, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bC, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bD, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bD, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bE, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bG, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bG, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bH, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bI, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bJ, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bL, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bN, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bO, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bO, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bP, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aW, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: bZ, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: bm, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: bX, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bE, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bF, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bJ, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: bK, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bS, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bT, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bU, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bV, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bW, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bs, EYES, field_29636, EYES, f_173171_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bt, EYES, field_29636, EYES, f_173171_
RenderType: bQ, CLOUDS, field_48950, FAST_CLOUDS, f_314866_
RenderType: bR, CLOUDS_DEPTH_ONLY, field_48951, FANCY_CLOUDS, f_315561_
构造函数
方法
RenderType (): w, lines, method_23594, getLines, m_110504_
RenderType (): y, lines, method_23594, getLines, m_110504_
List<RenderType> (): F, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): H, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): G, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): I, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): H, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): J, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): J, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): L, outline, method_23289, getAffectedOutline, m_7280_
boolean (): L, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): N, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): K, isOutline, method_24295, isOutline, m_5492_
boolean (): M, isOutline, method_24295, isOutline, m_5492_
Optional<RenderType> (): N, asOptional, method_24296, asOptional, m_110406_
Optional<RenderType> (): P, asOptional, method_24296, asOptional, m_110406_
RenderType$CompositeState (): O, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): Q, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): P, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): R, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_
RenderType (): z, lineStrip, method_34572, getLineStrip, m_173247_
VertexFormat$Mode (): I, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): K, mode, method_23033, getDrawMode, m_173186_
boolean (): M, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): O, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): A, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): B, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): A, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): C, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): B, gui, method_51784, getGui, m_285907_
RenderType (): D, gui, method_51784, getGui, m_285907_
RenderType (): C, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): E, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): D, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): F, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): E, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (): G, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType$CompositeRenderType (boolean): a, createClouds, method_56848, getClouds, m_318882_
RenderType (): w, clouds, method_56849, getFastClouds, m_325090_
RenderType (): x, cloudsDepthOnly, method_56850, getFancyClouds, m_319097_
1.20.4
名称
fom
ftp
字段
RenderType: ba, SOLID, field_9178, SOLID, f_110372_
RenderType: aY, SOLID, field_9178, SOLID, f_110372_
RenderType: bb, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aZ, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: bc, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: ba, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bd, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bb, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bf, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: bw, LEASH, field_20964, LEASH, f_110378_
RenderType: bt, LEASH, field_20964, LEASH, f_110378_
RenderType: bx, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bu, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bB, GLINT, field_20967, GLINT, f_110383_
RenderType: by, GLINT, field_20967, GLINT, f_110383_
RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bA, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bO, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bL, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: aV, LINES, field_21695, LINES, f_110371_
VertexFormat: cb, format, field_20972, vertexFormat, f_110389_
VertexFormat: bY, format, field_20972, vertexFormat, f_110389_
int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_
int: ca, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cb, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: cf, sortOnUpload, field_21402, translucent, f_110393_
boolean: cc, sortOnUpload, field_21402, translucent, f_110393_
Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_
Optional<RenderType>: cd, asOptional, field_21850, optionalThis, f_110394_
RenderType: be, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bc, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: by, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bv, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bz, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bw, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bC, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bz, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bE, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bB, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bP, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bM, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bA, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: bx, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aY, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aZ, MEGABYTE, field_32777, field_32777, f_173154_
int: aX, MEGABYTE, field_32777, field_32777, f_173154_
int: aT, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aT, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: aU, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: bg, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bd, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bh, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: be, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bi, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: bf, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bh, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bl, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bi, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bm, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
Function<ResourceLocation, RenderType>: bj, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bp, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: bm, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bq, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bn, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: br, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bo, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bs, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bp, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bt, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bq, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bu, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: br, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bv, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bF, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bC, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bG, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bD, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bJ, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bG, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bH, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bL, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bI, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bN, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bQ, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bN, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bR, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bO, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: aW, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: bZ, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bo, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: bX, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bH, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bE, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bM, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: bJ, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: bP, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bQ, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bR, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bS, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bT, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bU, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bV, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
RenderType$CompositeRenderType: bW, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
BiFunction<ResourceLocation, RenderStateShard$TransparencyStateShard, RenderType>: bs, EYES, field_29636, EYES, f_173171_
构造函数
方法
RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, m_110472_
RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, m_110436_
RenderType (ResourceLocation, float, float): b, energySwirl, method_23018, getEnergySwirl, m_110436_
RenderType (): i, leash, method_23587, getLeash, m_110475_
RenderType (): h, leash, method_23587, getLeash, m_110475_
RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_
RenderType (): i, waterMask, method_23589, getWaterMask, m_110478_
RenderType (ResourceLocation): q, outline, method_23287, getOutline, m_110491_
RenderType (ResourceLocation): r, outline, method_23287, getOutline, m_110491_
RenderType (): n, glint, method_23590, getGlint, m_110490_
RenderType (): m, glint, method_23590, getGlint, m_110490_
RenderType (): p, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (): o, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (ResourceLocation): r, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): s, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): s, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): t, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): w, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (ResourceLocation): x, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (): t, lightning, method_23593, getLightning, m_110502_
RenderType (): s, lightning, method_23593, getLightning, m_110502_
RenderType (): x, lines, method_23594, getLines, m_110504_
RenderType (): w, lines, method_23594, getLines, m_110504_
List<RenderType> (): G, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): F, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): H, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): G, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): I, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): H, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): K, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): J, outline, method_23289, getAffectedOutline, m_7280_
boolean (): M, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): L, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): L, isOutline, method_24295, isOutline, m_5492_
boolean (): K, isOutline, method_24295, isOutline, m_5492_
Optional<RenderType> (): O, asOptional, method_24296, asOptional, m_110406_
Optional<RenderType> (): N, asOptional, method_24296, asOptional, m_110406_
RenderType$CompositeState (): P, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): O, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType (): k, armorGlint, method_27948, getArmorGlint, m_110481_
RenderType (): j, armorGlint, method_27948, getArmorGlint, m_110481_
RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): k, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): o, glintDirect, method_29706, getDirectGlint, m_110493_
RenderType (): n, glintDirect, method_29706, getDirectGlint, m_110493_
RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_
RenderType (): p, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_
RenderType$CompositeState (): Q, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): P, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (): u, tripwire, method_29997, getTripwire, m_110503_
RenderType (): t, tripwire, method_29997, getTripwire, m_110503_
RenderType (): m, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType (): l, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType (ResourceLocation): t, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): u, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): u, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): v, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): v, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): w, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): x, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (ResourceLocation): y, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (): v, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): u, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): w, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): v, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_
RenderType (): x, lineStrip, method_34572, getLineStrip, m_173247_
VertexFormat$Mode (): J, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): I, mode, method_23033, getDrawMode, m_173186_
boolean (): N, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): M, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): r, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): q, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): s, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): r, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): y, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): z, debugQuads, method_49042, getDebugQuads, m_269166_
RenderType (): B, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): A, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): C, gui, method_51784, getGui, m_285907_
RenderType (): B, gui, method_51784, getGui, m_285907_
RenderType (): D, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): C, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): E, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): D, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): F, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (): E, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
RenderType (ResourceLocation): q, breezeEyes, method_55252, getEntityTranslucentEmissiveNoOutline, m_305574_
RenderType (ResourceLocation, float, float): a, breezeWind, method_55251, getBreezeWind, m_305520_
1.20.2
名称
fkf
fom
字段
构造函数
方法
RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, m_110446_
RenderType (ResourceLocation): c, entitySolid, method_23572, getEntitySolid, m_110446_
RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, m_110452_
RenderType (ResourceLocation): d, entityCutout, method_23576, getEntityCutout, m_110452_
RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_
RenderType (ResourceLocation): e, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_
RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_
RenderType (ResourceLocation): h, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_
RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, m_110473_
RenderType (ResourceLocation): i, entityTranslucent, method_23580, getEntityTranslucent, m_110473_
RenderType (ResourceLocation): j, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation): k, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation): k, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): l, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): l, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation): m, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation): o, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation): p, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation): p, outline, method_23287, getOutline, m_110491_
RenderType (ResourceLocation): q, outline, method_23287, getOutline, m_110491_
RenderType (ResourceLocation): q, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): r, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): r, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): s, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): v, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (ResourceLocation): w, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_
RenderType (ResourceLocation): f, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_
RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_
RenderType (ResourceLocation): g, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_
RenderType (ResourceLocation): m, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType (ResourceLocation): n, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType (ResourceLocation): n, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): o, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): s, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): t, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): t, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): u, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): u, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): v, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): w, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (ResourceLocation): x, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (ResourceLocation): i, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_
RenderType (ResourceLocation): j, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_
RenderType$CompositeRenderType (String, ResourceLocation, boolean): a, createArmorCutoutNoCull, method_53490, createArmorCutoutNoCull, m_293457_
RenderType (ResourceLocation): b, createArmorDecalCutoutNoCull, method_53491, createArmorDecalCutoutNoCull, m_294378_
1.20.1
名称
fio
fkf
字段
RenderType: aV, SOLID, field_9178, SOLID, f_110372_
RenderType: ba, SOLID, field_9178, SOLID, f_110372_
RenderType: aW, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: bb, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aX, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: bc, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: aY, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: bd, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: ba, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: bf, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: br, LEASH, field_20964, LEASH, f_110378_
RenderType: bw, LEASH, field_20964, LEASH, f_110378_
RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bx, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bw, GLINT, field_20967, GLINT, f_110383_
RenderType: bB, GLINT, field_20967, GLINT, f_110383_
RenderType: by, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bD, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bJ, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bO, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aR, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: aW, LINES, field_21695, LINES, f_110371_
VertexFormat: bR, format, field_20972, vertexFormat, f_110389_
VertexFormat: cb, format, field_20972, vertexFormat, f_110389_
int: bT, bufferSize, field_20806, expectedBufferSize, f_110391_
int: cd, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: bU, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: ce, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: bV, sortOnUpload, field_21402, translucent, f_110393_
boolean: cf, sortOnUpload, field_21402, translucent, f_110393_
Optional<RenderType>: bW, asOptional, field_21850, optionalThis, f_110394_
Optional<RenderType>: cg, asOptional, field_21850, optionalThis, f_110394_
RenderType: aZ, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: be, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bt, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: by, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bu, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bz, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bx, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bC, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bz, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bE, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bP, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bv, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: bA, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aT, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aY, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aU, MEGABYTE, field_32777, field_32777, f_173154_
int: aZ, MEGABYTE, field_32777, field_32777, f_173154_
int: aN, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aS, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aO, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aT, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aP, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aU, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aQ, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: aV, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bg, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bh, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: bi, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bk, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bl, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
Function<ResourceLocation, RenderType>: bm, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bn, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: bp, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bq, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: br, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bs, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bt, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bu, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bq, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bv, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bA, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bF, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bB, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bG, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bE, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bJ, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bK, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bG, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bL, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bN, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bQ, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bR, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aS, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: aX, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: bS, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: cc, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: bo, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: bQ, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: ca, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bC, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bH, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bH, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
RenderType: bM, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bN, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
Function<Double, RenderType$CompositeRenderType>: bS, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: bO, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bT, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bP, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bU, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
RenderType$CompositeRenderType: bV, DEBUG_SECTION_QUADS, field_44673, DEBUG_SECTION_QUADS, f_279582_
RenderType$CompositeRenderType: bW, GUI, field_44821, GUI, f_285558_
RenderType$CompositeRenderType: bX, GUI_OVERLAY, field_44822, GUI_OVERLAY, f_285624_
RenderType$CompositeRenderType: bY, GUI_TEXT_HIGHLIGHT, field_44823, GUI_TEXT_HIGHLIGHT, f_285662_
RenderType$CompositeRenderType: bZ, GUI_GHOST_RECIPE_OVERLAY, field_44824, GUI_GHOST_RECIPE_OVERLAY, f_285639_
构造函数
方法
void (BufferBuilder, int, int, int): a, end, method_23012, draw, m_110412_
List<RenderType> (): B, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): G, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): C, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): H, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): D, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): I, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): F, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): K, outline, method_23289, getAffectedOutline, m_7280_
boolean (): H, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): M, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): G, isOutline, method_24295, isOutline, m_5492_
boolean (): L, isOutline, method_24295, isOutline, m_5492_
Optional<RenderType> (): J, asOptional, method_24296, asOptional, m_110406_
Optional<RenderType> (): O, asOptional, method_24296, asOptional, m_110406_
RenderType$CompositeState (): K, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): P, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): L, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): Q, tripwireState, method_29996, getTripwirePhaseData, m_110409_
VertexFormat$Mode (): E, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): J, mode, method_23033, getDrawMode, m_173186_
boolean (): I, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): N, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): B, debugSectionQuads, method_51456, getDebugSectionQuads, m_280070_
RenderType (): C, gui, method_51784, getGui, m_285907_
RenderType (): D, guiOverlay, method_51785, getGuiOverlay, m_286086_
RenderType (): E, guiTextHighlight, method_51786, getGuiTextHighlight, m_285783_
RenderType (): F, guiGhostRecipeOverlay, method_51787, getGuiGhostRecipeOverlay, m_285811_
void (BufferBuilder, VertexSorting): a, end, method_23012, draw, m_276775_
1.19.4
名称
fed
fio
字段
RenderType: aS, SOLID, field_9178, SOLID, f_110372_
RenderType: aV, SOLID, field_9178, SOLID, f_110372_
RenderType: aT, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aW, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aU, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: aX, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: aV, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: aY, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: aX, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: ba, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: bo, LEASH, field_20964, LEASH, f_110378_
RenderType: br, LEASH, field_20964, LEASH, f_110378_
RenderType: bp, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bs, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bt, GLINT, field_20967, GLINT, f_110383_
RenderType: bw, GLINT, field_20967, GLINT, f_110383_
RenderType: bv, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: by, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bE, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bJ, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aO, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: aR, LINES, field_21695, LINES, f_110371_
VertexFormat: bJ, format, field_20972, vertexFormat, f_110389_
VertexFormat: bR, format, field_20972, vertexFormat, f_110389_
int: bL, bufferSize, field_20806, expectedBufferSize, f_110391_
int: bT, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: bM, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: bU, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: bN, sortOnUpload, field_21402, translucent, f_110393_
boolean: bV, sortOnUpload, field_21402, translucent, f_110393_
Optional<RenderType>: bO, asOptional, field_21850, optionalThis, f_110394_
Optional<RenderType>: bW, asOptional, field_21850, optionalThis, f_110394_
RenderType: aW, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: aZ, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bq, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bt, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: br, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bu, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bu, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bx, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bw, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bz, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bF, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bK, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bs, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: bv, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aQ, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aT, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aR, MEGABYTE, field_32777, field_32777, f_173154_
int: aU, MEGABYTE, field_32777, field_32777, f_173154_
int: aK, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aN, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aL, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aO, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aM, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aP, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aN, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: aQ, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: aY, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: bb, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: aZ, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: bc, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: ba, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: bd, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bc, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bd, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bg, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: be, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
Function<ResourceLocation, RenderType>: bh, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bh, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: bk, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bl, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bj, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bm, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bk, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bn, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bl, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bo, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bm, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bp, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bn, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bq, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bx, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bA, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: by, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bB, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bA, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bE, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bF, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bC, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bG, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bI, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bG, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bL, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bH, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bM, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aP, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: aS, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: bK, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: bS, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
BiFunction<ResourceLocation, Boolean, RenderType>: bj, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: bI, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
com.google.common.collect.ImmutableList<RenderType>: bQ, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
RenderType: bC, TEXT_BACKGROUND, field_42519, TEXT_BACKGROUND, f_268665_
RenderType: bH, TEXT_BACKGROUND_SEE_THROUGH, field_42520, TEXT_BACKGROUND_SEE_THROUGH, f_268619_
Function<Double, RenderType$CompositeRenderType>: bN, DEBUG_LINE_STRIP, field_42521, DEBUG_LINE_STRIP, f_268753_
RenderType$CompositeRenderType: bO, DEBUG_FILLED_BOX, field_42522, DEBUG_FILLED_BOX, f_268540_
RenderType$CompositeRenderType: bP, DEBUG_QUADS, field_42523, DEBUG_QUADS, f_268519_
构造函数
方法
RenderType (): r, lightning, method_23593, getLightning, m_110502_
RenderType (): t, lightning, method_23593, getLightning, m_110502_
RenderType (): v, lines, method_23594, getLines, m_110504_
RenderType (): x, lines, method_23594, getLines, m_110504_
List<RenderType> (): x, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
List<RenderType> (): B, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): y, bufferSize, method_22722, getExpectedBufferSize, m_110507_
int (): C, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): z, format, method_23031, getVertexFormat, m_110508_
VertexFormat (): D, format, method_23031, getVertexFormat, m_110508_
Optional<RenderType> (): B, outline, method_23289, getAffectedOutline, m_7280_
Optional<RenderType> (): F, outline, method_23289, getAffectedOutline, m_7280_
boolean (): D, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): H, affectsCrumbling, method_23037, hasCrumbling, m_110405_
boolean (): C, isOutline, method_24295, isOutline, m_5492_
boolean (): G, isOutline, method_24295, isOutline, m_5492_
Optional<RenderType> (): F, asOptional, method_24296, asOptional, m_110406_
Optional<RenderType> (): J, asOptional, method_24296, asOptional, m_110406_
RenderType$CompositeState (): G, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): K, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): H, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): L, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (): s, tripwire, method_29997, getTripwire, m_110503_
RenderType (): u, tripwire, method_29997, getTripwire, m_110503_
RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): v, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): w, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): w, lineStrip, method_34572, getLineStrip, m_173247_
RenderType (): y, lineStrip, method_34572, getLineStrip, m_173247_
VertexFormat$Mode (): A, mode, method_23033, getDrawMode, m_173186_
VertexFormat$Mode (): E, mode, method_23033, getDrawMode, m_173186_
boolean (): E, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
boolean (): I, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
RenderType (): r, textBackground, method_49045, getTextBackground, m_269058_
RenderType (): s, textBackgroundSeeThrough, method_49046, getTextBackgroundSeeThrough, m_269508_
RenderType (double): a, debugLineStrip, method_49043, getDebugLineStrip, m_269399_
RenderType (): z, debugFilledBox, method_49047, getDebugFilledBox, m_269313_
RenderType (): A, debugQuads, method_49042, getDebugQuads, m_269166_
1.19.3
名称
faa
fed
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
eyc
faa
字段
构造函数
方法
1.19
名称
era
eyc
字段
RenderType: aR, SOLID, field_9178, SOLID, f_110372_
RenderType: aS, SOLID, field_9178, SOLID, f_110372_
RenderType: aS, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aT, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: aT, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: aU, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: aU, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: aV, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: aW, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: aX, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: bm, LEASH, field_20964, LEASH, f_110378_
RenderType: bo, LEASH, field_20964, LEASH, f_110378_
RenderType: bn, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: bp, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: br, GLINT, field_20967, GLINT, f_110383_
RenderType: bt, GLINT, field_20967, GLINT, f_110383_
RenderType: bt, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bv, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: bC, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType: bE, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: aN, LINES, field_21695, LINES, f_110371_
RenderType$CompositeRenderType: aO, LINES, field_21695, LINES, f_110371_
VertexFormat: bG, format, field_20972, vertexFormat, f_110389_
VertexFormat: bJ, format, field_20972, vertexFormat, f_110389_
int: bI, bufferSize, field_20806, expectedBufferSize, f_110391_
int: bL, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: bJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: bM, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: bK, sortOnUpload, field_21402, translucent, f_110393_
boolean: bN, sortOnUpload, field_21402, translucent, f_110393_
Optional<RenderType>: bL, asOptional, field_21850, optionalThis, f_110394_
Optional<RenderType>: bO, asOptional, field_21850, optionalThis, f_110394_
RenderType: aV, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: aW, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: bo, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bq, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: bp, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: br, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: bs, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bu, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: bu, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bw, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: bD, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bF, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: bq, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
RenderType: bs, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aP, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aQ, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aQ, MEGABYTE, field_32777, field_32777, f_173154_
int: aR, MEGABYTE, field_32777, field_32777, f_173154_
int: aJ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aK, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aK, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aL, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aL, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aM, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aM, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
int: aN, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
Function<ResourceLocation, RenderType>: aX, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: aY, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: aY, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: aZ, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: aZ, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
Function<ResourceLocation, RenderType>: ba, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: ba, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
BiFunction<ResourceLocation, Boolean, RenderType>: bc, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bc, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bd, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bd, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
Function<ResourceLocation, RenderType>: be, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
BiFunction<ResourceLocation, Boolean, RenderType>: bf, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bf, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
Function<ResourceLocation, RenderType>: bh, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bg, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
BiFunction<ResourceLocation, Boolean, RenderType>: bi, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bh, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bj, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bi, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bk, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bj, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bl, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bk, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bm, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bl, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bn, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bv, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bx, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bw, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: by, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bx, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: by, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bA, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bA, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bC, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
Function<ResourceLocation, RenderType>: bD, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bE, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bG, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bF, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType: bH, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aO, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
RenderType$CompositeRenderType: aP, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: bH, mode, field_20973, drawMode, f_110390_
VertexFormat$Mode: bK, mode, field_20973, drawMode, f_110390_
BiFunction<ResourceLocation, Boolean, RenderType>: bg, ENTITY_TRANSLUCENT_EMISSIVE, field_38345, ENTITY_TRANSLUCENT_EMISSIVE, f_234325_
com.google.common.collect.ImmutableList<RenderType>: bI, CHUNK_BUFFER_LAYERS, field_39002, BLOCK_LAYERS, f_234324_
构造函数
方法
RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation): j, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, m_110460_
RenderType (ResourceLocation, boolean): e, beaconBeam, method_23592, getBeaconBeam, m_110460_
RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): k, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation): l, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation): n, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation): o, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation): o, outline, method_23287, getOutline, m_110491_
RenderType (ResourceLocation): p, outline, method_23287, getOutline, m_110491_
RenderType (ResourceLocation): p, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): q, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): q, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): r, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): u, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (ResourceLocation): v, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
Optional<RenderType> (): E, asOptional, method_24296, asOptional, m_110406_
Optional<RenderType> (): F, asOptional, method_24296, asOptional, m_110406_
RenderType$CompositeState (): F, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType$CompositeState (): G, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType (ResourceLocation): m, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType$CompositeState (): G, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType$CompositeState (): H, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (ResourceLocation): m, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): n, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): r, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): s, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): s, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): t, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): t, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): u, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): v, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (ResourceLocation): w, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (ResourceLocation, boolean): d, entityTranslucentEmissive, method_42599, getEntityTranslucentEmissive, m_234335_
RenderType (ResourceLocation): i, entityTranslucentEmissive, method_42600, getEntityTranslucentEmissive, m_234338_
boolean (): E, canConsolidateConsecutiveGeometry, method_43332, areVerticesNotShared, m_234326_
1.18.2
名称
ept
era
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
enq
ept
字段
构造函数
方法
1.17.1
名称
enp
enq
字段
int: aJ, BIG_BUFFER_SIZE, field_32772, field_32772, f_173148_
int: aJ, BIG_BUFFER_SIZE, field_32772, SOLID_BUFFER_SIZE, f_173148_
int: aK, MEDIUM_BUFFER_SIZE, field_32773, field_32773, f_173149_
int: aK, MEDIUM_BUFFER_SIZE, field_32773, TRANSLUCENT_BUFFER_SIZE, f_173149_
int: aL, SMALL_BUFFER_SIZE, field_32774, field_32774, f_173150_
int: aL, SMALL_BUFFER_SIZE, field_32774, CUTOUT_BUFFER_SIZE, f_173150_
int: aM, TRANSIENT_BUFFER_SIZE, field_32775, field_32775, f_173151_
int: aM, TRANSIENT_BUFFER_SIZE, field_32775, DEFAULT_BUFFER_SIZE, f_173151_
构造函数
方法
1.17
名称
eao
enp
net.minecraft.client.renderer.RenderType
net.minecraft.src.C_4168_
字段
RenderType: W, SOLID, field_9178, SOLID, field_228615_R_
RenderType: aR, SOLID, field_9178, SOLID, f_110372_
RenderType: X, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_
RenderType: aS, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, f_110373_
RenderType: Y, CUTOUT, field_9174, CUTOUT, field_228617_T_
RenderType: aT, CUTOUT, field_9174, CUTOUT, f_110374_
RenderType: Z, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_
RenderType: aU, TRANSLUCENT, field_9179, TRANSLUCENT, f_110375_
RenderType: ab, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_
RenderType: aW, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, f_110377_
RenderType: ac, LEASH, field_20964, LEASH, field_228620_W_
RenderType: bm, LEASH, field_20964, LEASH, f_110378_
RenderType: ad, WATER_MASK, field_20965, WATER_MASK, field_228621_X_
RenderType: bn, WATER_MASK, field_20965, WATER_MASK, f_110379_
RenderType: ah, GLINT, field_20967, GLINT, field_228622_Y_
RenderType: br, GLINT, field_20967, GLINT, f_110383_
RenderType: aj, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_
RenderType: bt, ENTITY_GLINT, field_20968, ENTITY_GLINT, f_110385_
RenderType: al, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_
RenderType: bC, LIGHTNING, field_20970, LIGHTNING, f_110387_
RenderType$CompositeRenderType: V, LINES, field_21695, LINES, field_228614_Q_
RenderType$CompositeRenderType: aN, LINES, field_21695, LINES, f_110371_
VertexFormat: an, format, field_20972, vertexFormat, field_228625_ab_
VertexFormat: bG, format, field_20972, vertexFormat, f_110389_
int: ao, mode, field_20973, drawMode, field_228626_ac_
int: ap, bufferSize, field_20806, expectedBufferSize, field_228627_ad_
int: bI, bufferSize, field_20806, expectedBufferSize, f_110391_
boolean: aq, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_
boolean: bJ, affectsCrumbling, field_20975, hasCrumbling, f_110392_
boolean: ar, sortOnUpload, field_21402, translucent, field_228629_af_
boolean: bK, sortOnUpload, field_21402, translucent, f_110393_
Optional<RenderType>: as, asOptional, field_21850, optionalThis, field_230166_ag_
Optional<RenderType>: bL, asOptional, field_21850, optionalThis, f_110394_
RenderType: aa, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_
RenderType: aV, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, f_110376_
RenderType: ae, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_
RenderType: bo, ARMOR_GLINT, field_24472, ARMOR_GLINT, f_110380_
RenderType: af, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_
RenderType: bp, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, f_110381_
RenderType: ai, GLINT_DIRECT, field_25487, DIRECT_GLINT, field_239260_aj_
RenderType: bs, GLINT_DIRECT, field_25487, DIRECT_GLINT, f_110384_
RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, field_239261_al_
RenderType: bu, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, f_110386_
RenderType: am, TRIPWIRE, field_25644, TRIPWIRE, field_241713_am_
RenderType: bD, TRIPWIRE, field_25644, TRIPWIRE, f_110388_
RenderType: ag, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, field_243500_ag
RenderType: bq, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, f_110382_
int: aP, BYTES_IN_INT, field_32776, field_32776, f_173153_
int: aQ, MEGABYTE, field_32777, field_32777, f_173154_
int: aJ, BIG_BUFFER_SIZE, field_32772, field_32772, f_173148_
int: aK, MEDIUM_BUFFER_SIZE, field_32773, field_32773, f_173149_
int: aL, SMALL_BUFFER_SIZE, field_32774, field_32774, f_173150_
int: aM, TRANSIENT_BUFFER_SIZE, field_32775, field_32775, f_173151_
Function<ResourceLocation, RenderType>: aX, ARMOR_CUTOUT_NO_CULL, field_29622, ARMOR_CUTOUT_NO_CULL, f_173155_
Function<ResourceLocation, RenderType>: aY, ENTITY_SOLID, field_29623, ENTITY_SOLID, f_173156_
Function<ResourceLocation, RenderType>: aZ, ENTITY_CUTOUT, field_29624, ENTITY_CUTOUT, f_173157_
BiFunction<ResourceLocation, Boolean, RenderType>: ba, ENTITY_CUTOUT_NO_CULL, field_29625, ENTITY_CUTOUT_NO_CULL, f_173160_
BiFunction<ResourceLocation, Boolean, RenderType>: bb, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, field_29626, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, f_173161_
Function<ResourceLocation, RenderType>: bc, ITEM_ENTITY_TRANSLUCENT_CULL, field_29627, ITEM_ENTITY_TRANSLUCENT_CULL, f_173162_
Function<ResourceLocation, RenderType>: bd, ENTITY_TRANSLUCENT_CULL, field_29628, ENTITY_TRANSLUCENT_CULL, f_173163_
BiFunction<ResourceLocation, Boolean, RenderType>: be, ENTITY_TRANSLUCENT, field_29629, ENTITY_TRANSLUCENT, f_173164_
Function<ResourceLocation, RenderType>: bf, ENTITY_SMOOTH_CUTOUT, field_29630, ENTITY_SMOOTH_CUTOUT, f_173165_
BiFunction<ResourceLocation, Boolean, RenderType>: bg, BEACON_BEAM, field_29631, BEACON_BEAM, f_173166_
Function<ResourceLocation, RenderType>: bh, ENTITY_DECAL, field_29632, ENTITY_DECAL, f_173167_
Function<ResourceLocation, RenderType>: bi, ENTITY_NO_OUTLINE, field_29633, ENTITY_NO_OUTLINE, f_173168_
Function<ResourceLocation, RenderType>: bj, ENTITY_SHADOW, field_29634, ENTITY_SHADOW, f_173169_
Function<ResourceLocation, RenderType>: bk, DRAGON_EXPLOSION_ALPHA, field_29635, ENTITY_ALPHA, f_173170_
Function<ResourceLocation, RenderType>: bl, EYES, field_29636, EYES, f_173171_
Function<ResourceLocation, RenderType>: bv, CRUMBLING, field_29637, CRUMBLING, f_173172_
Function<ResourceLocation, RenderType>: bw, TEXT, field_29638, TEXT, f_173173_
Function<ResourceLocation, RenderType>: bx, TEXT_INTENSITY, field_33630, TEXT_INTENSITY, f_173174_
Function<ResourceLocation, RenderType>: by, TEXT_POLYGON_OFFSET, field_34002, TEXT_POLYGON_OFFSET, f_181442_
Function<ResourceLocation, RenderType>: bz, TEXT_INTENSITY_POLYGON_OFFSET, field_34003, TEXT_INTENSITY_POLYGON_OFFSET, f_181443_
Function<ResourceLocation, RenderType>: bA, TEXT_SEE_THROUGH, field_29639, TEXT_SEE_THROUGH, f_173175_
Function<ResourceLocation, RenderType>: bB, TEXT_INTENSITY_SEE_THROUGH, field_33631, TEXT_INTENSITY_SEE_THROUGH, f_173176_
RenderType: bE, END_PORTAL, field_29457, END_PORTAL, f_173158_
RenderType: bF, END_GATEWAY, field_29458, END_GATEWAY, f_173159_
RenderType$CompositeRenderType: aO, LINE_STRIP, field_29456, LINE_STRIP, f_173152_
VertexFormat$Mode: bH, mode, field_20973, drawMode, f_110390_
构造函数
(String, VertexFormat, int, int, boolean, boolean, Runnable, Runnable)
(String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, Runnable, Runnable)
方法
RenderType (): c, solid, method_23577, getSolid, func_228639_c_
RenderType (): c, solid, method_23577, getSolid, m_110451_
RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, func_228641_d_
RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, m_110457_
RenderType (): e, cutout, method_23581, getCutout, func_228643_e_
RenderType (): e, cutout, method_23581, getCutout, m_110463_
RenderType$CompositeState (): C, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType (): f, translucent, method_23583, getTranslucent, func_228645_f_
RenderType (): f, translucent, method_23583, getTranslucent, m_110466_
RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_
RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, m_110472_
RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, func_228634_a_
RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, m_110446_
RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, func_228638_b_
RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, m_110452_
RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_
RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, m_110458_
RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_
RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, m_110470_
RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_
RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, m_110473_
RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_
RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, m_110476_
RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, func_228637_a_
RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, m_110460_
RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, func_228648_g_
RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, m_110479_
RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_
RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, m_110482_
RenderType (ResourceLocation, float): a, dragonExplosionAlpha, method_23573, getEntityAlpha, func_239264_a_
RenderType (ResourceLocation): m, eyes, method_23026, getEyes, func_228652_i_
RenderType (ResourceLocation): n, eyes, method_23026, getEyes, m_110488_
RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, func_228636_a_
RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, m_110436_
RenderType (): i, leash, method_23587, getLeash, func_228649_h_
RenderType (): i, leash, method_23587, getLeash, m_110475_
RenderType (): j, waterMask, method_23589, getWaterMask, func_228651_i_
RenderType (): j, waterMask, method_23589, getWaterMask, m_110478_
RenderType (ResourceLocation): n, outline, method_23287, getOutline, func_228654_j_
RenderType (ResourceLocation): o, outline, method_23287, getOutline, m_110491_
RenderType (): n, glint, method_23590, getGlint, func_228653_j_
RenderType (): n, glint, method_23590, getGlint, m_110490_
RenderType (): p, entityGlint, method_23591, getEntityGlint, func_228655_k_
RenderType (): p, entityGlint, method_23591, getEntityGlint, m_110496_
RenderType (ResourceLocation): o, crumbling, method_23570, getBlockBreaking, func_228656_k_
RenderType (ResourceLocation): p, crumbling, method_23570, getBlockBreaking, m_110494_
RenderType (ResourceLocation): p, text, method_23028, getText, func_228658_l_
RenderType (ResourceLocation): q, text, method_23028, getText, m_110497_
RenderType (ResourceLocation): q, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_
RenderType (ResourceLocation): u, textSeeThrough, method_23030, getTextSeeThrough, m_110500_
RenderType (): r, lightning, method_23593, getLightning, func_228657_l_
RenderType (): r, lightning, method_23593, getLightning, m_110502_
RenderType (int): a, endPortal, method_23574, getEndPortal, func_228630_a_
RenderType (): t, lines, method_23594, getLines, func_228659_m_
RenderType (): v, lines, method_23594, getLines, m_110504_
RenderType$CompositeRenderType (String, VertexFormat, int, int, RenderType$CompositeState): a, create, method_24048, of, func_228632_a_
RenderType$CompositeRenderType (String, VertexFormat, int, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, func_228633_a_
void (BufferBuilder, int, int, int): a, end, method_23012, draw, func_228631_a_
void (BufferBuilder, int, int, int): a, end, method_23012, draw, m_110412_
List<RenderType> (): u, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_
List<RenderType> (): x, chunkBufferLayers, method_22720, getBlockLayers, m_110506_
int (): v, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_
int (): y, bufferSize, method_22722, getExpectedBufferSize, m_110507_
VertexFormat (): w, format, method_23031, getVertexFormat, func_228663_p_
VertexFormat (): z, format, method_23031, getVertexFormat, m_110508_
int (): x, mode, method_23033, getDrawMode, func_228664_q_
Optional<RenderType> (): y, outline, method_23289, getAffectedOutline, func_225612_r_
Optional<RenderType> (): B, outline, method_23289, getAffectedOutline, m_7280_
boolean (): A, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_
boolean (): D, affectsCrumbling, method_23037, hasCrumbling, m_110405_
RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, func_230167_a_
RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, m_110443_
RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_
RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, m_110454_
boolean (): z, isOutline, method_24295, isOutline, func_230041_s_
boolean (): C, isOutline, method_24295, isOutline, m_5492_
Optional<RenderType> (): B, asOptional, method_24296, asOptional, func_230169_u_
Optional<RenderType> (): E, asOptional, method_24296, asOptional, m_110406_
RenderType$CompositeState (): D, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_
RenderType$CompositeState (): F, translucentMovingBlockState, method_29381, getItemPhaseData, m_110408_
RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, func_239269_g_
RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, m_110469_
RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, func_239263_a_
RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, m_110431_
RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, func_239266_b_
RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, m_110448_
RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, func_239267_e_
RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, m_110464_
RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, func_239268_f_
RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, m_110467_
RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, func_239272_l_
RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, m_110485_
RenderType (ResourceLocation, RenderStateShard$CullStateShard): a, outline, method_24468, getOutline, func_239265_a_
RenderType (): k, armorGlint, method_27948, getArmorGlint, func_239270_k_
RenderType (): k, armorGlint, method_27948, getArmorGlint, m_110481_
RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, func_239271_l_
RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, m_110484_
RenderType (): o, glintDirect, method_29706, getDirectGlint, func_239273_n_
RenderType (): o, glintDirect, method_29706, getDirectGlint, m_110493_
RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, func_239274_p_
RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, m_110499_
RenderType$CompositeState (): E, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_
RenderType$CompositeState (): G, tripwireState, method_29996, getTripwirePhaseData, m_110409_
RenderType (): s, tripwire, method_29997, getTripwire, func_241715_r_
RenderType (): s, tripwire, method_29997, getTripwire, m_110503_
RenderType (): m, glintTranslucent, method_30676, method_30676, func_243501_m
RenderType (): m, glintTranslucent, method_30676, getGlintTranslucent, m_110487_
RenderType$CompositeState (RenderStateShard$ShaderStateShard): a, translucentState, method_34569, of, m_173207_
RenderType (ResourceLocation): m, dragonExplosionAlpha, method_23573, getEntityAlpha, m_173235_
RenderType (ResourceLocation): r, textIntensity, method_36434, getTextIntensity, m_173237_
RenderType (ResourceLocation): s, textPolygonOffset, method_37345, getTextPolygonOffset, m_181444_
RenderType (ResourceLocation): t, textIntensityPolygonOffset, method_37346, getTextIntensityPolygonOffset, m_181446_
RenderType (ResourceLocation): v, textIntensitySeeThrough, method_36435, getTextIntensitySeeThrough, m_173240_
RenderType (): t, endPortal, method_23574, getEndPortal, m_173239_
RenderType (): u, endGateway, method_34571, getEndGateway, m_173242_
RenderType (): w, lineStrip, method_34572, getLineStrip, m_173247_
RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, RenderType$CompositeState): a, create, method_24048, of, m_173209_
RenderType$CompositeRenderType (String, VertexFormat, VertexFormat$Mode, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, m_173215_
VertexFormat$Mode (): A, mode, method_23033, getDrawMode, m_173186_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
eag
eao
字段
构造函数
方法
1.16.3
名称
字段
RenderType: ai, GLINT_DIRECT, field_25487, GLINT_DIRECT, field_239260_aj_
RenderType: ai, GLINT_DIRECT, field_25487, DIRECT_GLINT, field_239260_aj_
RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, ENTITY_GLINT_DIRECT, field_239261_al_
RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, DIRECT_ENTITY_GLINT, field_239261_al_
构造函数
方法
RenderType (): o, glintDirect, method_29706, getGlintDirect, func_239273_n_
RenderType (): o, glintDirect, method_29706, getDirectGlint, func_239273_n_
RenderType (): q, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_
RenderType (): q, entityGlintDirect, method_29707, getDirectEntityGlint, func_239274_p_
1.16.2
名称
ech
eag
字段
RenderType: X, SOLID, field_9178, SOLID, field_228615_R_
RenderType: W, SOLID, field_9178, SOLID, field_228615_R_
RenderType: Y, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_
RenderType: X, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_
RenderType: Z, CUTOUT, field_9174, CUTOUT, field_228617_T_
RenderType: Y, CUTOUT, field_9174, CUTOUT, field_228617_T_
RenderType: aa, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_
RenderType: Z, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_
RenderType: ac, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_
RenderType: ab, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_
RenderType: ad, LEASH, field_20964, LEASH, field_228620_W_
RenderType: ac, LEASH, field_20964, LEASH, field_228620_W_
RenderType: ae, WATER_MASK, field_20965, WATER_MASK, field_228621_X_
RenderType: ad, WATER_MASK, field_20965, WATER_MASK, field_228621_X_
RenderType$CompositeRenderType: W, LINES, field_21695, LINES, field_228614_Q_
RenderType$CompositeRenderType: V, LINES, field_21695, LINES, field_228614_Q_
RenderType: ab, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_
RenderType: aa, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_
RenderType: af, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_
RenderType: ae, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_
RenderType: ag, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_
RenderType: af, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_
RenderType: ag, GLINT_TRANSLUCENT, field_26373, GLINT_TRANSLUCENT, field_243500_ag
构造函数
方法
RenderType$CompositeState (): B, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType$CompositeState (): C, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType (): m, glint, method_23590, getGlint, func_228653_j_
RenderType (): n, glint, method_23590, getGlint, func_228653_j_
RenderType (): o, entityGlint, method_23591, getEntityGlint, func_228655_k_
RenderType (): p, entityGlint, method_23591, getEntityGlint, func_228655_k_
RenderType (): q, lightning, method_23593, getLightning, func_228657_l_
RenderType (): r, lightning, method_23593, getLightning, func_228657_l_
RenderType (): s, lines, method_23594, getLines, func_228659_m_
RenderType (): t, lines, method_23594, getLines, func_228659_m_
List<RenderType> (): t, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_
List<RenderType> (): u, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_
int (): u, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_
int (): v, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_
VertexFormat (): v, format, method_23031, getVertexFormat, func_228663_p_
VertexFormat (): w, format, method_23031, getVertexFormat, func_228663_p_
int (): w, mode, method_23033, getDrawMode, func_228664_q_
int (): x, mode, method_23033, getDrawMode, func_228664_q_
Optional<RenderType> (): x, outline, method_23289, getAffectedOutline, func_225612_r_
Optional<RenderType> (): y, outline, method_23289, getAffectedOutline, func_225612_r_
boolean (): z, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_
boolean (): A, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_
boolean (): y, isOutline, method_24295, isOutline, func_230041_s_
boolean (): z, isOutline, method_24295, isOutline, func_230041_s_
Optional<RenderType> (): A, asOptional, method_24296, asOptional, func_230169_u_
Optional<RenderType> (): B, asOptional, method_24296, asOptional, func_230169_u_
RenderType$CompositeState (): C, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_
RenderType$CompositeState (): D, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_
RenderType (): n, glintDirect, method_29706, getGlintDirect, func_239273_n_
RenderType (): o, glintDirect, method_29706, getGlintDirect, func_239273_n_
RenderType (): p, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_
RenderType (): q, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_
RenderType$CompositeState (): D, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_
RenderType$CompositeState (): E, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_
RenderType (): r, tripwire, method_29997, getTripwire, func_241715_r_
RenderType (): s, tripwire, method_29997, getTripwire, func_241715_r_
RenderType (): m, glintTranslucent, method_30676, method_30676, func_243501_m
1.16.1
名称
drb
ech
字段
RenderType: R, SOLID, field_9178, SOLID, field_228615_R_
RenderType: X, SOLID, field_9178, SOLID, field_228615_R_
RenderType: S, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_
RenderType: Y, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_
RenderType: T, CUTOUT, field_9174, CUTOUT, field_228617_T_
RenderType: Z, CUTOUT, field_9174, CUTOUT, field_228617_T_
RenderType: U, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_
RenderType: aa, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_
RenderType: V, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_
RenderType: ac, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_
RenderType: W, LEASH, field_20964, LEASH, field_228620_W_
RenderType: ad, LEASH, field_20964, LEASH, field_228620_W_
RenderType: X, WATER_MASK, field_20965, WATER_MASK, field_228621_X_
RenderType: ae, WATER_MASK, field_20965, WATER_MASK, field_228621_X_
RenderType: Y, GLINT, field_20967, GLINT, field_228622_Y_
RenderType: ah, GLINT, field_20967, GLINT, field_228622_Y_
RenderType: Z, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_
RenderType: aj, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_
RenderType: aa, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_
RenderType: al, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_
RenderType$CompositeRenderType: Q, LINES, field_21695, LINES, field_228614_Q_
RenderType$CompositeRenderType: W, LINES, field_21695, LINES, field_228614_Q_
VertexFormat: ab, format, field_20972, vertexFormat, field_228625_ab_
VertexFormat: an, format, field_20972, vertexFormat, field_228625_ab_
int: ac, mode, field_20973, drawMode, field_228626_ac_
int: ao, mode, field_20973, drawMode, field_228626_ac_
int: ad, bufferSize, field_20806, expectedBufferSize, field_228627_ad_
int: ap, bufferSize, field_20806, expectedBufferSize, field_228627_ad_
boolean: ae, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_
boolean: aq, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_
boolean: af, sortOnUpload, field_21402, translucent, field_228629_af_
boolean: ar, sortOnUpload, field_21402, translucent, field_228629_af_
Optional<RenderType>: ag, asOptional, field_21850, optionalThis, field_230166_ag_
Optional<RenderType>: as, asOptional, field_21850, optionalThis, field_230166_ag_
RenderType: ab, TRANSLUCENT_MOVING_BLOCK, field_25285, TRANSLUCENT_MOVING_BLOCK, field_239257_ac_
RenderType: af, ARMOR_GLINT, field_24472, ARMOR_GLINT, field_239258_ag_
RenderType: ag, ARMOR_ENTITY_GLINT, field_24473, ARMOR_ENTITY_GLINT, field_239259_ah_
RenderType: ai, GLINT_DIRECT, field_25487, GLINT_DIRECT, field_239260_aj_
RenderType: ak, ENTITY_GLINT_DIRECT, field_25488, ENTITY_GLINT_DIRECT, field_239261_al_
RenderType: am, TRIPWIRE, field_25644, TRIPWIRE, field_241713_am_
构造函数
方法
RenderType$CompositeState (): v, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType$CompositeState (): B, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType (): g, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_
RenderType (): h, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_
RenderType (ResourceLocation): a, entitySolid, method_23572, getEntitySolid, func_228634_a_
RenderType (ResourceLocation): b, entitySolid, method_23572, getEntitySolid, func_228634_a_
RenderType (ResourceLocation): b, entityCutout, method_23576, getEntityCutout, func_228638_b_
RenderType (ResourceLocation): c, entityCutout, method_23576, getEntityCutout, func_228638_b_
RenderType (ResourceLocation): c, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_
RenderType (ResourceLocation): d, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_
RenderType (ResourceLocation): d, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_
RenderType (ResourceLocation): g, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_
RenderType (ResourceLocation): e, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_
RenderType (ResourceLocation): h, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_
RenderType (ResourceLocation): f, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_
RenderType (ResourceLocation): i, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_
RenderType (ResourceLocation, boolean): c, beaconBeam, method_23592, getBeaconBeam, func_228637_a_
RenderType (ResourceLocation, boolean): d, beaconBeam, method_23592, getBeaconBeam, func_228637_a_
RenderType (ResourceLocation): g, entityDecal, method_23586, getEntityDecal, func_228648_g_
RenderType (ResourceLocation): j, entityDecal, method_23586, getEntityDecal, func_228648_g_
RenderType (ResourceLocation): h, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_
RenderType (ResourceLocation): k, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_
RenderType (ResourceLocation, float): a, entityAlpha, method_23573, getEntityAlpha, func_228635_a_
RenderType (ResourceLocation, float): a, dragonExplosionAlpha, method_23573, getEntityAlpha, func_239264_a_
RenderType (ResourceLocation): i, eyes, method_23026, getEyes, func_228652_i_
RenderType (ResourceLocation): m, eyes, method_23026, getEyes, func_228652_i_
RenderType (): h, leash, method_23587, getLeash, func_228649_h_
RenderType (): i, leash, method_23587, getLeash, func_228649_h_
RenderType (): i, waterMask, method_23589, getWaterMask, func_228651_i_
RenderType (): j, waterMask, method_23589, getWaterMask, func_228651_i_
RenderType (ResourceLocation): j, outline, method_23287, getOutline, func_228654_j_
RenderType (ResourceLocation): n, outline, method_23287, getOutline, func_228654_j_
RenderType (): j, glint, method_23590, getGlint, func_228653_j_
RenderType (): m, glint, method_23590, getGlint, func_228653_j_
RenderType (): k, entityGlint, method_23591, getEntityGlint, func_228655_k_
RenderType (): o, entityGlint, method_23591, getEntityGlint, func_228655_k_
RenderType (ResourceLocation): k, crumbling, method_23570, getBlockBreaking, func_228656_k_
RenderType (ResourceLocation): o, crumbling, method_23570, getBlockBreaking, func_228656_k_
RenderType (ResourceLocation): l, text, method_23028, getText, func_228658_l_
RenderType (ResourceLocation): p, text, method_23028, getText, func_228658_l_
RenderType (ResourceLocation): m, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_
RenderType (ResourceLocation): q, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_
RenderType (): l, lightning, method_23593, getLightning, func_228657_l_
RenderType (): q, lightning, method_23593, getLightning, func_228657_l_
RenderType (): m, lines, method_23594, getLines, func_228659_m_
RenderType (): s, lines, method_23594, getLines, func_228659_m_
List<RenderType> (): n, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_
List<RenderType> (): t, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_
int (): o, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_
int (): u, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_
VertexFormat (): p, format, method_23031, getVertexFormat, func_228663_p_
VertexFormat (): v, format, method_23031, getVertexFormat, func_228663_p_
int (): q, mode, method_23033, getDrawMode, func_228664_q_
int (): w, mode, method_23033, getDrawMode, func_228664_q_
Optional<RenderType> (): r, outline, method_23289, getAffectedOutline, func_225612_r_
Optional<RenderType> (): x, outline, method_23289, getAffectedOutline, func_225612_r_
boolean (): t, affectsCrumbling, method_23037, func_228665_s_
boolean (): z, affectsCrumbling, method_23037, hasCrumbling, func_228665_s_
RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getCutoutNoCull, func_230167_a_
RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getEntityCutoutNoCull, func_230167_a_
RenderType (ResourceLocation, boolean): b, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_
RenderType (ResourceLocation, boolean): c, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_
boolean (): s, isOutline, method_24295, isOutline, func_230041_s_
boolean (): y, isOutline, method_24295, isOutline, func_230041_s_
Optional<RenderType> (): u, asOptional, method_24296, asOptional, func_230169_u_
Optional<RenderType> (): A, asOptional, method_24296, asOptional, func_230169_u_
RenderType$CompositeState (): C, translucentMovingBlockState, method_29381, getItemPhaseData, func_239262_B_
RenderType (): g, translucentMovingBlock, method_29380, getTranslucentMovingBlock, func_239269_g_
RenderType (ResourceLocation): a, armorCutoutNoCull, method_25448, getArmorCutoutNoCull, func_239263_a_
RenderType (ResourceLocation, boolean): b, entityCutoutNoCullZOffset, method_28115, getEntityCutoutNoCullZOffset, func_239266_b_
RenderType (ResourceLocation): e, entityCutoutNoCullZOffset, method_28116, getEntityCutoutNoCullZOffset, func_239267_e_
RenderType (ResourceLocation): f, itemEntityTranslucentCull, method_29379, getItemEntityTranslucentCull, func_239268_f_
RenderType (ResourceLocation): l, entityShadow, method_24469, getEntityShadow, func_239272_l_
RenderType (ResourceLocation, RenderStateShard$CullStateShard): a, outline, method_24468, getOutline, func_239265_a_
RenderType (): k, armorGlint, method_27948, getArmorGlint, func_239270_k_
RenderType (): l, armorEntityGlint, method_27949, getArmorEntityGlint, func_239271_l_
RenderType (): n, glintDirect, method_29706, getGlintDirect, func_239273_n_
RenderType (): p, entityGlintDirect, method_29707, getEntityGlintDirect, func_239274_p_
RenderType$CompositeState (): D, tripwireState, method_29996, getTripwirePhaseData, func_241714_D_
RenderType (): r, tripwire, method_29997, getTripwire, func_241715_r_
1.15.2
名称
dqy
drb
字段
Optional<RenderType>: ag, asOptional, field_21850, optionalThis, field_230166_ag_
构造函数
方法
RenderType$CompositeState (): t, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType$CompositeState (): v, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType (ResourceLocation, boolean): a, beaconBeam, method_23592, getBeaconBeam, func_228637_a_
RenderType (ResourceLocation, boolean): c, beaconBeam, method_23592, getBeaconBeam, func_228637_a_
Optional<RenderType> (): r, outline, method_23289, getTexture, func_225612_r_
Optional<RenderType> (): r, outline, method_23289, getAffectedOutline, func_225612_r_
boolean (): s, affectsCrumbling, method_23037, func_228665_s_
boolean (): t, affectsCrumbling, method_23037, func_228665_s_
RenderType (ResourceLocation, boolean): a, entityCutoutNoCull, method_24293, getCutoutNoCull, func_230167_a_
RenderType (ResourceLocation, boolean): b, entityTranslucent, method_24294, getEntityTranslucent, func_230168_b_
boolean (): s, isOutline, method_24295, isOutline, func_230041_s_
Optional<RenderType> (): u, asOptional, method_24296, asOptional, func_230169_u_
1.15.1
名称
字段
构造函数
方法
1.15
名称
bhc
dqy
net.minecraft.world.level.BlockLayer
net.minecraft.client.renderer.RenderType
net.minecraft.util.BlockRenderLayer
net.minecraft.client.renderer.RenderType
net.minecraft.server.v1_14_R1.TextureType
字段
BlockLayer: a, SOLID, field_9178, SOLID, SOLID, SOLID
RenderType: R, SOLID, field_9178, SOLID, field_228615_R_
BlockLayer: b, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED
RenderType: S, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, field_228616_S_
BlockLayer: c, CUTOUT, field_9174, CUTOUT, CUTOUT, CUTOUT
RenderType: T, CUTOUT, field_9174, CUTOUT, field_228617_T_
BlockLayer: d, TRANSLUCENT, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT
RenderType: U, TRANSLUCENT, field_9179, TRANSLUCENT, field_228618_U_
String: e, name, field_9177, name, field_180338_e
RenderType: V, TRANSLUCENT_NO_CRUMBLING, field_20963, TRANSLUCENT_NO_CRUMBLING, field_228619_V_
RenderType: W, LEASH, field_20964, LEASH, field_228620_W_
RenderType: X, WATER_MASK, field_20965, WATER_MASK, field_228621_X_
RenderType: Y, GLINT, field_20967, GLINT, field_228622_Y_
RenderType: Z, ENTITY_GLINT, field_20968, ENTITY_GLINT, field_228623_Z_
RenderType: aa, LIGHTNING, field_20970, LIGHTNING, field_228624_aa_
RenderType$CompositeRenderType: Q, LINES, field_21695, LINES, field_228614_Q_
VertexFormat: ab, format, field_20972, vertexFormat, field_228625_ab_
int: ac, mode, field_20973, drawMode, field_228626_ac_
int: ad, bufferSize, field_20806, expectedBufferSize, field_228627_ad_
boolean: ae, affectsCrumbling, field_20975, hasCrumbling, field_228628_ae_
boolean: af, sortOnUpload, field_21402, translucent, field_228629_af_
构造函数
(String)
(String, VertexFormat, int, int, boolean, boolean, Runnable, Runnable)
方法
BlockLayer[] (): values, values, values, values, values, values
BlockLayer (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
RenderType (): c, solid, method_23577, getSolid, func_228639_c_
RenderType (): d, cutoutMipped, method_23579, getCutoutMipped, func_228641_d_
RenderType (): e, cutout, method_23581, getCutout, func_228643_e_
RenderType$CompositeState (): t, translucentState, method_24051, createTranslucentPhaseData, func_228666_t_
RenderType (): f, translucent, method_23583, getTranslucent, func_228645_f_
RenderType (): g, translucentNoCrumbling, method_23585, getTranslucentNoCrumbling, func_228647_g_
RenderType (ResourceLocation): a, entitySolid, method_23572, getEntitySolid, func_228634_a_
RenderType (ResourceLocation): b, entityCutout, method_23576, getEntityCutout, func_228638_b_
RenderType (ResourceLocation): c, entityCutoutNoCull, method_23578, getEntityCutoutNoCull, func_228640_c_
RenderType (ResourceLocation): d, entityTranslucentCull, method_23689, getEntityTranslucentCull, func_228642_d_
RenderType (ResourceLocation): e, entityTranslucent, method_23580, getEntityTranslucent, func_228644_e_
RenderType (ResourceLocation): f, entitySmoothCutout, method_23584, getEntitySmoothCutout, func_228646_f_
RenderType (ResourceLocation, boolean): a, beaconBeam, method_23592, getBeaconBeam, func_228637_a_
RenderType (ResourceLocation): g, entityDecal, method_23586, getEntityDecal, func_228648_g_
RenderType (ResourceLocation): h, entityNoOutline, method_23588, getEntityNoOutline, func_228650_h_
RenderType (ResourceLocation, float): a, entityAlpha, method_23573, getEntityAlpha, func_228635_a_
RenderType (ResourceLocation): i, eyes, method_23026, getEyes, func_228652_i_
RenderType (ResourceLocation, float, float): a, energySwirl, method_23018, getEnergySwirl, func_228636_a_
RenderType (): h, leash, method_23587, getLeash, func_228649_h_
RenderType (): i, waterMask, method_23589, getWaterMask, func_228651_i_
RenderType (ResourceLocation): j, outline, method_23287, getOutline, func_228654_j_
RenderType (): j, glint, method_23590, getGlint, func_228653_j_
RenderType (): k, entityGlint, method_23591, getEntityGlint, func_228655_k_
RenderType (ResourceLocation): k, crumbling, method_23570, getBlockBreaking, func_228656_k_
RenderType (ResourceLocation): l, text, method_23028, getText, func_228658_l_
RenderType (ResourceLocation): m, textSeeThrough, method_23030, getTextSeeThrough, func_228660_m_
RenderType (): l, lightning, method_23593, getLightning, func_228657_l_
RenderType (int): a, endPortal, method_23574, getEndPortal, func_228630_a_
RenderType (): m, lines, method_23594, getLines, func_228659_m_
RenderType$CompositeRenderType (String, VertexFormat, int, int, RenderType$CompositeState): a, create, method_24048, of, func_228632_a_
RenderType$CompositeRenderType (String, VertexFormat, int, int, boolean, boolean, RenderType$CompositeState): a, create, method_24049, of, func_228633_a_
void (BufferBuilder, int, int, int): a, end, method_23012, draw, func_228631_a_
List<RenderType> (): n, chunkBufferLayers, method_22720, getBlockLayers, func_228661_n_
int (): o, bufferSize, method_22722, getExpectedBufferSize, func_228662_o_
VertexFormat (): p, format, method_23031, getVertexFormat, func_228663_p_
int (): q, mode, method_23033, getDrawMode, func_228664_q_
Optional<RenderType> (): r, outline, method_23289, getTexture, func_225612_r_
boolean (): s, affectsCrumbling, method_23037, func_228665_s_
1.14.4
名称
bgx
bhc
net.minecraft.world.level.BlockLayer
net.minecraft.block.BlockRenderLayer
net.minecraft.client.render.RenderLayer
字段
TextureType: a, field_9178, SOLID, SOLID, SOLID
BlockLayer: a, SOLID, field_9178, SOLID, SOLID, SOLID
TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED
BlockLayer: b, CUTOUT_MIPPED, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED
TextureType: c, field_9174, CUTOUT, CUTOUT, CUTOUT
BlockLayer: c, CUTOUT, field_9174, CUTOUT, CUTOUT, CUTOUT
TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT
BlockLayer: d, TRANSLUCENT, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT
String: e, field_9177, name, field_180338_e
String: e, name, field_9177, name, field_180338_e
构造函数
方法
TextureType[] (): values, values, values, values, values
BlockLayer[] (): values, values, values, values, values, values
TextureType (String): valueOf, valueOf, valueOf, valueOf, valueOf
BlockLayer (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
1.14.3
名称
bgt
bgx
net.minecraft.block.BlockRenderLayer
字段
TextureType: a, field_9178, SOLID, SOLID
TextureType: a, field_9178, SOLID, SOLID, SOLID
TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED
TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED, CUTOUT_MIPPED
TextureType: c, field_9174, CUTOUT, CUTOUT
TextureType: c, field_9174, CUTOUT, CUTOUT, CUTOUT
TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT
TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT, TRANSLUCENT
String: e, field_9177, field_180338_e
String: e, field_9177, name, field_180338_e
构造函数
方法
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
bgs
bgt
字段
构造函数
方法
1.14
名称
axl
bgs
net.minecraft.class_1921
net.minecraft.server.v1_13_R2.TextureType
net.minecraft.server.v1_14_R1.TextureType
字段
TextureType: a, SOLID, SOLID
TextureType: a, field_9178, SOLID, SOLID
TextureType: b, CUTOUT_MIPPED, CUTOUT_MIPPED
TextureType: b, field_9175, CUTOUT_MIPPED, CUTOUT_MIPPED
TextureType: c, CUTOUT, CUTOUT
TextureType: c, field_9174, CUTOUT, CUTOUT
TextureType: d, TRANSLUCENT, TRANSLUCENT
TextureType: d, field_9179, TRANSLUCENT, TRANSLUCENT
String: e, field_180338_e
String: e, field_9177, field_180338_e
构造函数
方法
TextureType[] (): values, values, values
TextureType[] (): values, values, values, values, values
TextureType (String): valueOf, valueOf, valueOf
TextureType (String): valueOf, valueOf, valueOf, valueOf, valueOf
1.13.2
名称
axk
axl
字段
构造函数
方法
1.13.1
名称
axh
axk
net.minecraft.server.v1_13_R1.TextureType
net.minecraft.server.v1_13_R2.TextureType
字段
构造函数
方法
1.13
名称
amm
axh
net.minecraft.server.v1_13_R1.TextureType
字段
BlockRenderLayer: a, SOLID
TextureType: a, SOLID, SOLID
BlockRenderLayer: b, CUTOUT_MIPPED
TextureType: b, CUTOUT_MIPPED, CUTOUT_MIPPED
BlockRenderLayer: c, CUTOUT
TextureType: c, CUTOUT, CUTOUT
BlockRenderLayer: d, TRANSLUCENT
TextureType: d, TRANSLUCENT, TRANSLUCENT
构造函数
方法
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
amk
amm
字段
构造函数
方法
1.12
名称
ajk
amk
字段
构造函数
方法
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
aji
ajk
字段
构造函数
方法
1.11
名称
ahv
aji
字段
构造函数
方法
1.10.2
名称
字段
构造函数
方法
1.10
名称
ahm
ahv
字段
构造函数
方法
1.9.4
名称
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
ahm
net.minecraft.util.BlockRenderLayer
字段
BlockRenderLayer: a, SOLID
BlockRenderLayer: b, CUTOUT_MIPPED
BlockRenderLayer: c, CUTOUT
BlockRenderLayer: d, TRANSLUCENT
String: e, field_180338_e
构造函数
(String)
方法
BlockRenderLayer[] (): values, values, values
BlockRenderLayer (String): valueOf, valueOf, valueOf