历史 - net.minecraft.client.particle.SingleQuadParticle

1.21.11

名称

hdo

hmg

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gvg

hdo

字段

float: D, quadSize, field_17867, scale, f_107663_

float: c, quadSize, field_17867, scale, f_107663_

float: d, rCol, field_62633, red, f_413371_

float: e, gCol, field_62634, green, f_412476_

float: f, bCol, field_62635, blue, f_412572_

float: g, alpha, field_62636, alpha, f_411722_

float: h, roll, field_62637, zRotation, f_411854_

float: i, oRoll, field_62638, lastZRotation, f_411679_

TextureAtlasSprite: E, sprite, field_62632, sprite, f_412518_

构造函数

(ClientLevel, double, double, double)

(ClientLevel, double, double, double, double, double, double)

(ClientLevel, double, double, double, TextureAtlasSprite)

(ClientLevel, double, double, double, double, double, double, TextureAtlasSprite)

方法

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

void (VertexConsumer, Camera, org.joml.Quaternionf, float): a, renderRotatedQuad, method_60373, render, m_338739_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float): a, renderRotatedQuad, method_60374, render, m_339723_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float, float, float, float, float, int): a, renderVertex, method_60375, renderVertex, m_339638_

void (QuadParticleRenderState, Camera, float): a, extract, method_3074, render, m_172474_

void (QuadParticleRenderState, Camera, org.joml.Quaternionf, float): a, extractRotatedQuad, method_60373, render, m_338739_

void (QuadParticleRenderState, org.joml.Quaternionf, float, float, float, float): a, extractRotatedQuad, method_60375, renderVertex, m_415879_

ParticleRenderType (): bj_, getGroup, method_74274, textureSheet, m_107165_

void (SpriteSet): a, setSpriteFromAge, method_74306, updateSprite, m_416343_

void (TextureAtlasSprite): a, setSprite, method_74307, setSprite, m_420085_

SingleQuadParticle$Layer (): b, getLayer, method_74255, getRenderType, m_414961_

void (float, float, float): a, setColor, method_74305, setColor, m_417737_

void (float): e, setAlpha, method_74308, setAlpha, m_323479_

1.21.8

名称

gvf

gvg

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gpk

gvf

字段

构造函数

方法

1.21.5

名称

gjv

gpk

字段

构造函数

方法

void (VertexConsumer, Camera, org.joml.Quaternionf, float): a, renderRotatedQuad, method_60373, method_60373, m_338739_

void (VertexConsumer, Camera, org.joml.Quaternionf, float): a, renderRotatedQuad, method_60373, render, m_338739_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float): a, renderRotatedQuad, method_60374, method_60374, m_339723_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float): a, renderRotatedQuad, method_60374, render, m_339723_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float, float, float, float, float, int): a, renderVertex, method_60375, method_60375, m_339638_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float, float, float, float, float, int): a, renderVertex, method_60375, renderVertex, m_339638_

1.21.4

名称

gjf

gjv

字段

构造函数

方法

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

void (VertexConsumer, Camera, float): a, render, method_3074, render, m_5744_

1.21.3

名称

gda

gjf

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

gbr

gda

字段

org.joml.Quaternionf: a, rotation, field_47456, rotation, f_303665_

构造函数

方法

void (VertexConsumer, Camera, org.joml.Quaternionf, float): a, renderRotatedQuad, method_60373, method_60373, m_338739_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float): a, renderRotatedQuad, method_60374, method_60374, m_339723_

void (VertexConsumer, org.joml.Quaternionf, float, float, float, float, float, float, float, float, int): a, renderVertex, method_60375, method_60375, m_339638_

1.20.6

名称

fri

gbr

字段

构造函数

方法

1.20.4

名称

fmh

fri

字段

org.joml.Quaternionf: a, rotation, field_47456, rotation, f_303665_

构造函数

方法

SingleQuadParticle$FacingCameraMode (): p, getFacingCameraMode, method_55245, getRotator, m_306793_

1.20.2

名称

fhz

fmh

字段

构造函数

方法

1.20.1

名称

fgl

fhz

字段

构造函数

方法

1.19.4

名称

fca

fgl

字段

构造函数

方法

1.19.3

名称

exx

fca

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

evz

exx

字段

构造函数

方法

1.19

名称

eoy

evz

字段

构造函数

方法

1.18.2

名称

enr

eoy

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

eln

enr

字段

构造函数

方法

1.17.1

名称

elm

eln

字段

构造函数

方法

1.17

名称

dyq

elm

net.minecraft.client.particle.TexturedParticle

net.minecraft.src.C_4047_

字段

float: B, quadSize, field_17867, scale, field_70544_f

float: D, quadSize, field_17867, scale, f_107663_

构造函数

方法

float (float): b, getQuadSize, method_18132, getSize, func_217561_b

float (float): b, getQuadSize, method_18132, getSize, m_5902_

Particle (float): d, scale, method_3087, scale, func_70541_f

Particle (float): d, scale, method_3087, scale, m_6569_

float (): c, getU0, method_18133, getMinU, func_217563_c

float (): c, getU0, method_18133, getMinU, m_5970_

float (): d, getU1, method_18134, getMaxU, func_217564_d

float (): d, getU1, method_18134, getMaxU, m_5952_

float (): e, getV0, method_18135, getMinV, func_217562_e

float (): e, getV0, method_18135, getMinV, m_5951_

float (): f, getV1, method_18136, getMaxV, func_217560_f

float (): f, getV1, method_18136, getMaxV, m_5950_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, m_5744_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dyi

dyq

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eaj

dyi

字段

构造函数

方法

1.16.1

名称

dph

eaj

字段

float: A, quadSize, field_17867, scale, field_70544_f

float: B, quadSize, field_17867, scale, field_70544_f

构造函数

(Level, double, double, double)

(Level, double, double, double, double, double, double)

(ClientLevel, double, double, double)

(ClientLevel, double, double, double, double, double, double)

方法

1.15.2

名称

dpe

dph

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

dlv

dpe

字段

float: D, quadSize, field_17867, scale, field_70544_f

float: A, quadSize, field_17867, scale, field_70544_f

构造函数

方法

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

Particle (float): e, scale, method_3087, func_70541_f

Particle (float): d, scale, method_3087, scale, func_70541_f

void (VertexConsumer, Camera, float): a, render, method_3074, buildGeometry, func_225606_a_

1.14.4

名称

djh

dlv

net.minecraft.client.particle.SingleQuadParticle

字段

float: D, field_17867, scale, field_70544_f

float: D, quadSize, field_17867, scale, field_70544_f

构造函数

方法

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, render, method_3074, buildGeometry, func_180434_a

float (float): b, method_18132, getSize, func_217561_b

float (float): b, getQuadSize, method_18132, getSize, func_217561_b

Particle (float): e, method_3087, method_3087, func_70541_f

Particle (float): e, scale, method_3087, func_70541_f

float (): c, method_18133, getMinU, func_217563_c

float (): c, getU0, method_18133, getMinU, func_217563_c

float (): d, method_18134, getMaxU, func_217564_d

float (): d, getU1, method_18134, getMaxU, func_217564_d

float (): e, method_18135, getMinV, func_217562_e

float (): e, getV0, method_18135, getMinV, func_217562_e

float (): f, method_18136, getMaxV, func_217560_f

float (): f, getV1, method_18136, getMaxV, func_217560_f

1.14.3

名称

djd

djh

net.minecraft.client.particle.BillboardParticle

字段

float: D, field_17867, field_70544_f

float: D, field_17867, scale, field_70544_f

构造函数

方法

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

void (BufferBuilder, Camera, float, float, float, float, float, float): a, method_3074, buildGeometry, func_180434_a

float (float): b, method_18132, func_217561_b

float (float): b, method_18132, getSize, func_217561_b

Particle (float): e, method_3087, func_70541_f

Particle (float): e, method_3087, method_3087, func_70541_f

float (): c, method_18133, func_217563_c

float (): c, method_18133, getMinU, func_217563_c

float (): d, method_18134, func_217564_d

float (): d, method_18134, getMaxU, func_217564_d

float (): e, method_18135, func_217562_e

float (): e, method_18135, getMinV, func_217562_e

float (): f, method_18136, func_217560_f

float (): f, method_18136, getMaxV, func_217560_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

djb

djd

字段

构造函数

方法

1.14

名称

djb

net.minecraft.class_3940

net.minecraft.client.particle.TexturedParticle

字段

float: D, field_17867, field_70544_f

构造函数

(World, double, double, double)

(World, double, double, double, double, double, double)

方法

void (BufferBuilder, ActiveRenderInfo, float, float, float, float, float, float): a, method_3074, func_180434_a

float (float): b, method_18132, func_217561_b

Particle (float): e, method_3087, func_70541_f

float (): c, method_18133, func_217563_c

float (): d, method_18134, func_217564_d

float (): e, method_18135, func_217562_e

float (): f, method_18136, func_217560_f