历史 - net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen$GameModeSlot
1.21.11
名称
gmw$b
gso$b
字段
构造函数
方法
boolean (): C, isHoveredOrFocused, method_25367, isSelected, m_198029_
boolean (): D, isHoveredOrFocused, method_25367, isSelected, m_198029_
void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderWidget, m_87963_
void (GuiGraphics, int, int, float): a_, renderWidget, method_48579, renderWidget, m_267611_
1.21.10
名称
字段
构造函数
方法
1.21.9
名称
gff$b
gmw$b
字段
构造函数
方法
void (boolean): b, setSelected, method_28083, setSelected, m_97643_
void (boolean): a, setSelected, method_28083, setSelected, m_97643_
1.21.8
名称
gfe$b
gff$b
字段
构造函数
方法
1.21.7
名称
字段
构造函数
方法
1.21.6
名称
gac$b
gfe$b
字段
构造函数
方法
boolean (): D, isHoveredOrFocused, method_25367, isSelected, m_198029_
boolean (): C, isHoveredOrFocused, method_25367, isSelected, m_198029_
1.21.5
名称
fuy$b
gac$b
net.minecraft.client.gui.screen.GameModeSelectionScreen$ButtonWidget
net.minecraft.client.gui.screen.GameModeSwitcherScreen$ButtonWidget
字段
构造函数
方法
1.21.4
名称
fuk$b
fuy$b
字段
构造函数
(GameModeSwitcherScreen, GameModeSwitcherScreen$GameModeIcon, int, int)
(GameModeSwitcherScreen$GameModeIcon, int, int)
方法
boolean (): B, isHoveredOrFocused, method_25367, isSelected, m_198029_
boolean (): D, isHoveredOrFocused, method_25367, isSelected, m_198029_
1.21.3
名称
fop$b
fuk$b
字段
构造函数
方法
1.21.1
名称
字段
构造函数
方法
1.21
名称
foa$b
fop$b
字段
构造函数
方法
boolean (): A, isHoveredOrFocused, method_25367, isSelected, m_198029_
boolean (): B, isHoveredOrFocused, method_25367, isSelected, m_198029_
1.20.6
名称
fdx$b
foa$b
字段
GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, f_97623_
GameModeSwitcherScreen$GameModeIcon: a, icon, field_24586, gameMode, f_97623_
boolean: c, isSelected, field_24587, selected, f_97624_
boolean: b, isSelected, field_24587, selected, f_97624_
构造函数
方法
boolean (): z, isHoveredOrFocused, method_25367, isSelected, m_198029_
boolean (): A, isHoveredOrFocused, method_25367, isSelected, m_198029_
1.20.4
名称
ezf$b
fdx$b
字段
构造函数
方法
boolean (): o, isHoveredOrFocused, method_25367, isSelected, m_198029_
boolean (): z, isHoveredOrFocused, method_25367, isSelected, m_198029_
void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_
void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderWidget, m_87963_
1.20.2
名称
evm$b
ezf$b
字段
构造函数
方法
boolean (): n, isHoveredOrFocused, method_25367, isSelected, m_198029_
boolean (): o, isHoveredOrFocused, method_25367, isSelected, m_198029_
1.20.1
名称
ety$b
evm$b
字段
构造函数
方法
void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, m_97630_
void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, m_97640_
void (PoseStack, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_
void (GuiGraphics, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_
void (GuiGraphics): a, drawSlot, method_28080, drawBackground, m_280023_
void (GuiGraphics): b, drawSelection, method_28082, drawSelectionBox, m_280608_
1.19.4
名称
epw$b
ety$b
字段
构造函数
方法
void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, m_6303_
boolean (): k, isHoveredOrFocused, method_25367, isHovered, m_198029_
boolean (): n, isHoveredOrFocused, method_25367, isSelected, m_198029_
void (boolean): e, setSelected, method_28083, setSelected, m_97643_
void (boolean): b, setSelected, method_28083, setSelected, m_97643_
void (PoseStack, int, int, float): b, renderWidget, method_48579, renderButton, m_87963_
1.19.3
名称
emh$b
epw$b
字段
构造函数
方法
boolean (): i, isHoveredOrFocused, method_25367, isHovered, m_198029_
boolean (): k, isHoveredOrFocused, method_25367, isHovered, m_198029_
void (NarrationElementOutput): a, updateNarration, method_37020, appendNarrations, m_142291_
void (NarrationElementOutput): a, updateWidgetNarration, method_47399, appendClickableNarrations, m_168797_
1.19.2
名称
net.minecraft.src.C_3621_
net.minecraft.src.C_3618_$C_3621_
字段
构造函数
方法
1.19.1
名称
ele$b
emh$b
字段
构造函数
方法
boolean (): f, isHoveredOrFocused, method_25367, isHovered, m_198029_
boolean (): i, isHoveredOrFocused, method_25367, isHovered, m_198029_
1.19
名称
eer$b
ele$b
net.minecraft.src.C_3618_$C_3621_
net.minecraft.src.C_3621_
字段
构造函数
方法
boolean (): e, isHoveredOrFocused, method_25367, isHovered, m_198029_
boolean (): f, isHoveredOrFocused, method_25367, isHovered, m_198029_
1.18.2
名称
edm$b
eer$b
字段
构造函数
方法
1.18.1
名称
字段
构造函数
方法
1.18
名称
ebk$b
edm$b
字段
构造函数
方法
boolean (): e, isHovered, method_25367, isHovered, m_5702_
boolean (): e, isHoveredOrFocused, method_25367, isHovered, m_198029_
1.17.1
名称
ebj$b
ebk$b
字段
构造函数
方法
1.17
名称
dpn$b
ebj$b
net.minecraft.client.gui.screen.GamemodeSelectionScreen$SelectorWidget
net.minecraft.src.C_3618_$C_3621_
字段
GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, field_238736_b_
GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, f_97623_
boolean: c, isSelected, field_24587, selected, field_238737_c_
boolean: c, isSelected, field_24587, selected, f_97624_
构造函数
方法
void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, func_230431_b_
void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, m_6303_
boolean (): g, isHovered, method_25367, isHovered, func_230449_g_
boolean (): e, isHovered, method_25367, isHovered, m_5702_
void (boolean): e, setSelected, method_28083, setSelected, func_238741_e_
void (boolean): e, setSelected, method_28083, setSelected, m_97643_
void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, func_238738_a_
void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, m_97630_
void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, func_238740_b_
void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, m_97640_
void (NarrationElementOutput): a, updateNarration, method_37020, appendNarrations, m_142291_
1.16.5
名称
字段
构造函数
方法
1.16.4
名称
dpk$b
dpn$b
字段
构造函数
方法
1.16.3
名称
字段
构造函数
方法
1.16.2
名称
drl$b
dpk$b
字段
构造函数
方法
1.16.1
名称
drl$b
net.minecraft.client.gui.screens.debug.GameModeSwitcherScreen$GameModeSlot
net.minecraft.class_5289$class_5291
net.minecraft.client.gui.screen.GameModeSelectionScreen$ButtonWidget
net.minecraft.client.gui.screen.GamemodeSelectionScreen$SelectorWidget
字段
GameModeSwitcherScreen$GameModeIcon: b, icon, field_24586, gameMode, field_238736_b_
boolean: c, isSelected, field_24587, selected, field_238737_c_
构造函数
(GameModeSwitcherScreen, GameModeSwitcherScreen$GameModeIcon, int, int)
方法
void (PoseStack, int, int, float): b, renderButton, method_25359, renderButton, func_230431_b_
boolean (): g, isHovered, method_25367, isHovered, func_230449_g_
void (boolean): e, setSelected, method_28083, setSelected, func_238741_e_
void (PoseStack, TextureManager): a, drawSlot, method_28080, drawBackground, func_238738_a_
void (PoseStack, TextureManager): b, drawSelection, method_28082, drawSelectionBox, func_238740_b_