历史 - net.minecraft.client.renderer.Sheets

1.21.11

名称

hgt

hpj

字段

RenderType: ab, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: ac, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: ac, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: ad, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: ad, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: ae, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: ae, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: af, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: af, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: ag, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: ag, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: ah, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: aj, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: ak, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: ak, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: al, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

Material: w, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

Material: x, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

List<Material>: x, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

List<Material>: y, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

Map<WoodType, Material>: y, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Map<WoodType, Material>: z, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Material[]: ao, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material[]: aq, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: F, CHEST_TRAP_LOCATION, field_21714, TRAPPED_CHEST, f_110745_

Material: G, CHEST_TRAP_LOCATION, field_21714, TRAPPED_CHEST, f_110745_

Material: G, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_CHEST_LEFT, f_110746_

Material: H, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_CHEST_LEFT, f_110746_

Material: H, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_CHEST_RIGHT, f_110747_

Material: I, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_CHEST_RIGHT, f_110747_

Material: I, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS_CHEST, f_110748_

Material: J, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS_CHEST, f_110748_

Material: J, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_CHEST_LEFT, f_110749_

Material: K, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_CHEST_LEFT, f_110749_

Material: K, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_CHEST_RIGHT, f_110750_

Material: L, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_CHEST_RIGHT, f_110750_

Material: L, CHEST_LOCATION, field_21720, CHEST, f_110751_

Material: M, CHEST_LOCATION, field_21720, CHEST, f_110751_

Material: M, CHEST_LOCATION_LEFT, field_21721, CHEST_LEFT, f_110752_

Material: N, CHEST_LOCATION_LEFT, field_21721, CHEST_LEFT, f_110752_

Material: N, CHEST_LOCATION_RIGHT, field_21722, CHEST_RIGHT, f_110753_

Material: O, CHEST_LOCATION_RIGHT, field_21722, CHEST_RIGHT, f_110753_

Material: O, ENDER_CHEST_LOCATION, field_21723, ENDER_CHEST, f_110754_

Material: P, ENDER_CHEST_LOCATION, field_21723, ENDER_CHEST, f_110754_

RenderType: al, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<ResourceLocation, Material>: am, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<Identifier, Material>: ao, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: an, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<Identifier, Material>: ap, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<WoodType, Material>: z, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

Map<WoodType, Material>: A, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

RenderType: ah, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

RenderType: ai, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

Map<ResourceKey<DecoratedPotPattern>, Material>: C, DECORATED_POT_MATERIALS, field_42911, DECORATED_POT_PATTERN_TEXTURES, f_271486_

Map<ResourceKey<DecoratedPotPattern>, Material>: D, DECORATED_POT_MATERIALS, field_42911, DECORATED_POT_PATTERN_TEXTURES, f_271486_

RenderType: ai, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

RenderType: aj, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

Material: A, BANNER_BASE, field_49769, BANNER_BASE, f_314516_

Material: B, BANNER_BASE, field_49769, BANNER_BASE, f_314516_

Material: B, SHIELD_BASE, field_49770, SHIELD_BASE, f_316142_

Material: C, SHIELD_BASE, field_49770, SHIELD_BASE, f_316142_

Material: D, DECORATED_POT_BASE, field_51914, DECORATED_POT_BASE, f_336850_

Material: E, DECORATED_POT_BASE, field_51914, DECORATED_POT_BASE, f_336850_

Material: E, DECORATED_POT_SIDE, field_51915, DECORATED_POT_SIDE, f_337546_

Material: F, DECORATED_POT_SIDE, field_51915, DECORATED_POT_SIDE, f_337546_

MaterialMapper: l, ITEMS_MAPPER, field_56355, ITEM_SPRITE_MAPPER, f_382251_

MaterialMapper: m, ITEMS_MAPPER, field_56355, ITEM_SPRITE_MAPPER, f_382251_

MaterialMapper: m, BLOCKS_MAPPER, field_56356, BLOCK_SPRITE_MAPPER, f_381102_

MaterialMapper: n, BLOCKS_MAPPER, field_56356, BLOCK_SPRITE_MAPPER, f_381102_

MaterialMapper: o, BANNER_MAPPER, field_56357, BANNER_PATTERN_SPRITE_MAPPER, f_379454_

MaterialMapper: p, BANNER_MAPPER, field_56357, BANNER_PATTERN_SPRITE_MAPPER, f_379454_

MaterialMapper: p, SHIELD_MAPPER, field_56358, SHIELD_PATTERN_SPRITE_MAPPER, f_379485_

MaterialMapper: q, SHIELD_MAPPER, field_56358, SHIELD_PATTERN_SPRITE_MAPPER, f_379485_

MaterialMapper: q, CHEST_MAPPER, field_56359, CHEST_SPRITE_MAPPER, f_382438_

MaterialMapper: r, CHEST_MAPPER, field_56359, CHEST_SPRITE_MAPPER, f_382438_

MaterialMapper: r, DECORATED_POT_MAPPER, field_56360, DECORATED_POT_SPRITE_MAPPER, f_381495_

MaterialMapper: s, DECORATED_POT_MAPPER, field_56360, DECORATED_POT_SPRITE_MAPPER, f_381495_

MaterialMapper: s, BED_MAPPER, field_56361, BED_SPRITE_MAPPER, f_381016_

MaterialMapper: t, BED_MAPPER, field_56361, BED_SPRITE_MAPPER, f_381016_

MaterialMapper: t, SHULKER_MAPPER, field_56362, SHULKER_SPRITE_MAPPER, f_380584_

MaterialMapper: u, SHULKER_MAPPER, field_56362, SHULKER_SPRITE_MAPPER, f_380584_

MaterialMapper: u, SIGN_MAPPER, field_56363, SIGN_SPRITE_MAPPER, f_381600_

MaterialMapper: v, SIGN_MAPPER, field_56363, SIGN_SPRITE_MAPPER, f_381600_

MaterialMapper: v, HANGING_SIGN_MAPPER, field_56364, HANGING_SIGN_SPRITE_MAPPER, f_379928_

MaterialMapper: w, HANGING_SIGN_MAPPER, field_56364, HANGING_SIGN_SPRITE_MAPPER, f_379928_

MaterialMapper: n, BLOCK_ENTITIES_MAPPER, field_61760, ENTITY_SPRITE_MAPPER, f_412730_

MaterialMapper: o, BLOCK_ENTITIES_MAPPER, field_61760, ENTITY_SPRITE_MAPPER, f_412730_

Material: P, COPPER_CHEST_LOCATION, field_61745, COPPER_CHEST, f_412847_

Material: Q, COPPER_CHEST_LOCATION, field_61745, COPPER_CHEST, f_412847_

Material: Q, COPPER_CHEST_LOCATION_LEFT, field_61746, COPPER_CHEST_LEFT, f_411900_

Material: R, COPPER_CHEST_LOCATION_LEFT, field_61746, COPPER_CHEST_LEFT, f_411900_

Material: R, COPPER_CHEST_LOCATION_RIGHT, field_61747, COPPER_CHEST_RIGHT, f_412614_

Material: S, COPPER_CHEST_LOCATION_RIGHT, field_61747, COPPER_CHEST_RIGHT, f_412614_

Material: S, EXPOSED_COPPER_CHEST_LOCATION, field_61748, EXPOSED_COPPER_CHEST, f_412855_

Material: T, EXPOSED_COPPER_CHEST_LOCATION, field_61748, EXPOSED_COPPER_CHEST, f_412855_

Material: T, EXPOSED_COPPER_CHEST_LOCATION_LEFT, field_61749, EXPOSED_COPPER_CHEST_LEFT, f_412995_

Material: U, EXPOSED_COPPER_CHEST_LOCATION_LEFT, field_61749, EXPOSED_COPPER_CHEST_LEFT, f_412995_

Material: U, EXPOSED_COPPER_CHEST_LOCATION_RIGHT, field_61750, EXPOSED_COPPER_CHEST_RIGHT, f_411735_

Material: V, EXPOSED_COPPER_CHEST_LOCATION_RIGHT, field_61750, EXPOSED_COPPER_CHEST_RIGHT, f_411735_

Material: V, WEATHERED_COPPER_CHEST_LOCATION, field_61751, WEATHERED_COPPER_CHEST, f_412914_

Material: W, WEATHERED_COPPER_CHEST_LOCATION, field_61751, WEATHERED_COPPER_CHEST, f_412914_

Material: W, WEATHERED_COPPER_CHEST_LOCATION_LEFT, field_61752, WEATHERED_COPPER_CHEST_LEFT, f_413950_

Material: X, WEATHERED_COPPER_CHEST_LOCATION_LEFT, field_61752, WEATHERED_COPPER_CHEST_LEFT, f_413950_

Material: X, WEATHERED_COPPER_CHEST_LOCATION_RIGHT, field_61753, WEATHERED_COPPER_CHEST_RIGHT, f_413617_

Material: Y, WEATHERED_COPPER_CHEST_LOCATION_RIGHT, field_61753, WEATHERED_COPPER_CHEST_RIGHT, f_413617_

Material: Y, OXIDIZED_COPPER_CHEST_LOCATION, field_61754, OXIDIZED_COPPER_CHEST, f_414015_

Material: Z, OXIDIZED_COPPER_CHEST_LOCATION, field_61754, OXIDIZED_COPPER_CHEST, f_414015_

Material: Z, OXIDIZED_COPPER_CHEST_LOCATION_LEFT, field_61755, OXIDIZED_COPPER_CHEST_LEFT, f_412744_

Material: aa, OXIDIZED_COPPER_CHEST_LOCATION_LEFT, field_61755, OXIDIZED_COPPER_CHEST_LEFT, f_412744_

Material: aa, OXIDIZED_COPPER_CHEST_LOCATION_RIGHT, field_61756, OXIDIZED_COPPER_CHEST_RIGHT, f_413372_

Material: ab, OXIDIZED_COPPER_CHEST_LOCATION_RIGHT, field_61756, OXIDIZED_COPPER_CHEST_RIGHT, f_413372_

Identifier: l, CELESTIAL_SHEET, field_63577, CELESTIALS_ATLAS_TEXTURE, f_435725_

RenderType: am, TRANSLUCENT_BLOCK_ITEM_SHEET, field_64451, BLOCK_TRANSLUCENT_CULL, f_437311_

RenderType: an, TRANSLUCENT_ITEM_SHEET, field_64452, ITEM_TRANSLUCENT_CULL, f_436844_

构造函数

方法

RenderType (): j, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

RenderType (): j, translucentItemSheet, method_29382, getItemTranslucentCull, m_110791_

RenderType (): k, translucentBlockItemSheet, method_76545, getBlockTranslucentCull, m_446985_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gyi

hgt

字段

RenderType: L, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: ab, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: M, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: ac, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: N, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: ad, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: O, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: ae, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: P, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: af, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: Q, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: ag, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: T, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: aj, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: U, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: ak, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

Material: s, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

Material: w, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

List<Material>: t, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

List<Material>: x, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

Map<WoodType, Material>: u, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Map<WoodType, Material>: y, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Material[]: Y, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material[]: ao, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: B, CHEST_TRAP_LOCATION, field_21714, TRAPPED_CHEST, f_110745_

Material: F, CHEST_TRAP_LOCATION, field_21714, TRAPPED_CHEST, f_110745_

Material: C, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_CHEST_LEFT, f_110746_

Material: G, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_CHEST_LEFT, f_110746_

Material: D, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_CHEST_RIGHT, f_110747_

Material: H, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_CHEST_RIGHT, f_110747_

Material: E, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS_CHEST, f_110748_

Material: I, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS_CHEST, f_110748_

Material: F, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_CHEST_LEFT, f_110749_

Material: J, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_CHEST_LEFT, f_110749_

Material: G, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_CHEST_RIGHT, f_110750_

Material: K, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_CHEST_RIGHT, f_110750_

Material: H, CHEST_LOCATION, field_21720, CHEST, f_110751_

Material: L, CHEST_LOCATION, field_21720, CHEST, f_110751_

Material: I, CHEST_LOCATION_LEFT, field_21721, CHEST_LEFT, f_110752_

Material: M, CHEST_LOCATION_LEFT, field_21721, CHEST_LEFT, f_110752_

Material: J, CHEST_LOCATION_RIGHT, field_21722, CHEST_RIGHT, f_110753_

Material: N, CHEST_LOCATION_RIGHT, field_21722, CHEST_RIGHT, f_110753_

Material: K, ENDER_CHEST_LOCATION, field_21723, ENDER_CHEST, f_110754_

Material: O, ENDER_CHEST_LOCATION, field_21723, ENDER_CHEST, f_110754_

RenderType: V, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: al, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<ResourceLocation, Material>: W, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: am, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: X, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceLocation, Material>: an, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<WoodType, Material>: v, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

Map<WoodType, Material>: z, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

RenderType: R, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

RenderType: ah, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

Map<ResourceKey<DecoratedPotPattern>, Material>: y, DECORATED_POT_MATERIALS, field_42911, DECORATED_POT_PATTERN_TEXTURES, f_271486_

Map<ResourceKey<DecoratedPotPattern>, Material>: C, DECORATED_POT_MATERIALS, field_42911, DECORATED_POT_PATTERN_TEXTURES, f_271486_

RenderType: S, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

RenderType: ai, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

Material: w, BANNER_BASE, field_49769, BANNER_BASE, f_314516_

Material: A, BANNER_BASE, field_49769, BANNER_BASE, f_314516_

Material: x, SHIELD_BASE, field_49770, SHIELD_BASE, f_316142_

Material: B, SHIELD_BASE, field_49770, SHIELD_BASE, f_316142_

Material: z, DECORATED_POT_BASE, field_51914, DECORATED_POT_BASE, f_336850_

Material: D, DECORATED_POT_BASE, field_51914, DECORATED_POT_BASE, f_336850_

Material: A, DECORATED_POT_SIDE, field_51915, DECORATED_POT_SIDE, f_337546_

Material: E, DECORATED_POT_SIDE, field_51915, DECORATED_POT_SIDE, f_337546_

MaterialMapper: i, ITEMS_MAPPER, field_56355, ITEM_SPRITE_MAPPER, f_382251_

MaterialMapper: l, ITEMS_MAPPER, field_56355, ITEM_SPRITE_MAPPER, f_382251_

MaterialMapper: j, BLOCKS_MAPPER, field_56356, BLOCK_SPRITE_MAPPER, f_381102_

MaterialMapper: m, BLOCKS_MAPPER, field_56356, BLOCK_SPRITE_MAPPER, f_381102_

MaterialMapper: k, BANNER_MAPPER, field_56357, BANNER_PATTERN_SPRITE_MAPPER, f_379454_

MaterialMapper: o, BANNER_MAPPER, field_56357, BANNER_PATTERN_SPRITE_MAPPER, f_379454_

MaterialMapper: l, SHIELD_MAPPER, field_56358, SHIELD_PATTERN_SPRITE_MAPPER, f_379485_

MaterialMapper: p, SHIELD_MAPPER, field_56358, SHIELD_PATTERN_SPRITE_MAPPER, f_379485_

MaterialMapper: m, CHEST_MAPPER, field_56359, CHEST_SPRITE_MAPPER, f_382438_

MaterialMapper: q, CHEST_MAPPER, field_56359, CHEST_SPRITE_MAPPER, f_382438_

MaterialMapper: n, DECORATED_POT_MAPPER, field_56360, DECORATED_POT_SPRITE_MAPPER, f_381495_

MaterialMapper: r, DECORATED_POT_MAPPER, field_56360, DECORATED_POT_SPRITE_MAPPER, f_381495_

MaterialMapper: o, BED_MAPPER, field_56361, BED_SPRITE_MAPPER, f_381016_

MaterialMapper: s, BED_MAPPER, field_56361, BED_SPRITE_MAPPER, f_381016_

MaterialMapper: p, SHULKER_MAPPER, field_56362, SHULKER_SPRITE_MAPPER, f_380584_

MaterialMapper: t, SHULKER_MAPPER, field_56362, SHULKER_SPRITE_MAPPER, f_380584_

MaterialMapper: q, SIGN_MAPPER, field_56363, SIGN_SPRITE_MAPPER, f_381600_

MaterialMapper: u, SIGN_MAPPER, field_56363, SIGN_SPRITE_MAPPER, f_381600_

MaterialMapper: r, HANGING_SIGN_MAPPER, field_56364, HANGING_SIGN_SPRITE_MAPPER, f_379928_

MaterialMapper: v, HANGING_SIGN_MAPPER, field_56364, HANGING_SIGN_SPRITE_MAPPER, f_379928_

ResourceLocation: i, GUI_SHEET, field_61757, GUI_ATLAS_TEXTURE, f_413804_

ResourceLocation: j, MAP_DECORATIONS_SHEET, field_61758, MAP_DECORATIONS_ATLAS_TEXTURE, f_412959_

ResourceLocation: k, PAINTINGS_SHEET, field_61759, PAINTINGS_ATLAS_TEXTURE, f_412223_

MaterialMapper: n, BLOCK_ENTITIES_MAPPER, field_61760, ENTITY_SPRITE_MAPPER, f_412730_

Material: P, COPPER_CHEST_LOCATION, field_61745, COPPER_CHEST, f_412847_

Material: Q, COPPER_CHEST_LOCATION_LEFT, field_61746, COPPER_CHEST_LEFT, f_411900_

Material: R, COPPER_CHEST_LOCATION_RIGHT, field_61747, COPPER_CHEST_RIGHT, f_412614_

Material: S, EXPOSED_COPPER_CHEST_LOCATION, field_61748, EXPOSED_COPPER_CHEST, f_412855_

Material: T, EXPOSED_COPPER_CHEST_LOCATION_LEFT, field_61749, EXPOSED_COPPER_CHEST_LEFT, f_412995_

Material: U, EXPOSED_COPPER_CHEST_LOCATION_RIGHT, field_61750, EXPOSED_COPPER_CHEST_RIGHT, f_411735_

Material: V, WEATHERED_COPPER_CHEST_LOCATION, field_61751, WEATHERED_COPPER_CHEST, f_412914_

Material: W, WEATHERED_COPPER_CHEST_LOCATION_LEFT, field_61752, WEATHERED_COPPER_CHEST_LEFT, f_413950_

Material: X, WEATHERED_COPPER_CHEST_LOCATION_RIGHT, field_61753, WEATHERED_COPPER_CHEST_RIGHT, f_413617_

Material: Y, OXIDIZED_COPPER_CHEST_LOCATION, field_61754, OXIDIZED_COPPER_CHEST, f_414015_

Material: Z, OXIDIZED_COPPER_CHEST_LOCATION_LEFT, field_61755, OXIDIZED_COPPER_CHEST_LEFT, f_412744_

Material: aa, OXIDIZED_COPPER_CHEST_LOCATION_RIGHT, field_61756, OXIDIZED_COPPER_CHEST_RIGHT, f_413372_

构造函数

方法

Material (BlockEntity, ChestType, boolean): a, chooseMaterial, method_24062, getChestTextureId, m_110767_

Material (ChestRenderState$ChestMaterialType, ChestType): a, chooseMaterial, method_24062, getChestTextureId, m_110767_

1.21.8

名称

gyh

gyi

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gsh

gyh

字段

构造函数

方法

1.21.5

名称

gmu

gsh

字段

RenderType: B, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: L, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: C, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: M, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: D, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: N, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: E, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: O, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: F, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: P, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: G, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: Q, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: J, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: T, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: K, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: U, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

Material: i, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

Material: s, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

List<Material>: j, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

List<Material>: t, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

Map<WoodType, Material>: k, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Map<WoodType, Material>: u, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Material[]: O, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material[]: Y, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: r, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: B, CHEST_TRAP_LOCATION, field_21714, TRAPPED_CHEST, f_110745_

Material: s, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: C, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_CHEST_LEFT, f_110746_

Material: t, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: D, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_CHEST_RIGHT, f_110747_

Material: u, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: E, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS_CHEST, f_110748_

Material: v, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: F, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_CHEST_LEFT, f_110749_

Material: w, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: G, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_CHEST_RIGHT, f_110750_

Material: x, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: H, CHEST_LOCATION, field_21720, CHEST, f_110751_

Material: y, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: I, CHEST_LOCATION_LEFT, field_21721, CHEST_LEFT, f_110752_

Material: z, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: J, CHEST_LOCATION_RIGHT, field_21722, CHEST_RIGHT, f_110753_

Material: A, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

Material: K, ENDER_CHEST_LOCATION, field_21723, ENDER_CHEST, f_110754_

RenderType: L, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: V, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<ResourceLocation, Material>: M, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: W, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: N, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceLocation, Material>: X, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<WoodType, Material>: l, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

Map<WoodType, Material>: v, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

RenderType: H, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

RenderType: R, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

Map<ResourceKey<DecoratedPotPattern>, Material>: o, DECORATED_POT_MATERIALS, field_42911, DECORATED_POT_PATTERN_TEXTURES, f_271486_

Map<ResourceKey<DecoratedPotPattern>, Material>: y, DECORATED_POT_MATERIALS, field_42911, DECORATED_POT_PATTERN_TEXTURES, f_271486_

RenderType: I, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

RenderType: S, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

Material: m, BANNER_BASE, field_49769, BANNER_BASE, f_314516_

Material: w, BANNER_BASE, field_49769, BANNER_BASE, f_314516_

Material: n, SHIELD_BASE, field_49770, SHIELD_BASE, f_316142_

Material: x, SHIELD_BASE, field_49770, SHIELD_BASE, f_316142_

Material: p, DECORATED_POT_BASE, field_51914, DECORATED_POT_BASE, f_336850_

Material: z, DECORATED_POT_BASE, field_51914, DECORATED_POT_BASE, f_336850_

Material: q, DECORATED_POT_SIDE, field_51915, DECORATED_POT_SIDE, f_337546_

Material: A, DECORATED_POT_SIDE, field_51915, DECORATED_POT_SIDE, f_337546_

MaterialMapper: i, ITEMS_MAPPER, field_56355, ITEM_SPRITE_MAPPER, f_382251_

MaterialMapper: j, BLOCKS_MAPPER, field_56356, BLOCK_SPRITE_MAPPER, f_381102_

MaterialMapper: k, BANNER_MAPPER, field_56357, BANNER_PATTERN_SPRITE_MAPPER, f_379454_

MaterialMapper: l, SHIELD_MAPPER, field_56358, SHIELD_PATTERN_SPRITE_MAPPER, f_379485_

MaterialMapper: m, CHEST_MAPPER, field_56359, CHEST_SPRITE_MAPPER, f_382438_

MaterialMapper: n, DECORATED_POT_MAPPER, field_56360, DECORATED_POT_SPRITE_MAPPER, f_381495_

MaterialMapper: o, BED_MAPPER, field_56361, BED_SPRITE_MAPPER, f_381016_

MaterialMapper: p, SHULKER_MAPPER, field_56362, SHULKER_SPRITE_MAPPER, f_380584_

MaterialMapper: q, SIGN_MAPPER, field_56363, SIGN_SPRITE_MAPPER, f_381600_

MaterialMapper: r, HANGING_SIGN_MAPPER, field_56364, HANGING_SIGN_SPRITE_MAPPER, f_379928_

构造函数

方法

Material (String): a, chestMaterial, method_24065, createChestTextureId, m_110778_

Material (ResourceLocation): f, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

Material (ResourceLocation): a, createBedMaterial, method_65526, createBedTextureId, m_373706_

Material (ResourceLocation): b, createShulkerMaterial, method_65528, createShulkerBoxTextureId, m_372756_

Material (ResourceLocation): c, createSignMaterial, method_65817, createSignTextureId, m_374092_

Material (ResourceLocation): d, createHangingSignMaterial, method_65818, createHangingSignTextureId, m_374391_

Material (ResourceLocation): e, chestMaterial, method_65530, createChestTextureId, m_372216_

1.21.4

名称

gmg

gmu

字段

RenderType: C, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: B, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: D, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: C, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: E, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: D, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: F, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: E, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: G, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: F, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: H, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: G, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: K, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: J, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: L, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: K, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

Material[]: r, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material[]: O, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: s, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: r, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: t, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: s, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: u, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: t, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: v, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: u, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: w, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: v, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: x, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: w, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: y, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: x, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: z, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: y, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: A, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: z, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: B, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

Material: A, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

RenderType: M, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: L, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<ResourceLocation, Material>: N, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: M, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: O, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceLocation, Material>: N, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

RenderType: I, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

RenderType: H, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

RenderType: J, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

RenderType: I, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

构造函数

方法

Material (ResourceLocation): a, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

Material (ResourceLocation): f, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

Material (DyeColor): a, getBedMaterial, method_65527, getBedTextureId, m_374393_

ResourceLocation (DyeColor): b, colorToResourceMaterial, method_65529, createColorId, m_373069_

Material (DyeColor): c, createBedMaterial, method_65531, createBedTextureId, m_373274_

Material (ResourceLocation): a, createBedMaterial, method_65526, createBedTextureId, m_373706_

Material (DyeColor): d, getShulkerBoxMaterial, method_65532, getShulkerBoxTextureId, m_373705_

ResourceLocation (DyeColor): e, colorToShulkerMaterial, method_65533, createShulkerId, m_374301_

Material (DyeColor): f, createShulkerMaterial, method_65534, createShulkerBoxTextureId, m_372777_

Material (ResourceLocation): b, createShulkerMaterial, method_65528, createShulkerBoxTextureId, m_372756_

Material (ResourceLocation): c, createSignMaterial, method_65817, createSignTextureId, m_374092_

Material (ResourceLocation): d, createHangingSignMaterial, method_65818, createHangingSignTextureId, m_374391_

Material (ResourceLocation): e, chestMaterial, method_65530, createChestTextureId, m_372216_

1.21.3

名称

gfo

gmg

字段

RenderType: N, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

Map<ResourceLocation, Material>: O, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: N, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: P, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceLocation, Material>: O, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

构造函数

方法

RenderType (): k, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

1.21.1

名称

字段

构造函数

方法

1.21

名称

gef

gfo

字段

RenderType: A, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: C, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: B, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: D, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: C, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: E, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: D, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: F, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: E, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: G, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: F, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: H, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: I, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: K, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: J, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: L, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: L, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

RenderType: N, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

Material[]: p, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material[]: r, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: q, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: s, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: r, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: t, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: s, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: u, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: t, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: v, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: u, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: w, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: v, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: x, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: w, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: y, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: x, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: z, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: y, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: A, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: z, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

Material: B, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

RenderType: K, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: M, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<ResourceLocation, Material>: M, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: O, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: N, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceLocation, Material>: P, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

RenderType: G, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

RenderType: I, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

RenderType: H, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

RenderType: J, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

Material: p, DECORATED_POT_BASE, field_51914, DECORATED_POT_BASE, f_336850_

Material: q, DECORATED_POT_SIDE, field_51915, DECORATED_POT_SIDE, f_337546_

构造函数

方法

Material (ResourceKey<String>): b, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

Material (ResourceLocation): a, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

1.20.6

名称

ftw

gef

字段

Map<ResourceKey<BannerPattern>, Material>: m, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceLocation, Material>: M, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceKey<BannerPattern>, Material>: n, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceLocation, Material>: N, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Material: m, BANNER_BASE, field_49769, BANNER_BASE, f_314516_

Material: n, SHIELD_BASE, field_49770, SHIELD_BASE, f_316142_

构造函数

方法

void (Consumer<Material>): a, getAllMaterials, method_24066, addDefaultTextures, m_110780_

Material (ResourceKey<BannerPattern>): d, createBannerMaterial, method_33084, createBannerPatternTextureId, m_234351_

Material (ResourceKey<BannerPattern>): a, getBannerMaterial, method_33081, getBannerPatternTextureId, m_234347_

Material (ResourceKey<BannerPattern>): e, createShieldMaterial, method_33085, createShieldPatternTextureId, m_234353_

Material (ResourceKey<BannerPattern>): b, getShieldMaterial, method_33083, getShieldPatternTextureId, m_234349_

Material (ResourceKey<String>): f, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

Material (ResourceKey<String>): b, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

Material (ResourceKey<String>): c, getDecoratedPotMaterial, method_49341, getDecoratedPotPatternTextureId, m_272280_

Material (ResourceKey<String>): a, getDecoratedPotMaterial, method_49341, getDecoratedPotPatternTextureId, m_272280_

Material (Holder<BannerPattern>): a, getBannerMaterial, method_33081, getBannerPatternTextureId, m_234347_

Material (Holder<BannerPattern>): b, getShieldMaterial, method_33083, getShieldPatternTextureId, m_234349_

1.20.4

名称

fot

ftw

字段

构造函数

方法

1.20.2

名称

fkj

fot

字段

RenderType: H, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: I, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: I, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: J, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: K, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

RenderType: L, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

RenderType: J, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: K, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: H, ARMOR_TRIMS_DECAL_SHEET_TYPE, field_46070, ARMOR_TRIMS_DECAL_RENDER_LAYER, f_290457_

构造函数

方法

RenderType (): i, solidBlockSheet, method_24073, getEntitySolid, m_110789_

RenderType (): h, solidBlockSheet, method_24073, getEntitySolid, m_110789_

RenderType (): j, cutoutBlockSheet, method_24074, getEntityCutout, m_110790_

RenderType (): i, cutoutBlockSheet, method_24074, getEntityCutout, m_110790_

RenderType (): l, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

RenderType (): k, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

RenderType (): k, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

RenderType (): j, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

RenderType (): h, armorTrimsSheet, method_48480, getArmorTrims, m_266442_

RenderType (boolean): a, armorTrimsSheet, method_48480, getArmorTrims, m_266442_

1.20.1

名称

fis

fkj

字段

构造函数

方法

1.19.4

名称

feh

fis

字段

RenderType: x, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: A, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: y, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: B, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: z, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: C, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: A, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: D, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: B, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: E, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: C, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: F, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: D, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: H, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: E, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: I, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: G, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

RenderType: K, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

Material: g, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

Material: i, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

List<Material>: h, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

List<Material>: j, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

Map<WoodType, Material>: i, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Map<WoodType, Material>: k, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Material[]: m, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material[]: p, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: n, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: q, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: o, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: r, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: p, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: s, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: q, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: t, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: r, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: u, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: s, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: v, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: t, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: w, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: u, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: x, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: v, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: y, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: w, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

Material: z, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

RenderType: F, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: J, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<ResourceKey<BannerPattern>, Material>: k, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceKey<BannerPattern>, Material>: m, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceKey<BannerPattern>, Material>: l, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceKey<BannerPattern>, Material>: n, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<WoodType, Material>: j, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

Map<WoodType, Material>: l, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

ResourceLocation: g, ARMOR_TRIMS_SHEET, field_42071, ARMOR_TRIMS_ATLAS_TEXTURE, f_265912_

ResourceLocation: h, DECORATED_POT_SHEET, field_42910, DECORATED_POT_ATLAS_TEXTURE, f_271463_

RenderType: G, ARMOR_TRIMS_SHEET_TYPE, field_42070, ARMOR_TRIMS_RENDER_LAYER, f_266092_

Map<ResourceKey<String>, Material>: o, DECORATED_POT_MATERIALS, field_42911, DECORATED_POT_PATTERN_TEXTURES, f_271486_

构造函数

方法

RenderType (): h, solidBlockSheet, method_24073, getEntitySolid, m_110789_

RenderType (): i, solidBlockSheet, method_24073, getEntitySolid, m_110789_

RenderType (): i, cutoutBlockSheet, method_24074, getEntityCutout, m_110790_

RenderType (): j, cutoutBlockSheet, method_24074, getEntityCutout, m_110790_

RenderType (): k, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

RenderType (): l, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

Material (String): a, chestMaterial, method_24065, getChestTextureId, m_110778_

Material (String): a, chestMaterial, method_24065, createChestTextureId, m_110778_

Material (BlockEntity, ChestType, boolean): a, chooseMaterial, method_24062, getChestTexture, m_110767_

Material (BlockEntity, ChestType, boolean): a, chooseMaterial, method_24062, getChestTextureId, m_110767_

Material (ChestType, Material, Material, Material): a, chooseMaterial, method_24063, getChestTexture, m_110771_

Material (ChestType, Material, Material, Material): a, chooseMaterial, method_24063, getChestTextureId, m_110771_

RenderType (): j, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

RenderType (): k, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

Material (ResourceKey<BannerPattern>): c, createBannerMaterial, method_33084, createBannerPatternTextureId, m_234351_

Material (ResourceKey<BannerPattern>): d, createBannerMaterial, method_33084, createBannerPatternTextureId, m_234351_

Material (ResourceKey<BannerPattern>): d, createShieldMaterial, method_33085, createShieldPatternTextureId, m_234353_

Material (ResourceKey<BannerPattern>): e, createShieldMaterial, method_33085, createShieldPatternTextureId, m_234353_

RenderType (): h, armorTrimsSheet, method_48480, getArmorTrims, m_266442_

Material (ResourceKey<String>): f, createDecoratedPotMaterial, method_49342, createDecoratedPotPatternTextureId, m_272215_

Material (ResourceKey<String>): c, getDecoratedPotMaterial, method_49341, getDecoratedPotPatternTextureId, m_272280_

1.19.3

名称

fae

feh

字段

RenderType: w, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: x, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: x, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: y, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: y, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: z, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: z, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: A, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: A, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: B, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: B, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: C, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: C, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: D, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: D, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: E, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: F, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

RenderType: G, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

Map<WoodType, Material>: i, SIGN_MATERIALS, field_21712, WOOD_TYPE_TEXTURES, f_110743_

Map<WoodType, Material>: i, SIGN_MATERIALS, field_21712, SIGN_TYPE_TEXTURES, f_110743_

Material[]: l, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material[]: m, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: m, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: n, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: n, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: o, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: o, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: p, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: p, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: q, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: q, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: r, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: r, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: s, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: s, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: t, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: t, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: u, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: u, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: v, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: v, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

Material: w, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

RenderType: E, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

RenderType: F, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<ResourceKey<BannerPattern>, Material>: j, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceKey<BannerPattern>, Material>: k, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<ResourceKey<BannerPattern>, Material>: k, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<ResourceKey<BannerPattern>, Material>: l, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

Map<WoodType, Material>: j, HANGING_SIGN_MATERIALS, field_40515, HANGING_SIGN_TYPE_TEXTURES, f_244291_

构造函数

方法

RenderType (): f, chestSheet, method_24072, getChest, m_110788_

RenderType (): g, chestSheet, method_24072, getChest, m_110788_

RenderType (): g, solidBlockSheet, method_24073, getEntitySolid, m_110789_

RenderType (): h, solidBlockSheet, method_24073, getEntitySolid, m_110789_

RenderType (): h, cutoutBlockSheet, method_24074, getEntityCutout, m_110790_

RenderType (): i, cutoutBlockSheet, method_24074, getEntityCutout, m_110790_

RenderType (): j, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

RenderType (): k, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

Material (WoodType): b, createSignMaterial, method_24064, createSignTextureId, m_173385_

Material (WoodType): c, createSignMaterial, method_24064, createSignTextureId, m_173385_

RenderType (): i, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

RenderType (): j, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

RenderType (): f, hangingSignSheet, method_45783, getHangingSign, m_246640_

Material (WoodType): d, createHangingSignMaterial, method_45782, createHangingSignTextureId, m_245275_

Material (WoodType): b, getHangingSignMaterial, method_45781, getHangingSignTextureId, m_246984_

1.19.2

名称

字段

构造函数

方法

1.19.1

名称

eyg

fae

字段

构造函数

方法

1.19

名称

ere

eyg

字段

构造函数

方法

Material (BannerPattern): c, createBannerMaterial, method_33084, createBannerPatternTextureId, m_173387_

Material (BannerPattern): a, getBannerMaterial, method_33081, getBannerPatternTextureId, m_173379_

Material (BannerPattern): d, createShieldMaterial, method_33085, createShieldPatternTextureId, m_173389_

Material (BannerPattern): b, getShieldMaterial, method_33083, getShieldPatternTextureId, m_173383_

Material (ResourceKey<BannerPattern>): c, createBannerMaterial, method_33084, createBannerPatternTextureId, m_234351_

Material (ResourceKey<BannerPattern>): a, getBannerMaterial, method_33081, getBannerPatternTextureId, m_234347_

Material (ResourceKey<BannerPattern>): d, createShieldMaterial, method_33085, createShieldPatternTextureId, m_234353_

Material (ResourceKey<BannerPattern>): b, getShieldMaterial, method_33083, getShieldPatternTextureId, m_234349_

1.18.2

名称

epx

ere

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

enu

epx

字段

构造函数

方法

1.17.1

名称

ent

enu

字段

构造函数

方法

1.17

名称

ear

ent

net.minecraft.client.renderer.Atlases

net.minecraft.src.C_4177_

字段

ResourceLocation: a, SHULKER_SHEET, field_21704, SHULKER_BOXES_ATLAS_TEXTURE, field_228742_a_

ResourceLocation: a, SHULKER_SHEET, field_21704, SHULKER_BOXES_ATLAS_TEXTURE, f_110735_

ResourceLocation: b, BED_SHEET, field_21705, BEDS_ATLAS_TEXTURE, field_228743_b_

ResourceLocation: b, BED_SHEET, field_21705, BEDS_ATLAS_TEXTURE, f_110736_

ResourceLocation: c, BANNER_SHEET, field_21706, BANNER_PATTERNS_ATLAS_TEXTURE, field_228744_c_

ResourceLocation: c, BANNER_SHEET, field_21706, BANNER_PATTERNS_ATLAS_TEXTURE, f_110737_

ResourceLocation: d, SHIELD_SHEET, field_21707, SHIELD_PATTERNS_ATLAS_TEXTURE, field_228745_d_

ResourceLocation: d, SHIELD_SHEET, field_21707, SHIELD_PATTERNS_ATLAS_TEXTURE, f_110738_

ResourceLocation: e, SIGN_SHEET, field_21708, SIGNS_ATLAS_TEXTURE, field_228746_e_

ResourceLocation: e, SIGN_SHEET, field_21708, SIGNS_ATLAS_TEXTURE, f_110739_

ResourceLocation: f, CHEST_SHEET, field_21709, CHEST_ATLAS_TEXTURE, field_228747_f_

ResourceLocation: f, CHEST_SHEET, field_21709, CHEST_ATLAS_TEXTURE, f_110740_

RenderType: u, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, field_228762_u_

RenderType: w, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, f_110755_

RenderType: v, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, field_228763_v_

RenderType: x, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, f_110756_

RenderType: w, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, field_228764_w_

RenderType: y, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, f_110757_

RenderType: x, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, field_228765_x_

RenderType: z, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, f_110758_

RenderType: y, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, field_228766_y_

RenderType: A, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, f_110759_

RenderType: z, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, field_228767_z_

RenderType: B, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, f_110760_

RenderType: A, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, field_228738_A_

RenderType: C, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, f_110731_

RenderType: B, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, field_228739_B_

RenderType: D, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, f_110732_

RenderType: D, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, field_228741_D_

RenderType: F, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, f_110734_

Material: g, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, field_228748_g_

Material: g, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, f_110741_

List<Material>: h, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, field_228749_h_

List<Material>: h, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, f_110742_

Map<WoodType, Material>: i, SIGN_MATERIALS, field_21712, WOOD_TYPE_TEXTURES, field_228750_i_

Map<WoodType, Material>: i, SIGN_MATERIALS, field_21712, WOOD_TYPE_TEXTURES, f_110743_

Material[]: j, BED_TEXTURES, field_21713, BED_TEXTURES, field_228751_j_

Material[]: l, BED_TEXTURES, field_21713, BED_TEXTURES, f_110744_

Material: k, CHEST_TRAP_LOCATION, field_21714, TRAPPED, field_228752_k_

Material: m, CHEST_TRAP_LOCATION, field_21714, TRAPPED, f_110745_

Material: l, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, field_228753_l_

Material: n, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, f_110746_

Material: m, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, field_228754_m_

Material: o, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, f_110747_

Material: n, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, field_228755_n_

Material: p, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, f_110748_

Material: o, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, field_228756_o_

Material: q, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, f_110749_

Material: p, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, field_228757_p_

Material: r, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, f_110750_

Material: q, CHEST_LOCATION, field_21720, NORMAL, field_228758_q_

Material: s, CHEST_LOCATION, field_21720, NORMAL, f_110751_

Material: r, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, field_228759_r_

Material: t, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, f_110752_

Material: s, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, field_228760_s_

Material: u, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, f_110753_

Material: t, ENDER_CHEST_LOCATION, field_21723, ENDER, field_228761_t_

Material: v, ENDER_CHEST_LOCATION, field_21723, ENDER, f_110754_

RenderType: C, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, field_239279_C_

RenderType: E, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, f_110733_

Map<BannerPattern, Material>: j, BANNER_MATERIALS, field_28252, BANNER_PATTERN_TEXTURES, f_173376_

Map<BannerPattern, Material>: k, SHIELD_MATERIALS, field_28253, SHIELD_PATTERN_TEXTURES, f_173377_

构造函数

()

方法

RenderType (): a, bannerSheet, method_24059, getBannerPatterns, func_228768_a_

RenderType (): a, bannerSheet, method_24059, getBannerPatterns, m_110762_

RenderType (): b, shieldSheet, method_24067, getShieldPatterns, func_228776_b_

RenderType (): b, shieldSheet, method_24067, getShieldPatterns, m_110782_

RenderType (): c, bedSheet, method_24069, getBeds, func_228778_c_

RenderType (): c, bedSheet, method_24069, getBeds, m_110785_

RenderType (): d, shulkerBoxSheet, method_24070, getShulkerBoxes, func_228779_d_

RenderType (): d, shulkerBoxSheet, method_24070, getShulkerBoxes, m_110786_

RenderType (): e, signSheet, method_24071, getSign, func_228780_e_

RenderType (): e, signSheet, method_24071, getSign, m_110787_

RenderType (): f, chestSheet, method_24072, getChest, func_228781_f_

RenderType (): f, chestSheet, method_24072, getChest, m_110788_

RenderType (): g, solidBlockSheet, method_24073, getEntitySolid, func_228782_g_

RenderType (): g, solidBlockSheet, method_24073, getEntitySolid, m_110789_

RenderType (): h, cutoutBlockSheet, method_24074, getEntityCutout, func_228783_h_

RenderType (): h, cutoutBlockSheet, method_24074, getEntityCutout, m_110790_

RenderType (): j, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, func_228785_j_

RenderType (): j, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, m_110792_

void (Consumer<Material>): a, getAllMaterials, method_24066, addDefaultTextures, func_228775_a_

void (Consumer<Material>): a, getAllMaterials, method_24066, addDefaultTextures, m_110780_

Material (WoodType): a, signTexture, method_24064, createSignTextureId, func_228773_a_

Material (WoodType): b, createSignMaterial, method_24064, createSignTextureId, m_173385_

Material (String): a, chestMaterial, method_24065, getChestTextureId, func_228774_a_

Material (String): a, chestMaterial, method_24065, getChestTextureId, m_110778_

Material (BlockEntity, ChestType, boolean): a, chooseMaterial, method_24062, getChestTexture, func_228771_a_

Material (BlockEntity, ChestType, boolean): a, chooseMaterial, method_24062, getChestTexture, m_110767_

Material (ChestType, Material, Material, Material): a, chooseMaterial, method_24063, getChestTexture, func_228772_a_

Material (ChestType, Material, Material, Material): a, chooseMaterial, method_24063, getChestTexture, m_110771_

RenderType (): i, translucentItemSheet, method_29382, getItemEntityTranslucentCull, func_239280_i_

RenderType (): i, translucentItemSheet, method_29382, getItemEntityTranslucentCull, m_110791_

Material (WoodType): a, getSignMaterial, method_33082, getSignTextureId, m_173381_

Material (BannerPattern): c, createBannerMaterial, method_33084, createBannerPatternTextureId, m_173387_

Material (BannerPattern): a, getBannerMaterial, method_33081, getBannerPatternTextureId, m_173379_

Material (BannerPattern): d, createShieldMaterial, method_33085, createShieldPatternTextureId, m_173389_

Material (BannerPattern): b, getShieldMaterial, method_33083, getShieldPatternTextureId, m_173383_

1.16.5

名称

字段

构造函数

方法

Material (WoodType): a, signTexture, method_24064, getSignTextureId, func_228773_a_

Material (WoodType): a, signTexture, method_24064, createSignTextureId, func_228773_a_

1.16.4

名称

eaj

ear

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

eck

eaj

字段

RenderType: C, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, field_25286, field_239279_C_

RenderType: C, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, ITEM_ENTITY_TRANSLUCENT_CULL, field_239279_C_

构造函数

方法

RenderType (): i, translucentItemSheet, method_29382, method_29382, func_239280_i_

RenderType (): i, translucentItemSheet, method_29382, getItemEntityTranslucentCull, func_239280_i_

1.16.1

名称

dre

eck

字段

RenderType: C, TRANSLUCENT_BLOCK_SHEET, field_21702, ENTITY_TRANSLUCENT, field_228740_C_

RenderType: C, TRANSLUCENT_ITEM_CULL_BLOCK_SHEET, field_25286, field_25286, field_239279_C_

构造函数

方法

RenderType (): i, translucentBlockSheet, method_24075, getEntityTranslucent, func_228784_i_

RenderType (): i, translucentItemSheet, method_29382, method_29382, func_239280_i_

1.15.2

名称

drb

dre

字段

构造函数

方法

1.15.1

名称

字段

构造函数

方法

1.15

名称

drb

net.minecraft.client.renderer.Sheets

net.minecraft.class_4722

net.minecraft.client.render.TexturedRenderLayers

net.minecraft.client.renderer.Atlases

字段

ResourceLocation: a, SHULKER_SHEET, field_21704, SHULKER_BOXES_ATLAS_TEXTURE, field_228742_a_

ResourceLocation: b, BED_SHEET, field_21705, BEDS_ATLAS_TEXTURE, field_228743_b_

ResourceLocation: c, BANNER_SHEET, field_21706, BANNER_PATTERNS_ATLAS_TEXTURE, field_228744_c_

ResourceLocation: d, SHIELD_SHEET, field_21707, SHIELD_PATTERNS_ATLAS_TEXTURE, field_228745_d_

ResourceLocation: e, SIGN_SHEET, field_21708, SIGNS_ATLAS_TEXTURE, field_228746_e_

ResourceLocation: f, CHEST_SHEET, field_21709, CHEST_ATLAS_TEXTURE, field_228747_f_

RenderType: u, SHULKER_BOX_SHEET_TYPE, field_21724, SHULKER_BOXES_RENDER_LAYER, field_228762_u_

RenderType: v, BED_SHEET_TYPE, field_21725, BEDS_RENDER_LAYER, field_228763_v_

RenderType: w, BANNER_SHEET_TYPE, field_21726, BANNER_PATTERNS_RENDER_LAYER, field_228764_w_

RenderType: x, SHIELD_SHEET_TYPE, field_21727, SHIELD_PATTERNS_RENDER_LAYER, field_228765_x_

RenderType: y, SIGN_SHEET_TYPE, field_21728, SIGN_RENDER_LAYER, field_228766_y_

RenderType: z, CHEST_SHEET_TYPE, field_21729, CHEST_RENDER_LAYER, field_228767_z_

RenderType: A, SOLID_BLOCK_SHEET, field_21700, ENTITY_SOLID, field_228738_A_

RenderType: B, CUTOUT_BLOCK_SHEET, field_21701, ENTITY_CUTOUT, field_228739_B_

RenderType: C, TRANSLUCENT_BLOCK_SHEET, field_21702, ENTITY_TRANSLUCENT, field_228740_C_

RenderType: D, TRANSLUCENT_CULL_BLOCK_SHEET, field_21703, ENTITY_TRANSLUCENT_CULL, field_228741_D_

Material: g, DEFAULT_SHULKER_TEXTURE_LOCATION, field_21710, SHULKER_TEXTURE_ID, field_228748_g_

List<Material>: h, SHULKER_TEXTURE_LOCATION, field_21711, COLORED_SHULKER_BOXES_TEXTURES, field_228749_h_

Map<WoodType, Material>: i, SIGN_MATERIALS, field_21712, WOOD_TYPE_TEXTURES, field_228750_i_

Material[]: j, BED_TEXTURES, field_21713, BED_TEXTURES, field_228751_j_

Material: k, CHEST_TRAP_LOCATION, field_21714, TRAPPED, field_228752_k_

Material: l, CHEST_TRAP_LOCATION_LEFT, field_21715, TRAPPED_LEFT, field_228753_l_

Material: m, CHEST_TRAP_LOCATION_RIGHT, field_21716, TRAPPED_RIGHT, field_228754_m_

Material: n, CHEST_XMAS_LOCATION, field_21717, CHRISTMAS, field_228755_n_

Material: o, CHEST_XMAS_LOCATION_LEFT, field_21718, CHRISTMAS_LEFT, field_228756_o_

Material: p, CHEST_XMAS_LOCATION_RIGHT, field_21719, CHRISTMAS_RIGHT, field_228757_p_

Material: q, CHEST_LOCATION, field_21720, NORMAL, field_228758_q_

Material: r, CHEST_LOCATION_LEFT, field_21721, NORMAL_LEFT, field_228759_r_

Material: s, CHEST_LOCATION_RIGHT, field_21722, NORMAL_RIGHT, field_228760_s_

Material: t, ENDER_CHEST_LOCATION, field_21723, ENDER, field_228761_t_

构造函数

方法

RenderType (): a, bannerSheet, method_24059, getBannerPatterns, func_228768_a_

RenderType (): b, shieldSheet, method_24067, getShieldPatterns, func_228776_b_

RenderType (): c, bedSheet, method_24069, getBeds, func_228778_c_

RenderType (): d, shulkerBoxSheet, method_24070, getShulkerBoxes, func_228779_d_

RenderType (): e, signSheet, method_24071, getSign, func_228780_e_

RenderType (): f, chestSheet, method_24072, getChest, func_228781_f_

RenderType (): g, solidBlockSheet, method_24073, getEntitySolid, func_228782_g_

RenderType (): h, cutoutBlockSheet, method_24074, getEntityCutout, func_228783_h_

RenderType (): i, translucentBlockSheet, method_24075, getEntityTranslucent, func_228784_i_

RenderType (): j, translucentCullBlockSheet, method_24076, getEntityTranslucentCull, func_228785_j_

void (Consumer<Material>): a, getAllMaterials, method_24066, addDefaultTextures, func_228775_a_

Material (WoodType): a, signTexture, method_24064, getSignTextureId, func_228773_a_

Material (String): a, chestMaterial, method_24065, getChestTextureId, func_228774_a_

Material (BlockEntity, ChestType, boolean): a, chooseMaterial, method_24062, getChestTexture, func_228771_a_

Material (ChestType, Material, Material, Material): a, chooseMaterial, method_24063, getChestTexture, func_228772_a_