历史 - net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen$GameModeSlot

1.21.11

名称

gmw$b

gso$b

字段

构造函数

方法

boolean (): C, isHoveredOrFocused, method_25367, isSelected, m_198029_

boolean (): D, isHoveredOrFocused, method_25367, isSelected, m_198029_

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderWidget, m_87963_

void (GuiGraphics, int, int, float): a_, renderWidget, method_48579, renderWidget, m_267611_

1.21.10

名称

字段

构造函数

方法

1.21.9

名称

gff$b

gmw$b

字段

构造函数

方法

void (boolean): b, setSelected, method_28083, setSelected, m_97643_

void (boolean): a, setSelected, method_28083, setSelected, m_97643_

1.21.8

名称

gfe$b

gff$b

字段

构造函数

方法

1.21.7

名称

字段

构造函数

方法

1.21.6

名称

gac$b

gfe$b

字段

构造函数

方法

boolean (): D, isHoveredOrFocused, method_25367, isSelected, m_198029_

boolean (): C, isHoveredOrFocused, method_25367, isSelected, m_198029_

1.21.5

名称

fuy$b

gac$b

net.minecraft.client.gui.screen.GameModeSelectionScreen$ButtonWidget

net.minecraft.client.gui.screen.GameModeSwitcherScreen$ButtonWidget

字段

构造函数

方法

1.21.4

名称

fuk$b

fuy$b

字段

构造函数

(GameModeSwitcherScreen, GameModeSwitcherScreen$GameModeIcon, int, int)

(GameModeSwitcherScreen$GameModeIcon, int, int)

方法

boolean (): B, isHoveredOrFocused, method_25367, isSelected, m_198029_

boolean (): D, isHoveredOrFocused, method_25367, isSelected, m_198029_

1.21.3

名称

fop$b

fuk$b

字段

构造函数

方法

1.21.1

名称

字段

构造函数

方法

1.21

名称

foa$b

fop$b

字段

构造函数

方法

boolean (): A, isHoveredOrFocused, method_25367, isSelected, m_198029_

boolean (): B, isHoveredOrFocused, method_25367, isSelected, m_198029_

1.20.6

名称

fdx$b

foa$b

字段

GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, f_97623_

GameModeSwitcherScreen$GameModeIcon: a, icon, field_24586, gameMode, f_97623_

boolean: c, isSelected, field_24587, selected, f_97624_

boolean: b, isSelected, field_24587, selected, f_97624_

构造函数

方法

boolean (): z, isHoveredOrFocused, method_25367, isSelected, m_198029_

boolean (): A, isHoveredOrFocused, method_25367, isSelected, m_198029_

1.20.4

名称

ezf$b

fdx$b

字段

构造函数

方法

boolean (): o, isHoveredOrFocused, method_25367, isSelected, m_198029_

boolean (): z, isHoveredOrFocused, method_25367, isSelected, m_198029_

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderWidget, m_87963_

1.20.2

名称

evm$b

ezf$b

字段

构造函数

方法

boolean (): n, isHoveredOrFocused, method_25367, isSelected, m_198029_

boolean (): o, isHoveredOrFocused, method_25367, isSelected, m_198029_

1.20.1

名称

ety$b

evm$b

字段

构造函数

方法

void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, m_97630_

void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, m_97640_

void (PoseStack, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_

void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_

void (GuiGraphics): a, drawSlot, method_28080, drawBackground, m_280023_

void (GuiGraphics): b, drawSelection, method_28082, drawSelectionBox, m_280608_

1.19.4

名称

epw$b

ety$b

字段

构造函数

方法

void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, m_6303_

boolean (): k, isHoveredOrFocused, method_25367, isHovered, m_198029_

boolean (): n, isHoveredOrFocused, method_25367, isSelected, m_198029_

void (boolean): e, setSelected, method_28083, setSelected, m_97643_

void (boolean): b, setSelected, method_28083, setSelected, m_97643_

void (PoseStack, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_

1.19.3

名称

emh$b

epw$b

字段

构造函数

方法

boolean (): i, isHoveredOrFocused, method_25367, isHovered, m_198029_

boolean (): k, isHoveredOrFocused, method_25367, isHovered, m_198029_

void (NarrationElementOutput): a, updateNarration, method_37020, appendNarrations, m_142291_

void (NarrationElementOutput): a, updateWidgetNarration, method_47399, appendClickableNarrations, m_168797_

1.19.2

名称

net.minecraft.src.C_3621_

net.minecraft.src.C_3618_$C_3621_

字段

构造函数

方法

1.19.1

名称

ele$b

emh$b

字段

构造函数

方法

boolean (): f, isHoveredOrFocused, method_25367, isHovered, m_198029_

boolean (): i, isHoveredOrFocused, method_25367, isHovered, m_198029_

1.19

名称

eer$b

ele$b

net.minecraft.src.C_3618_$C_3621_

net.minecraft.src.C_3621_

字段

构造函数

方法

boolean (): e, isHoveredOrFocused, method_25367, isHovered, m_198029_

boolean (): f, isHoveredOrFocused, method_25367, isHovered, m_198029_

1.18.2

名称

edm$b

eer$b

字段

构造函数

方法

1.18.1

名称

字段

构造函数

方法

1.18

名称

ebk$b

edm$b

字段

构造函数

方法

boolean (): e, isHovered, method_25367, isHovered, m_5702_

boolean (): e, isHoveredOrFocused, method_25367, isHovered, m_198029_

1.17.1

名称

ebj$b

ebk$b

字段

构造函数

方法

1.17

名称

dpn$b

ebj$b

net.minecraft.client.gui.screen.GamemodeSelectionScreen$SelectorWidget

net.minecraft.src.C_3618_$C_3621_

字段

GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, field_238736_b_

GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, f_97623_

boolean: c, isSelected, field_24587, selected, field_238737_c_

boolean: c, isSelected, field_24587, selected, f_97624_

构造函数

方法

void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, func_230431_b_

void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, m_6303_

boolean (): g, isHovered, method_25367, isHovered, func_230449_g_

boolean (): e, isHovered, method_25367, isHovered, m_5702_

void (boolean): e, setSelected, method_28083, setSelected, func_238741_e_

void (boolean): e, setSelected, method_28083, setSelected, m_97643_

void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, func_238738_a_

void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, m_97630_

void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, func_238740_b_

void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, m_97640_

void (NarrationElementOutput): a, updateNarration, method_37020, appendNarrations, m_142291_

1.16.5

名称

字段

构造函数

方法

1.16.4

名称

dpk$b

dpn$b

字段

构造函数

方法

1.16.3

名称

字段

构造函数

方法

1.16.2

名称

drl$b

dpk$b

字段

构造函数

方法

1.16.1

名称

drl$b

net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen$GameModeSlot

net.minecraft.class_5289$class_5291

net.minecraft.client.gui.screen.GameModeSelectionScreen$ButtonWidget

net.minecraft.client.gui.screen.GamemodeSelectionScreen$SelectorWidget

字段

GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, field_238736_b_

boolean: c, isSelected, field_24587, selected, field_238737_c_

构造函数

(GameModeSwitcherScreen, GameModeSwitcherScreen$GameModeIcon, int, int)

方法

void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, func_230431_b_

boolean (): g, isHovered, method_25367, isHovered, func_230449_g_

void (boolean): e, setSelected, method_28083, setSelected, func_238741_e_

void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, func_238738_a_

void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, func_238740_b_