历史 - net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket

1.21.11

名称

agh

agr

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

agb

agh

字段

int: c, xa, field_12563, velocityX, f_133177_

int: d, ya, field_12562, velocityY, f_133178_

int: e, za, field_12561, velocityZ, f_133179_

Vec3: c, movement, field_61887, velocity, f_412656_

构造函数

方法

double (): e, getXa, method_11815, getVelocityX, m_133195_

double (): f, getYa, method_11816, getVelocityY, m_133196_

double (): g, getZa, method_11819, getVelocityZ, m_133197_

Vec3 (): e, getMovement, method_73085, getVelocity, m_419460_

1.21.8

名称

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

afq

agb

字段

构造函数

方法

1.21.5

名称

aex

afq

字段

构造函数

方法

1.21.4

名称

agd

aex

字段

构造函数

方法

PacketType<ClientboundSetEntityMotionPacket> (): a, type, method_55846, getPacketId, m_5779_

PacketType<ClientboundSetEntityMotionPacket> (): a, type, method_65080, getPacketType, m_5779_

1.21.3

名称

afb

agd

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

afp

afb

字段

int: b, id, field_12564, id, f_133176_

int: b, id, field_12564, entityId, f_133176_

构造函数

方法

int (): b, getId, method_11818, getId, m_133192_

int (): b, getId, method_11818, getEntityId, m_133192_

int (): e, getXa, method_11815, getVelocityX, m_133195_

int (): f, getYa, method_11816, getVelocityY, m_133196_

int (): g, getZa, method_11819, getVelocityZ, m_133197_

double (): e, getXa, method_11815, getVelocityX, m_133195_

double (): f, getYa, method_11816, getVelocityY, m_133196_

double (): g, getZa, method_11819, getVelocityZ, m_133197_

1.20.6

名称

ace

afp

字段

int: a, id, field_12564, id, f_133176_

int: b, id, field_12564, id, f_133176_

int: b, xa, field_12563, velocityX, f_133177_

int: c, xa, field_12563, velocityX, f_133177_

int: c, ya, field_12562, velocityY, f_133178_

int: d, ya, field_12562, velocityY, f_133178_

int: d, za, field_12561, velocityZ, f_133179_

int: e, za, field_12561, velocityZ, f_133179_

StreamCodec<FriendlyByteBuf, ClientboundSetEntityMotionPacket>: a, STREAM_CODEC, field_47981, CODEC, f_316490_

构造函数

方法

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (FriendlyByteBuf): a, write, method_55928, write, m_133193_

int (): a, getId, method_11818, getId, m_133192_

int (): b, getId, method_11818, getId, m_133192_

int (): d, getXa, method_11815, getVelocityX, m_133195_

int (): e, getXa, method_11815, getVelocityX, m_133195_

int (): e, getYa, method_11816, getVelocityY, m_133196_

int (): f, getYa, method_11816, getVelocityY, m_133196_

int (): f, getZa, method_11819, getVelocityZ, m_133197_

int (): g, getZa, method_11819, getVelocityZ, m_133197_

PacketType<ClientboundSetEntityMotionPacket> (): a, type, method_55846, getPacketId, m_5779_

1.20.4

名称

zz

ace

字段

构造函数

方法

1.20.2

名称

xy

zz

字段

构造函数

方法

int (): c, getXa, method_11815, getVelocityX, m_133195_

int (): d, getXa, method_11815, getVelocityX, m_133195_

int (): d, getYa, method_11816, getVelocityY, m_133196_

int (): e, getYa, method_11816, getVelocityY, m_133196_

int (): e, getZa, method_11819, getVelocityZ, m_133197_

int (): f, getZa, method_11819, getVelocityZ, m_133197_

1.20.1

名称

yl

xy

字段

构造函数

方法

1.19.4

名称

xn

yl

字段

构造函数

方法

int (): b, getId, method_11818, getId, m_133192_

int (): a, getId, method_11818, getId, m_133192_

1.19.3

名称

wk

xn

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

vt

wk

net.minecraft.network.protocol.game.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.19

名称

uh

vt

net.minecraft.network.protocol.game.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.18.2

名称

tw

uh

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

sn

tw

字段

构造函数

方法

1.17.1

名称

字段

构造函数

方法

1.17

名称

rc

sn

net.minecraft.network.play.server.SEntityVelocityPacket

net.minecraft.src.C_5118_

net.minecraft.server.v1_16_R3.PacketPlayOutEntityVelocity

net.minecraft.network.protocol.game.PacketPlayOutEntityVelocity

字段

int: a, id, field_12564, id, field_149417_a

int: a, id, field_12564, id, f_133176_

int: b, xa, field_12563, velocityX, field_149415_b

int: b, xa, field_12563, velocityX, f_133177_

int: c, ya, field_12562, velocityY, field_149416_c

int: c, ya, field_12562, velocityY, f_133178_

int: d, za, field_12561, velocityZ, field_149414_d

int: d, za, field_12561, velocityZ, f_133179_

构造函数

()

(FriendlyByteBuf)

方法

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (FriendlyByteBuf): a, write, method_11052, write, m_5779_

void (ClientGamePacketListener): a, handle, method_11817, apply, func_148833_a

void (ClientGamePacketListener): a, handle, method_11817, apply, m_5797_

int (): b, getId, method_11818, getId, func_149412_c

int (): b, getId, method_11818, getId, m_133192_

int (): c, getXa, method_11815, getVelocityX, func_149411_d

int (): c, getXa, method_11815, getVelocityX, m_133195_

int (): d, getYa, method_11816, getVelocityY, func_149410_e

int (): d, getYa, method_11816, getVelocityY, m_133196_

int (): e, getZa, method_11819, getVelocityZ, func_149409_f

int (): e, getZa, method_11819, getVelocityZ, m_133197_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

net.minecraft.server.v1_16_R2.PacketPlayOutEntityVelocity

net.minecraft.server.v1_16_R3.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

qb

rc

net.minecraft.server.v1_16_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_16_R2.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.16.1

名称

om

qb

net.minecraft.server.v1_15_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_16_R1.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.15.2

名称

net.minecraft.client.network.packet.EntityVelocityUpdateS2CPacket

net.minecraft.network.packet.s2c.play.EntityVelocityUpdateS2CPacket

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

mv

om

net.minecraft.network.packet.s2c.play.EntityVelocityUpdateS2CPacket

net.minecraft.client.network.packet.EntityVelocityUpdateS2CPacket

net.minecraft.server.v1_14_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_15_R1.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.14.4

名称

mt

mv

net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket

net.minecraft.client.network.packet.EntityVelocityUpdateS2CPacket

net.minecraft.network.packet.s2c.play.EntityVelocityUpdateS2CPacket

字段

int: a, field_12564, id, field_149417_a

int: a, id, field_12564, id, field_149417_a

int: b, field_12563, velocityX, field_149415_b

int: b, xa, field_12563, velocityX, field_149415_b

int: c, field_12562, velocityY, field_149416_c

int: c, ya, field_12562, velocityY, field_149416_c

int: d, field_12561, velocityZ, field_149414_d

int: d, za, field_12561, velocityZ, field_149414_d

构造函数

方法

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (FriendlyByteBuf): a, read, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (FriendlyByteBuf): b, write, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11817, method_11817, func_148833_a

void (ClientGamePacketListener): a, handle, method_11817, apply, func_148833_a

int (): b, method_11818, getId, func_149412_c

int (): b, getId, method_11818, getId, func_149412_c

int (): c, method_11815, getVelocityX, func_149411_d

int (): c, getXa, method_11815, getVelocityX, func_149411_d

int (): d, method_11816, getVelocityY, func_149410_e

int (): d, getYa, method_11816, getVelocityY, func_149410_e

int (): e, method_11819, getVelocityZ, func_149409_f

int (): e, getZa, method_11819, getVelocityZ, func_149409_f

1.14.3

名称

ms

mt

net.minecraft.client.network.packet.EntityVelocityUpdateS2CPacket

字段

int: a, field_12564, field_149417_a

int: a, field_12564, id, field_149417_a

int: b, field_12563, field_149415_b

int: b, field_12563, velocityX, field_149415_b

int: c, field_12562, field_149416_c

int: c, field_12562, velocityY, field_149416_c

int: d, field_12561, field_149414_d

int: d, field_12561, velocityZ, field_149414_d

构造函数

方法

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): a, method_11053, read, func_148837_a

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketDataSerializer): b, method_11052, write, func_148840_b

void (PacketListenerPlayOut): a, method_11817, func_148833_a

void (PacketListenerPlayOut): a, method_11817, method_11817, func_148833_a

int (): b, method_11818, func_149412_c

int (): b, method_11818, getId, func_149412_c

int (): c, method_11815, func_149411_d

int (): c, method_11815, getVelocityX, func_149411_d

int (): d, method_11816, func_149410_e

int (): d, method_11816, getVelocityY, func_149410_e

int (): e, method_11819, func_149409_f

int (): e, method_11819, getVelocityZ, func_149409_f

1.14.2

名称

字段

构造函数

方法

1.14.1

名称

字段

构造函数

方法

1.14

名称

li

ms

net.minecraft.class_2743

net.minecraft.network.play.server.SPacketEntityVelocity

net.minecraft.network.play.server.SEntityVelocityPacket

net.minecraft.server.v1_13_R2.PacketPlayOutEntityVelocity

net.minecraft.server.v1_14_R1.PacketPlayOutEntityVelocity

字段

int: a, field_149417_a

int: a, field_12564, field_149417_a

int: b, field_149415_b

int: b, field_12563, field_149415_b

int: c, field_149416_c

int: c, field_12562, field_149416_c

int: d, field_149414_d

int: d, field_12561, field_149414_d

构造函数

(int, double, double, double)

(int, Vec3D)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): a, method_11053, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketDataSerializer): b, method_11052, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

void (PacketListenerPlayOut): a, method_11817, func_148833_a

int (): b, func_149412_c

int (): b, method_11818, func_149412_c

int (): c, func_149411_d

int (): c, method_11815, func_149411_d

int (): d, func_149410_e

int (): d, method_11816, func_149410_e

int (): e, func_149409_f

int (): e, method_11819, func_149409_f

1.13.2

名称

字段

构造函数

方法

1.13.1

名称

net.minecraft.server.v1_13_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_13_R2.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.13

名称

kf

li

net.minecraft.server.v1_12_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_13_R1.PacketPlayOutEntityVelocity

字段

构造函数

方法

int (): a, func_149412_c

int (): b, func_149412_c

int (): b, func_149411_d

int (): c, func_149411_d

int (): c, func_149410_e

int (): d, func_149410_e

int (): d, func_149409_f

int (): e, func_149409_f

1.12.2

名称

字段

构造函数

方法

1.12.1

名称

ke

kf

字段

构造函数

方法

1.12

名称

hu

ke

net.minecraft.server.v1_11_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_12_R1.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.11.2

名称

字段

构造函数

方法

1.11.1

名称

字段

构造函数

方法

1.11

名称

hr

hu

net.minecraft.server.v1_10_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_11_R1.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.10.2

名称

字段

构造函数

方法

1.10

名称

hp

hr

net.minecraft.server.v1_9_R2.PacketPlayOutEntityVelocity

net.minecraft.server.v1_10_R1.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.9.4

名称

hn

hp

net.minecraft.server.v1_9_R1.PacketPlayOutEntityVelocity

net.minecraft.server.v1_9_R2.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.9.2

名称

字段

构造函数

方法

1.9

名称

hm

hn

net.minecraft.network.play.server.S12PacketEntityVelocity

net.minecraft.network.play.server.SPacketEntityVelocity

net.minecraft.server.v1_8_R3.PacketPlayOutEntityVelocity

net.minecraft.server.v1_9_R1.PacketPlayOutEntityVelocity

字段

构造函数

方法

1.8.8

名称

hm

net.minecraft.network.play.server.S12PacketEntityVelocity

net.minecraft.server.v1_8_R3.PacketPlayOutEntityVelocity

字段

int: a, field_149417_a

int: b, field_149415_b

int: c, field_149416_c

int: d, field_149414_d

构造函数

()

(Entity)

(int, double, double, double)

方法

void (PacketDataSerializer): a, func_148837_a

void (PacketDataSerializer): b, func_148840_b

void (PacketListenerPlayOut): a, func_148833_a

int (): a, func_149412_c

int (): b, func_149411_d

int (): c, func_149410_e

int (): d, func_149409_f