net.minecraft.network.protocol.game

public class ClientboundSetEntityMotionPacket

implements Packet<ClientGamePacketListener>

agr
net.minecraft.network.protocol.game.ClientboundSetEntityMotionPacket
net.minecraft.class_2743
net.minecraft.network.packet.s2c.play.EntityVelocityUpdateS2CPacket
net.minecraft.src.C_5118_
net.minecraft.network.protocol.game.PacketPlayOutEntityVelocity

字段概要

修饰符与类型字段
public static final StreamCodec<FriendlyByteBuf, ClientboundSetEntityMotionPacket>
a
STREAM_CODEC
field_47981
CODEC
f_316490_
private final int
b
id
field_12564
entityId
f_133176_
private final Vec3
c
movement
field_61887
velocity
f_412656_

构造函数概要

修饰符构造函数
public (Entity entity)
public (int entityId, Vec3 velocity)
private (FriendlyByteBuf buf)

方法概要

修饰符与类型方法
private void
a(wx arg0)
write(FriendlyByteBuf arg0)
method_55928(class_2540 arg0)
write(PacketByteBuf buf)
m_133193_(C_4983_ arg0)
public PacketType<ClientboundSetEntityMotionPacket>
a()
type()
method_65080()
getPacketType()
m_5779_()
public void
a(adb arg0)
handle(ClientGamePacketListener arg0)
method_11817(class_2602 arg0)
apply(ClientPlayPacketListener arg0)
m_5797_(C_5031_ arg0)
public int
b()
getId()
method_11818()
getEntityId()
m_133192_()
public Vec3
e()
getMovement()
method_73085()
getVelocity()
m_419460_()