历史 - net.minecraft.world.level.block.AnvilBlock

1.21.11

名称

dtv

dyq

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

doz

dtv

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

MenuProvider (BlockState, Level, BlockPos): a, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

dmo

doz

字段

构造函数

方法

1.21.5

名称

din

dmo

字段

VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_

Component: d, CONTAINER_TITLE, field_17349, TITLE, f_48774_

float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

float: e, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

int: f, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

Map<Direction$Axis, VoxelShape>: c, SHAPES, field_55730, SHAPES_BY_AXIS, f_380268_

构造函数

方法

1.21.4

名称

djm

din

字段

构造函数

方法

1.21.3

名称

dey

djm

字段

DirectionProperty: b, FACING, field_9883, FACING, f_48764_

EnumProperty<Direction>: b, FACING, field_9883, FACING, f_48764_

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

deb

dey

字段

构造函数

方法

1.20.6

名称

cvq

deb

字段

构造函数

方法

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

InteractionResult (BlockState, Level, BlockPos, Player, BlockHitResult): a, useWithoutItem, method_55766, onUse, m_6227_

boolean (BlockState, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

1.20.4

名称

crw

cvq

字段

DirectionProperty: a, FACING, field_9883, FACING, f_48764_

DirectionProperty: b, FACING, field_9883, FACING, f_48764_

VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: c, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: d, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: e, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: f, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: g, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: h, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: i, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: j, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

VoxelShape: k, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_

Component: l, CONTAINER_TITLE, field_17349, TITLE, f_48774_

float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

float: m, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

int: n, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

com.mojang.serialization.MapCodec<AnvilBlock>: a, CODEC, field_46258, CODEC, f_302321_

构造函数

方法

int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_

int (BlockState, BlockGetter, BlockPos): b, getDustColor, method_10130, getColor, m_6248_

com.mojang.serialization.MapCodec<AnvilBlock> (): a, codec, method_53969, getCodec, m_304657_

1.20.2

名称

coo

crw

字段

构造函数

方法

1.20.1

名称

coi

coo

字段

构造函数

方法

1.19.4

名称

clu

coi

字段

构造函数

方法

1.19.3

名称

ciu

clu

字段

构造函数

方法

DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_

DamageSource (Entity): a, getFallDamageSource, method_32898, getDamageSource, m_252932_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

chx

ciu

net.minecraft.world.level.block.BlockAnvil

字段

构造函数

方法

1.19

名称

ccr

chx

net.minecraft.world.level.block.BlockAnvil

字段

构造函数

方法

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_48792_

1.18.2

名称

cbz

ccr

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

byq

cbz

字段

构造函数

方法

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_

1.17.1

名称

byp

byq

字段

构造函数

方法

1.17

名称

bts

byp

net.minecraft.block.AnvilBlock

net.minecraft.src.C_1679_

net.minecraft.server.v1_16_R3.BlockAnvil

net.minecraft.world.level.block.BlockAnvil

字段

DirectionProperty: a, FACING, field_9883, FACING, field_176506_a, FACING

DirectionProperty: a, FACING, field_9883, FACING, f_48764_

VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: b, BASE, field_9882, BASE_SHAPE, f_48765_

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, f_48766_

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, f_48767_

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, f_48768_

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, f_48769_

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, f_48770_

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, f_48771_

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, f_48772_

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, f_48773_

Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

Component: k, CONTAINER_TITLE, field_17349, TITLE, f_48774_

float: l, FALL_DAMAGE_PER_DISTANCE, field_30993, FALLING_BLOCK_ENTITY_DAMAGE_MULTIPLIER, f_152050_

int: m, FALL_DAMAGE_MAX, field_30994, FALLING_BLOCK_ENTITY_MAX_DAMAGE, f_152051_

构造函数

方法

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, m_6788_

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, m_6843_

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, m_5573_, getPlacedState

BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f

BlockState (BlockState): e, damage, method_9346, getLandingState, m_48824_

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, m_7926_

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, m_7357_

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, m_7246_, getInventory

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, m_5940_

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, m_6227_, interact

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, m_142216_

void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

void (Level, BlockPos, FallingBlockEntity): a, onBrokenAfterFall, method_10129, onDestroyedOnLanding, m_142525_

int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x

int (BlockState, BlockGetter, BlockPos): d, getDustColor, method_10130, getColor, m_6248_

DamageSource (): b, getFallDamageSource, method_32898, getDamageSource, m_142088_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

btp

bts

net.minecraft.server.v1_16_R2.BlockAnvil

net.minecraft.server.v1_16_R3.BlockAnvil

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

buv

btp

net.minecraft.server.v1_16_R1.BlockAnvil

net.minecraft.server.v1_16_R2.BlockAnvil

字段

TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

Component: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

构造函数

方法

1.16.1

名称

bol

buv

net.minecraft.server.v1_15_R1.BlockAnvil

net.minecraft.server.v1_16_R1.BlockAnvil

字段

TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k

TranslatableComponent: k, CONTAINER_TITLE, field_17349, TITLE, field_220273_k

构造函数

(Block$Properties)

(BlockBehaviour$Properties)

方法

void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_

BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f

BlockState (BlockState): c, damage, method_9346, getLandingState, func_196433_f

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPathfindThrough, func_196266_a

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createScreenHandlerFactory, func_220052_b, getInventory

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): b, getShape, method_9530, getOutlineShape, func_220053_a

void (Level, BlockPos, BlockState, BlockState, FallingBlockEntity): a, onLand, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, FallingBlockEntity): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

int (BlockState, BlockGetter, BlockPos): c, getDustColor, method_10130, getColor, func_189876_x

1.15.2

名称

boi

bol

字段

构造函数

方法

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

1.15.1

名称

字段

构造函数

方法

1.15

名称

bma

boi

net.minecraft.server.v1_14_R1.BlockAnvil

net.minecraft.server.v1_15_R1.BlockAnvil

字段

构造函数

方法

BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f

BlockState (BlockState): e, damage, method_9346, getLandingState, func_196433_f

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerProvider, func_220052_b, getInventory

InteractionResult (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, onUse, func_225533_a_, interact

1.14.4

名称

blv

bma

net.minecraft.world.level.block.AnvilBlock

字段

BlockStateDirection: a, field_9883, FACING, field_176506_a, FACING

DirectionProperty: a, FACING, field_9883, FACING, field_176506_a, FACING

VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: b, BASE, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: c, X_LEG1, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: d, X_LEG2, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: e, X_TOP, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: f, Z_LEG1, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: g, Z_LEG2, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: h, Z_TOP, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: i, X_AXIS_AABB, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d

VoxelShape: j, Z_AXIS_AABB, field_9892, Z_AXIS_SHAPE, field_185761_d

ChatMessage: k, field_17349, CONTAINER_NAME, field_220273_k

TranslatableComponent: k, CONTAINER_TITLE, field_17349, CONTAINER_NAME, field_220273_k

构造函数

方法

void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a

void (FallingBlockEntity): a, falling, method_10132, configureFallingBlockEntity, func_149829_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

BlockState (BlockState, Rotation): a, rotate, method_9598, rotate, func_185499_a

void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b

void (Level, BlockPos): a, onBroken, method_10129, onDestroyedOnLanding, func_190974_b

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_

void (Level, BlockPos, BlockState, BlockState): a, onLand, method_10127, onLanding, func_176502_a_

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

BlockState (BlockPlaceContext): a, getStateForPlacement, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData): a_, method_9346, getLandingState, func_196433_f

BlockState (BlockState): a_, damage, method_9346, getLandingState, func_196433_f

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

void (StateDefinition$Builder<Block, BlockState>): a, createBlockStateDefinition, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (BlockState, BlockGetter, BlockPos, PathComputationType): a, isPathfindable, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

boolean (BlockState, Level, BlockPos, Player, InteractionHand, BlockHitResult): a, use, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

MenuProvider (BlockState, Level, BlockPos): b, getMenuProvider, method_17454, createContainerFactory, func_220052_b, getInventory

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

VoxelShape (BlockState, BlockGetter, BlockPos, CollisionContext): a, getShape, method_9530, getOutlineShape, func_220053_a

1.14.3

名称

blr

blv

net.minecraft.block.AnvilBlock

字段

BlockStateDirection: a, field_9883, field_176506_a, FACING

BlockStateDirection: a, field_9883, FACING, field_176506_a, FACING

VoxelShape: b, field_9882, field_196436_c

VoxelShape: b, field_9882, BASE_SHAPE, field_196436_c

VoxelShape: c, field_9885, field_196439_y

VoxelShape: c, field_9885, X_STEP_SHAPE, field_196439_y

VoxelShape: d, field_9888, field_196440_z

VoxelShape: d, field_9888, X_STEM_SHAPE, field_196440_z

VoxelShape: e, field_9884, field_196434_A

VoxelShape: e, field_9884, X_FACE_SHAPE, field_196434_A

VoxelShape: f, field_9891, field_196435_B

VoxelShape: f, field_9891, Z_STEP_SHAPE, field_196435_B

VoxelShape: g, field_9889, field_196437_C

VoxelShape: g, field_9889, Z_STEM_SHAPE, field_196437_C

VoxelShape: h, field_9886, field_196438_D

VoxelShape: h, field_9886, Z_FACE_SHAPE, field_196438_D

VoxelShape: i, field_9887, field_185760_c

VoxelShape: i, field_9887, X_AXIS_SHAPE, field_185760_c

VoxelShape: j, field_9892, field_185761_d

VoxelShape: j, field_9892, Z_AXIS_SHAPE, field_185761_d

ChatMessage: k, field_17349, field_220273_k

ChatMessage: k, field_17349, CONTAINER_NAME, field_220273_k

构造函数

方法

void (EntityFallingBlock): a, method_10132, func_149829_a

void (EntityFallingBlock): a, method_10132, configureFallingBlockEntity, func_149829_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, rotate, func_185499_a

void (World, BlockPosition): a, method_10129, func_190974_b

void (World, BlockPosition): a, method_10129, onDestroyedOnLanding, func_190974_b

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, onLanding, func_176502_a_

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, getPlacementState, func_196258_a, getPlacedState

IBlockData (IBlockData): a_, method_9346, func_196433_f

IBlockData (IBlockData): a_, method_9346, getLandingState, func_196433_f

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, appendProperties, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, canPlaceAtSide, func_196266_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, activate, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, createContainerProvider, func_220052_b, getInventory

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, getOutlineShape, func_220053_a

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

blq

blr

字段

构造函数

方法

1.14

名称

bce

blq

net.minecraft.class_2199

net.minecraft.block.BlockAnvil

net.minecraft.block.AnvilBlock

net.minecraft.server.v1_13_R2.BlockAnvil

net.minecraft.server.v1_14_R1.BlockAnvil

字段

BlockStateDirection: a, field_176506_a, FACING

BlockStateDirection: a, field_9883, field_176506_a, FACING

org.apache.logging.log4j.Logger: c, field_185762_e

VoxelShape: o, field_196436_c

VoxelShape: b, field_9882, field_196436_c

VoxelShape: p, field_196439_y

VoxelShape: c, field_9885, field_196439_y

VoxelShape: q, field_196440_z

VoxelShape: d, field_9888, field_196440_z

VoxelShape: r, field_196434_A

VoxelShape: e, field_9884, field_196434_A

VoxelShape: s, field_196435_B

VoxelShape: f, field_9891, field_196435_B

VoxelShape: t, field_196437_C

VoxelShape: g, field_9889, field_196437_C

VoxelShape: u, field_196438_D

VoxelShape: h, field_9886, field_196438_D

VoxelShape: v, field_185760_c

VoxelShape: i, field_9887, field_185760_c

VoxelShape: w, field_185761_d

VoxelShape: j, field_9892, field_185761_d

ChatMessage: k, field_17349, field_220273_k

构造函数

方法

void (EntityFallingBlock): a, func_149829_a

void (EntityFallingBlock): a, method_10132, func_149829_a

boolean (IBlockData): a, func_149686_d

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

IBlockData (IBlockData, EnumBlockRotation): a, method_9598, func_185499_a

void (World, BlockPosition): a, func_190974_b

void (World, BlockPosition): a, method_10129, func_190974_b

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_

void (World, BlockPosition, IBlockData, IBlockData): a, method_10127, func_176502_a_

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

IBlockData (BlockActionContext): a, method_9605, func_196258_a, getPlacedState

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData): a_, func_196433_f

IBlockData (IBlockData): a_, method_9346, func_196433_f

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

void (BlockStateList$a<Block, IBlockData>): a, method_9515, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, method_9516, func_196266_a

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, MovingObjectPositionBlock): a, method_9534, func_220051_a, interact

ITileInventory (IBlockData, World, BlockPosition): b, method_17454, func_220052_b, getInventory

VoxelShape (IBlockData, IBlockAccess, BlockPosition, VoxelShapeCollision): a, method_9530, func_220053_a

1.13.2

名称

bcd

bce

字段

构造函数

方法

1.13.1

名称

bbx

bcd

net.minecraft.server.v1_13_R1.BlockAnvil

net.minecraft.server.v1_13_R2.BlockAnvil

字段

VoxelShape: p, field_196436_c

VoxelShape: o, field_196436_c

VoxelShape: q, field_196439_y

VoxelShape: p, field_196439_y

VoxelShape: r, field_196440_z

VoxelShape: q, field_196440_z

VoxelShape: s, field_196434_A

VoxelShape: r, field_196434_A

VoxelShape: t, field_196435_B

VoxelShape: s, field_196435_B

VoxelShape: u, field_196437_C

VoxelShape: t, field_196437_C

VoxelShape: v, field_196438_D

VoxelShape: u, field_196438_D

VoxelShape: w, field_185760_c

VoxelShape: v, field_185760_c

VoxelShape: x, field_185761_d

VoxelShape: w, field_185761_d

构造函数

方法

1.13

名称

aon

bbx

net.minecraft.server.v1_12_R1.BlockAnvil

net.minecraft.server.v1_13_R1.BlockAnvil

字段

BlockStateInteger: b, field_176505_b, DAMAGE

AxisAlignedBB: c, field_185760_c

AxisAlignedBB: d, field_185761_d

org.apache.logging.log4j.Logger: e, field_185762_e

org.apache.logging.log4j.Logger: c, field_185762_e

VoxelShape: p, field_196436_c

VoxelShape: q, field_196439_y

VoxelShape: r, field_196440_z

VoxelShape: s, field_196434_A

VoxelShape: t, field_196435_B

VoxelShape: u, field_196437_C

VoxelShape: v, field_196438_D

VoxelShape: w, field_185760_c

VoxelShape: x, field_185761_d

构造函数

()

(Block$Info)

方法

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

int (IBlockData): d, func_180651_a, getDropData

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): a, func_149686_d

boolean (IBlockData): b, func_149662_c

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): a_, func_190974_b

void (World, BlockPosition): a, func_190974_b

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

IBlockData (BlockActionContext): a, func_196258_a, getPlacedState

boolean (IBlockData, World, BlockPosition, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_196250_a, interact

VoxelShape (IBlockData, IBlockAccess, BlockPosition): a, func_196244_b

IBlockData (IBlockData): a_, func_196433_f

void (BlockStateList$a<Block, IBlockData>): a, func_206840_a

boolean (IBlockData, IBlockAccess, BlockPosition, PathMode): a, func_196266_a

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

aol

aon

字段

构造函数

方法

1.12

名称

all

aol

net.minecraft.server.v1_11_R1.BlockAnvil

net.minecraft.server.v1_12_R1.BlockAnvil

字段

构造函数

方法

void (World, BlockPosition): a_, func_176502_a_

void (World, BlockPosition): b, func_190974_b

void (World, BlockPosition): a_, func_190974_b

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

EnumBlockFaceShape (IBlockAccess, IBlockData, BlockPosition, EnumDirection): a, func_193383_a

void (World, BlockPosition, IBlockData, IBlockData): a, func_176502_a_

void (CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

alj

all

字段

构造函数

方法

1.11

名称

ajw

alj

net.minecraft.server.v1_10_R1.BlockAnvil

net.minecraft.server.v1_11_R1.BlockAnvil

字段

构造函数

方法

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): b, func_185496_a

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, EnumDirection, float, float, float): a, func_180639_a, interact

void (World, BlockPosition): b, func_190974_b

void (Item, CreativeModeTab, NonNullList<ItemStack>): a, func_149666_a

1.10.2

名称

字段

构造函数

方法

1.10

名称

ajk

ajw

net.minecraft.server.v1_9_R2.BlockAnvil

net.minecraft.server.v1_10_R1.BlockAnvil

字段

构造函数

方法

1.9.4

名称

net.minecraft.server.v1_9_R1.BlockAnvil

net.minecraft.server.v1_9_R2.BlockAnvil

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

aez

ajk

net.minecraft.server.v1_8_R3.BlockAnvil

net.minecraft.server.v1_9_R1.BlockAnvil

字段

AxisAlignedBB: c, field_185760_c

AxisAlignedBB: d, field_185761_d

org.apache.logging.log4j.Logger: e, field_185762_e

构造函数

方法

boolean (): d, func_149686_d

boolean (): c, func_149662_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): a, func_180651_a, getDropData

int (IBlockData): d, func_180651_a, getDropData

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

int (IBlockData): c, func_176201_c, toLegacyData

int (IBlockData): e, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

BlockStateList (): b, func_180661_e, getStateList

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

IBlockData (IBlockData): b, func_176217_b

boolean (IBlockData): c, func_149686_d

boolean (IBlockData): b, func_149662_c

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumHand, ItemStack, EnumDirection, float, float, float): a, func_180639_a, interact

AxisAlignedBB (IBlockData, IBlockAccess, BlockPosition): a, func_185496_a

IBlockData (IBlockData, EnumBlockRotation): a, func_185499_a

boolean (IBlockData, IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

1.8.8

名称

aez

net.minecraft.block.BlockAnvil

net.minecraft.server.v1_8_R3.BlockAnvil

字段

BlockStateDirection: a, field_176506_a, FACING

BlockStateInteger: b, field_176505_b, DAMAGE

构造函数

()

方法

boolean (): d, func_149686_d

boolean (): c, func_149662_c

IBlockData (World, BlockPosition, EnumDirection, float, float, float, int, EntityLiving): a, func_180642_a, getPlacedState

boolean (World, BlockPosition, IBlockData, EntityHuman, EnumDirection, float, float, float): a, func_180639_a, interact

int (IBlockData): a, func_180651_a, getDropData

void (IBlockAccess, BlockPosition): a, func_180654_a, updateShape

void (EntityFallingBlock): a, func_149829_a

void (World, BlockPosition): a_, func_176502_a_

IBlockData (int): a, func_176203_a, fromLegacyData

int (IBlockData): c, func_176201_c, toLegacyData

BlockStateList (): e, func_180661_e, getStateList

void (Item, CreativeModeTab, List<ItemStack>): a, func_149666_a

boolean (IBlockAccess, BlockPosition, EnumDirection): a, func_176225_a

IBlockData (IBlockData): b, func_176217_b