历史 - net.minecraft.client.renderer.DynamicUniforms
1.21.11
名称
hfh
hny
字段
int: a, TRANSFORM_UBO_SIZE, field_60093, SIZE, f_399383_
int: a, TRANSFORM_UBO_SIZE, field_60093, TRANSFORMS_SIZE, f_399383_
int: b, INITIAL_CAPACITY, field_60094, DEFAULT_CAPACITY, f_399231_
int: c, INITIAL_CAPACITY, field_60094, DEFAULT_CAPACITY, f_399231_
DynamicUniformStorage<DynamicUniforms$Transform>: c, transforms, field_60095, storage, f_399338_
DynamicUniformStorage<DynamicUniforms$Transform>: d, transforms, field_60095, transformsStorage, f_399338_
int: b, CHUNK_SECTION_UBO_SIZE, field_64216, CHUNK_SECTIONS_SIZE, f_436446_
DynamicUniformStorage<DynamicUniforms$ChunkSectionInfo>: e, chunkSections, field_64217, chunkSectionsStorage, f_434377_
构造函数
方法
GpuBufferSlice (org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc, float): a, writeTransform, method_71106, write, m_402718_
GpuBufferSlice[] (DynamicUniforms$Transform...): a, writeTransforms, method_71107, writeAll, m_401373_
GpuBufferSlice[] (DynamicUniforms$Transform...): a, writeTransforms, method_71107, writeTransforms, m_401373_
GpuBufferSlice (org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc): a, writeTransform, method_71106, write, m_402718_
GpuBufferSlice[] (DynamicUniforms$ChunkSectionInfo...): a, writeChunkSections, method_76294, writeChunkSections, m_443395_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gwz
hfh
字段
构造函数
方法
1.21.8
名称
gwy
gwz
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gwy
net.minecraft.client.renderer.DynamicUniforms
net.minecraft.class_11282
net.minecraft.client.gl.DynamicUniforms
net.minecraft.src.C_398571_
字段
int: a, TRANSFORM_UBO_SIZE, field_60093, SIZE, f_399383_
int: b, INITIAL_CAPACITY, field_60094, DEFAULT_CAPACITY, f_399231_
DynamicUniformStorage<DynamicUniforms$Transform>: c, transforms, field_60095, storage, f_399338_
构造函数
()
方法
void (): a, reset, method_71105, clear, m_401295_
void (): close, close, close
GpuBufferSlice (org.joml.Matrix4fc, org.joml.Vector4fc, org.joml.Vector3fc, org.joml.Matrix4fc, float): a, writeTransform, method_71106, write, m_402718_
GpuBufferSlice[] (DynamicUniforms$Transform...): a, writeTransforms, method_71107, writeAll, m_401373_