历史 - net.minecraft.world.level.block.AnvilBlock
1.21.11
名称
dtv
dyq
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
doz
dtv
字段
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
1.21.8
名称
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
dmo
doz
字段
构造函数
方法
1.21.5
名称
din
dmo
字段
VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_
Component: d, CONTAINER_TITLE, field_17349, TITLE, f_48774_
float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
float: e, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
int: f, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730, SHAPES_BY_AXIS, f_380268_
构造函数
方法
1.21.4
名称
djm
din
字段
构造函数
方法
1.21.3
名称
dey
djm
字段
DirectionProperty: b, FACING, field_9883, FACING, f_48764_
EnumProperty<Direction>: b, FACING, field_9883, FACING, f_48764_
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
deb
dey
字段
构造函数
方法
1.20.6
名称
cvq
deb
字段
构造函数
方法
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_
boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
1.20.4
名称
crw
cvq
字段
DirectionProperty: a, FACING, field_9883, FACING, f_48764_
DirectionProperty: b, FACING, field_9883, FACING, f_48764_
VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_
Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_
float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258, CODEC, f_302321_
构造函数
方法
int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_
int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_
com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969, getCodec, m_304657_
1.20.2
名称
coo
crw
字段
构造函数
方法
1.20.1
名称
coi
coo
字段
构造函数
方法
1.19.4
名称
clu
coi
字段
构造函数
方法
1.19.3
名称
ciu
clu
字段
构造函数
方法
DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_
DamageSource (Entity): a, getFallDamageSource, method_32898, getDamageSource, m_252932_
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
chx
ciu
net.minecraft.world.level.block.BlockAnvil
字段
构造函数
方法
1.19
名称
ccr
chx
net.minecraft.world.level.block.BlockAnvil
字段
构造函数
方法
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_48792_
1.18.2
名称
cbz
ccr
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
byq
cbz
字段
构造函数
方法
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_
1.17.1
名称
byp
byq
字段
构造函数
方法
1.17
名称
bts
byp
net.minecraft.block.AnvilBlock
net.minecraft.src.C_1679_
net.minecraft.server.v1_16_R3.BlockAnvil
net.minecraft.world.level.block.BlockAnvil
字段
DirectionProperty: a, FACING, field_9883, FACING, field_176506_a, FACING
DirectionProperty: a, FACING, field_9883, FACING, f_48764_
VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_
Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_
float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_
int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_
构造函数
方法
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState
BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f
BlockState (BlockState): e, damage, method_9346, getLandingState, m_48824_
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_
void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129, onDestroyedOnLanding, m_142525_
int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x
int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_
DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
btp
bts
net.minecraft.server.v1_16_R2.BlockAnvil
net.minecraft.server.v1_16_R3.BlockAnvil
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
buv
btp
net.minecraft.server.v1_16_R1.BlockAnvil
net.minecraft.server.v1_16_R2.BlockAnvil
字段
TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
构造函数
方法
1.16.1
名称
bol
buv
net.minecraft.server.v1_15_R1.BlockAnvil
net.minecraft.server.v1_16_R1.BlockAnvil
字段
TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k
TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k
构造函数
方法
void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_
BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f
BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a
void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x
1.15.2
名称
boi
bol
字段
构造函数
方法
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
1.15.1
名称
字段
构造函数
方法
1.15
名称
bma
boi
net.minecraft.server.v1_14_R1.BlockAnvil
net.minecraft.server.v1_15_R1.BlockAnvil
字段
构造函数
方法
BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f
BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory
InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact
1.14.4
名称
blv
bma
net.minecraft.world.level.block.AnvilBlock
字段
BlockStateDirection: a, field_9883, FACING, field_176506_a, FACING
DirectionProperty: a, FACING, field_9883, FACING, field_176506_a, FACING
VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d
VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d
ChatMessage: k, field_17349, CONTAINER_NAME, field_220273_k
TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k
构造函数
方法
void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a
void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a
void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b
void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_
void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData): a_, method_9346, getLandingState, func_196433_f
BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a
1.14.3
名称
blr
blv
net.minecraft.block.AnvilBlock
字段
BlockStateDirection: a, field_9883, field_176506_a, FACING
BlockStateDirection: a, field_9883, FACING, field_176506_a, FACING
VoxelShape: b, field_9882, field_196436_c
VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c
VoxelShape: c, field_9885, field_196439_y
VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y
VoxelShape: d, field_9888, field_196440_z
VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z
VoxelShape: e, field_9884, field_196434_A
VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A
VoxelShape: f, field_9891, field_196435_B
VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B
VoxelShape: g, field_9889, field_196437_C
VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C
VoxelShape: h, field_9886, field_196438_D
VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D
VoxelShape: i, field_9887, field_185760_c
VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c
VoxelShape: j, field_9892, field_185761_d
VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d
ChatMessage: k, field_17349, field_220273_k
ChatMessage: k, field_17349, CONTAINER_NAME, field_220273_k
构造函数
方法
void (EntityFallingBlock): a, method_10132, func_149829_a
void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a
void (World, BlockPosition): a, method_10129, func_190974_b
void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState
IBlockData (IBlockData): a_, method_9346, func_196433_f
IBlockData (IBlockData): a_, method_9346, getLandingState, func_196433_f
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a
1.14.2
名称
字段
构造函数
方法
1.14.1
名称
blq
blr
字段
构造函数
方法
1.14
名称
bce
blq
net.minecraft.class_2199
net.minecraft.block.BlockAnvil
net.minecraft.block.AnvilBlock
net.minecraft.server.v1_13_R2.BlockAnvil
net.minecraft.server.v1_14_R1.BlockAnvil
字段
BlockStateDirection: a, field_176506_a, FACING
BlockStateDirection: a, field_9883, field_176506_a, FACING
org.apache.logging.log4j.Logger: c, field_185762_e
VoxelShape: o, field_196436_c
VoxelShape: b, field_9882, field_196436_c
VoxelShape: p, field_196439_y
VoxelShape: c, field_9885, field_196439_y
VoxelShape: q, field_196440_z
VoxelShape: d, field_9888, field_196440_z
VoxelShape: r, field_196434_A
VoxelShape: e, field_9884, field_196434_A
VoxelShape: s, field_196435_B
VoxelShape: f, field_9891, field_196435_B
VoxelShape: t, field_196437_C
VoxelShape: g, field_9889, field_196437_C
VoxelShape: u, field_196438_D
VoxelShape: h, field_9886, field_196438_D
VoxelShape: v, field_185760_c
VoxelShape: i, field_9887, field_185760_c
VoxelShape: w, field_185761_d
VoxelShape: j, field_9892, field_185761_d
ChatMessage: k, field_17349, field_220273_k
构造函数
方法
void (EntityFallingBlock): a, func_149829_a
void (EntityFallingBlock): a, method_10132, func_149829_a
boolean (IBlockData): a, func_149686_d
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a
void (World, BlockPosition): a, func_190974_b
void (World, BlockPosition): a, method_10129, func_190974_b
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_
void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData): a_, func_196433_f
IBlockData (IBlockData): a_, method_9346, func_196433_f
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact
ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory
VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a
1.13.2
名称
bcd
bce
字段
构造函数
方法
1.13.1
名称
bbx
bcd
net.minecraft.server.v1_13_R1.BlockAnvil
net.minecraft.server.v1_13_R2.BlockAnvil
字段
VoxelShape: p, field_196436_c
VoxelShape: o, field_196436_c
VoxelShape: q, field_196439_y
VoxelShape: p, field_196439_y
VoxelShape: r, field_196440_z
VoxelShape: q, field_196440_z
VoxelShape: s, field_196434_A
VoxelShape: r, field_196434_A
VoxelShape: t, field_196435_B
VoxelShape: s, field_196435_B
VoxelShape: u, field_196437_C
VoxelShape: t, field_196437_C
VoxelShape: v, field_196438_D
VoxelShape: u, field_196438_D
VoxelShape: w, field_185760_c
VoxelShape: v, field_185760_c
VoxelShape: x, field_185761_d
VoxelShape: w, field_185761_d
构造函数
方法
1.13
名称
aon
bbx
net.minecraft.server.v1_12_R1.BlockAnvil
net.minecraft.server.v1_13_R1.BlockAnvil
字段
BlockStateInteger: b, field_176505_b, DAMAGE
AxisAlignedBB: c, field_185760_c
AxisAlignedBB: d, field_185761_d
org.apache.logging.log4j.Logger: e, field_185762_e
org.apache.logging.log4j.Logger: c, field_185762_e
VoxelShape: p, field_196436_c
VoxelShape: q, field_196439_y
VoxelShape: r, field_196440_z
VoxelShape: s, field_196434_A
VoxelShape: t, field_196435_B
VoxelShape: u, field_196437_C
VoxelShape: v, field_196438_D
VoxelShape: w, field_185760_c
VoxelShape: x, field_185761_d
构造函数
()
方法
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
int (IBlockData): d, func_180651_a, getDropData
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): a, func_149686_d
boolean (IBlockData): b, func_149662_c
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): a_, func_190974_b
void (World, BlockPosition): a, func_190974_b
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
IBlockData (BlockActionContext): a, func_196258_a, getPlacedState
boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact
VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b
IBlockData (IBlockData): a_, func_196433_f
void (BlockStateList$a<Block, IBlockData>): a, func_206840_a
boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a
1.12.2
名称
字段
构造函数
方法
1.12.1
名称
aol
aon
字段
构造函数
方法
1.12
名称
all
aol
net.minecraft.server.v1_11_R1.BlockAnvil
net.minecraft.server.v1_12_R1.BlockAnvil
字段
构造函数
方法
void (World, BlockPosition): a_, func_176502_a_
void (World, BlockPosition): b, func_190974_b
void (World, BlockPosition): a_, func_190974_b
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a
void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_
void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.11.2
名称
字段
构造函数
方法
1.11.1
名称
alj
all
字段
构造函数
方法
1.11
名称
ajw
alj
net.minecraft.server.v1_10_R1.BlockAnvil
net.minecraft.server.v1_11_R1.BlockAnvil
字段
构造函数
方法
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact
void (World, BlockPosition): b, func_190974_b
void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a
1.10.2
名称
字段
构造函数
方法
1.10
名称
ajk
ajw
net.minecraft.server.v1_9_R2.BlockAnvil
net.minecraft.server.v1_10_R1.BlockAnvil
字段
构造函数
方法
1.9.4
名称
net.minecraft.server.v1_9_R1.BlockAnvil
net.minecraft.server.v1_9_R2.BlockAnvil
字段
构造函数
方法
1.9.2
名称
字段
构造函数
方法
1.9
名称
aez
ajk
net.minecraft.server.v1_8_R3.BlockAnvil
net.minecraft.server.v1_9_R1.BlockAnvil
字段
AxisAlignedBB: c, field_185760_c
AxisAlignedBB: d, field_185761_d
org.apache.logging.log4j.Logger: e, field_185762_e
构造函数
方法
boolean (): d, func_149686_d
boolean (): c, func_149662_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): a, func_180651_a, getDropData
int (IBlockData): d, func_180651_a, getDropData
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
int (IBlockData): c, func_176201_c, toLegacyData
int (IBlockData): e, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
BlockStateList (): b, func_180661_e, getStateList
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
IBlockData (IBlockData): b, func_176217_b
boolean (IBlockData): c, func_149686_d
boolean (IBlockData): b, func_149662_c
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact
AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a
IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a
boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
1.8.8
名称
aez
net.minecraft.block.BlockAnvil
net.minecraft.server.v1_8_R3.BlockAnvil
字段
BlockStateDirection: a, field_176506_a, FACING
BlockStateInteger: b, field_176505_b, DAMAGE
构造函数
()
方法
boolean (): d, func_149686_d
boolean (): c, func_149662_c
IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState
boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact
int (IBlockData): a, func_180651_a, getDropData
void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape
void (EntityFallingBlock): a, func_149829_a
void (World, BlockPosition): a_, func_176502_a_
IBlockData (int): a, func_176203_a, fromLegacyData
int (IBlockData): c, func_176201_c, toLegacyData
BlockStateList (): e, func_180661_e, getStateList
void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a
boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a
IBlockData (IBlockData): b, func_176217_b