历史 - net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer

1.21.11

名称

hsh

ibc

字段

构造函数

方法

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

him

hsh

字段

ResourceLocation: a, texture, field_38355, texture, f_348111_

LivingEntityEmissiveLayer$DrawSelector<S, M>: c, drawSelector, field_38464, modelPartVisibility, f_349090_

Function<S, ResourceLocation>: a, textureProvider, field_61806, textureFunction, f_412379_

M: c, model, field_61807, model, f_412357_

构造函数

(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>, boolean)

(RenderLayerParent<S, M>, Function<S, ResourceLocation>, LivingEntityEmissiveLayer$AlphaFunction<S>, M, Function<ResourceLocation, RenderType>, boolean)

方法

void (): a, resetDrawForAllParts, method_42748, unhideAllModelParts, m_353808_

void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_42613, render, m_6494_

boolean (S): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_355144_

void (PoseStack, SubmitNodeCollector, int, S, float, float): a, submit, method_42613, render, m_6494_

1.21.8

名称

hil

him

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

hcc

hil

字段

构造函数

方法

1.21.5

名称

gwn

hcc

字段

构造函数

方法

1.21.4

名称

gvy

gwn

字段

LivingEntityEmissiveLayer$AlphaFunction<S>: b, alphaFunction, field_38356, animationAngleAdjuster, f_346329_

LivingEntityEmissiveLayer$AlphaFunction<S>: b, alphaFunction, field_38356, animationAlphaAdjuster, f_346329_

boolean: e, alwaysVisible, field_55302, ignoresInvisibility, f_371555_

构造函数

(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>)

(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>, boolean)

方法

1.21.3

名称

gph

gvy

net.minecraft.client.renderer.entity.layers.WardenEmissiveLayer

net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer

net.minecraft.client.render.entity.feature.WardenFeatureRenderer

net.minecraft.client.render.entity.feature.EmissiveFeatureRenderer

net.minecraft.src.C_213432_

net.minecraft.src.C_345984_

字段

ResourceLocation: a, texture, field_38355, texture, f_234881_

ResourceLocation: a, texture, field_38355, texture, f_348111_

WardenEmissiveLayer$AlphaFunction<T>: b, alphaFunction, field_38356, animationAngleAdjuster, f_234882_

LivingEntityEmissiveLayer$AlphaFunction<S>: b, alphaFunction, field_38356, animationAngleAdjuster, f_346329_

WardenEmissiveLayer$DrawSelector<T, M>: c, drawSelector, field_38464, modelPartVisibility, f_234883_

LivingEntityEmissiveLayer$DrawSelector<S, M>: c, drawSelector, field_38464, modelPartVisibility, f_349090_

Function<ResourceLocation, RenderType>: d, bufferProvider, field_54861, renderLayerFunction, f_348713_

构造函数

(RenderLayerParent<T, M>, ResourceLocation, WardenEmissiveLayer$AlphaFunction<T>, WardenEmissiveLayer$DrawSelector<T, M>)

(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>)

方法

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_42613, render, m_6494_

void (): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_234889_

void (): b, resetDrawForAllParts, method_42748, unhideAllModelParts, m_234914_

void (): a, resetDrawForAllParts, method_42748, unhideAllModelParts, m_353808_

void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_42613, render, m_6494_

boolean (S): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_355144_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gnx

gph

字段

构造函数

方法

1.20.6

名称

gdk

gnx

字段

构造函数

方法

1.20.4

名称

fyb

gdk

字段

构造函数

方法

1.20.2

名称

fts

fyb

字段

构造函数

方法

1.20.1

名称

frz

fts

字段

构造函数

方法

1.19.4

名称

fnj

frz

字段

构造函数

方法

1.19.3

名称

fje

fnj

字段

构造函数

方法

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

fhg

fje

字段

构造函数

方法

1.19

名称

fhg

net.minecraft.client.renderer.entity.layers.WardenEmissiveLayer

net.minecraft.class_7288

net.minecraft.client.render.entity.feature.WardenFeatureRenderer

net.minecraft.src.C_213432_

字段

ResourceLocation: a, texture, field_38355, texture, f_234881_

WardenEmissiveLayer$AlphaFunction<T>: b, alphaFunction, field_38356, animationAngleAdjuster, f_234882_

WardenEmissiveLayer$DrawSelector<T, M>: c, drawSelector, field_38464, modelPartVisibility, f_234883_

构造函数

(RenderLayerParent<T, M>, ResourceLocation, WardenEmissiveLayer$AlphaFunction<T>, WardenEmissiveLayer$DrawSelector<T, M>)

方法

void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_42613, render, m_6494_

void (): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_234889_

void (): b, resetDrawForAllParts, method_42748, unhideAllModelParts, m_234914_