历史 - net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer
1.21.11
名称
hsh
ibc
字段
构造函数
方法
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
him
hsh
字段
ResourceLocation: a, texture, field_38355, texture, f_348111_
LivingEntityEmissiveLayer$DrawSelector<S, M>: c, drawSelector, field_38464, modelPartVisibility, f_349090_
Function<S, ResourceLocation>: a, textureProvider, field_61806, textureFunction, f_412379_
M: c, model, field_61807, model, f_412357_
构造函数
(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>, boolean)
(RenderLayerParent<S, M>, Function<S, ResourceLocation>, LivingEntityEmissiveLayer$AlphaFunction<S>, M, Function<ResourceLocation, RenderType>, boolean)
方法
void (): a, resetDrawForAllParts, method_42748, unhideAllModelParts, m_353808_
void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_42613, render, m_6494_
boolean (S): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_355144_
void (PoseStack, SubmitNodeCollector, int, S, float, float): a, submit, method_42613, render, m_6494_
1.21.8
名称
hil
him
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
hcc
hil
字段
构造函数
方法
1.21.5
名称
gwn
hcc
字段
构造函数
方法
1.21.4
名称
gvy
gwn
字段
LivingEntityEmissiveLayer$AlphaFunction<S>: b, alphaFunction, field_38356, animationAngleAdjuster, f_346329_
LivingEntityEmissiveLayer$AlphaFunction<S>: b, alphaFunction, field_38356, animationAlphaAdjuster, f_346329_
boolean: e, alwaysVisible, field_55302, ignoresInvisibility, f_371555_
构造函数
(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>)
(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>, boolean)
方法
1.21.3
名称
gph
gvy
net.minecraft.client.renderer.entity.layers.WardenEmissiveLayer
net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer
net.minecraft.client.render.entity.feature.WardenFeatureRenderer
net.minecraft.client.render.entity.feature.EmissiveFeatureRenderer
net.minecraft.src.C_213432_
net.minecraft.src.C_345984_
字段
ResourceLocation: a, texture, field_38355, texture, f_234881_
ResourceLocation: a, texture, field_38355, texture, f_348111_
WardenEmissiveLayer$AlphaFunction<T>: b, alphaFunction, field_38356, animationAngleAdjuster, f_234882_
LivingEntityEmissiveLayer$AlphaFunction<S>: b, alphaFunction, field_38356, animationAngleAdjuster, f_346329_
WardenEmissiveLayer$DrawSelector<T, M>: c, drawSelector, field_38464, modelPartVisibility, f_234883_
LivingEntityEmissiveLayer$DrawSelector<S, M>: c, drawSelector, field_38464, modelPartVisibility, f_349090_
Function<ResourceLocation, RenderType>: d, bufferProvider, field_54861, renderLayerFunction, f_348713_
构造函数
(RenderLayerParent<T, M>, ResourceLocation, WardenEmissiveLayer$AlphaFunction<T>, WardenEmissiveLayer$DrawSelector<T, M>)
(RenderLayerParent<S, M>, ResourceLocation, LivingEntityEmissiveLayer$AlphaFunction<S>, LivingEntityEmissiveLayer$DrawSelector<S, M>, Function<ResourceLocation, RenderType>)
方法
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_42613, render, m_6494_
void (): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_234889_
void (): b, resetDrawForAllParts, method_42748, unhideAllModelParts, m_234914_
void (): a, resetDrawForAllParts, method_42748, unhideAllModelParts, m_353808_
void (PoseStack, MultiBufferSource, int, S, float, float): a, render, method_42613, render, m_6494_
boolean (S): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_355144_
1.21.1
名称
字段
构造函数
方法
1.21
名称
gnx
gph
字段
构造函数
方法
1.20.6
名称
gdk
gnx
字段
构造函数
方法
1.20.4
名称
fyb
gdk
字段
构造函数
方法
1.20.2
名称
fts
fyb
字段
构造函数
方法
1.20.1
名称
frz
fts
字段
构造函数
方法
1.19.4
名称
fnj
frz
字段
构造函数
方法
1.19.3
名称
fje
fnj
字段
构造函数
方法
1.19.2
名称
字段
构造函数
方法
1.19.1
名称
fhg
fje
字段
构造函数
方法
1.19
名称
fhg
net.minecraft.client.renderer.entity.layers.WardenEmissiveLayer
net.minecraft.class_7288
net.minecraft.client.render.entity.feature.WardenFeatureRenderer
net.minecraft.src.C_213432_
字段
ResourceLocation: a, texture, field_38355, texture, f_234881_
WardenEmissiveLayer$AlphaFunction<T>: b, alphaFunction, field_38356, animationAngleAdjuster, f_234882_
WardenEmissiveLayer$DrawSelector<T, M>: c, drawSelector, field_38464, modelPartVisibility, f_234883_
构造函数
(RenderLayerParent<T, M>, ResourceLocation, WardenEmissiveLayer$AlphaFunction<T>, WardenEmissiveLayer$DrawSelector<T, M>)
方法
void (PoseStack, MultiBufferSource, int, T, float, float, float, float, float, float): a, render, method_42613, render, m_6494_
void (): a, onlyDrawSelectedParts, method_42746, updateModelPartVisibility, m_234889_
void (): b, resetDrawForAllParts, method_42748, unhideAllModelParts, m_234914_