历史 - net.minecraft.client.renderer.DynamicUniforms

1.21.11

名称

hfh

hny

字段

int: a, TRANSFORM_UBO_SIZE, field_60093, SIZE, f_399383_

int: a, TRANSFORM_UBO_SIZE, field_60093, TRANSFORMS_SIZE, f_399383_

int: b, INITIAL_CAPACITY, field_60094, DEFAULT_CAPACITY, f_399231_

int: c, INITIAL_CAPACITY, field_60094, DEFAULT_CAPACITY, f_399231_

DynamicUniformStorage<DynamicUniforms$Transform>: c, transforms, field_60095, storage, f_399338_

DynamicUniformStorage<DynamicUniforms$Transform>: d, transforms, field_60095, transformsStorage, f_399338_

int: b, CHUNK_SECTION_UBO_SIZE, field_64216, CHUNK_SECTIONS_SIZE, f_436446_

DynamicUniformStorage<DynamicUniforms$ChunkSectionInfo>: e, chunkSections, field_64217, chunkSectionsStorage, f_434377_

构造函数

方法

GpuBufferSlice (org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc, float): a, writeTransform, method_71106, write, m_402718_

GpuBufferSlice[] (DynamicUniforms$Transform...): a, writeTransforms, method_71107, writeAll, m_401373_

GpuBufferSlice[] (DynamicUniforms$Transform...): a, writeTransforms, method_71107, writeTransforms, m_401373_

GpuBufferSlice (org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc): a, writeTransform, method_71106, write, m_402718_

GpuBufferSlice[] (DynamicUniforms$ChunkSectionInfo...): a, writeChunkSections, method_76294, writeChunkSections, m_443395_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gwz

hfh

字段

构造函数

方法

1.21.8

名称

gwy

gwz

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gwy

net.minecraft.client.renderer.DynamicUniforms

net.minecraft.class_11282

net.minecraft.client.gl.DynamicUniforms

net.minecraft.src.C_398571_

字段

int: a, TRANSFORM_UBO_SIZE, field_60093, SIZE, f_399383_

int: b, INITIAL_CAPACITY, field_60094, DEFAULT_CAPACITY, f_399231_

DynamicUniformStorage<DynamicUniforms$Transform>: c, transforms, field_60095, storage, f_399338_

构造函数

()

方法

void (): a, reset, method_71105, clear, m_401295_

void (): close, close, close

GpuBufferSlice (org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc, float): a, writeTransform, method_71106, write, m_402718_

GpuBufferSlice[] (DynamicUniforms$Transform...): a, writeTransforms, method_71107, writeAll, m_401373_